<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://sunrust.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wither</id>
	<title>Sunrust Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://sunrust.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wither"/>
	<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Special:Contributions/Wither"/>
	<updated>2026-04-24T06:21:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Module:DataList_to_Text&amp;diff=4009</id>
		<title>Module:DataList to Text</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Module:DataList_to_Text&amp;diff=4009"/>
		<updated>2022-01-17T18:27:35Z</updated>

		<summary type="html">&lt;p&gt;Wither: WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {} --p stands for package&lt;br /&gt;
&lt;br /&gt;
testv = mw.title.new(530)&lt;br /&gt;
&lt;br /&gt;
--[[&lt;br /&gt;
    mw.log(testv:getContent())&lt;br /&gt;
&lt;br /&gt;
   mw.logObject(testv)&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
function p.logAllItemsInCategory()&lt;br /&gt;
    --[[&lt;br /&gt;
    local trinketCount = mw.site.stats.pagesInCategory(&amp;quot;Trinkets&amp;quot;)&lt;br /&gt;
    for i=1,trinketcount do&lt;br /&gt;
        local pageName = mw.title.makeTitle()&lt;br /&gt;
        mw.log()&lt;br /&gt;
    end&lt;br /&gt;
    for k,v in ipairs() do&lt;br /&gt;
        mw.log(i,v)&lt;br /&gt;
    end]]&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Module:DataList_to_Text&amp;diff=4008</id>
		<title>Module:DataList to Text</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Module:DataList_to_Text&amp;diff=4008"/>
		<updated>2022-01-17T18:10:08Z</updated>

		<summary type="html">&lt;p&gt;Wither: Created page with &amp;quot;local p = {} --p stands for package  function p.hello( frame )     local test = mw.title.new(&amp;quot;Trinket Overclocker&amp;quot;)     return test.fullText end  return p&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {} --p stands for package&lt;br /&gt;
&lt;br /&gt;
function p.hello( frame )&lt;br /&gt;
    local test = mw.title.new(&amp;quot;Trinket Overclocker&amp;quot;)&lt;br /&gt;
    return test.fullText&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Movement&amp;diff=4007</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Movement&amp;diff=4007"/>
		<updated>2022-01-06T19:53:09Z</updated>

		<summary type="html">&lt;p&gt;Wither: Created page with &amp;quot;'''Movement''' (or sometimes abbreviated as '''movespeed''') is a player stat that determines how many units the player can move over a second. This stat can be modified by va...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Movement''' (or sometimes abbreviated as '''movespeed''') is a player stat that determines how many units the player can move over a second. This stat can be modified by various ways, such as [[Skills]] (or Traits in Veteran Mode), Trinkets or with certain buffs.&lt;br /&gt;
&lt;br /&gt;
== Increasing Movement Speed ==&lt;br /&gt;
 &lt;br /&gt;
There are trinkets and skills that increase movement speed, but some of them may have disadvantages or such trinkets may be rare.&lt;br /&gt;
=== Trinkets ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trinket !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Escape Manual&lt;br /&gt;
| Grants +7 movement speed on perfected.&lt;br /&gt;
|-&lt;br /&gt;
| Spirit Essence&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ancient Artifact&amp;lt;br&amp;gt;Primordial Remnant&amp;lt;br&amp;gt;Timeworn Relic&lt;br /&gt;
| May grants movement speed or jump power bonuses.&lt;br /&gt;
|-&lt;br /&gt;
| Melee Emblem&lt;br /&gt;
| +2 movement speed per upgrade, +6 on perfected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Skills/Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Speed (from I to IV)&lt;br /&gt;
| Increases movement speed but decreases maximum health.&lt;br /&gt;
|-&lt;br /&gt;
| Ultra Nimble&lt;br /&gt;
| Increases the movement speed by 19 but decreases the maximum health.&lt;br /&gt;
|-&lt;br /&gt;
| Cardiotonic&lt;br /&gt;
| Allow the player to consume stamina to run that grants +40 movement speed but decreases the maximum health and movement speed.&lt;br /&gt;
|-&lt;br /&gt;
| Motion&lt;br /&gt;
| Increases the movement speed without any downside.&lt;br /&gt;
|-&lt;br /&gt;
| Clumsy&lt;br /&gt;
| Increases the movement speed highly, but any hits above 7 damage will knockdown the player.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Traits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trait !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Athletic&lt;br /&gt;
| Core trait, costs 20 worth points. Grants increased movement speed, maximum health and grants bonuses of [[Cardiotonic]].&lt;br /&gt;
|-&lt;br /&gt;
| Speed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Surged&lt;br /&gt;
| &lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Zombie Survival]][[Category:Need Help in Expanding the Articles]]&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Health&amp;diff=4006</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Health&amp;diff=4006"/>
		<updated>2022-01-03T20:13:06Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Health''' (also known as '''HP'''), is a stat that dictates the amount of life within a player’s character, whether in the case of zombies or humans. If Health reaches zero, the character dies. Health can be increased, decreased, preserved, or hindered by multiple different status effects, perks, conditions, and interactions which can either negatively or positively impact the health bar. Each player starts with a base HP of 100, while zombies can range anywhere from below 100 towards the thousands.&lt;br /&gt;
&lt;br /&gt;
Health can also trigger some perks by entering into &amp;quot;low life&amp;quot; health state, that happens when health is less than or equal to 50%, which may trigger [[Last Stand]], [[Crimson Band]] or others bonuses. The &amp;quot;low life&amp;quot; condition can also be increased with [[Bittersweet Agony]] but grants Enfeeble debuff when receive damage.&lt;br /&gt;
[[File:Health Skill tree.png|thumb|right|upright=1.05|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;A player's Health skill tree. This player's selection of perks is leaning towards a more balanced health pool, with additional food to back them up.&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==Health Values==&lt;br /&gt;
&lt;br /&gt;
=== Increasing Maximum Health ===&lt;br /&gt;
Health is often necessary when attempting to build a strong, melee-oriented, and/or tanky build. Whilst there are many ways to achieve this, they can be summed up to:&lt;br /&gt;
*Perks like Tanker and Stoic (Making you slower in the process)&lt;br /&gt;
*Trinkets like [[Health Pack]] (Which makes zombie debuffs 15% more effective on you)&lt;br /&gt;
** You can also obtain increased health bonuses with random [[Bounty|bounties]] such as [[Ancient Artifact]], but because the attributes are random, the increased health bonus cannot be guaranteed.&lt;br /&gt;
Zombies can also increase their health using [[Health Boost]] from [[Dark Market]].&lt;br /&gt;
=== Decreasing Maximum Health ===&lt;br /&gt;
Health can be decreased in a similar manner. There are many reasons why you would want to decrease your health, but the ways you can decrease your health remain similar to increasing them:&lt;br /&gt;
*Perks like Speed and Ultra Nimble (Which increase your speed)&lt;br /&gt;
* With [[Weakness]] trait, it will decrease the amount of health by 30 in order to obtain more worth points.&lt;br /&gt;
&amp;lt;!--* with Blood Inoculation, it sets the maximum health to be always 1.--&amp;gt;&lt;br /&gt;
===Different Effects on Health===&lt;br /&gt;
A lot of different trinkets and perks either decrease or increase the amount of incoming damage. There are also perks that focus on giving off defensive buffs, like Defense or Perseverance. [[Blood Armor|Blood Armor]] also plays a major role in lowering the amount of damage taken.&lt;br /&gt;
*Perks like Egocentric and Blast Proof lower the amount of self-inflicted damage.&lt;br /&gt;
*Trinkets like Armor stop up to 15% of incoming damage.&lt;br /&gt;
*Status Effects such as Shield, Defense, and Perseverance.&lt;br /&gt;
[[File:Zombie health.png|upright=0.50|thumb|left|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;A Eradicator's health pool, with twelve seconds of Unyielding.&amp;lt;/div&amp;gt;]]&lt;br /&gt;
There are other things that do a similar but opposite effect on your player character, such as:&lt;br /&gt;
*Perks like Last Stand and Berserker which increase incoming damage.&lt;br /&gt;
*Trinkets like Antibleeder, Cleanser, and Evasion Cloak decrease bleed, poison, and increase dodge time but also increase damage taken.&lt;br /&gt;
*Status Effects like Enfeeble and Winter's Curse, which increase damage taken and decrease maximum health.&lt;br /&gt;
&lt;br /&gt;
===Healing and Damage===&lt;br /&gt;
Healing is received from multiple sources, both from oneself and others. Healing is always crucial, as you will take damage throughout the game regardless of how methodical you are.&lt;br /&gt;
*Regeneration status can heal you over time. Useful when you are already full on HP.&lt;br /&gt;
*Food items give a wide variety of health and status effects.&lt;br /&gt;
*Bloodlust can heal you if you intend to play a melee playstyle.&lt;br /&gt;
*Fencebar and Vitality Charger give healing orbs on kills.&lt;br /&gt;
*Healing can be provided by dedicated healers, who will assist you.&lt;br /&gt;
As the game progresses, and the zombies become stronger, the ability to heal should become more powerful. If the rate of healing does not align with the rate of damage, humans will slowly but progressively begin to die.&lt;br /&gt;
Damage can be taken in a variety of ways, none of which are pleasant. They can be either self-inflicted or taken from external sources, such as zombies or level traps.&lt;br /&gt;
*Bleed and Poison essentially damage the player over time, which can be negated by using a bandage and antidote respectively. They can also be out-healed by normal medkits.&lt;br /&gt;
*Perks like Avatar of Death inflict damage upon a player after a reaper stack dissipates.&lt;br /&gt;
*Zombie claws directly cause damage, ranging from mild all the way to lethal.&lt;br /&gt;
*Physics can play a role in your death. [[Shade]] or [[propkilling]] can hurl objects towards you, causing huge amounts of damage.&lt;br /&gt;
* Some debuffs that are exclusively for zombies can be lethal if the human obtain, such as Acid or Serrate that may kill the human very fast that may not even give enough time to heal the human.&lt;br /&gt;
Avoiding damage is much better than trying to heal it, so it is recommended you at least attempt to avoid it whenever possible. This can be done by estimating if zombies can reach you within a barricade, if it is safe outside, or if your build is sufficient enough, or if it needs supplementing.&lt;br /&gt;
{{Zombie Survival}}&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Nav_Trinkets&amp;diff=4005</id>
		<title>Template:Nav Trinkets</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Nav_Trinkets&amp;diff=4005"/>
		<updated>2022-01-03T17:33:38Z</updated>

		<summary type="html">&lt;p&gt;Wither: Changed icons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Navbox&lt;br /&gt;
|style= background-color:#4c4c4c;border-color: #6d6d6d; width:85%; margin: auto; &lt;br /&gt;
|bodyclass  = mw-collapsible mw-collapsed&lt;br /&gt;
|title      = Trinkets&lt;br /&gt;
|titlestyle = background-color: #4c4c4c;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
|groupstyle = background:gray;  border-color: #6d6d6d; white-space: normal; color: #c1c1c1!important; width: 14%; line-break: anywhere;&lt;br /&gt;
|liststyle = border-color: #696969; color: #c1c1c1;&lt;br /&gt;
|listclass = hlist&lt;br /&gt;
|titlegroupstyle = background-color: red;&lt;br /&gt;
|image      = &lt;br /&gt;
|above      = &lt;br /&gt;
|evenodd    = off&lt;br /&gt;
|group1     = [[File:Defensive_trinket.png|24px|link=]] {{colored link|#c1c1c1|Defensive_Trinkets|Defensive}}&lt;br /&gt;
|list1      =&lt;br /&gt;
* [[Ice Shield]]&lt;br /&gt;
* [[Reactive Flasher]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Health Pack]]&lt;br /&gt;
* [[Blood Bank]]&lt;br /&gt;
* [[Cleanser]]&lt;br /&gt;
* [[Decelerant Shield]]&lt;br /&gt;
* [[Antibleeder]]&lt;br /&gt;
* [[Explosion Vest]]&lt;br /&gt;
* [[Graviton Wall]]&lt;br /&gt;
* [[Evasion Cloak]]&lt;br /&gt;
|group2     = [[File:Offensive_trinket.png|24px|link=]] {{colored link|#c1c1c1|Offensive_Trinkets|Offensive}}&lt;br /&gt;
|list2      = &lt;br /&gt;
* [[Aiming Visor]]&lt;br /&gt;
* [[Reload Vest]]&lt;br /&gt;
* [[Extended Mag]]&lt;br /&gt;
* [[Throw Bandolier]]&lt;br /&gt;
* [[Projectile Rocket]]&lt;br /&gt;
* [[Explosives]]&lt;br /&gt;
* [[Ice Rounds]]&lt;br /&gt;
* [[Electro Rounds]]&lt;br /&gt;
* [[Flame Rounds]]&lt;br /&gt;
* [[Softening Rounds]]&lt;br /&gt;
* [[Acid Rounds]]&lt;br /&gt;
* [[Hindering Rounds]]&lt;br /&gt;
* [[Borer Bullets]]&lt;br /&gt;
|group3    = [[File:Melee_trinket.png|24px|link=]] {{colored link|#c1c1c1|Melee_Trinkets|Melee}}&lt;br /&gt;
|list3     = &lt;br /&gt;
* [[Force Booster]]&lt;br /&gt;
* [[Power Gauntlet]]&lt;br /&gt;
* [[Protection Guard]]&lt;br /&gt;
* [[Guard Spikes]]&lt;br /&gt;
* [[Long Grip]]&lt;br /&gt;
* [[Burning Attachment]]&lt;br /&gt;
* [[Acid Attachment]]&lt;br /&gt;
* [[Frost Attachment]]&lt;br /&gt;
* [[Electro Attachment]]&lt;br /&gt;
* [[Ripper Attachment]]&lt;br /&gt;
* [[Sapping Attachment]]&lt;br /&gt;
* [[Blade Charger]]&lt;br /&gt;
* [[Force Wave Charger]]&lt;br /&gt;
* [[Electron Charger]]&lt;br /&gt;
* [[Vitality Charger]]&lt;br /&gt;
|group4    = [[File:Performance_trinket.png|24px|link=]] {{colored link|#c1c1c1|Performance_Trinkets|Performance}}&lt;br /&gt;
|list4     =&lt;br /&gt;
* [[Night Vision Goggles]]&lt;br /&gt;
* [[Oxygen Tank]]&lt;br /&gt;
* [[Sigil Scope]]&lt;br /&gt;
* [[Quick-Draw Satchel]]&lt;br /&gt;
* [[Reinforced Boots]]&lt;br /&gt;
* [[Motion Boots]]&lt;br /&gt;
* [[Agility Aid]]&lt;br /&gt;
* [[Auto Reloader]]&lt;br /&gt;
* [[Lift Frame]]&lt;br /&gt;
* [[Running Gear]]&lt;br /&gt;
* [[Energy Bracelet]]&lt;br /&gt;
|group5    = [[File:Supportive_icon.png|24px|link=]] {{colored link|#c1c1c1|Support_Trinkets|Support}}&lt;br /&gt;
|list5     = &lt;br /&gt;
* [[Magnet]]&lt;br /&gt;
* [[Blueprints]]&lt;br /&gt;
* [[Diet Ingredients]]&lt;br /&gt;
* [[Necro Weakener]]&lt;br /&gt;
* [[Food Processor]]&lt;br /&gt;
* [[Medical Tools]]&lt;br /&gt;
* [[Turret Optimizer]]&lt;br /&gt;
* [[Field Charger]]&lt;br /&gt;
* [[Stim Injector]]&lt;br /&gt;
* [[Supply Boost]]&lt;br /&gt;
|group6    = [[File:Weapon_zs_trinket_elemental.png|28px|link=]] {{colored link|#c1c1c1|Elemental Trinkets|Elemental}}&lt;br /&gt;
|list6     = &lt;br /&gt;
* [[Electro Amp]]&lt;br /&gt;
* [[Cascade Device]]&lt;br /&gt;
* [[Ignition Compound]]&lt;br /&gt;
* [[Acid Vials]]&lt;br /&gt;
* [[Cryo Inductor]]&lt;br /&gt;
* [[Elemental Locus]]&lt;br /&gt;
* [[Spectrum]]&lt;br /&gt;
|group7    = {{colored link|#c1c1c1|Bounty}}&lt;br /&gt;
|list7     = {{Navbox|child|style=background-color:#4c4c4c;&lt;br /&gt;
  |groupstyle = background:gray;  border-color: #6d6d6d; &lt;br /&gt;
  |liststyle = border-color: #696969;&lt;br /&gt;
  | group1 = [[File:Weapon_zs_trinket_deflectors.png|24px|link=]] Defensive&lt;br /&gt;
  | list1 = &lt;br /&gt;
* [[Bleak Soul]]&lt;br /&gt;
* [[Marooned Tear]]&lt;br /&gt;
* [[The Wire]]&lt;br /&gt;
* [[Wraith Ectoplasm]]&lt;br /&gt;
* [[Death Learning AI]]&lt;br /&gt;
* [[Igneous Extruder]]&lt;br /&gt;
* [[Deflectors]]&lt;br /&gt;
* [[Bleeding Bauble]]&lt;br /&gt;
* [[Immolation Matrix]]&lt;br /&gt;
  |group2 = [[File:Weapon_zs_trinket_machinistwheel.png|24px|link=]] Offensive &lt;br /&gt;
  |list2 = &lt;br /&gt;
* [[Nanomine]]&lt;br /&gt;
* [[Side Flakker]]&lt;br /&gt;
* [[Paper Filter]]&lt;br /&gt;
* [[Machinist's Wheel]]&lt;br /&gt;
* [[Flux Stone]]&lt;br /&gt;
* [[Overclocker]]&lt;br /&gt;
* [[Plasma Loop]]&lt;br /&gt;
* [[Effigy of Ruin]]&lt;br /&gt;
* [[Focus Charm]]&lt;br /&gt;
* [[Crimson Band]]&lt;br /&gt;
* [[Melee Emblem]]&lt;br /&gt;
|group3 = [[File:Weapon_zs_trinket_markofpain.png|24px|link=]] Melee&lt;br /&gt;
|list3 =&lt;br /&gt;
* [[Mark of Pain]]&lt;br /&gt;
* [[Fangs of Zikoth]]&lt;br /&gt;
* [[Outlandish Alembic]]&lt;br /&gt;
* [[Exotic Cookbook]]&lt;br /&gt;
|group4 = [[File:Weapon_zs_trinket_membershipcard.png|24px|link=]] Performance&lt;br /&gt;
|list4 = &lt;br /&gt;
* [[Avarice]]&lt;br /&gt;
* [[Spirit Essence]]&lt;br /&gt;
* [[Membership Card]]&lt;br /&gt;
* [[Ancient Artifact]]&lt;br /&gt;
* [[Primordial Remnant]]&lt;br /&gt;
* [[Timeworn Relic]]&lt;br /&gt;
|group5 = [[File:Weapon_zs_trinket_soothingelixer.png|24px|link=]]Support&lt;br /&gt;
|list5 =&lt;br /&gt;
* [[Singing Chime]]&lt;br /&gt;
* [[Ion Smite Device]]&lt;br /&gt;
* [[Soothing Elixir]]&lt;br /&gt;
|group6 = [[File:Weapon_zs_trinket_shockamethyst.png|24px|link=]]Elemental&lt;br /&gt;
|list6 = &lt;br /&gt;
* [[The Burning Ruby]]&lt;br /&gt;
* [[Shock Amethyst]]&lt;br /&gt;
* [[Shivering Sapphire]]&lt;br /&gt;
* [[Eroding Emerald]]&lt;br /&gt;
* [[Alternova]]&lt;br /&gt;
* [[Spine Worm]]&lt;br /&gt;
}}&lt;br /&gt;
|group8    = [[File:Banished_sigil.png|24px|link=]] Banished&lt;br /&gt;
|list8     = &lt;br /&gt;
* [[Soul Rounds]]&lt;br /&gt;
* [[Languishing Rex]]&lt;br /&gt;
* [[Charge Deinhibitor]]&lt;br /&gt;
* [[Phantom Gripper]]&lt;br /&gt;
* [[Bittersweet Agony]]&lt;br /&gt;
* [[Electro-mech Plates]]&lt;br /&gt;
* [[Cryo-conductive Coil]]&lt;br /&gt;
* [[Trinket Overclocker]]&lt;br /&gt;
* [[Abyssal Eye]]&lt;br /&gt;
* [[Circle of Sin]]&lt;br /&gt;
* [[Festering Scourge]]&lt;br /&gt;
|group9 = Supply Crate&lt;br /&gt;
|list9 = &lt;br /&gt;
* [[Refined Subscope]]&lt;br /&gt;
* [[Superior Assembly]]&lt;br /&gt;
* [[Barbed Armor]]&lt;br /&gt;
* [[Bounty Attachment]]&lt;br /&gt;
|group10    = Others&lt;br /&gt;
|list10     = &lt;br /&gt;
* [[Lodestone]]&lt;br /&gt;
* [[Armband]]&lt;br /&gt;
* [[Escape Manual]]&lt;br /&gt;
* [[Weaponry Guide]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{documentation}}[[Category:Navbox templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Nav_Trinkets&amp;diff=4004</id>
		<title>Template:Nav Trinkets</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Nav_Trinkets&amp;diff=4004"/>
		<updated>2022-01-03T15:51:45Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;{{Navbox&lt;br /&gt;
|style= background-color:#4c4c4c;border-color: #6d6d6d; width:85%; margin: auto; &lt;br /&gt;
|bodyclass  = mw-collapsible mw-collapsed&lt;br /&gt;
|title      = Trinkets&lt;br /&gt;
|titlestyle = background-color: #4c4c4c;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
|groupstyle = background:gray;  border-color: #6d6d6d; white-space: normal; color: #c1c1c1!important; width: 14%; line-break: anywhere;&lt;br /&gt;
|liststyle = border-color: #696969; color: #c1c1c1;&lt;br /&gt;
|listclass = hlist&lt;br /&gt;
|titlegroupstyle = background-color: red;&lt;br /&gt;
|image      = &lt;br /&gt;
|above      = &lt;br /&gt;
|evenodd    = off&lt;br /&gt;
|group1     = [[File:Defensive_trinket.png|24px|link=]] {{colored link|#c1c1c1|Defensive_Trinkets|Defensive}}&lt;br /&gt;
|list1      =&lt;br /&gt;
* [[Ice Shield]]&lt;br /&gt;
* [[Reactive Flasher]]&lt;br /&gt;
* [[Armor]]&lt;br /&gt;
* [[Health Pack]]&lt;br /&gt;
* [[Blood Bank]]&lt;br /&gt;
* [[Cleanser]]&lt;br /&gt;
* [[Decelerant Shield]]&lt;br /&gt;
* [[Antibleeder]]&lt;br /&gt;
* [[Explosion Vest]]&lt;br /&gt;
* [[Graviton Wall]]&lt;br /&gt;
* [[Evasion Cloak]]&lt;br /&gt;
|group2     = [[File:Offensive_trinket.png|24px|link=]] {{colored link|#c1c1c1|Offensive_Trinkets|Offensive}}&lt;br /&gt;
|list2      = &lt;br /&gt;
* [[Aiming Visor]]&lt;br /&gt;
* [[Reload Vest]]&lt;br /&gt;
* [[Extended Mag]]&lt;br /&gt;
* [[Throw Bandolier]]&lt;br /&gt;
* [[Projectile Rocket]]&lt;br /&gt;
* [[Explosives]]&lt;br /&gt;
* [[Ice Rounds]]&lt;br /&gt;
* [[Electro Rounds]]&lt;br /&gt;
* [[Flame Rounds]]&lt;br /&gt;
* [[Softening Rounds]]&lt;br /&gt;
* [[Acid Rounds]]&lt;br /&gt;
* [[Hindering Rounds]]&lt;br /&gt;
* [[Borer Bullets]]&lt;br /&gt;
|group3    = [[File:Melee_trinket.png|24px|link=]] {{colored link|#c1c1c1|Melee_Trinkets|Melee}}&lt;br /&gt;
|list3     = &lt;br /&gt;
* [[Force Booster]]&lt;br /&gt;
* [[Power Gauntlet]]&lt;br /&gt;
* [[Protection Guard]]&lt;br /&gt;
* [[Guard Spikes]]&lt;br /&gt;
* [[Long Grip]]&lt;br /&gt;
* [[Burning Attachment]]&lt;br /&gt;
* [[Acid Attachment]]&lt;br /&gt;
* [[Frost Attachment]]&lt;br /&gt;
* [[Electro Attachment]]&lt;br /&gt;
* [[Ripper Attachment]]&lt;br /&gt;
* [[Sapping Attachment]]&lt;br /&gt;
* [[Blade Charger]]&lt;br /&gt;
* [[Force Wave Charger]]&lt;br /&gt;
* [[Electron Charger]]&lt;br /&gt;
* [[Vitality Charger]]&lt;br /&gt;
|group4    = [[File:Performance_trinket.png|24px|link=]] {{colored link|#c1c1c1|Performance_Trinkets|Performance}}&lt;br /&gt;
|list4     =&lt;br /&gt;
* [[Night Vision Goggles]]&lt;br /&gt;
* [[Oxygen Tank]]&lt;br /&gt;
* [[Sigil Scope]]&lt;br /&gt;
* [[Quick-Draw Satchel]]&lt;br /&gt;
* [[Reinforced Boots]]&lt;br /&gt;
* [[Motion Boots]]&lt;br /&gt;
* [[Agility Aid]]&lt;br /&gt;
* [[Auto Reloader]]&lt;br /&gt;
* [[Lift Frame]]&lt;br /&gt;
* [[Running Gear]]&lt;br /&gt;
* [[Energy Bracelet]]&lt;br /&gt;
|group5    = [[File:Supportive_icon.png|24px|link=]] {{colored link|#c1c1c1|Support_Trinkets|Support}}&lt;br /&gt;
|list5     = &lt;br /&gt;
* [[Magnet]]&lt;br /&gt;
* [[Blueprints]]&lt;br /&gt;
* [[Diet Ingredients]]&lt;br /&gt;
* [[Necro Weakener]]&lt;br /&gt;
* [[Food Processor]]&lt;br /&gt;
* [[Medical Tools]]&lt;br /&gt;
* [[Turret Optimizer]]&lt;br /&gt;
* [[Field Charger]]&lt;br /&gt;
* [[Stim Injector]]&lt;br /&gt;
* [[Supply Boost]]&lt;br /&gt;
|group6    = [[File:Weapon_zs_trinket_elemental.png|28px|link=]] {{colored link|#c1c1c1|Elemental Trinkets|Elemental}}&lt;br /&gt;
|list6     = &lt;br /&gt;
* [[Electro Amp]]&lt;br /&gt;
* [[Cascade Device]]&lt;br /&gt;
* [[Ignition Compound]]&lt;br /&gt;
* [[Acid Vials]]&lt;br /&gt;
* [[Cryo Inductor]]&lt;br /&gt;
* [[Elemental Locus]]&lt;br /&gt;
* [[Spectrum]]&lt;br /&gt;
|group7    = {{colored link|#c1c1c1|Bounty}}&lt;br /&gt;
|list7     = {{Navbox|child|style=background-color:#4c4c4c;&lt;br /&gt;
  |groupstyle = background:gray;  border-color: #6d6d6d; &lt;br /&gt;
  |liststyle = border-color: #696969;&lt;br /&gt;
  | group1 = [[File:Weapon_zs_trinket_deflectors.png|24px|link=]] Defensive&lt;br /&gt;
  | list1 = &lt;br /&gt;
* [[Bleak Soul]]&lt;br /&gt;
* [[Marooned Tear]]&lt;br /&gt;
* [[The Wire]]&lt;br /&gt;
* [[Wraith Ectoplasm]]&lt;br /&gt;
* [[Death Learning AI]]&lt;br /&gt;
* [[Igneous Extruder]]&lt;br /&gt;
* [[Deflectors]]&lt;br /&gt;
* [[Bleeding Bauble]]&lt;br /&gt;
* [[Immolation Matrix]]&lt;br /&gt;
  |group2 = [[File:Weapon_zs_trinket_abyssaleye.png|24px|link=]] Offensive &lt;br /&gt;
  |list2 = &lt;br /&gt;
* [[Nanomine]]&lt;br /&gt;
* [[Side Flakker]]&lt;br /&gt;
* [[Paper Filter]]&lt;br /&gt;
* [[Machinist's Wheel]]&lt;br /&gt;
* [[Flux Stone]]&lt;br /&gt;
* [[Overclocker]]&lt;br /&gt;
* [[Plasma Loop]]&lt;br /&gt;
* [[Effigy of Ruin]]&lt;br /&gt;
* [[Focus Charm]]&lt;br /&gt;
* [[Crimson Band]]&lt;br /&gt;
* [[Melee Emblem]]&lt;br /&gt;
|group3 = [[File:Weapon_zs_trinket_crimsonband.png|24px|link=]] Melee&lt;br /&gt;
|list3 =&lt;br /&gt;
* [[Mark of Pain]]&lt;br /&gt;
* [[Fangs of Zikoth]]&lt;br /&gt;
* [[Outlandish Alembic]]&lt;br /&gt;
* [[Exotic Cookbook]]&lt;br /&gt;
|group4 = [[File:Weapon_zs_trinket_membershipcard.png|24px|link=]] Performance&lt;br /&gt;
|list4 = &lt;br /&gt;
* [[Avarice]]&lt;br /&gt;
* [[Spirit Essence]]&lt;br /&gt;
* [[Membership Card]]&lt;br /&gt;
* [[Ancient Artifact]]&lt;br /&gt;
* [[Primordial Remnant]]&lt;br /&gt;
* [[Timeworn Relic]]&lt;br /&gt;
|group5 = [[File:Weapon_zs_trinket_soothingelixer.png|24px|link=]]Support&lt;br /&gt;
|list5 =&lt;br /&gt;
* [[Singing Chime]]&lt;br /&gt;
* [[Ion Smite Device]]&lt;br /&gt;
* [[Soothing Elixir]]&lt;br /&gt;
|group6 = [[File:Weapon_zs_trinket_shockamethyst.png|24px|link=]]Elemental&lt;br /&gt;
|list6 = &lt;br /&gt;
* [[The Burning Ruby]]&lt;br /&gt;
* [[Shock Amethyst]]&lt;br /&gt;
* [[Shivering Sapphire]]&lt;br /&gt;
* [[Eroding Emerald]]&lt;br /&gt;
* [[Alternova]]&lt;br /&gt;
* [[Spine Worm]]&lt;br /&gt;
}}&lt;br /&gt;
|group8    = [[File:Banished_sigil.png|24px|link=]] Banished&lt;br /&gt;
|list8     = &lt;br /&gt;
* [[Soul Rounds]]&lt;br /&gt;
* [[Languishing Rex]]&lt;br /&gt;
* [[Charge Deinhibitor]]&lt;br /&gt;
* [[Phantom Gripper]]&lt;br /&gt;
* [[Bittersweet Agony]]&lt;br /&gt;
* [[Electro-mech Plates]]&lt;br /&gt;
* [[Cryo-conductive Coil]]&lt;br /&gt;
* [[Trinket Overclocker]]&lt;br /&gt;
* [[Abyssal Eye]]&lt;br /&gt;
* [[Circle of Sin]]&lt;br /&gt;
* [[Festering Scourge]]&lt;br /&gt;
|group9 = Supply Crate&lt;br /&gt;
|list9 = &lt;br /&gt;
* [[Refined Subscope]]&lt;br /&gt;
* [[Superior Assembly]]&lt;br /&gt;
* [[Barbed Armor]]&lt;br /&gt;
* [[Bounty Attachment]]&lt;br /&gt;
|group10    = Others&lt;br /&gt;
|list10     = &lt;br /&gt;
* [[Lodestone]]&lt;br /&gt;
* [[Armband]]&lt;br /&gt;
* [[Escape Manual]]&lt;br /&gt;
* [[Weaponry Guide]]&lt;br /&gt;
}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{documentation}}[[Category:Navbox templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=4003</id>
		<title>Template:Infobox Weapon/testcase</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=4003"/>
		<updated>2021-12-26T21:37:33Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Alternative Infobox Weapon --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Use this template instead of &amp;quot;Weapon_Infobox&amp;quot;&lt;br /&gt;
Planned to replace &amp;quot;Weapon Infobox&amp;quot;(module-based infobox) to wikitext-based infobox(this)&lt;br /&gt;
&lt;br /&gt;
Planning to add icons based on each weapon elemental innate/type, e.g. Frotchet has a frost icon.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{weapon|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|{{{imgsize|240}}}px|{{{weapon|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Stats&lt;br /&gt;
   |data5 = {{#if: {{{tier|}}} | '''Tier {{{tier|}}}''' }}&lt;br /&gt;
  &amp;lt;!--|label7 = Ammo Type &lt;br /&gt;
   |data7 = {{{ammotype|}}}--&amp;gt;&lt;br /&gt;
  |label8 = Cost&lt;br /&gt;
   |data8 = {{#if: {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} | {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} {{{costcurrency|points}}} }}&lt;br /&gt;
  |label9 = Damage&lt;br /&gt;
   |data9 = {{{damage|}}}&lt;br /&gt;
 &amp;lt;!--|label10 = &lt;br /&gt;
  |data10 = --&amp;gt;&lt;br /&gt;
 |label14 = Reload speed&lt;br /&gt;
  |data14 = {{#if: {{{reload|}}} | {{{reload|}}} s}}&lt;br /&gt;
 |label15 = Attack delay&lt;br /&gt;
  |data15 = {{#if: {{{attackdelay|}}} | {{{attackdelay|}}} s}}&lt;br /&gt;
 |label16 = Clip size&lt;br /&gt;
  |data16 = {{{clipsize|}}}&lt;br /&gt;
 |label17 = Min Spread&lt;br /&gt;
  |data17 = {{{minspread|}}}&lt;br /&gt;
 |label18 = Max Spread&lt;br /&gt;
  |data18 = {{{maxspread|}}}&lt;br /&gt;
 |label19 = Move Speed&lt;br /&gt;
  |data19 = {{{movespeed|}}}&lt;br /&gt;
 |label20 = Res Pierce&lt;br /&gt;
  |data20 = {{#if: {{{respierce|}}} | {{{respierce|}}}% }}&lt;br /&gt;
 |label21 = Overkill&lt;br /&gt;
  |data21 = {{#if: {{{overkill|}}} | {{{overkill|}}}% }}&lt;br /&gt;
 |label22 = Point Multi&lt;br /&gt;
  |data22 = {{#if: {{{pointmulti|}}} | {{{pointmulti|}}}% }}&lt;br /&gt;
 |label23 = Slow&lt;br /&gt;
  |data23 = {{#if: {{{pulseslow|{{{slow|}}}}}} | {{{pulseslow|{{{slow|}}}}}}%}}&lt;br /&gt;
 |label24 = Pierces&lt;br /&gt;
  |data24 = {{{nbpierces|}}}&lt;br /&gt;
 |label25 = Pierce Taper&lt;br /&gt;
  |data25 = {{{piercetaper|}}}&lt;br /&gt;
 |label26 = AoE Radius&lt;br /&gt;
  |data26 = {{{aoeradius|}}}&lt;br /&gt;
 |label27 = AoE Taper&lt;br /&gt;
  |data27 = {{{aoetaper|}}}&lt;br /&gt;
 |label28 = Headshot multiplier&lt;br /&gt;
  |data28 = {{#if: {{{headshotmulti|}}} | {{{headshotmulti|}}}x}}&lt;br /&gt;
 |label29 = Debuff Time&lt;br /&gt;
  |data29 = {{#if: {{{debufftime|}}} | {{{debufftime|}}} s}}&lt;br /&gt;
 |label30 = Buff Time&lt;br /&gt;
  |data30 = {{#if: {{{bufftime|}}} | {{{bufftime|}}} s}}&lt;br /&gt;
 |label31 = Healing&lt;br /&gt;
  |data31 = {{{healing|}}}&lt;br /&gt;
 |label32 = Ammo for Reload&lt;br /&gt;
  |data32 = {{#if: {{{ammoforreload|}}} | {{{ammoforreload|}}}%}}&lt;br /&gt;
&amp;lt;!-- Melee exclusive stats --&amp;gt;&lt;br /&gt;
 |label33 = Range&lt;br /&gt;
  |data33 = {{{range|}}}&lt;br /&gt;
 |label34 = Knockback&lt;br /&gt;
  |data34 = {{{knockback|}}}&lt;br /&gt;
 |label35 = Stability&lt;br /&gt;
  |data35 = {{{stability|}}}&lt;br /&gt;
 |label36 = Stamina Use&lt;br /&gt;
  |data36 = {{#if: {{{staminause|}}} | {{{staminause|}}}%}}&lt;br /&gt;
 |label37 = Block&lt;br /&gt;
  |data37 = {{#if: {{{block|}}} | {{{block|}}}%}}&lt;br /&gt;
 |label38 = Impact Delay&lt;br /&gt;
  |data38 = {{{impactdelay|}}}&lt;br /&gt;
 |label39 = Size&lt;br /&gt;
  |data39 = {{{size|}}}&lt;br /&gt;
 |label40 = Abilities&lt;br /&gt;
  |data40 = {{{abilities|}}}&lt;br /&gt;
  |data49 = {{#if: {{{tags|}}} |&amp;lt;hr&amp;gt;|}}&lt;br /&gt;
  |data50 = {{Template:Infobox_Weapon/tags|{{{tags|}}}}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{#if: {{{nocat|}}} ||&lt;br /&gt;
{{Template:Infobox_Weapon/categorizeweapon|{{{tags|}}}|tier={{{tier|}}}|shop={{{shop|}}}|wptype={{#invoke:DetectWeaponType|GetWeaponType&lt;br /&gt;
| else={{{elsewptype|}}}&lt;br /&gt;
| reload={{{reload|}}}&lt;br /&gt;
| minspread={{{minspread|}}}&lt;br /&gt;
| maxspread={{{maxspread|}}}&lt;br /&gt;
| knockback={{{knockback|}}}&lt;br /&gt;
| impactdelay={{{impactdelay|}}}&lt;br /&gt;
| range={{{range|}}}&lt;br /&gt;
| repair={{{repair|}}}&lt;br /&gt;
| healing={{{healing|}}}&lt;br /&gt;
| forcereturn={{{forcereturn|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Wither/Sandbox/AmmoType&amp;diff=4002</id>
		<title>Template:Wither/Sandbox/AmmoType</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Wither/Sandbox/AmmoType&amp;diff=4002"/>
		<updated>2021-12-25T17:22:11Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
Template:AmmoType&lt;br /&gt;
{{AmmoType|AMMONAMEHERE}}&lt;br /&gt;
&amp;quot;self-explanatory&amp;quot;&lt;br /&gt;
This will show the Icon and Text of Ammo.&lt;br /&gt;
Availables ammotypes: &lt;br /&gt;
{{{1}}}&lt;br /&gt;
pist = Pistol Ammo&lt;br /&gt;
buck = Buckshot/Shotgun&lt;br /&gt;
smg = SMG Ammo...&lt;br /&gt;
asri = Assault Rifle&lt;br /&gt;
rifl = Rifle&lt;br /&gt;
puls = Pulse Shots&lt;br /&gt;
bolt = Crossbow Bolts&lt;br /&gt;
expl = Explosive&lt;br /&gt;
chem = Chemical Ammo&lt;br /&gt;
nail = Nails&lt;br /&gt;
medk = Medical Kit Power&lt;br /&gt;
scrp = Scrap&lt;br /&gt;
--- WIP ---&lt;br /&gt;
logs = Christmas (Log)&lt;br /&gt;
snowbl = Christmas (Snowball)&lt;br /&gt;
{{{2}}} = IMG SIZE&lt;br /&gt;
{{{3}}} = If the ammo will have the text e.g.: &amp;quot;[AmmoIcon] Chemical Ammo&amp;quot;&lt;br /&gt;
---------- By default it is enabled, To disable it you need to set the parameter to empty &amp;quot;{{AmmoType|pist|24px|}}&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#switch: {{{1|pist}}}&lt;br /&gt;
| pist|pistol = &amp;lt;span style=&amp;quot;margin:0 0.15em 0 0.15em;&amp;quot;&amp;gt;[[File:Pistol ammo icon.png|{{{2|24px}}}|Pistol Ammo]] {{#if: {{{3|1}}} | Pistol Ammo}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| buck|buckshot|shotgun= &amp;lt;span style=&amp;quot;margin:0 0.15em 0 0.15em;&amp;quot;&amp;gt;[[File:Shotgun ammo icon.png|{{{2|24px}}}|Shotgun Ammo]] {{#if: {{{3|}}} | Shotgun Ammo}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| asri|assaultrifle|arifle = &amp;lt;span style=&amp;quot;margin:0 0.15em 0 0.15em;&amp;quot;&amp;gt;[[File:Assault rifle ammo icon.png|{{{2|24px}}}|Assault Rifle Ammo]] {{#if: {{{3|}}} | Assault Rifle Ammo}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| rifl|rifle = &amp;lt;span style=&amp;quot;margin:0 0.15em 0 0.15em;&amp;quot;&amp;gt;[[File:Rifle ammo icon 2.png|{{{2|24px}}}|Rifle ammo]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| smg = &amp;lt;span style=&amp;quot;margin:0 0.15em 0 0.15em;&amp;quot;&amp;gt;[[File:Smg ammo icon 2.png|{{{2|24px}}}|SMG ammo]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| puls|pulse|pulseshot = &amp;lt;span style=&amp;quot;margin:0 0.15em 0 0.15em;&amp;quot;&amp;gt;[[File:Pulse ammo icon.png|{{{2|24px}}}|Pulse ammo]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| bolt|crossbow|crossbowbolt = &amp;lt;span style=&amp;quot;margin:0 0.15em 0 0.15em;&amp;quot;&amp;gt;[[File:Bolt_ammo_icon.png|{{{2|24px}}}|Crossbow ammo]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| expl|explosive = &amp;lt;span style=&amp;quot;margin:0 0.15em 0 0.15em;&amp;quot;&amp;gt;[[File:Explosive ammo icon 3.png|{{{2|24px}}}|Explosive ammo]]&amp;lt;/div&amp;gt;&lt;br /&gt;
| chem|chemical = &amp;lt;span style=&amp;quot;margin:0 0.15em 0 0.15em;&amp;quot;&amp;gt;[[File:Chemical ammo icon.png|24px|Chemical Ammo]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| nail|nails|cadeammo = &amp;lt;span style=&amp;quot;margin:0 0.15em 0 0.15em;&amp;quot;&amp;gt;[[File:Nail ammo icon 2.png|{{{2|24px}}}|Nails]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| medk|medammo|medicalpower|medicalammo = &amp;lt;span style=&amp;quot;margin:0 0.15em 0 0.15em;&amp;quot;&amp;gt;[[File:Medpower ammo icon.png|{{{2|24px}}}|Medical Power]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| scrp|scrap = &amp;lt;span style=&amp;quot;margin:0 0.15em 0 0.15em;&amp;quot;&amp;gt;[[File:Scrap ammo icon.png|{{{2|24px}}}|Scrap]]&amp;lt;/span&amp;gt;&lt;br /&gt;
| c_logs = 21&lt;br /&gt;
| c_snowbl = 22&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/doc&amp;diff=4001</id>
		<title>Template:Infobox Weapon/doc</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/doc&amp;diff=4001"/>
		<updated>2021-12-25T16:23:42Z</updated>

		<summary type="html">&lt;p&gt;Wither: updated doc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alternative version of [[:Template:Weapon_Infobox|Weapon Infobox]], but using wikitext. It has the same parameters as the original, but contains more parameters and tags.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
| title&amp;lt;br&amp;gt;weapon &lt;br /&gt;
| Infobox Title; by default, is the sub page name.&lt;br /&gt;
|-&lt;br /&gt;
| image &lt;br /&gt;
| Infobox Image, if manualimg is empty, the valid value is the filename, else, is the image (containing all parameters) &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Image|300px|link=any|Description]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; with full manipulation;&lt;br /&gt;
|-&lt;br /&gt;
| imgsize&lt;br /&gt;
| Defines the image size&lt;br /&gt;
|-&lt;br /&gt;
| ammoforreload &lt;br /&gt;
| How much ammo the weapon consumes per reload in %.&lt;br /&gt;
|-&lt;br /&gt;
| abilties&lt;br /&gt;
| Weapon abilities, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Gamekey|KEY}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to set which key has the special ability.&lt;br /&gt;
|-&lt;br /&gt;
| floatleft&lt;br /&gt;
| (WIP) Makes the infobox at left side.&lt;br /&gt;
|-&lt;br /&gt;
| manualimg&lt;br /&gt;
| By default if empty, if not, it will allow the use of complete manipulation of image. (WIP)&lt;br /&gt;
|-&lt;br /&gt;
| tier &lt;br /&gt;
| &amp;amp;#9016; Weapon tier, if &amp;quot;Cost&amp;quot; parameter is empty, it will get the default price in game &amp;lt;nowiki&amp;gt;(15|30|65|115|170|280)&amp;lt;/nowiki&amp;gt; from tier 1 to 6 respectively &lt;br /&gt;
|-&lt;br /&gt;
| cost &lt;br /&gt;
| Weapon cost, if this parameter is empty, it will get the default price in game &amp;lt;nowiki&amp;gt;(15|30|65|115|170|280)&amp;lt;/nowiki&amp;gt; from tier 1 to 6 respectively based on which tier is defined&lt;br /&gt;
|-&lt;br /&gt;
| damage &lt;br /&gt;
| Weapon damage&lt;br /&gt;
|-&lt;br /&gt;
| reload &lt;br /&gt;
| &amp;amp;#9016; Weapon reload time in seconds.&lt;br /&gt;
|-&lt;br /&gt;
| shop&lt;br /&gt;
| where the weapon is purchased, supplycrate/crate, banished or any(pointsshop or arsenal)&lt;br /&gt;
|-&lt;br /&gt;
| ammotype&lt;br /&gt;
| (WIP) What type of ammo is used.&lt;br /&gt;
|-&lt;br /&gt;
| attackdelay &lt;br /&gt;
| Weapon attack delay in seconds.&lt;br /&gt;
|-&lt;br /&gt;
| clipsize &lt;br /&gt;
| Weapon clip size.&lt;br /&gt;
|-&lt;br /&gt;
| minspread &lt;br /&gt;
| &amp;amp;#9016; Weapon minimum spread (minimum bullet spread cone).&lt;br /&gt;
|-&lt;br /&gt;
| maxspread &lt;br /&gt;
| &amp;amp;#9016; Weapon maximum spread. (maximum bullet spread cone).&lt;br /&gt;
|-&lt;br /&gt;
| movespeed &lt;br /&gt;
| Weapon movement speed. &lt;br /&gt;
|-&lt;br /&gt;
| respierce &lt;br /&gt;
| Weapon resistance pierce in %.&lt;br /&gt;
|-&lt;br /&gt;
| overkill &lt;br /&gt;
| Weapon overkill in %.&lt;br /&gt;
|-&lt;br /&gt;
| pointmulti &lt;br /&gt;
| Weapon point multiplier in %. 100% = default for every weapon.&lt;br /&gt;
|-&lt;br /&gt;
| pulseslow&amp;lt;br&amp;gt;slow &lt;br /&gt;
| Weapon elemental slow in %.&lt;br /&gt;
|-&lt;br /&gt;
| nbpierces &lt;br /&gt;
| Gun bullet pierce. (For guns)&lt;br /&gt;
|-&lt;br /&gt;
| piercetaper &lt;br /&gt;
| Melee pierce taper. (For melee weapons)&lt;br /&gt;
|-&lt;br /&gt;
| aoeradius &lt;br /&gt;
| Radius of AoE Damage&lt;br /&gt;
|-&lt;br /&gt;
| aoetaper &lt;br /&gt;
| Area of Effect Taper&lt;br /&gt;
|-&lt;br /&gt;
| headshotmulti &lt;br /&gt;
| Headshot Damage Multiplier in &amp;lt;small&amp;gt;number&amp;lt;/small&amp;gt;x&lt;br /&gt;
|-&lt;br /&gt;
| debufftime &lt;br /&gt;
| Duration of Debuff in seconds.&lt;br /&gt;
|-&lt;br /&gt;
| bufftime&lt;br /&gt;
| Duration of Buff in seconds.&lt;br /&gt;
|-&lt;br /&gt;
| healing&lt;br /&gt;
| &amp;amp;#9016;  Heal Value&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Melee Exclusive Stats&lt;br /&gt;
|-&lt;br /&gt;
| range &lt;br /&gt;
| &amp;amp;#9016; How longer the melee attack can reach at target.&lt;br /&gt;
|-&lt;br /&gt;
| knockback&lt;br /&gt;
| &amp;amp;#9016; Melee Knockback Damage (not hp damage)&lt;br /&gt;
|-&lt;br /&gt;
| stability&lt;br /&gt;
| How much damage the melee weapon will absorb until the guard break, increases chances of parry.&lt;br /&gt;
|-&lt;br /&gt;
| staminause&lt;br /&gt;
| (OBSOLETE) How much stamina the melee weapon consumes, it is no longer used since that melee weapons don't consume stamina on melee swings.&lt;br /&gt;
|-&lt;br /&gt;
| block&lt;br /&gt;
| How much melee damage taken the melee weapon can absorb in % while blocking.&lt;br /&gt;
|-&lt;br /&gt;
| impactdelay&lt;br /&gt;
| &amp;amp;#9016; How longer the melee attack takes after impact (collision with solid or entities) in seconds.&lt;br /&gt;
|-&lt;br /&gt;
| size&lt;br /&gt;
| Melee attack size.&lt;br /&gt;
|-&lt;br /&gt;
| repair&lt;br /&gt;
| &amp;amp;#9016; (WIP) How much repair the weapon will give.&lt;br /&gt;
|-&lt;br /&gt;
! colspan = 2 | Others&lt;br /&gt;
|-&lt;br /&gt;
| nocat&lt;br /&gt;
| Disables all categorization included on this infobox.&lt;br /&gt;
|-&lt;br /&gt;
| elsewptype&lt;br /&gt;
| If all categorization check fails, it will send this value.&lt;br /&gt;
|-&lt;br /&gt;
| forcereturn&lt;br /&gt;
| Force the categorization to return this value. Check [[Module:DetectWeaponType/doc]] for more info.&lt;br /&gt;
|-&lt;br /&gt;
| tags &lt;br /&gt;
| See [[#Tags]]&lt;br /&gt;
|}&amp;amp;#9016; &amp;amp;#8212; '' Auto-categorized value, if included, will categorize the weapon with the included value, but will be ignored if the value (nocat) is filled or forcereturn is set.''&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #c1c1c1;background-color: #2c2c2c;border-color: #666;border-style: groove;padding: 1%;&amp;quot;&amp;gt; &lt;br /&gt;
{{Template:Infobox_Weapon/tags/doc}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wikitext !! What is rendered&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;{{Infobox Weapon&lt;br /&gt;
|weapon = 'Equinox' Shock Rifle&lt;br /&gt;
|tags = electro&lt;br /&gt;
|image = Equinox main screen 1.png&lt;br /&gt;
|tier = 5&lt;br /&gt;
|cost = 170&lt;br /&gt;
|damage = 53.5&lt;br /&gt;
|reload = 3.7&lt;br /&gt;
|attackdelay = 0.61&lt;br /&gt;
|clipsize = 25&lt;br /&gt;
|minspread = 0.3&lt;br /&gt;
|maxspread = 0.3&lt;br /&gt;
|movespeed = 218&lt;br /&gt;
|respierce = -20&lt;br /&gt;
|aoeradius = 110&lt;br /&gt;
|aoetaper = 83&lt;br /&gt;
|nocat = 1}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Infobox Weapon&lt;br /&gt;
|weapon = 'Equinox' Shock Rifle&lt;br /&gt;
|tags = electro&lt;br /&gt;
|image = Equinox main screen 1.png&lt;br /&gt;
|tier = 5&lt;br /&gt;
|cost = 170&lt;br /&gt;
|damage = 53.5&lt;br /&gt;
|reload = 3.7&lt;br /&gt;
|attackdelay = 0.61&lt;br /&gt;
|clipsize = 25&lt;br /&gt;
|minspread = 0.3&lt;br /&gt;
|maxspread = 0.3&lt;br /&gt;
|movespeed = 218&lt;br /&gt;
|respierce = -20&lt;br /&gt;
|aoeradius = 110&lt;br /&gt;
|aoetaper = 83&lt;br /&gt;
|nocat = 1}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Module:DetectWeaponType/doc&amp;diff=4000</id>
		<title>Module:DetectWeaponType/doc</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Module:DetectWeaponType/doc&amp;diff=4000"/>
		<updated>2021-12-25T16:15:34Z</updated>

		<summary type="html">&lt;p&gt;Wither: Created page with &amp;quot;This module is used by Template:Infobox_Weapon, this will return the weapon type if one of values if filled.  == Usage ==  {| class=&amp;quot;wikitable&amp;quot; ! Parameter !! Result |- |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This module is used by [[Template:Infobox_Weapon]], this will return the weapon type if one of values if filled.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Result&lt;br /&gt;
|-&lt;br /&gt;
| reload&amp;lt;br&amp;gt;minspread&amp;lt;br&amp;gt;maxspread&lt;br /&gt;
| gun&lt;br /&gt;
|-&lt;br /&gt;
| impactdelay&amp;lt;br&amp;gt;range&amp;lt;br&amp;gt;knockback&lt;br /&gt;
| melee&lt;br /&gt;
|-&lt;br /&gt;
| '''any gun value''' + healing&lt;br /&gt;
| medgun&lt;br /&gt;
|-&lt;br /&gt;
| '''any melee value''' + healing&lt;br /&gt;
| medmelee&lt;br /&gt;
|-&lt;br /&gt;
| healing '''(without healing values)'''&lt;br /&gt;
| medtool&lt;br /&gt;
|-&lt;br /&gt;
| repair&lt;br /&gt;
| repairtool&lt;br /&gt;
|-&lt;br /&gt;
| else '''(If any of values above fails)'''&lt;br /&gt;
| unknown&lt;br /&gt;
|-&lt;br /&gt;
| forcereturn&lt;br /&gt;
| (the value of forcereturn is returned always.)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/doc&amp;diff=3999</id>
		<title>Template:Infobox Weapon/doc</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/doc&amp;diff=3999"/>
		<updated>2021-12-25T15:41:24Z</updated>

		<summary type="html">&lt;p&gt;Wither: /* Examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alternative version of [[:Template:Weapon_Infobox|Weapon Infobox]], but using wikitext. It has the same parameters as the original, but contains more parameters and tags.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
| title&amp;lt;br&amp;gt;weapon &lt;br /&gt;
| Infobox Title; by default, is the sub page name.&lt;br /&gt;
|-&lt;br /&gt;
| image &lt;br /&gt;
| Infobox Image, if manualimg is empty, the valid value is the filename, else, is the image (containing all parameters) &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Image|300px]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; with full manipulation ;&lt;br /&gt;
|-&lt;br /&gt;
| abilties&lt;br /&gt;
| Weapon abilities, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Gamekey|KEY}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to set which key has the special ability.&lt;br /&gt;
|-&lt;br /&gt;
| floatleft&lt;br /&gt;
| (WIP) Makes the infobox at left side.&lt;br /&gt;
|-&lt;br /&gt;
| manualimg&lt;br /&gt;
| By default if empty, if not, it will allow the use of complete manipulation of image. (WIP)&lt;br /&gt;
|-&lt;br /&gt;
| tags &lt;br /&gt;
| See [[#Tags]]&lt;br /&gt;
|-&lt;br /&gt;
| tier &lt;br /&gt;
| Weapon tier, if &amp;quot;Cost&amp;quot; parameter is empty, it will get the default price in game &amp;lt;nowiki&amp;gt;(15|30|65|115|170|280)&amp;lt;/nowiki&amp;gt; from tier 1 to 6 respectively &lt;br /&gt;
|-&lt;br /&gt;
| cost &lt;br /&gt;
| Weapon cost, if this parameter is empty, it will get the default price in game &amp;lt;nowiki&amp;gt;(15|30|65|115|170|280)&amp;lt;/nowiki&amp;gt; from tier 1 to 6 respectively based on which tier is defined&lt;br /&gt;
|-&lt;br /&gt;
| damage &lt;br /&gt;
| Weapon damage&lt;br /&gt;
|-&lt;br /&gt;
| reload &lt;br /&gt;
| Weapon reload time in seconds.&lt;br /&gt;
|-&lt;br /&gt;
| attackdelay &lt;br /&gt;
| Weapon attack delay in seconds.&lt;br /&gt;
|-&lt;br /&gt;
| clipsize &lt;br /&gt;
| Weapon clip size.&lt;br /&gt;
|-&lt;br /&gt;
| minspread &lt;br /&gt;
| Weapon minimum spread (minimum bullet spread cone).&lt;br /&gt;
|-&lt;br /&gt;
| maxspread &lt;br /&gt;
| Weapon maximum spread. (maximum bullet spread cone).&lt;br /&gt;
|-&lt;br /&gt;
| movespeed &lt;br /&gt;
| Weapon movement speed. &lt;br /&gt;
|-&lt;br /&gt;
| respierce &lt;br /&gt;
| Weapon resistance pierce in %.&lt;br /&gt;
|-&lt;br /&gt;
| overkill &lt;br /&gt;
| Weapon overkill in %.&lt;br /&gt;
|-&lt;br /&gt;
| pointmulti &lt;br /&gt;
| Weapon point multiplier in %. 100% = default for every weapon.&lt;br /&gt;
|-&lt;br /&gt;
| pulseslow&amp;lt;br&amp;gt;slow &lt;br /&gt;
| Weapon elemental slow in %.&lt;br /&gt;
|-&lt;br /&gt;
| nbpierces &lt;br /&gt;
| Gun bullet pierce. (For guns)&lt;br /&gt;
|-&lt;br /&gt;
| piercetaper &lt;br /&gt;
| Melee pierce taper. (For melee weapons)&lt;br /&gt;
|-&lt;br /&gt;
| aoeradius &lt;br /&gt;
| Radius of AoE Damage&lt;br /&gt;
|-&lt;br /&gt;
| aoetaper &lt;br /&gt;
| Area of Effect Taper&lt;br /&gt;
|-&lt;br /&gt;
| headshotmulti &lt;br /&gt;
| Headshot Damage Multiplier in &amp;lt;small&amp;gt;number&amp;lt;/small&amp;gt;x&lt;br /&gt;
|-&lt;br /&gt;
| debufftime &lt;br /&gt;
| Duration of Debuff in seconds.&lt;br /&gt;
|-&lt;br /&gt;
| bufftime&lt;br /&gt;
| Duration of Buff in seconds.&lt;br /&gt;
|-&lt;br /&gt;
| healing&lt;br /&gt;
| Heal Value&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Melee Exclusive Stats&lt;br /&gt;
|-&lt;br /&gt;
| range &lt;br /&gt;
| How longer the melee attack can reach at target&lt;br /&gt;
|-&lt;br /&gt;
| knockback&lt;br /&gt;
| Knockback Damage (not hp damage)&lt;br /&gt;
|-&lt;br /&gt;
| stability&lt;br /&gt;
| How much damage the melee weapon will absorb until the guard break, increases chances of parry.&lt;br /&gt;
|-&lt;br /&gt;
| staminause&lt;br /&gt;
| (OBSOLETE) How much stamina the melee weapon consumes, it is no longer used since that melee weapons don't consume stamina on melee swings.&lt;br /&gt;
|-&lt;br /&gt;
| block&lt;br /&gt;
| How much melee damage taken the melee weapon can absorb in % while blocking.&lt;br /&gt;
|-&lt;br /&gt;
| impactdelay&lt;br /&gt;
| How longer the melee attack takes after impact (collision with solid or entities) in seconds.&lt;br /&gt;
|-&lt;br /&gt;
| size&lt;br /&gt;
| Melee attack size.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #c1c1c1;background-color: #2c2c2c;border-color: #666;border-style: groove;padding: 1%;&amp;quot;&amp;gt; &lt;br /&gt;
{{Template:Infobox_Weapon/tags/doc}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wikitext !! What is rendered&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;{{Infobox Weapon&lt;br /&gt;
|weapon = 'Equinox' Shock Rifle&lt;br /&gt;
|tags = electro&lt;br /&gt;
|image = Equinox main screen 1.png&lt;br /&gt;
|tier = 5&lt;br /&gt;
|cost = 170&lt;br /&gt;
|damage = 53.5&lt;br /&gt;
|reload = 3.7&lt;br /&gt;
|attackdelay = 0.61&lt;br /&gt;
|clipsize = 25&lt;br /&gt;
|minspread = 0.3&lt;br /&gt;
|maxspread = 0.3&lt;br /&gt;
|movespeed = 218&lt;br /&gt;
|respierce = -20&lt;br /&gt;
|aoeradius = 110&lt;br /&gt;
|aoetaper = 83&lt;br /&gt;
|nocat = 1}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Infobox Weapon&lt;br /&gt;
|weapon = 'Equinox' Shock Rifle&lt;br /&gt;
|tags = electro&lt;br /&gt;
|image = Equinox main screen 1.png&lt;br /&gt;
|tier = 5&lt;br /&gt;
|cost = 170&lt;br /&gt;
|damage = 53.5&lt;br /&gt;
|reload = 3.7&lt;br /&gt;
|attackdelay = 0.61&lt;br /&gt;
|clipsize = 25&lt;br /&gt;
|minspread = 0.3&lt;br /&gt;
|maxspread = 0.3&lt;br /&gt;
|movespeed = 218&lt;br /&gt;
|respierce = -20&lt;br /&gt;
|aoeradius = 110&lt;br /&gt;
|aoetaper = 83&lt;br /&gt;
|nocat = 1}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/doc&amp;diff=3998</id>
		<title>Template:Infobox Weapon/doc</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/doc&amp;diff=3998"/>
		<updated>2021-12-25T15:40:02Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alternative version of [[:Template:Weapon_Infobox|Weapon Infobox]], but using wikitext. It has the same parameters as the original, but contains more parameters and tags.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
| title&amp;lt;br&amp;gt;weapon &lt;br /&gt;
| Infobox Title; by default, is the sub page name.&lt;br /&gt;
|-&lt;br /&gt;
| image &lt;br /&gt;
| Infobox Image, if manualimg is empty, the valid value is the filename, else, is the image (containing all parameters) &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Image|300px]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; with full manipulation ;&lt;br /&gt;
|-&lt;br /&gt;
| abilties&lt;br /&gt;
| Weapon abilities, use &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Gamekey|KEY}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to set which key has the special ability.&lt;br /&gt;
|-&lt;br /&gt;
| floatleft&lt;br /&gt;
| (WIP) Makes the infobox at left side.&lt;br /&gt;
|-&lt;br /&gt;
| manualimg&lt;br /&gt;
| By default if empty, if not, it will allow the use of complete manipulation of image. (WIP)&lt;br /&gt;
|-&lt;br /&gt;
| tags &lt;br /&gt;
| See [[#Tags]]&lt;br /&gt;
|-&lt;br /&gt;
| tier &lt;br /&gt;
| Weapon tier, if &amp;quot;Cost&amp;quot; parameter is empty, it will get the default price in game &amp;lt;nowiki&amp;gt;(15|30|65|115|170|280)&amp;lt;/nowiki&amp;gt; from tier 1 to 6 respectively &lt;br /&gt;
|-&lt;br /&gt;
| cost &lt;br /&gt;
| Weapon cost, if this parameter is empty, it will get the default price in game &amp;lt;nowiki&amp;gt;(15|30|65|115|170|280)&amp;lt;/nowiki&amp;gt; from tier 1 to 6 respectively based on which tier is defined&lt;br /&gt;
|-&lt;br /&gt;
| damage &lt;br /&gt;
| Weapon damage&lt;br /&gt;
|-&lt;br /&gt;
| reload &lt;br /&gt;
| Weapon reload time in seconds.&lt;br /&gt;
|-&lt;br /&gt;
| attackdelay &lt;br /&gt;
| Weapon attack delay in seconds.&lt;br /&gt;
|-&lt;br /&gt;
| clipsize &lt;br /&gt;
| Weapon clip size.&lt;br /&gt;
|-&lt;br /&gt;
| minspread &lt;br /&gt;
| Weapon minimum spread (minimum bullet spread cone).&lt;br /&gt;
|-&lt;br /&gt;
| maxspread &lt;br /&gt;
| Weapon maximum spread. (maximum bullet spread cone).&lt;br /&gt;
|-&lt;br /&gt;
| movespeed &lt;br /&gt;
| Weapon movement speed. &lt;br /&gt;
|-&lt;br /&gt;
| respierce &lt;br /&gt;
| Weapon resistance pierce in %.&lt;br /&gt;
|-&lt;br /&gt;
| overkill &lt;br /&gt;
| Weapon overkill in %.&lt;br /&gt;
|-&lt;br /&gt;
| pointmulti &lt;br /&gt;
| Weapon point multiplier in %. 100% = default for every weapon.&lt;br /&gt;
|-&lt;br /&gt;
| pulseslow&amp;lt;br&amp;gt;slow &lt;br /&gt;
| Weapon elemental slow in %.&lt;br /&gt;
|-&lt;br /&gt;
| nbpierces &lt;br /&gt;
| Gun bullet pierce. (For guns)&lt;br /&gt;
|-&lt;br /&gt;
| piercetaper &lt;br /&gt;
| Melee pierce taper. (For melee weapons)&lt;br /&gt;
|-&lt;br /&gt;
| aoeradius &lt;br /&gt;
| Radius of AoE Damage&lt;br /&gt;
|-&lt;br /&gt;
| aoetaper &lt;br /&gt;
| Area of Effect Taper&lt;br /&gt;
|-&lt;br /&gt;
| headshotmulti &lt;br /&gt;
| Headshot Damage Multiplier in &amp;lt;small&amp;gt;number&amp;lt;/small&amp;gt;x&lt;br /&gt;
|-&lt;br /&gt;
| debufftime &lt;br /&gt;
| Duration of Debuff in seconds.&lt;br /&gt;
|-&lt;br /&gt;
| bufftime&lt;br /&gt;
| Duration of Buff in seconds.&lt;br /&gt;
|-&lt;br /&gt;
| healing&lt;br /&gt;
| Heal Value&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Melee Exclusive Stats&lt;br /&gt;
|-&lt;br /&gt;
| range &lt;br /&gt;
| How longer the melee attack can reach at target&lt;br /&gt;
|-&lt;br /&gt;
| knockback&lt;br /&gt;
| Knockback Damage (not hp damage)&lt;br /&gt;
|-&lt;br /&gt;
| stability&lt;br /&gt;
| How much damage the melee weapon will absorb until the guard break, increases chances of parry.&lt;br /&gt;
|-&lt;br /&gt;
| staminause&lt;br /&gt;
| (OBSOLETE) How much stamina the melee weapon consumes, it is no longer used since that melee weapons don't consume stamina on melee swings.&lt;br /&gt;
|-&lt;br /&gt;
| block&lt;br /&gt;
| How much melee damage taken the melee weapon can absorb in % while blocking.&lt;br /&gt;
|-&lt;br /&gt;
| impactdelay&lt;br /&gt;
| How longer the melee attack takes after impact (collision with solid or entities) in seconds.&lt;br /&gt;
|-&lt;br /&gt;
| size&lt;br /&gt;
| Melee attack size.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tags ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #c1c1c1;background-color: #2c2c2c;border-color: #666;border-style: groove;padding: 1%;&amp;quot;&amp;gt; &lt;br /&gt;
{{Template:Infobox_Weapon/tags/doc}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Examples ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Wikitext !! What is rendered&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;pre&amp;gt;{{Infobox Weapon&lt;br /&gt;
|weapon = 'Equinox' Shock Rifle&lt;br /&gt;
|tags = electro&lt;br /&gt;
|image = Equinox main screen 1.png&lt;br /&gt;
|tier = 5&lt;br /&gt;
|cost = 170&lt;br /&gt;
|damage = 53.5&lt;br /&gt;
|reload = 3.7&lt;br /&gt;
|attackdelay = 0.61&lt;br /&gt;
|clipsize = 25&lt;br /&gt;
|minspread = 0.3&lt;br /&gt;
|maxspread = 0.3&lt;br /&gt;
|movespeed = 218&lt;br /&gt;
|respierce = -20&lt;br /&gt;
|aoeradius = 110&lt;br /&gt;
|aoetaper = 83&lt;br /&gt;
|nocat = 1}}&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
| {{Infobox Weapon&lt;br /&gt;
|weapon = 'Equinox' Shock Rifle&lt;br /&gt;
|tags = electro&lt;br /&gt;
|image = Equinox main screen 1.png&lt;br /&gt;
|tier = 5&lt;br /&gt;
|cost = 170&lt;br /&gt;
|damage = 53.5&lt;br /&gt;
|reload = 3.7&lt;br /&gt;
|attackdelay = 0.61&lt;br /&gt;
|clipsize = 25&lt;br /&gt;
|minspread = 0.3&lt;br /&gt;
|maxspread = 0.3&lt;br /&gt;
|movespeed = 218&lt;br /&gt;
|respierce = -20&lt;br /&gt;
|aoeradius = 110&lt;br /&gt;
|aoetaper = 83&lt;br /&gt;
|nocat = 1}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Hurricane%27_Pulse_SMG&amp;diff=3997</id>
		<title>'Hurricane' Pulse SMG</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Hurricane%27_Pulse_SMG&amp;diff=3997"/>
		<updated>2021-12-24T20:41:01Z</updated>

		<summary type="html">&lt;p&gt;Wither: Updated info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|weapon = 'Hurricane' Pulse SMG&lt;br /&gt;
|tier = 2&lt;br /&gt;
|cost = 30&lt;br /&gt;
|image = weapon_zs_hurricane.png&lt;br /&gt;
|imgsize = 190px&lt;br /&gt;
|ammotype = pulse&lt;br /&gt;
|damage = 17&lt;br /&gt;
|reload = 1.95&lt;br /&gt;
|attackdelay = 0.12&lt;br /&gt;
|clipsize = 30&lt;br /&gt;
|minspread = 1.8&lt;br /&gt;
|maxspread = 2.6&lt;br /&gt;
|movespeed = 225&lt;br /&gt;
|ammoforreload = 90&lt;br /&gt;
|tags = electro&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Fires rapid pulse shots that slow targets with innate electric slow. Every 5th hit fires an extra damaging projectile&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3996</id>
		<title>Template:Infobox Weapon/testcase</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3996"/>
		<updated>2021-12-24T20:39:56Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Alternative Infobox Weapon --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Use this template instead of &amp;quot;Weapon_Infobox&amp;quot;&lt;br /&gt;
Planned to replace &amp;quot;Weapon Infobox&amp;quot;(module-based infobox) to wikitext-based infobox(this)&lt;br /&gt;
&lt;br /&gt;
Planning to add icons based on each weapon elemental innate/type, e.g. Frotchet has a frost icon.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{weapon|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|{{{imgsize|240px}}}|{{{weapon|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Stats&lt;br /&gt;
   |data5 = {{#if: {{{tier|}}} | '''Tier {{{tier|}}}''' }}&lt;br /&gt;
  &amp;lt;!--|label7 = Ammo Type &lt;br /&gt;
   |data7 = {{{ammotype|}}}--&amp;gt;&lt;br /&gt;
  |label8 = Cost&lt;br /&gt;
   |data8 = {{#if: {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} | {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} {{{costcurrency|points}}} }}&lt;br /&gt;
  |label9 = Damage&lt;br /&gt;
   |data9 = {{{damage|}}}&lt;br /&gt;
 &amp;lt;!--|label10 = &lt;br /&gt;
  |data10 = --&amp;gt;&lt;br /&gt;
 |label14 = Reload speed&lt;br /&gt;
  |data14 = {{#if: {{{reload|}}} | {{{reload|}}} s}}&lt;br /&gt;
 |label15 = Attack delay&lt;br /&gt;
  |data15 = {{#if: {{{attackdelay|}}} | {{{attackdelay|}}} s}}&lt;br /&gt;
 |label16 = Clip size&lt;br /&gt;
  |data16 = {{{clipsize|}}}&lt;br /&gt;
 |label17 = Min Spread&lt;br /&gt;
  |data17 = {{{minspread|}}}&lt;br /&gt;
 |label18 = Max Spread&lt;br /&gt;
  |data18 = {{{maxspread|}}}&lt;br /&gt;
 |label19 = Move Speed&lt;br /&gt;
  |data19 = {{{movespeed|}}}&lt;br /&gt;
 |label20 = Res Pierce&lt;br /&gt;
  |data20 = {{#if: {{{respierce|}}} | {{{respierce|}}}% }}&lt;br /&gt;
 |label21 = Overkill&lt;br /&gt;
  |data21 = {{#if: {{{overkill|}}} | {{{overkill|}}}% }}&lt;br /&gt;
 |label22 = Point Multi&lt;br /&gt;
  |data22 = {{#if: {{{pointmulti|}}} | {{{pointmulti|}}}% }}&lt;br /&gt;
 |label23 = Slow&lt;br /&gt;
  |data23 = {{#if: {{{pulseslow|{{{slow|}}}}}} | {{{pulseslow|{{{slow|}}}}}}%}}&lt;br /&gt;
 |label24 = Pierces&lt;br /&gt;
  |data24 = {{{nbpierces|}}}&lt;br /&gt;
 |label25 = Pierce Taper&lt;br /&gt;
  |data25 = {{{piercetaper|}}}&lt;br /&gt;
 |label26 = AoE Radius&lt;br /&gt;
  |data26 = {{{aoeradius|}}}&lt;br /&gt;
 |label27 = AoE Taper&lt;br /&gt;
  |data27 = {{{aoetaper|}}}&lt;br /&gt;
 |label28 = Headshot multiplier&lt;br /&gt;
  |data28 = {{#if: {{{headshotmulti|}}} | {{{headshotmulti|}}}x}}&lt;br /&gt;
 |label29 = Debuff Time&lt;br /&gt;
  |data29 = {{#if: {{{debufftime|}}} | {{{debufftime|}}} s}}&lt;br /&gt;
 |label30 = Buff Time&lt;br /&gt;
  |data30 = {{#if: {{{bufftime|}}} | {{{bufftime|}}} s}}&lt;br /&gt;
 |label31 = Healing&lt;br /&gt;
  |data31 = {{{healing|}}}&lt;br /&gt;
 |label32 = Ammo for Reload&lt;br /&gt;
  |data32 = {{#if: {{{ammoforreload|}}} | {{{ammoforreload|}}}%}}&lt;br /&gt;
&amp;lt;!-- Melee exclusive stats --&amp;gt;&lt;br /&gt;
 |label33 = Range&lt;br /&gt;
  |data33 = {{{range|}}}&lt;br /&gt;
 |label34 = Knockback&lt;br /&gt;
  |data34 = {{{knockback|}}}&lt;br /&gt;
 |label35 = Stability&lt;br /&gt;
  |data35 = {{{stability|}}}&lt;br /&gt;
 |label36 = Stamina Use&lt;br /&gt;
  |data36 = {{#if: {{{staminause|}}} | {{{staminause|}}}%}}&lt;br /&gt;
 |label37 = Block&lt;br /&gt;
  |data37 = {{#if: {{{block|}}} | {{{block|}}}%}}&lt;br /&gt;
 |label38 = Impact Delay&lt;br /&gt;
  |data38 = {{{impactdelay|}}}&lt;br /&gt;
 |label39 = Size&lt;br /&gt;
  |data39 = {{{size|}}}&lt;br /&gt;
 |label40 = Abilities&lt;br /&gt;
  |data40 = {{{abilities|}}}&lt;br /&gt;
  |data49 = {{#if: {{{tags|}}} |&amp;lt;hr&amp;gt;|}}&lt;br /&gt;
  |data50 = {{Template:Infobox_Weapon/tags|{{{tags|}}}}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{#if: {{{nocat|}}} ||&lt;br /&gt;
{{Template:Infobox_Weapon/categorizeweapon|{{{tags|}}}|tier={{{tier|}}}|shop={{{shop|}}}|wptype={{#invoke:DetectWeaponType|GetWeaponType&lt;br /&gt;
| else={{{elsewptype|}}}&lt;br /&gt;
| reload={{{reload|}}}&lt;br /&gt;
| minspread={{{minspread|}}}&lt;br /&gt;
| maxspread={{{maxspread|}}}&lt;br /&gt;
| knockback={{{knockback|}}}&lt;br /&gt;
| impactdelay={{{impactdelay|}}}&lt;br /&gt;
| range={{{range|}}}&lt;br /&gt;
| repair={{{repair|}}}&lt;br /&gt;
| healing={{{healing|}}}&lt;br /&gt;
| forcereturn={{{forcereturn|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon&amp;diff=3995</id>
		<title>Template:Infobox Weapon</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon&amp;diff=3995"/>
		<updated>2021-12-24T20:37:32Z</updated>

		<summary type="html">&lt;p&gt;Wither: moved tags to below, added imgsize.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Alternative Infobox Weapon --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Use this template instead of &amp;quot;Weapon_Infobox&amp;quot;&lt;br /&gt;
Planned to replace &amp;quot;Weapon Infobox&amp;quot;(module-based infobox) to wikitext-based infobox(this)&lt;br /&gt;
&lt;br /&gt;
Planning to add icons based on each weapon elemental innate/type, e.g. Frotchet has a frost icon.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{weapon|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|{{{imgsize|240}}}px|{{{weapon|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Stats&lt;br /&gt;
   |data5 = {{#if: {{{tier|}}} | '''Tier {{{tier|}}}''' }}&lt;br /&gt;
  &amp;lt;!--|label7 = Ammo Type &lt;br /&gt;
   |data7 = {{{ammotype|}}}--&amp;gt;&lt;br /&gt;
  |label8 = Cost&lt;br /&gt;
   |data8 = {{#if: {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} | {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} {{{costcurrency|points}}} }}&lt;br /&gt;
  |label9 = Damage&lt;br /&gt;
   |data9 = {{{damage|}}}&lt;br /&gt;
 &amp;lt;!--|label10 = &lt;br /&gt;
  |data10 = --&amp;gt;&lt;br /&gt;
 |label14 = Reload speed&lt;br /&gt;
  |data14 = {{#if: {{{reload|}}} | {{{reload|}}} s}}&lt;br /&gt;
 |label15 = Attack delay&lt;br /&gt;
  |data15 = {{#if: {{{attackdelay|}}} | {{{attackdelay|}}} s}}&lt;br /&gt;
 |label16 = Clip size&lt;br /&gt;
  |data16 = {{{clipsize|}}}&lt;br /&gt;
 |label17 = Min Spread&lt;br /&gt;
  |data17 = {{{minspread|}}}&lt;br /&gt;
 |label18 = Max Spread&lt;br /&gt;
  |data18 = {{{maxspread|}}}&lt;br /&gt;
 |label19 = Move Speed&lt;br /&gt;
  |data19 = {{{movespeed|}}}&lt;br /&gt;
 |label20 = Res Pierce&lt;br /&gt;
  |data20 = {{#if: {{{respierce|}}} | {{{respierce|}}}% }}&lt;br /&gt;
 |label21 = Overkill&lt;br /&gt;
  |data21 = {{#if: {{{overkill|}}} | {{{overkill|}}}% }}&lt;br /&gt;
 |label22 = Point Multi&lt;br /&gt;
  |data22 = {{#if: {{{pointmulti|}}} | {{{pointmulti|}}}% }}&lt;br /&gt;
 |label23 = Slow&lt;br /&gt;
  |data23 = {{#if: {{{pulseslow|{{{slow|}}}}}} | {{{pulseslow|{{{slow|}}}}}}%}}&lt;br /&gt;
 |label24 = Pierces&lt;br /&gt;
  |data24 = {{{nbpierces|}}}&lt;br /&gt;
 |label25 = Pierce Taper&lt;br /&gt;
  |data25 = {{{piercetaper|}}}&lt;br /&gt;
 |label26 = AoE Radius&lt;br /&gt;
  |data26 = {{{aoeradius|}}}&lt;br /&gt;
 |label27 = AoE Taper&lt;br /&gt;
  |data27 = {{{aoetaper|}}}&lt;br /&gt;
 |label28 = Headshot multiplier&lt;br /&gt;
  |data28 = {{#if: {{{headshotmulti|}}} | {{{headshotmulti|}}}x}}&lt;br /&gt;
 |label29 = Debuff Time&lt;br /&gt;
  |data29 = {{#if: {{{debufftime|}}} | {{{debufftime|}}} s}}&lt;br /&gt;
 |label30 = Buff Time&lt;br /&gt;
  |data30 = {{#if: {{{bufftime|}}} | {{{bufftime|}}} s}}&lt;br /&gt;
 |label31 = Healing&lt;br /&gt;
  |data31 = {{{healing|}}}&lt;br /&gt;
 |label32 = Ammo for Reload&lt;br /&gt;
  |data32 = {{#if: {{{ammoforreload|}}} | {{{ammoforreload|}}}%}}&lt;br /&gt;
&amp;lt;!-- Melee exclusive stats --&amp;gt;&lt;br /&gt;
 |label33 = Range&lt;br /&gt;
  |data33 = {{{range|}}}&lt;br /&gt;
 |label34 = Knockback&lt;br /&gt;
  |data34 = {{{knockback|}}}&lt;br /&gt;
 |label35 = Stability&lt;br /&gt;
  |data35 = {{{stability|}}}&lt;br /&gt;
 |label36 = Stamina Use&lt;br /&gt;
  |data36 = {{#if: {{{staminause|}}} | {{{staminause|}}}%}}&lt;br /&gt;
 |label37 = Block&lt;br /&gt;
  |data37 = {{#if: {{{block|}}} | {{{block|}}}%}}&lt;br /&gt;
 |label38 = Impact Delay&lt;br /&gt;
  |data38 = {{{impactdelay|}}}&lt;br /&gt;
 |label39 = Size&lt;br /&gt;
  |data39 = {{{size|}}}&lt;br /&gt;
 |label40 = Abilities&lt;br /&gt;
  |data40 = {{{abilities|}}}&lt;br /&gt;
  |data49 = {{#if: {{{tags|}}} |&amp;lt;hr&amp;gt;|}}&lt;br /&gt;
  |data50 = {{Template:Infobox_Weapon/tags|{{{tags|}}}}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{#if: {{{nocat|}}} ||&lt;br /&gt;
{{Template:Infobox_Weapon/categorizeweapon|{{{tags|}}}|tier={{{tier|}}}|shop={{{shop|}}}|wptype={{#invoke:DetectWeaponType|GetWeaponType&lt;br /&gt;
| else={{{elsewptype|}}}&lt;br /&gt;
| reload={{{reload|}}}&lt;br /&gt;
| minspread={{{minspread|}}}&lt;br /&gt;
| maxspread={{{maxspread|}}}&lt;br /&gt;
| knockback={{{knockback|}}}&lt;br /&gt;
| impactdelay={{{impactdelay|}}}&lt;br /&gt;
| range={{{range|}}}&lt;br /&gt;
| repair={{{repair|}}}&lt;br /&gt;
| healing={{{healing|}}}&lt;br /&gt;
| forcereturn={{{forcereturn|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Wither/Sandbox/AmmoType&amp;diff=3994</id>
		<title>Template:Wither/Sandbox/AmmoType</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Wither/Sandbox/AmmoType&amp;diff=3994"/>
		<updated>2021-12-24T20:34:40Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
Template:AmmoType&lt;br /&gt;
{{AmmoType|AMMONAMEHERE}}&lt;br /&gt;
&amp;quot;self-explanatory&amp;quot;&lt;br /&gt;
This will show the Icon and Text of Ammo.&lt;br /&gt;
Availables ammotypes: &lt;br /&gt;
&lt;br /&gt;
pist = Pistol Ammo&lt;br /&gt;
buck = Buckshot/Shotgun&lt;br /&gt;
smg = SMG Ammo...&lt;br /&gt;
asri = Assault Rifle&lt;br /&gt;
rifl = Rifle&lt;br /&gt;
puls = Pulse Shots&lt;br /&gt;
bolt = Crossbow Bolts&lt;br /&gt;
expl = Explosive&lt;br /&gt;
chem = Chemical Vials&lt;br /&gt;
nail = Nails&lt;br /&gt;
medk = Medical Kit Power&lt;br /&gt;
scrp = Scrap&lt;br /&gt;
logs = Christmas (Log)&lt;br /&gt;
snowbl = Christmas (Snowball)&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#switch: {{{1|scrp}}}&lt;br /&gt;
| pist|pistol = 0&lt;br /&gt;
| buck|buckshot|shotgun= 1&lt;br /&gt;
| asri|assaultrifle|arifle = 2&lt;br /&gt;
| rifl|rifle = 3&lt;br /&gt;
| smg = 4&lt;br /&gt;
| puls|pulse|pulseshot = 5&lt;br /&gt;
| bolt|crossbow|crossbowbolt = 6&lt;br /&gt;
| expl|explosive = 7&lt;br /&gt;
| chem|chemical = 8&lt;br /&gt;
| nail|nails|cadeammo = 9&lt;br /&gt;
| medk|medammo|medicalpower|medicalammo = 10&lt;br /&gt;
| scrp|scrap = 11&lt;br /&gt;
| c_logs = 21&lt;br /&gt;
| c_snowbl = 22&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template_talk:Infobox_Weapon/testcase&amp;diff=3993</id>
		<title>Template talk:Infobox Weapon/testcase</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template_talk:Infobox_Weapon/testcase&amp;diff=3993"/>
		<updated>2021-12-24T20:23:37Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon/testcase&lt;br /&gt;
|tags = electro&lt;br /&gt;
|weapon = 'Equinox' Shock Rifle&lt;br /&gt;
|image = Equinox_main_screen_1.png&lt;br /&gt;
|imgsize = 260px&lt;br /&gt;
|tier = 5&lt;br /&gt;
|cost = 170&lt;br /&gt;
|damage = 53.5&lt;br /&gt;
|reload = 3.7&lt;br /&gt;
|attackdelay = 0.61&lt;br /&gt;
|clipsize = 25&lt;br /&gt;
|minspread = 0.3&lt;br /&gt;
|maxspread = 0.3&lt;br /&gt;
|movespeed = 218&lt;br /&gt;
|respierce = -20&lt;br /&gt;
|aoeradius = 110&lt;br /&gt;
|aoetaper = 83&lt;br /&gt;
|nocat = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Weapon/testcase&lt;br /&gt;
|weapon = 'Hurricane' Pulse SMG&lt;br /&gt;
|tier = 2&lt;br /&gt;
|cost = 30&lt;br /&gt;
|image = weapon_zs_hurricane.png&lt;br /&gt;
|imgsize = 200px&lt;br /&gt;
|ammotype = pulse&lt;br /&gt;
|damage = 17&lt;br /&gt;
|reload = 1.95&lt;br /&gt;
|attackdelay = 0.12&lt;br /&gt;
|clipsize = 30&lt;br /&gt;
|minspread = 1.8&lt;br /&gt;
|maxspread = 2.6&lt;br /&gt;
|movespeed = 225&lt;br /&gt;
|ammoforreload = 90&lt;br /&gt;
|tags = electro&lt;br /&gt;
|nocat = 1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3992</id>
		<title>Template:Infobox Weapon/testcase</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3992"/>
		<updated>2021-12-24T20:22:04Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Alternative Infobox Weapon --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Use this template instead of &amp;quot;Weapon_Infobox&amp;quot;&lt;br /&gt;
Planned to replace &amp;quot;Weapon Infobox&amp;quot;(module-based infobox) to wikitext-based infobox(this)&lt;br /&gt;
&lt;br /&gt;
Planning to add icons based on each weapon elemental innate/type, e.g. Frotchet has a frost icon.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{weapon|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|{{{imgsize|240}}}px|{{{weapon|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Stats&lt;br /&gt;
   |data5 = {{#if: {{{tier|}}} | '''Tier {{{tier|}}}''' }}&lt;br /&gt;
  &amp;lt;!--|label7 = Ammo Type &lt;br /&gt;
   |data7 = {{{ammotype|}}}--&amp;gt;&lt;br /&gt;
  |label8 = Cost&lt;br /&gt;
   |data8 = {{#if: {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} | {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} {{{costcurrency|points}}} }}&lt;br /&gt;
  |label9 = Damage&lt;br /&gt;
   |data9 = {{{damage|}}}&lt;br /&gt;
 &amp;lt;!--|label10 = &lt;br /&gt;
  |data10 = --&amp;gt;&lt;br /&gt;
 |label14 = Reload speed&lt;br /&gt;
  |data14 = {{#if: {{{reload|}}} | {{{reload|}}} s}}&lt;br /&gt;
 |label15 = Attack delay&lt;br /&gt;
  |data15 = {{#if: {{{attackdelay|}}} | {{{attackdelay|}}} s}}&lt;br /&gt;
 |label16 = Clip size&lt;br /&gt;
  |data16 = {{{clipsize|}}}&lt;br /&gt;
 |label17 = Min Spread&lt;br /&gt;
  |data17 = {{{minspread|}}}&lt;br /&gt;
 |label18 = Max Spread&lt;br /&gt;
  |data18 = {{{maxspread|}}}&lt;br /&gt;
 |label19 = Move Speed&lt;br /&gt;
  |data19 = {{{movespeed|}}}&lt;br /&gt;
 |label20 = Res Pierce&lt;br /&gt;
  |data20 = {{#if: {{{respierce|}}} | {{{respierce|}}}% }}&lt;br /&gt;
 |label21 = Overkill&lt;br /&gt;
  |data21 = {{#if: {{{overkill|}}} | {{{overkill|}}}% }}&lt;br /&gt;
 |label22 = Point Multi&lt;br /&gt;
  |data22 = {{#if: {{{pointmulti|}}} | {{{pointmulti|}}}% }}&lt;br /&gt;
 |label23 = Slow&lt;br /&gt;
  |data23 = {{#if: {{{pulseslow|{{{slow|}}}}}} | {{{pulseslow|{{{slow|}}}}}}%}}&lt;br /&gt;
 |label24 = Pierces&lt;br /&gt;
  |data24 = {{{nbpierces|}}}&lt;br /&gt;
 |label25 = Pierce Taper&lt;br /&gt;
  |data25 = {{{piercetaper|}}}&lt;br /&gt;
 |label26 = AoE Radius&lt;br /&gt;
  |data26 = {{{aoeradius|}}}&lt;br /&gt;
 |label27 = AoE Taper&lt;br /&gt;
  |data27 = {{{aoetaper|}}}&lt;br /&gt;
 |label28 = Headshot multiplier&lt;br /&gt;
  |data28 = {{#if: {{{headshotmulti|}}} | {{{headshotmulti|}}}x}}&lt;br /&gt;
 |label29 = Debuff Time&lt;br /&gt;
  |data29 = {{#if: {{{debufftime|}}} | {{{debufftime|}}} s}}&lt;br /&gt;
 |label30 = Buff Time&lt;br /&gt;
  |data30 = {{#if: {{{bufftime|}}} | {{{bufftime|}}} s}}&lt;br /&gt;
 |label31 = Healing&lt;br /&gt;
  |data31 = {{{healing|}}}&lt;br /&gt;
 |label32 = Ammo for Reload&lt;br /&gt;
  |data32 = {{#if: {{{ammoforreload|}}} | {{{ammoforreload|}}}%}}&lt;br /&gt;
&amp;lt;!-- Melee exclusive stats --&amp;gt;&lt;br /&gt;
 |label33 = Range&lt;br /&gt;
  |data33 = {{{range|}}}&lt;br /&gt;
 |label34 = Knockback&lt;br /&gt;
  |data34 = {{{knockback|}}}&lt;br /&gt;
 |label35 = Stability&lt;br /&gt;
  |data35 = {{{stability|}}}&lt;br /&gt;
 |label36 = Stamina Use&lt;br /&gt;
  |data36 = {{#if: {{{staminause|}}} | {{{staminause|}}}%}}&lt;br /&gt;
 |label37 = Block&lt;br /&gt;
  |data37 = {{#if: {{{block|}}} | {{{block|}}}%}}&lt;br /&gt;
 |label38 = Impact Delay&lt;br /&gt;
  |data38 = {{{impactdelay|}}}&lt;br /&gt;
 |label39 = Size&lt;br /&gt;
  |data39 = {{{size|}}}&lt;br /&gt;
 |label40 = Abilities&lt;br /&gt;
  |data40 = {{{abilities|}}}&lt;br /&gt;
  |data49 = {{#if: {{{tags|}}} |&amp;lt;hr&amp;gt;|}}&lt;br /&gt;
  |data50 = {{Template:Infobox_Weapon/tags|{{{tags|}}}}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{#if: {{{nocat|}}} ||&lt;br /&gt;
{{Template:Infobox_Weapon/categorizeweapon|{{{tags|}}}|tier={{{tier|}}}|shop={{{shop|}}}|wptype={{#invoke:DetectWeaponType|GetWeaponType&lt;br /&gt;
| else={{{elsewptype|}}}&lt;br /&gt;
| reload={{{reload|}}}&lt;br /&gt;
| minspread={{{minspread|}}}&lt;br /&gt;
| maxspread={{{maxspread|}}}&lt;br /&gt;
| knockback={{{knockback|}}}&lt;br /&gt;
| impactdelay={{{impactdelay|}}}&lt;br /&gt;
| range={{{range|}}}&lt;br /&gt;
| repair={{{repair|}}}&lt;br /&gt;
| healing={{{healing|}}}&lt;br /&gt;
| forcereturn={{{forcereturn|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template_talk:Infobox_Weapon/testcase&amp;diff=3991</id>
		<title>Template talk:Infobox Weapon/testcase</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template_talk:Infobox_Weapon/testcase&amp;diff=3991"/>
		<updated>2021-12-24T20:16:19Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon/testcase&lt;br /&gt;
|tags = electro&lt;br /&gt;
|weapon = 'Equinox' Shock Rifle&lt;br /&gt;
|image = Equinox main screen 1.png&lt;br /&gt;
|tier = 5&lt;br /&gt;
|cost = 170&lt;br /&gt;
|damage = 53.5&lt;br /&gt;
|reload = 3.7&lt;br /&gt;
|attackdelay = 0.61&lt;br /&gt;
|clipsize = 25&lt;br /&gt;
|minspread = 0.3&lt;br /&gt;
|maxspread = 0.3&lt;br /&gt;
|movespeed = 218&lt;br /&gt;
|respierce = -20&lt;br /&gt;
|aoeradius = 110&lt;br /&gt;
|aoetaper = 83&lt;br /&gt;
|nocat = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Weapon/testcase&lt;br /&gt;
|weapon = 'Hurricane' Pulse SMG&lt;br /&gt;
|tier = 2&lt;br /&gt;
|cost = 30&lt;br /&gt;
|image = [[File:weapon_zs_hurricane.png|link=|190px]]&lt;br /&gt;
|manualimg = true&lt;br /&gt;
|ammotype = pulse&lt;br /&gt;
|damage = 17&lt;br /&gt;
|reload = 1.95&lt;br /&gt;
|attackdelay = 0.12&lt;br /&gt;
|clipsize = 30&lt;br /&gt;
|minspread = 1.8&lt;br /&gt;
|maxspread = 2.6&lt;br /&gt;
|movespeed = 225&lt;br /&gt;
|ammoforreload = 90&lt;br /&gt;
|tags = electro&lt;br /&gt;
|nocat = 1&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3990</id>
		<title>Template:Infobox Weapon/testcase</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3990"/>
		<updated>2021-12-24T20:13:36Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Alternative Infobox Weapon --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Use this template instead of &amp;quot;Weapon_Infobox&amp;quot;&lt;br /&gt;
Planned to replace &amp;quot;Weapon Infobox&amp;quot;(module-based infobox) to wikitext-based infobox(this)&lt;br /&gt;
&lt;br /&gt;
Planning to add icons based on each weapon elemental innate/type, e.g. Frotchet has a frost icon.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{weapon|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|250px|{{{weapon|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Stats&lt;br /&gt;
   |data5 = {{#if: {{{tier|}}} | '''Tier {{{tier|}}}''' }}&lt;br /&gt;
  &amp;lt;!--|label7 = Ammo Type &lt;br /&gt;
   |data7 = {{{ammotype|}}}--&amp;gt;&lt;br /&gt;
  |label8 = Cost&lt;br /&gt;
   |data8 = {{#if: {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} | {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} {{{costcurrency|points}}} }}&lt;br /&gt;
  |label9 = Damage&lt;br /&gt;
   |data9 = {{{damage|}}}&lt;br /&gt;
 &amp;lt;!--|label10 = &lt;br /&gt;
  |data10 = --&amp;gt;&lt;br /&gt;
 |label14 = Reload speed&lt;br /&gt;
  |data14 = {{#if: {{{reload|}}} | {{{reload|}}} s}}&lt;br /&gt;
 |label15 = Attack delay&lt;br /&gt;
  |data15 = {{#if: {{{attackdelay|}}} | {{{attackdelay|}}} s}}&lt;br /&gt;
 |label16 = Clip size&lt;br /&gt;
  |data16 = {{{clipsize|}}}&lt;br /&gt;
 |label17 = Min Spread&lt;br /&gt;
  |data17 = {{{minspread|}}}&lt;br /&gt;
 |label18 = Max Spread&lt;br /&gt;
  |data18 = {{{maxspread|}}}&lt;br /&gt;
 |label19 = Move Speed&lt;br /&gt;
  |data19 = {{{movespeed|}}}&lt;br /&gt;
 |label20 = Res Pierce&lt;br /&gt;
  |data20 = {{#if: {{{respierce|}}} | {{{respierce|}}}% }}&lt;br /&gt;
 |label21 = Overkill&lt;br /&gt;
  |data21 = {{#if: {{{overkill|}}} | {{{overkill|}}}% }}&lt;br /&gt;
 |label22 = Point Multi&lt;br /&gt;
  |data22 = {{#if: {{{pointmulti|}}} | {{{pointmulti|}}}% }}&lt;br /&gt;
 |label23 = Slow&lt;br /&gt;
  |data23 = {{#if: {{{pulseslow|{{{slow|}}}}}} | {{{pulseslow|{{{slow|}}}}}}%}}&lt;br /&gt;
 |label24 = Pierces&lt;br /&gt;
  |data24 = {{{nbpierces|}}}&lt;br /&gt;
 |label25 = Pierce Taper&lt;br /&gt;
  |data25 = {{{piercetaper|}}}&lt;br /&gt;
 |label26 = AoE Radius&lt;br /&gt;
  |data26 = {{{aoeradius|}}}&lt;br /&gt;
 |label27 = AoE Taper&lt;br /&gt;
  |data27 = {{{aoetaper|}}}&lt;br /&gt;
 |label28 = Headshot multiplier&lt;br /&gt;
  |data28 = {{#if: {{{headshotmulti|}}} | {{{headshotmulti|}}}x}}&lt;br /&gt;
 |label29 = Debuff Time&lt;br /&gt;
  |data29 = {{#if: {{{debufftime|}}} | {{{debufftime|}}} s}}&lt;br /&gt;
 |label30 = Buff Time&lt;br /&gt;
  |data30 = {{#if: {{{bufftime|}}} | {{{bufftime|}}} s}}&lt;br /&gt;
 |label31 = Healing&lt;br /&gt;
  |data31 = {{{healing|}}}&lt;br /&gt;
 |label32 = Ammo for Reload&lt;br /&gt;
  |data32 = {{#if: {{{ammoforreload|}}} | {{{ammoforreload|}}}%}}&lt;br /&gt;
&amp;lt;!-- Melee exclusive stats --&amp;gt;&lt;br /&gt;
 |label33 = Range&lt;br /&gt;
  |data33 = {{{range|}}}&lt;br /&gt;
 |label34 = Knockback&lt;br /&gt;
  |data34 = {{{knockback|}}}&lt;br /&gt;
 |label35 = Stability&lt;br /&gt;
  |data35 = {{{stability|}}}&lt;br /&gt;
 |label36 = Stamina Use&lt;br /&gt;
  |data36 = {{#if: {{{staminause|}}} | {{{staminause|}}}%}}&lt;br /&gt;
 |label37 = Block&lt;br /&gt;
  |data37 = {{#if: {{{block|}}} | {{{block|}}}%}}&lt;br /&gt;
 |label38 = Impact Delay&lt;br /&gt;
  |data38 = {{{impactdelay|}}}&lt;br /&gt;
 |label39 = Size&lt;br /&gt;
  |data39 = {{{size|}}}&lt;br /&gt;
 |label40 = Abilities&lt;br /&gt;
  |data40 = {{{abilities|}}}&lt;br /&gt;
  |data49 = {{#if: {{{tags|}}} |&amp;lt;hr&amp;gt;|}}&lt;br /&gt;
  |data50 = {{Template:Infobox_Weapon/tags|{{{tags|}}}}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{#if: {{{nocat|}}} ||&lt;br /&gt;
{{Template:Infobox_Weapon/categorizeweapon|{{{tags|}}}|tier={{{tier|}}}|shop={{{shop|}}}|wptype={{#invoke:DetectWeaponType|GetWeaponType&lt;br /&gt;
| else={{{elsewptype|}}}&lt;br /&gt;
| reload={{{reload|}}}&lt;br /&gt;
| minspread={{{minspread|}}}&lt;br /&gt;
| maxspread={{{maxspread|}}}&lt;br /&gt;
| knockback={{{knockback|}}}&lt;br /&gt;
| impactdelay={{{impactdelay|}}}&lt;br /&gt;
| range={{{range|}}}&lt;br /&gt;
| repair={{{repair|}}}&lt;br /&gt;
| healing={{{healing|}}}&lt;br /&gt;
| forcereturn={{{forcereturn|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3989</id>
		<title>Template:Infobox Weapon/testcase</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3989"/>
		<updated>2021-12-24T20:00:11Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Alternative Infobox Weapon --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Use this template instead of &amp;quot;Weapon_Infobox&amp;quot;&lt;br /&gt;
Planned to replace &amp;quot;Weapon Infobox&amp;quot;(module-based infobox) to wikitext-based infobox(this)&lt;br /&gt;
&lt;br /&gt;
Planning to add icons based on each weapon elemental innate/type, e.g. Frotchet has a frost icon.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{weapon|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|250px|{{{weapon|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Stats&lt;br /&gt;
   |data5 = {{#if: {{{tier|}}} | '''Tier {{{tier|}}}''' }}&lt;br /&gt;
  &amp;lt;!--|label7 = Ammo Type &lt;br /&gt;
   |data7 = {{{ammotype|}}}--&amp;gt;&lt;br /&gt;
  |label8 = Cost&lt;br /&gt;
   |data8 = {{#if: {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} | {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} {{{costcurrency|points}}} }}&lt;br /&gt;
  |label9 = Damage&lt;br /&gt;
   |data9 = {{{damage|}}}&lt;br /&gt;
 &amp;lt;!--|label10 = &lt;br /&gt;
  |data10 = --&amp;gt;&lt;br /&gt;
 |label14 = Reload speed&lt;br /&gt;
  |data14 = {{#if: {{{reload|}}} | {{{reload|}}} s}}&lt;br /&gt;
 |label15 = Attack delay&lt;br /&gt;
  |data15 = {{#if: {{{attackdelay|}}} | {{{attackdelay|}}} s}}&lt;br /&gt;
 |label16 = Clip size&lt;br /&gt;
  |data16 = {{{clipsize|}}}&lt;br /&gt;
 |label17 = Min Spread&lt;br /&gt;
  |data17 = {{{minspread|}}}&lt;br /&gt;
 |label18 = Max Spread&lt;br /&gt;
  |data18 = {{{maxspread|}}}&lt;br /&gt;
 |label19 = Move Speed&lt;br /&gt;
  |data19 = {{{movespeed|}}}&lt;br /&gt;
 |label20 = Res Pierce&lt;br /&gt;
  |data20 = {{#if: {{{respierce|}}} | {{{respierce|}}}% }}&lt;br /&gt;
 |label21 = Overkill&lt;br /&gt;
  |data21 = {{#if: {{{overkill|}}} | {{{overkill|}}}% }}&lt;br /&gt;
 |label22 = Point Multi&lt;br /&gt;
  |data22 = {{#if: {{{pointmulti|}}} | {{{pointmulti|}}}% }}&lt;br /&gt;
 |label23 = Slow&lt;br /&gt;
  |data23 = {{#if: {{{pulseslow|{{{slow|}}}}}} | {{{pulseslow|{{{slow|}}}}}}%}}&lt;br /&gt;
 |label24 = Pierces&lt;br /&gt;
  |data24 = {{{nbpierces|}}}&lt;br /&gt;
 |label25 = Pierce Taper&lt;br /&gt;
  |data25 = {{{piercetaper|}}}&lt;br /&gt;
 |label26 = AoE Radius&lt;br /&gt;
  |data26 = {{{aoeradius|}}}&lt;br /&gt;
 |label27 = AoE Taper&lt;br /&gt;
  |data27 = {{{aoetaper|}}}&lt;br /&gt;
 |label28 = Headshot multiplier&lt;br /&gt;
  |data28 = {{#if: {{{headshotmulti|}}} | {{{headshotmulti|}}}x}}&lt;br /&gt;
 |label29 = Debuff Time&lt;br /&gt;
  |data29 = {{#if: {{{debufftime|}}} | {{{debufftime|}}} s}}&lt;br /&gt;
 |label30 = Buff Time&lt;br /&gt;
  |data30 = {{#if: {{{bufftime|}}} | {{{bufftime|}}} s}}&lt;br /&gt;
 |label31 = Healing&lt;br /&gt;
  |data31 = {{{healing|}}}&lt;br /&gt;
 |label32 = Ammo for Reload&lt;br /&gt;
  |data32 = {{#if: {{{ammoforreload|}}} | {{{ammoforreload|}}}%}}&lt;br /&gt;
&amp;lt;!-- Melee exclusive stats --&amp;gt;&lt;br /&gt;
 |label33 = Range&lt;br /&gt;
  |data33 = {{{range|}}}&lt;br /&gt;
 |label34 = Knockback&lt;br /&gt;
  |data34 = {{{knockback|}}}&lt;br /&gt;
 |label35 = Stability&lt;br /&gt;
  |data35 = {{{stability|}}}&lt;br /&gt;
 |label36 = Stamina Use&lt;br /&gt;
  |data36 = {{#if: {{{staminause|}}} | {{{staminause|}}}%}}&lt;br /&gt;
 |label37 = Block&lt;br /&gt;
  |data37 = {{#if: {{{block|}}} | {{{block|}}}%}}&lt;br /&gt;
 |label38 = Impact Delay&lt;br /&gt;
  |data38 = {{{impactdelay|}}}&lt;br /&gt;
 |label39 = Size&lt;br /&gt;
  |data39 = {{{size|}}}&lt;br /&gt;
 |label40 = Abilities&lt;br /&gt;
  |data40 = {{{abilities|}}}&lt;br /&gt;
  |data49 = &amp;lt;hr&amp;gt;&lt;br /&gt;
  |data50 = {{Template:Infobox_Weapon/tags|{{{tags|}}}}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{#if: {{{nocat|}}} ||&lt;br /&gt;
{{Template:Infobox_Weapon/categorizeweapon|{{{tags|}}}|tier={{{tier|}}}|shop={{{shop|}}}|wptype={{#invoke:DetectWeaponType|GetWeaponType&lt;br /&gt;
| else={{{elsewptype|}}}&lt;br /&gt;
| reload={{{reload|}}}&lt;br /&gt;
| minspread={{{minspread|}}}&lt;br /&gt;
| maxspread={{{maxspread|}}}&lt;br /&gt;
| knockback={{{knockback|}}}&lt;br /&gt;
| impactdelay={{{impactdelay|}}}&lt;br /&gt;
| range={{{range|}}}&lt;br /&gt;
| repair={{{repair|}}}&lt;br /&gt;
| healing={{{healing|}}}&lt;br /&gt;
| forcereturn={{{forcereturn|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3988</id>
		<title>Template:Infobox Weapon/testcase</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3988"/>
		<updated>2021-12-24T19:59:10Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Alternative Infobox Weapon --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Use this template instead of &amp;quot;Weapon_Infobox&amp;quot;&lt;br /&gt;
Planned to replace &amp;quot;Weapon Infobox&amp;quot;(module-based infobox) to wikitext-based infobox(this)&lt;br /&gt;
&lt;br /&gt;
Planning to add icons based on each weapon elemental innate/type, e.g. Frotchet has a frost icon.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{weapon|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|250px|{{{weapon|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Stats&lt;br /&gt;
   |data5 = {{#if: {{{tier|}}} | '''Tier {{{tier|}}}''' }}&lt;br /&gt;
  &amp;lt;!--|label7 = Ammo Type &lt;br /&gt;
   |data7 = {{{ammotype|}}}--&amp;gt;&lt;br /&gt;
  |label8 = Cost&lt;br /&gt;
   |data8 = {{#if: {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} | {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} {{{costcurrency|points}}} }}&lt;br /&gt;
  |label9 = Damage&lt;br /&gt;
   |data9 = {{{damage|}}}&lt;br /&gt;
 &amp;lt;!--|label10 = &lt;br /&gt;
  |data10 = --&amp;gt;&lt;br /&gt;
 |label14 = Reload speed&lt;br /&gt;
  |data14 = {{#if: {{{reload|}}} | {{{reload|}}} s}}&lt;br /&gt;
 |label15 = Attack delay&lt;br /&gt;
  |data15 = {{#if: {{{attackdelay|}}} | {{{attackdelay|}}} s}}&lt;br /&gt;
 |label16 = Clip size&lt;br /&gt;
  |data16 = {{{clipsize|}}}&lt;br /&gt;
 |label17 = Min Spread&lt;br /&gt;
  |data17 = {{{minspread|}}}&lt;br /&gt;
 |label18 = Max Spread&lt;br /&gt;
  |data18 = {{{maxspread|}}}&lt;br /&gt;
 |label19 = Move Speed&lt;br /&gt;
  |data19 = {{{movespeed|}}}&lt;br /&gt;
 |label20 = Res Pierce&lt;br /&gt;
  |data20 = {{#if: {{{respierce|}}} | {{{respierce|}}}% }}&lt;br /&gt;
 |label21 = Overkill&lt;br /&gt;
  |data21 = {{#if: {{{overkill|}}} | {{{overkill|}}}% }}&lt;br /&gt;
 |label22 = Point Multi&lt;br /&gt;
  |data22 = {{#if: {{{pointmulti|}}} | {{{pointmulti|}}}% }}&lt;br /&gt;
 |label23 = Slow&lt;br /&gt;
  |data23 = {{#if: {{{pulseslow|{{{slow|}}}}}} | {{{pulseslow|{{{slow|}}}}}}%}}&lt;br /&gt;
 |label24 = Pierces&lt;br /&gt;
  |data24 = {{{nbpierces|}}}&lt;br /&gt;
 |label25 = Pierce Taper&lt;br /&gt;
  |data25 = {{{piercetaper|}}}&lt;br /&gt;
 |label26 = AoE Radius&lt;br /&gt;
  |data26 = {{{aoeradius|}}}&lt;br /&gt;
 |label27 = AoE Taper&lt;br /&gt;
  |data27 = {{{aoetaper|}}}&lt;br /&gt;
 |label28 = Headshot multiplier&lt;br /&gt;
  |data28 = {{#if: {{{headshotmulti|}}} | {{{headshotmulti|}}}x}}&lt;br /&gt;
 |label29 = Debuff Time&lt;br /&gt;
  |data29 = {{#if: {{{debufftime|}}} | {{{debufftime|}}} s}}&lt;br /&gt;
 |label30 = Buff Time&lt;br /&gt;
  |data30 = {{#if: {{{bufftime|}}} | {{{bufftime|}}} s}}&lt;br /&gt;
 |label31 = Healing&lt;br /&gt;
  |data31 = {{{healing|}}}&lt;br /&gt;
 |label32 = Ammo for Reload&lt;br /&gt;
  |data32 = {{#if: {{{ammoforreload|}}} | {{{ammoforreload|}}}%}}&lt;br /&gt;
&amp;lt;!-- Melee exclusive stats --&amp;gt;&lt;br /&gt;
 |label33 = Range&lt;br /&gt;
  |data33 = {{{range|}}}&lt;br /&gt;
 |label34 = Knockback&lt;br /&gt;
  |data34 = {{{knockback|}}}&lt;br /&gt;
 |label35 = Stability&lt;br /&gt;
  |data35 = {{{stability|}}}&lt;br /&gt;
 |label36 = Stamina Use&lt;br /&gt;
  |data36 = {{#if: {{{staminause|}}} | {{{staminause|}}}%}}&lt;br /&gt;
 |label37 = Block&lt;br /&gt;
  |data37 = {{#if: {{{block|}}} | {{{block|}}}%}}&lt;br /&gt;
 |label38 = Impact Delay&lt;br /&gt;
  |data38 = {{{impactdelay|}}}&lt;br /&gt;
 |label39 = Size&lt;br /&gt;
  |data39 = {{{size|}}}&lt;br /&gt;
 |label40 = Abilities&lt;br /&gt;
  |data40 = {{{abilities|}}}&lt;br /&gt;
  |data50 = {{Template:Infobox_Weapon/tags|{{{tags|}}}}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{#if: {{{nocat|}}} ||&lt;br /&gt;
{{Template:Infobox_Weapon/categorizeweapon|{{{tags|}}}|tier={{{tier|}}}|shop={{{shop|}}}|wptype={{#invoke:DetectWeaponType|GetWeaponType&lt;br /&gt;
| else={{{elsewptype|}}}&lt;br /&gt;
| reload={{{reload|}}}&lt;br /&gt;
| minspread={{{minspread|}}}&lt;br /&gt;
| maxspread={{{maxspread|}}}&lt;br /&gt;
| knockback={{{knockback|}}}&lt;br /&gt;
| impactdelay={{{impactdelay|}}}&lt;br /&gt;
| range={{{range|}}}&lt;br /&gt;
| repair={{{repair|}}}&lt;br /&gt;
| healing={{{healing|}}}&lt;br /&gt;
| forcereturn={{{forcereturn|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3987</id>
		<title>Template:Infobox Weapon/testcase</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3987"/>
		<updated>2021-12-24T19:57:09Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Alternative Infobox Weapon --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Use this template instead of &amp;quot;Weapon_Infobox&amp;quot;&lt;br /&gt;
Planned to replace &amp;quot;Weapon Infobox&amp;quot;(module-based infobox) to wikitext-based infobox(this)&lt;br /&gt;
&lt;br /&gt;
Planning to add icons based on each weapon elemental innate/type, e.g. Frotchet has a frost icon.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{weapon|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|250px|{{{weapon|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Stats&lt;br /&gt;
   |data3 = {{Template:Infobox_Weapon/tags|{{{tags|}}}}}&lt;br /&gt;
   |data4 = &amp;lt;hr&amp;gt;&lt;br /&gt;
   |data5 = {{#if: {{{tier|}}} | '''Tier {{{tier|}}}''' }}&lt;br /&gt;
   |data6 = &amp;lt;hr&amp;gt;&lt;br /&gt;
  &amp;lt;!--|label7 = Ammo Type &lt;br /&gt;
   |data7 = {{{ammotype|}}}--&amp;gt;&lt;br /&gt;
  |label8 = Cost&lt;br /&gt;
   |data8 = {{#if: {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} | {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} {{{costcurrency|points}}} }}&lt;br /&gt;
  |label9 = Damage&lt;br /&gt;
   |data9 = {{{damage|}}}&lt;br /&gt;
 &amp;lt;!--|label10 = &lt;br /&gt;
  |data10 = --&amp;gt;&lt;br /&gt;
 |label14 = Reload speed&lt;br /&gt;
  |data14 = {{#if: {{{reload|}}} | {{{reload|}}} s}}&lt;br /&gt;
 |label15 = Attack delay&lt;br /&gt;
  |data15 = {{#if: {{{attackdelay|}}} | {{{attackdelay|}}} s}}&lt;br /&gt;
 |label16 = Clip size&lt;br /&gt;
  |data16 = {{{clipsize|}}}&lt;br /&gt;
 |label17 = Min Spread&lt;br /&gt;
  |data17 = {{{minspread|}}}&lt;br /&gt;
 |label18 = Max Spread&lt;br /&gt;
  |data18 = {{{maxspread|}}}&lt;br /&gt;
 |label19 = Move Speed&lt;br /&gt;
  |data19 = {{{movespeed|}}}&lt;br /&gt;
 |label20 = Res Pierce&lt;br /&gt;
  |data20 = {{#if: {{{respierce|}}} | {{{respierce|}}}% }}&lt;br /&gt;
 |label21 = Overkill&lt;br /&gt;
  |data21 = {{#if: {{{overkill|}}} | {{{overkill|}}}% }}&lt;br /&gt;
 |label22 = Point Multi&lt;br /&gt;
  |data22 = {{#if: {{{pointmulti|}}} | {{{pointmulti|}}}% }}&lt;br /&gt;
 |label23 = Slow&lt;br /&gt;
  |data23 = {{#if: {{{pulseslow|{{{slow|}}}}}} | {{{pulseslow|{{{slow|}}}}}}%}}&lt;br /&gt;
 |label24 = Pierces&lt;br /&gt;
  |data24 = {{{nbpierces|}}}&lt;br /&gt;
 |label25 = Pierce Taper&lt;br /&gt;
  |data25 = {{{piercetaper|}}}&lt;br /&gt;
 |label26 = AoE Radius&lt;br /&gt;
  |data26 = {{{aoeradius|}}}&lt;br /&gt;
 |label27 = AoE Taper&lt;br /&gt;
  |data27 = {{{aoetaper|}}}&lt;br /&gt;
 |label28 = Headshot multiplier&lt;br /&gt;
  |data28 = {{#if: {{{headshotmulti|}}} | {{{headshotmulti|}}}x}}&lt;br /&gt;
 |label29 = Debuff Time&lt;br /&gt;
  |data29 = {{#if: {{{debufftime|}}} | {{{debufftime|}}} s}}&lt;br /&gt;
 |label30 = Buff Time&lt;br /&gt;
  |data30 = {{#if: {{{bufftime|}}} | {{{bufftime|}}} s}}&lt;br /&gt;
 |label31 = Healing&lt;br /&gt;
  |data31 = {{{healing|}}}&lt;br /&gt;
 |label32 = Ammo for Reload&lt;br /&gt;
  |data32 = {{#if: {{{ammoforreload|}}} | {{{ammoforreload|}}}%}}&lt;br /&gt;
&amp;lt;!-- Melee exclusive stats --&amp;gt;&lt;br /&gt;
 |label32 = Range&lt;br /&gt;
  |data32 = {{{range|}}}&lt;br /&gt;
 |label33 = Knockback&lt;br /&gt;
  |data33 = {{{knockback|}}}&lt;br /&gt;
 |label34 = Stability&lt;br /&gt;
  |data34 = {{{stability|}}}&lt;br /&gt;
 |label35 = Stamina Use&lt;br /&gt;
  |data35 = {{#if: {{{staminause|}}} | {{{staminause|}}}%}}&lt;br /&gt;
 |label36 = Block&lt;br /&gt;
  |data36 = {{#if: {{{block|}}} | {{{block|}}}%}}&lt;br /&gt;
 |label37 = Impact Delay&lt;br /&gt;
  |data37 = {{{impactdelay|}}}&lt;br /&gt;
 |label38 = Size&lt;br /&gt;
  |data38 = {{{size|}}}&lt;br /&gt;
 |label39 = Abilities&lt;br /&gt;
  |data39 = {{{abilities|}}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{#if: {{{nocat|}}} ||&lt;br /&gt;
{{Template:Infobox_Weapon/categorizeweapon|{{{tags|}}}|tier={{{tier|}}}|shop={{{shop|}}}|wptype={{#invoke:DetectWeaponType|GetWeaponType&lt;br /&gt;
| else={{{elsewptype|}}}&lt;br /&gt;
| reload={{{reload|}}}&lt;br /&gt;
| minspread={{{minspread|}}}&lt;br /&gt;
| maxspread={{{maxspread|}}}&lt;br /&gt;
| knockback={{{knockback|}}}&lt;br /&gt;
| impactdelay={{{impactdelay|}}}&lt;br /&gt;
| range={{{range|}}}&lt;br /&gt;
| repair={{{repair|}}}&lt;br /&gt;
| healing={{{healing|}}}&lt;br /&gt;
| forcereturn={{{forcereturn|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3986</id>
		<title>Template:Infobox Weapon/testcase</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3986"/>
		<updated>2021-12-24T19:52:01Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Alternative Infobox Weapon --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Use this template instead of &amp;quot;Weapon_Infobox&amp;quot;&lt;br /&gt;
Planned to replace &amp;quot;Weapon Infobox&amp;quot;(module-based infobox) to wikitext-based infobox(this)&lt;br /&gt;
&lt;br /&gt;
Planning to add icons based on each weapon elemental innate/type, e.g. Frotchet has a frost icon.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{weapon|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|250px|{{{weapon|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Stats&lt;br /&gt;
 |data3 = {{Template:Infobox_Weapon/tags|{{{tags|}}}}}&lt;br /&gt;
   |data4 = &amp;lt;hr&amp;gt;&lt;br /&gt;
   |data5 = {{#if: {{{tier|}}} | '''Tier {{{tier|}}}''' }}&lt;br /&gt;
   |data6 = &amp;lt;hr&amp;gt;&lt;br /&gt;
  |label7 = Ammo Type &lt;br /&gt;
   |data7 = {{{ammotype|}}}&lt;br /&gt;
  |label8 = Cost&lt;br /&gt;
   |data8 = {{#if: {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} | {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} {{{costcurrency|points}}} }}&lt;br /&gt;
  |label9 = Damage&lt;br /&gt;
   |data9 = {{{damage|}}}&lt;br /&gt;
 |label10 = Reload speed&lt;br /&gt;
  |data10 = {{#if: {{{reload|}}} | {{{reload|}}} s}}&lt;br /&gt;
 |label11 = Attack delay&lt;br /&gt;
  |data11 = {{#if: {{{attackdelay|}}} | {{{attackdelay|}}} s}}&lt;br /&gt;
 |label12 = Clip size&lt;br /&gt;
  |data12 = {{{clipsize|}}}&lt;br /&gt;
 |label13 = Min Spread&lt;br /&gt;
  |data13 = {{{minspread|}}}&lt;br /&gt;
 |label14 = Max Spread&lt;br /&gt;
  |data14 = {{{maxspread|}}}&lt;br /&gt;
 |label15 = Move Speed&lt;br /&gt;
  |data15 = {{{movespeed|}}}&lt;br /&gt;
 |label16 = Res Pierce&lt;br /&gt;
  |data16 = {{#if: {{{respierce|}}} | {{{respierce|}}}% }}&lt;br /&gt;
 |label17 = Overkill&lt;br /&gt;
  |data17 = {{#if: {{{overkill|}}} | {{{overkill|}}}% }}&lt;br /&gt;
 |label18 = Point Multi&lt;br /&gt;
  |data18 = {{#if: {{{pointmulti|}}} | {{{pointmulti|}}}% }}&lt;br /&gt;
 |label19 = Slow&lt;br /&gt;
  |data19 = {{#if: {{{pulseslow|{{{slow|}}}}}} | {{{pulseslow|{{{slow|}}}}}}%}}&lt;br /&gt;
 |label20 = Pierces&lt;br /&gt;
  |data20 = {{{nbpierces|}}}&lt;br /&gt;
 |label21 = Pierce Taper&lt;br /&gt;
  |data21 = {{{piercetaper|}}}&lt;br /&gt;
 |label22 = AoE Radius&lt;br /&gt;
  |data22 = {{{aoeradius|}}}&lt;br /&gt;
 |label23 = AoE Taper&lt;br /&gt;
  |data23 = {{{aoetaper|}}}&lt;br /&gt;
 |label24 = Headshot multiplier&lt;br /&gt;
  |data24 = {{#if: {{{headshotmulti|}}} | {{{headshotmulti|}}}x}}&lt;br /&gt;
 |label25 = Debuff Time&lt;br /&gt;
  |data25 = {{#if: {{{debufftime|}}} | {{{debufftime|}}} s}}&lt;br /&gt;
 |label26 = Buff Time&lt;br /&gt;
  |data26 = {{#if: {{{bufftime|}}} | {{{bufftime|}}} s}}&lt;br /&gt;
 |label27 = Healing&lt;br /&gt;
  |data27 = {{{healing|}}}&lt;br /&gt;
 |label28 = Ammo for Reload&lt;br /&gt;
  |data28 = {{#if: {{{ammoforreload|}}} | {{{ammoforreload|}}}%}}&lt;br /&gt;
&amp;lt;!-- Melee exclusive stats --&amp;gt;&lt;br /&gt;
 |label29 = Range&lt;br /&gt;
  |data29 = {{{range|}}}&lt;br /&gt;
 |label30 = Knockback&lt;br /&gt;
  |data30 = {{{knockback|}}}&lt;br /&gt;
 |label31 = Stability&lt;br /&gt;
  |data31 = {{{stability|}}}&lt;br /&gt;
 |label32 = Stamina Use&lt;br /&gt;
  |data32 = {{#if: {{{staminause|}}} | {{{staminause|}}}%}}&lt;br /&gt;
 |label33 = Block&lt;br /&gt;
  |data33 = {{#if: {{{block|}}} | {{{block|}}}%}}&lt;br /&gt;
 |label34 = Impact Delay&lt;br /&gt;
  |data34 = {{{impactdelay|}}}&lt;br /&gt;
 |label35 = Size&lt;br /&gt;
  |data35 = {{{size|}}}&lt;br /&gt;
 |label36 = Abilities&lt;br /&gt;
  |data36 = {{{abilities|}}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{#if: {{{nocat|}}} ||&lt;br /&gt;
{{Template:Infobox_Weapon/categorizeweapon|{{{tags|}}}|tier={{{tier|}}}|shop={{{shop|}}}|wptype={{#invoke:DetectWeaponType|GetWeaponType&lt;br /&gt;
| else={{{elsewptype|}}}&lt;br /&gt;
| reload={{{reload|}}}&lt;br /&gt;
| minspread={{{minspread|}}}&lt;br /&gt;
| maxspread={{{maxspread|}}}&lt;br /&gt;
| knockback={{{knockback|}}}&lt;br /&gt;
| impactdelay={{{impactdelay|}}}&lt;br /&gt;
| range={{{range|}}}&lt;br /&gt;
| repair={{{repair|}}}&lt;br /&gt;
| healing={{{healing|}}}&lt;br /&gt;
| forcereturn={{{forcereturn|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3985</id>
		<title>Template:Infobox Weapon/testcase</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3985"/>
		<updated>2021-12-24T19:50:35Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Alternative Infobox Weapon --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Use this template instead of &amp;quot;Weapon_Infobox&amp;quot;&lt;br /&gt;
Planned to replace &amp;quot;Weapon Infobox&amp;quot;(module-based infobox) to wikitext-based infobox(this)&lt;br /&gt;
&lt;br /&gt;
Planning to add icons based on each weapon elemental innate/type, e.g. Frotchet has a frost icon.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{weapon|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|250px|{{{weapon|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Stats&lt;br /&gt;
 |data4 = {{Template:Infobox_Weapon/tags|{{{tags|}}}}}&lt;br /&gt;
   |data5 = &amp;lt;hr&amp;gt;&lt;br /&gt;
   |data6 = {{#if: {{{tier|}}} | '''Tier {{{tier|}}}''' }}&lt;br /&gt;
  |label7 = Ammo Type &lt;br /&gt;
   |data7 = {{{ammotype|}}}&lt;br /&gt;
  |label8 = Cost&lt;br /&gt;
   |data8 = {{#if: {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} | {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} {{{costcurrency|points}}} }}&lt;br /&gt;
  |label9 = Damage&lt;br /&gt;
   |data9 = {{{damage|}}}&lt;br /&gt;
 |label10 = Reload speed&lt;br /&gt;
  |data10 = {{#if: {{{reload|}}} | {{{reload|}}} s}}&lt;br /&gt;
 |label11 = Attack delay&lt;br /&gt;
  |data11 = {{#if: {{{attackdelay|}}} | {{{attackdelay|}}} s}}&lt;br /&gt;
 |label12 = Clip size&lt;br /&gt;
  |data12 = {{{clipsize|}}}&lt;br /&gt;
 |label13 = Min Spread&lt;br /&gt;
  |data13 = {{{minspread|}}}&lt;br /&gt;
 |label14 = Max Spread&lt;br /&gt;
  |data14 = {{{maxspread|}}}&lt;br /&gt;
 |label15 = Move Speed&lt;br /&gt;
  |data15 = {{{movespeed|}}}&lt;br /&gt;
 |label16 = Res Pierce&lt;br /&gt;
  |data16 = {{#if: {{{respierce|}}} | {{{respierce|}}}% }}&lt;br /&gt;
 |label17 = Overkill&lt;br /&gt;
  |data17 = {{#if: {{{overkill|}}} | {{{overkill|}}}% }}&lt;br /&gt;
 |label18 = Point Multi&lt;br /&gt;
  |data18 = {{#if: {{{pointmulti|}}} | {{{pointmulti|}}}% }}&lt;br /&gt;
 |label19 = Slow&lt;br /&gt;
  |data19 = {{#if: {{{pulseslow|{{{slow|}}}}}} | {{{pulseslow|{{{slow|}}}}}}%}}&lt;br /&gt;
 |label20 = Pierces&lt;br /&gt;
  |data20 = {{{nbpierces|}}}&lt;br /&gt;
 |label21 = Pierce Taper&lt;br /&gt;
  |data21 = {{{piercetaper|}}}&lt;br /&gt;
 |label22 = AoE Radius&lt;br /&gt;
  |data22 = {{{aoeradius|}}}&lt;br /&gt;
 |label23 = AoE Taper&lt;br /&gt;
  |data23 = {{{aoetaper|}}}&lt;br /&gt;
 |label24 = Headshot multiplier&lt;br /&gt;
  |data24 = {{#if: {{{headshotmulti|}}} | {{{headshotmulti|}}}x}}&lt;br /&gt;
 |label25 = Debuff Time&lt;br /&gt;
  |data25 = {{#if: {{{debufftime|}}} | {{{debufftime|}}} s}}&lt;br /&gt;
 |label26 = Buff Time&lt;br /&gt;
  |data26 = {{#if: {{{bufftime|}}} | {{{bufftime|}}} s}}&lt;br /&gt;
 |label27 = Healing&lt;br /&gt;
  |data27 = {{{healing|}}}&lt;br /&gt;
 |label28 = Ammo for Reload&lt;br /&gt;
  |data28 = {{#if: {{{ammoforreload|}}} | {{{ammoforreload|}}}%}}&lt;br /&gt;
&amp;lt;!-- Melee exclusive stats --&amp;gt;&lt;br /&gt;
 |label29 = Range&lt;br /&gt;
  |data29 = {{{range|}}}&lt;br /&gt;
 |label30 = Knockback&lt;br /&gt;
  |data30 = {{{knockback|}}}&lt;br /&gt;
 |label31 = Stability&lt;br /&gt;
  |data31 = {{{stability|}}}&lt;br /&gt;
 |label32 = Stamina Use&lt;br /&gt;
  |data32 = {{#if: {{{staminause|}}} | {{{staminause|}}}%}}&lt;br /&gt;
 |label33 = Block&lt;br /&gt;
  |data33 = {{#if: {{{block|}}} | {{{block|}}}%}}&lt;br /&gt;
 |label34 = Impact Delay&lt;br /&gt;
  |data34 = {{{impactdelay|}}}&lt;br /&gt;
 |label35 = Size&lt;br /&gt;
  |data35 = {{{size|}}}&lt;br /&gt;
 |label36 = Abilities&lt;br /&gt;
  |data36 = {{{abilities|}}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{#if: {{{nocat|}}} ||&lt;br /&gt;
{{Template:Infobox_Weapon/categorizeweapon|{{{tags|}}}|tier={{{tier|}}}|shop={{{shop|}}}|wptype={{#invoke:DetectWeaponType|GetWeaponType&lt;br /&gt;
| else={{{elsewptype|}}}&lt;br /&gt;
| reload={{{reload|}}}&lt;br /&gt;
| minspread={{{minspread|}}}&lt;br /&gt;
| maxspread={{{maxspread|}}}&lt;br /&gt;
| knockback={{{knockback|}}}&lt;br /&gt;
| impactdelay={{{impactdelay|}}}&lt;br /&gt;
| range={{{range|}}}&lt;br /&gt;
| repair={{{repair|}}}&lt;br /&gt;
| healing={{{healing|}}}&lt;br /&gt;
| forcereturn={{{forcereturn|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3984</id>
		<title>Template:Infobox Weapon/testcase</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3984"/>
		<updated>2021-12-24T19:49:09Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Alternative Infobox Weapon --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Use this template instead of &amp;quot;Weapon_Infobox&amp;quot;&lt;br /&gt;
Planned to replace &amp;quot;Weapon Infobox&amp;quot;(module-based infobox) to wikitext-based infobox(this)&lt;br /&gt;
&lt;br /&gt;
Planning to add icons based on each weapon elemental innate/type, e.g. Frotchet has a frost icon.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{weapon|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|250px|{{{weapon|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Stats&lt;br /&gt;
 |data3 = &amp;lt;hr&amp;gt;&lt;br /&gt;
 |data4 = {{Template:Infobox_Weapon/tags|{{{tags|}}}}}&lt;br /&gt;
   |data5 = &amp;lt;hr&amp;gt;&lt;br /&gt;
   |data6 = {{#if: {{{tier|}}} | '''Tier {{{tier|}}}''' }}&lt;br /&gt;
  |label7 = Ammo Type &lt;br /&gt;
   |data7 = {{{ammotype|}}}&lt;br /&gt;
  |label8 = Cost&lt;br /&gt;
   |data8 = {{#if: {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} | {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} {{{costcurrency|points}}} }}&lt;br /&gt;
  |label9 = Damage&lt;br /&gt;
   |data9 = {{{damage|}}}&lt;br /&gt;
 |label10 = Reload speed&lt;br /&gt;
  |data10 = {{#if: {{{reload|}}} | {{{reload|}}} s}}&lt;br /&gt;
 |label11 = Attack delay&lt;br /&gt;
  |data11 = {{#if: {{{attackdelay|}}} | {{{attackdelay|}}} s}}&lt;br /&gt;
 |label12 = Clip size&lt;br /&gt;
  |data12 = {{{clipsize|}}}&lt;br /&gt;
 |label13 = Min Spread&lt;br /&gt;
  |data13 = {{{minspread|}}}&lt;br /&gt;
 |label14 = Max Spread&lt;br /&gt;
  |data14 = {{{maxspread|}}}&lt;br /&gt;
 |label15 = Move Speed&lt;br /&gt;
  |data15 = {{{movespeed|}}}&lt;br /&gt;
 |label16 = Res Pierce&lt;br /&gt;
  |data16 = {{#if: {{{respierce|}}} | {{{respierce|}}}% }}&lt;br /&gt;
 |label17 = Overkill&lt;br /&gt;
  |data17 = {{#if: {{{overkill|}}} | {{{overkill|}}}% }}&lt;br /&gt;
 |label18 = Point Multi&lt;br /&gt;
  |data18 = {{#if: {{{pointmulti|}}} | {{{pointmulti|}}}% }}&lt;br /&gt;
 |label19 = Slow&lt;br /&gt;
  |data19 = {{#if: {{{pulseslow|{{{slow|}}}}}} | {{{pulseslow|{{{slow|}}}}}}%}}&lt;br /&gt;
 |label20 = Pierces&lt;br /&gt;
  |data20 = {{{nbpierces|}}}&lt;br /&gt;
 |label21 = Pierce Taper&lt;br /&gt;
  |data21 = {{{piercetaper|}}}&lt;br /&gt;
 |label22 = AoE Radius&lt;br /&gt;
  |data22 = {{{aoeradius|}}}&lt;br /&gt;
 |label23 = AoE Taper&lt;br /&gt;
  |data23 = {{{aoetaper|}}}&lt;br /&gt;
 |label24 = Headshot multiplier&lt;br /&gt;
  |data24 = {{#if: {{{headshotmulti|}}} | {{{headshotmulti|}}}x}}&lt;br /&gt;
 |label25 = Debuff Time&lt;br /&gt;
  |data25 = {{#if: {{{debufftime|}}} | {{{debufftime|}}} s}}&lt;br /&gt;
 |label26 = Buff Time&lt;br /&gt;
  |data26 = {{#if: {{{bufftime|}}} | {{{bufftime|}}} s}}&lt;br /&gt;
 |label27 = Healing&lt;br /&gt;
  |data27 = {{{healing|}}}&lt;br /&gt;
 |label28 = Ammo for Reload&lt;br /&gt;
  |data28 = {{#if: {{{ammoforreload|}}} | {{{ammoforreload|}}}%}}&lt;br /&gt;
&amp;lt;!-- Melee exclusive stats --&amp;gt;&lt;br /&gt;
 |label29 = Range&lt;br /&gt;
  |data29 = {{{range|}}}&lt;br /&gt;
 |label30 = Knockback&lt;br /&gt;
  |data30 = {{{knockback|}}}&lt;br /&gt;
 |label31 = Stability&lt;br /&gt;
  |data31 = {{{stability|}}}&lt;br /&gt;
 |label32 = Stamina Use&lt;br /&gt;
  |data32 = {{#if: {{{staminause|}}} | {{{staminause|}}}%}}&lt;br /&gt;
 |label33 = Block&lt;br /&gt;
  |data33 = {{#if: {{{block|}}} | {{{block|}}}%}}&lt;br /&gt;
 |label34 = Impact Delay&lt;br /&gt;
  |data34 = {{{impactdelay|}}}&lt;br /&gt;
 |label35 = Size&lt;br /&gt;
  |data35 = {{{size|}}}&lt;br /&gt;
 |label36 = Abilities&lt;br /&gt;
  |data36 = {{{abilities|}}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{#if: {{{nocat|}}} ||&lt;br /&gt;
{{Template:Infobox_Weapon/categorizeweapon|{{{tags|}}}|tier={{{tier|}}}|shop={{{shop|}}}|wptype={{#invoke:DetectWeaponType|GetWeaponType&lt;br /&gt;
| else={{{elsewptype|}}}&lt;br /&gt;
| reload={{{reload|}}}&lt;br /&gt;
| minspread={{{minspread|}}}&lt;br /&gt;
| maxspread={{{maxspread|}}}&lt;br /&gt;
| knockback={{{knockback|}}}&lt;br /&gt;
| impactdelay={{{impactdelay|}}}&lt;br /&gt;
| range={{{range|}}}&lt;br /&gt;
| repair={{{repair|}}}&lt;br /&gt;
| healing={{{healing|}}}&lt;br /&gt;
| forcereturn={{{forcereturn|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3983</id>
		<title>Template:Infobox Weapon/testcase</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3983"/>
		<updated>2021-12-24T19:47:59Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Alternative Infobox Weapon --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Use this template instead of &amp;quot;Weapon_Infobox&amp;quot;&lt;br /&gt;
Planned to replace &amp;quot;Weapon Infobox&amp;quot;(module-based infobox) to wikitext-based infobox(this)&lt;br /&gt;
&lt;br /&gt;
Planning to add icons based on each weapon elemental innate/type, e.g. Frotchet has a frost icon.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{weapon|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|250px|{{{weapon|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Stats&lt;br /&gt;
 |data3 = &amp;lt;hr&amp;gt;&lt;br /&gt;
 |data4 = {{Template:Infobox_Weapon/tags|{{{tags|}}}}}&lt;br /&gt;
|&lt;br /&gt;
  |label6 = Ammo Type &lt;br /&gt;
   |data6 = {{{ammotype|}}}&lt;br /&gt;
   |data5 = {{#if: {{{tier|}}} | '''Tier {{{tier|}}}''' }}&lt;br /&gt;
  |label8 = Cost&lt;br /&gt;
   |data8 = {{#if: {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} | {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} {{{costcurrency|points}}} }}&lt;br /&gt;
  |label9 = Damage&lt;br /&gt;
   |data9 = {{{damage|}}}&lt;br /&gt;
 |label10 = Reload speed&lt;br /&gt;
  |data10 = {{#if: {{{reload|}}} | {{{reload|}}} s}}&lt;br /&gt;
 |label11 = Attack delay&lt;br /&gt;
  |data11 = {{#if: {{{attackdelay|}}} | {{{attackdelay|}}} s}}&lt;br /&gt;
 |label12 = Clip size&lt;br /&gt;
  |data12 = {{{clipsize|}}}&lt;br /&gt;
 |label13 = Min Spread&lt;br /&gt;
  |data13 = {{{minspread|}}}&lt;br /&gt;
 |label14 = Max Spread&lt;br /&gt;
  |data14 = {{{maxspread|}}}&lt;br /&gt;
 |label15 = Move Speed&lt;br /&gt;
  |data15 = {{{movespeed|}}}&lt;br /&gt;
 |label16 = Res Pierce&lt;br /&gt;
  |data16 = {{#if: {{{respierce|}}} | {{{respierce|}}}% }}&lt;br /&gt;
 |label17 = Overkill&lt;br /&gt;
  |data17 = {{#if: {{{overkill|}}} | {{{overkill|}}}% }}&lt;br /&gt;
 |label18 = Point Multi&lt;br /&gt;
  |data18 = {{#if: {{{pointmulti|}}} | {{{pointmulti|}}}% }}&lt;br /&gt;
 |label19 = Slow&lt;br /&gt;
  |data19 = {{#if: {{{pulseslow|{{{slow|}}}}}} | {{{pulseslow|{{{slow|}}}}}}%}}&lt;br /&gt;
 |label20 = Pierces&lt;br /&gt;
  |data20 = {{{nbpierces|}}}&lt;br /&gt;
 |label21 = Pierce Taper&lt;br /&gt;
  |data21 = {{{piercetaper|}}}&lt;br /&gt;
 |label22 = AoE Radius&lt;br /&gt;
  |data22 = {{{aoeradius|}}}&lt;br /&gt;
 |label23 = AoE Taper&lt;br /&gt;
  |data23 = {{{aoetaper|}}}&lt;br /&gt;
 |label24 = Headshot multiplier&lt;br /&gt;
  |data24 = {{#if: {{{headshotmulti|}}} | {{{headshotmulti|}}}x}}&lt;br /&gt;
 |label25 = Debuff Time&lt;br /&gt;
  |data25 = {{#if: {{{debufftime|}}} | {{{debufftime|}}} s}}&lt;br /&gt;
 |label26 = Buff Time&lt;br /&gt;
  |data26 = {{#if: {{{bufftime|}}} | {{{bufftime|}}} s}}&lt;br /&gt;
 |label27 = Healing&lt;br /&gt;
  |data27 = {{{healing|}}}&lt;br /&gt;
 |label28 = Ammo for Reload&lt;br /&gt;
  |data28 = {{#if: {{{ammoforreload|}}} | {{{ammoforreload|}}}%}}&lt;br /&gt;
&amp;lt;!-- Melee exclusive stats --&amp;gt;&lt;br /&gt;
 |label29 = Range&lt;br /&gt;
  |data29 = {{{range|}}}&lt;br /&gt;
 |label30 = Knockback&lt;br /&gt;
  |data30 = {{{knockback|}}}&lt;br /&gt;
 |label31 = Stability&lt;br /&gt;
  |data31 = {{{stability|}}}&lt;br /&gt;
 |label32 = Stamina Use&lt;br /&gt;
  |data32 = {{#if: {{{staminause|}}} | {{{staminause|}}}%}}&lt;br /&gt;
 |label33 = Block&lt;br /&gt;
  |data33 = {{#if: {{{block|}}} | {{{block|}}}%}}&lt;br /&gt;
 |label34 = Impact Delay&lt;br /&gt;
  |data34 = {{{impactdelay|}}}&lt;br /&gt;
 |label35 = Size&lt;br /&gt;
  |data35 = {{{size|}}}&lt;br /&gt;
 |label36 = Abilities&lt;br /&gt;
  |data36 = {{{abilities|}}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{#if: {{{nocat|}}} ||&lt;br /&gt;
{{Template:Infobox_Weapon/categorizeweapon|{{{tags|}}}|tier={{{tier|}}}|shop={{{shop|}}}|wptype={{#invoke:DetectWeaponType|GetWeaponType&lt;br /&gt;
| else={{{elsewptype|}}}&lt;br /&gt;
| reload={{{reload|}}}&lt;br /&gt;
| minspread={{{minspread|}}}&lt;br /&gt;
| maxspread={{{maxspread|}}}&lt;br /&gt;
| knockback={{{knockback|}}}&lt;br /&gt;
| impactdelay={{{impactdelay|}}}&lt;br /&gt;
| range={{{range|}}}&lt;br /&gt;
| repair={{{repair|}}}&lt;br /&gt;
| healing={{{healing|}}}&lt;br /&gt;
| forcereturn={{{forcereturn|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3982</id>
		<title>Template:Infobox Weapon/testcase</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3982"/>
		<updated>2021-12-24T19:46:31Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Alternative Infobox Weapon --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Use this template instead of &amp;quot;Weapon_Infobox&amp;quot;&lt;br /&gt;
Planned to replace &amp;quot;Weapon Infobox&amp;quot;(module-based infobox) to wikitext-based infobox(this)&lt;br /&gt;
&lt;br /&gt;
Planning to add icons based on each weapon elemental innate/type, e.g. Frotchet has a frost icon.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{weapon|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|250px|{{{weapon|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Stats&lt;br /&gt;
 |data3 = &amp;lt;hr&amp;gt;&lt;br /&gt;
 |data4 = {{Template:Infobox_Weapon/tags|{{{tags|}}}}}&lt;br /&gt;
|&lt;br /&gt;
  |label6 = Ammo Type &lt;br /&gt;
   |data6 = {{{ammotype|}}}&lt;br /&gt;
   |data7 = {{#if: {{{tier|}}} | '''Tier {{{tier|}}}''' }}&lt;br /&gt;
  |label8 = Cost&lt;br /&gt;
   |data8 = {{#if: {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} | {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} {{{costcurrency|points}}} }}&lt;br /&gt;
  |label9 = Damage&lt;br /&gt;
   |data9 = {{{damage|}}}&lt;br /&gt;
 |label10 = Reload speed&lt;br /&gt;
  |data10 = {{#if: {{{reload|}}} | {{{reload|}}} s}}&lt;br /&gt;
 |label11 = Attack delay&lt;br /&gt;
  |data11 = {{#if: {{{attackdelay|}}} | {{{attackdelay|}}} s}}&lt;br /&gt;
 |label12 = Clip size&lt;br /&gt;
  |data12 = {{{clipsize|}}}&lt;br /&gt;
 |label13 = Min Spread&lt;br /&gt;
  |data13 = {{{minspread|}}}&lt;br /&gt;
 |label14 = Max Spread&lt;br /&gt;
  |data14 = {{{maxspread|}}}&lt;br /&gt;
 |label15 = Move Speed&lt;br /&gt;
  |data15 = {{{movespeed|}}}&lt;br /&gt;
 |label16 = Res Pierce&lt;br /&gt;
  |data16 = {{#if: {{{respierce|}}} | {{{respierce|}}}% }}&lt;br /&gt;
 |label17 = Overkill&lt;br /&gt;
  |data17 = {{#if: {{{overkill|}}} | {{{overkill|}}}% }}&lt;br /&gt;
 |label18 = Point Multi&lt;br /&gt;
  |data18 = {{#if: {{{pointmulti|}}} | {{{pointmulti|}}}% }}&lt;br /&gt;
 |label19 = Slow&lt;br /&gt;
  |data19 = {{#if: {{{pulseslow|{{{slow|}}}}}} | {{{pulseslow|{{{slow|}}}}}}%}}&lt;br /&gt;
 |label20 = Pierces&lt;br /&gt;
  |data20 = {{{nbpierces|}}}&lt;br /&gt;
 |label21 = Pierce Taper&lt;br /&gt;
  |data21 = {{{piercetaper|}}}&lt;br /&gt;
 |label22 = AoE Radius&lt;br /&gt;
  |data22 = {{{aoeradius|}}}&lt;br /&gt;
 |label23 = AoE Taper&lt;br /&gt;
  |data23 = {{{aoetaper|}}}&lt;br /&gt;
 |label24 = Headshot multiplier&lt;br /&gt;
  |data24 = {{#if: {{{headshotmulti|}}} | {{{headshotmulti|}}}x}}&lt;br /&gt;
 |label25 = Debuff Time&lt;br /&gt;
  |data25 = {{#if: {{{debufftime|}}} | {{{debufftime|}}} s}}&lt;br /&gt;
 |label26 = Buff Time&lt;br /&gt;
  |data26 = {{#if: {{{bufftime|}}} | {{{bufftime|}}} s}}&lt;br /&gt;
 |label27 = Healing&lt;br /&gt;
  |data27 = {{{healing|}}}&lt;br /&gt;
 |label28 = Ammo for Reload&lt;br /&gt;
  |data28 = {{#if: {{{ammoforreload|}}} | {{{ammoforreload|}}}%}}&lt;br /&gt;
&amp;lt;!-- Melee exclusive stats --&amp;gt;&lt;br /&gt;
 |label29 = Range&lt;br /&gt;
  |data29 = {{{range|}}}&lt;br /&gt;
 |label30 = Knockback&lt;br /&gt;
  |data30 = {{{knockback|}}}&lt;br /&gt;
 |label31 = Stability&lt;br /&gt;
  |data31 = {{{stability|}}}&lt;br /&gt;
 |label32 = Stamina Use&lt;br /&gt;
  |data32 = {{#if: {{{staminause|}}} | {{{staminause|}}}%}}&lt;br /&gt;
 |label33 = Block&lt;br /&gt;
  |data33 = {{#if: {{{block|}}} | {{{block|}}}%}}&lt;br /&gt;
 |label34 = Impact Delay&lt;br /&gt;
  |data34 = {{{impactdelay|}}}&lt;br /&gt;
 |label35 = Size&lt;br /&gt;
  |data35 = {{{size|}}}&lt;br /&gt;
 |label36 = Abilities&lt;br /&gt;
  |data36 = {{{abilities|}}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{#if: {{{nocat|}}} ||&lt;br /&gt;
{{Template:Infobox_Weapon/categorizeweapon|{{{tags|}}}|tier={{{tier|}}}|shop={{{shop|}}}|wptype={{#invoke:DetectWeaponType|GetWeaponType&lt;br /&gt;
| else={{{elsewptype|}}}&lt;br /&gt;
| reload={{{reload|}}}&lt;br /&gt;
| minspread={{{minspread|}}}&lt;br /&gt;
| maxspread={{{maxspread|}}}&lt;br /&gt;
| knockback={{{knockback|}}}&lt;br /&gt;
| impactdelay={{{impactdelay|}}}&lt;br /&gt;
| range={{{range|}}}&lt;br /&gt;
| repair={{{repair|}}}&lt;br /&gt;
| healing={{{healing|}}}&lt;br /&gt;
| forcereturn={{{forcereturn|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon&amp;diff=3981</id>
		<title>Template:Infobox Weapon</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon&amp;diff=3981"/>
		<updated>2021-12-24T19:34:50Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Alternative Infobox Weapon --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Use this template instead of &amp;quot;Weapon_Infobox&amp;quot;&lt;br /&gt;
Planned to replace &amp;quot;Weapon Infobox&amp;quot;(module-based infobox) to wikitext-based infobox(this)&lt;br /&gt;
&lt;br /&gt;
Planning to add icons based on each weapon elemental innate/type, e.g. Frotchet has a frost icon.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{weapon|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|250px|{{{weapon|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Stats&lt;br /&gt;
 |data1 = {{Template:Infobox_Weapon/tags|{{{tags|}}}}}&lt;br /&gt;
 &amp;lt;!-- Ammotype &lt;br /&gt;
 |label3 = Ammo Type &lt;br /&gt;
 |data4 = {{{AmmoType|}}}--&amp;gt;&lt;br /&gt;
 |data4 = {{#if: {{{tier|}}} | '''Tier {{{tier|}}}''' }}&lt;br /&gt;
 |label5 = Cost&lt;br /&gt;
 |data5 = {{#if: {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} | {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} {{{costcurrency|points}}} }}&lt;br /&gt;
 |label6 = Damage&lt;br /&gt;
 |data6 = {{{damage|}}}&lt;br /&gt;
 |label7 = Reload speed&lt;br /&gt;
 |data7 = {{#if: {{{reload|}}} | {{{reload|}}} s}}&lt;br /&gt;
 |label8 = Attack delay&lt;br /&gt;
 |data8 = {{#if: {{{attackdelay|}}} | {{{attackdelay|}}} s}}&lt;br /&gt;
 |label9 = Clip size&lt;br /&gt;
 |data9 = {{{clipsize|}}}&lt;br /&gt;
 |label10 = Min Spread&lt;br /&gt;
 |data10 = {{{minspread|}}}&lt;br /&gt;
 |label11 = Max Spread&lt;br /&gt;
 |data11 = {{{maxspread|}}}&lt;br /&gt;
 |label12 = Move Speed&lt;br /&gt;
 |data12 = {{{movespeed|}}}&lt;br /&gt;
 |label13 = Res Pierce&lt;br /&gt;
 |data13 = {{#if: {{{respierce|}}} | {{{respierce|}}}% }}&lt;br /&gt;
 |label14 = Overkill&lt;br /&gt;
 |data14 = {{#if: {{{overkill|}}} | {{{overkill|}}}% }}&lt;br /&gt;
 |label15 = Point Multi&lt;br /&gt;
 |data15 = {{#if: {{{pointmulti|}}} | {{{pointmulti|}}}% }}&lt;br /&gt;
 |label16 = Slow&lt;br /&gt;
 |data16 = {{#if: {{{pulseslow|{{{slow|}}}}}} | {{{pulseslow|{{{slow|}}}}}}%}}&lt;br /&gt;
 |label17 = Pierces&lt;br /&gt;
 |data17 = {{{nbpierces|}}}&lt;br /&gt;
 |label18 = Pierce Taper&lt;br /&gt;
 |data18 = {{{piercetaper|}}}&lt;br /&gt;
 |label19 = AoE Radius&lt;br /&gt;
 |data19 = {{{aoeradius|}}}&lt;br /&gt;
 |label20 = AoE Taper&lt;br /&gt;
 |data20 = {{{aoetaper|}}}&lt;br /&gt;
 |label21 = Headshot multiplier&lt;br /&gt;
 |data21 = {{#if: {{{headshotmulti|}}} | {{{headshotmulti|}}}x}}&lt;br /&gt;
 |label22 = Debuff Time&lt;br /&gt;
 |data22 = {{#if: {{{debufftime|}}} | {{{debufftime|}}} s}}&lt;br /&gt;
 |label23 = Buff Time&lt;br /&gt;
 |data23 = {{#if: {{{bufftime|}}} | {{{bufftime|}}} s}}&lt;br /&gt;
 |label24 = Healing&lt;br /&gt;
 |data24 = {{{healing|}}}&lt;br /&gt;
 |label25 = Ammo for Reload&lt;br /&gt;
 |data25 = {{#if: {{{ammoforreload|}}} | {{{ammoforreload|}}}%}}&lt;br /&gt;
&amp;lt;!-- Melee exclusive stats --&amp;gt;&lt;br /&gt;
 |label26 = Range&lt;br /&gt;
 |data26 = {{{range|}}}&lt;br /&gt;
 |label27 = Knockback&lt;br /&gt;
 |data27 = {{{knockback|}}}&lt;br /&gt;
 |label28 = Stability&lt;br /&gt;
 |data28 = {{{stability|}}}&lt;br /&gt;
 |label29 = Stamina Use&lt;br /&gt;
 |data29 = {{#if: {{{staminause|}}} | {{{staminause|}}}%}}&lt;br /&gt;
 |label30 = Block&lt;br /&gt;
 |data30 = {{#if: {{{block|}}} | {{{block|}}}%}}&lt;br /&gt;
 |label31 = Impact Delay&lt;br /&gt;
 |data31 = {{{impactdelay|}}}&lt;br /&gt;
 |label32 = Size&lt;br /&gt;
 |data32 = {{{size|}}}&lt;br /&gt;
 |label33 = Abilities&lt;br /&gt;
 |data33 = {{{abilities|}}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{#if: {{{nocat|}}} ||&lt;br /&gt;
{{Template:Infobox_Weapon/categorizeweapon|{{{tags|}}}|tier={{{tier|}}}|shop={{{shop|}}}|wptype={{#invoke:DetectWeaponType|GetWeaponType&lt;br /&gt;
| else={{{elsewptype|}}}&lt;br /&gt;
| reload={{{reload|}}}&lt;br /&gt;
| minspread={{{minspread|}}}&lt;br /&gt;
| maxspread={{{maxspread|}}}&lt;br /&gt;
| knockback={{{knockback|}}}&lt;br /&gt;
| impactdelay={{{impactdelay|}}}&lt;br /&gt;
| range={{{range|}}}&lt;br /&gt;
| repair={{{repair|}}}&lt;br /&gt;
| healing={{{healing|}}}&lt;br /&gt;
| forcereturn={{{forcereturn|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Wbr&amp;diff=3980</id>
		<title>Template:Wbr</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Wbr&amp;diff=3980"/>
		<updated>2021-12-24T19:20:17Z</updated>

		<summary type="html">&lt;p&gt;Wither: Created page with &amp;quot;&amp;lt;wbr /&amp;gt;&amp;amp;#8203;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;wbr /&amp;gt;&amp;amp;#8203;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Weapon_zs_hurricane.png&amp;diff=3979</id>
		<title>File:Weapon zs hurricane.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Weapon_zs_hurricane.png&amp;diff=3979"/>
		<updated>2021-12-24T19:12:42Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon&amp;diff=3978</id>
		<title>Template:Infobox Weapon</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon&amp;diff=3978"/>
		<updated>2021-12-24T19:07:16Z</updated>

		<summary type="html">&lt;p&gt;Wither: ammo for reload%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Alternative Infobox Weapon --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Use this template instead of &amp;quot;Weapon_Infobox&amp;quot;&lt;br /&gt;
Planned to replace &amp;quot;Weapon Infobox&amp;quot;(module-based infobox) to wikitext-based infobox(this)&lt;br /&gt;
&lt;br /&gt;
Planning to add icons based on each weapon elemental innate/type, e.g. Frotchet has a frost icon.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{weapon|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|250px|{{{weapon|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Stats&lt;br /&gt;
 |data1 = {{Template:Infobox_Weapon/tags|{{{tags|}}}}}&lt;br /&gt;
 &amp;lt;!-- Ammotype --&amp;gt;&lt;br /&gt;
 |data2 = {{#if: {{{tier|}}} | '''Tier {{{tier|}}}''' }}&lt;br /&gt;
 |label5 = Cost&lt;br /&gt;
 |data5 = {{#if: {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} | {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} {{{costcurrency|points}}} }}&lt;br /&gt;
 |label6 = Damage&lt;br /&gt;
 |data6 = {{{damage|}}}&lt;br /&gt;
 |label7 = Reload speed&lt;br /&gt;
 |data7 = {{#if: {{{reload|}}} | {{{reload|}}} s}}&lt;br /&gt;
 |label8 = Attack delay&lt;br /&gt;
 |data8 = {{#if: {{{attackdelay|}}} | {{{attackdelay|}}} s}}&lt;br /&gt;
 |label9 = Clip size&lt;br /&gt;
 |data9 = {{{clipsize|}}}&lt;br /&gt;
 |label10 = Min Spread&lt;br /&gt;
 |data10 = {{{minspread|}}}&lt;br /&gt;
 |label11 = Max Spread&lt;br /&gt;
 |data11 = {{{maxspread|}}}&lt;br /&gt;
 |label12 = Move Speed&lt;br /&gt;
 |data12 = {{{movespeed|}}}&lt;br /&gt;
 |label13 = Res Pierce&lt;br /&gt;
 |data13 = {{#if: {{{respierce|}}} | {{{respierce|}}}% }}&lt;br /&gt;
 |label14 = Overkill&lt;br /&gt;
 |data14 = {{#if: {{{overkill|}}} | {{{overkill|}}}% }}&lt;br /&gt;
 |label15 = Point Multi&lt;br /&gt;
 |data15 = {{#if: {{{pointmulti|}}} | {{{pointmulti|}}}% }}&lt;br /&gt;
 |label16 = Slow&lt;br /&gt;
 |data16 = {{#if: {{{pulseslow|{{{slow|}}}}}} | {{{pulseslow|{{{slow|}}}}}}%}}&lt;br /&gt;
 |label17 = Pierces&lt;br /&gt;
 |data17 = {{{nbpierces|}}}&lt;br /&gt;
 |label18 = Pierce Taper&lt;br /&gt;
 |data18 = {{{piercetaper|}}}&lt;br /&gt;
 |label19 = AoE Radius&lt;br /&gt;
 |data19 = {{{aoeradius|}}}&lt;br /&gt;
 |label20 = AoE Taper&lt;br /&gt;
 |data20 = {{{aoetaper|}}}&lt;br /&gt;
 |label21 = Headshot multiplier&lt;br /&gt;
 |data21 = {{#if: {{{headshotmulti|}}} | {{{headshotmulti|}}}x}}&lt;br /&gt;
 |label22 = Debuff Time&lt;br /&gt;
 |data22 = {{#if: {{{debufftime|}}} | {{{debufftime|}}} s}}&lt;br /&gt;
 |label23 = Buff Time&lt;br /&gt;
 |data23 = {{#if: {{{bufftime|}}} | {{{bufftime|}}} s}}&lt;br /&gt;
 |label24 = Healing&lt;br /&gt;
 |data24 = {{{healing|}}}&lt;br /&gt;
 |label25 = Ammo for Reload&lt;br /&gt;
 |data25 = {{#if: {{{ammoforreload|}}} | {{{ammoforreload|}}}%}}&lt;br /&gt;
&amp;lt;!-- Melee exclusive stats --&amp;gt;&lt;br /&gt;
 |label26 = Range&lt;br /&gt;
 |data26 = {{{range|}}}&lt;br /&gt;
 |label27 = Knockback&lt;br /&gt;
 |data27 = {{{knockback|}}}&lt;br /&gt;
 |label28 = Stability&lt;br /&gt;
 |data28 = {{{stability|}}}&lt;br /&gt;
 |label29 = Stamina Use&lt;br /&gt;
 |data29 = {{#if: {{{staminause|}}} | {{{staminause|}}}%}}&lt;br /&gt;
 |label30 = Block&lt;br /&gt;
 |data30 = {{#if: {{{block|}}} | {{{block|}}}%}}&lt;br /&gt;
 |label31 = Impact Delay&lt;br /&gt;
 |data31 = {{{impactdelay|}}}&lt;br /&gt;
 |label32 = Size&lt;br /&gt;
 |data32 = {{{size|}}}&lt;br /&gt;
 |label33 = Abilities&lt;br /&gt;
 |data33 = {{{abilities|}}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{#if: {{{nocat|}}} ||&lt;br /&gt;
{{Template:Infobox_Weapon/categorizeweapon|{{{tags|}}}|tier={{{tier|}}}|shop={{{shop|}}}|wptype={{#invoke:DetectWeaponType|GetWeaponType&lt;br /&gt;
| else={{{elsewptype|}}}&lt;br /&gt;
| reload={{{reload|}}}&lt;br /&gt;
| minspread={{{minspread|}}}&lt;br /&gt;
| maxspread={{{maxspread|}}}&lt;br /&gt;
| knockback={{{knockback|}}}&lt;br /&gt;
| impactdelay={{{impactdelay|}}}&lt;br /&gt;
| range={{{range|}}}&lt;br /&gt;
| repair={{{repair|}}}&lt;br /&gt;
| healing={{{healing|}}}&lt;br /&gt;
| forcereturn={{{forcereturn|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Weapon_zs_magmahammer.png&amp;diff=3977</id>
		<title>File:Weapon zs magmahammer.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Weapon_zs_magmahammer.png&amp;diff=3977"/>
		<updated>2021-12-23T20:16:36Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Mj%C3%B6lnir%27_Shock_Hammer&amp;diff=3976</id>
		<title>'Mjölnir' Shock Hammer</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Mj%C3%B6lnir%27_Shock_Hammer&amp;diff=3976"/>
		<updated>2021-12-23T20:16:28Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|weapon = 'Mjölnir' Shock Hammer&lt;br /&gt;
|tier = 6&lt;br /&gt;
|image = [[File:Weapon_zs_mjolnir.png|link=|]]&lt;br /&gt;
|manualimg = true&lt;br /&gt;
|cost = 280&lt;br /&gt;
|damage = 195&lt;br /&gt;
|range = 62&lt;br /&gt;
|knockback = 150&lt;br /&gt;
|stability = 60&lt;br /&gt;
|staminause = 11&lt;br /&gt;
|block = 50&lt;br /&gt;
|impactdelay = 0.75&lt;br /&gt;
|attackdelay = 1.27&lt;br /&gt;
|movespeed = 218&lt;br /&gt;
|pulseslow = 83&lt;br /&gt;
|size = 3&lt;br /&gt;
|tags = electro&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Discharges electricity on hit to nearby enemies, damaging and slowing them. Charged attacks can throw the weapon through zombies then return when meter is full.&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Weapon_zs_mjolnir.png&amp;diff=3975</id>
		<title>File:Weapon zs mjolnir.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Weapon_zs_mjolnir.png&amp;diff=3975"/>
		<updated>2021-12-23T20:10:51Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Melee&amp;diff=3974</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Melee&amp;diff=3974"/>
		<updated>2021-12-23T20:09:14Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Melee]] weapons are weapons that are generally limited to short range, almost always consume [[stamina]] and don't often use any [[ammo]]. They can be supplemented with various [[Melee Tree|skills]] in order to change how they operate, how much damage they deal and how much stamina they consume. Melee weapons usually provide someway to provide [[healing]] or [[blood armor]] to players who use them, since they end up encouraging players to enter melee range.&lt;br /&gt;
== List of Melee Weapons ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
* [[Brass Knuckles]]&lt;br /&gt;
* [[Knife]]&lt;br /&gt;
** [[Shank]]&lt;br /&gt;
* [[Plank]]&lt;br /&gt;
** [[Splintered Plank]]&lt;br /&gt;
* [[Pot]]&lt;br /&gt;
* [[Frying Pan]]&lt;br /&gt;
** [[Wide Pan]]&lt;br /&gt;
* [[Axe]]&lt;br /&gt;
** [[Sawhack]]&lt;br /&gt;
* [[Crowbar]]&lt;br /&gt;
** [[Fencebar]]&lt;br /&gt;
* [[Ladle]]&lt;br /&gt;
* [[Meat Hook]]&lt;br /&gt;
** [[Meat Grapple]]&lt;br /&gt;
* [[Lamp]]&lt;br /&gt;
* [[Lead Pipe]]&lt;br /&gt;
** [[Weighted Pipe]]&lt;br /&gt;
* [[Keyboard]]&lt;br /&gt;
* [[Stun Baton]]&lt;br /&gt;
* [[Unbreakable Cracked Bottle]]&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
* [[Bust-on-a-stick]]&lt;br /&gt;
* [[Butcher Knife]]&lt;br /&gt;
** [[Blood Encrusted Butcher Knife]]&lt;br /&gt;
* [[Electric Prod]]&lt;br /&gt;
* [[Harpoon]]&lt;br /&gt;
* [['Harvester' Medical Syringe]]&lt;br /&gt;
** [['Overdose' Medical Syringe]]&lt;br /&gt;
** [['Infuser' Chemical Extractor]]&lt;br /&gt;
** [['Siphoner' Bounty Extractor]]&lt;br /&gt;
* [[Mattock]]&lt;br /&gt;
* [[Push Broom]]&lt;br /&gt;
* [[Riot Gear]]&lt;br /&gt;
* [[Shovel]]&lt;br /&gt;
* [[Sledgehammer]]&lt;br /&gt;
** [[Stained Mallet]]&lt;br /&gt;
** [[Mega Masher]]&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
* [[Bone Shiv]]&lt;br /&gt;
** [[Vitrolic Spur]]&lt;br /&gt;
* [['Executioner' Axe]]&lt;br /&gt;
* [[Hookstaff]]&lt;br /&gt;
* [[Power Fists]]&lt;br /&gt;
* [[Rebar Mace]]&lt;br /&gt;
** [[Rebar Ward Hammer]]&lt;br /&gt;
* [[Sink]]&lt;br /&gt;
* [[Stirring Spoon]]&lt;br /&gt;
* [[Type XIIIa Longsword]]&lt;br /&gt;
** [['Anarchy' Demon Sword]]&lt;br /&gt;
** [['Red Sovereign' Exceed Sword]]&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
* [['Arran' Great Hammer]]&lt;br /&gt;
** [['Avalanche' Great Hammer]]&lt;br /&gt;
* [[Grave Scythe]]&lt;br /&gt;
** [[Great Reaper]]&lt;br /&gt;
* [[Grave Shovel]]&lt;br /&gt;
* [[Heavy Assault Gear]]&lt;br /&gt;
** [['Red Sun' Explosive Assault Gear]]&lt;br /&gt;
* [['Home Run' Baseball Bat]]&lt;br /&gt;
* [[Katana]]&lt;br /&gt;
** [['Path of Sorrows' Masamune]]&lt;br /&gt;
** [['Frostbite' Ice Blade]]&lt;br /&gt;
* [['Kongol' Hunter Greataxe]]&lt;br /&gt;
** [['Mutilator' Greataxe]]&lt;br /&gt;
** [['Reaver' Greataxe]]&lt;br /&gt;
* [[Meat Tenderizer]]&lt;br /&gt;
** [[Meat Pulverizer]]&lt;br /&gt;
* [['Striker' Pulse Saber]]&lt;br /&gt;
** [['Exousia' Pulse Saber]]&lt;br /&gt;
=== Tier 5 ===&lt;br /&gt;
* [['Diviner' Mace and Shield]]&lt;br /&gt;
* [[Frotchet]]&lt;br /&gt;
** [['Caldera' Magma Hammer]]&lt;br /&gt;
* [[Great Knife]]&lt;br /&gt;
* [['Ironbreaker' Warhammer]]&lt;br /&gt;
** [['Steelwake' Warhammer]]&lt;br /&gt;
* [[Moonlight Greatsword]]&lt;br /&gt;
* [['Tremor' Graviton Hammer]]&lt;br /&gt;
** [['Orbiter' Pulse Hammer]]&lt;br /&gt;
* [[Zweihander]]&lt;br /&gt;
** [[Infused Zweihander]]&lt;br /&gt;
=== Tier 6 ===&lt;br /&gt;
* [['Anguish' Dual Sickles]]&lt;br /&gt;
* [['Disfavour' Ancient Axe]]&lt;br /&gt;
* [['Mjölnir' Shock Hammer]]&lt;br /&gt;
* [[Murasama]]&lt;br /&gt;
* [[Sanity Swordshifter]]&lt;br /&gt;
** [[Insanity Swordshifter]]&lt;br /&gt;
* [['Undeadslayer' Greatsword]]&lt;br /&gt;
** [['Procyon' Eldritch Sword]]&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{Zombie Survival}}&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Zombie_Survival&amp;diff=3973</id>
		<title>Template:Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Zombie_Survival&amp;diff=3973"/>
		<updated>2021-12-23T20:07:39Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;‎‎&amp;lt;includeonly&amp;gt;{{#if:{{{nocat|}}}||[[Category:Zombie Survival]]}}{{{nes|__NOEDITSECTION__}}}‎&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template will categorize current page to Zombie Survival, and add &amp;lt;nowiki&amp;gt;__NOEDITSECTION__&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Parameters''':&lt;br /&gt;
*&amp;lt;code&amp;gt;nes&amp;lt;/code&amp;gt;: Replaces the value of &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;__NOEDITSECTION&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
*&amp;lt;code&amp;gt;nocat&amp;lt;/code&amp;gt;: Doesn't add the category.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Note: This template might be replaced with a navbox.''&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Zombie_Survival&amp;diff=3972</id>
		<title>Template:Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Zombie_Survival&amp;diff=3972"/>
		<updated>2021-12-23T20:06:52Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;‎‎&amp;lt;includeonly&amp;gt;{{#if:{{{nocat}}}||[[Category:Zombie Survival]]}}{{{nes|__NOEDITSECTION__}}}‎&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template will categorize current page to Zombie Survival, and add &amp;lt;nowiki&amp;gt;__NOEDITSECTION__&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Parameters''':&lt;br /&gt;
*&amp;lt;code&amp;gt;nes&amp;lt;/code&amp;gt;: Replaces the value of &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;__NOEDITSECTION&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
*&amp;lt;code&amp;gt;nocat&amp;lt;/code&amp;gt;: Doesn't add the category.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Note: This template might be replaced with a navbox.''&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Zombie_Survival&amp;diff=3971</id>
		<title>Template:Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Zombie_Survival&amp;diff=3971"/>
		<updated>2021-12-23T20:06:09Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;‎‎&amp;lt;includeonly&amp;gt;{{#if: nocat ||[[Category:Zombie Survival]]}}{{{nes|__NOEDITSECTION__}}}‎&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
This template will categorize current page to Zombie Survival, and add &amp;lt;nowiki&amp;gt;__NOEDITSECTION__&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Parameters''':&lt;br /&gt;
*&amp;lt;code&amp;gt;nes&amp;lt;/code&amp;gt;: Replaces the value of &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;__NOEDITSECTION&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
*&amp;lt;code&amp;gt;nocat&amp;lt;/code&amp;gt;: Doesn't add the category.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Note: This template might be replaced with a navbox.''&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Category:Melee&amp;diff=3970</id>
		<title>Category:Melee</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Category:Melee&amp;diff=3970"/>
		<updated>2021-12-23T19:57:28Z</updated>

		<summary type="html">&lt;p&gt;Wither: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon&amp;diff=3969</id>
		<title>Template:Infobox Weapon</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon&amp;diff=3969"/>
		<updated>2021-12-23T19:17:14Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Alternative Infobox Weapon --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Use this template instead of &amp;quot;Weapon_Infobox&amp;quot;&lt;br /&gt;
Planned to replace &amp;quot;Weapon Infobox&amp;quot;(module-based infobox) to wikitext-based infobox(this)&lt;br /&gt;
&lt;br /&gt;
Planning to add icons based on each weapon elemental innate/type, e.g. Frotchet has a frost icon.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{weapon|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|250px|{{{weapon|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Stats&lt;br /&gt;
 |data1 = {{Template:Infobox_Weapon/tags|{{{tags|}}}}}&lt;br /&gt;
 &amp;lt;!-- |label4 = Tier --&amp;gt;&lt;br /&gt;
 |data4 = {{#if: {{{tier|}}} | '''Tier {{{tier|}}}''' }}&lt;br /&gt;
 |label5 = Cost&lt;br /&gt;
 |data5 = {{#if: {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} | {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} {{{costcurrency|points}}} }}&lt;br /&gt;
 |label6 = Damage&lt;br /&gt;
 |data6 = {{{damage|}}}&lt;br /&gt;
 |label7 = Reload speed&lt;br /&gt;
 |data7 = {{#if: {{{reload|}}} | {{{reload|}}} s}}&lt;br /&gt;
 |label8 = Attack delay&lt;br /&gt;
 |data8 = {{#if: {{{attackdelay|}}} | {{{attackdelay|}}} s}}&lt;br /&gt;
 |label9 = Clip size&lt;br /&gt;
 |data9 = {{{clipsize|}}}&lt;br /&gt;
 |label10 = Min Spread&lt;br /&gt;
 |data10 = {{{minspread|}}}&lt;br /&gt;
 |label11 = Max Spread&lt;br /&gt;
 |data11 = {{{maxspread|}}}&lt;br /&gt;
 |label12 = Move Speed&lt;br /&gt;
 |data12 = {{{movespeed|}}}&lt;br /&gt;
 |label13 = Res Pierce&lt;br /&gt;
 |data13 = {{#if: {{{respierce|}}} | {{{respierce|}}}% }}&lt;br /&gt;
 |label14 = Overkill&lt;br /&gt;
 |data14 = {{#if: {{{overkill|}}} | {{{overkill|}}}% }}&lt;br /&gt;
 |label15 = Point Multi&lt;br /&gt;
 |data15 = {{#if: {{{pointmulti|}}} | {{{pointmulti|}}}% }}&lt;br /&gt;
 |label16 = Slow&lt;br /&gt;
 |data16 = {{#if: {{{pulseslow|{{{slow|}}}}}} | {{{pulseslow|{{{slow|}}}}}}%}}&lt;br /&gt;
 |label17 = Pierces&lt;br /&gt;
 |data17 = {{{nbpierces|}}}&lt;br /&gt;
 |label18 = Pierce Taper&lt;br /&gt;
 |data18 = {{{piercetaper|}}}&lt;br /&gt;
 |label19 = AoE Radius&lt;br /&gt;
 |data19 = {{{aoeradius|}}}&lt;br /&gt;
 |label20 = AoE Taper&lt;br /&gt;
 |data20 = {{{aoetaper|}}}&lt;br /&gt;
 |label21 = Headshot multiplier&lt;br /&gt;
 |data21 = {{#if: {{{headshotmulti|}}} | {{{headshotmulti|}}}x}}&lt;br /&gt;
 |label22 = Debuff Time&lt;br /&gt;
 |data22 = {{#if: {{{debufftime|}}} | {{{debufftime|}}} s}}&lt;br /&gt;
 |label23 = Buff Time&lt;br /&gt;
 |data23 = {{#if: {{{bufftime|}}} | {{{bufftime|}}} s}}&lt;br /&gt;
 |label24 = Healing&lt;br /&gt;
 |data24 = {{{healing|}}}&lt;br /&gt;
&amp;lt;!-- Melee exclusive stats --&amp;gt;&lt;br /&gt;
 |label25 = Range&lt;br /&gt;
 |data25 = {{{range|}}}&lt;br /&gt;
 |label26 = Knockback&lt;br /&gt;
 |data26 = {{{knockback|}}}&lt;br /&gt;
 |label27 = Stability&lt;br /&gt;
 |data27 = {{{stability|}}}&lt;br /&gt;
 |label28 = Stamina Use&lt;br /&gt;
 |data28 = {{#if: {{{staminause|}}} | {{{staminause|}}}%}}&lt;br /&gt;
 |label29 = Block&lt;br /&gt;
 |data29 = {{#if: {{{block|}}} | {{{block|}}}%}}&lt;br /&gt;
 |label30 = Impact Delay&lt;br /&gt;
 |data30 = {{{impactdelay|}}}&lt;br /&gt;
 |label31 = Size&lt;br /&gt;
 |data31 = {{{size|}}}&lt;br /&gt;
 |label32 = Abilities&lt;br /&gt;
 |data32 = {{{abilities|}}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{#if: {{{nocat|}}} ||&lt;br /&gt;
{{Template:Infobox_Weapon/categorizeweapon|{{{tags|}}}|tier={{{tier|}}}|shop={{{shop|}}}|wptype={{#invoke:DetectWeaponType|GetWeaponType&lt;br /&gt;
| else={{{elsewptype|}}}&lt;br /&gt;
| reload={{{reload|}}}&lt;br /&gt;
| minspread={{{minspread|}}}&lt;br /&gt;
| maxspread={{{maxspread|}}}&lt;br /&gt;
| knockback={{{knockback|}}}&lt;br /&gt;
| impactdelay={{{impactdelay|}}}&lt;br /&gt;
| range={{{range|}}}&lt;br /&gt;
| repair={{{repair|}}}&lt;br /&gt;
| healing={{{healing|}}}&lt;br /&gt;
| forcereturn={{{forcereturn|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template_talk:Infobox_Weapon/testcase&amp;diff=3968</id>
		<title>Template talk:Infobox Weapon/testcase</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template_talk:Infobox_Weapon/testcase&amp;diff=3968"/>
		<updated>2021-12-23T19:16:15Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Weapon/testcase&lt;br /&gt;
|tags = electro&lt;br /&gt;
|weapon = 'Equinox' Shock Rifle&lt;br /&gt;
|image = Equinox main screen 1.png&lt;br /&gt;
|tier = 5&lt;br /&gt;
|cost = 170&lt;br /&gt;
|damage = 53.5&lt;br /&gt;
|reload = 3.7&lt;br /&gt;
|attackdelay = 0.61&lt;br /&gt;
|clipsize = 25&lt;br /&gt;
|minspread = 0.3&lt;br /&gt;
|maxspread = 0.3&lt;br /&gt;
|movespeed = 218&lt;br /&gt;
|respierce = -20&lt;br /&gt;
|aoeradius = 110&lt;br /&gt;
|aoetaper = 83&lt;br /&gt;
|nocat = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Categories = works correctly now.&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3967</id>
		<title>Template:Infobox Weapon/testcase</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Weapon/testcase&amp;diff=3967"/>
		<updated>2021-12-23T19:14:57Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Alternative Infobox Weapon --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Use this template instead of &amp;quot;Weapon_Infobox&amp;quot;&lt;br /&gt;
Planned to replace &amp;quot;Weapon Infobox&amp;quot;(module-based infobox) to wikitext-based infobox(this)&lt;br /&gt;
&lt;br /&gt;
Planning to add icons based on each weapon elemental innate/type, e.g. Frotchet has a frost icon.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{weapon|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|250px|{{{weapon|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Stats&lt;br /&gt;
 |data1 = {{Template:Infobox_Weapon/tags|{{{tags|}}}}}&lt;br /&gt;
 &amp;lt;!-- |label4 = Tier --&amp;gt;&lt;br /&gt;
 |data4 = {{#if: {{{tier|}}} | '''Tier {{{tier|}}}''' }}&lt;br /&gt;
 |label5 = Cost&lt;br /&gt;
 |data5 = {{#if: {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} | {{{cost|{{Template:Infobox_Weapon/CostCalc|{{{tier|}}}}}}}} {{{costcurrency|points}}} }}&lt;br /&gt;
 |label6 = Damage&lt;br /&gt;
 |data6 = {{{damage|}}}&lt;br /&gt;
 |label7 = Reload speed&lt;br /&gt;
 |data7 = {{#if: {{{reload|}}} | {{{reload|}}} s}}&lt;br /&gt;
 |label8 = Attack delay&lt;br /&gt;
 |data8 = {{#if: {{{attackdelay|}}} | {{{attackdelay|}}} s}}&lt;br /&gt;
 |label9 = Clip size&lt;br /&gt;
 |data9 = {{{clipsize|}}}&lt;br /&gt;
 |label10 = Min Spread&lt;br /&gt;
 |data10 = {{{minspread|}}}&lt;br /&gt;
 |label11 = Max Spread&lt;br /&gt;
 |data11 = {{{maxspread|}}}&lt;br /&gt;
 |label12 = Move Speed&lt;br /&gt;
 |data12 = {{{movespeed|}}}&lt;br /&gt;
 |label13 = Res Pierce&lt;br /&gt;
 |data13 = {{#if: {{{respierce|}}} | {{{respierce|}}}% }}&lt;br /&gt;
 |label14 = Overkill&lt;br /&gt;
 |data14 = {{#if: {{{overkill|}}} | {{{overkill|}}}% }}&lt;br /&gt;
 |label15 = Point Multi&lt;br /&gt;
 |data15 = {{#if: {{{pointmulti|}}} | {{{pointmulti|}}}% }}&lt;br /&gt;
 |label16 = Slow&lt;br /&gt;
 |data16 = {{#if: {{{pulseslow|{{{slow|}}}}}} | {{{pulseslow|{{{slow|}}}}}}%}}&lt;br /&gt;
 |label17 = Pierces&lt;br /&gt;
 |data17 = {{{nbpierces|}}}&lt;br /&gt;
 |label18 = Pierce Taper&lt;br /&gt;
 |data18 = {{{piercetaper|}}}&lt;br /&gt;
 |label19 = AoE Radius&lt;br /&gt;
 |data19 = {{{aoeradius|}}}&lt;br /&gt;
 |label20 = AoE Taper&lt;br /&gt;
 |data20 = {{{aoetaper|}}}&lt;br /&gt;
 |label21 = Headshot multiplier&lt;br /&gt;
 |data21 = {{#if: {{{headshotmulti|}}} | {{{headshotmulti|}}}x}}&lt;br /&gt;
 |label22 = Debuff Time&lt;br /&gt;
 |data22 = {{#if: {{{debufftime|}}} | {{{debufftime|}}} s}}&lt;br /&gt;
 |label23 = Buff Time&lt;br /&gt;
 |data23 = {{#if: {{{bufftime|}}} | {{{bufftime|}}} s}}&lt;br /&gt;
 |label24 = Healing&lt;br /&gt;
 |data24 = {{{healing|}}}&lt;br /&gt;
&amp;lt;!-- Melee exclusive stats --&amp;gt;&lt;br /&gt;
 |label25 = Range&lt;br /&gt;
 |data25 = {{{range|}}}&lt;br /&gt;
 |label26 = Knockback&lt;br /&gt;
 |data26 = {{{knockback|}}}&lt;br /&gt;
 |label27 = Stability&lt;br /&gt;
 |data27 = {{{stability|}}}&lt;br /&gt;
 |label28 = Stamina Use&lt;br /&gt;
 |data28 = {{#if: {{{staminause|}}} | {{{staminause|}}}%}}&lt;br /&gt;
 |label29 = Block&lt;br /&gt;
 |data29 = {{#if: {{{block|}}} | {{{block|}}}%}}&lt;br /&gt;
 |label30 = Impact Delay&lt;br /&gt;
 |data30 = {{{impactdelay|}}}&lt;br /&gt;
 |label31 = Size&lt;br /&gt;
 |data31 = {{{size|}}}&lt;br /&gt;
 |label32 = Abilities&lt;br /&gt;
 |data32 = {{{abilities|}}}&lt;br /&gt;
}}&amp;lt;includeonly&amp;gt;{{#if: {{{nocat|}}} ||&lt;br /&gt;
{{Template:Infobox_Weapon/categorizeweapon|{{{tags|}}}|tier={{{tier|}}}|shop={{{shop|}}}|wptype={{#invoke:DetectWeaponType|GetWeaponType&lt;br /&gt;
| else={{{elsewptype|}}}&lt;br /&gt;
| reload={{{reload|}}}&lt;br /&gt;
| minspread={{{minspread|}}}&lt;br /&gt;
| maxspread={{{maxspread|}}}&lt;br /&gt;
| knockback={{{knockback|}}}&lt;br /&gt;
| impactdelay={{{impactdelay|}}}&lt;br /&gt;
| range={{{range|}}}&lt;br /&gt;
| repair={{{repair|}}}&lt;br /&gt;
| healing={{{healing|}}}&lt;br /&gt;
| forcereturn={{{forcereturn|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Module:DetectWeaponType&amp;diff=3966</id>
		<title>Module:DetectWeaponType</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Module:DetectWeaponType&amp;diff=3966"/>
		<updated>2021-12-23T19:13:58Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--[[&lt;br /&gt;
	Module for detecting weapon type&lt;br /&gt;
    Parameters:&lt;br /&gt;
		healing, [impactdelay|range|knockback] = medmelee&lt;br /&gt;
		impactdelay|range|knockback = melee&lt;br /&gt;
		healing, [reload|minspread|maxspread] = medgun&lt;br /&gt;
		reload|minspread|maxspread = gun&lt;br /&gt;
		&lt;br /&gt;
		healing = medtool (if medmelee and medgun failed.)&lt;br /&gt;
		repair = repairtool&lt;br /&gt;
&lt;br /&gt;
	Others parameters:&lt;br /&gt;
    	forcereturn: force the function to return the value inputted ; e.g.: p.GetWeaponType({args={healing=30,impactdelay=30,repair=30,forcereturn=&amp;quot;medtool&amp;quot;}})&lt;br /&gt;
    	else: happens if all conditions fail; by default &amp;quot;unknown&amp;quot;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
local p = {} -- p stands for package&lt;br /&gt;
&lt;br /&gt;
function p._isValid(v)&lt;br /&gt;
	if v ~= &amp;quot;&amp;quot; and string.len( v or &amp;quot;&amp;quot;) &amp;gt;= 1 then return true end&lt;br /&gt;
	return false&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.GetWeaponType( frame )&lt;br /&gt;
&lt;br /&gt;
	-- Check if frame exists (to avoid errors) --&lt;br /&gt;
	if not frame then return end&lt;br /&gt;
	if not frame.args then return end&lt;br /&gt;
	-- Check if &amp;quot;forcereturn&amp;quot; exists, if so, it will return itself. &lt;br /&gt;
    if p._isValid(frame.args[&amp;quot;forcereturn&amp;quot;]) then return frame.args[&amp;quot;forcereturn&amp;quot;] end&lt;br /&gt;
    -- It should happen on starting, since it includes &amp;quot;and&amp;quot; comparison&lt;br /&gt;
    -- Check if is a melee with healing.&lt;br /&gt;
    if p._isValid(frame.args[&amp;quot;healing&amp;quot;]) and (p._isValid(frame.args[&amp;quot;impactdelay&amp;quot;]) or p._isValid(frame.args[&amp;quot;range&amp;quot;]) or p._isValid(frame.args[&amp;quot;knockback&amp;quot;])) then&lt;br /&gt;
		return &amp;quot;medmelee&amp;quot;&lt;br /&gt;
	-- Check if is melee.&lt;br /&gt;
	elseif p._isValid(frame.args[&amp;quot;impactdelay&amp;quot;]) or p._isValid(frame.args[&amp;quot;range&amp;quot;]) or p._isValid(frame.args[&amp;quot;knockback&amp;quot;]) then&lt;br /&gt;
		return &amp;quot;melee&amp;quot;&lt;br /&gt;
	-- The same as above, but if is a gun with healing.&lt;br /&gt;
	elseif p._isValid(frame.args[&amp;quot;healing&amp;quot;])&lt;br /&gt;
			and (		p._isValid(frame.args[&amp;quot;minspread&amp;quot;]) or &lt;br /&gt;
						p._isValid(frame.args[&amp;quot;reload&amp;quot;]) or &lt;br /&gt;
						p._isValid(frame.args[&amp;quot;maxspread&amp;quot;]) &amp;quot;&amp;quot;)  then&lt;br /&gt;
 		return &amp;quot;medgun&amp;quot;&lt;br /&gt;
 	-- Check if is a gun.&lt;br /&gt;
	elseif p._isValid(frame.args[&amp;quot;minspread&amp;quot;]) or p._isValid(frame.args[&amp;quot;reload&amp;quot;]) or p._isValid(frame.args[&amp;quot;maxspread&amp;quot;]) then&lt;br /&gt;
		return &amp;quot;gun&amp;quot;&lt;br /&gt;
	-- Since all conditions above haven been parsed, then it will check if repair&lt;br /&gt;
	elseif p._isValid(frame.args[&amp;quot;repair&amp;quot;]) then&lt;br /&gt;
		return &amp;quot;repairtool&amp;quot;&lt;br /&gt;
 	elseif p._isValid(frame.args[&amp;quot;healing&amp;quot;]) then&lt;br /&gt;
 		return &amp;quot;medtool&amp;quot;&lt;br /&gt;
 	-- If all conditions fail, it will check &amp;quot;else&amp;quot;.&lt;br /&gt;
    else&lt;br /&gt;
        return p._isValid(frame.args[&amp;quot;else&amp;quot;]) or &amp;quot;unknown&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Module:DetectWeaponType&amp;diff=3965</id>
		<title>Module:DetectWeaponType</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Module:DetectWeaponType&amp;diff=3965"/>
		<updated>2021-12-23T19:12:37Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--[[&lt;br /&gt;
	Module for detecting weapon type&lt;br /&gt;
    Parameters:&lt;br /&gt;
		healing, [impactdelay|range|knockback] = medmelee&lt;br /&gt;
		impactdelay|range|knockback = melee&lt;br /&gt;
		healing, [reload|minspread|maxspread] = medgun&lt;br /&gt;
		reload|minspread|maxspread = gun&lt;br /&gt;
		&lt;br /&gt;
		healing = medtool (if medmelee and medgun failed.)&lt;br /&gt;
		repair = repairtool&lt;br /&gt;
&lt;br /&gt;
	Others parameters:&lt;br /&gt;
    	forcereturn: force the function to return the value inputted ; e.g.: p.GetWeaponType({args={healing=30,impactdelay=30,repair=30,forcereturn=&amp;quot;medtool&amp;quot;}})&lt;br /&gt;
    	else: happens if all conditions fail; by default &amp;quot;unknown&amp;quot;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
local p = {} -- p stands for package&lt;br /&gt;
&lt;br /&gt;
function p._isValid(v)&lt;br /&gt;
	if v ~= &amp;quot;&amp;quot; and string.len( v ) &amp;gt;= 1 then return true end&lt;br /&gt;
	return false&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.GetWeaponType( frame )&lt;br /&gt;
&lt;br /&gt;
	-- Check if frame exists (to avoid errors) --&lt;br /&gt;
	if not frame then return end&lt;br /&gt;
	if not frame.args then return end&lt;br /&gt;
	-- Check if &amp;quot;forcereturn&amp;quot; exists, if so, it will return itself. &lt;br /&gt;
    if p._isValid(frame.args[&amp;quot;forcereturn&amp;quot;]) then return frame.args[&amp;quot;forcereturn&amp;quot;] end&lt;br /&gt;
    -- It should happen on starting, since it includes &amp;quot;and&amp;quot; comparison&lt;br /&gt;
    -- Check if is a melee with healing.&lt;br /&gt;
    if p._isValid(frame.args[&amp;quot;healing&amp;quot;]) and (p._isValid(frame.args[&amp;quot;impactdelay&amp;quot;]) or p._isValid(frame.args[&amp;quot;range&amp;quot;]) or p._isValid(frame.args[&amp;quot;knockback&amp;quot;])) then&lt;br /&gt;
		return &amp;quot;medmelee&amp;quot;&lt;br /&gt;
	-- Check if is melee.&lt;br /&gt;
	elseif p._isValid(frame.args[&amp;quot;impactdelay&amp;quot;]) or p._isValid(frame.args[&amp;quot;range&amp;quot;]) or p._isValid(frame.args[&amp;quot;knockback&amp;quot;]) then&lt;br /&gt;
		return &amp;quot;melee&amp;quot;&lt;br /&gt;
	-- The same as above, but if is a gun with healing.&lt;br /&gt;
	elseif p._isValid(frame.args[&amp;quot;healing&amp;quot;])&lt;br /&gt;
			and (		p._isValid(frame.args[&amp;quot;minspread&amp;quot;]) or &lt;br /&gt;
						p._isValid(frame.args[&amp;quot;reload&amp;quot;]) or &lt;br /&gt;
						p._isValid(frame.args[&amp;quot;maxspread&amp;quot;]) &amp;quot;&amp;quot;)  then&lt;br /&gt;
 		return &amp;quot;medgun&amp;quot;&lt;br /&gt;
 	-- Check if is a gun.&lt;br /&gt;
	elseif p._isValid(frame.args[&amp;quot;minspread&amp;quot;]) or p._isValid(frame.args[&amp;quot;reload&amp;quot;]) or p._isValid(frame.args[&amp;quot;maxspread&amp;quot;]) then&lt;br /&gt;
		return &amp;quot;gun&amp;quot;&lt;br /&gt;
	-- Since all conditions above haven been parsed, then it will check if repair&lt;br /&gt;
	elseif p._isValid(frame.args[&amp;quot;repair&amp;quot;]) then&lt;br /&gt;
		return &amp;quot;repairtool&amp;quot;&lt;br /&gt;
 	elseif p._isValid(frame.args[&amp;quot;healing&amp;quot;]) then&lt;br /&gt;
 		return &amp;quot;medtool&amp;quot;&lt;br /&gt;
 	-- If all conditions fail, it will check &amp;quot;else&amp;quot;.&lt;br /&gt;
    else&lt;br /&gt;
        return p._isValid(frame.args[&amp;quot;else&amp;quot;]) or &amp;quot;unknown&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Module:Module_sandbox&amp;diff=3964</id>
		<title>Module:Module sandbox</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Module:Module_sandbox&amp;diff=3964"/>
		<updated>2021-12-23T19:09:03Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {} --p stands for package&lt;br /&gt;
 &lt;br /&gt;
function p.test( frame )&lt;br /&gt;
    if frame.args.testval then &lt;br /&gt;
    	return &amp;quot;true&amp;quot; .. &amp;quot;|&amp;quot; .. type(frame.args.testval) .. &amp;quot;|(&amp;quot; .. frame.args.testval .. &amp;quot;)|&amp;quot; .. string.len(frame.args.testval)&lt;br /&gt;
	else &lt;br /&gt;
		return &lt;br /&gt;
	false end&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Module:DetectWeaponType&amp;diff=3963</id>
		<title>Module:DetectWeaponType</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Module:DetectWeaponType&amp;diff=3963"/>
		<updated>2021-12-23T19:02:24Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--[[&lt;br /&gt;
	Module for detecting weapon type&lt;br /&gt;
    Parameters:&lt;br /&gt;
		healing, [impactdelay|range|knockback] = medmelee&lt;br /&gt;
		impactdelay|range|knockback = melee&lt;br /&gt;
		healing, [reload|minspread|maxspread] = medgun&lt;br /&gt;
		reload|minspread|maxspread = gun&lt;br /&gt;
		&lt;br /&gt;
		healing = medtool (if medmelee and medgun failed.)&lt;br /&gt;
		repair = repairtool&lt;br /&gt;
&lt;br /&gt;
	Others parameters:&lt;br /&gt;
    	forcereturn: force the function to return the value inputted ; e.g.: p.GetWeaponType({args={healing=30,impactdelay=30,repair=30,forcereturn=&amp;quot;medtool&amp;quot;}})&lt;br /&gt;
    	else: happens if all conditions fail; by default &amp;quot;unknown&amp;quot;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
local p = {} -- p stands for package&lt;br /&gt;
function p.GetWeaponType( frame )&lt;br /&gt;
	-- Check if frame exists (to avoid errors) --&lt;br /&gt;
	if not frame then return end&lt;br /&gt;
	if not frame.args then return end&lt;br /&gt;
	-- Check if &amp;quot;forcereturn&amp;quot; exists, if so, it will return itself. &lt;br /&gt;
    if frame.args[&amp;quot;forcereturn&amp;quot;] ~= &amp;quot;&amp;quot; then return frame.args[&amp;quot;forcereturn&amp;quot;] end&lt;br /&gt;
    -- It should happen on starting, since it includes &amp;quot;and&amp;quot; comparison&lt;br /&gt;
    -- Check if is a melee with healing.&lt;br /&gt;
    if frame.args[&amp;quot;healing&amp;quot;] ~= &amp;quot;&amp;quot; and (frame.args[&amp;quot;impactdelay&amp;quot;] ~= &amp;quot;&amp;quot; or frame.args[&amp;quot;range&amp;quot;] ~= &amp;quot;&amp;quot; or frame.args[&amp;quot;knockback&amp;quot;] ~= &amp;quot;&amp;quot;) then&lt;br /&gt;
		return &amp;quot;medmelee&amp;quot;&lt;br /&gt;
	-- Check if is melee.&lt;br /&gt;
	elseif frame.args[&amp;quot;impactdelay&amp;quot;] ~= &amp;quot;&amp;quot; or frame.args[&amp;quot;range&amp;quot;] ~= &amp;quot;&amp;quot; or frame.args[&amp;quot;knockback&amp;quot;] ~= &amp;quot;&amp;quot; then&lt;br /&gt;
		return &amp;quot;melee&amp;quot;&lt;br /&gt;
	-- The same as above, but if is a gun with healing.&lt;br /&gt;
	elseif frame.args[&amp;quot;healing&amp;quot;] ~= &amp;quot;&amp;quot;&lt;br /&gt;
			and (		--[[frame.args[&amp;quot;firerate&amp;quot;] or ]] &lt;br /&gt;
						frame.args[&amp;quot;minspread&amp;quot;] ~= &amp;quot;&amp;quot; or &lt;br /&gt;
						frame.args[&amp;quot;reload&amp;quot;] ~= &amp;quot;&amp;quot; or &lt;br /&gt;
						frame.args[&amp;quot;maxspread&amp;quot;] ~= &amp;quot;&amp;quot;)  then&lt;br /&gt;
 		return &amp;quot;medgun&amp;quot;&lt;br /&gt;
 	-- Check if is a gun.&lt;br /&gt;
	elseif --[[frame.args[&amp;quot;firerate&amp;quot;] or ]] frame.args[&amp;quot;minspread&amp;quot;] ~= &amp;quot;&amp;quot; or frame.args[&amp;quot;reload&amp;quot;] ~= &amp;quot;&amp;quot; or frame.args[&amp;quot;maxspread&amp;quot;] ~= &amp;quot;&amp;quot; then&lt;br /&gt;
		return &amp;quot;gun&amp;quot;&lt;br /&gt;
	-- Since all conditions above haven been parsed, then it will check if repair&lt;br /&gt;
	elseif frame.args[&amp;quot;repair&amp;quot;] ~= &amp;quot;&amp;quot; then&lt;br /&gt;
		return &amp;quot;repairtool&amp;quot;&lt;br /&gt;
 	elseif frame.args[&amp;quot;healing&amp;quot;] ~= &amp;quot;&amp;quot; then&lt;br /&gt;
 		return &amp;quot;medtool&amp;quot;&lt;br /&gt;
 	-- If all conditions fail, it will check &amp;quot;else&amp;quot;.&lt;br /&gt;
    else&lt;br /&gt;
        return frame.args[&amp;quot;else&amp;quot;] or &amp;quot;unknown&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Module:Module_sandbox&amp;diff=3962</id>
		<title>Module:Module sandbox</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Module:Module_sandbox&amp;diff=3962"/>
		<updated>2021-12-23T18:56:19Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {} --p stands for package&lt;br /&gt;
 &lt;br /&gt;
function p.test( frame )&lt;br /&gt;
    if frame.args.testval then &lt;br /&gt;
    	return &amp;quot;true&amp;quot; .. &amp;quot;|&amp;quot; .. type(frame.args.testval) .. &amp;quot;|(&amp;quot; .. frame.args.testval .. &amp;quot;)&amp;quot; &lt;br /&gt;
	else &lt;br /&gt;
		return &lt;br /&gt;
	false end&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Module:Module_sandbox&amp;diff=3961</id>
		<title>Module:Module sandbox</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Module:Module_sandbox&amp;diff=3961"/>
		<updated>2021-12-23T18:54:32Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {} --p stands for package&lt;br /&gt;
 &lt;br /&gt;
function p.test( frame )&lt;br /&gt;
    if frame.args.testval then return &amp;quot;true&amp;quot; .. &amp;quot;|&amp;quot; .. type(frame.args.testval) .. &amp;quot;|'&amp;quot; .. frame.args.testval .. &amp;quot;'&amp;quot; else return false end&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Module:Module_sandbox&amp;diff=3960</id>
		<title>Module:Module sandbox</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Module:Module_sandbox&amp;diff=3960"/>
		<updated>2021-12-23T18:53:52Z</updated>

		<summary type="html">&lt;p&gt;Wither: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;local p = {} --p stands for package&lt;br /&gt;
 &lt;br /&gt;
function p.test( frame )&lt;br /&gt;
    if frame.args.testval then return &amp;quot;true&amp;quot; .. &amp;quot;|&amp;quot; .. type(frame.args.testval) .. &amp;quot;'&amp;quot; .. frame.args.testval .. &amp;quot;'&amp;quot; else return false end&lt;br /&gt;
end&lt;br /&gt;
 &lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Wither</name></author>
	</entry>
</feed>