Difference between revisions of "Last Call"
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{| class="floatright" style="text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;" | {| class="floatright" style="text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;" | ||
! style="border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;" | [[File: | ! style="border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;" | [[File:Lastcall.jpg|frameless|center|270px]][[File:Lastcall2.jpg|frameless|left|270px]] | ||
|- style="text-align: center;" | |- style="text-align: center;" | ||
|style="padding: 0.5% 2% 0.5% 2%;" | {{Infobox Map | |style="padding: 0.5% 2% 0.5% 2%;" | {{Infobox Map | ||
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== Design == | == Design == | ||
The map is set in a nondescript city in the United States a few days after an unknown apocalyptic event unfolds. There is no electricity, no food, and everyone is attempting to escape. | The map is set in a nondescript city in the United States a few days after an unknown apocalyptic event unfolds. There is no electricity, no food, and everyone is attempting to escape. | ||
== Gameplay == | == Gameplay == | ||
Butcher's Den is a multi-focus house map with a small barn located ~512 hammer units away from the back of the house. The overall playable space of the map is ~3072<sup>2</sup> hammer units. The z-spawns average ~1536 hammer units away from the closest engagement points.<br><br> | Butcher's Den is a multi-focus house map with a small barn located ~512 hammer units away from the back of the house. The overall playable space of the map is ~3072<sup>2</sup> hammer units. The z-spawns average ~1536 hammer units away from the closest engagement points.<br><br> | ||
There are several potential sigil locations, many of which are single-entrance with only a few double entrances. | There are several potential sigil locations, many of which are single-entrance with only a few double entrances. |
Latest revision as of 22:07, 1 January 2024
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"Last Call", is a city map in Garry's Mod for the Zombie Survival gamemode. It was developed by johnny moe
Last Call was designed for the "Post-Apocalyptic" themed, 16th Sunrust Mapping Contest hosted between May 17th and July 1st of 2023. The map was developed in just over a month and finished in 1st place.
This is the first map to feature a handful of props by johnny moe who had just begun learning Blender. These props include: Last Call bar sign, courthouse text, Sunrust neon sign, and commercial storefront doors.
Design
The map is set in a nondescript city in the United States a few days after an unknown apocalyptic event unfolds. There is no electricity, no food, and everyone is attempting to escape.
Gameplay
Butcher's Den is a multi-focus house map with a small barn located ~512 hammer units away from the back of the house. The overall playable space of the map is ~30722 hammer units. The z-spawns average ~1536 hammer units away from the closest engagement points.
There are several potential sigil locations, many of which are single-entrance with only a few double entrances.
Development
The map makes use of assets from Left 4 Dead, Counter-Strike: Source, Resistance and Liberation, Stuffy for the dirt/grass blend + models, and Korrespond who made three neon signs for the bar windows.
Download Links
SR FastDL (compressed archive): https://files.sunrust.org/fastdl/maps/zs_last_call_v1c.bsp.bz2