Difference between revisions of "Trigger bossclass"
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Johnny moe (talk | contribs) (Created page with "A zombie that touches this brush. == Keyvalues == '''Enabled''' <choices> Enable the brush entity. *0: No *1: Yes '''Silent''' <choices> If yes then the server does not an...") |
Johnny moe (talk | contribs) |
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'''Enabled''' <choices> | '''Enabled''' <choices> | ||
Enable the brush entity. | : Enable the brush entity. | ||
*0: No | *0: No | ||
*1: Yes | *1: Yes | ||
Line 10: | Line 10: | ||
'''Silent''' <choices> | '''Silent''' <choices> | ||
If yes then the server does not announce that a player has become the new boss. | : If yes then the server does not announce that a player has become the new boss. | ||
*0: No | *0: No | ||
*1: Yes | *1: Yes | ||
Line 16: | Line 16: | ||
'''Change Instantly?''' <choices> | '''Change Instantly?''' <choices> | ||
If yes then anyone who gets swapped will instantly be changed right on the spot. | : If yes then anyone who gets swapped will instantly be changed right on the spot. | ||
*0: No | *0: No | ||
*1: Yes | *1: Yes | ||
Line 22: | Line 22: | ||
'''Force to Specific Class?''' <choices> | '''Force to Specific Class?''' <choices> | ||
If set then the new boss will be this class | : If set then the new boss will be this class. | ||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
| | | | ||
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'''Demiboss Class''' <string> | '''Demiboss Class''' <string> | ||
Set the demiboss class for players to spawn as. | : Set the demiboss class for players to spawn as. | ||
== Inputs == | == Inputs == | ||
'''input enable''' <void> | '''input enable''' <void> | ||
Enable the entity. | : Enable the entity. | ||
'''input disable''' <void> | '''input disable''' <void> | ||
Disable the entity. | : Disable the entity. | ||
'''input seton''' <integer> | '''input seton''' <integer> | ||
Set Enabled keyvalue. | : Set Enabled keyvalue. | ||
'''input setsilent''' <integer> | '''input setsilent''' <integer> | ||
Set Silent keyvalue. | : Set Silent keyvalue. | ||
'''input setinstantchange''' <integer> | '''input setinstantchange''' <integer> | ||
Set Change instantly keyvalue. | : Set Change instantly keyvalue. | ||
'''input setclass''' <string> | '''input setclass''' <string> | ||
Set specific class to spawn, must be a boss class e.g "Giga Gore Child". | : Set specific class to spawn, must be a boss class e.g "Giga Gore Child". | ||
'''input spawnboss''' <void> | '''input spawnboss''' <void> | ||
Spawns the boss using the zombie with the highest damage. | : Spawns the boss using the zombie with the highest damage. | ||
'''input spawndemiboss''' <void> | '''input spawndemiboss''' <void> | ||
Spawns a demiboss based on the highest damage. | : Spawns a demiboss based on the highest damage. | ||
'''input setdemiclass''' <string> | '''input setdemiclass''' <string> | ||
Selects the demiboss class for players to spawn as. | : Selects the demiboss class for players to spawn as. | ||
== Outputs == | == Outputs == | ||
'''output OnBossTouched''' <void> | '''output OnBossTouched''' <void> | ||
Set when a boss starts touching the brush. Is not fired when a zombie becomes a boss in this volume. | : Set when a boss starts touching the brush. Is not fired when a zombie becomes a boss in this volume. | ||
__NOEDITSECTION__ | __NOEDITSECTION__ |
Latest revision as of 20:36, 12 May 2019
A zombie that touches this brush.
Keyvalues
Enabled <choices>
- Enable the brush entity.
- 0: No
- 1: Yes
Silent <choices>
- If yes then the server does not announce that a player has become the new boss.
- 0: No
- 1: Yes
Change Instantly? <choices>
- If yes then anyone who gets swapped will instantly be changed right on the spot.
- 0: No
- 1: Yes
Force to Specific Class? <choices>
- If set then the new boss will be this class.
|
Demiboss Class <string>
- Set the demiboss class for players to spawn as.
Inputs
input enable <void>
- Enable the entity.
input disable <void>
- Disable the entity.
input seton <integer>
- Set Enabled keyvalue.
input setsilent <integer>
- Set Silent keyvalue.
input setinstantchange <integer>
- Set Change instantly keyvalue.
input setclass <string>
- Set specific class to spawn, must be a boss class e.g "Giga Gore Child".
input spawnboss <void>
- Spawns the boss using the zombie with the highest damage.
input spawndemiboss <void>
- Spawns a demiboss based on the highest damage.
input setdemiclass <string>
- Selects the demiboss class for players to spawn as.
Outputs
output OnBossTouched <void>
- Set when a boss starts touching the brush. Is not fired when a zombie becomes a boss in this volume.