'Kill-a-Watt' Raygun Mark II-W

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Revision as of 13:23, 12 July 2020 by FirestormTM (talk | contribs) (screw it, just removed the con I added in)
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'Kill-a-Watt' Ray gun Mark II-V
Stats
Tier 5
Cost300 points
Damage22
Reload speed2.98 s
Attack delay0.12 s
Clip size100
Min Spread0
Max Spread0
Move Speed225
Slow19%

Shoots a range beam of blasting lightning, dealing pulse slow. Can Heat after shooting for a while and has the ability to regenerate ammo

Appearance

The 'Kill-a-Watt' Raygun Mark II-V resembles that of the Raygun Mark II from the Call of Duty (zombies mode) series, albeit the energy capacitor and holographic is yellow.

Gameplay

GIF demonstrating Kill-A-Watt ammo usage up to venting mode.


The 'Kill-a-Watt' is a venting tier 5 gun located either in the sigil crate(Pointsave), or in a supply drop with 2% chance (Main).


Its primary fire shoots out a continuous medium range lightning bolt capable of slowing down zombies with pulse slow.


When holding down the fire button up to venting mode it will consume 50 energy rounds.

Check icon.png Pros

GIF demonstrating Kill-A-Watt with pulse build.

One of the biggest pros for the 'Kill-a-Watt' is that it is a unique weapon that regenerates its own ammo overtime, allowing the user to never buy ammo when using the gun.


The weapon itself has integrated pulse slow, allowing the user to focus buying on Pulse Amp and/or Cascade Device trinkets without the need to buying pulse rounds to supplement them.

Cross icon.png Cons

The low damage and heat buildup can become disastrous to user since it builds up heat extremely quick making it unreliable against zombie group rushes/lategame survival.


The weapon is very costly, 300 points, and can not be remantled.