Difference between revisions of "Info custommessage"

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(Created page with "Allows several substrings to be concatenated together to form one message, attaches to messaging entities like game_text, point_worldhint, and point_zsmessage. == Keyvalues =...")
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Revision as of 15:03, 11 May 2019

Allows several substrings to be concatenated together to form one message, attaches to messaging entities like game_text, point_worldhint, and point_zsmessage.

Keyvalues

Target Messaging Entity <target_destination>

The entity used to display the message can be a targetname of a class game_text, point_worldhint, or point_zsmessage.

Point_zsmessage Method <choices>

If using a point_zsmessage, select the method of displaying with this key.

  • 0: Centered HUD Message
  • 1: Corner Human HUD Message
  • 3: Corner Zombie HUD Message

String (01-06) <string>

Parts of the full string, there can be up to 99 of these.

Inputs

input displaystrings <string>

Concatenates and displays the full string using the attached entity.

input setstring(01-06) <string>

Parts of the full string, there can be up to 99 of these.

Outputs

output displaystrings <string>

Concatenates and displays the full string using the attached entity.

output setstring(01-06) <string>

Parts of the full string, there can be up to 99 of these.