Difference between revisions of "Flame Rounds"

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m (Added basic description, table and return link.)
m (Added basic description, table and return link.)
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[[Flame Rounds]] is a [[rounds trinket]] which causes your gun damage to ignite zombies. It reduces the damage you deal by 15% to compensate, but this does not affect the calculations, it only affects the gun damage dealt afterwards (the damage that does not ignite).
[[Flame Rounds]] is a [[rounds trinket]] which causes your gun damage to ignite zombies. It reduces the damage you deal by 15% to compensate, but this does not affect the calculations, it only affects the gun damage dealt afterwards (the damage that does not ignite).
<br/>Flame Rounds helps to ignite based on the tier and damage. Further upgrading gives more flame duration from flame rounds.
<br/>Flame Rounds helps to ignite based on the tier and damage. Further upgrading gives more fire duration from flame rounds.
<br/>It is not available in the worth menu.
<br/>It is not available in the worth menu.
=Calculations=
=Calculations=
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Example: 100 damage dealt with a rifle, 36% of this is 36% plus 8% is 44% chance to ignite.
Example: 100 damage dealt with a rifle, 36% of this is 36% plus 8% is 44% chance to ignite.


==Ignite Duration==
==Flame Duration==


The ignite duration is (75% of the base damage + 8 damage (multiplied by your round trinket power)) / (5/0.3), rounded up to the nearest 0.3 seconds.
The flame duration is [(60% of Base Damage + 10 Damage)*(Flame Rounds Upgrade Level)]/(5 Damage/0.3 Second), rounded up to the nearest 0.3 seconds.
 
<br/>[[File:Fire_Duration.PNG]]
Example: 100 damage with a rifle that successfully ignites will cause a burn of 5.1s of duration.
<br/>Example: 100 Base Damage with 150% Perfected Flame Rounds that successfully ignites will cause a burn of 6.3 seconds of fire duration.


{| class="wikitable"
{| class="wikitable"
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<td style="background:#eaecf0; color:black; text-align:center;">'''Standard'''</td>
<td style="background:#eaecf0; color:black; text-align:center;">'''Standard'''</td>
<td style="background:#eaecf0; color:black; text-align:center;">25 Points/<br/>12 Scrap</td>
<td style="background:#eaecf0; color:black; text-align:center;">25 Points/<br/>12 Scrap</td>
<td style="background:#eaecf0; color:black; text-align:center;">Guns can ignite based on the tier and damage<br/>Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>100% flame duration from flame rounds</td>
<td style="background:#eaecf0; color:black; text-align:center;">Guns can ignite based on the tier and damage<br/>Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>100% fire duration from flame rounds</td>
<td style="background:#eaecf0; color:black; text-align:center;">5 Scrap</td>
<td style="background:#eaecf0; color:black; text-align:center;">5 Scrap</td>
</tr>
</tr>
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<td style="background:#eaecf0; color:#FFA500; text-align:center;">'''Sturdy'''</td>
<td style="background:#eaecf0; color:#FFA500; text-align:center;">'''Sturdy'''</td>
<td style="background:#eaecf0; color:black; text-align:center;">13 Scrap</td>
<td style="background:#eaecf0; color:black; text-align:center;">13 Scrap</td>
<td style="background:#eaecf0; color:black; text-align:center;">Guns can ignite based on the tier and damage<br/>Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>112.5% flame duration from flame rounds</td>
<td style="background:#eaecf0; color:black; text-align:center;">Guns can ignite based on the tier and damage<br/>Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>112.5% fire duration from flame rounds</td>
<td style="background:#eaecf0; color:black; text-align:center;">11 Scrap</td>
<td style="background:#eaecf0; color:black; text-align:center;">11 Scrap</td>
</tr>
</tr>
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<td style="background:#eaecf0; color:black; text-align:center;">17 Scrap</td>
<td style="background:#eaecf0; color:black; text-align:center;">17 Scrap</td>
<td style="background:#eaecf0; color:black; text-align:center;">Guns can ignite based on the tier and damage<br/>
<td style="background:#eaecf0; color:black; text-align:center;">Guns can ignite based on the tier and damage<br/>
Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>130% flame duration from flame rounds</td>
Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>130% fire duration from flame rounds</td>
<td style="background:#eaecf0; color:black; text-align:center;">20 Scrap</td>
<td style="background:#eaecf0; color:black; text-align:center;">20 Scrap</td>
</tr>
</tr>
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<td style="background:#eaecf0; color:#800080; text-align:center;">'''Perfected'''</td>
<td style="background:#eaecf0; color:#800080; text-align:center;">'''Perfected'''</td>
<td style="background:#eaecf0; color:black; text-align:center;">21 Scrap</td>
<td style="background:#eaecf0; color:black; text-align:center;">21 Scrap</td>
<td style="background:#eaecf0; color:black; text-align:center;">Guns can ignite based on the tier and damage<br/>Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>150% flame duration from flame rounds</td>
<td style="background:#eaecf0; color:black; text-align:center;">Guns can ignite based on the tier and damage<br/>Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>150% fire duration from flame rounds</td>
<td style="background:#eaecf0; color:black; text-align:center;">30 Scrap</td>
<td style="background:#eaecf0; color:black; text-align:center;">30 Scrap</td>
</tr>
</tr>

Revision as of 15:42, 9 April 2021

Flame Rounds is a rounds trinket which causes your gun damage to ignite zombies. It reduces the damage you deal by 15% to compensate, but this does not affect the calculations, it only affects the gun damage dealt afterwards (the damage that does not ignite).
Flame Rounds helps to ignite based on the tier and damage. Further upgrading gives more fire duration from flame rounds.
It is not available in the worth menu.

Calculations

There are two calculations done for Flame Rounds - the chance to ignite and the ignite damage dealt.

Chance to Ignite

The chance to ignite is 36% of the base damage + 8% (multiplied by your round trinket power).

Example: 100 damage dealt with a rifle, 36% of this is 36% plus 8% is 44% chance to ignite.

Flame Duration

The flame duration is [(60% of Base Damage + 10 Damage)*(Flame Rounds Upgrade Level)]/(5 Damage/0.3 Second), rounded up to the nearest 0.3 seconds.
File:Fire Duration.PNG
Example: 100 Base Damage with 150% Perfected Flame Rounds that successfully ignites will cause a burn of 6.3 seconds of fire duration.

Flame Rounds
Upgrade Levels Cost (-) Description Dismantle (+)
Standard 25 Points/
12 Scrap
Guns can ignite based on the tier and damage
Up to 0.85x gun damage depending on tier rounds effectiveness
Can only use one round trinket
100% fire duration from flame rounds
5 Scrap
Sturdy 13 Scrap Guns can ignite based on the tier and damage
Up to 0.85x gun damage depending on tier rounds effectiveness
Can only use one round trinket
112.5% fire duration from flame rounds
11 Scrap
Honed 17 Scrap Guns can ignite based on the tier and damage
Up to 0.85x gun damage depending on tier rounds effectiveness
Can only use one round trinket
130% fire duration from flame rounds
20 Scrap
Perfected 21 Scrap Guns can ignite based on the tier and damage
Up to 0.85x gun damage depending on tier rounds effectiveness
Can only use one round trinket
150% fire duration from flame rounds
30 Scrap

Related link: Offensive_Trinkets