Difference between revisions of "Insanity"

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== Introduction ==
Insanity effects are effects that can happen during the game after you have spent a certain amount of points in [[Banished Sigil]], many of the effects only affect vision, but at high levels of insanity, the effects can give some [[debuff]] or hurt the player.


Upon buying items from the [[Banished Sigil|banished sigil]], you will start noticing effects happening on your screen... soon, it becomes scarier as you buy more items for it... up until you start seeing one of the effects that are actually lethal effect that will end your life and soon, becomes a zombie...
Insanity effects have four levels, which get higher as you spend more [[Points|points]] in [[Banished Sigil]], and higher levels begin to have lethal effects that can begin to damage the user or greatly affect vision.  


Insanity effects are effects that are placed in there for gameplay balance reasons in order to prevent one user to become overpowered with rare items and not being punished for it.
Many of these insanity effects last a maximum of 15 seconds.


The way insanity works is that there are many different levels/tiers you can be on that can cause different insanity effects. Upon buying items from the banished sigil, you will see a message "Your sanity is increasing...", stating that you will now encounter insanity effects on your screen. Continuing to buy more items from banished sigil and you will begin to see more and more insanity effects along the way. Up until you will see lethal insanity effects of which can either cause you to teleport to the z-gas, lasers to come up, or blades coming to your body to kill you. However, many of these can be countered and even preventable if you know how insanity works.
Buying more than ''50'' / ''165'' / ''?'' / ''?'' respectively can trigger insanity gain.


== Insanity Effects ==
At the last level, has less chance of non-lethal insanity effects of happening and more chance of lethal effects.


WIP
=== Non-Lethal Insanity Effects ===


== Insanity Lethal Effects ==
Non-Lethal Insanity Effects are effects that cause a disadvantage to the player which can reduce vision, and can give a [[Status_Effects#Debuff|debuff]].
These insanity effects can happen at any time, and cannot be dodged or prevented.


WIP
Some insanity effects only appear at higher levels, and others that are conditional.
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== Tips ==
It is not ready, need to define in which tier these insanity effects can happen.
{{collapse top|Insanity List|bg=#363636|bg2=#303030}}


In order to prevent insanity, the best way is to not buy any item from the banished sigil. If you want the items from it, the solution would be to wait until somebody dies with it and then you can obtain the banished item without buying from the banished sigil. (NOTE: you do not obtain any insanity progress if you loot banished items and not buy them).
{| class="wikitable"
! Insanity !! Inflicts
|-
| [[File:NonLethal_Insanity1.gif|link=]] ||
|-
| [[File:Knockdown_insanity.gif|link=|350px]] || [[Knockdown]] debuff.
|-
| [[File:NonLethal_Insanity2.gif|link=]] || Applies a fog and gives [[Frost]] debuff.
|-
|}
{{collapse bottom}}
-->


If you still want to buy banished sigil items but not to have insanity effects, then the solution is to not buy anything above 50 points. Meaning, you can still buy [[Hunter Chalice|Hunter Chalice]] while not having any insanity progress.
=== Lethal Insanity Effects ===
 
Lethal Insanity Effects can rarely happen, depending on the level of insanity, these effects are considered lethal, as the name says, that can kill the player if not prevented or dodged.
 
There are three lethal insanity effects:
* Several lasers appear in various positions, after 5 seconds, the lasers begin to deal damage, moving too far away from the lasers can deal damage.
** This effect is a bit difficult to dodge, and in some places may not work because it is small, to prevent it, you have to find a good position that is not touching the lasers, if the place has no good position to escape from, the best option is to try to stay in the air and reduce the lasers' damage to a minimum. <!-- need an improvement -->
* Several blades appear pointing at the player, this effect only happens when the player is not crouching, After 3 seconds, the blades will move toward the player, and deal 200 damage to the player if he doesn't dodge them.
** To dodge this effect, you must crouch before the blades hit you.
* A progress bar appears teleporting to the zombie spawn, this effect can appear at lower levels of insanity, when the progress bar is full, the human is teleported to a random zombie spawn.
** Receiving damage while teleporting to the Zombie Spawn will boost progress based on the damage received.
** To prevent this effect, just press SHIFT to cancel the teleport.
 
== [[File:Bulb icon.png|frameless|60px]] Tips ==
 
* Although the teleporting to the Zombie Spawn insanity effect is a disadvantage, it can be useful for escape.
 
 
 
 
== <div style="text-align: center"> [[File:Gallery icon.png|frameless|60px]] Media </div> ==<!-- Planned more images -->
<gallery mode="packed-overlay" heights="250">
File:NonLethal_Insanity1.gif| A mid-tier insanity.
File:NonLethal_Insanity2.gif| Inflicts frost.
</gallery>
{{Zombie Survival}}__NOTOC__

Latest revision as of 19:56, 12 September 2021

Insanity effects are effects that can happen during the game after you have spent a certain amount of points in Banished Sigil, many of the effects only affect vision, but at high levels of insanity, the effects can give some debuff or hurt the player.

Insanity effects have four levels, which get higher as you spend more points in Banished Sigil, and higher levels begin to have lethal effects that can begin to damage the user or greatly affect vision.

Many of these insanity effects last a maximum of 15 seconds.

Buying more than 50 / 165 / ? / ? respectively can trigger insanity gain.

At the last level, has less chance of non-lethal insanity effects of happening and more chance of lethal effects.

Non-Lethal Insanity Effects

Non-Lethal Insanity Effects are effects that cause a disadvantage to the player which can reduce vision, and can give a debuff. These insanity effects can happen at any time, and cannot be dodged or prevented.

Some insanity effects only appear at higher levels, and others that are conditional.

Lethal Insanity Effects

Lethal Insanity Effects can rarely happen, depending on the level of insanity, these effects are considered lethal, as the name says, that can kill the player if not prevented or dodged.

There are three lethal insanity effects:

  • Several lasers appear in various positions, after 5 seconds, the lasers begin to deal damage, moving too far away from the lasers can deal damage.
    • This effect is a bit difficult to dodge, and in some places may not work because it is small, to prevent it, you have to find a good position that is not touching the lasers, if the place has no good position to escape from, the best option is to try to stay in the air and reduce the lasers' damage to a minimum.
  • Several blades appear pointing at the player, this effect only happens when the player is not crouching, After 3 seconds, the blades will move toward the player, and deal 200 damage to the player if he doesn't dodge them.
    • To dodge this effect, you must crouch before the blades hit you.
  • A progress bar appears teleporting to the zombie spawn, this effect can appear at lower levels of insanity, when the progress bar is full, the human is teleported to a random zombie spawn.
    • Receiving damage while teleporting to the Zombie Spawn will boost progress based on the damage received.
    • To prevent this effect, just press SHIFT to cancel the teleport.

Bulb icon.png Tips

  • Although the teleporting to the Zombie Spawn insanity effect is a disadvantage, it can be useful for escape.



Gallery icon.png Media

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