Difference between revisions of "'Kill-a-Watt' Raygun Mark II-W"
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When holding down the fire button up to venting mode it will consume | When holding down the fire button up to venting mode it will consume 50 energy rounds. | ||
===Pros=== | ===Pros=== |
Revision as of 20:31, 12 June 2020
Stats | |
---|---|
Tier 5 | |
Cost | 300 points |
Damage | 22 |
Reload speed | 2.98 s |
Attack delay | 0.12 s |
Clip size | 100 |
Min Spread | 0 |
Max Spread | 0 |
Move Speed | 225 |
Slow | 19% |
Shoots a range beam of blasting lightning, dealing pulse slow. Can Heat after shooting for a while and has the ability to regenerate ammo
Appearance
The 'Kill-a-Watt' Raygun Mark II-V resembles that of the Raygun Mark II from the Call of Duty (zombies mode) series, albeit the energy capacitor and holographic is yellow.
Gameplay
The 'Kill-a-Watt' is a venting tier 5 gun located either in the sigil crate(Pointsave), or in a supply drop with 2% chance (Main).
Its primary fire shoots out a continuous medium range lightning bolt capable of slowing down zombies with pulse slow.
When holding down the fire button up to venting mode it will consume 50 energy rounds.
Pros
One of the biggest pros for the 'Kill-a-Watt' is that it is a unique weapon that regenerates its own ammo overtime, allowing the user to never buy ammo when using the gun.
The weapon itself has integrated pulse slow, allowing the user to focus buying on Pulse Amp and/or Cascade Device trinkets without the need to buying pulse rounds to supplement them.
Cons
The low damage and heat buildup can become disastrous to user since it builds up heat extremely quick making it unreliable against zombie group rushes/lategame survival.
The weapon is very costly, 300 points, and can not be remantled.