Difference between revisions of "Armor"

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m (Testing Colour)
m (Testing Colour)
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| Standard || 16 points/<br /> 8 scraps || -8% melee damage taken || 3 scraps
| Standard || 16 points/<br /> 8 scraps || -8% melee damage taken || 3 scraps
|-
|-
| <span style="color:#00ffff">Sturdy</span> || 11 scraps || -15% melee damage taken || 8 scraps
| <span style="color:#ffc040">Sturdy</span> || 11 scraps || -15% melee damage taken || 8 scraps
|-
|-
| <span style="color:#0080ff">Honed</span> || 15 scraps || -21% melee damage taken <br />-10.5% projectile damage taken <br />-18 move speed <br />-2.5% stamina regeneration delay speed || 16 scraps
| <span style="color:#0080ff">Honed</span> || 15 scraps || -21% melee damage taken <br />-10.5% projectile damage taken <br />-18 move speed <br />-2.5% stamina regeneration delay speed || 16 scraps

Revision as of 14:03, 8 April 2021

Armor helps to reduce melee damage taken. Further upgrading gives lower projectile damage taken and shorter stamina regeneration delay speed but slower move speed.
It is available in the worth menu for 20 worth.

Armor
Upgrade Levels Cost (-) Description Dismantle (+)
Standard 16 points/
8 scraps
-8% melee damage taken 3 scraps
Sturdy 11 scraps -15% melee damage taken 8 scraps
Honed 15 scraps -21% melee damage taken
-10.5% projectile damage taken
-18 move speed
-2.5% stamina regeneration delay speed
16 scraps
Perfected 19 scraps -26% melee damage taken
-13% projectile damage taken
-30 move speed
-5% stamina regeneration delay speed
25 scraps

Related link: Defensive_Trinkets