Difference between revisions of "Info sigilnode"

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(Created page with "For the placement of sigils. == Keyvalues == '''Force Spawn''' <choices> Forces this sigil to always spawn. *0: No *1: Yes '''Disable Teleports''' <choices> Disables telep...")
 
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'''Force Spawn''' <choices>
'''Force Spawn''' <choices>


Forces this sigil to always spawn.
: Forces this sigil to always spawn.
*0: No
*0: No
*1: Yes
*1: Yes
Line 10: Line 10:
'''Disable Teleports''' <choices>
'''Disable Teleports''' <choices>


Disables teleporting from this sigil.
: Disables teleporting from this sigil.
*0: No
*0: No
*1: Yes
*1: Yes
Line 17: Line 17:
'''input enableteleport''' <void>
'''input enableteleport''' <void>


Enables teleporting to this sigil.
: Enables teleporting to this sigil.


'''input disableteleport''' <void>
'''input disableteleport''' <void>


Disables teleporting to this sigil.
: Disables teleporting to this sigil.


'''input corrupt''' <void>
'''input corrupt''' <void>


Corrupts the sigil.
: Corrupts the sigil.


'''input uncorrupt''' <void>
'''input uncorrupt''' <void>


Uncorrupts the sigil.
: Uncorrupts the sigil.


== Outputs ==
== Outputs ==
'''output OnSigilSpawn''' <void>
'''output OnSigilSpawn''' <void>


Fires when a sigil spawns in this location.
: Fires when a sigil spawns in this location.


'''output OnCorrupt''' <void>
'''output OnCorrupt''' <void>


Fires when the sigil is corrupted.
: Fires when the sigil is corrupted.


'''output OnUnCorrupt''' <void>
'''output OnUnCorrupt''' <void>


Fires when the sigil is uncorrupted.
: Fires when the sigil is uncorrupted.
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Revision as of 20:37, 12 May 2019

For the placement of sigils.

Keyvalues

Force Spawn <choices>

Forces this sigil to always spawn.
  • 0: No
  • 1: Yes

Disable Teleports <choices>

Disables teleporting from this sigil.
  • 0: No
  • 1: Yes

Inputs

input enableteleport <void>

Enables teleporting to this sigil.

input disableteleport <void>

Disables teleporting to this sigil.

input corrupt <void>

Corrupts the sigil.

input uncorrupt <void>

Uncorrupts the sigil.

Outputs

output OnSigilSpawn <void>

Fires when a sigil spawns in this location.

output OnCorrupt <void>

Fires when the sigil is corrupted.

output OnUnCorrupt <void>

Fires when the sigil is uncorrupted.