Difference between revisions of "Template:Infobox ZClass/doc"
Jump to navigation
Jump to search
m |
m |
||
| Line 23: | Line 23: | ||
|- | |- | ||
| DmgReduction || Damage Reduction. <br>You can also define the value for "melee" by using.<code>"<nowiki>22% gun damage<br>33% melee damage</nowiki>"</code> | | DmgReduction || Damage Reduction. <br>You can also define the value for "melee" by using.<code>"<nowiki>22% gun damage<br>33% melee damage</nowiki>"</code> | ||
|- | |||
| Points || | |||
|- | |||
| Reach || How longer the melee attacks reach. | |||
|- | |||
| HPPerWave || Health per Wave | |||
|- | |||
| HPPerHuman || Health per Human. | |||
|} | |} | ||
| Line 32: | Line 40: | ||
| Type = 3 | | Type = 3 | ||
| Health = 1200 | | Health = 1200 | ||
| HPPerWave = 130 | |||
| HPPerHuman = 35 | |||
| Abilities = Can summon a heavy purple fog, and taking on a new shape and becoming very hard to see whilst in the fog.<br><br> Can dash in any direction, become ethereal and applying Nightmare debuff on reentry. | | Abilities = Can summon a heavy purple fog, and taking on a new shape and becoming very hard to see whilst in the fog.<br><br> Can dash in any direction, become ethereal and applying Nightmare debuff on reentry. | ||
| CadeDMG = 33 + 4 for each consecutive hit on the same prop | | CadeDMG = 33 + 4 for each consecutive hit on the same prop | ||
| | | Movespeed = 160 | ||
| | | Damage = 46 | ||
| Barricade Damage = 65 | |||
| Reach = 48 | |||
| ATKDelay = 1.2. | |||
| SwingDelay = 0.74 | |||
| AttackSize = 4.5 | |||
| Points = 48.88 | |||
}} | }} | ||
<pre> | <pre> | ||
{{Template:Infobox_ZClass | {{Template:Infobox_ZClass | ||
| Line 44: | Line 59: | ||
| Type = 3 | | Type = 3 | ||
| Health = 1200 | | Health = 1200 | ||
| HPPerWave = 130 | |||
| HPPerHuman = 35 | |||
| Abilities = Can summon a heavy purple fog, and taking on a new shape and becoming very hard to see whilst in the fog.<br><br> Can dash in any direction, become ethereal and applying Nightmare debuff on reentry. | | Abilities = Can summon a heavy purple fog, and taking on a new shape and becoming very hard to see whilst in the fog.<br><br> Can dash in any direction, become ethereal and applying Nightmare debuff on reentry. | ||
| CadeDMG = 33 + 4 for each consecutive hit on the same prop | | CadeDMG = 33 + 4 for each consecutive hit on the same prop | ||
| | | Movespeed = 160 | ||
| | | Damage = 46 | ||
| Barricade Damage = 65 | |||
| Reach = 48 | |||
| ATKDelay = 1.2 | |||
| SwingDelay = 0.74 | |||
| AttackSize = 4.5 | |||
| Points = 48.88 | |||
}} | }} | ||
</pre> | </pre> | ||
Latest revision as of 22:04, 8 December 2021
Parameters
| Parameter | Description |
|---|---|
| Title | Name of Zombie Class By default, the value is the "Name of Page". |
| Image | Filename for zombie image. By default, the filename is "Place Holder.jpg" |
| Type | Defines the type of zombie. Valid Values: 1 = Common, 2 = Demiboss, 3 = Boss, 4 = Lesser Evil, 5 = Odd Evil, 6 = Great Evil, 7 = Unknown, 8 = Removed |
| CadeDMG | Barricade Damage |
| HumanDMG | Human Damage |
| ClawDMG | Claw Damage, consider using it if human claw damage and barricade claw damage is the same. |
| Health | Zombie Health. By default, the value is 720 |
| Abilities | Text describing all the abilities the zombie has, insert two <br> before another ability. e.g.: "Dash: Can go at any direction, Flex: Absorbs damage received and turns into damage protection." |
| Movespeed | Zombie Movement speed. |
| DmgReduction | Damage Reduction. You can also define the value for "melee" by using. "22% gun damage<br>33% melee damage"
|
| Points | |
| Reach | How longer the melee attacks reach. |
| HPPerWave | Health per Wave |
| HPPerHuman | Health per Human. |
Example
| Stats | |
|---|---|
| Type | Boss |
| Health | 1200 |
| Health per Wave | 130 |
| Health per Human | 35 |
| Damage | 46 |
| Barricade Damage | 33 + 4 for each consecutive hit on the same prop |
| Speed | 160 |
| Abilities | Can summon a heavy purple fog, and taking on a new shape and becoming very hard to see whilst in the fog. Can dash in any direction, become ethereal and applying Nightmare debuff on reentry. |
| Reach | 48 |
| Attack Delay | 1.2. |
| Swing Delay | 0.74 |
| Attack Size | 4.5 |
| Points | 48.88 |
{{Template:Infobox_ZClass
| Title = Ancient Nightmare
| Image = Killicon_Ancient_Nightmare.gif
| Type = 3
| Health = 1200
| HPPerWave = 130
| HPPerHuman = 35
| Abilities = Can summon a heavy purple fog, and taking on a new shape and becoming very hard to see whilst in the fog.<br><br> Can dash in any direction, become ethereal and applying Nightmare debuff on reentry.
| CadeDMG = 33 + 4 for each consecutive hit on the same prop
| Movespeed = 160
| Damage = 46
| Barricade Damage = 65
| Reach = 48
| ATKDelay = 1.2
| SwingDelay = 0.74
| AttackSize = 4.5
| Points = 48.88
}}