Difference between revisions of "Flame Rounds"

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=Calculations=
=Calculations=


There are two calculations done for Flame Rounds - the chance to ignite and the ignite damage dealt.
There are two calculations done for Flame Rounds - the chance to ignite and flame duration, related to fire damage dealt.
 
==Chance to Ignite==
==Chance to Ignite==
The chance to ignite is 33% per 100 damage dealt and is entropically to ignite.
The chance to ignite is 33% per 100 damage dealt and is entropically to ignite.

Revision as of 16:54, 9 April 2021

Flame Rounds is a rounds trinket which causes your gun damage to ignite zombies. It reduces the damage you deal by 15% to compensate, but this does not affect the calculations, it only affects the gun damage dealt afterwards (the damage that does not ignite).
Flame Rounds helps to ignite based on the tier and damage. Further upgrading gives more fire duration from flame rounds.
It is not available in the worth menu.

Flame Rounds
Upgrade Levels Cost (-) Description Dismantle (+)
Standard 25 Points/
12 Scrap
Guns can ignite based on the tier and damage
Up to 0.85x gun damage depending on tier rounds effectiveness
Can only use one round trinket
100% fire duration from flame rounds
5 Scrap
Sturdy 13 Scrap Guns can ignite based on the tier and damage
Up to 0.85x gun damage depending on tier rounds effectiveness
Can only use one round trinket
112.5% fire duration from flame rounds
11 Scrap
Honed 17 Scrap Guns can ignite based on the tier and damage
Up to 0.85x gun damage depending on tier rounds effectiveness
Can only use one round trinket
130% fire duration from flame rounds
20 Scrap
Perfected 21 Scrap Guns can ignite based on the tier and damage
Up to 0.85x gun damage depending on tier rounds effectiveness
Can only use one round trinket
150% fire duration from flame rounds
30 Scrap

Calculations

There are two calculations done for Flame Rounds - the chance to ignite and flame duration, related to fire damage dealt.

Chance to Ignite

The chance to ignite is 33% per 100 damage dealt and is entropically to ignite.
Example: If ignition fails, the chance of ignite increases.

Flame Duration

The flame duration is [(60% of Base Damage + 10 Damage)*(Flame Rounds Upgrade Level)]/(5 Damage/0.3 Second), rounded up to the nearest 0.3 seconds.
Fire Duration2.PNG
Example: 100 Base Damage with Perfected Flame Rounds that successfully ignites will cause a burn of 6.3 seconds of fire duration.

Related link: Offensive_Trinkets