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	<id>https://sunrust.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheSeriousSoul</id>
	<title>Sunrust Wiki - User contributions [en]</title>
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	<updated>2026-05-16T01:24:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Harvest_%26_Trustee&amp;diff=4901</id>
		<title>Harvest &amp; Trustee</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Harvest_%26_Trustee&amp;diff=4901"/>
		<updated>2024-01-07T06:24:22Z</updated>

		<summary type="html">&lt;p&gt;TheSeriousSoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:Harvest&amp;amp;Trustee.jpg|frameless|center|270px]][[File:Harvest&amp;amp;Trustee1.jpg|frameless|left|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|West London&lt;br /&gt;
|filename = zs_harvest_and_trustee_b1&lt;br /&gt;
|author = [https://steamcommunity.com/id/TheSeriousSoul/ TheSeriousSoul]&lt;br /&gt;
|releaseDate = April, 2nd 2023&lt;br /&gt;
|fileSize = 68.785  MB&lt;br /&gt;
|category = [[Open World]], [[Multi-Focus]], [[City]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
'''&amp;quot;Harvest &amp;amp; Trustee&amp;quot;''', is a [[city]] map in Garry's Mod for the Zombie Survival gamemode. It was developed by [https://steamcommunity.com/id/TheSeriousSoul TheSeriousSoul]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is TheSeriousSoul's first ever map, it was made as &lt;br /&gt;
&lt;br /&gt;
The map is a recreation of the Harvest &amp;amp; Trustee bank from the Payday series, it features a branch bank and several businesses across the street such as restaurants and clothing stores.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
[[File:BankExteriorBluePrint.png|thumb|left|270px|Blue print used to create map]]&lt;br /&gt;
The map is set in a branch bank in Washington it is based off the map of the same name from the Payday game series ''[https://en.wikipedia.org/wiki/Payday_2]''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The map has 5 sigils in the bank itself as well as 7 sigils in the businesses across from said bank, this can result in the bank not getting any sigils at all&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Which results in the humans needing to defend the businesses and push out to the bank to access resources.&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:Harvest&amp;amp;TrusteeTopDown.jpg|thumb|left|270px|Topdown of the playable space]]&lt;br /&gt;
Harvest &amp;amp; Trustee is a circular city map with a large car park at the bank of the bank and two streets intersecting streets to the front and side. The overall playable space of the map is ~4,786&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; hammer units. The z-spawns average ~1820 hammer units away from the closest engagement points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many interior spaces for sigil locations, mostly comprised of single-entrance for the room itself with plenty of mobility for zombies to break in.&lt;br /&gt;
&lt;br /&gt;
The map also features dynamic music tracks from Payday Soundtrack composed by Simon Viklund, there is also an unofficial fan-made track included made by &amp;quot;Neppu Tennouboshi&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The tracks play with respect to the game's current state, be it a wave in progress or intermission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Soundtrack ==&lt;br /&gt;
:* Razormind&lt;br /&gt;
:* Fusebox&lt;br /&gt;
:* The Mark&lt;br /&gt;
:* Deathrow&lt;br /&gt;
:* Sweet Dreams V2 (by Neppu Tennouboshi)&lt;br /&gt;
:* Hard Time&lt;br /&gt;
:* Clean Getaway&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The map was created by placing a VMT texture of the level blueprints and had the brush work build on top of it to get the proper scale.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The map uses TopHATTwaffle's real world textures, and had a custom texture created for the bank's logo. Left 4 Dead assets were used.&lt;br /&gt;
&lt;br /&gt;
The deposit boxes credit those who aided during the level's development being Johnny Moe and Pufulet&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2956765270&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TheSeriousSoul</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Harvest_%26_Trustee&amp;diff=4900</id>
		<title>Harvest &amp; Trustee</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Harvest_%26_Trustee&amp;diff=4900"/>
		<updated>2024-01-07T06:22:35Z</updated>

		<summary type="html">&lt;p&gt;TheSeriousSoul: Created page with &amp;quot;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot; ! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:Harvest&amp;amp;Trustee.jpg|frameless|center|270px]][[File:Harvest&amp;amp;Trustee1.jpg|frameless|left|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|West London&lt;br /&gt;
|filename = zs_harvest_and_trustee_b1&lt;br /&gt;
|author = [https://steamcommunity.com/id/TheSeriousSoul/ TheSeriousSoul]&lt;br /&gt;
|releaseDate = April, 2nd 2023&lt;br /&gt;
|fileSize = 68.785  MB&lt;br /&gt;
|category = [[Open World]], [[Multi-Focus]], [[City]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
'''&amp;quot;Harvest &amp;amp; Trustee&amp;quot;''', is a [[city]] map in Garry's Mod for the Zombie Survival gamemode. It was developed by [https://steamcommunity.com/id/TheSeriousSoul TheSeriousSoul]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is TheSeriousSoul's first ever map, it was made as &lt;br /&gt;
&lt;br /&gt;
The map is a recreation of the Harvest &amp;amp; Trustee bank from the Payday series, it features a branch bank and several businesses across the street such as restaurants and clothing stores.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
[[File:BankExteriorBluePrint.png|thumb|left|270px|Blue print used to create map]]&lt;br /&gt;
The map is set in a branch bank in Washington it is based off the map of the same name from the Payday game series ''[https://en.wikipedia.org/wiki/Payday_2]''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The map has 5 sigils in the bank itself as well as 7 sigils in the businesses across from said bank, this can result in the bank not getting any sigils at all&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Which results in the humans needing to defend the businesses and push out to the bank to access resources.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The map was created by placing a VMT texture of the level blueprints and had the brush work build on top of it to get the proper scale.&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:Harvest&amp;amp;TrusteeTopDown.jpg|thumb|left|270px|Topdown of the playable space]]&lt;br /&gt;
Harvest &amp;amp; Trustee is a circular city map with a large car park at the bank of the bank and two streets intersecting streets to the front and side. The overall playable space of the map is ~4,786&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; hammer units. The z-spawns average ~1820 hammer units away from the closest engagement points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many interior spaces for sigil locations, mostly comprised of single-entrance for the room itself with plenty of mobility for zombies to break in.&lt;br /&gt;
&lt;br /&gt;
The map also features dynamic music tracks from Payday Soundtrack composed by Simon Viklund, there is also an unofficial fan-made track included made by &amp;quot;Neppu Tennouboshi&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The tracks play with respect to the game's current state, be it a wave in progress or intermission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Soundtrack ==&lt;br /&gt;
:* Razormind&lt;br /&gt;
:* Fusebox&lt;br /&gt;
:* The Mark&lt;br /&gt;
:* Deathrow&lt;br /&gt;
:* Sweet Dreams V2 (by Neppu Tennouboshi)&lt;br /&gt;
:* Hard Time&lt;br /&gt;
:* Clean Getaway&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The map uses TopHATTwaffle's real world textures,&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2956765270&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TheSeriousSoul</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:BankExteriorBluePrint.png&amp;diff=4899</id>
		<title>File:BankExteriorBluePrint.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:BankExteriorBluePrint.png&amp;diff=4899"/>
		<updated>2024-01-07T06:21:22Z</updated>

		<summary type="html">&lt;p&gt;TheSeriousSoul: MapBluePrint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MapBluePrint&lt;/div&gt;</summary>
		<author><name>TheSeriousSoul</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Harvest%26TrusteeTopDown.jpg&amp;diff=4898</id>
		<title>File:Harvest&amp;TrusteeTopDown.jpg</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Harvest%26TrusteeTopDown.jpg&amp;diff=4898"/>
		<updated>2024-01-07T06:19:48Z</updated>

		<summary type="html">&lt;p&gt;TheSeriousSoul: MapTopDownImage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MapTopDownImage&lt;/div&gt;</summary>
		<author><name>TheSeriousSoul</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Harvest%26Trustee1.jpg&amp;diff=4897</id>
		<title>File:Harvest&amp;Trustee1.jpg</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Harvest%26Trustee1.jpg&amp;diff=4897"/>
		<updated>2024-01-07T06:15:49Z</updated>

		<summary type="html">&lt;p&gt;TheSeriousSoul: MapScreenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MapScreenshot&lt;/div&gt;</summary>
		<author><name>TheSeriousSoul</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Harvest%26Trustee.jpg&amp;diff=4892</id>
		<title>File:Harvest&amp;Trustee.jpg</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Harvest%26Trustee.jpg&amp;diff=4892"/>
		<updated>2024-01-07T06:04:20Z</updated>

		<summary type="html">&lt;p&gt;TheSeriousSoul: WorkshopMapThumb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
WorkshopMapThumb&lt;/div&gt;</summary>
		<author><name>TheSeriousSoul</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=West_London&amp;diff=4891</id>
		<title>West London</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=West_London&amp;diff=4891"/>
		<updated>2024-01-07T04:17:25Z</updated>

		<summary type="html">&lt;p&gt;TheSeriousSoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:WestLondon2.png|frameless|center|270px]][[File:WestLondon1.jpg|frameless|left|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|West London&lt;br /&gt;
|filename = zs_west_london_b2&lt;br /&gt;
|author = [https://steamcommunity.com/id/TheSeriousSoul/ TheSeriousSoul]&lt;br /&gt;
|releaseDate = January, 2nd 2024&lt;br /&gt;
|fileSize = 120.391 MB&lt;br /&gt;
|category = [[Open World]], [[Multi-Focus]], [[City]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
'''&amp;quot;West London&amp;quot;''', is a [[city]] map in Garry's Mod for the Zombie Survival gamemode. It was developed by [https://steamcommunity.com/id/TheSeriousSoul TheSeriousSoul]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is TheSeriousSoul's second map, it was made in lieu of the Harvest &amp;amp; Trustee map they also developed due to difficulties with said map.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The previous version known as zs_west_london_b1 was entered into the 16th Sunrust mapping contest.&lt;br /&gt;
The map is heavily based on West London from the Killing Floor series, it features a burning city block with several pubs, a highway overpass and a police station.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
[[File:KFLondon.jpg|thumb|left|270px|Screenshot of original game]]&lt;br /&gt;
The map is set in a city block in London it is based off the map of the same name from the Killing Floor game series ''[https://en.wikipedia.org/wiki/Killing_Floor_(video_game)]''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The previous version of the map had more human sided sigils and as a result was easier for the human team to win.&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:WestLondonTopDown.jpg|thumb|left|270px|Topdown of the playable space]]&lt;br /&gt;
West London is a open city map with two main city streets divided by two highway overpass tunnels. The overall playable space of the map is ~5,264&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; hammer units. The z-spawns average ~1024 hammer units away from the closest engagement points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many interior spaces for sigil locations, mostly comprised of single-entrance for the room itself with plenty of mobility for zombies to break in.&lt;br /&gt;
&lt;br /&gt;
The map also features dynamic music tracks from Killing Floor composed by Zynthetic, the tracks play with respect to the game's current state, be it a wave in progress or intermission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Soundtrack ==&lt;br /&gt;
:*        DirgeDefective&lt;br /&gt;
&lt;br /&gt;
:*        KF_Abandon&lt;br /&gt;
&lt;br /&gt;
:* KF_Containment&lt;br /&gt;
&lt;br /&gt;
:* Contamination (cut soundtrack from Killing Floor)&lt;br /&gt;
:* KF_Smolder&lt;br /&gt;
&lt;br /&gt;
:* KF_SurfaceTension&lt;br /&gt;
&lt;br /&gt;
:* KF_TheStitches&lt;br /&gt;
&lt;br /&gt;
:* KF_Wading&lt;br /&gt;
&lt;br /&gt;
:* KF_WitnessPrevention&lt;br /&gt;
&lt;br /&gt;
:* KF_Wading&lt;br /&gt;
&lt;br /&gt;
:* KFh5_Drifting&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The map uses TopHATTwaffle's real world textures, aswell as a Routemaster bus model made by CTV for Simphys vehicles, the red phone booth model comes from Serious Sam HD, also skybox was provided for the map by Jakobi O'Brien.&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3129692021&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TheSeriousSoul</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=West_London&amp;diff=4890</id>
		<title>West London</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=West_London&amp;diff=4890"/>
		<updated>2024-01-07T04:16:02Z</updated>

		<summary type="html">&lt;p&gt;TheSeriousSoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:WestLondon2.png|frameless|center|270px]][[File:WestLondon1.jpg|frameless|left|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|West London&lt;br /&gt;
|filename = zs_west_london_b2&lt;br /&gt;
|author = [https://steamcommunity.com/id/TheSeriousSoul/ TheSeriousSoul]&lt;br /&gt;
|releaseDate = January, 2nd 2024&lt;br /&gt;
|fileSize = 120.391 MB&lt;br /&gt;
|category = [[Open World]], [[Multi-Focus]], [[City]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;West London&amp;quot;''', is a [[city]] map in Garry's Mod for the Zombie Survival gamemode. It was developed by [https://steamcommunity.com/id/TheSeriousSoul/]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is TheSeriousSoul's second map, it was made in lieu of the Harvest &amp;amp; Trustee map they also developed due to difficulties with said map.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The previous version known as zs_west_london_b1 was entered into the 16th Sunrust mapping contest.&lt;br /&gt;
The map is heavily based on West London from the Killing Floor series, it features a burning city block with several pubs, a highway overpass and a police station.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
[[File:KFLondon.jpg|thumb|left|270px|Screenshot of original game]]&lt;br /&gt;
The map is set in a city block in London it is based off the map of the same name from the Killing Floor game series ''[https://en.wikipedia.org/wiki/Killing_Floor_(video_game)]''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The previous version of the map had more human sided sigils and as a result was easier for the human team to win.&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:WestLondonTopDown.jpg|thumb|left|270px|Topdown of the playable space]]&lt;br /&gt;
West London is a open city map with two main city streets divided by two highway overpass tunnels. The overall playable space of the map is ~5,264&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; hammer units. The z-spawns average ~1024 hammer units away from the closest engagement points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many interior spaces for sigil locations, mostly comprised of single-entrance for the room itself with plenty of mobility for zombies to break in.&lt;br /&gt;
&lt;br /&gt;
The map also features dynamic music tracks from Killing Floor composed by Zynthetic, the tracks play with respect to the game's current state, be it a wave in progress or intermission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Soundtrack ==&lt;br /&gt;
:*        DirgeDefective&lt;br /&gt;
&lt;br /&gt;
:*        KF_Abandon&lt;br /&gt;
&lt;br /&gt;
:* KF_Containment&lt;br /&gt;
&lt;br /&gt;
:* Contamination (cut soundtrack from Killing Floor)&lt;br /&gt;
:* KF_Smolder&lt;br /&gt;
&lt;br /&gt;
:* KF_SurfaceTension&lt;br /&gt;
&lt;br /&gt;
:* KF_TheStitches&lt;br /&gt;
&lt;br /&gt;
:* KF_Wading&lt;br /&gt;
&lt;br /&gt;
:* KF_WitnessPrevention&lt;br /&gt;
&lt;br /&gt;
:* KF_Wading&lt;br /&gt;
&lt;br /&gt;
:* KFh5_Drifting&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The map uses TopHATTwaffle's real world textures, aswell as a Routemaster bus model made by CTV for Simphys vehicles, the red phone booth model comes from Serious Sam HD, also skybox was provided for the map by Jakobi O'Brien.&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3129692021&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TheSeriousSoul</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=West_London&amp;diff=4889</id>
		<title>West London</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=West_London&amp;diff=4889"/>
		<updated>2024-01-07T04:13:30Z</updated>

		<summary type="html">&lt;p&gt;TheSeriousSoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:WestLondon2.png|frameless|center|270px]][[File:WestLondon1.jpg|frameless|left|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|West London&lt;br /&gt;
|filename = zs_west_london_b2&lt;br /&gt;
|author = [https://steamcommunity.com/id/TheSeriousSoul/ TheSeriousSoul]&lt;br /&gt;
|releaseDate = January, 2nd 2024&lt;br /&gt;
|fileSize = 120.391 MB&lt;br /&gt;
|category = [[Open World]], [[Multi-Focus]], [[City]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;West London&amp;quot;''', is a [[city]] map in Garry's Mod for the Zombie Survival gamemode. It was developed by [https://steamcommunity.com/id/TheSeriousSoul/]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is TheSeriousSoul's second map, it was made in lieu of the Harvest &amp;amp; Trustee map they also developed due to difficulties with said map. The previous version known as zs_west_london_b1 was entered into the 16th Sunrust mapping contest.&lt;br /&gt;
The map is heavily based on West London from the Killing Floor series, it features a burning city block with several pubs, a highway overpass and a police station.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
[[File:KFLondon.jpg|thumb|left|270px|Screenshot of original game]]&lt;br /&gt;
The map is set in a city block in London it is based off the map of the same name from the Killing Floor game series ''[https://en.wikipedia.org/wiki/Killing_Floor_(video_game)]''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The previous version of the map had more human sided sigils and as a result was easier for the human team to win.&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:WestLondonTopDown.jpg|thumb|left|270px|Topdown of the playable space]]&lt;br /&gt;
West London is a open city map with two main city streets divided by two highway overpass tunnels. The overall playable space of the map is ~5,264&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; hammer units. The z-spawns average ~1024 hammer units away from the closest engagement points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many interior spaces for sigil locations, mostly comprised of single-entrance for the room itself with plenty of mobility for zombies to break in.&lt;br /&gt;
&lt;br /&gt;
The map also features dynamic music tracks from Killing Floor composed by Zynthetic, the tracks play with respect to the game's current state, be it a wave in progress or intermission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Map Soundtrack ==&lt;br /&gt;
:*        DirgeDefective&lt;br /&gt;
&lt;br /&gt;
:*        KF_Abandon&lt;br /&gt;
&lt;br /&gt;
:* KF_Containment&lt;br /&gt;
&lt;br /&gt;
:* Contamination (cut soundtrack from Killing Floor)&lt;br /&gt;
:* KF_Smolder&lt;br /&gt;
&lt;br /&gt;
:* KF_SurfaceTension&lt;br /&gt;
&lt;br /&gt;
:* KF_TheStitches&lt;br /&gt;
&lt;br /&gt;
:* KF_Wading&lt;br /&gt;
&lt;br /&gt;
:* KF_WitnessPrevention&lt;br /&gt;
&lt;br /&gt;
:* KF_Wading&lt;br /&gt;
&lt;br /&gt;
:* KFh5_Drifting&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The map uses TopHATTwaffle's real world textures, aswell as a Routemaster bus model made by CTV for Simphys vehicles, the red phone booth model comes from Serious Sam HD, also skybox was provided for the map by Jakobi O'Brien.&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3129692021&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TheSeriousSoul</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=West_London&amp;diff=4888</id>
		<title>West London</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=West_London&amp;diff=4888"/>
		<updated>2024-01-07T04:12:17Z</updated>

		<summary type="html">&lt;p&gt;TheSeriousSoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:WestLondon2.png|frameless|center|270px]][[File:WestLondon1.jpg|frameless|left|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|West London&lt;br /&gt;
|filename = zs_west_london_b2&lt;br /&gt;
|author = [https://steamcommunity.com/id/TheSeriousSoul/ TheSeriousSoul]&lt;br /&gt;
|releaseDate = January, 2nd 2024&lt;br /&gt;
|fileSize = 120.391 MB&lt;br /&gt;
|category = [[Open World]], [[Multi-Focus]], [[City]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;West London&amp;quot;''', is a [[city]] map in Garry's Mod for the Zombie Survival gamemode. It was developed by [https://steamcommunity.com/id/TheSeriousSoul/]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is TheSeriousSoul's second map, it was made in lieu of the Harvest &amp;amp; Trustee map they also developed due to difficulties with said map. The previous version known as zs_west_london_b1 was entered into the 16th Sunrust mapping contest.&lt;br /&gt;
The map is heavily based on West London from the Killing Floor series, it features a burning city block with several pubs, a highway overpass and a police station.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
[[File:KFLondon.jpg|thumb|left|270px|Screenshot of original game]]&lt;br /&gt;
The map is set in a city block in London it is based off the map of the same name from the Killing Floor game series ''[https://en.wikipedia.org/wiki/Killing_Floor_(video_game)]''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The previous version of the map had more human sided sigils and as a result was easier for the human team to win.&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:WestLondonTopDown.jpg|thumb|left|270px|Topdown of the playable space]]&lt;br /&gt;
West London is a open city map with two main city streets divided by two highway overpass tunnels. The overall playable space of the map is ~5,264&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; hammer units. The z-spawns average ~1024 hammer units away from the closest engagement points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many interior spaces for sigil locations, mostly comprised of single-entrance for the room itself with plenty of mobility for zombies to break in.&lt;br /&gt;
&lt;br /&gt;
The map also features dynamic music tracks from Killing Floor composed by Zynthetic, the tracks play with respect to the game's current state, be it a wave in progress or intermission.&lt;br /&gt;
&lt;br /&gt;
== Map Soundtrack ==&lt;br /&gt;
:* DirgeDefective&lt;br /&gt;
&lt;br /&gt;
:* KF_Abandon&lt;br /&gt;
&lt;br /&gt;
:* KF_Containment&lt;br /&gt;
&lt;br /&gt;
:* Contamination (cut soundtrack from Killing Floor)&lt;br /&gt;
:* KF_Smolder&lt;br /&gt;
&lt;br /&gt;
:* KF_SurfaceTension&lt;br /&gt;
&lt;br /&gt;
:* KF_TheStitches&lt;br /&gt;
&lt;br /&gt;
:* KF_Wading&lt;br /&gt;
&lt;br /&gt;
:* KF_WitnessPrevention&lt;br /&gt;
&lt;br /&gt;
:* KF_Wading&lt;br /&gt;
&lt;br /&gt;
:* KFh5_Drifting&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The map uses TopHATTwaffle's real world textures, aswell as a Routemaster bus model made by CTV for Simphys vehicles, the red phone booth model comes from Serious Sam HD, also skybox was provided for the map by Jakobi O'Brien.&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3129692021&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TheSeriousSoul</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:KFLondon.jpg&amp;diff=4887</id>
		<title>File:KFLondon.jpg</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:KFLondon.jpg&amp;diff=4887"/>
		<updated>2024-01-07T04:11:43Z</updated>

		<summary type="html">&lt;p&gt;TheSeriousSoul: Killing Floor 1 screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Killing Floor 1 screenshot&lt;/div&gt;</summary>
		<author><name>TheSeriousSoul</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=West_London&amp;diff=4886</id>
		<title>West London</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=West_London&amp;diff=4886"/>
		<updated>2024-01-07T04:02:59Z</updated>

		<summary type="html">&lt;p&gt;TheSeriousSoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:WestLondon2.png|frameless|center|270px]][[File:WestLondon1.jpg|frameless|left|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|West London&lt;br /&gt;
|filename = zs_west_london_b2&lt;br /&gt;
|author = [https://steamcommunity.com/id/TheSeriousSoul/ TheSeriousSoul]&lt;br /&gt;
|releaseDate = January, 2nd 2024&lt;br /&gt;
|fileSize = 120.391 MB&lt;br /&gt;
|category = [[Open World]], [[Multi-Focus]], [[City]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;West London&amp;quot;''', is a [[city]] map in Garry's Mod for the Zombie Survival gamemode. It was developed by [https://steamcommunity.com/id/TheSeriousSoul/]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is TheSeriousSoul's second map, it was made in lieu of the Harvest &amp;amp; Trustee map they also developed due to difficulties with said map. The previous version known as zs_west_london_b1 was entered into the 16th Sunrust mapping contest.&lt;br /&gt;
The map is heavily based on West London from the Killing Floor series, it features a burning city block with several pubs, a highway overpass and a police station.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
[[File:BDFPLAN.png|thumb|left|270px|The houseplan that was sampled]]&lt;br /&gt;
The map is set in a city block in London it is based off the map of the same name from the Killing Floor game series ''[https://en.wikipedia.org/wiki/Killing_Floor_(video_game)]''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The previous version of the map had more human sided sigils and as a result was easier for the human team to win.&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:WestLondonTopDown.jpg|thumb|left|270px|Topdown of the playable space]]&lt;br /&gt;
West London is a open city map with two main city streets divided by two highway overpass tunnels. The overall playable space of the map is ~5,264&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; hammer units. The z-spawns average ~1024 hammer units away from the closest engagement points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many interior spaces for sigil locations, mostly comprised of single-entrance for the room itself with plenty of mobility for zombies to break in.&lt;br /&gt;
&lt;br /&gt;
The map also features dynamic music tracks from Killing Floor composed by Zynthetic, the tracks play with respect to the game's current state, be it a wave in progress or intermission.&lt;br /&gt;
&lt;br /&gt;
== Map Soundtrack ==&lt;br /&gt;
:* DirgeDefective&lt;br /&gt;
&lt;br /&gt;
:* KF_Abandon&lt;br /&gt;
&lt;br /&gt;
:* KF_Containment&lt;br /&gt;
&lt;br /&gt;
:* Contamination (cut soundtrack from Killing Floor)&lt;br /&gt;
:* KF_Smolder&lt;br /&gt;
&lt;br /&gt;
:* KF_SurfaceTension&lt;br /&gt;
&lt;br /&gt;
:* KF_TheStitches&lt;br /&gt;
&lt;br /&gt;
:* KF_Wading&lt;br /&gt;
&lt;br /&gt;
:* KF_WitnessPrevention&lt;br /&gt;
&lt;br /&gt;
:* KF_Wading&lt;br /&gt;
&lt;br /&gt;
:* KFh5_Drifting&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The map uses TopHATTwaffle's real world textures, aswell as a Routemaster bus model made by CTV for Simphys vehicles, the red phone booth model comes from Serious Sam HD, also skybox was provided for the map by Jakobi O'Brien.&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3129692021&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TheSeriousSoul</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=West_London&amp;diff=4885</id>
		<title>West London</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=West_London&amp;diff=4885"/>
		<updated>2024-01-07T04:00:57Z</updated>

		<summary type="html">&lt;p&gt;TheSeriousSoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:WestLondon2.png|frameless|center|270px]][[File:WestLondon1.jpg|frameless|left|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|West London&lt;br /&gt;
|filename = zs_west_london_b2&lt;br /&gt;
|author = [https://steamcommunity.com/id/johnny_moe johnny moe]&lt;br /&gt;
|releaseDate = January, 2nd 2024&lt;br /&gt;
|fileSize = 120.391 MB&lt;br /&gt;
|category = [[Open World]], [[Multi-Focus]], [[City]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;West London&amp;quot;''', is a [[city]] map in Garry's Mod for the Zombie Survival gamemode. It was developed by [https://steamcommunity.com/id/TheSeriousSoul/]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is TheSeriousSoul's second map, it was made in lieu of the Harvest &amp;amp; Trustee map they also developed due to difficulties with said map. The previous version known as zs_west_london_b1 was entered into the 16th Sunrust mapping contest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
[[File:BDFPLAN.png|thumb|left|270px|The houseplan that was sampled]]&lt;br /&gt;
The map is set in a city block in London it is based off the map of the same name from the Killing Floor game series ''[https://en.wikipedia.org/wiki/Killing_Floor_(video_game)]''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The previous version of the map had more human sided sigils and as a result was easier for the human team to win.&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:WestLondonTopDown.jpg|thumb|left|270px|Topdown of the playable space]]&lt;br /&gt;
West London is a open city map with two main city streets divided by two highway overpass tunnels. The overall playable space of the map is ~5,264&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; hammer units. The z-spawns average ~1024 hammer units away from the closest engagement points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many interior spaces for sigil locations, mostly comprised of single-entrance for the room itself with plenty of mobility for zombies to break in.&lt;br /&gt;
&lt;br /&gt;
The map also features dynamic music tracks from Killing Floor composed by Zynthetic, the tracks play with respect to the game's current state, be it a wave in progress or intermission.&lt;br /&gt;
&lt;br /&gt;
== Map Soundtrack ==&lt;br /&gt;
:* DirgeDefective&lt;br /&gt;
&lt;br /&gt;
:* KF_Abandon&lt;br /&gt;
&lt;br /&gt;
:* KF_Containment&lt;br /&gt;
&lt;br /&gt;
:* Contamination (cut soundtrack from Killing Floor)&lt;br /&gt;
:* KF_Smolder&lt;br /&gt;
&lt;br /&gt;
:* KF_SurfaceTension&lt;br /&gt;
&lt;br /&gt;
:* KF_TheStitches&lt;br /&gt;
&lt;br /&gt;
:* KF_Wading&lt;br /&gt;
&lt;br /&gt;
:* KF_WitnessPrevention&lt;br /&gt;
&lt;br /&gt;
:* KF_Wading&lt;br /&gt;
&lt;br /&gt;
:* KFh5_Drifting&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The map uses TopHATTwaffle's real world textures, aswell as a Routemaster bus model made by CTV for Simphys vehicles, the red phone booth model comes from Serious Sam HD, also skybox was provided for the map by Jakobi O'Brien.&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3129692021&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TheSeriousSoul</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=West_London&amp;diff=4884</id>
		<title>West London</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=West_London&amp;diff=4884"/>
		<updated>2024-01-07T03:55:51Z</updated>

		<summary type="html">&lt;p&gt;TheSeriousSoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:WestLondon2.png|frameless|center|270px]][[File:WestLondon1.jpg|frameless|left|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|West London&lt;br /&gt;
|filename = zs_west_london_b2&lt;br /&gt;
|author = [https://steamcommunity.com/id/johnny_moe johnny moe]&lt;br /&gt;
|releaseDate = January, 2nd 2024&lt;br /&gt;
|fileSize = 120.391 MB&lt;br /&gt;
|category = [[Open World]], [[Multi-Focus]], [[City]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;West London&amp;quot;''', is a [[city]] map in Garry's Mod for the Zombie Survival gamemode. It was developed by [https://steamcommunity.com/id/TheSeriousSoul/]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is TheSeriousSoul's second map, it was made in lieu of the Harvest &amp;amp; Trustee map they also developed due to difficulties with said map. The previous version known as zs_west_london_b1 was entered into the 16th Sunrust mapping contest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
[[File:BDFPLAN.png|thumb|left|270px|The houseplan that was sampled]]&lt;br /&gt;
The map is set in a city block in London it is based off the map of the same name from the Killing Floor game series ''[https://en.wikipedia.org/wiki/Killing_Floor_(video_game)]''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The previous version of the map had more human sided sigils and as a result was easier for the human team to win.&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:WestLondonTopDown.jpg|thumb|left|270px|Topdown of the playable space]]&lt;br /&gt;
West London is a open city map with two main city streets divided by two highway overpass tunnels. The overall playable space of the map is ~5,264&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; hammer units. The z-spawns average ~1024 hammer units away from the closest engagement points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many interior spaces for sigil locations, mostly comprised of single-entrance for the room itself with plenty of mobility for zombies to break in.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The map uses TopHATTwaffle's real world textures, aswell as a Routemaster bus model made by CTV for Simphys vehicles, the red phone booth model comes from Serious Sam HD, also skybox was provided for the map by Jakobi O'Brien.&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3129692021&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TheSeriousSoul</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:WestLondonTopDown.jpg&amp;diff=4883</id>
		<title>File:WestLondonTopDown.jpg</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:WestLondonTopDown.jpg&amp;diff=4883"/>
		<updated>2024-01-07T03:55:35Z</updated>

		<summary type="html">&lt;p&gt;TheSeriousSoul: TopDownMapImage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
TopDownMapImage&lt;/div&gt;</summary>
		<author><name>TheSeriousSoul</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=West_London&amp;diff=4882</id>
		<title>West London</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=West_London&amp;diff=4882"/>
		<updated>2024-01-07T03:52:46Z</updated>

		<summary type="html">&lt;p&gt;TheSeriousSoul: Created page with &amp;quot;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot; ! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:WestLondon2.png|frameless|center|270px]][[File:WestLondon1.jpg|frameless|left|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|West London&lt;br /&gt;
|filename = zs_west_london_b2&lt;br /&gt;
|author = [https://steamcommunity.com/id/johnny_moe johnny moe]&lt;br /&gt;
|releaseDate = January, 2nd 2024&lt;br /&gt;
|fileSize = 120.391 MB&lt;br /&gt;
|category = [[Open World]], [[Multi-Focus]], [[City]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;West London&amp;quot;''', is a [[city]] map in Garry's Mod for the Zombie Survival gamemode. It was developed by [https://steamcommunity.com/id/TheSeriousSoul/]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is TheSeriousSoul's second map, it was made in lieu of the Harvest &amp;amp; Trustee map they also developed due to difficulties with said map. The previous version known as zs_west_london_b1 was entered into the 16th Sunrust mapping contest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
[[File:BDFPLAN.png|thumb|left|270px|The houseplan that was sampled]]&lt;br /&gt;
The map is set in a city block in London it is based off the map of the same name from the Killing Floor game series ''[https://en.wikipedia.org/wiki/Killing_Floor_(video_game)]''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The previous version of the map had more human sided sigils and as a result was easier for the human team to win.&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:BDFTOPDOWN.png|thumb|left|270px|Topdown of the playable space]]&lt;br /&gt;
West London is a open city map with two main city streets divided by two highway overpass tunnels. The overall playable space of the map is ~5,264&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; hammer units. The z-spawns average ~1024 hammer units away from the closest engagement points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many interior spaces for sigil locations, mostly comprised of single-entrance for the room itself with plenty of mobility for zombies to break in.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The map uses TopHATTwaffle's real world textures, aswell as a Routemaster bus model made by CTV for Simphys vehicles, the red phone booth model comes from Serious Sam HD, also skybox was provided for the map by Jakobi O'Brien.&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3129692021&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>TheSeriousSoul</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:WestLondon1.jpg&amp;diff=4881</id>
		<title>File:WestLondon1.jpg</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:WestLondon1.jpg&amp;diff=4881"/>
		<updated>2024-01-07T03:52:25Z</updated>

		<summary type="html">&lt;p&gt;TheSeriousSoul: WestLondonLandScapeShot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
WestLondonLandScapeShot&lt;/div&gt;</summary>
		<author><name>TheSeriousSoul</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:WestLondon2.png&amp;diff=4880</id>
		<title>File:WestLondon2.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:WestLondon2.png&amp;diff=4880"/>
		<updated>2024-01-07T03:50:08Z</updated>

		<summary type="html">&lt;p&gt;TheSeriousSoul: MapThumb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
MapThumb&lt;/div&gt;</summary>
		<author><name>TheSeriousSoul</name></author>
	</entry>
</feed>