Prop weapon
Revision as of 17:36, 16 May 2019 by Johnny moe (talk | contribs) (Created page with "Game specific weapon. == Keyvalues == '''Weapon Type''' <choices> : Weapon type this entity becomes. {| role="presentation" class="wikitable mw-collapsible mw-collapsed" |...")
Game specific weapon.
Keyvalues
Weapon Type <choices>
- Weapon type this entity becomes.
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Empty <choices>
- Set to empty the weapon of any default ammo.
- 0: No
- 1: Yes
Never Remove <choices>
- Never remove when used or damage, for repeated uses.
- 0: No
- 1: Yes
Ignore Pickup Counter <choices>
- Set to ignore a maxpickupcounter, if any.
- 0: No
- 1: Yes
Ignore Use <choices>
- Set to disable being able to pickup via use key.
- 0: No
- 1: Yes
Restrained <choices>
- Freeze the weapon in midair.
- 0: No
- 1: Yes
Inputs
input givetoactivator <void>
- Forces the weapon onto the activator.
input setneverremove <integer>
- Set to make infinite uses.
input setignorepickupcount <integer>
- Set to ignore any max pickup counter.
input setignoreuse <integer>
- Set to disable being able to pickup via use key
input setweapontype <string>
- Set to change the weapon type of this entity.
input setempty <string>
- Set to empty the weapon of any default ammo.
Outputs
output OnPickupPassed <void>
- Called when the weapon is given to the player.
output OnPickupFailed <void>
- Called when the weapon is not given to the player.