Difference between revisions of "Armor"

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m (Forgot to change the cost while editing.)
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| Honed || 15 scraps || -21% melee damage taken <br />-10.5% projectile damage taken <br />-18 move speed <br />-2.5% stamina regeneration delay speed
| Honed || 15 scraps || -21% melee damage taken <br />-10.5% projectile damage taken <br />-18 move speed <br />-2.5% stamina regeneration delay speed
|-
|-
| Prefected || 19 scraps || -26% melee damage taken <br />-13% projectile damage taken <br />-30 move speed <br />-5% stamina regeneration delay speed
| Perfected || 19 scraps || -26% melee damage taken <br />-13% projectile damage taken <br />-30 move speed <br />-5% stamina regeneration delay speed
|}
|}


To go back to previous page: [[Defensive]]
To go back to previous page: [[Defensive]]

Revision as of 18:44, 7 April 2021

Armor helps to reduce the amount of melee and projectile damages taken. The amount of melee and projectile damages taken could be decreased in exchange for slower moving speed and lower rate of stamina regeneration delay.
It is available in the worth menu for 20 worth.

Armor
Upgrade Levels Cost Description
Standard 16 points -8% melee damage taken
Sturdy 11 scraps -15% melee damage taken
Honed 15 scraps -21% melee damage taken
-10.5% projectile damage taken
-18 move speed
-2.5% stamina regeneration delay speed
Perfected 19 scraps -26% melee damage taken
-13% projectile damage taken
-30 move speed
-5% stamina regeneration delay speed

To go back to previous page: Defensive