Template:Infobox ZClass

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Infobox ZClass
Killicon Ancient Nightmare.gif
Stats
TypeBoss
Health700
Speed225
AbilitiesCan summon a heavy purple fog, and taking on a new shape and becoming very hard to see whilst in the fog.

Become ethereal, dashing in any direction and applying Nightmare debuff on reentry.
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Parameters

Parameter Description
Title Name of Zombie Class
By default, the value is the "Name of Page".
Image Filename for zombie image.
By default, the filename is "Place Holder.jpg"
Type Defines the type of zombie.
Valid Values: 1 = Common, 2 = Demiboss, 3 = Boss, 4 = Lesser Evil, 5 = Odd Evil, 6 = Great Evil, 7 = Unknown, 8 = Removed
CadeDMG Barricade Damage
HumanDMG Human Damage
ClawDMG Claw Damage, consider using it if human claw damage and barricade claw damage is the same.
Health Zombie Health.
By default, the value is 720
Abilities Text describing all the abilities the zombie has, insert two <br> before another ability.
e.g.: "Dash: Can go at any direction, Flex: Absorbs damage received and turns into damage protection."
Movespeed Zombie Movement speed.
DmgReduction Damage Reduction.
You can also define the value for "melee" by using."22% gun damage<br>33% melee damage"
Points
Reach How longer the melee attacks reach.
HPPerWave Health per Wave
HPPerHuman Health per Human.

Example

Ancient Nightmare
Killicon Ancient Nightmare.gif
Stats
TypeBoss
Health1200
Barricade Damage33 + 4 for each consecutive hit on the same prop
Speed160
AbilitiesCan summon a heavy purple fog, and taking on a new shape and becoming very hard to see whilst in the fog.

Can dash in any direction, become ethereal and applying Nightmare debuff on reentry.
{{Template:Infobox_ZClass
| Title = Ancient Nightmare
| Image = Killicon_Ancient_Nightmare.gif
| Type = 3
| Health = 1200
| HPPerWave = 130
| HPPerHuman = 35
| Abilities = Can summon a heavy purple fog, and taking on a new shape and becoming very hard to see whilst in the fog.<br><br> Can dash in any direction, become ethereal and applying Nightmare debuff on reentry.
| CadeDMG = 33 + 4 for each consecutive hit on the same prop
| Movespeed = 160
| Damage = 46
| Barricade Damage = 65
| Reach = 48
| ATKDelay = 1.2
| SwingDelay = 0.74
| AttackSize = 4.5
| Points = 48.88
}}