Difference between revisions of "Flame Rounds"
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==Chance to Ignite== | ==Chance to Ignite== | ||
The chance to ignite is | The chance to ignite is 33% per 100 damage dealt and is entropically to ignite. | ||
<br/>Example: | <br/>Example: If ignition fails, the chance of ignite increases. | ||
==Flame Duration== | ==Flame Duration== |
Revision as of 16:48, 9 April 2021
Flame Rounds is a rounds trinket which causes your gun damage to ignite zombies. It reduces the damage you deal by 15% to compensate, but this does not affect the calculations, it only affects the gun damage dealt afterwards (the damage that does not ignite).
Flame Rounds helps to ignite based on the tier and damage. Further upgrading gives more fire duration from flame rounds.
It is not available in the worth menu.
Upgrade Levels | Cost (-) | Description | Dismantle (+) |
Standard | 25 Points/ 12 Scrap |
Guns can ignite based on the tier and damage Up to 0.85x gun damage depending on tier rounds effectiveness Can only use one round trinket 100% fire duration from flame rounds |
5 Scrap |
Sturdy | 13 Scrap | Guns can ignite based on the tier and damage Up to 0.85x gun damage depending on tier rounds effectiveness Can only use one round trinket 112.5% fire duration from flame rounds |
11 Scrap |
Honed | 17 Scrap | Guns can ignite based on the tier and damage Up to 0.85x gun damage depending on tier rounds effectiveness Can only use one round trinket 130% fire duration from flame rounds |
20 Scrap |
Perfected | 21 Scrap | Guns can ignite based on the tier and damage Up to 0.85x gun damage depending on tier rounds effectiveness Can only use one round trinket 150% fire duration from flame rounds |
30 Scrap |
Calculations
There are two calculations done for Flame Rounds - the chance to ignite and the ignite damage dealt.
Chance to Ignite
The chance to ignite is 33% per 100 damage dealt and is entropically to ignite.
Example: If ignition fails, the chance of ignite increases.
Flame Duration
The flame duration is [(60% of Base Damage + 10 Damage)*(Flame Rounds Upgrade Level)]/(5 Damage/0.3 Second), rounded up to the nearest 0.3 seconds.
Example: 100 Base Damage with Perfected Flame Rounds that successfully ignites will cause a burn of 6.3 seconds of fire duration.
Related link: Offensive_Trinkets