Difference between revisions of "Trigger bossclass"
Johnny moe (talk | contribs) (Created page with "A zombie that touches this brush. == Keyvalues == '''Enabled''' <choices> Enable the brush entity. *0: No *1: Yes '''Silent''' <choices> If yes then the server does not an...") |
Johnny moe (talk | contribs) |
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'''Force to Specific Class?''' <choices> | '''Force to Specific Class?''' <choices> | ||
If set then the new boss will be this class | If set then the new boss will be this class. | ||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
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Revision as of 15:07, 11 May 2019
A zombie that touches this brush.
Keyvalues
Enabled <choices>
Enable the brush entity.
- 0: No
- 1: Yes
Silent <choices>
If yes then the server does not announce that a player has become the new boss.
- 0: No
- 1: Yes
Change Instantly? <choices>
If yes then anyone who gets swapped will instantly be changed right on the spot.
- 0: No
- 1: Yes
Force to Specific Class? <choices>
If set then the new boss will be this class.
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Demiboss Class <string>
Set the demiboss class for players to spawn as.
Inputs
input enable <void>
Enable the entity.
input disable <void>
Disable the entity.
input seton <integer>
Set Enabled keyvalue.
input setsilent <integer>
Set Silent keyvalue.
input setinstantchange <integer>
Set Change instantly keyvalue.
input setclass <string>
Set specific class to spawn, must be a boss class e.g "Giga Gore Child".
input spawnboss <void>
Spawns the boss using the zombie with the highest damage.
input spawndemiboss <void>
Spawns a demiboss based on the highest damage.
input setdemiclass <string>
Selects the demiboss class for players to spawn as.
Outputs
output OnBossTouched <void>
Set when a boss starts touching the brush. Is not fired when a zombie becomes a boss in this volume.