Difference between revisions of "Flame Rounds"
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[[Flame Rounds]] is a [[rounds trinket]] which causes your gun damage to ignite zombies. It reduces the damage you deal by 15% to compensate, but this does not affect the calculations, it only affects the gun damage dealt afterwards (the damage that does not ignite). | [[Flame Rounds]] is a [[rounds trinket]] which causes your gun damage to ignite zombies. It reduces the damage you deal by 15% to compensate, but this does not affect the calculations, it only affects the gun damage dealt afterwards (the damage that does not ignite). | ||
<br/>Flame Rounds helps to ignite based on the tier and damage. Further upgrading gives more | <br/>Flame Rounds helps to ignite based on the tier and damage. Further upgrading gives more fire duration from flame rounds. | ||
<br/>It is not available in the worth menu. | <br/>It is not available in the worth menu. | ||
=Calculations= | =Calculations= | ||
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Example: 100 damage dealt with a rifle, 36% of this is 36% plus 8% is 44% chance to ignite. | Example: 100 damage dealt with a rifle, 36% of this is 36% plus 8% is 44% chance to ignite. | ||
== | ==Flame Duration== | ||
The | The flame duration is [(60% of Base Damage + 10 Damage)*(Flame Rounds Upgrade Level)]/(5 Damage/0.3 Second), rounded up to the nearest 0.3 seconds. | ||
<br/>[[File:Fire_Duration.PNG]] | |||
Example: 100 | <br/>Example: 100 Base Damage with 150% Perfected Flame Rounds that successfully ignites will cause a burn of 6.3 seconds of fire duration. | ||
{| class="wikitable" | {| class="wikitable" | ||
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<td style="background:#eaecf0; color:black; text-align:center;">'''Standard'''</td> | <td style="background:#eaecf0; color:black; text-align:center;">'''Standard'''</td> | ||
<td style="background:#eaecf0; color:black; text-align:center;">25 Points/<br/>12 Scrap</td> | <td style="background:#eaecf0; color:black; text-align:center;">25 Points/<br/>12 Scrap</td> | ||
<td style="background:#eaecf0; color:black; text-align:center;">Guns can ignite based on the tier and damage<br/>Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>100% | <td style="background:#eaecf0; color:black; text-align:center;">Guns can ignite based on the tier and damage<br/>Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>100% fire duration from flame rounds</td> | ||
<td style="background:#eaecf0; color:black; text-align:center;">5 Scrap</td> | <td style="background:#eaecf0; color:black; text-align:center;">5 Scrap</td> | ||
</tr> | </tr> | ||
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<td style="background:#eaecf0; color:#FFA500; text-align:center;">'''Sturdy'''</td> | <td style="background:#eaecf0; color:#FFA500; text-align:center;">'''Sturdy'''</td> | ||
<td style="background:#eaecf0; color:black; text-align:center;">13 Scrap</td> | <td style="background:#eaecf0; color:black; text-align:center;">13 Scrap</td> | ||
<td style="background:#eaecf0; color:black; text-align:center;">Guns can ignite based on the tier and damage<br/>Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>112.5% | <td style="background:#eaecf0; color:black; text-align:center;">Guns can ignite based on the tier and damage<br/>Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>112.5% fire duration from flame rounds</td> | ||
<td style="background:#eaecf0; color:black; text-align:center;">11 Scrap</td> | <td style="background:#eaecf0; color:black; text-align:center;">11 Scrap</td> | ||
</tr> | </tr> | ||
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<td style="background:#eaecf0; color:black; text-align:center;">17 Scrap</td> | <td style="background:#eaecf0; color:black; text-align:center;">17 Scrap</td> | ||
<td style="background:#eaecf0; color:black; text-align:center;">Guns can ignite based on the tier and damage<br/> | <td style="background:#eaecf0; color:black; text-align:center;">Guns can ignite based on the tier and damage<br/> | ||
Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>130% | Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>130% fire duration from flame rounds</td> | ||
<td style="background:#eaecf0; color:black; text-align:center;">20 Scrap</td> | <td style="background:#eaecf0; color:black; text-align:center;">20 Scrap</td> | ||
</tr> | </tr> | ||
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<td style="background:#eaecf0; color:#800080; text-align:center;">'''Perfected'''</td> | <td style="background:#eaecf0; color:#800080; text-align:center;">'''Perfected'''</td> | ||
<td style="background:#eaecf0; color:black; text-align:center;">21 Scrap</td> | <td style="background:#eaecf0; color:black; text-align:center;">21 Scrap</td> | ||
<td style="background:#eaecf0; color:black; text-align:center;">Guns can ignite based on the tier and damage<br/>Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>150% | <td style="background:#eaecf0; color:black; text-align:center;">Guns can ignite based on the tier and damage<br/>Up to 0.85x gun damage depending on tier rounds effectiveness<br/>Can only use one round trinket<br/>150% fire duration from flame rounds</td> | ||
<td style="background:#eaecf0; color:black; text-align:center;">30 Scrap</td> | <td style="background:#eaecf0; color:black; text-align:center;">30 Scrap</td> | ||
</tr> | </tr> |
Revision as of 15:42, 9 April 2021
Flame Rounds is a rounds trinket which causes your gun damage to ignite zombies. It reduces the damage you deal by 15% to compensate, but this does not affect the calculations, it only affects the gun damage dealt afterwards (the damage that does not ignite).
Flame Rounds helps to ignite based on the tier and damage. Further upgrading gives more fire duration from flame rounds.
It is not available in the worth menu.
Calculations
There are two calculations done for Flame Rounds - the chance to ignite and the ignite damage dealt.
Chance to Ignite
The chance to ignite is 36% of the base damage + 8% (multiplied by your round trinket power).
Example: 100 damage dealt with a rifle, 36% of this is 36% plus 8% is 44% chance to ignite.
Flame Duration
The flame duration is [(60% of Base Damage + 10 Damage)*(Flame Rounds Upgrade Level)]/(5 Damage/0.3 Second), rounded up to the nearest 0.3 seconds.
File:Fire Duration.PNG
Example: 100 Base Damage with 150% Perfected Flame Rounds that successfully ignites will cause a burn of 6.3 seconds of fire duration.
Upgrade Levels | Cost (-) | Description | Dismantle (+) |
Standard | 25 Points/ 12 Scrap |
Guns can ignite based on the tier and damage Up to 0.85x gun damage depending on tier rounds effectiveness Can only use one round trinket 100% fire duration from flame rounds |
5 Scrap |
Sturdy | 13 Scrap | Guns can ignite based on the tier and damage Up to 0.85x gun damage depending on tier rounds effectiveness Can only use one round trinket 112.5% fire duration from flame rounds |
11 Scrap |
Honed | 17 Scrap | Guns can ignite based on the tier and damage Up to 0.85x gun damage depending on tier rounds effectiveness Can only use one round trinket 130% fire duration from flame rounds |
20 Scrap |
Perfected | 21 Scrap | Guns can ignite based on the tier and damage Up to 0.85x gun damage depending on tier rounds effectiveness Can only use one round trinket 150% fire duration from flame rounds |
30 Scrap |
Related link: Offensive_Trinkets