Last Call

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Last Call
Details
Filenamezs_last_call_v1c
Authorjohnny moe
Release DateJune 30, 2023
File Size150.0 MB
CategoryOpen World, Multi-Focus city

"Last Call", is a city map in Garry's Mod for the Zombie Survival gamemode. It was developed by johnny moe
<be> Last Call was designed for the "Post-Apocalyptic" themed, 16th Sunrust Mapping Contest hosted between May 17th and July 1st of 2023. The map was developed in just over a month and finished in 1st place. This is the first map to feature a handful of props by johnny moe who had just begun learning Blender. These props include: Last Call bar sign, courthouse text, Sunrust neon sign, and commercial storefront doors.

Design

The houseplan that was sampled

The map is set in a nondescript location in south-western Texas. The house itself is inspired by an actual Victorian farmhouse plan. The theme is inspired by the film, The Texas Chain Saw Massacre

Beta versions of the map lack a lot of outdoor geometry compared to the later releases. Earlier versions were also hard for the survivors to win due to having too many entrances. The map has become more survivor-sided with time.

Gameplay

Topdown of the playable space

Butcher's Den is a multi-focus house map with a small barn located ~512 hammer units away from the back of the house. The overall playable space of the map is ~30722 hammer units. The z-spawns average ~1536 hammer units away from the closest engagement points.

There are several potential sigil locations, many of which are single-entrance with only a few double entrances.

Development

The map makes use of assets from Left 4 Dead, Counter-Strike: Source, Resistance and Liberation, and Korrespond who made three neon signs for the bar windows.

Download Links

SR FastDL (compressed archive): https://files.sunrust.org/fastdl/maps/zs_last_call_v1c.bsp.bz2