Difference between revisions of "Damage Resistance"

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Damage Resistance is a stat that reduces most damage taken. It is separate from [[health]], as it is based on a percentage value, rather that a flat one. In Zombie Survival, [[Survivors|survivors]] are able to acquire Damage Resistance through the use of [[trinkets]], [[skills]], and [[buffs]], as well as [[guard]]. For [[zombies]], some classes are passively fitted with Damage Resistance, such as [[Skeletons]], and a passive and innate resistance that applies regardless of class, based on the number of [[sigils]] corrupted, and proximity of other zombies.
Damage Resistance is a stat that reduces most damage taken. It is separate from [[health]], as it is based on a percentage value, rather than a flat one. In Zombie Survival, [[Survivors|survivors]] are able to acquire Damage Resistance through the use of [[trinkets]], [[skills]], and [[buffs]], as well as [[guard]]. For [[The Undead|zombies]], some classes are passively fitted with Damage Resistance, such as [[The Undead|Skeletons]], and a passive and innate resistance that applies regardless of class, based on the number of [[sigils]] corrupted, and proximity of other zombies.

Revision as of 07:26, 6 December 2019

Damage Resistance is a stat that reduces most damage taken. It is separate from health, as it is based on a percentage value, rather than a flat one. In Zombie Survival, survivors are able to acquire Damage Resistance through the use of trinkets, skills, and buffs, as well as guard. For zombies, some classes are passively fitted with Damage Resistance, such as Skeletons, and a passive and innate resistance that applies regardless of class, based on the number of sigils corrupted, and proximity of other zombies.