Difference between revisions of "Bind"

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'''Note: It is wise to separate buying binds from upgrading binds. Do not put buying and upgrading commands together as it would be a waste of points, literally.'''
'''Note: It is wise to separate buying binds from upgrading binds. Do not put buying and upgrading commands together as it would be a waste of points, literally.'''
<pre>bind h "zs_upgraderemantle trinket_armor;zs_upgraderemantle trinket_health_package;zs_upgraderemantle trinket_blood_bank;zs_upgraderemantle trinket_bio_cleanser"</pre>
<pre>bind h "zs_upgraderemantle trinket_armor;zs_upgraderemantle trinket_health_package;zs_upgraderemantle trinket_blood_bank;zs_upgraderemantle trinket_bio_cleanser"</pre>
'''Note: To upgrade weapon not selected, do <code>zs_upgrade WEAPON ID</code>. Check out the #update-logs in Discord for this: 3518d21. <code>weapon_zs_</code> and <code>_q1</code> is optional.'''
<pre> bind j "zs_upgrade"</pre>
==Other Binds==
==Other Binds==
This section is about other bind commands.
This section is about other bind commands.
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</td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold">Make current weapon/selected ammo with scrap near remantler.</span> </td><td style="background-color:#4c4c4c;border: 1px solid black;"> zs_quickmakeammo </td><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold">Useful when after dismantling weapons to get ammo with their scrap.</span> </td><td style="background-color:#4c4c4c;border: 1px solid black;"> [[File:Zs quickmakeammo.gif|frameless|link=|none|320px]]
</td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold">Make current weapon/selected ammo with scrap near remantler.</span> </td><td style="background-color:#4c4c4c;border: 1px solid black;"> zs_quickmakeammo </td><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold">Useful when after dismantling weapons to get ammo with their scrap.</span> </td><td style="background-color:#4c4c4c;border: 1px solid black;"> [[File:Zs quickmakeammo.gif|frameless|link=|none|320px]]
</td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold">Disable the altered colour balance.</span> </td><td style="background-color:#4c4c4c;border: 1px solid black;"> mat_colorcorrection 0 </td><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold">Useful when map has colour correction that make it hard to see.<br>Example: bind j "toggle mat_colorcorrection 0 1"</span> </td><td style="background-color:#4c4c4c;border: 1px solid black;"> [[File:Mat colorcorrection 0a.gif|frameless|link=|none|320px]]
</td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold">Disable the altered colour balance.</span> </td><td style="background-color:#4c4c4c;border: 1px solid black;"> mat_colorcorrection 0 </td><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold">Useful when map has colour correction that make it hard to see.<br>Example: bind j "toggle mat_colorcorrection 0 1"</span> </td><td style="background-color:#4c4c4c;border: 1px solid black;"> [[File:Mat colorcorrection 0a.gif|frameless|link=|none|320px]]
</td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold">Upgrade brought weapon(s).</span> </td><td style="background-color:#4c4c4c;border: 1px solid black;"> zs_upgrade </td><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold">Useful when upgrading items. Example: alias "var" "temp1"<br> alias "temp1" "zs_upgrade waterballoon;zs_upgraderemantle trinket_cryo_curer;zs_upgraderemantle trinket_cryo_indu;zs_upgrade eguitar;zs_upgraderemantle trinket_long_grip;zs_upgraderemantle trinket_energy_bracelet; alias var temp2"<br> alias "temp2" "zs_upgraderemantle trinket_ice_attach;zs_upgraderemantle trinket_force_booster;zs_upgraderemantle trinket_power_gauntlet;zs_upgraderemantle trinket_blade_charge; alias var temp3"<br> alias "temp3" "say Job done!; alias var temp1"<br> bind "." "var"</span> </td><td style="background-color:#4c4c4c;border: 1px solid black;">
</td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold">Upgrade brought weapon(s).</span> </td><td style="background-color:#4c4c4c;border: 1px solid black;"> zs_upgrade </td><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold"></span> </td><td style="background-color:#4c4c4c;border: 1px solid black;">
</td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold">Upgrade brought trinket(s).</span> </td><td style="background-color:#4c4c4c;border: 1px solid black;"> zs_upgraderemantle </td><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold"></span> </td><td style="background-color:#4c4c4c;border: 1px solid black;">
</td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold">Upgrade brought trinket(s).</span> </td><td style="background-color:#4c4c4c;border: 1px solid black;"> zs_upgraderemantle </td><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold"></span> </td><td style="background-color:#4c4c4c;border: 1px solid black;">
</td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold">Dismantle brought item(s).</span> </td><td style="background-color:#4c4c4c;border: 1px solid black;"> zs_dismantle </td><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold">Example: bind kp_home "zs_dismantle"</span> </td><td style="background-color:#4c4c4c;border: 1px solid black;">
</td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold">Dismantle brought item(s).</span> </td><td style="background-color:#4c4c4c;border: 1px solid black;"> zs_dismantle </td><td style="border: 1px solid black;"> <span style="color:orange;font-weight:bold">Example: bind kp_home "zs_dismantle"</span> </td><td style="background-color:#4c4c4c;border: 1px solid black;">

Revision as of 13:42, 14 September 2021

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To enable the console, click on Options > Keyboard > Advanced… and tick the 'Enable developer console' box.
Keys available for binding.

To bind a command to a key, type bind KEY "COMMAND" in console.

Buy & Upgrade Binds

This section is about using bind to buy point shop items with their Item ID.
The COMMAND consists of zs_pointsshopbuy followed by the itemID, which allows the player to buy item(s) with bind.
Example:bind h "zs_pointsshopbuy ps_pistolammo5x"

bind p "zs_pointsshopbuy ps_trinket_armor;zs_pointsshopbuy ps_trinket_health_package;zs_pointsshopbuy ps_trinket_blood_bank;zs_pointsshopbuy ps_trinket_bio_cleanser"

Note: It is wise to separate buying binds from upgrading binds. Do not put buying and upgrading commands together as it would be a waste of points, literally.

bind h "zs_upgraderemantle trinket_armor;zs_upgraderemantle trinket_health_package;zs_upgraderemantle trinket_blood_bank;zs_upgraderemantle trinket_bio_cleanser"

Note: To upgrade weapon not selected, do zs_upgrade WEAPON ID. Check out the #update-logs in Discord for this: 3518d21. weapon_zs_ and _q1 is optional.

 bind j "zs_upgrade"

Other Binds

This section is about other bind commands.

Send chat message with key. bind KEY "say CHAT" Useful to save chat message that you would want to send frequently.
Example: bind h "say !vm"
Vm.gif
Buy current weapon/selected ammo with points. zs_quickbuyammo Useful when trying to buy ammo for gun in stressful late game.
Zs quickbuyammo.gif
Make current weapon/selected ammo with scrap near remantler. zs_quickmakeammo Useful when after dismantling weapons to get ammo with their scrap.
Zs quickmakeammo.gif
Disable the altered colour balance. mat_colorcorrection 0 Useful when map has colour correction that make it hard to see.
Example: bind j "toggle mat_colorcorrection 0 1"
Mat colorcorrection 0a.gif
Upgrade brought weapon(s). zs_upgrade
Upgrade brought trinket(s). zs_upgraderemantle
Dismantle brought item(s). zs_dismantle Example: bind kp_home "zs_dismantle"

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