Difference between revisions of "Armor"
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| Honed || 15 scraps || -21% melee damage taken <br />-10.5% projectile damage taken <br />-18 move speed <br />-2.5% stamina regeneration delay speed | | Honed || 15 scraps || -21% melee damage taken <br />-10.5% projectile damage taken <br />-18 move speed <br />-2.5% stamina regeneration delay speed | ||
|- | |- | ||
| | | Perfected || 19 scraps || -26% melee damage taken <br />-13% projectile damage taken <br />-30 move speed <br />-5% stamina regeneration delay speed | ||
|} | |} | ||
To go back to previous page: [[Defensive]] | To go back to previous page: [[Defensive]] |
Revision as of 18:44, 7 April 2021
Armor helps to reduce the amount of melee and projectile damages taken.
The amount of melee and projectile damages taken could be decreased in exchange for slower moving speed and lower rate of stamina regeneration delay.
It is available in the worth menu for 20 worth.
Upgrade Levels | Cost | Description |
---|---|---|
Standard | 16 points | -8% melee damage taken |
Sturdy | 11 scraps | -15% melee damage taken |
Honed | 15 scraps | -21% melee damage taken -10.5% projectile damage taken -18 move speed -2.5% stamina regeneration delay speed |
Perfected | 19 scraps | -26% melee damage taken -13% projectile damage taken -30 move speed -5% stamina regeneration delay speed |
To go back to previous page: Defensive