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	<id>https://sunrust.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Metagame</id>
	<title>Metagame - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://sunrust.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Metagame"/>
	<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Metagame&amp;action=history"/>
	<updated>2026-04-15T02:14:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Metagame&amp;diff=3603&amp;oldid=prev</id>
		<title>Imzcared at 19:55, 12 September 2021</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Metagame&amp;diff=3603&amp;oldid=prev"/>
		<updated>2021-09-12T19:55:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:55, 12 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Metagame is a part of the Zombie Survival gamemode that favors the zombies if the humans are overpowered where zombies do not have a chance to attack. Triggering metagame can be random as the humans and zombies cannot predict the trigger, however the game will factor in several things. Zombies can receive random mutations and even forced zombie classes change, depending on the Metagame. If zombies are still not able to overwhelm the humans, then the game will trigger the metagame which will make an howling sound, followed by mutations that the zombies will have, later to have great evil spawning in, allowing for massive damage to the humans.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Metagame is a part of the Zombie Survival gamemode that favors the zombies if the humans are overpowered where zombies do not have a chance to attack. Triggering metagame can be random as the humans and zombies cannot predict the trigger, however the game will factor in several things. Zombies can receive random mutations and even forced zombie classes change, depending on the Metagame. If zombies are still not able to overwhelm the humans, then the game will trigger the metagame which will make an howling sound, followed by mutations that the zombies will have, later to have great evil spawning in, allowing for massive damage to the humans.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Zombie Survival}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Zombie Survival&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|b2t=&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Metagame&amp;diff=3513&amp;oldid=prev</id>
		<title>Imzcared at 09:23, 10 September 2021</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Metagame&amp;diff=3513&amp;oldid=prev"/>
		<updated>2021-09-10T09:23:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:23, 10 September 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Metagame is a part of the Zombie Survival gamemode that favors the zombies if the humans are overpowered where zombies do not have a chance to attack. Triggering metagame can be random as the humans and zombies cannot predict the trigger, however the game will factor in several things. Zombies can receive random mutations and even forced zombie classes change, depending on the Metagame. If zombies are still not able to overwhelm the humans, then the game will trigger the metagame which will make an howling sound, followed by mutations that the zombies will have, later to have great evil spawning in, allowing for massive damage to the humans.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Metagame is a part of the Zombie Survival gamemode that favors the zombies if the humans are overpowered where zombies do not have a chance to attack. Triggering metagame can be random as the humans and zombies cannot predict the trigger, however the game will factor in several things. Zombies can receive random mutations and even forced zombie classes change, depending on the Metagame. If zombies are still not able to overwhelm the humans, then the game will trigger the metagame which will make an howling sound, followed by mutations that the zombies will have, later to have great evil spawning in, allowing for massive damage to the humans.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Zombie Survival}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Metagame&amp;diff=1668&amp;oldid=prev</id>
		<title>FirestormTM: /* Introduction */</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Metagame&amp;diff=1668&amp;oldid=prev"/>
		<updated>2020-07-15T02:20:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Introduction&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:20, 15 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Introduction==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Metagame is a part of the Zombie Survival gamemode that favors the zombies if the humans are overpowered where zombies do not have a chance to attack. Triggering metagame can be random as the humans and zombies cannot predict the trigger, however the game will factor in several things. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Triggering &lt;/del&gt;metagame will make an howling sound, followed by mutations that the zombies will have, later to have great evil spawning in.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Metagame is a part of the Zombie Survival gamemode that favors the zombies if the humans are overpowered where zombies do not have a chance to attack. Triggering metagame can be random as the humans and zombies cannot predict the trigger, however the game will factor in several things. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zombies can receive random mutations and even forced zombie classes change, depending on the Metagame. If zombies are still not able to overwhelm the humans, then the game will trigger the &lt;/ins&gt;metagame &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;will make an howling sound, followed by mutations that the zombies will have, later to have great evil spawning in&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, allowing for massive damage to the humans&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Metagame&amp;diff=962&amp;oldid=prev</id>
		<title>FirestormTM: Created page with &quot;==Introduction==  Metagame is a part of the Zombie Survival gamemode that favors the zombies if the humans are overpowered where zombies do not have a chance to attack. Trigge...&quot;</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Metagame&amp;diff=962&amp;oldid=prev"/>
		<updated>2020-04-11T17:12:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Introduction==  Metagame is a part of the Zombie Survival gamemode that favors the zombies if the humans are overpowered where zombies do not have a chance to attack. Trigge...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Metagame is a part of the Zombie Survival gamemode that favors the zombies if the humans are overpowered where zombies do not have a chance to attack. Triggering metagame can be random as the humans and zombies cannot predict the trigger, however the game will factor in several things. Triggering metagame will make an howling sound, followed by mutations that the zombies will have, later to have great evil spawning in.&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
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