Difference between revisions of "Bind"
		
		
		
		
		
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| '''Note: It is wise to separate buying binds from upgrading binds. Do not put buying and upgrading commands together as it would be a waste of points, literally.''' | '''Note: It is wise to separate buying binds from upgrading binds. Do not put buying and upgrading commands together as it would be a waste of points, literally.''' | ||
| <pre>bind h "zs_upgraderemantle trinket_armor;zs_upgraderemantle trinket_health_package;zs_upgraderemantle trinket_blood_bank;zs_upgraderemantle trinket_bio_cleanser"</pre> | <pre>bind h "zs_upgraderemantle trinket_armor;zs_upgraderemantle trinket_health_package;zs_upgraderemantle trinket_blood_bank;zs_upgraderemantle trinket_bio_cleanser"</pre> | ||
| '''Note: To upgrade weapon not selected, do <code>zs_upgrade WEAPON ID</code>. Check out the #update-logs in Discord for this: 3518d21. <code>weapon_zs_</code> and <code>_q1</code> is optional.''' | |||
| <pre> bind j "zs_upgrade"</pre> | |||
| ==Other Binds==									 | ==Other Binds==									 | ||
| This section is about other bind commands.									 | This section is about other bind commands.									 | ||
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| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold">Make current weapon/selected ammo with scrap near remantler.</span>	</td><td style="background-color:#4c4c4c;border: 1px solid black;">	zs_quickmakeammo	</td><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold">Useful when after dismantling weapons to get ammo with their scrap.</span>	</td><td style="background-color:#4c4c4c;border: 1px solid black;">	[[File:Zs quickmakeammo.gif|frameless|link=|none|320px]]		 | </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold">Make current weapon/selected ammo with scrap near remantler.</span>	</td><td style="background-color:#4c4c4c;border: 1px solid black;">	zs_quickmakeammo	</td><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold">Useful when after dismantling weapons to get ammo with their scrap.</span>	</td><td style="background-color:#4c4c4c;border: 1px solid black;">	[[File:Zs quickmakeammo.gif|frameless|link=|none|320px]]		 | ||
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold">Disable the altered colour balance.</span>	</td><td style="background-color:#4c4c4c;border: 1px solid black;">	mat_colorcorrection 0	</td><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold">Useful when map has colour correction that make it hard to see.<br>Example: bind j "toggle mat_colorcorrection 0 1"</span>	</td><td style="background-color:#4c4c4c;border: 1px solid black;">	[[File:Mat colorcorrection 0a.gif|frameless|link=|none|320px]]		 | </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold">Disable the altered colour balance.</span>	</td><td style="background-color:#4c4c4c;border: 1px solid black;">	mat_colorcorrection 0	</td><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold">Useful when map has colour correction that make it hard to see.<br>Example: bind j "toggle mat_colorcorrection 0 1"</span>	</td><td style="background-color:#4c4c4c;border: 1px solid black;">	[[File:Mat colorcorrection 0a.gif|frameless|link=|none|320px]]		 | ||
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold">Upgrade brought weapon(s).</span>	</td><td style="background-color:#4c4c4c;border: 1px solid black;">	zs_upgrade	</td><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold"> | </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold">Upgrade brought weapon(s).</span>	</td><td style="background-color:#4c4c4c;border: 1px solid black;">	zs_upgrade	</td><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold"></span>	</td><td style="background-color:#4c4c4c;border: 1px solid black;">			 | ||
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold">Upgrade brought trinket(s).</span>	</td><td style="background-color:#4c4c4c;border: 1px solid black;">	zs_upgraderemantle	</td><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold"></span>	</td><td style="background-color:#4c4c4c;border: 1px solid black;">			 | </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold">Upgrade brought trinket(s).</span>	</td><td style="background-color:#4c4c4c;border: 1px solid black;">	zs_upgraderemantle	</td><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold"></span>	</td><td style="background-color:#4c4c4c;border: 1px solid black;">			 | ||
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold">Dismantle brought item(s).</span>	</td><td style="background-color:#4c4c4c;border: 1px solid black;">	zs_dismantle	</td><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold">Example: bind kp_home "zs_dismantle"</span>	</td><td style="background-color:#4c4c4c;border: 1px solid black;">			 | </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold">Dismantle brought item(s).</span>	</td><td style="background-color:#4c4c4c;border: 1px solid black;">	zs_dismantle	</td><td style="border: 1px solid black;">	<span style="color:orange;font-weight:bold">Example: bind kp_home "zs_dismantle"</span>	</td><td style="background-color:#4c4c4c;border: 1px solid black;">			 | ||
Revision as of 13:42, 14 September 2021
To bind a command to a key, type bind KEY "COMMAND" in console.
Buy & Upgrade Binds
This section is about using bind to buy point shop items with their Item ID.
								
The COMMAND consists of	zs_pointsshopbuy	followed by the	itemID, which allows the player to buy item(s) with bind.
Example:bind h "zs_pointsshopbuy ps_pistolammo5x"
bind p "zs_pointsshopbuy ps_trinket_armor;zs_pointsshopbuy ps_trinket_health_package;zs_pointsshopbuy ps_trinket_blood_bank;zs_pointsshopbuy ps_trinket_bio_cleanser"
Note: It is wise to separate buying binds from upgrading binds. Do not put buying and upgrading commands together as it would be a waste of points, literally.
bind h "zs_upgraderemantle trinket_armor;zs_upgraderemantle trinket_health_package;zs_upgraderemantle trinket_blood_bank;zs_upgraderemantle trinket_bio_cleanser"
Note: To upgrade weapon not selected, do zs_upgrade WEAPON ID. Check out the #update-logs in Discord for this: 3518d21. weapon_zs_ and _q1 is optional.
bind j "zs_upgrade"
Other Binds
This section is about other bind commands.
| Send chat message with key. | bind KEY "say CHAT" | Useful to save chat message that you would want to send frequently. Example: bind h "say !vm" |  | 
| Buy current weapon/selected ammo with points. | zs_quickbuyammo | Useful when trying to buy ammo for gun in stressful late game. |  | 
| Make current weapon/selected ammo with scrap near remantler. | zs_quickmakeammo | Useful when after dismantling weapons to get ammo with their scrap. |  | 
| Disable the altered colour balance. | mat_colorcorrection 0 | Useful when map has colour correction that make it hard to see. Example: bind j "toggle mat_colorcorrection 0 1" |  | 
| Upgrade brought weapon(s). | zs_upgrade | ||
| Upgrade brought trinket(s). | zs_upgraderemantle | ||
| Dismantle brought item(s). | zs_dismantle | Example: bind kp_home "zs_dismantle" | 
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