Info custommessage
Revision as of 20:39, 12 May 2019 by Johnny moe (talk | contribs)
Allows several substrings to be concatenated together to form one message, attaches to messaging entities like game_text, point_worldhint, and point_zsmessage.
Keyvalues
Target Messaging Entity <target_destination>
- The entity used to display the message can be a targetname of a class game_text, point_worldhint, or point_zsmessage.
Point_zsmessage Method <choices>
- If using a point_zsmessage, select the method of displaying with this key.
- 0: Centered HUD Message
- 1: Corner Human HUD Message
- 3: Corner Zombie HUD Message
String (01-06) <string>
- Parts of the full string, there can be up to 99 of these.
Inputs
input displaystrings <string>
- Concatenates and displays the full string using the attached entity.
input setstring(01-06) <string>
- Parts of the full string, there can be up to 99 of these.
Outputs
output displaystrings <string>
- Concatenates and displays the full string using the attached entity.
output setstring(01-06) <string>
- Parts of the full string, there can be up to 99 of these.