Template:Infobox Weapon
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⌸ — Auto-categorized value, if included, will categorize the weapon with the included value, but will be ignored if the value (nocat) is filled or forcereturn is set.
| Stats |
|---|
Alternative version of Weapon Infobox, but using wikitext. It has the same parameters as the original, but contains more parameters and tags.
Usage
| Parameter | Description |
|---|---|
| title weapon |
Infobox Title; by default, is the sub page name. |
| image | Infobox Image, if manualimg is empty, the valid value is the filename, else, is the image (containing all parameters) [[File:Image|300px|link=any|Description]] with full manipulation;
|
| imgsize | Defines the image size |
| ammoforreload | How much ammo the weapon consumes per reload in %. |
| abilties | Weapon abilities, use {{Gamekey|KEY}} to set which key has the special ability.
|
| floatleft | (WIP) Makes the infobox at left side. |
| manualimg | By default if empty, if not, it will allow the use of complete manipulation of image. (WIP) |
| tier | ⌸ Weapon tier, if "Cost" parameter is empty, it will get the default price in game (15|30|65|115|170|280) from tier 1 to 6 respectively |
| cost | Weapon cost, if this parameter is empty, it will get the default price in game (15|30|65|115|170|280) from tier 1 to 6 respectively based on which tier is defined |
| damage | Weapon damage |
| reload | ⌸ Weapon reload time in seconds. |
| shop | where the weapon is purchased, supplycrate/crate, banished or any(pointsshop or arsenal) |
| ammotype | (WIP) What type of ammo is used. |
| attackdelay | Weapon attack delay in seconds. |
| clipsize | Weapon clip size. |
| minspread | ⌸ Weapon minimum spread (minimum bullet spread cone). |
| maxspread | ⌸ Weapon maximum spread. (maximum bullet spread cone). |
| movespeed | Weapon movement speed. |
| respierce | Weapon resistance pierce in %. |
| overkill | Weapon overkill in %. |
| pointmulti | Weapon point multiplier in %. 100% = default for every weapon. |
| pulseslow slow |
Weapon elemental slow in %. |
| nbpierces | Gun bullet pierce. (For guns) |
| piercetaper | Melee pierce taper. (For melee weapons) |
| aoeradius | Radius of AoE Damage |
| aoetaper | Area of Effect Taper |
| headshotmulti | Headshot Damage Multiplier in numberx |
| debufftime | Duration of Debuff in seconds. |
| bufftime | Duration of Buff in seconds. |
| healing | ⌸ Heal Value |
| Melee Exclusive Stats | |
| range | ⌸ How longer the melee attack can reach at target. |
| knockback | ⌸ Melee Knockback Damage (not hp damage) |
| stability | How much damage the melee weapon will absorb until the guard break, increases chances of parry. |
| staminause | (OBSOLETE) How much stamina the melee weapon consumes, it is no longer used since that melee weapons don't consume stamina on melee swings. |
| block | How much melee damage taken the melee weapon can absorb in % while blocking. |
| impactdelay | ⌸ How longer the melee attack takes after impact (collision with solid or entities) in seconds. |
| size | Melee attack size. |
| repair | ⌸ (WIP) How much repair the weapon will give. |
| Others | |
| nocat | Disables all categorization included on this infobox. |
| elsewptype | If all categorization check fails, it will send this value. |
| forcereturn | Force the categorization to return this value. Check Module:DetectWeaponType/doc for more info. |
| tags | See #Tags |
Tags
This template is used for implementing which "Innate" the weapon has.
Usage
{{Template:Infobox_Weapon/tags|(TEXT)}}
(TEXT) = It creates an image if the text is in argument 1.
| Parameter | Result |
|---|---|
| fire | |
| acid | |
| serrate | |
| frost | |
| electro | |
| sap | |
| soften | |
| bounty | |
| hinder | |
| spotted | |
| Category Exclusive Matches Is automatically done with values calc. Can be disabled if nocat is trueIf nocat is false, it will require these tags
| |
| Parameter | Description |
| melee | Defines the weapon as melee |
| gun | Defines the weapon as gun |
| medtool | Defines the weapon as medical tool, e.g.: Medical Kit, Critical Care |
| heal | Defines the weapon as weapon with healing implemented. |
| consumable | Defines the weapon as consumable, e.g.: Grenades. |
Note: This template has case-sensitive arguments, i.e., putting in capital letters will not work.
Example
| Wikitext | Result |
|---|---|
{{Template:Infobox_Weapon/tags|(bountyfire)}}
|
|
{{Template:Infobox_Weapon/tags|(BOUNTYFIRE)}}
|
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{{Template:Infobox_Weapon/tags|(BOUNTYFIREfrosthinder)}}
|
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{{Template:Infobox_Weapon/tags|(zselectrozsacidzs)}}
|
|
{{Template:Infobox_Weapon/tags|(acidacidacidshockfire)}}
|
Examples
| Wikitext | What is rendered | ||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox Weapon
|weapon = 'Equinox' Shock Rifle
|tags = electro
|image = Equinox main screen 1.png
|tier = 5
|cost = 170
|damage = 53.5
|reload = 3.7
|attackdelay = 0.61
|clipsize = 25
|minspread = 0.3
|maxspread = 0.3
|movespeed = 218
|respierce = -20
|aoeradius = 110
|aoetaper = 83
|nocat = 1}}
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| The above documentation is transcluded from Template:Infobox Weapon/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |