Trigger bossclass
A zombie that touches this brush.
Keyvalues
Enabled <choices>
Enable the brush entity.
- 0: No
- 1: Yes
Silent <choices>
If yes then the server does not announce that a player has become the new boss.
- 0: No
- 1: Yes
Change Instantly? <choices>
If yes then anyone who gets swapped will instantly be changed right on the spot.
- 0: No
- 1: Yes
Force to Specific Class? <choices>
If set then the new boss will be this class.
|
Demiboss Class <string>
Set the demiboss class for players to spawn as.
Inputs
input enable <void>
Enable the entity.
input disable <void>
Disable the entity.
input seton <integer>
Set Enabled keyvalue.
input setsilent <integer>
Set Silent keyvalue.
input setinstantchange <integer>
Set Change instantly keyvalue.
input setclass <string>
Set specific class to spawn, must be a boss class e.g "Giga Gore Child".
input spawnboss <void>
Spawns the boss using the zombie with the highest damage.
input spawndemiboss <void>
Spawns a demiboss based on the highest damage.
input setdemiclass <string>
Selects the demiboss class for players to spawn as.
Outputs
output OnBossTouched <void>
Set when a boss starts touching the brush. Is not fired when a zombie becomes a boss in this volume.