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	<id>https://sunrust.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TauEmber</id>
	<title>Sunrust Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://sunrust.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TauEmber"/>
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	<updated>2026-04-19T10:37:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Trinkets&amp;diff=620</id>
		<title>Trinkets</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Trinkets&amp;diff=620"/>
		<updated>2019-05-19T20:46:01Z</updated>

		<summary type="html">&lt;p&gt;TauEmber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Trinkets]] are special items which grant [[human]] players various kinds of bonuses. Some of these range from simple health increases to special ammo trinkets called [[rounds trinket|rounds trinkets]].&lt;br /&gt;
&lt;br /&gt;
== Types of Trinkets ==&lt;br /&gt;
&lt;br /&gt;
*[[Offensive]]&lt;br /&gt;
*[[Melee Trinkets|Melee]]&lt;br /&gt;
*[[Defensive]]&lt;br /&gt;
*[[Support]]&lt;br /&gt;
*[[Performance]]&lt;br /&gt;
*[[Special]]&lt;/div&gt;</summary>
		<author><name>TauEmber</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=619</id>
		<title>Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=619"/>
		<updated>2019-05-19T20:45:38Z</updated>

		<summary type="html">&lt;p&gt;TauEmber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{col-begin|width=50%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
* [[Introduction]]&lt;br /&gt;
* [[Survival]]&lt;br /&gt;
* [[Barricading]]&lt;br /&gt;
* [[Upgrades]]&lt;br /&gt;
* [[Being a Zombie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
*[[Survivors]]&lt;br /&gt;
*[[The Undead]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
*[[Guns]]&lt;br /&gt;
*[[Ammo]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*[[Deployables]]&lt;br /&gt;
*[[Trinkets]]&lt;br /&gt;
*[[Other]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*[[Defence]]&lt;br /&gt;
*[[Gunnery]]&lt;br /&gt;
*[[Health]]&lt;br /&gt;
*[[Melee Tree|Melee]]&lt;br /&gt;
*[[Speed]]&lt;br /&gt;
*[[Support]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=50%|gap=4em}}&lt;br /&gt;
== Development ==&lt;br /&gt;
*[[Level Design]]&lt;br /&gt;
*[[Navmeshing]]&lt;br /&gt;
*[[Programming]]&lt;br /&gt;
*[[SWEP Construction]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
*[[ex. Making the most out of the props available to you]]&lt;br /&gt;
*[[ex. Survivor Builds]]&lt;br /&gt;
*[[ex. Melting Humans as a Ghoul 1301]]&lt;br /&gt;
*[[ex. Other Gameplay Specific Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glossary ==&lt;br /&gt;
*[[Area of Effect]]&lt;br /&gt;
*[[Damage Resistance]]&lt;br /&gt;
*[[Damage Per Second]]&lt;br /&gt;
*[[Overkill]]&lt;br /&gt;
*[[Points]]&lt;br /&gt;
*[[Sigils]]&lt;br /&gt;
*[[Status Effects]]&lt;br /&gt;
*[[:Category:Zombie_Classes|Zombie Classes]]&lt;br /&gt;
&lt;br /&gt;
{{col-end}}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>TauEmber</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Ammo&amp;diff=618</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Ammo&amp;diff=618"/>
		<updated>2019-05-19T20:43:05Z</updated>

		<summary type="html">&lt;p&gt;TauEmber: Pulse slow is not a status effect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ammunition is the cornerstone of Zombie Survival's gunplay. You obtain ammunition from a [[Deployables#Resupply Box|Resupply Box]].&lt;br /&gt;
&lt;br /&gt;
== Ammunition Types ==&lt;br /&gt;
&lt;br /&gt;
=== Pistol ===&lt;br /&gt;
Used by most pistol type weapons. Resupplies for 16. Pistol weapons tend to be accurate, medium [[Damage Per Second|DPS]] and partially ammo efficient. Usually pierces 20% of [[Damage Resistance|damage resistance]].&lt;br /&gt;
&lt;br /&gt;
=== Shotgun ===&lt;br /&gt;
Used by shotguns. Resupplies for 12. Shotguns are very efficient, but only moderate DPS and have low range.&lt;br /&gt;
&lt;br /&gt;
=== SMG ===&lt;br /&gt;
Lighter automatic weapons use this ammo type. Resupplies for 36. Fast firing weapons which are harder to sustain but have high damage output.&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifle ===&lt;br /&gt;
Heavier automatic weapons use this ammo type. Resupplies for 32. A bit more accurate than SMGs but deals a bit less overall DPS, relying more on headshots. Most of them pierce 25% of damage resistance.&lt;br /&gt;
&lt;br /&gt;
=== Rifle ===&lt;br /&gt;
Rifles commonly make use of rifle ammo. Resupplies for 9. Very accurate, but low DPS weapons which have a major focus on headshots. They can pierce up to 40% of damage resistance, making them very good at countering horde resistance from [[sigils]] being corrupted late game.&lt;br /&gt;
&lt;br /&gt;
=== Pulse ===&lt;br /&gt;
Pulse weapons make use of this energy ammo type. Resupplies for 30. The weapons that use it are extremely varied, and some of them inflict [[pulse slow]].&lt;br /&gt;
&lt;br /&gt;
=== Crossbow Bolts ===&lt;br /&gt;
Crossbows make use of bolts. Resupplies for 8. Most crossbow weapons launch a projectile, some of them have special projectile properties. They can pierce 10% of damage resistance.&lt;br /&gt;
&lt;br /&gt;
=== Explosive ===&lt;br /&gt;
Explosive weapons make use of the explosive ammo type. Resupplies for 3. Very high risk but high reward weapons that tend to rely on multiple zombies being nearby to be effective. They tend to have a weakness to damage resistance, the ones with [[Area of Effect|AoE]] damage having 20% increased damage resistance.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Vials ===&lt;br /&gt;
Chemical weapons are very varied in application, making use of both hit-scan and projectile attacks.&lt;br /&gt;
&lt;br /&gt;
=== Nails ===&lt;br /&gt;
This ammunition type is used by [[Carpenter's Hammer|hammers]] to nail down props in order to create [[Barricading|barricades]], or by the tool [[Barbed Wire|Barbed Wire]] to add a damaging layer to props.&lt;br /&gt;
&lt;br /&gt;
=== Medical Kit Power ===&lt;br /&gt;
Medical Kit Power is used by tools and weapons which can heal or buff other humans. The power used depends on the weapon and the amount of health healed. Medical Kit Power can be purchased at the worth menu or point shop. Resupplies grant 20 power per cache. &amp;lt;!-- add exchange rate, I forgot --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Scrap ===&lt;br /&gt;
Scrap is used for upgrading weapons, purchasing ammo, and purchasing trinkets. All purchases involving scrap require the use of a [[Deployables|remantler]]. Scrap is also used by the Scrap Weapons skill. &amp;lt;!-- Add link to skill when page is created --&amp;gt; Scrap can be obtained by:&lt;br /&gt;
*Purchasing it at an Arsenal Crate or Sigil at a rate of 15 points for 9 scrap&lt;br /&gt;
*Using a Resupply Crate for 3 scrap per cache&lt;br /&gt;
*Salvaging Weapons or Trinkets&lt;br /&gt;
*Utilizing Skills such as Scourer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>TauEmber</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Sigils&amp;diff=617</id>
		<title>Sigils</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Sigils&amp;diff=617"/>
		<updated>2019-05-19T20:36:34Z</updated>

		<summary type="html">&lt;p&gt;TauEmber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sigils]] are significant points of interest that [[humans]] must defend throughout the course of a game of [[Zombie Survival]] to win. Upon reaching [[wave]] 6, sigil locations regardless if the sigil is corrupted or not become escape doors which upon opening and entering allow humans to escape, thus giving humans a win. Sigils allow teleporation and can be corrupted by [[zombies]], preventing teleportation.&lt;br /&gt;
&lt;br /&gt;
== Sigil Mechanics ==&lt;br /&gt;
&lt;br /&gt;
Sigils can be teleported between for humans. The amount of time taken to teleport between two locations is based on that particular humans teleporation speed, derived from several skills and trinkets. If a human is hit by a zombie while teleporting, they will lose teleporation progress and take longer to teleport to their destination. It is possible for a zombie to completely deny teleportation if they inflict enough damage.&lt;br /&gt;
&lt;br /&gt;
Sigils are corruptable - corrupted sigils cannot be teleported to. Corruption occurs when zombies deal enough damage or stand next to sigils. If a sigil is corrupted, humans may damage it if they're within short range to uncorrupt it and let it become a destination to teleport to again.&lt;/div&gt;</summary>
		<author><name>TauEmber</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Melee&amp;diff=616</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Melee&amp;diff=616"/>
		<updated>2019-05-19T20:30:30Z</updated>

		<summary type="html">&lt;p&gt;TauEmber: Created page with &amp;quot;Melee weapons are weapons that are generally limited to short range, almost always consume stamina and don't often use any ammo. They can be supplemented with vari...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Melee]] weapons are weapons that are generally limited to short range, almost always consume [[stamina]] and don't often use any [[ammo]]. They can be supplemented with various [[Melee Tree|skills]] in order to change how they operate, how much damage they deal and how much stamina they consume. Melee weapons usually provide someway to provide [[healing]] or [[blood armor]] to players who use them, since they end up encouraging players to enter melee range.&lt;br /&gt;
&lt;br /&gt;
== List of Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
* [[Knife]]&lt;br /&gt;
* [[Plank]]&lt;br /&gt;
* [[Pot]]&lt;br /&gt;
* [[Frying Pan]]&lt;br /&gt;
* [[Axe]]&lt;br /&gt;
* [[Crowbar]]&lt;br /&gt;
* [[Ladel]]&lt;br /&gt;
* [[Meat Hook]]&lt;br /&gt;
* [[Lamp]]&lt;br /&gt;
* [[Lead Pipe]]&lt;/div&gt;</summary>
		<author><name>TauEmber</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Points&amp;diff=615</id>
		<title>Points</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Points&amp;diff=615"/>
		<updated>2019-05-19T20:25:17Z</updated>

		<summary type="html">&lt;p&gt;TauEmber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Points]] are the main currency of [[Zombie Survival]]. They are used to purchase [[weapons]] and other various [[items]] from [[sigils]].&lt;br /&gt;
&lt;br /&gt;
== Point Sources ==&lt;br /&gt;
&lt;br /&gt;
* Dealing damage to zombies. Each zombie has a specific point ratio, generally based on how hard it is to damage them in the first place.&lt;br /&gt;
* [[Healing]] players.&lt;br /&gt;
* [[Repairing]] props.&lt;br /&gt;
* Building barricades that get damaged.&lt;br /&gt;
* Shielding players or from projectiles, with either [[shields]], [[force fields]] or [[nullifiers]].&lt;br /&gt;
* [[Status Effects|Debuff]]ing zombies with statuses like [[sap]], [[soften]] or [[hinder]].&lt;br /&gt;
* [[Status Effects|Buffing]] humans with statuses.&lt;/div&gt;</summary>
		<author><name>TauEmber</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Poison&amp;diff=614</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Poison&amp;diff=614"/>
		<updated>2019-05-19T20:24:40Z</updated>

		<summary type="html">&lt;p&gt;TauEmber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Poison]] is a [[Status Effects|status effect]] and debuff that causes you take damage over time. The damage over time for this is 3 damage every 2 seconds at base speeds.&lt;br /&gt;
&lt;br /&gt;
== Calculations and Values ==&lt;br /&gt;
&lt;br /&gt;
=== Poison Damage Accumulation ===&lt;br /&gt;
&lt;br /&gt;
The amount of damage the poison status starts at depends on a few factors. Firstly, with [[shields]] it is possible to [[block]] projectiles that cause poison, otherwise melee weapons may block melee poison attacks if they are blocking, at the cost of stamina. Blocking poison projectiles will give you points, and each point of poison damage is worth 0.035 [[points]]. The damage is modified by modifiers to poison damage taken and also poison projectiles are modified by projectile damage taken modifiers.&lt;br /&gt;
&lt;br /&gt;
Once the poison damage has been calculated, 25% of it is applied instantly and 75% becomes the status effect, ticking down over time.&lt;br /&gt;
&lt;br /&gt;
=== Poison Speed ===&lt;br /&gt;
&lt;br /&gt;
The base speed of poison damage is every 2 seconds, but this is affected by modifiers to poison damage speed and also by having the [[Frail]] skill.&lt;br /&gt;
&lt;br /&gt;
=== List of Zombies that Give Out the Poison Status Effect ===&lt;br /&gt;
&lt;br /&gt;
The zombie types that can give out the poison status effect include&lt;br /&gt;
&lt;br /&gt;
- [[Ghoul]]/[[Elder Ghoul]]/[[Noxious Ghoul]]&lt;br /&gt;
&lt;br /&gt;
- [[Prime Ghoul]] (Demiboss)&lt;br /&gt;
&lt;br /&gt;
- [[Poison Zombie]]&lt;br /&gt;
&lt;br /&gt;
- [[Bloated Zombie]]&lt;br /&gt;
&lt;br /&gt;
- [[Poison Headcrab]]&lt;br /&gt;
&lt;br /&gt;
- [[Bilemire]] (Demiboss)&lt;br /&gt;
&lt;br /&gt;
- [[Viper]] (Demiboss)&lt;br /&gt;
&lt;br /&gt;
- [[Pukepus]] (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Status Effects]]&lt;/div&gt;</summary>
		<author><name>TauEmber</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=613</id>
		<title>Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=613"/>
		<updated>2019-05-19T20:23:14Z</updated>

		<summary type="html">&lt;p&gt;TauEmber: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{col-begin|width=50%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
* [[Introduction]]&lt;br /&gt;
* [[Survival]]&lt;br /&gt;
* [[Barricading]]&lt;br /&gt;
* [[Upgrades]]&lt;br /&gt;
* [[Being a Zombie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
*[[Survivors]]&lt;br /&gt;
*[[The Undead]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
*[[Guns]]&lt;br /&gt;
*[[Ammo]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*[[Deployables]]&lt;br /&gt;
*[[Trinkets]]&lt;br /&gt;
*[[Other]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*[[Defence]]&lt;br /&gt;
*[[Gunnery]]&lt;br /&gt;
*[[Health]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Speed]]&lt;br /&gt;
*[[Support]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=50%|gap=4em}}&lt;br /&gt;
== Development ==&lt;br /&gt;
*[[Level Design]]&lt;br /&gt;
*[[Navmeshing]]&lt;br /&gt;
*[[Programming]]&lt;br /&gt;
*[[SWEP Construction]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
*[[ex. Making the most out of the props available to you]]&lt;br /&gt;
*[[ex. Survivor Builds]]&lt;br /&gt;
*[[ex. Melting Humans as a Ghoul 1301]]&lt;br /&gt;
*[[ex. Other Gameplay Specific Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glossary ==&lt;br /&gt;
*[[Area of Effect]]&lt;br /&gt;
*[[Damage Resistance]]&lt;br /&gt;
*[[Damage Per Second]]&lt;br /&gt;
*[[Overkill]]&lt;br /&gt;
*[[Points]]&lt;br /&gt;
*[[Sigils]]&lt;br /&gt;
*[[Status Effects]]&lt;br /&gt;
*[[:Category:Zombie_Classes|Zombie Classes]]&lt;br /&gt;
&lt;br /&gt;
{{col-end}}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>TauEmber</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Points&amp;diff=612</id>
		<title>Points</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Points&amp;diff=612"/>
		<updated>2019-05-19T20:22:41Z</updated>

		<summary type="html">&lt;p&gt;TauEmber: Created page with &amp;quot;Points are the main currency of Zombie Survival. They are used to purchase weapons and other various items from sigils.  == Point Sources ==  * Dealing dam...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Points]] are the main currency of [[Zombie Survival]]. They are used to purchase [[weapons]] and other various [[items]] from [[sigils]].&lt;br /&gt;
&lt;br /&gt;
== Point Sources ==&lt;br /&gt;
&lt;br /&gt;
* Dealing damage to zombies. Each zombie has a specific point ratio, generally based on how hard it is to damage them in the first place.&lt;br /&gt;
* [[Healing]] players.&lt;br /&gt;
* [[Repairing]] props.&lt;br /&gt;
* Building barricades that get damaged.&lt;br /&gt;
* Shielding players or from projectiles, with either [[shields]], [[force fields]] or [[nullifiers]].&lt;br /&gt;
* [[Debuff]]ing zombies with statuses like [[sap]], [[soften]] or [[hinder]].&lt;br /&gt;
* [[Buffing]] humans with statuses.&lt;/div&gt;</summary>
		<author><name>TauEmber</name></author>
	</entry>
</feed>