Difference between revisions of "Logic pickupdrop"

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== Keyvalues ==
== Keyvalues ==
'''Entity to Watch''' <target_destination)
'''Entity to Watch''' <target_destination>


: Name of the entity to watch (for outputs).
: Name of the entity to watch (for outputs).
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: Activator is the player, caller is the entity that was picked up.
: Activator is the player, caller is the entity that was picked up.
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Latest revision as of 20:43, 12 May 2019

Controls events when players pickup or drop things.

Keyvalues

Entity to Watch <target_destination>

Name of the entity to watch (for outputs).

Inputs

input ForceDrop <string>

Forces the dropping of something that's picked up by a human.

input DisablePickup <string>

Disables human pickups for the specified entity. Does not force dropping if currently carried, use the above input.

input EnablePickup <string>

Enables human pickups for the specified entity.

Outputs

output OnPickedUp <void>

Activator is the player, caller is the entity that was picked up.

output OnDropped <void>

Activator is the player, caller is the entity that was picked up.