Insanity

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Revision as of 11:33, 21 June 2021 by Wither (talk | contribs) (Moved insanity, again.)
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Insanity effects are effects that can happen during the game after you have spent a certain amount of points in Banished Sigil, many of the effects only affect vision, but at high levels of insanity, the effects can give some debuff or hurt the player.

Insanity effects have six levels, which get higher as you spend more points in Banished Sigil, and higher levels begin to have lethal effects that can begin to damage the user or greatly affect vision.

Non-Lethal Insanity Effects

Non-lethal Insanity Effects are effects that can happen at any time, and cannot be stopped, many of the effects affect vision or give some debuff.

Some insanity effects only appear at higher levels, and others that are conditional.

Lethal Insanity Effects

Lethal Insanity Effects can rarely happen, depending on the level of insanity, these effects are considered lethal, as the name says, that can kill the player if not prevented or dodged.

There are three lethal insanity effects:

  • Several lasers appear in various positions, after 5 seconds, the lasers begin to deal damage, moving too far away from the lasers can deal damage.
    • This effect is a bit difficult to dodge, and in some places may not work because it is small, to prevent it, you have to find a good position that is not touching the lasers, if the place has no good position to escape from, the best option is to try to stay in the air and reduce the lasers' damage to a minimum.
  • Several blades appear pointing at the player, this effect only happens when the player is not crouching, After 3 seconds, the blades will move toward the player, and deal 200 damage to the player if he doesn't dodge them.
    • To dodge this effect, you must crouch before the blades hit you.
  • "Teleporting to the zombie spawn", this effect is similar to teleporting to the sigil but teleporting to the zombie spawn instead as the name says, at some higher levels of insanity, this effect may appear with extra progress.
    • Teleporting to the zombie spawn, this effect is similar to teleporting to the sigil some higher levels of insanity, you can have a percentage of progress.