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| ==Worth Menu Cart==
| | This article is about cart creation by editing the zscarts.txt files. Both the Main and Point Save cart files can be found in C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\data. |
| This section is about cart creation by editing the zscarts.txt files. <br> | | __TOC__ |
| Both the Main and Point Save cart files can be found in C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\data. <br> | | ==Worth Menu Items' Cart ID== |
| The format for the text in the cart files: <br>
| | {{Col-begin}} |
| <code>[["Loadout Name",["Item",…],[["Variant",X.0],…],…]</code> <br>
| | {{Col-break}} |
| <code>"Loadout Name"</code> is for the player to name their loadout. <br>
| | '''Gun''' |
| <code>"Item"</code> is replaced by, for example, "pshtr". <br>
| | * "pshtr" |
| <code>["Variant",X.0]</code> is replaced by, for example, ["brassknuckles",1.0].
| | ** ["pshtr",1.0] |
| {{col-begin}}
| | * "btlax" |
| {{col-break|width=1%}}
| | ** ["btlax",1.0] |
| <code><table style="text-align: center;background-color:#eaecf0;border: 1px solid black;color:#000000;"><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> Guns
| | ** ["btlax",2.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "pshtr"
| | * "owens" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["pshtr",1.0]
| | ** ["owens",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "btlax"
| | ** ["owens",2.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["btlax",1.0]
| | * "blstr" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "owens"
| | ** ["blstr",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["owens",1.0]
| | ** ["blstr",2.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["owens",2.0]
| | * "blrd" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "blstr"
| | ** ["blrd",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["blstr",1.0]
| | ** ["blrd",2.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["blstr",2.0]
| | * "tossr" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "blrd"
| | ** ["tossr",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["blrd",1.0]
| | * "stbbr" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "tossr"
| | ** ["stbbr",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["tossr",1.0]
| | ** ["stbbr",2.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "stbbr"
| | * "crklr" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["stbbr",1.0]
| | ** ["crklr",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["stbbr",2.0]
| | ** ["crklr",2.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "crklr"
| | * "sling" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["crklr",1.0]
| | ** ["sling",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["crklr",2.0]
| | ** ["sling",2.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "sling"
| | * "z9000" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["sling",1.0]
| | ** ["z9000",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["sling",2.0]
| | * "douser" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "z9000"
| | ** ["douser",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["z9000",1.0]
| | * "minelayer" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "douser"
| | ** ["minelayer",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["douser",1.0]
| | * "flaremast" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "minelayer"
| | ** ["flaremast",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["minelayer",1.0]
| | {{Col-break}} |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "flaremast"
| | '''Ammo''' |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["flaremast",1.0]
| | * "2pcp" |
| </td></tr></table></code>
| | * "3pcp" |
| {{col-break|width=1%}}
| | * "2sgcp" |
| <code><table style="text-align: center;background-color:#eaecf0;border: 1px solid black;color:#000000;"><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> Ammo
| | * "3sgcp" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "2pcp"
| | * "2smgcp" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "3pcp"
| | * "3smgcp" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "2sgcp"
| | * "2arcp" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "3sgcp"
| | * "3arcp" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "2smgcp"
| | * "2rcp" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "3smgcp"
| | * "3rcp" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "2arcp"
| | * "2pls" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "3arcp"
| | * "3pls" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "2rcp"
| | * "xbow1" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "3rcp"
| | * "xbow2" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "2pls"
| | * "4mines" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "3pls"
| | * "6mines" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "xbow1"
| | * "4chems" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "xbow2"
| | * "6chems" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "4mines"
| | * "8nails" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "6mines"
| | * "12nails" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "4chems"
| | * "60mkit" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "6chems"
| | * "90mkit" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "8nails"
| | * "3scrp" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "12nails"
| | * "5scrp" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "60mkit"
| | {{Col-break}} |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "90mkit"
| | '''Melee''' |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "3scrp"
| | * "brassknuckles" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "5scrp"
| | ** ["brassknuckles",1.0] |
| </td></tr></table></code>
| | * "zpaxe" |
| {{col-break|width=1%}}
| | ** ["zpaxe",1.0] |
| <code><table style="text-align: center;background-color:#eaecf0;border: 1px solid black;color:#000000;"><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> Melee
| | * "crwbar" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "brassknuckles"
| | ** ["crwbar",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["brassknuckles",1.0]
| | * "stnbtn" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "zpaxe"
| | * "csknf" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["zpaxe",1.0]
| | ** ["csknf",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "crwbar"
| | * "zpplnk" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["crwbar",1.0]
| | ** ["zpplnk",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "stnbtn"
| | * "zpfryp" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "csknf"
| | ** ["zpfryp",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["csknf",1.0]
| | * "zpcpot" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "zpplnk"
| | * "ladel" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["zpplnk",1.0]
| | ** ["ladel",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "zpfryp"
| | * "pipe" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["zpfryp",1.0]
| | ** ["pipe",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "zpcpot"
| | * "hook" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "ladel"
| | ** ["hook",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["ladel",1.0]
| | * "lamp" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "pipe" | | * "keyboard" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["pipe",1.0]
| | {{Col-break}} |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "hook"
| | '''Tool''' |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> ["hook",1.0]
| | * "medkit" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "lamp"
| | ** ["medkit",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "keyboard"
| | * "medgun" |
| </td></tr></table></code>
| | ** ["medgun",1.0] |
| {{col-break|width=1%}}
| | * "strengthshot" |
| <code><table style="text-align: center;background-color:#eaecf0;border: 1px solid black;color:#000000;"><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> Tools
| | ** ["strengthshot",1.0] |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "medkit"
| | * "antidoteshot" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "medgun"
| | * "wrench" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "strengthshot"
| | * "crphmr" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "antidoteshot"
| | * "multitool" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "wrench"
| | {{Col-break}} |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "crphmr"
| | '''Deployable''' |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "multitool"
| | * "resupplybox" |
| </td></tr></table></code>
| | * "remantler" |
| {{col-break|width=1%}}
| | * "infturret" |
| <code><table style="text-align: center;background-color:#eaecf0;border: 1px solid black;color:#000000;"><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> Deployables
| | * "repairfield" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "resupplybox"
| | * "zapper" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "remantler"
| | * "drone" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "infturret"
| | * "pulsedrone" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "repairfield"
| | * "hauldrone" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "zapper"
| | * "rollermine" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "drone"
| | * "junkpack" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "pulsedrone"
| | * "barricadekit" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "hauldrone"
| | * "msgbeacon" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "rollermine"
| | * "nullifier" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "junkpack"
| | * "sensor" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "barricadekit"
| | {{Col-break}} |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "msgbeacon"
| | '''Trinket''' |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "nullifier"
| | * "trinket_armor" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "sensor"
| | * "trinket_health_package" |
| </td></tr></table></code>
| | * "trinket_blood_bank" |
| {{col-break|width=1%}}
| | * "trinket_bio_cleanser" |
| <code><table style="text-align: center;background-color:#eaecf0;border: 1px solid black;color:#000000;"><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> Trinkets
| | * "trinket_decelshield" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_armor"
| | * "trinket_aiming_visor" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_health_package"
| | * "trinket_reload_vest" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_blood_bank"
| | * "trinket_extended_mag" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_bio_cleanser"
| | * "trinket_throw_band" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_decelshield"
| | * "trinket_force_booster" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_aiming_visor"
| | * "trinket_shield_spikes" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_reload_vest"
| | * "trinket_long_grip" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_extended_mag"
| | * "trinket_nightvision" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_throw_band"
| | * "trinket_sigileye" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_force_booster"
| | * "trinket_agile_aid" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_shield_spikes"
| | * "trinket_auto_reloader" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_long_grip"
| | * "trinket_lift_frame" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_nightvision"
| | * "trinket_run_gear" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_sigileye"
| | * "trinket_energy_bracelet" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_agile_aid"
| | * "trinket_magnet" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_auto_reloader"
| | * "trinket_blueprints" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_lift_frame"
| | * "trinket_pharma" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_run_gear"
| | * "trinket_processor" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_energy_bracelet"
| | * "trinket_med_tools" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_magnet"
| | * "trinket_resupplier" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_blueprints"
| | * "trinket_alch_chemicals" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_pharma"
| | * "trinket_pulse_amp" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_processor"
| | * "trinket_cryo_curer" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_med_tools"
| | {{Col-break}} |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_resupplier"
| | '''Other''' |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_alch_chemicals"
| | * "stone" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_pulse_amp"
| | * "soda" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trinket_cryo_curer"
| | * "grenade" |
| </td></tr></table></code>
| | * "shockgrenade" |
| {{col-break|width=1%}}
| | * "flashbomb" |
| <code><table style="text-align: center;background-color:#eaecf0;border: 1px solid black;color:#000000;"><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> Other
| | * "concgrenade" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "stone"
| | * "betty" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "soda"
| | * "bandage" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "grenade"
| | * "antidote" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "flashbomb"
| | * "adrenaline" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "concgrenade"
| | * "manhack" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "betty"
| | * "molotov" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "bandage"
| | * "corgasgrenade" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "antidote"
| | * "crygasgrenade" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "adrenaline"
| | * "detpck" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "manhack"
| | * "medcloud" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "molotov"
| | * "nanitecloud" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "corgasgrenade"
| | * "bloodshot" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "crygasgrenade"
| | * "surgeshot" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "detpck"
| | * "foodcrate" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "medcloud"
| | * "proteccrate" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "nanitecloud"
| | * "supportcrate" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "bloodshot"
| | * "survivalcrate" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "surgeshot"
| | * "flaskcrate" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "foodcrate"
| | * "augscrate" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "proteccrate"
| | * "specialistcrate" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "supportcrate"
| | * "cqcrate" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "survivalcrate"
| | {{Col-break}} |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "flaskcrate"
| | '''Trait''' |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "augscrate"
| | * "trait_athletic" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "specialistcrate"
| | * "trait_aviator" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "cqcrate"
| | * "trait_cardiotonic" |
| </td></tr></table></code>
| | * "trait_commandoperator" |
| {{col-break|width=1%}}
| | * "trait_criticality" |
| <code><table style="text-align: center;background-color:#eaecf0;border: 1px solid black;color:#000000;"><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> Traits
| | * "trait_escapeartist" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_athletic"
| | * "trait_extremefocus" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_aviator"
| | * "trait_firearmstraining" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_cardiotonic"
| | * "trait_fleetfooted" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_commandoperator"
| | * "trait_forager" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_criticality"
| | * "trait_guardian" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_escapeartist"
| | * "trait_masterchef" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_extremefocus"
| | * "trait_parry" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_firearmstraining"
| | * "trait_perpetualmotion" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_fleetfooted"
| | * "trait_reaper" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_forager"
| | * "trait_seethingblood" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_guardian"
| | * "trait_seeker" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_masterchef"
| | * "trait_slayer" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_parry"
| | * "trait_tacticalmovement" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_perpetualmotion"
| | * "trait_undeniable" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_reaper"
| | * "trait_agile" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_seethingblood"
| | * "trait_battler" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_seeker"
| | * "trait_biologist" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_slayer"
| | * "trait_blast-proof" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_tacticalmovement"
| | * "trait_capacity" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_undeniable"
| | * "trait_fastmetabolism" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_biologist"
| | * "trait_fieldtechnician" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_blast-proof"
| | * "trait_focus" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_capacity"
| | * "trait_fleet" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_fastmetabolism"
| | * "trait_gourmet" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_fieldtechnician"
| | * "trait_hammerdiscipline" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_focus"
| | * "trait_handy" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_fleet"
| | * "trait_heavystrikes" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_gourmet"
| | * "trait_knucklemaster" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_hammerdiscipline"
| | * "trait_olympian" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_handy"
| | * "trait_paladin" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_heavystrikes"
| | * "trait_quickdraw" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_knucklemaster"
| | * "trait_regenerator" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_olympian"
| | * "trait_resistant" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_paladin"
| | * "trait_safefall" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_quickdraw"
| | * "trait_sanguine" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_regenerator"
| | * "trait_speed" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_resistant"
| | * "trait_solidblows" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_safefall"
| | * "trait_stoic" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_sanguine"
| | * "trait_superiorconstruction" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_speed"
| | * "trait_surged" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_solidblows"
| | * "trait_surgeon" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_stoic"
| | * "trait_virtuosity" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_superiorconstruction"
| | * "trait_cannonball" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_surged"
| | * "trait_converge" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_surgeon"
| | * "trait_combustibles" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_virtuosity"
| | * "trait_delivery" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_cannonball"
| | * "trait_electrodevice" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_converge"
| | * "trait_haemostasis" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_combustibles"
| | * "trait_impetus" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_delivery"
| | * "trait_jouster" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_electrodevice"
| | * "trait_orphicfocus" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_haemostasis"
| | * "trait_rashtargetting" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_impetus"
| | * "trait_repose" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_jouster"
| | * "trait_resolute" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_orphicfocus"
| | * "trait_turretunlock" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_rashtargetting"
| | * "trait_twinvolley" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_repose"
| | * "trait_impulsive" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_resolute"
| | * "trait_wimpy" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_turretunlock"
| | * "trait_wooism" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_twinvolley"
| | * "trait_bloodletter" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_wimpy"
| | * "trait_clumsy" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_wooism"
| | * "trait_hemophelia" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_bloodletter"
| | * "trait_latebuyer" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_clumsy"
| | * "trait_palsy" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_hemophelia"
| | * "trait_slow" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_latebuyer"
| | * "trait_slowmetabolism" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_palsy"
| | * "trait_spendthrift" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_slow"
| | * "trait_weakness" |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_slowmetabolism"
| | {{Col-end}} |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_spendthrift"
| | ==Cart Text Document Format== |
| </td><tr style="border: 1px solid black;"><td style="border: 1px solid black;"> "trait_weakness"
| | '''''"Loadout Name"''''' is for the player to name their loadout.<br> |
| </td></tr></table></code>
| | '''''"Item"''''' is replaced by, for example, "pshtr".<br> |
| {{col-end}}
| | '''''["Variant",X.0]]''''' is replaced by, for example, ["brassknuckles",1.0]. |
| | <code><pre> |
| | [ |
| | [ |
| | "Loadout 1 Name", |
| | [ |
| | "Item 1", |
| | ... |
| | ], |
| | [ |
| | [ |
| | "Variant", |
| | X.0 |
| | ], |
| | ... |
| | ] |
| | ], |
| | ..., |
| | [ |
| | "Loadout X Name", |
| | [ |
| | "Item 1", |
| | ... |
| | ], |
| | [ |
| | [ |
| | "Variant", |
| | X.0 |
| | ], |
| | ... |
| | ] |
| | ] |
| | ] |
| __NOEDITSECTION__ | | __NOEDITSECTION__ |