Difference between revisions of "'Adonis' AR2-M2"

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("When using the 'Adonis', all landed body shots will award the player 11 points, whilst all landed headshots will award the player with 18 points." It does not take into account of how much HP and can make different profits.)
 
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=== Gameplay ===
=== Gameplay ===
The 'Adonis' AR2-M2 is a Tier 5 [[guns|gun]] that requires pulse ammo to fire. Its primary fire shoots pulse pellets at an automatic rate, while its secondary fire can hold charge shots capable to pierce up to 4 zombies at a time.
The 'Adonis' AR2-M2 is a Tier 5 [[guns|gun]] that requires pulse ammo to fire. Its primary fire shoots pulse pellets at an automatic rate, while its secondary fire can hold charge shots capable to pierce up to 4 zombies at a time.
When using the 'Adonis', all landed body shots will award the player 11 points, whilst all landed headshots will award the player with 18 points. (Note: Data taken with basic level 1 'Adonis' primary firing.)


=== Pros ===
=== Pros ===

Latest revision as of 00:22, 10 May 2020

'Adonis' AR2-M2
Stats
Tier 5
Cost170 points
Damage32
Reload speed1.57 s
Attack delay0.21 s
Clip size20
Min Spread1
Max Spread3
Move Speed218
Res Pierce30%
Point Multi110%
Slow23%

Applies Pulse-slow to targets. Charges up a powerful piercing shot with alternative fire mode.

Appearance

The 'Adonis' AR2-M2's model resembles that of the Overwatch Standard Issue Pulse Rifle (turret form) from the Half-Life series.

Gameplay

The 'Adonis' AR2-M2 is a Tier 5 gun that requires pulse ammo to fire. Its primary fire shoots pulse pellets at an automatic rate, while its secondary fire can hold charge shots capable to pierce up to 4 zombies at a time.

Pros

While using the 'Adonis', one of its biggest advantages is that it's the last high tier weapon to have a point multiplier of 110%, ensuring that the user will gain great point profit.

The weapon itself has integrated pulse slow, allowing the user to focus on buying Pulse Amp and/or Light Cascade trinkets without additionally buying Pulse Rounds to supplement them.

Secondary fire charge shots, the user is capable of dishing out massive damage towards zombie group rushes.

Cons

The weapon fires ridiculously slow and is heavy to carry, making it unwise to use it as a roaming weapon.

When using the secondary mode— it consumes a hefty amount of pulse ammo (10 pulse per fully charge shot), forcing the user to buy constant pulse ammo if needed.