Difference between revisions of "Template:Infobox ZClass/doc"

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| DmgReduction || Damage Reduction. <br>You can also define the value for "melee" by using.<code>"<nowiki>22% gun damage<br>33% melee damage</nowiki>"</code>
| DmgReduction || Damage Reduction. <br>You can also define the value for "melee" by using.<code>"<nowiki>22% gun damage<br>33% melee damage</nowiki>"</code>
|-
| Points ||
|-
| Reach || How longer the melee attacks reach.
|-
| HPPerWave || Health per Wave
|-
| HPPerHuman || Health per Human.
|}
|}


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| Type = 3
| Type = 3
| Health = 1200
| Health = 1200
| HPPerWave = 130
| HPPerHuman = 35
| Abilities = Can summon a heavy purple fog, and taking on a new shape and becoming very hard to see whilst in the fog.<br><br> Can dash in any direction, become ethereal and applying Nightmare debuff on reentry.
| Abilities = Can summon a heavy purple fog, and taking on a new shape and becoming very hard to see whilst in the fog.<br><br> Can dash in any direction, become ethereal and applying Nightmare debuff on reentry.
| CadeDMG = 33 + 4 for each consecutive hit on the same prop
| CadeDMG = 33 + 4 for each consecutive hit on the same prop
| HumanDMG = 39
| Movespeed = 160
| Movespeed = 180
| Damage = 46
| Barricade Damage = 65
| Reach = 48
| ATKDelay = 1.2.
| SwingDelay = 0.74
| AttackSize = 4.5
| Points = 48.88
}}
}}
<pre>
<pre>
{{Template:Infobox_ZClass
{{Template:Infobox_ZClass
Line 44: Line 59:
| Type = 3
| Type = 3
| Health = 1200
| Health = 1200
| HPPerWave = 130
| HPPerHuman = 35
| Abilities = Can summon a heavy purple fog, and taking on a new shape and becoming very hard to see whilst in the fog.<br><br> Can dash in any direction, become ethereal and applying Nightmare debuff on reentry.
| Abilities = Can summon a heavy purple fog, and taking on a new shape and becoming very hard to see whilst in the fog.<br><br> Can dash in any direction, become ethereal and applying Nightmare debuff on reentry.
| CadeDMG = 33 + 4 for each consecutive hit on the same prop
| CadeDMG = 33 + 4 for each consecutive hit on the same prop
| HumanDMG = 39
| Movespeed = 160
| Movespeed = 180
| Damage = 46
| Barricade Damage = 65
| Reach = 48
| ATKDelay = 1.2
| SwingDelay = 0.74
| AttackSize = 4.5
| Points = 48.88
}}
}}
</pre>
</pre>

Latest revision as of 22:04, 8 December 2021

Parameters

Parameter Description
Title Name of Zombie Class
By default, the value is the "Name of Page".
Image Filename for zombie image.
By default, the filename is "Place Holder.jpg"
Type Defines the type of zombie.
Valid Values: 1 = Common, 2 = Demiboss, 3 = Boss, 4 = Lesser Evil, 5 = Odd Evil, 6 = Great Evil, 7 = Unknown, 8 = Removed
CadeDMG Barricade Damage
HumanDMG Human Damage
ClawDMG Claw Damage, consider using it if human claw damage and barricade claw damage is the same.
Health Zombie Health.
By default, the value is 720
Abilities Text describing all the abilities the zombie has, insert two <br> before another ability.
e.g.: "Dash: Can go at any direction, Flex: Absorbs damage received and turns into damage protection."
Movespeed Zombie Movement speed.
DmgReduction Damage Reduction.
You can also define the value for "melee" by using."22% gun damage<br>33% melee damage"
Points
Reach How longer the melee attacks reach.
HPPerWave Health per Wave
HPPerHuman Health per Human.

Example

Ancient Nightmare
Killicon Ancient Nightmare.gif
Stats
TypeBoss
Health1200
Health per Wave130
Health per Human35
Damage46
Barricade Damage33 + 4 for each consecutive hit on the same prop
Speed160
AbilitiesCan summon a heavy purple fog, and taking on a new shape and becoming very hard to see whilst in the fog.

Can dash in any direction, become ethereal and applying Nightmare debuff on reentry.
Reach48
Attack Delay1.2.
Swing Delay0.74
Attack Size4.5
Points48.88
{{Template:Infobox_ZClass
| Title = Ancient Nightmare
| Image = Killicon_Ancient_Nightmare.gif
| Type = 3
| Health = 1200
| HPPerWave = 130
| HPPerHuman = 35
| Abilities = Can summon a heavy purple fog, and taking on a new shape and becoming very hard to see whilst in the fog.<br><br> Can dash in any direction, become ethereal and applying Nightmare debuff on reentry.
| CadeDMG = 33 + 4 for each consecutive hit on the same prop
| Movespeed = 160
| Damage = 46
| Barricade Damage = 65
| Reach = 48
| ATKDelay = 1.2
| SwingDelay = 0.74
| AttackSize = 4.5
| Points = 48.88
}}