Difference between revisions of "Template:Infobox ZClass"
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|header1 = Stats | |header1 = Stats | ||
| label2 = Type | | label2 = Type | ||
| data2 = {{{Type| | | data2 = {{{Type|{{Template:Infobox_ZClass/ZombieType}}}}} | ||
| label3 = Health | | label3 = Health | ||
| data3 = {{{BossHealth|940}}} | | data3 = {{{BossHealth|940}}} |
Revision as of 18:42, 8 December 2021
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Stats | |
---|---|
Type | Boss |
Health | 940 |
Claw Damage | 33 |
Speed | 200 |
Abilities | Can summon a heavy purple fog, and taking on a new shape and becoming very hard to see whilst in the fog. Become ethereal, dashing in any direction and applying Nightmare debuff on reentry. |
Parameters
Parameter | Description |
---|---|
Title | Name of Zombie Class By default, the value is the "Name of Page". |
Image | Filename for zombie image. By default, the filename is "Place Holder.jpg" |
Type | Defines the type of zombie. Valid Values: 1 = Common, 2 = Demiboss, 3 = Boss, 4 = Lesser Evil, 5 = Odd Evil, 6 = Great Evil, 7 = Unknown, 8 = Removed |
CadeDMG | Barricade Damage |
HumanDMG | Human Damage |
ClawDMG | Claw Damage, consider using it if human claw damage and barricade claw damage is the same. |
Health | Zombie Health. By default, the value is 720 |
Abilities | Text describing all the abilities the zombie has, insert two <br> before another ability. e.g.: "Dash: Can go at any direction, Flex: Absorbs damage received and turns into damage protection." |
Movespeed | Zombie Movement speed. |
DmgReduction | Damage Reduction. You can also define the value for "melee" by using. "22% gun damage<br>33% melee damage"
|
Points | |
Reach | How longer the melee attacks reach. |
HPPerWave | Health per Wave |
HPPerHuman | Health per Human. |
Example
{{Template:Infobox_ZClass | Title = Ancient Nightmare | Image = Killicon_Ancient_Nightmare.gif | Type = 3 | Health = 1200 | HPPerWave = 130 | HPPerHuman = 35 | Abilities = Can summon a heavy purple fog, and taking on a new shape and becoming very hard to see whilst in the fog.<br><br> Can dash in any direction, become ethereal and applying Nightmare debuff on reentry. | CadeDMG = 33 + 4 for each consecutive hit on the same prop | Movespeed = 160 | Damage = 46 | Barricade Damage = 65 | Reach = 48 | ATKDelay = 1.2 | SwingDelay = 0.74 | AttackSize = 4.5 | Points = 48.88 }}
The above documentation is transcluded from Template:Infobox ZClass/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |