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	<id>https://sunrust.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Logic_points</id>
	<title>Logic points - Revision history</title>
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	<updated>2026-05-06T05:55:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://sunrust.org/wiki/index.php?title=Logic_points&amp;diff=580&amp;oldid=prev</id>
		<title>Johnny moe: Created page with &quot;Allows you to control and call outputs based on points.  == Inputs ==  '''input addtoactivator''' &lt;float&gt;  : Adds &lt;number&gt; to the activator.  '''input addtocaller''' &lt;float&gt;...&quot;</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Logic_points&amp;diff=580&amp;oldid=prev"/>
		<updated>2019-05-12T20:50:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Allows you to control and call outputs based on points.  == Inputs ==  &amp;#039;&amp;#039;&amp;#039;input addtoactivator&amp;#039;&amp;#039;&amp;#039; &amp;lt;float&amp;gt;  : Adds &amp;lt;number&amp;gt; to the activator.  &amp;#039;&amp;#039;&amp;#039;input addtocaller&amp;#039;&amp;#039;&amp;#039; &amp;lt;float&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Allows you to control and call outputs based on points.&lt;br /&gt;
&lt;br /&gt;
== Inputs ==&lt;br /&gt;
&lt;br /&gt;
'''input addtoactivator''' &amp;lt;float&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Adds &amp;lt;number&amp;gt; to the activator.&lt;br /&gt;
&lt;br /&gt;
'''input addtocaller''' &amp;lt;float&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Adds &amp;lt;number&amp;gt; to the caller.&lt;br /&gt;
&lt;br /&gt;
'''input takefromactivator''' &amp;lt;integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Takes &amp;lt;number&amp;gt; from the activator.&lt;br /&gt;
&lt;br /&gt;
'''input takefromcaller''' &amp;lt;integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Takes &amp;lt;number&amp;gt; from the caller.&lt;br /&gt;
&lt;br /&gt;
'''input setactivatoramount''' &amp;lt;integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Sets the amount that activator has to &amp;lt;number&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''input setcalleramount''' &amp;lt;integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Sets the amount that caller has to &amp;lt;number&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''input callifactivatorhave''' &amp;lt;integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: If the activator has this amount then OnConditionPassed is thrown, otherwise OnConditionFailed.&lt;br /&gt;
&lt;br /&gt;
'''input callifactivatornothave''' &amp;lt;integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: If the activator does not have this amount then OnConditionPassed is thrown, otherwise OnConditionFailed.&lt;br /&gt;
&lt;br /&gt;
'''input callifcallerhave''' &amp;lt;void&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: If the caller has this amount then OnConditionPassed is thrown, otherwise OnConditionFailed.&lt;br /&gt;
&lt;br /&gt;
'''input callifcallernothave''' &amp;lt;void&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: If the call does not have this amount then OnConditionPassed is thrown, otherwise OnConditionFailed.&lt;br /&gt;
&lt;br /&gt;
== Outputs ==&lt;br /&gt;
'''output OnConditionPassed''' &amp;lt;void&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Thrown by ourselves when a condition is passed. The activator is always the player in question. The arguments are the amount that was checked against.&lt;br /&gt;
&lt;br /&gt;
'''output OnConditionFailed''' &amp;lt;void&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Thrown by ourselves when a condition is failed. The activator is always the player in question. The arguments are the amount that was checked against.&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Johnny moe</name></author>
	</entry>
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