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	<id>https://sunrust.org/wiki/index.php?action=history&amp;feed=atom&amp;title=Logic_classunlock</id>
	<title>Logic classunlock - Revision history</title>
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	<updated>2026-04-15T05:11:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Logic_classunlock&amp;diff=596&amp;oldid=prev</id>
		<title>Johnny moe: Created page with &quot;Allows you to control class unlocks.  == Keyvalues == '''Class''' &lt;string&gt;  : Sets the name of the class to watch for any outputs.  '''Enables Bosses''' &lt;choices&gt;  : When enab...&quot;</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Logic_classunlock&amp;diff=596&amp;oldid=prev"/>
		<updated>2019-05-16T16:31:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Allows you to control class unlocks.  == Keyvalues == &amp;#039;&amp;#039;&amp;#039;Class&amp;#039;&amp;#039;&amp;#039; &amp;lt;string&amp;gt;  : Sets the name of the class to watch for any outputs.  &amp;#039;&amp;#039;&amp;#039;Enables Bosses&amp;#039;&amp;#039;&amp;#039; &amp;lt;choices&amp;gt;  : When enab...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Allows you to control class unlocks.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
'''Class''' &amp;lt;string&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Sets the name of the class to watch for any outputs.&lt;br /&gt;
&lt;br /&gt;
'''Enables Bosses''' &amp;lt;choices&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: When enabled, bosses spawn at wave end as normal.&lt;br /&gt;
*0: No&lt;br /&gt;
*1: Yes&lt;br /&gt;
&lt;br /&gt;
'''Disable Class Selection'''&lt;br /&gt;
&lt;br /&gt;
: Disables pressing F3 to open the class selection menu.&lt;br /&gt;
*0: No&lt;br /&gt;
*1: Yes&lt;br /&gt;
&lt;br /&gt;
== Inputs ==&lt;br /&gt;
'''input unlockclass''' &amp;lt;string&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Forces a class to be unlocked.&lt;br /&gt;
&lt;br /&gt;
'''input lockclass''' &amp;lt;string&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Forces a class to be locked.&lt;br /&gt;
&lt;br /&gt;
'''input setbossesenabled''' &amp;lt;integer&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Enables or disables boss zombies.&lt;br /&gt;
&lt;br /&gt;
== Outputs ==&lt;br /&gt;
'''output OnClassUnlocked''' &amp;lt;void&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Called when the class we're watching's class is unlocked by the game. This output isn't called if the class is unlocked by any logic_classunlock entities, only by the game.&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Johnny moe</name></author>
	</entry>
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