Difference between revisions of "Template:Weapon Infobox"
		
		
		
		
		
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⌸ —  Auto-categorized value, if included, will categorize the weapon with the included value, but will be ignored if the value (nocat) is filled or forcereturn is set.
 
		
	
m (Engie moved page Template:Gun infobox to Template:Weapon Infobox: Infobox will be made to apply to all weapons)  | 
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{{#invoke:  | {{#invoke:Weapon Infobox|infobox}}<includeonly>{{template other|{{#ifeq:{{PAGENAME}}|Weapon Infobox||{{#ifeq:{{str left|{{SUBPAGENAME}}|7}}|Weapon Infobox|[[Category:Infobox templates|{{remove first word|{{SUBPAGENAME}}}}]]}}}}|}}</includeonly><noinclude>  | ||
{{documentation}}  | {{documentation}}  | ||
Revision as of 14:30, 7 April 2020
Alternative version of Weapon Infobox, but using wikitext. It has the same parameters as the original, but contains more parameters and tags.
Usage
| Parameter | Description | 
|---|---|
| title weapon  | 
Infobox Title; by default, is the sub page name. | 
| image | Infobox Image, if manualimg is empty, the valid value is the filename, else, is the image (containing all parameters) [[File:Image|300px|link=any|Description]] with full manipulation;
 | 
| imgsize | Defines the image size | 
| ammoforreload | How much ammo the weapon consumes per reload in %. | 
| abilties | Weapon abilities, use {{Gamekey|KEY}} to set which key has the special ability.
 | 
| floatleft | (WIP) Makes the infobox at left side. | 
| manualimg | By default if empty, if not, it will allow the use of complete manipulation of image. (WIP) | 
| tier | ⌸ Weapon tier, if "Cost" parameter is empty, it will get the default price in game (15|30|65|115|170|280) from tier 1 to 6 respectively | 
| cost | Weapon cost, if this parameter is empty, it will get the default price in game (15|30|65|115|170|280) from tier 1 to 6 respectively based on which tier is defined | 
| damage | Weapon damage | 
| reload | ⌸ Weapon reload time in seconds. | 
| shop | where the weapon is purchased, supplycrate/crate, banished or any(pointsshop or arsenal) | 
| ammotype | (WIP) What type of ammo is used. | 
| attackdelay | Weapon attack delay in seconds. | 
| clipsize | Weapon clip size. | 
| minspread | ⌸ Weapon minimum spread (minimum bullet spread cone). | 
| maxspread | ⌸ Weapon maximum spread. (maximum bullet spread cone). | 
| movespeed | Weapon movement speed. | 
| respierce | Weapon resistance pierce in %. | 
| overkill | Weapon overkill in %. | 
| pointmulti | Weapon point multiplier in %. 100% = default for every weapon. | 
| pulseslow slow  | 
Weapon elemental slow in %. | 
| nbpierces | Gun bullet pierce. (For guns) | 
| piercetaper | Melee pierce taper. (For melee weapons) | 
| aoeradius | Radius of AoE Damage | 
| aoetaper | Area of Effect Taper | 
| headshotmulti | Headshot Damage Multiplier in numberx | 
| debufftime | Duration of Debuff in seconds. | 
| bufftime | Duration of Buff in seconds. | 
| healing | ⌸ Heal Value | 
| Melee Exclusive Stats | |
| range | ⌸ How longer the melee attack can reach at target. | 
| knockback | ⌸ Melee Knockback Damage (not hp damage) | 
| stability | How much damage the melee weapon will absorb until the guard break, increases chances of parry. | 
| staminause | (OBSOLETE) How much stamina the melee weapon consumes, it is no longer used since that melee weapons don't consume stamina on melee swings. | 
| block | How much melee damage taken the melee weapon can absorb in % while blocking. | 
| impactdelay | ⌸ How longer the melee attack takes after impact (collision with solid or entities) in seconds. | 
| size | Melee attack size. | 
| repair | ⌸ (WIP) How much repair the weapon will give. | 
| Others | |
| nocat | Disables all categorization included on this infobox. | 
| elsewptype | If all categorization check fails, it will send this value. | 
| forcereturn | Force the categorization to return this value. Check Module:DetectWeaponType/doc for more info. | 
| tags | See #Tags | 
Tags
This template is used for implementing which "Innate" the weapon has.
Usage
{{Template:Infobox_Weapon/tags|(TEXT)}}
(TEXT) = It creates an image if the text is in argument 1.
| Parameter | Result | 
|---|---|
| fire | |
| acid | |
| serrate | |
| frost | |
| electro | |
| sap | |
| soften | |
| bounty | |
| hinder | |
| spotted | |
| Category Exclusive Matches Is automatically done with values calc. Can be disabled if nocat is trueIf nocat is false, it will require these tags
 | |
| Parameter | Description | 
| melee | Defines the weapon as melee | 
| gun | Defines the weapon as gun | 
| medtool | Defines the weapon as medical tool, e.g.: Medical Kit, Critical Care | 
| heal | Defines the weapon as weapon with healing implemented. | 
| consumable | Defines the weapon as consumable, e.g.: Grenades. | 
Note: This template has case-sensitive arguments, i.e., putting in capital letters will not work.
Example
| Wikitext | Result | 
|---|---|
{{Template:Infobox_Weapon/tags|(bountyfire)}}
 | 
|
{{Template:Infobox_Weapon/tags|(BOUNTYFIRE)}}
 | 
|
{{Template:Infobox_Weapon/tags|(BOUNTYFIREfrosthinder)}}
 | 
|
{{Template:Infobox_Weapon/tags|(zselectrozsacidzs)}}
 | 
|
{{Template:Infobox_Weapon/tags|(acidacidacidshockfire)}}
 | 
Examples
| Wikitext | What is rendered | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
{{Infobox Weapon
|weapon = 'Equinox' Shock Rifle
|tags = electro
|image = Equinox main screen 1.png
|tier = 5
|cost = 170
|damage = 53.5
|reload = 3.7
|attackdelay = 0.61
|clipsize = 25
|minspread = 0.3
|maxspread = 0.3
|movespeed = 218
|respierce = -20
|aoeradius = 110
|aoetaper = 83
|nocat = 1}}
 | 
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| The above documentation is transcluded from Template:Weapon Infobox/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template.  |