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	<id>https://sunrust.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Logic_waves</id>
	<title>Logic waves - Revision history</title>
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	<updated>2026-04-15T03:43:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Logic_waves&amp;diff=599&amp;oldid=prev</id>
		<title>Johnny moe: Created page with &quot;Watches for the start of the specified wave.  == Keyvalues == '''Wave''' &lt;choices&gt;  : Any On* outputs will watch for this wave. Use -1 for all waves. *-1: All Waves *1: Wave O...&quot;</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Logic_waves&amp;diff=599&amp;oldid=prev"/>
		<updated>2019-05-16T16:44:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Watches for the start of the specified wave.  == Keyvalues == &amp;#039;&amp;#039;&amp;#039;Wave&amp;#039;&amp;#039;&amp;#039; &amp;lt;choices&amp;gt;  : Any On* outputs will watch for this wave. Use -1 for all waves. *-1: All Waves *1: Wave O...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Watches for the start of the specified wave.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
'''Wave''' &amp;lt;choices&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Any On* outputs will watch for this wave. Use -1 for all waves.&lt;br /&gt;
*-1: All Waves&lt;br /&gt;
*1: Wave One&lt;br /&gt;
*2: Wave Two&lt;br /&gt;
*3: Wave Three&lt;br /&gt;
*4: Wave Four&lt;br /&gt;
*5: Wave Five&lt;br /&gt;
*6: Wave Six&lt;br /&gt;
&lt;br /&gt;
== Inputs ==&lt;br /&gt;
'''input AdvanceWave''' &amp;lt;void&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Advances to the next wave and sets the wave to active.&lt;br /&gt;
&lt;br /&gt;
'''input EndWave''' &amp;lt;void&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Sets the time that the wave ends to this very moment.&lt;br /&gt;
&lt;br /&gt;
'''input StartWave''' &amp;lt;void&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Sets the time that the wave begins to this very moment.&lt;br /&gt;
&lt;br /&gt;
'''input SetWave''' &amp;lt;integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Sets the wave to the number specified. This does not change the wave state between active and inactive.&lt;br /&gt;
&lt;br /&gt;
'''input SetWaves''' &amp;lt;integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Sets the total amount of waves to the number specified. Don't worry about class unlocks, the gamemode does not use the max waves value directly.&lt;br /&gt;
&lt;br /&gt;
'''input SetWaveStart''' &amp;lt;integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Sets the time that the wave will start to TimeNow + &amp;lt;time&amp;gt;. You should use this instead of delayed entity inputs.&lt;br /&gt;
&lt;br /&gt;
'''input SetWaveEnd''' &amp;lt;integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Sets the time that the wave will end to TimeNow + &amp;lt;time&amp;gt;. You should use this instead of delayed entity inputs.&lt;br /&gt;
&lt;br /&gt;
== Outputs ==&lt;br /&gt;
'''output OnWaveStart''' &amp;lt;void&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Called when the specified wave has started.&lt;br /&gt;
&lt;br /&gt;
'''output OnWaveEnd''' &amp;lt;void&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Called when the specified wave has ended.&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Johnny moe</name></author>
	</entry>
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