Difference between revisions of "Truckyard"
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|- style="text-align: center;" | |- style="text-align: center;" | ||
|style="padding: 0.5% 2% 0.5% 2%;" | {{Infobox Map | |style="padding: 0.5% 2% 0.5% 2%;" | {{Infobox Map | ||
| | |Truckyard | ||
|filename = | |filename = zs_truckyard_v5b | ||
|author = [https://steamcommunity.com/id/johnny_moe johnny moe] | |author = [https://steamcommunity.com/id/johnny_moe johnny moe] | ||
|releaseDate = Unknown, 2019 | |releaseDate = Unknown, 2019 | ||
|fileSize = | |fileSize = 19.8 MB | ||
|category = [[Open World]], [[Multi-Focus]] [[House]]}} | |category = [[Open World]], [[Multi-Focus]] [[House]]}} | ||
|} | |} | ||
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[[Category:On Rotation]] | [[Category:On Rotation]] | ||
'''" | '''"Truckyard"''', is a [[house]] map in for the Garry's Mod Zombie Survival gamemode. It was developed by [https://steamcommunity.com/id/Kevdu/ Kevdu]<br><br> | ||
Truckyard was the first-ever map created by Kevdu, it underwent continuous development from 2019 and 2022 before being officially released in the workshop in 2022. There are a dozen older versions of the map under the name zs_truckyard. Truckyard v5 was created as the final remaster featuring many optimization, design and balance changes, but the map has been occasionally been updated. | |||
== Design == | == Design == | ||
[[File:BDFPLAN.png|thumb|left|270px|The houseplan that was sampled]] | [[File:BDFPLAN.png|thumb|left|270px|The houseplan that was sampled]] | ||
The map is set in a nondescript location in south-western Texas. The house itself is inspired by an actual Victorian farmhouse plan. The theme is inspired by the | The map is set in a nondescript location in south-western Texas. The house itself is inspired by an actual Victorian farmhouse plan. The theme is heavily inspired by the hit-game, ''[https://en.wikipedia.org/wiki/Half-Life_2 Half-Life 2]''<br><br> | ||
Beta versions of the map lack a lot of outdoor geometry compared to the later releases. Earlier versions were also hard for the survivors to win due to having too many entrances. The map has become more survivor-sided with time. | Beta versions of the map lack a lot of outdoor geometry compared to the later releases. Earlier versions were also hard for the survivors to win due to having too many entrances. The map has become more survivor-sided with time. | ||
== Gameplay == | == Gameplay == | ||
[[File:BDFTOPDOWN.png|thumb|left|270px|Topdown of the playable space]] | [[File:BDFTOPDOWN.png|thumb|left|270px|Topdown of the playable space]] | ||
Butcher's Den is a multi-focus house map with a small barn located ~512 hammer units away from the back of the house. The overall playable space of the map is ~3072<sup>2</sup> hammer units. The z-spawns average ~1536 hammer units away from the closest engagement points.<br><br> | Butcher's Den is a multi-focus house map with a small barn located ~512 hammer units away from the back of the house. The overall playable space of the map is ~3072<sup>2</sup> hammer units. The z-spawns average ~1536 hammer units away from the closest engagement points.<br><br> | ||
The map has multiple variety of props to barricade with, making it very friendly to the caders, but at a cost of heavy close-cornered choke points that force sightlines to be broken off, and easily ambushed by multiple zombies. The map is very small and does not allow players to stand on the roof of buildings. | |||
== Development == | == Development == | ||
The map only features [https://en.wikipedia.org/wiki/Half-Life_2 Half-life 2] content. Older versions of the map were smaller, and version 1 only features half of the map, where the zombie spawn was located at the end of the street. | |||
== Download Links == | == Download Links == | ||
SR FastDL (compressed archive): https://files.sunrust.org/fastdl/maps/ | SR FastDL (compressed archive): https://files.sunrust.org/fastdl/maps/zs_truckyard_v5b.bsp.bz2 | ||
== Tips == | |||
- There is a redeeming spot on top of the water tower, and it also has a room with a T1 rifle and rifle ammo. | |||
- There is a shovel hidden behind the zombie spawn. | |||
- Be careful as the map has many explosive barrels and junk scattered around, you risk getting prop killed. | |||
- Caders should try to nail all props to the wall or ceiling, as there are plenty of props and players will very easily risk moving the props unintentionally and creating a mess. | |||
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Revision as of 08:47, 7 March 2023
|
"Truckyard", is a house map in for the Garry's Mod Zombie Survival gamemode. It was developed by Kevdu
Truckyard was the first-ever map created by Kevdu, it underwent continuous development from 2019 and 2022 before being officially released in the workshop in 2022. There are a dozen older versions of the map under the name zs_truckyard. Truckyard v5 was created as the final remaster featuring many optimization, design and balance changes, but the map has been occasionally been updated.
Design
The map is set in a nondescript location in south-western Texas. The house itself is inspired by an actual Victorian farmhouse plan. The theme is heavily inspired by the hit-game, Half-Life 2
Beta versions of the map lack a lot of outdoor geometry compared to the later releases. Earlier versions were also hard for the survivors to win due to having too many entrances. The map has become more survivor-sided with time.
Gameplay
Butcher's Den is a multi-focus house map with a small barn located ~512 hammer units away from the back of the house. The overall playable space of the map is ~30722 hammer units. The z-spawns average ~1536 hammer units away from the closest engagement points.
The map has multiple variety of props to barricade with, making it very friendly to the caders, but at a cost of heavy close-cornered choke points that force sightlines to be broken off, and easily ambushed by multiple zombies. The map is very small and does not allow players to stand on the roof of buildings.
Development
The map only features Half-life 2 content. Older versions of the map were smaller, and version 1 only features half of the map, where the zombie spawn was located at the end of the street.
Download Links
SR FastDL (compressed archive): https://files.sunrust.org/fastdl/maps/zs_truckyard_v5b.bsp.bz2
Tips
- There is a redeeming spot on top of the water tower, and it also has a room with a T1 rifle and rifle ammo.
- There is a shovel hidden behind the zombie spawn.
- Be careful as the map has many explosive barrels and junk scattered around, you risk getting prop killed.
- Caders should try to nail all props to the wall or ceiling, as there are plenty of props and players will very easily risk moving the props unintentionally and creating a mess.