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	<id>https://sunrust.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raox</id>
	<title>Sunrust Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://sunrust.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raox"/>
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	<updated>2026-05-15T15:45:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://sunrust.org/wiki/index.php?title=The_Undead&amp;diff=3214</id>
		<title>The Undead</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=The_Undead&amp;diff=3214"/>
		<updated>2021-06-25T21:35:35Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
The Undead, otherwise known as zombies, is one of the two teams in Zombie Survival. The common goal of the Undead is to kill all of the humans. Killing a human will turn them into an undead which can help grow a horde to attack the humans. Killing all the humans will make every player lose. However, if you eat enough brains, you will redeem and, therefore, become a human again, giving you a chance at winning; you need three brains at wave one and two but you need four brains at wave three, four, and five. Additionally, you cannot redeem at wave six, the last wave.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Zombies can change classes by pressing F3. These classes can have different roles such as attacking the cade, helping the zombie team, and hunting down humans outside of the cade. Classes are locked by waves and can evolve from their regular counterpart.&lt;br /&gt;
&lt;br /&gt;
==[[Dark Market]]==&lt;br /&gt;
As part of the 04/18/21 update, the demiboss progress has evolved into a much more and powerful, the Dark Market for the zombies. Not only that now you will gain dark essence, but opening the shop will show you a list of buffs that you can apply to yourself or even the whole team, apply acid claws that will do damage to props over time, dark gifts that are more powerful as more sigils get corrupted, and even become some lesser great evils that you couldn't be in previous be as.&lt;br /&gt;
&lt;br /&gt;
==Wave 1==&lt;br /&gt;
*[[Zombie]]&lt;br /&gt;
*[[Skeletal Walker]]&lt;br /&gt;
*[[Headcrab]]&lt;br /&gt;
*[[Ghoul]]&lt;br /&gt;
**[[Elder Ghoul]]&lt;br /&gt;
*[[Frigid Ghoul]]&lt;br /&gt;
*[[Gunk Fiend]]&lt;br /&gt;
&lt;br /&gt;
==Wave 2==&lt;br /&gt;
*[[Shadow Walker]]&lt;br /&gt;
*[[Agile Dead]]&lt;br /&gt;
*[[Fast Headcrab]]&lt;br /&gt;
*[[Wraith]]&lt;br /&gt;
*[[Flesh Creeper]]&lt;br /&gt;
*[[Shadow Lurker]]&lt;br /&gt;
**[[Skeletal Crawler]]&lt;br /&gt;
&lt;br /&gt;
==Wave 3==&lt;br /&gt;
*[[Brood Zombie]]&lt;br /&gt;
*[[Bloated Zombie]]&lt;br /&gt;
*[[Fast Zombie]]&lt;br /&gt;
*[[Slingshot Zombie]]&lt;br /&gt;
*[[Gunk Zombie]]&lt;br /&gt;
*[[Tormented Wraith]]&lt;br /&gt;
&lt;br /&gt;
==Wave 4==&lt;br /&gt;
*[[Charger]]&lt;br /&gt;
*[[Poison Zombie]]&lt;br /&gt;
*[[Noxious Ghoul]]&lt;br /&gt;
*[[Frigid Revenant]]&lt;br /&gt;
*[[Flesh Weaver]]&lt;br /&gt;
*[[Abyss Lurker]]&lt;br /&gt;
&lt;br /&gt;
==Wave 5==&lt;br /&gt;
*[[Eradicator]]&lt;br /&gt;
*[[Violator]]&lt;br /&gt;
*[[Lacerator]]&lt;br /&gt;
*[[Brood Crab]]&lt;br /&gt;
*[[Spectre]]&lt;br /&gt;
&lt;br /&gt;
==Wave 6==&lt;br /&gt;
&lt;br /&gt;
*[[Chem Breacher]]&lt;br /&gt;
*[[Chem Charger]]&lt;br /&gt;
*[[Wild Poison Zombie]]&lt;br /&gt;
*[[Tar Monster]]&lt;br /&gt;
**[[Vile Monster]]&lt;br /&gt;
*[[Barbed Headcrab]]&lt;br /&gt;
&lt;br /&gt;
==Demibosses==&lt;br /&gt;
Demibosses are classes that are weaker than their boss counterpart but are still considered dangerous. Zombies can become demibosses by having enough dark essence to become one. Each demiboss has a unique ability to fit their playstyle such as being able to corrupt sigils through props, buffing zombies, and damaging multiple props in one hit.&lt;br /&gt;
&lt;br /&gt;
*[[Chem Juggernaut]]&lt;br /&gt;
*[[Cold Marrow]]&lt;br /&gt;
*[[Tickle Monster]]&lt;br /&gt;
*[[Viper]]&lt;br /&gt;
*[[Parasite]]&lt;br /&gt;
*[[Darkmare]]&lt;br /&gt;
*[[Gonome]]&lt;br /&gt;
*[[Skeleton Warrior]]&lt;br /&gt;
*[[Corrupter]]&lt;br /&gt;
**[[Disruptor]]&lt;br /&gt;
*[[Prime Ghoul]]&lt;br /&gt;
*[[Bilemare]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
At the end of a wave intermission, a player from the zombies team will be chosen to become a boss. In order to become a boss, the person who did the most amount of damage to the humans will be chosen as a boss. Bosses are considered to be powerful as they have a ton of health as well as being able to change the situation on the field such as being able to grab humans from a distance, throwing props at humans, tanking damage with a shield, destroying props with high damage, and more.&lt;br /&gt;
&lt;br /&gt;
*[[Ancient Nightmare]]&lt;br /&gt;
*[[Brood Queen]]&lt;br /&gt;
*[[Doom Crab]]&lt;br /&gt;
*[[Red Marrow]]&lt;br /&gt;
*[[Sigilite]]&lt;br /&gt;
**[[Hemorrite]]&lt;br /&gt;
*[[Devourer]]&lt;br /&gt;
*[[Nightmare]]&lt;br /&gt;
*[[Shit Slapper]]&lt;br /&gt;
*[[The Butcher]]&lt;br /&gt;
**[[The Grave Digger]]&lt;br /&gt;
*[[Big Ghoul]]&lt;br /&gt;
*[[Bonemesh]]&lt;br /&gt;
*[[Howler]]&lt;br /&gt;
*[[Pukepus]]&lt;br /&gt;
*[[Shade]]&lt;br /&gt;
**[[Frost Shade]]&lt;br /&gt;
&lt;br /&gt;
==Odd Evils==&lt;br /&gt;
&lt;br /&gt;
Odd Evils are between the bosses that are commonly spawned at the end of the wave intermission and lesser great evils that don't often spawn that much. They spawn at random as the game progresses on, While they don't have the capability of killing humans much better, they do have unique abilities no other types of zombies as such having the ability to shoot humans from a distance as the Lost, being able to blind humans, etc.&lt;br /&gt;
&lt;br /&gt;
==Lesser Evils==&lt;br /&gt;
&lt;br /&gt;
Lesser Evils are somewhat less powerful evils but are still deadly enough to turn the tides of the game. Some lesser evils can be brought from the Dark Market while others aren't available yet.&lt;br /&gt;
&lt;br /&gt;
==Great Evils==&lt;br /&gt;
&lt;br /&gt;
Part of the Metagame, Great Evils are the top of the chain for the Undead. Other than players get to pick them. Bots will be chosen randomly to become one. Once the howling sound occurs, there is a likely chance that an ancient evil will spawn. Once it spawned, the humans will have a message stating that a Great Evil has been awoken. These great evils are considered different from bosses as they have much more health than bosses, requiring most of the humans to kill the great evil faster as their damage could be huge to the cade, and some will have abilities that no other bosses have.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%;&amp;quot;&lt;br /&gt;
!| [[File:Corruptedamalgam.png|frameless|120px]]&lt;br /&gt;
!| [[File:Flesh sentinel.png|frameless|120px]]&lt;br /&gt;
!| [[File:Bloodangel.png|frameless|120px]]&lt;br /&gt;
!| [[File:Sigil tyrant.png|frameless|120px]]&lt;br /&gt;
!| [[File:Gloomwalker.png|frameless|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Corrupted Amalgam]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Flesh Sentinel]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Blood Angel]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Sigil Tyrant]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Gloom Walker]]'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marrow tyrant.png|frameless|120px]]&lt;br /&gt;
| [[File:Heresiarch.png|frameless|120px]]&lt;br /&gt;
| [[File:Hate.png|frameless|120px]]&lt;br /&gt;
| [[File:Sanity sentinel.png|frameless|120px]]&lt;br /&gt;
| [[File:Abhorrent amalgam.png|frameless|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Marrow Tyrant]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Heresiarch]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Hate]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Sanity Sentinel]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Abhorrent Amalgam]]'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=The_Undead&amp;diff=3213</id>
		<title>The Undead</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=The_Undead&amp;diff=3213"/>
		<updated>2021-06-25T21:34:52Z</updated>

		<summary type="html">&lt;p&gt;Raox: Clown grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
The Undead, otherwise known as zombies, is one of the two teams in Zombie Survival. The common goal of the Undead is to kill all of the humans. Killing a human will turn them into an undead which can help grow a horde to attack the humans. Killing all the humans will make every player lose. However, if you eat enough brains, you will redeem and, therefore, become a human again, giving you a chance at winning; you need three brains at wave one and two but you need four brains at wave three, four, and five. Additionally, you cannot redeem at wave six, the last wave.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Zombies can change classes by pressing F3. These classes can have different roles such as attacking the cade, helping the zombie team, and hunting down humans outside of the cade. Classes are locked by waves and can evolve from their regular counterpart.&lt;br /&gt;
&lt;br /&gt;
==[[Dark Market]]==&lt;br /&gt;
As part of the 04/18/21 update, the demiboss progress has evolved into a much more and powerful, the Dark Market for the zombies. Not only that now you will gain dark essence, but opening the shop will show you a list of buffs that you can apply to yourself or even the whole team, apply acid claws that will do damage to props over time, dark gifts that are more powerful as more sigils get corrupted, and even become some lesser great evils that you couldn't be in previous be as.&lt;br /&gt;
&lt;br /&gt;
==Wave 1==&lt;br /&gt;
*[[Zombie]]&lt;br /&gt;
*[[Skeletal Walker]]&lt;br /&gt;
*[[Headcrab]]&lt;br /&gt;
*[[Ghoul]]&lt;br /&gt;
**[[Elder Ghoul]]&lt;br /&gt;
*[[Frigid Ghoul]]&lt;br /&gt;
*[[Gunk Fiend]]&lt;br /&gt;
&lt;br /&gt;
==Wave 2==&lt;br /&gt;
*[[Shadow Walker]]&lt;br /&gt;
*[[Agile Dead]]&lt;br /&gt;
*[[Fast Headcrab]]&lt;br /&gt;
*[[Wraith]]&lt;br /&gt;
*[[Flesh Creeper]]&lt;br /&gt;
*[[Shadow Lurker]]&lt;br /&gt;
**[[Skeletal Crawler]]&lt;br /&gt;
&lt;br /&gt;
==Wave 3==&lt;br /&gt;
*[[Brood Zombie]]&lt;br /&gt;
*[[Bloated Zombie]]&lt;br /&gt;
*[[Fast Zombie]]&lt;br /&gt;
*[[Slingshot Zombie]]&lt;br /&gt;
*[[Gunk Zombie]]&lt;br /&gt;
*[[Tormented Wraith]]&lt;br /&gt;
&lt;br /&gt;
==Wave 4==&lt;br /&gt;
*[[Charger]]&lt;br /&gt;
*[[Poison Zombie]]&lt;br /&gt;
*[[Noxious Ghoul]]&lt;br /&gt;
*[[Frigid Revenant]]&lt;br /&gt;
*[[Flesh Weaver]]&lt;br /&gt;
*[[Abyss Lurker]]&lt;br /&gt;
&lt;br /&gt;
==Wave 5==&lt;br /&gt;
*[[Eradicator]]&lt;br /&gt;
*[[Violator]]&lt;br /&gt;
*[[Lacerator]]&lt;br /&gt;
*[[Brood Crab]]&lt;br /&gt;
*[[Spectre]]&lt;br /&gt;
&lt;br /&gt;
==Wave 6==&lt;br /&gt;
&lt;br /&gt;
*[[Chem Breacher]]&lt;br /&gt;
*[[Chem Charger]]&lt;br /&gt;
*[[Wild Poison Zombie]]&lt;br /&gt;
*[[Tar Monster]]&lt;br /&gt;
**[[Vile Monster]]&lt;br /&gt;
*[[Barbed Headcrab]]&lt;br /&gt;
&lt;br /&gt;
==Demibosses==&lt;br /&gt;
Demibosses are classes that are weaker than their boss counterpart but are still considered dangerous. Zombies can become demibosses by having enough dark essence to become one. Each demiboss has a unique ability to fit their playstyle such as being able to corrupt sigils through props, buffing zombies, and damaging multiple props in one hit.&lt;br /&gt;
&lt;br /&gt;
*[[Chem Juggernaut]]&lt;br /&gt;
*[[Cold Marrow]]&lt;br /&gt;
*[[Tickle Monster]]&lt;br /&gt;
*[[Viper]]&lt;br /&gt;
*[[Parasite]]&lt;br /&gt;
*[[Darkmare]]&lt;br /&gt;
*[[Gonome]]&lt;br /&gt;
*[[Skeleton Warrior]]&lt;br /&gt;
*[[Corrupter]]&lt;br /&gt;
**[[Disruptor]]&lt;br /&gt;
*[[Prime Ghoul]]&lt;br /&gt;
*[[Bilemare]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
At the end of a wave intermission, a player from the zombies team will be chosen to become a boss. In order to become a boss, the person who did the most amount of damage to the humans will be chosen as a boss. Bosses are considered to be powerful as they have a ton of health as well as being able to change the situation on the field such as being able to grab humans from a distance, throwing props at humans, tanking damage with a shield, destroying props with high damage, and more.&lt;br /&gt;
&lt;br /&gt;
*[[Ancient Nightmare]]&lt;br /&gt;
*[[Brood Queen]]&lt;br /&gt;
*[[Doom Crab]]&lt;br /&gt;
*[[Red Marrow]]&lt;br /&gt;
*[[Sigilite]]&lt;br /&gt;
**[[Hemorrite]]&lt;br /&gt;
*[[Devourer]]&lt;br /&gt;
*[[Nightmare]]&lt;br /&gt;
*[[Shit Slapper]]&lt;br /&gt;
*[[The Butcher]]&lt;br /&gt;
**[[The Grave Digger]]&lt;br /&gt;
*[[Big Ghoul]]&lt;br /&gt;
*[[Bonemesh]]&lt;br /&gt;
*[[Howler]]&lt;br /&gt;
*[[Pukepus]]&lt;br /&gt;
*[[Shade]]&lt;br /&gt;
**[[Frost Shade]]&lt;br /&gt;
&lt;br /&gt;
==Odd Evils==&lt;br /&gt;
&lt;br /&gt;
Odd Evils are between the bosses that are commonly spawned at the end of the wave intermission and lesser great evils that don't often spawn that much. They spawn at random as the game progresses on, While they don't have the capability of killing humans much better, they do have unique abilities no other types of zombies as such having the ability to shoot humans from a distance as the Lost, being able to blind humans, etc.&lt;br /&gt;
&lt;br /&gt;
==Lesser Evils==&lt;br /&gt;
&lt;br /&gt;
Lesser Evils are somewhat great evils that are less powerful but are still deadly enough to turn the tides of the game. Some lesser evils can be brought from the Dark Market while others can't. While  they are not that common to spawn with.&lt;br /&gt;
&lt;br /&gt;
==Great Evils==&lt;br /&gt;
&lt;br /&gt;
Part of the Metagame, Great Evils are the top of the chain for the Undead. Other than players get to pick them. Bots will be chosen randomly to become one. Once the howling sound occurs, there is a likely chance that an ancient evil will spawn. Once it spawned, the humans will have a message stating that a Great Evil has been awoken. These great evils are considered different from bosses as they have much more health than bosses, requiring most of the humans to kill the great evil faster as their damage could be huge to the cade, and some will have abilities that no other bosses have.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%;&amp;quot;&lt;br /&gt;
!| [[File:Corruptedamalgam.png|frameless|120px]]&lt;br /&gt;
!| [[File:Flesh sentinel.png|frameless|120px]]&lt;br /&gt;
!| [[File:Bloodangel.png|frameless|120px]]&lt;br /&gt;
!| [[File:Sigil tyrant.png|frameless|120px]]&lt;br /&gt;
!| [[File:Gloomwalker.png|frameless|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Corrupted Amalgam]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Flesh Sentinel]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Blood Angel]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Sigil Tyrant]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Gloom Walker]]'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marrow tyrant.png|frameless|120px]]&lt;br /&gt;
| [[File:Heresiarch.png|frameless|120px]]&lt;br /&gt;
| [[File:Hate.png|frameless|120px]]&lt;br /&gt;
| [[File:Sanity sentinel.png|frameless|120px]]&lt;br /&gt;
| [[File:Abhorrent amalgam.png|frameless|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Marrow Tyrant]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Heresiarch]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Hate]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Sanity Sentinel]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Abhorrent Amalgam]]'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Capture_Point&amp;diff=2750</id>
		<title>Capture Point</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Capture_Point&amp;diff=2750"/>
		<updated>2021-05-09T15:08:41Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Place_Holder.jpg|thumb|right|450px|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Ark of Adonis''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 20px; font-family: Remington Noiseless, Palatino Linotype, sans-serif;&amp;quot;&amp;gt;&amp;lt;blockquote&amp;gt;The Capture Point is an event that can be triggered at any end of a wave (except wave 6), on any map, the Capture Point has a specific spawn chance, the spawning chance depends on map difficulty and hidden factors.&lt;br /&gt;
&lt;br /&gt;
During the capture, the Capture Point will reward most humans with [[Drops#Lock Box|Lock Box]] and the first ones with [[Bounty|Bounties]].&lt;br /&gt;
&lt;br /&gt;
After capture, all players who were near the point will be teleported to the sigil, also, Capture Points allow humans to teleport to a sigil during capture, allowing escape.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Type of Capture Points ==&lt;br /&gt;
&lt;br /&gt;
There are three types of Capture Point &amp;quot;Ark of Adonis&amp;quot;, &amp;quot;Blood Crucible&amp;quot; and &amp;quot;Elder God Lockbox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Different types of Capture Points modify the advantage they give during capture, such as the &amp;quot;Ark of Adonis&amp;quot; makes pulse weapons deal 35% more damage during capture, the &amp;quot;Blood Crucible&amp;quot; makes Blood Armor regenerate, and the &amp;quot;Elder God Lockbox&amp;quot; makes you take less damage during capture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{col-begin|width=30%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
[[File:Place_Holder.jpg|thumb|none|450px|''Ark of Adonis''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
{{col-break}}&lt;br /&gt;
&lt;br /&gt;
[[File:Place_Holder.jpg|thumb|none|450px|''Blood Crucible''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
{{col-break}}&lt;br /&gt;
[[File:Place_Holder.jpg|thumb|none|450px|''Elder God Lockbox''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
During the capture, the progress bar will start filling up depending on how many humans are nearby, when it reaches 70% progress, it will start spawning Lock Box, and after the capture, it will give the first humans special rewards, and teleport all humans to a safe sigil.&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Capture_Point&amp;diff=2749</id>
		<title>Capture Point</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Capture_Point&amp;diff=2749"/>
		<updated>2021-05-09T15:08:14Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Place_Holder.jpg|thumb|right|450px|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Ark of Adonis''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 20px; font-family: Remington Noiseless, Palatino Linotype, sans-serif;&amp;quot;&amp;gt;&amp;lt;blockquote&amp;gt;The Capture Point is an event that can be triggered at any end of a wave (except wave 6), on any map, the Capture Point has a specific spawn chance, the spawning chance is scaled by [[Z-Director|z-director]].&lt;br /&gt;
&lt;br /&gt;
During the capture, the Capture Point will reward most humans with [[Drops#Lock Box|Lock Box]] and the first ones with [[Bounty|Bounties]].&lt;br /&gt;
&lt;br /&gt;
After capture, all players who were near the point will be teleported to the sigil, also, Capture Points allow humans to teleport to a sigil during capture, allowing escape.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Type of Capture Points ==&lt;br /&gt;
&lt;br /&gt;
There are three types of Capture Point &amp;quot;Ark of Adonis&amp;quot;, &amp;quot;Blood Crucible&amp;quot; and &amp;quot;Elder God Lockbox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Different types of Capture Points modify the advantage they give during capture, such as the &amp;quot;Ark of Adonis&amp;quot; makes pulse weapons deal 35% more damage during capture, the &amp;quot;Blood Crucible&amp;quot; makes Blood Armor regenerate, and the &amp;quot;Elder God Lockbox&amp;quot; makes you take less damage during capture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{col-begin|width=30%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
[[File:Place_Holder.jpg|thumb|none|450px|''Ark of Adonis''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
{{col-break}}&lt;br /&gt;
&lt;br /&gt;
[[File:Place_Holder.jpg|thumb|none|450px|''Blood Crucible''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
{{col-break}}&lt;br /&gt;
[[File:Place_Holder.jpg|thumb|none|450px|''Elder God Lockbox''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
{{col-end}}&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
During the capture, the progress bar will start filling up depending on how many humans are nearby, when it reaches 70% progress, it will start spawning Lock Box, and after the capture, it will give the first humans special rewards, and teleport all humans to a safe sigil.&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Eternal%27_Double_Shotgun&amp;diff=2748</id>
		<title>'Eternal' Double Shotgun</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Eternal%27_Double_Shotgun&amp;diff=2748"/>
		<updated>2021-05-09T15:04:39Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|weapon = 'Eternal' Double Shotgun&lt;br /&gt;
|tier = 4&lt;br /&gt;
|cost = 125&lt;br /&gt;
|damage = 15 x 8&lt;br /&gt;
|reload = 0.55&lt;br /&gt;
|attackdelay = 0.42&lt;br /&gt;
|clipsize = 2&lt;br /&gt;
|minspread = 7.1&lt;br /&gt;
|maxspread = 7.4&lt;br /&gt;
|movespeed = 211&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A reliable weapon in a zombie apocalypse. Can fire both rounds at once for higher burst damage.&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Eternal%27_Double_Shotgun&amp;diff=2747</id>
		<title>'Eternal' Double Shotgun</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Eternal%27_Double_Shotgun&amp;diff=2747"/>
		<updated>2021-05-09T15:04:30Z</updated>

		<summary type="html">&lt;p&gt;Raox: Raox moved page 'Ethernal' Double Shotgun to 'Eternal' Double Shotgun without leaving a redirect: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|weapon = 'Ethernal' Double Shotgun&lt;br /&gt;
|tier = 4&lt;br /&gt;
|cost = 125&lt;br /&gt;
|damage = 15 x 8&lt;br /&gt;
|reload = 0.55&lt;br /&gt;
|attackdelay = 0.42&lt;br /&gt;
|clipsize = 2&lt;br /&gt;
|minspread = 7.1&lt;br /&gt;
|maxspread = 7.4&lt;br /&gt;
|movespeed = 211&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A reliable weapon in a zombie apocalypse. Can fire both rounds at once for higher burst damage.&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Bounty&amp;diff=2684</id>
		<title>Bounty</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Bounty&amp;diff=2684"/>
		<updated>2021-05-02T20:32:51Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- This article is a stub, and needs a expansion. --&amp;gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Bounty are rare trinkets that can be acquired in various ways.&lt;br /&gt;
&lt;br /&gt;
These trinkets are considered very powerful as they can create such more unique play styles that no other trinkets can do. This includes but is not limited to; boosting your character stats such as having much more attack speed with fevor, having infinite ammo for short duration, can do more melee damage below % hp, and even some trinkets causing some big damage to the horde.&lt;br /&gt;
&amp;lt;!-- The bounty progress can be filled by dealing damage with Bounty Weapons or with the Hunter effect. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a list of bounty trinkets, see [[Bounty Trinkets]].&lt;br /&gt;
&lt;br /&gt;
== List of ways to acquire bounty ==&lt;br /&gt;
&lt;br /&gt;
* [[Bonus Crates]]&lt;br /&gt;
* [[Avarice]]&lt;br /&gt;
* Lock Box&lt;br /&gt;
* Supply Drop&lt;br /&gt;
* Capture Point&lt;br /&gt;
* Fulfilling bounty progress by using bounty weapons.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Incoming article:&lt;br /&gt;
&lt;br /&gt;
== Bounty Progress ==&lt;br /&gt;
&lt;br /&gt;
Bounty Progress is a value that can be increased by dealing damage with Innate Bounty weapons or with [[Blood Hunter]] effect, or by repairing barricades with 'Coercer' Silver Hammer.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== List of Bounty Melee ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
* [[Blood Encrusted Butcher Knife]]&lt;br /&gt;
* [['Siphoner' Bounty Extractor]]&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
&lt;br /&gt;
* [[Hunter's Carving Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
&lt;br /&gt;
* [['Kongol' Hunter Greataxe]]&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 === &lt;br /&gt;
&lt;br /&gt;
* [['Heretic' Whirligig Saw]]&lt;br /&gt;
&lt;br /&gt;
== List of Bounty Guns == &lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
* [['Owen' Bounty Rifle]]&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
&lt;br /&gt;
* [['Zealot' Bounty Tri-Bow]]&lt;br /&gt;
* [['Rancher' Model 870]]&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
&lt;br /&gt;
* [['Raven' Bounty AR]]&lt;br /&gt;
* [['Kraken' Burst M4]]&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Quicksilver%27_Semi-Auto_Rifle&amp;diff=2683</id>
		<title>'Quicksilver' Semi-Auto Rifle</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Quicksilver%27_Semi-Auto_Rifle&amp;diff=2683"/>
		<updated>2021-05-02T20:23:40Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:Quicksilver WV.png|frameless|center|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Weapon Infobox&lt;br /&gt;
|weapon = 'Quicksilver' Semi-Auto Rifle&lt;br /&gt;
|tier = 4&lt;br /&gt;
|cost = 125&lt;br /&gt;
|damage = 86&lt;br /&gt;
|reload = 3.92&lt;br /&gt;
|attackdelay = 0.45&lt;br /&gt;
|clipsize = 8&lt;br /&gt;
|minspread = 0&lt;br /&gt;
|maxspread = 6.5&lt;br /&gt;
|movespeed = 218&lt;br /&gt;
|respierce = 70&lt;br /&gt;
|overkill = 5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A semi automatic sniper rifle. Has good fire rate, large clip size and a decent damage per shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' Semi-Auto Rifle resembles that of the G3SG/1 Semi-Automatic Rifle from the Counter Strike Series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' Semi-Auto Rifle is a tier 4 [[Guns|gun]] that requires rifle [[Ammo|ammo]] to fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Quicksilver zoom.gif.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Quicksilver scope feautres.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Secondary fire allows the user to use the scope to engage in long range combat against zombies. The weapon has alternate firemodes that allows user to change the scope zoom range from 'Full-Zoom' to 'Half-Zoom'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
[[File:Quicksilver ex1.gif.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Quicksilver Fervor stack counter.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Killing a zombie with the weapon gives fervor stacks for the user, can stack up to three at maximum. Fervor stacks can be seen as &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''green (X) marks'''&amp;lt;/span&amp;gt;  when viewing the 3D gun ammo counter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Check icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:#00CC66&amp;quot;&amp;gt;Pros&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
[[File:Quicksilver ex2.gif.gif|thumb|right|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating the 'Quicksilver' ice build at full power.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' can be heavily affected by the [[Festering Scourge]] bounty trinket, for perfecting the trinket gives the user a potential extra stack of fervor. However, with the nature of the weapon giving fervor stacks for each kill, it is possible to hold four fervor stacks indefinitely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like the other scoped weapons, setting the scope to 'Half-Zoom' gives the user a large accuracy bonus while providing enough field of view for increased awareness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' can synergize with [[Soul Rounds]] giving the player a heavy projectile attack for every combat stack (fervor) collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cross icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite it being a positive, the 'Quicksilver' is a bloodlust weapon, meaning kills are required to make it powerful long term. Otherwise at its basic form the firerate and reload speed is incredibly slow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|45px]] Gallery &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%; margin-top: 1.5%&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Quicksilver killiconMS.png|frameless|220px]]&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Fervor.png|frameless|220px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Kill icon for the 'Quicksilver'&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Fervor stacks shown when using the 'Quicksilver'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Sprearhead%27_Rifle&amp;diff=2682</id>
		<title>'Sprearhead' Rifle</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Sprearhead%27_Rifle&amp;diff=2682"/>
		<updated>2021-05-02T20:23:18Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|weapon = 'Sprearhead' Rifle&lt;br /&gt;
|tier = 3&lt;br /&gt;
|cost = 65&lt;br /&gt;
|damage = 75.6&lt;br /&gt;
|reload = 3.79&lt;br /&gt;
|attackdelay = 1&lt;br /&gt;
|clipsize = 5&lt;br /&gt;
|minspread = 0&lt;br /&gt;
|maxspread = 6.5&lt;br /&gt;
|movespeed = 211&lt;br /&gt;
|respierce = 70&lt;br /&gt;
|overkill = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Less base damage, no extra damage, stores up to 125 overkill damage for next shot.&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Eruptor%27_Explosive_Rifle&amp;diff=2681</id>
		<title>'Eruptor' Explosive Rifle</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Eruptor%27_Explosive_Rifle&amp;diff=2681"/>
		<updated>2021-05-02T20:23:03Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|weapon = 'Eruptor' Explosive Rifle&lt;br /&gt;
|tier = 3&lt;br /&gt;
|cost = 65&lt;br /&gt;
|damage = 118.25&lt;br /&gt;
|reload = 3.7&lt;br /&gt;
|attackdelay = 1.76&lt;br /&gt;
|clipsize = 5&lt;br /&gt;
|minspread = 0&lt;br /&gt;
|maxspread = 5.75&lt;br /&gt;
|movespeed = 211&lt;br /&gt;
|respierce = -2&lt;br /&gt;
|aoeradius = 72&lt;br /&gt;
|aoetaper = 94&lt;br /&gt;
|overkill = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Uses twice as much ammo, Overkill damage is dealt as an explosion, loses damage resist penetration. Deals slightly more damage.&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Absolver%27_Crossbow&amp;diff=2680</id>
		<title>'Absolver' Crossbow</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Absolver%27_Crossbow&amp;diff=2680"/>
		<updated>2021-05-02T20:22:46Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|weapon = 'Absolver' Crossbow&lt;br /&gt;
|tier = 2&lt;br /&gt;
|cost = 30&lt;br /&gt;
|damage = 101.48&lt;br /&gt;
|reload = 1.94&lt;br /&gt;
|attackdelay = 1.3&lt;br /&gt;
|clipsize = 1&lt;br /&gt;
|minspread = 0.7&lt;br /&gt;
|maxspread = 2&lt;br /&gt;
|movespeed = 218&lt;br /&gt;
|respierce = 10&lt;br /&gt;
|overkill = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Higher velocity, more damage, does not pierce.&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=The_Undead&amp;diff=2671</id>
		<title>The Undead</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=The_Undead&amp;diff=2671"/>
		<updated>2021-05-02T12:29:31Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
The Undead, otherwise known as zombies, is one of the two teams in Zombie Survival. The common goal of the Undead is to kill all of the humans. Killing a human will turn them into an undead which can help grow a horde to attack the humans. Killing all the humans will make every player lose. However, if you eat enough brains, you will redeem and, therefore, become a human again, giving you a chance at winning; you need three brains at wave one and two but you need four brains at wave three, four, and five. Additionally, you cannot redeem at wave six, the last wave.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
Zombies can change classes by pressing F3. These classes can have different roles such as attacking the cade, helping the zombie team, and hunting down humans outside of the cade. Classes are locked by waves and can evolve from their regular counterpart.&lt;br /&gt;
&lt;br /&gt;
==Dark Market==&lt;br /&gt;
As part of the 04/18/20 update, the demiboss progress has evolved into a much more and powerful, the Dark Market for the zombies. Not only that now you will gain dark essence, but opening the shop will show you a list of buffs that you can apply to yourself or even the whole team, apply acid claws that will do damage to props over time, dark gifts that are more powerful as more sigils get corrupted, and even become some lesser great evils that you couldn't be in previous be as.&lt;br /&gt;
&lt;br /&gt;
==Wave 1==&lt;br /&gt;
*[[Zombie]]&lt;br /&gt;
*[[Skeletal Walker]]&lt;br /&gt;
*[[Headcrab]]&lt;br /&gt;
*[[Ghoul]]&lt;br /&gt;
**[[Elder Ghoul]]&lt;br /&gt;
*[[Frigid Ghoul]]&lt;br /&gt;
*[[Gunk Fiend]]&lt;br /&gt;
&lt;br /&gt;
==Wave 2==&lt;br /&gt;
*[[Shadow Walker]]&lt;br /&gt;
*[[Agile Dead]]&lt;br /&gt;
*[[Fast Headcrab]]&lt;br /&gt;
*[[Wraith]]&lt;br /&gt;
*[[Flesh Creeper]]&lt;br /&gt;
*[[Shadow Lurker]]&lt;br /&gt;
**[[Skeletal Crawler]]&lt;br /&gt;
&lt;br /&gt;
==Wave 3==&lt;br /&gt;
*[[Brood Zombie]]&lt;br /&gt;
*[[Bloated Zombie]]&lt;br /&gt;
*[[Fast Zombie]]&lt;br /&gt;
*[[Slingshot Zombie]]&lt;br /&gt;
*[[Gunk Zombie]]&lt;br /&gt;
*[[Tormented Wraith]]&lt;br /&gt;
&lt;br /&gt;
==Wave 4==&lt;br /&gt;
*[[Charger]]&lt;br /&gt;
*[[Poison Zombie]]&lt;br /&gt;
*[[Noxious Ghoul]]&lt;br /&gt;
*[[Frigid Revenant]]&lt;br /&gt;
*[[Flesh Weaver]]&lt;br /&gt;
*[[Abyss Lurker]]&lt;br /&gt;
&lt;br /&gt;
==Wave 5==&lt;br /&gt;
*[[Eradicator]]&lt;br /&gt;
*[[Violator]]&lt;br /&gt;
*[[Lacerator]]&lt;br /&gt;
*[[Brood Crab]]&lt;br /&gt;
*[[Spectre]]&lt;br /&gt;
&lt;br /&gt;
==Wave 6==&lt;br /&gt;
&lt;br /&gt;
*[[Chem Breacher]]&lt;br /&gt;
*[[Chem Charger]]&lt;br /&gt;
*[[Wild Poison Zombie]]&lt;br /&gt;
*[[Tar Monster]]&lt;br /&gt;
**[[Vile Monster]]&lt;br /&gt;
*[[Barbed Headcrab]]&lt;br /&gt;
&lt;br /&gt;
==Demibosses==&lt;br /&gt;
Demibosses are classes that are weaker than their boss counterpart but are still considered dangerous. Zombies can become demibosses by having enough dark essence to become one. Each demiboss has a unique ability to fit their playstyle such as being able to corrupt sigils through props, buffing zombies, and damaging multiple props in one hit.&lt;br /&gt;
&lt;br /&gt;
*[[Chem Juggernaut]]&lt;br /&gt;
*[[Cold Marrow]]&lt;br /&gt;
*[[Tickle Monster]]&lt;br /&gt;
*[[Viper]]&lt;br /&gt;
*[[Parasite]]&lt;br /&gt;
*[[Darkmare]]&lt;br /&gt;
*[[Gonome]]&lt;br /&gt;
*[[Skeleton Warrior]]&lt;br /&gt;
*[[Corrupter]]&lt;br /&gt;
**[[Disruptor]]&lt;br /&gt;
*[[Prime Ghoul]]&lt;br /&gt;
*[[Bilemare]]&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
At the end of a wave intermission, a player from the zombies team will be chosen to become a boss. In order to become a boss, the person who did the most amount of damage to the humans will be chosen as a boss. Bosses are considered to be powerful as they have a ton of health as well as being able to change the situation on the field such as being able to grab humans from a distance, throwing props at humans, tanking damage with a shield, destroying props with high damage, and more.&lt;br /&gt;
&lt;br /&gt;
*[[Ancient Nightmare]]&lt;br /&gt;
*[[Brood Queen]]&lt;br /&gt;
*[[Doom Crab]]&lt;br /&gt;
*[[Red Marrow]]&lt;br /&gt;
*[[Sigilite]]&lt;br /&gt;
**[[Hemorrite]]&lt;br /&gt;
*[[Devourer]]&lt;br /&gt;
*[[Nightmare]]&lt;br /&gt;
*[[Shit Slapper]]&lt;br /&gt;
*[[The Butcher]]&lt;br /&gt;
**[[The Grave Digger]]&lt;br /&gt;
*[[Big Ghoul]]&lt;br /&gt;
*[[Bonemesh]]&lt;br /&gt;
*[[Howler]]&lt;br /&gt;
*[[Pukepus]]&lt;br /&gt;
*[[Shade]]&lt;br /&gt;
**[[Frost Shade]]&lt;br /&gt;
&lt;br /&gt;
==Odd Evils==&lt;br /&gt;
&lt;br /&gt;
Odd Evils are between the bosses that are commonly spawned at the end of the wave intermission and lesser great evils that don't often spawn that much. They spawn at random as the game progresses on, While they don't have the capability of killing humans much better, they do have unique abilities no other types of zombies as such having the ability to shoot humans from a distance as the Lost, being able to blind humans, etc.&lt;br /&gt;
&lt;br /&gt;
==Lesser Great Evils==&lt;br /&gt;
&lt;br /&gt;
Lesser Great Evils are somewhat great evils that are less powerful but are still deadly enough to turn the tides of the game. Some lesser great evils can be brought from the Dark Market while others can't. While  they are not that common to spawn with.&lt;br /&gt;
&lt;br /&gt;
==Great Evils==&lt;br /&gt;
&lt;br /&gt;
Part of the Metagame, Great Evils are the top of the chain for the Undead. Other than players get to pick them. Bots will be chosen randomly to become one. Once the howling sound occurs, there is a likely chance that an ancient evil will spawn. Once it spawned, the humans will have a message stating that a Great Evil has been awoken. These great evils are considered different from bosses as they have much more health than bosses, requiring most of the humans to kill the great evil faster as their damage could be huge to the cade, and some will have abilities that no other bosses have.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%;&amp;quot;&lt;br /&gt;
!| [[File:Corruptedamalgam.png|frameless|120px]]&lt;br /&gt;
!| [[File:Flesh sentinel.png|frameless|120px]]&lt;br /&gt;
!| [[File:Bloodangel.png|frameless|120px]]&lt;br /&gt;
!| [[File:Sigil tyrant.png|frameless|120px]]&lt;br /&gt;
!| [[File:Gloomwalker.png|frameless|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Corrupted Amalgam]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Flesh Sentinel]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Blood Angel]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Sigil Tyrant]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Gloom Walker]]'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marrow tyrant.png|frameless|120px]]&lt;br /&gt;
| [[File:Heresiarch.png|frameless|120px]]&lt;br /&gt;
| [[File:Hate.png|frameless|120px]]&lt;br /&gt;
| [[File:Sanity sentinel.png|frameless|120px]]&lt;br /&gt;
| [[File:Abhorrent amalgam.png|frameless|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Marrow Tyrant]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Heresiarch]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Hate]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Sanity Sentinel]]'''&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | '''[[Abhorrent Amalgam]]'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=2620</id>
		<title>Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=2620"/>
		<updated>2021-05-01T16:41:05Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{col-begin|width=80%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[Point Shop]]&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
&lt;br /&gt;
*[[Survivors]]&lt;br /&gt;
*[[The Undead]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
*[[Guns]]&lt;br /&gt;
*[[Ammo]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*[[Deployables]]&lt;br /&gt;
*[[Trinkets]]&lt;br /&gt;
*[[Other]]&lt;br /&gt;
*[[Traits]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=35%|gap=4em}}&lt;br /&gt;
== Guides == &lt;br /&gt;
&lt;br /&gt;
*[[Performance/Settings]]&lt;br /&gt;
*[[Barricading]]&lt;br /&gt;
*[[Parry Skill]] &amp;lt;!-- Need be improved or removed! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay == &amp;lt;!-- or &amp;quot;Glossary &amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Area of Effect]]&lt;br /&gt;
*[[Barricades]]&lt;br /&gt;
*[[Damage Resistance]]&lt;br /&gt;
&amp;lt;!--*[[Damage Per Second]]--&amp;gt;&lt;br /&gt;
*[[Sigils]]&lt;br /&gt;
*[[Banished Sigil]]&lt;br /&gt;
*[[Insanity]]&lt;br /&gt;
*[[Status Effects]]&lt;br /&gt;
*[[Bonus Crates]]&lt;br /&gt;
*[[Control Points]]&lt;br /&gt;
*[[Objective (Gamemode)]]&lt;br /&gt;
*[[Zombie Escape (Gamemode)]]&lt;br /&gt;
*[[Events]]&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=35%|gap=4em}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*[[Health]] / [[Blood Armor]]&lt;br /&gt;
*[[Damage]] / [[Heal]]&lt;br /&gt;
*[[Status Effects]]&lt;br /&gt;
*[[Stamina]]&lt;br /&gt;
*[[Points]]&lt;br /&gt;
*[[Round Timer]]&lt;br /&gt;
*[[Z-Director]]&lt;br /&gt;
*[[Metagame]]&lt;br /&gt;
&lt;br /&gt;
== Function Keys ==&lt;br /&gt;
*F1 - [[Zombie Survival Menu]]&lt;br /&gt;
*F2 - [[Worth Menu]] / [[Point Shop]] / [[Dark Market]]&lt;br /&gt;
*F3 - [[Skills]]&lt;br /&gt;
*F4 - [[Options]]&lt;br /&gt;
*F5/F12 - Screenshot&lt;br /&gt;
&lt;br /&gt;
== Servers ==&lt;br /&gt;
&lt;br /&gt;
* [[Main Server]]&lt;br /&gt;
* [[Point Save Server]]&lt;br /&gt;
{{col-end}}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Equinox%27_Shock_Rifle&amp;diff=1673</id>
		<title>'Equinox' Shock Rifle</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Equinox%27_Shock_Rifle&amp;diff=1673"/>
		<updated>2020-07-15T12:55:38Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:Equinox main screen 1.png|frameless|center|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Weapon Infobox&lt;br /&gt;
|weapon = 'Equinox' Shock Rifle&lt;br /&gt;
|tier = 5&lt;br /&gt;
|cost = 170&lt;br /&gt;
|damage = 53.5&lt;br /&gt;
|reload = 3.7&lt;br /&gt;
|attackdelay = 0.61&lt;br /&gt;
|clipsize = 25&lt;br /&gt;
|minspread = 0.3&lt;br /&gt;
|maxspread = 0.3&lt;br /&gt;
|movespeed = 218&lt;br /&gt;
|respierce = -20&lt;br /&gt;
|aoeradius = 110&lt;br /&gt;
|aoetaper = 83}}&lt;br /&gt;
|}&lt;br /&gt;
Fires pulse rays and shock orbs with alternative fire. Damaging zombies will knock them back a short distance. Hitting an orb with a ray will cause a massive explosion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The 'Equinox' Shock Rifle resembles that of the 'ASMD Shock Rifle' from the Unreal Tournament series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:Equinox-v1.gif.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Equinox beam and shock orb mode.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Equinox' Shock rifle is a tier 5 [[Guns|gun]] that requires pulse [[Ammo|ammo]] to fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Primary fire shoots a energy beam that causes small knockback on zombies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Equinox-v2.gif.gif|thumb|left|center=.8|&amp;lt;div style &amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Equinox chain reaction explosive radius.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Secondary fire releases a large slow moving shock orb capable of causing small [[Area of Effect|AoE]] against zombie groups. Shooting the orbs with a energy beam will create an chain reactive explosion that will create a large AoE unleashing massive damage against zombie groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Check icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:#00CC66&amp;quot;&amp;gt;Pros&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
The 'Equinox' has a near perfect static accuracy, allowing the user to acquire easy headshots at any range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since the shock orbs are counted as projectiles, they can be greatly benefited with the [[Projectile Weight]] trinket and [[Cannonball]] skill, giving the user higher damaging orbs, whilst the orbs become slower, allowing a greater window opportunity to activate chain reactive explosions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is the most efficient ammo usage out of all the known pulse weapons due to its high damage counted for every shot (beam and orb), allowing the user to not consistently focus on their ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cross icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
[[File:Equinoxcon.gif.gif|thumb|right|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Equinox chain reaction explosive requirements.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
The biggest drawback to the 'Equinox' is that chain reactive shots need 2 requirements in order to be activated; it requires 5 pulse ammo and the user must be 5 meters away from the orb to be chain reactive. Making it unwise to be using the weapon in tight corridor sigils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, shock orbs have a large hitbox, meaning the user must have a enough open space to activate chain reactive explosives otherwise the orbs will collide with either the barricade or zombies.&lt;br /&gt;
&lt;br /&gt;
The shock core alternate fire and shock combo from detonating the core are affected by negative [[Damage Resistance|damage resistance]] pierce, but the energy beam itself is not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|45px]] Gallery &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%; margin-top: 1.5%&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Weapon zs asmd (equinox).png|frameless|220px]]&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Equinox viewmodel screen.png|frameless|220px]]&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Equinox-v2.gif.gif|frameless|220px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Kill icon for equinox&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Model in hands upon purchase&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Equinox chain reaction explosive radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Youtube icon.png|frameless|45px]] YouTube videos &amp;lt;/div&amp;gt; ==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Being_a_Zombie&amp;diff=524</id>
		<title>Being a Zombie</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Being_a_Zombie&amp;diff=524"/>
		<updated>2019-04-26T22:47:16Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being a zombie&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=518</id>
		<title>Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=518"/>
		<updated>2019-04-08T17:25:23Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{col-begin|width=50%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
* [[Introduction]]&lt;br /&gt;
* [[Survival]]&lt;br /&gt;
* [[Barricading]]&lt;br /&gt;
* [[Upgrades]]&lt;br /&gt;
* [[Being a Zombie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
*[[Survivors]]&lt;br /&gt;
*[[The Undead]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
*[[Guns]]&lt;br /&gt;
*[[Ammo]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*[[Deployables]]&lt;br /&gt;
*[[Trinkets]]&lt;br /&gt;
*[[Other]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*[[Defence]]&lt;br /&gt;
*[[Gunnery]]&lt;br /&gt;
*[[Health]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Speed]]&lt;br /&gt;
*[[Support]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=50%|gap=4em}}&lt;br /&gt;
== Development ==&lt;br /&gt;
*[[Level Design]]&lt;br /&gt;
*[[Navmeshing]]&lt;br /&gt;
*[[Programming]]&lt;br /&gt;
*[[SWEP Construction]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
*[[ex. Making the most out of the props available to you]]&lt;br /&gt;
*[[ex. Survivor Builds]]&lt;br /&gt;
*[[ex. Melting Humans as a Ghoul 1301]]&lt;br /&gt;
*[[ex. Other Gameplay Specific Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glossary ==&lt;br /&gt;
*[[Area of Effect]]&lt;br /&gt;
*[[Damage Resistance]]&lt;br /&gt;
*[[Damage Per Second]]&lt;br /&gt;
*[[Overkill]]&lt;br /&gt;
*[[Sigils]]&lt;br /&gt;
*[[Status Effects]]&lt;br /&gt;
*[[:Category:Zombie_Classes|Zombie Classes]]&lt;br /&gt;
&lt;br /&gt;
{{col-end}}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Main_Page&amp;diff=511</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Main_Page&amp;diff=511"/>
		<updated>2019-03-18T20:09:47Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto;&amp;quot;&lt;br /&gt;
|+ [[File:logo_combo_128.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:1em;&amp;quot;&amp;gt;'''''&amp;lt;/p&amp;gt;&lt;br /&gt;
| '''[[:Zombie_Survival|&amp;lt;center&amp;gt;Zombie Survival&amp;lt;/center&amp;gt;]]'''&lt;br /&gt;
| A first-person shooter, survival horror gamemode with RPG elements originally created and programmed by William &amp;quot;JetBoom&amp;quot; Moodhe&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:Retro_TeamPlay|&amp;lt;center&amp;gt;Retro TeamPlay&amp;lt;/center&amp;gt;]]'''&lt;br /&gt;
| Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:Extreme_Football_Throwdown|&amp;lt;center&amp;gt;Extreme Football Throwdown&amp;lt;/center&amp;gt;]]'''&lt;br /&gt;
| Description&lt;br /&gt;
|- &lt;br /&gt;
| '''[[:Sandbox|&amp;lt;center&amp;gt;Sandbox&amp;lt;/center&amp;gt;]]'''&lt;br /&gt;
| A sandbox physics gamemode developed by Facepunch Studios&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Main_Page&amp;diff=510</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Main_Page&amp;diff=510"/>
		<updated>2019-03-18T20:06:08Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto;&amp;quot;&lt;br /&gt;
|+ [[File:logo_combo_128.png]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:Zombie_Survival|&amp;lt;center&amp;gt;Zombie Survival&amp;lt;/center&amp;gt;]]'''&lt;br /&gt;
| A first-person shooter, survival horror gamemode with RPG elements originally created and programmed by William &amp;quot;JetBoom&amp;quot; Moodhe&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:Retro_TeamPlay|&amp;lt;center&amp;gt;Retro TeamPlay&amp;lt;/center&amp;gt;]]'''&lt;br /&gt;
| Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:Extreme_Football_Throwdown|&amp;lt;center&amp;gt;Extreme Football Throwdown&amp;lt;/center&amp;gt;]]'''&lt;br /&gt;
| Description&lt;br /&gt;
|- &lt;br /&gt;
| '''[[:Sandbox|&amp;lt;center&amp;gt;Sandbox&amp;lt;/center&amp;gt;]]'''&lt;br /&gt;
| A sandbox physics gamemode developed by Facepunch Studios&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Main_Page&amp;diff=509</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Main_Page&amp;diff=509"/>
		<updated>2019-03-18T20:00:51Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Sunrust Wiki.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto;&amp;quot;&lt;br /&gt;
|+ [[File:logo_combo_128.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:Zombie_Survival|&amp;lt;center&amp;gt;Zombie Survival&amp;lt;/center&amp;gt;]]'''&lt;br /&gt;
| A first-person shooter, survival horror gamemode with RPG elements originally created and programmed by William &amp;quot;JetBoom&amp;quot; Moodhe&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:Retro_TeamPlay|&amp;lt;center&amp;gt;Retro TeamPlay&amp;lt;/center&amp;gt;]]'''&lt;br /&gt;
| Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:Extreme_Football_Throwdown|&amp;lt;center&amp;gt;Extreme Football Throwdown&amp;lt;/center&amp;gt;]]'''&lt;br /&gt;
| Description&lt;br /&gt;
|- &lt;br /&gt;
| '''[[:Sandbox|&amp;lt;center&amp;gt;Sandbox&amp;lt;/center&amp;gt;]]'''&lt;br /&gt;
| A sandbox physics gamemode developed by Facepunch Studios&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Main_Page&amp;diff=508</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Main_Page&amp;diff=508"/>
		<updated>2019-03-18T19:56:51Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Sunrust Wiki.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto;&amp;quot;&lt;br /&gt;
|+ [[File:logo_combo_128.png]]&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:Category:Zombie_Survival|&amp;lt;center&amp;gt;Zombie Survival&amp;lt;/center&amp;gt;]]'''&lt;br /&gt;
| A first-person shooter, survival horror gamemode with RPG elements originally created and programmed by William &amp;quot;JetBoom&amp;quot; Moodhe&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:Category:Retro_TeamPlay|&amp;lt;center&amp;gt;Retro TeamPlay&amp;lt;/center&amp;gt;]]'''&lt;br /&gt;
| Description&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:Category:Extreme_Football_Throwdown|&amp;lt;center&amp;gt;Extreme Football Throwdown&amp;lt;/center&amp;gt;]]'''&lt;br /&gt;
| Description&lt;br /&gt;
|- &lt;br /&gt;
| '''[[:Category:Sandbox|&amp;lt;center&amp;gt;Sandbox&amp;lt;/center&amp;gt;]]'''&lt;br /&gt;
| A sandbox physics gamemode developed by Facepunch Studios&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Logo_combo_128.png&amp;diff=507</id>
		<title>File:Logo combo 128.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Logo_combo_128.png&amp;diff=507"/>
		<updated>2019-03-18T19:56:32Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Flame_Rounds&amp;diff=456</id>
		<title>Flame Rounds</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Flame_Rounds&amp;diff=456"/>
		<updated>2019-03-17T16:54:29Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Flame Rounds]] is a [[rounds trinket]] which causes your gun damage to cause ignites to zombies. It reduces the damage you deal by 15% to compensate, but this does not affect the calculations, it only affects the gun damage dealt afterwards (the damage that does not ignite).&lt;br /&gt;
&lt;br /&gt;
=Calculations=&lt;br /&gt;
&lt;br /&gt;
There are two calculations done for Flame Rounds - the chance to ignite and the ignite damage dealt.&lt;br /&gt;
&lt;br /&gt;
==Chance to Ignite==&lt;br /&gt;
&lt;br /&gt;
The chance to ignite is 36% of the base damage + 8% (multiplied by your round trinket power).&lt;br /&gt;
&lt;br /&gt;
Example: 100 damage dealt with a rifle, 36% of this is 36% plus 8% is 44% chance to ignite.&lt;br /&gt;
&lt;br /&gt;
==Ignite Duration==&lt;br /&gt;
&lt;br /&gt;
The ignite duration is (75% of the base damage + 8 damage (multiplied by your round trinket power)) / (5/0.3), rounded up to the nearest 0.3 seconds.&lt;br /&gt;
&lt;br /&gt;
Example: 100 damage with a rifle that successfully ignites will cause a burn of 5.1s of duration.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rounds Trinkets]]&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Flame_Rounds&amp;diff=455</id>
		<title>Flame Rounds</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Flame_Rounds&amp;diff=455"/>
		<updated>2019-03-17T16:53:57Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Flame Rounds]] is a [[rounds trinket]] which causes your gun damage to cause ignites to zombies. It reduces the damage you deal by 15% to compensate, but this does not affect the calculations, it only affects the gun damage dealt afterwards (the damage that does not ignite).&lt;br /&gt;
&lt;br /&gt;
=Calculations=&lt;br /&gt;
&lt;br /&gt;
There are two calculations done for Flame Rounds - the chance to ignite and the ignite damage dealt.&lt;br /&gt;
&lt;br /&gt;
==Chance to Ignite==&lt;br /&gt;
&lt;br /&gt;
The chance to ignite is 36% of the base damage + 8% (multiplied by your round trinket power).&lt;br /&gt;
&lt;br /&gt;
Example: 100 damage dealt with a rifle, 36% of this is 36% plus 8% is 44% chance to ignite.&lt;br /&gt;
&lt;br /&gt;
==Ignite Duration==&lt;br /&gt;
&lt;br /&gt;
The ignite duration is (75% of the base damage + 8 damage (multiplied by your round trinket power)) / (5/0.3), rounded up to the nearest 0.3 seconds.&lt;br /&gt;
&lt;br /&gt;
Example: 100 damage with a rifle that successfully ignites will cause a 5.1s damage burn.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rounds Trinkets]]&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Flame_Rounds&amp;diff=454</id>
		<title>Flame Rounds</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Flame_Rounds&amp;diff=454"/>
		<updated>2019-03-17T16:53:52Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Flame Rounds]] is a [[rounds trinket]] which causes your gun damage to cause ignites to zombies. It reduces the damage you deal by 15% to compensate, but this does not affect the calculations, it only affects the gun damage dealt afterwards (the damage that does not ignite).&lt;br /&gt;
&lt;br /&gt;
=Calculations=&lt;br /&gt;
&lt;br /&gt;
There are two calculations done for Flame Rounds - the chance to ignite and the ignite damage dealt.&lt;br /&gt;
&lt;br /&gt;
==Chance to Ignite==&lt;br /&gt;
&lt;br /&gt;
The chance to ignite is 36% of the base damage + 8% (multiplied by your round trinket power).&lt;br /&gt;
&lt;br /&gt;
Example: 100 damage dealt with a rifle, 36% of this is 36% plus 8% is 44% chance to ignite.&lt;br /&gt;
&lt;br /&gt;
==Ignite Duration==&lt;br /&gt;
&lt;br /&gt;
The ignite duration is (75% of the base damage + 8 damage (multiplied by your round trinket power)) / (5/0.3), rounded up to the nearest 0.3 seconds.&lt;br /&gt;
&lt;br /&gt;
Example: 100 damage with a rifle that successfully ignites will cause an 5.1s damage burn.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rounds Trinkets]]&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Poison&amp;diff=453</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Poison&amp;diff=453"/>
		<updated>2019-03-17T16:12:40Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Poison]] is a [[Status Effects|status effect]] and [[debuff]] that causes you take damage over time. The damage over time for this is 3 damage every 2 seconds at base speeds.&lt;br /&gt;
&lt;br /&gt;
== Calculations and Values ==&lt;br /&gt;
&lt;br /&gt;
=== Poison Damage Accumulation ===&lt;br /&gt;
&lt;br /&gt;
The amount of damage the poison status starts at depends on a few factors. Firstly, with [[shields]] it is possible to [[block]] projectiles that cause poison, otherwise melee weapons may block melee poison attacks if they are blocking, at the cost of stamina. Blocking poison projectiles will give you points, and each point of poison damage is worth 0.035 [[points]]. The damage is modified by modifiers to poison damage taken and also poison projectiles are modified by projectile damage taken modifiers.&lt;br /&gt;
&lt;br /&gt;
Once the poison damage has been calculated, 25% of it is applied instantly and 75% becomes the status effect, ticking down over time.&lt;br /&gt;
&lt;br /&gt;
=== Poison Speed ===&lt;br /&gt;
&lt;br /&gt;
The base speed of poison damage is every 2 seconds, but this is affected by modifiers to poison damage speed and also by having the [[Frail]] skill.&lt;br /&gt;
&lt;br /&gt;
=== List of Zombies that Give Out the Poison Status Effect ===&lt;br /&gt;
&lt;br /&gt;
The zombie types that can give out the poison status effect include&lt;br /&gt;
&lt;br /&gt;
- [[Ghoul]]/[[Elder Ghoul]]/[[Noxious Ghoul]]&lt;br /&gt;
&lt;br /&gt;
- [[Prime Ghoul]] (Demiboss)&lt;br /&gt;
&lt;br /&gt;
- [[Poison Zombie]]&lt;br /&gt;
&lt;br /&gt;
- [[Bloated Zombie]]&lt;br /&gt;
&lt;br /&gt;
- [[Poison Headcrab]]&lt;br /&gt;
&lt;br /&gt;
- [[Bilemire]] (Demiboss)&lt;br /&gt;
&lt;br /&gt;
- [[Viper]] (Demiboss)&lt;br /&gt;
&lt;br /&gt;
- [[Pukepus]] (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Status Effects]]&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Ammo&amp;diff=451</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Ammo&amp;diff=451"/>
		<updated>2019-03-17T01:14:44Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ammunition is the cornerstone of Zombie Survival's gunplay. You obtain ammunition from a [[Deployables#Resupply Box|Resupply Box]].&lt;br /&gt;
&lt;br /&gt;
== Ammunition Types ==&lt;br /&gt;
&lt;br /&gt;
=== Pistol ===&lt;br /&gt;
Used by most pistol type weapons. Resupplies for 16. Pistol weapons tend to be accurate, medium [[Damage Per Second|DPS]] and partially ammo efficient. Usually pierces 20% of [[damage resistance]].&lt;br /&gt;
&lt;br /&gt;
=== Shotgun ===&lt;br /&gt;
Used by shotguns. Resupplies for 12. Shotguns are very efficient, but only moderate DPS and have low range.&lt;br /&gt;
&lt;br /&gt;
=== SMG ===&lt;br /&gt;
Lighter automatic weapons use this ammo type. Resupplies for 36. Fast firing weapons which are harder to sustain but have high damage output.&lt;br /&gt;
&lt;br /&gt;
=== Assault Rifle ===&lt;br /&gt;
Heavier automatic weapons use this ammo type. Resupplies for 32. A bit more accurate than SMGs but deals a bit less overall DPS, relying more on headshots. Most of them pierce 25% of damage resistance.&lt;br /&gt;
&lt;br /&gt;
=== Rifle ===&lt;br /&gt;
Rifles commonly make use of rifle ammo. Resupplies for 9. Very accurate, but low DPS weapons which have a major focus on headshots. They can pierce up to 40% of damage resistance, making them very good at countering horde resistance from [[sigils]] being corrupted late game.&lt;br /&gt;
&lt;br /&gt;
=== Pulse ===&lt;br /&gt;
Pulse weapons make use of this energy ammo type. Resupplies for 30. The weapons that use it are extremely varied, and some of them inflict [[pulse slow]].&lt;br /&gt;
&lt;br /&gt;
=== Crossbow Bolts ===&lt;br /&gt;
Crossbows make use of bolts. Resupplies for 8. Most crossbow weapons launch a projectile, some of them have special projectile properties. They can pierce 10% of damage resistance.&lt;br /&gt;
&lt;br /&gt;
=== Explosive ===&lt;br /&gt;
Explosive weapons make use of the explosive ammo type. Resupplies for 3. Very high risk but high reward weapons that tend to rely on multiple zombies being nearby to be effective. They tend to have a weakness to damage resistance, the ones with [[Damage Effects|AoE]] damage having 20% increased damage resistance.&lt;br /&gt;
&lt;br /&gt;
=== Chemical Vials ===&lt;br /&gt;
Chemical weapons are very varied in application, making use of both hitscan and projectile attacks.&lt;br /&gt;
&lt;br /&gt;
=== Nails ===&lt;br /&gt;
This ammunition type is used by [[Tools#Hammer|hammers]] to nail down props in order to create [[Barricading|barricades]], or by the tool [[Tools#Barbed Wire|Barbed Wire]] to add a damaging layer to props.&lt;br /&gt;
&lt;br /&gt;
=== Medical Kit Power ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
=== Scrap ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=450</id>
		<title>Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=450"/>
		<updated>2019-03-17T01:14:27Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{col-begin|width=50%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
* [[Introduction]]&lt;br /&gt;
* [[Survival]]&lt;br /&gt;
* [[Barricading]]&lt;br /&gt;
* [[Upgrades]]&lt;br /&gt;
* [[Being a Zombie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
*[[Survivors]]&lt;br /&gt;
*[[The Undead]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
*[[Guns]]&lt;br /&gt;
*[[Ammo]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*[[Deployables]]&lt;br /&gt;
*[[Trinkets]]&lt;br /&gt;
*[[Other]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*[[Defence]]&lt;br /&gt;
*[[Gunnery]]&lt;br /&gt;
*[[Health]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Speed]]&lt;br /&gt;
*[[Support]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=50%|gap=4em}}&lt;br /&gt;
== Development ==&lt;br /&gt;
*[[Level Design]]&lt;br /&gt;
*[[Navmeshing]]&lt;br /&gt;
*[[Programming]]&lt;br /&gt;
*[[SWEP Construction]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
*[[ex. Making the most out of the props available to you]]&lt;br /&gt;
*[[ex. Survivor Builds]]&lt;br /&gt;
*[[ex. Melting Humans as a Ghoul 1301]]&lt;br /&gt;
*[[ex. Other Gameplay Specific Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glossary ==&lt;br /&gt;
*[[Damage Resistance]]&lt;br /&gt;
*[[Damage Per Second]]&lt;br /&gt;
*[[Sigils]]&lt;br /&gt;
*[[Status Effects]]&lt;br /&gt;
*[[:Category:Zombie_Classes|Zombie Classes]]&lt;br /&gt;
&lt;br /&gt;
{{col-end}}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Deployables&amp;diff=449</id>
		<title>Deployables</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Deployables&amp;diff=449"/>
		<updated>2019-03-17T01:11:58Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deployables are items that provide different services for survivors including item dispensal, perimeter defense, and other situational items.&lt;br /&gt;
&lt;br /&gt;
== Drones ==&lt;br /&gt;
&lt;br /&gt;
=== Drone ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
=== Pulse Drone ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
=== Hauler Drone ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Item Deployers ==&lt;br /&gt;
&lt;br /&gt;
=== 'Aegis' Barricade Kit ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
=== Arsenal Crate===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
=== Fridge ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
=== Junk Pack ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
=== Resupply Box ===&lt;br /&gt;
Allows humans to restock the ammo of their current weapon, or their currently selected ammunition type in the inventory menu.   &lt;br /&gt;
&lt;br /&gt;
There is a timer on the side of the crate which allows you to see when you may use it once more. This timer can be affected by [[Trinkets|trinkets]], [[Defence|defence]], and by people using your resupply, if you own one.&lt;br /&gt;
&lt;br /&gt;
== Turrets ==&lt;br /&gt;
&lt;br /&gt;
=== Gun Turret ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
=== Assault Turret ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
=== Rocket Turret ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Zappers ==&lt;br /&gt;
&lt;br /&gt;
=== Arc Zapper ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
=== 'Sentinel' Repair Field ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
=== 'Stinger' Zapper ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
=== 'Dynamo' Arc Zapper ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Other Deployables ==&lt;br /&gt;
&lt;br /&gt;
=== Force Field Emitter ===&lt;br /&gt;
The Force Field Emitter is a [[Ammunition#Pulse|pulse]] powered deployable that destroys all zombie projectiles that collide with it. A standard [[poison flesh]] projectile will give you 0.22 points when destroyed and uses 0.6 pulse ammo. [[The Undead|Bilemire]] and [[The Undead|Pukepus]] balls will disable the field for 5 seconds, preventing anything from colliding and being destroyed by it.&lt;br /&gt;
&lt;br /&gt;
=== Manhack ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
=== Message Beacon ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
=== 'Nullifier' Trophy System ===&lt;br /&gt;
The Nullifier is a pulse powered deployable that destroys up to 3 projectiles around it every 0.33 seconds (affected by modifiers to field delay). It consumes 2 pulse ammo per projectile destroyed. A standard poison flesh projectile will give you 0.3 points when destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Rollermine ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
=== Sensor ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
=== Remantler ===&lt;br /&gt;
Remantling is the process of upgrading a weapon with [[Ammunition#Scrap Metal|scrap]], by use of a Remantler. Hold the item that you wish to remantle in your hands as you press your use key on the item.&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Trinkets&amp;diff=448</id>
		<title>Trinkets</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Trinkets&amp;diff=448"/>
		<updated>2019-03-17T01:06:27Z</updated>

		<summary type="html">&lt;p&gt;Raox: Created page with &amp;quot;Trinkets are special items which grant human players various kinds of bonuses. Some of these range from simple health increases to special ammo trinkets called round...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Trinkets]] are special items which grant [[human]] players various kinds of bonuses. Some of these range from simple health increases to special ammo trinkets called [[rounds trinket|rounds trinkets]].&lt;br /&gt;
&lt;br /&gt;
== Types of Trinkets ==&lt;br /&gt;
&lt;br /&gt;
*[[Offensive]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Defensive]]&lt;br /&gt;
*[[Support]]&lt;br /&gt;
*[[Performance]]&lt;br /&gt;
*[[Special]]&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Rounds_trinket&amp;diff=447</id>
		<title>Rounds trinket</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Rounds_trinket&amp;diff=447"/>
		<updated>2019-03-17T01:01:32Z</updated>

		<summary type="html">&lt;p&gt;Raox: Created page with &amp;quot;Rounds Trinkets are special types of trinkets that allow players to modify gun type weapons with various kinds of ammo upgrades to change the way their gun operate...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rounds Trinkets]] are special types of [[trinkets]] that allow players to modify [[gun]] type weapons with various kinds of ammo upgrades to change the way their gun operates. It is only possible to use 1 rounds trinket by default, unless the player is using a [[Spectrum]] trinket, which allows them to use more than one of said trinkets provided they meet the tier conditions.&lt;br /&gt;
&lt;br /&gt;
== List of Rounds Trinkets ==&lt;br /&gt;
&lt;br /&gt;
*[[Flame Rounds]]&lt;br /&gt;
*[[Ice Rounds]]&lt;br /&gt;
*[[Pulse Rounds]]&lt;br /&gt;
*[[Softening Rounds]]&lt;br /&gt;
*[[Acid Rounds]]&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=446</id>
		<title>Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=446"/>
		<updated>2019-03-17T00:57:29Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{col-begin|width=50%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
* [[Introduction]]&lt;br /&gt;
* [[Survival]]&lt;br /&gt;
* [[Barricading]]&lt;br /&gt;
* [[Upgrades]]&lt;br /&gt;
* [[Being a Zombie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
*[[Survivors]]&lt;br /&gt;
*[[The Undead]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
*[[Guns]]&lt;br /&gt;
*[[Ammo]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*[[Deployables]]&lt;br /&gt;
*[[Trinkets]]&lt;br /&gt;
*[[Other]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*[[Defence]]&lt;br /&gt;
*[[Gunnery]]&lt;br /&gt;
*[[Health]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Speed]]&lt;br /&gt;
*[[Support]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=50%|gap=4em}}&lt;br /&gt;
== Development ==&lt;br /&gt;
*[[Level Design]]&lt;br /&gt;
*[[Navmeshing]]&lt;br /&gt;
*[[Programming]]&lt;br /&gt;
*[[SWEP Construction]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
*[[ex. Making the most out of the props available to you]]&lt;br /&gt;
*[[ex. Survivor Builds]]&lt;br /&gt;
*[[ex. Melting Humans as a Ghoul 1301]]&lt;br /&gt;
*[[ex. Other Gameplay Specific Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glossary ==&lt;br /&gt;
*[[Damage Effects]]&lt;br /&gt;
*[[Damage Resistance]]&lt;br /&gt;
*[[Damage Per Second]]&lt;br /&gt;
*[[Sigils]]&lt;br /&gt;
*[[Status Effects]]&lt;br /&gt;
*[[:Category:Zombie_Classes|Zombie Classes]]&lt;br /&gt;
&lt;br /&gt;
{{col-end}}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Poison&amp;diff=445</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Poison&amp;diff=445"/>
		<updated>2019-03-17T00:53:16Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Poison]] is a [[Status Effects|status effect]] and [[debuff]] that causes you take damage over time. The damage over time for this is 3 damage every 2 seconds at base speeds.&lt;br /&gt;
&lt;br /&gt;
== Calculations and Values ==&lt;br /&gt;
&lt;br /&gt;
=== Poison Damage Accumulation ===&lt;br /&gt;
&lt;br /&gt;
The amount of damage the poison status starts at depends on a few factors. Firstly, with [[shields]] it is possible to [[block]] projectiles that cause poison, otherwise melee weapons may block melee poison attacks if they are blocking, at the cost of stamina. Blocking poison projectiles will give you points, and each point of poison damage is worth 0.035 [[points]]. The damage is modified by modifiers to poison damage taken and also poison projectiles are modified by projectile damage taken modifiers.&lt;br /&gt;
&lt;br /&gt;
Once the poison damage has been calculated, 25% of it is applied instantly and 75% becomes the status effect, ticking down over time.&lt;br /&gt;
&lt;br /&gt;
=== Poison Speed ===&lt;br /&gt;
&lt;br /&gt;
The base speed of poison damage is every 2 seconds, but this is affected by modifiers to poison damage speed and also by having the [[Frail]] skill.&lt;br /&gt;
&lt;br /&gt;
=== List of Zombies that Give Out the Poison Status Effect ===&lt;br /&gt;
&lt;br /&gt;
The zombie types that can give out the poison status effect include&lt;br /&gt;
&lt;br /&gt;
- Ghoul/Elder Ghoul/Noxious Ghoul&lt;br /&gt;
&lt;br /&gt;
- Prime Ghoul (Demiboss)&lt;br /&gt;
&lt;br /&gt;
- Poison Zombie&lt;br /&gt;
&lt;br /&gt;
- Bloated Zombie&lt;br /&gt;
&lt;br /&gt;
- Poison Headcrab&lt;br /&gt;
&lt;br /&gt;
- Bilemire (Demiboss)&lt;br /&gt;
&lt;br /&gt;
- Viper (Demiboss)&lt;br /&gt;
&lt;br /&gt;
- Pukepus (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Status Effects]]&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Poison&amp;diff=439</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Poison&amp;diff=439"/>
		<updated>2019-03-17T00:07:46Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Poison]] is a [[Status Effects|status effect]] and [[debuff]] that causes you take damage over time. The damage over time for this is 3 damage every 2 seconds at base speeds.&lt;br /&gt;
&lt;br /&gt;
== Calculations and Values ==&lt;br /&gt;
&lt;br /&gt;
=== Poison Damage Accumulation ===&lt;br /&gt;
&lt;br /&gt;
The amount of damage the poison status starts at depends on a few factors. Firstly, with [[shields]] it is possible to [[block]] projectiles that cause poison, otherwise melee weapons may block melee poison attacks if they are blocking, at the cost of stamina. Blocking poison projectiles will give you points, and each point of poison damage is worth 0.035 [[points]]. The damage is modified by modifiers to poison damage taken and also poison projectiles are modified by projectile damage taken modifiers.&lt;br /&gt;
&lt;br /&gt;
Once the poison damage has been calculated, 25% of it is applied instantly and 75% becomes the status effect, ticking down over time.&lt;br /&gt;
&lt;br /&gt;
=== Poison Speed ===&lt;br /&gt;
&lt;br /&gt;
The base speed of poison damage is every 2 seconds, but this is affected by modifiers to poison damage speed and also by having the [[Frail]] skill.&lt;br /&gt;
&lt;br /&gt;
[[Category: Status Effects]]&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Poison&amp;diff=438</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Poison&amp;diff=438"/>
		<updated>2019-03-17T00:07:32Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Poison]] is a [[status effects|status effect]] and [[debuff]] that causes you take damage over time. The damage over time for this is 3 damage every 2 seconds at base speeds.&lt;br /&gt;
&lt;br /&gt;
== Calculations and Values ==&lt;br /&gt;
&lt;br /&gt;
=== Poison Damage Accumulation ===&lt;br /&gt;
&lt;br /&gt;
The amount of damage the poison status starts at depends on a few factors. Firstly, with [[shields]] it is possible to [[block]] projectiles that cause poison, otherwise melee weapons may block melee poison attacks if they are blocking, at the cost of stamina. Blocking poison projectiles will give you points, and each point of poison damage is worth 0.035 [[points]]. The damage is modified by modifiers to poison damage taken and also poison projectiles are modified by projectile damage taken modifiers.&lt;br /&gt;
&lt;br /&gt;
Once the poison damage has been calculated, 25% of it is applied instantly and 75% becomes the status effect, ticking down over time.&lt;br /&gt;
&lt;br /&gt;
=== Poison Speed ===&lt;br /&gt;
&lt;br /&gt;
The base speed of poison damage is every 2 seconds, but this is affected by modifiers to poison damage speed and also by having the [[Frail]] skill.&lt;br /&gt;
&lt;br /&gt;
[[Category: Status Effects]]&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Poison&amp;diff=437</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Poison&amp;diff=437"/>
		<updated>2019-03-17T00:07:15Z</updated>

		<summary type="html">&lt;p&gt;Raox: Created page with &amp;quot;Poison is a status effect and debuff that causes you take damage over time. The damage over time for this is 3 damage every 2 seconds at base speeds.  == Calculati...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Poison]] is a [[status effect]] and [[debuff]] that causes you take damage over time. The damage over time for this is 3 damage every 2 seconds at base speeds.&lt;br /&gt;
&lt;br /&gt;
== Calculations and Values ==&lt;br /&gt;
&lt;br /&gt;
=== Poison Damage Accumulation ===&lt;br /&gt;
&lt;br /&gt;
The amount of damage the poison status starts at depends on a few factors. Firstly, with [[shields]] it is possible to [[block]] projectiles that cause poison, otherwise melee weapons may block melee poison attacks if they are blocking, at the cost of stamina. Blocking poison projectiles will give you points, and each point of poison damage is worth 0.035 [[points]]. The damage is modified by modifiers to poison damage taken and also poison projectiles are modified by projectile damage taken modifiers.&lt;br /&gt;
&lt;br /&gt;
Once the poison damage has been calculated, 25% of it is applied instantly and 75% becomes the status effect, ticking down over time.&lt;br /&gt;
&lt;br /&gt;
=== Poison Speed ===&lt;br /&gt;
&lt;br /&gt;
The base speed of poison damage is every 2 seconds, but this is affected by modifiers to poison damage speed and also by having the [[Frail]] skill.&lt;br /&gt;
&lt;br /&gt;
[[Category: Status Effects]]&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=436</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=436"/>
		<updated>2019-03-16T23:49:59Z</updated>

		<summary type="html">&lt;p&gt;Raox: Created page with &amp;quot;Status Effects are timed buffs or debuffs that may last for a set duration, they can either affect zombies or humans. They have a wide variety of effects, some as...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like.&lt;br /&gt;
&lt;br /&gt;
== List of Status Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
[[Poison]] causes you to take 3 damage every 2 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
&lt;br /&gt;
[[Bleed]] causes you to take 2 damage every 1.3 seconds if you're still or every 0.6 seconds if you're moving.&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=435</id>
		<title>Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=435"/>
		<updated>2019-03-16T23:44:37Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{col-begin|width=50%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
* [[Introduction]]&lt;br /&gt;
* [[Survival]]&lt;br /&gt;
* [[Barricading]]&lt;br /&gt;
* [[Upgrades]]&lt;br /&gt;
* [[Being a Zombie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
*[[Survivors]]&lt;br /&gt;
*[[The Undead]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
*[[Guns]]&lt;br /&gt;
*[[Ammo]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*[[Deployables]]&lt;br /&gt;
*[[Trinkets]]&lt;br /&gt;
*[[Other]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*[[Defence]]&lt;br /&gt;
*[[Gunnery]]&lt;br /&gt;
*[[Health]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Speed]]&lt;br /&gt;
*[[Support]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=50%|gap=4em}}&lt;br /&gt;
== Development ==&lt;br /&gt;
*[[Level Design]]&lt;br /&gt;
*[[Navmeshing]]&lt;br /&gt;
*[[Programming]]&lt;br /&gt;
*[[SWEP Construction]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
*[[ex. Making the most out of the props available to you]]&lt;br /&gt;
*[[ex. Survivor Builds]]&lt;br /&gt;
*[[ex. Melting Humans as a Ghoul 1301]]&lt;br /&gt;
*[[ex. Other Gameplay Specific Guides]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glossary ==&lt;br /&gt;
*[[Damage Effects]]&lt;br /&gt;
*[[Damage Resistance]]&lt;br /&gt;
*[[Damage Per Second]]&lt;br /&gt;
*[[Sigils]]&lt;br /&gt;
*[[Status Effects]]&lt;br /&gt;
&lt;br /&gt;
{{col-end}}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=MediaWiki:Vector.css&amp;diff=434</id>
		<title>MediaWiki:Vector.css</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=MediaWiki:Vector.css&amp;diff=434"/>
		<updated>2019-03-16T23:41:59Z</updated>

		<summary type="html">&lt;p&gt;Raox: Created page with &amp;quot;/* CSS placed here will affect users of the Vector skin */  /* CSS placed here will affect users of the Vector skin */  /* Override Vector colour scheme to make it dark (compi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will affect users of the Vector skin */&lt;br /&gt;
&lt;br /&gt;
/* CSS placed here will affect users of the Vector skin */&lt;br /&gt;
&lt;br /&gt;
/* Override Vector colour scheme to make it dark (compiled from modified LESS code) */&lt;br /&gt;
h1,h2,h3,h4,h5,h6{color:#c1c1c1}hr{color:#222}.editOptions{background-color:#333;border-color:#4c4c4c}input,textarea{background-color:#4c4c4c;border-color:#4c4c4c;color:#c1c1c1}a,.mw-body a.external,.mw-body a.extiw{color:#e69710}a:visited,.mw-body a.external:visited,.mw-body a.extiw:visited{color:#8a7f6c}a.new,#p-personal a.new{color:#d44}ul{list-style-image:none}div.thumbinner,.catlinks{background-color:#4c4c4c;border-color:#666}#toc,div.toc,ul#filetoc,li.gallerybox div.thumb{background-color:#4c4c4c;border-color:#666}code{border:none;background-color:inherit;color:inherit}table.mw_metadata td,table.mw_metadata th,table.wikitable,table.wikitable&amp;gt;*&amp;gt;tr&amp;gt;th,table.wikitable&amp;gt;*&amp;gt;tr&amp;gt;td,pre{color:#c1c1c1;background-color:#4c4c4c;border-color:#666}table.mw_metadata th,table.wikitable&amp;gt;*&amp;gt;tr&amp;gt;th{background-color:#595959}table.diff{background-color:#4c4c4c}td .diffchange{color:#4c4c4c}#pagehistory 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right;background-repeat:no-repeat;background-image:url('skins/Vector/images/external-link-ltr-icon.png');background-image:-webkit-linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/external-link-ltr-icon.svg');background-image:linear-gradient(transparent, transparent),/* @embed */ url('skins/Vector/images/external-link-ltr-icon.svg');padding-right:13px}&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Flame_Rounds&amp;diff=376</id>
		<title>Flame Rounds</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Flame_Rounds&amp;diff=376"/>
		<updated>2019-02-26T17:13:52Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Flame Rounds]] is a [[rounds trinket]] which causes your gun damage to cause ignites to zombies. It reduces the damage you deal by 15% to compensate, but this does not affect the calculations, it only affects the gun damage dealt afterwards (the damage that does not ignite).&lt;br /&gt;
&lt;br /&gt;
=Calculations=&lt;br /&gt;
&lt;br /&gt;
There are two calculations done for Flame Rounds - the chance to ignite and the ignite damage dealt.&lt;br /&gt;
&lt;br /&gt;
==Chance to Ignite==&lt;br /&gt;
&lt;br /&gt;
The chance to ignite is 36% of the base damage + 8% (multiplied by your round trinket power).&lt;br /&gt;
&lt;br /&gt;
Example: 100 damage dealt with a rifle, 36% of this is 36% plus 8% is 44% chance to ignite.&lt;br /&gt;
&lt;br /&gt;
==Ignite Damage==&lt;br /&gt;
&lt;br /&gt;
The ignite damage is 75% of the base damage + 8 damage (multiplied by your round trinket power).&lt;br /&gt;
&lt;br /&gt;
Example: 100 damage with a rifle that successfully ignites will cause an 83 damage burn.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rounds Trinkets]]&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Flame_Rounds&amp;diff=375</id>
		<title>Flame Rounds</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Flame_Rounds&amp;diff=375"/>
		<updated>2019-02-26T17:13:29Z</updated>

		<summary type="html">&lt;p&gt;Raox: Created page with &amp;quot;Flame Rounds is a rounds trinket which causes your gun damage to cause ignites to zombies. It reduces the damage you deal by 15% to compensate, but this does not affec...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Flame Rounds]] is a [[rounds trinket]] which causes your gun damage to cause ignites to zombies. It reduces the damage you deal by 15% to compensate, but this does not affect the calculations, it only affects the gun damage dealt afterwards.&lt;br /&gt;
&lt;br /&gt;
=Calculations=&lt;br /&gt;
&lt;br /&gt;
There are two calculations done for Flame Rounds - the chance to ignite and the ignite damage dealt.&lt;br /&gt;
&lt;br /&gt;
==Chance to Ignite==&lt;br /&gt;
&lt;br /&gt;
The chance to ignite is 36% of the base damage + 8% (multiplied by your round trinket power).&lt;br /&gt;
&lt;br /&gt;
Example: 100 damage dealt with a rifle, 36% of this is 36% plus 8% is 44% chance to ignite.&lt;br /&gt;
&lt;br /&gt;
==Ignite Damage==&lt;br /&gt;
&lt;br /&gt;
The ignite damage is 75% of the base damage + 8 damage (multiplied by your round trinket power).&lt;br /&gt;
&lt;br /&gt;
Example: 100 damage with a rifle that successfully ignites will cause an 83 damage burn.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rounds Trinkets]]&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Main_Page&amp;diff=368</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Main_Page&amp;diff=368"/>
		<updated>2019-02-11T23:38:40Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Sunrust Wiki.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Gamemodes}}&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Deployables&amp;diff=366</id>
		<title>Deployables</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Deployables&amp;diff=366"/>
		<updated>2019-02-11T23:34:33Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Zombie Survival]]&lt;br /&gt;
&amp;lt;!-- TODO: Add images for each type. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arsenal Crate==&lt;br /&gt;
&lt;br /&gt;
== Resupply Box ==&lt;br /&gt;
&lt;br /&gt;
Allows humans to restock the ammo of their current weapon, or their currently selected ammunition type in the inventory menu.   &lt;br /&gt;
&lt;br /&gt;
There is a timer on the side of the crate which allows you to see when you may use it once more.   This timer can be affected by [[:Category:Trinkets#Support | trinkets ]], [[:Category:Skills#Defence]], and by people using your resupply, if you own one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapon Remantler ==&lt;br /&gt;
&lt;br /&gt;
Remantling is the process of upgrading a weapon with [[Ammunition#Scrap|scrap]], by use of a Weapon Remantler. Hold the item that you wish to remantle in your hands as you press your use key on the item. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fridge ==&lt;br /&gt;
&lt;br /&gt;
== Message Beacon ==&lt;br /&gt;
&lt;br /&gt;
== Sensor ==&lt;br /&gt;
&lt;br /&gt;
== Turrets ==&lt;br /&gt;
Deployable sentries which are filled with ammunition and are primarily affected by skills in the [[:Category:Trinkets#Defence]] tree.&lt;br /&gt;
=== SMG Turret ===&lt;br /&gt;
=== Blast Turret ===&lt;br /&gt;
=== Assault Turret ===&lt;br /&gt;
=== Rocket Turret ===&lt;br /&gt;
=== Rifle Turret ===&lt;br /&gt;
&lt;br /&gt;
== Arc Zapper ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Controllables ==&lt;br /&gt;
Remote controlled objects which allow piloting via a remote controlled item.&lt;br /&gt;
&lt;br /&gt;
=== Drone ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pulse Drone ===&lt;br /&gt;
&lt;br /&gt;
=== Hauler Drone ===&lt;br /&gt;
&lt;br /&gt;
=== Rollermine ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 'Sentinel' Repair Field ==&lt;br /&gt;
&lt;br /&gt;
== 'Stinger' Zapper ==&lt;br /&gt;
&lt;br /&gt;
== 'Dynamo' Arc Zapper ==&lt;br /&gt;
&lt;br /&gt;
== Force Field Emitter ==&lt;br /&gt;
&lt;br /&gt;
The Force Field Emitter is a [[Ammunition#Pulse|pulse]] powered deployable that destroys all zombie projectiles that collide with it. A standard [[poison flesh]] projectile will give you 0.22 points when destroyed and uses 0.6 pulse ammo. [[Bilemire]] and [[Pukepus]] balls will disable the field for 5 seconds, preventing anything from colliding and being destroyed by it.&lt;br /&gt;
&lt;br /&gt;
== 'Aegis' Barricade Kit ==&lt;br /&gt;
&lt;br /&gt;
== Nullifier ==&lt;br /&gt;
&lt;br /&gt;
The Nullifier is a pulse powered deployable that destroys upto 3 projectiles around it every 0.33 seconds (affected by modifiers to field delay). It consumes 2 [[Ammunition#Pulse|pulse]] ammo per projectile destroyed. A standard [[poison flesh]] projectile will give you 0.3 points when destroyed.&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Navbox_Zombie_Survival&amp;diff=364</id>
		<title>Template:Navbox Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Navbox_Zombie_Survival&amp;diff=364"/>
		<updated>2019-02-11T23:26:29Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
 | name = Navbox Zombie Survival&lt;br /&gt;
 | title = [[Zombie Survival]]&lt;br /&gt;
 | image = &lt;br /&gt;
 | state = &lt;br /&gt;
 | listclass = hlist&lt;br /&gt;
&lt;br /&gt;
 | group1 = &lt;br /&gt;
 | list1 = &lt;br /&gt;
&lt;br /&gt;
* [[Deployables#Remantling | Weapon Remantler]]&lt;br /&gt;
* [[Deployables]]&lt;br /&gt;
* [[:Category:Zombie Classes|Zombie Classes]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Zombie Survival]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_zombie_class&amp;diff=361</id>
		<title>Template:Infobox zombie class</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_zombie_class&amp;diff=361"/>
		<updated>2019-02-11T23:23:56Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 | name    = Infobox zombie class&lt;br /&gt;
 | title   = {{{name}}}&lt;br /&gt;
 | header1 = Class Stats&lt;br /&gt;
 |  label2 = Health        |   data2 = {{{health|}}}&lt;br /&gt;
 |  label3 = Melee Damage  |   data3 = {{{meleedamage|}}}&lt;br /&gt;
 |  label4 = Speed         |   data4 = {{{speed|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Zombie Classes]]&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_zombie_class&amp;diff=360</id>
		<title>Template:Infobox zombie class</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_zombie_class&amp;diff=360"/>
		<updated>2019-02-11T23:21:53Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 | name    = Infobox zombie class&lt;br /&gt;
 | title   = {{{name}}}&lt;br /&gt;
 | header1 = Class Stats&lt;br /&gt;
 |  label2 = Health        |   data2 = {{{health|}}}&lt;br /&gt;
 |  label3 = Melee Damage  |   data3 = {{{meleedamage|}}}&lt;br /&gt;
 |  label4 = Speed         |   data4 = {{{speed|}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_zombie_class&amp;diff=359</id>
		<title>Template:Infobox zombie class</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_zombie_class&amp;diff=359"/>
		<updated>2019-02-11T23:20:32Z</updated>

		<summary type="html">&lt;p&gt;Raox: Created page with &amp;quot;{{Infobox  | name    = {{subst:PAGENAME}}  | title   = {{subst:PAGENAME}}  | header1 = Class Stats  |  label2 = Health        |   data2 = 210  |  label3 = Melee Damage  |   da...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 | name    = Infobox zombie class&lt;br /&gt;
 | title   = Infobox zombie class&lt;br /&gt;
 | header1 = Class Stats&lt;br /&gt;
 |  label2 = Health        |   data2 = 210&lt;br /&gt;
 |  label3 = Melee Damage  |   data3 = 32&lt;br /&gt;
 |  label4 = Speed         |   data4 = 155&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Main_Page&amp;diff=358</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Main_Page&amp;diff=358"/>
		<updated>2019-02-11T20:44:29Z</updated>

		<summary type="html">&lt;p&gt;Raox: Protected &amp;quot;Main Page&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Sunrust Wiki.&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Gamemodes&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Zombie Survival]]&lt;br /&gt;
&lt;br /&gt;
[[Extreme Football Throwdown]]&lt;br /&gt;
&lt;br /&gt;
[[Retro TeamPlay]]&lt;br /&gt;
&lt;br /&gt;
[[Sandbox]]&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Deployables&amp;diff=356</id>
		<title>Deployables</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Deployables&amp;diff=356"/>
		<updated>2019-02-11T20:23:11Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Zombie Survival]]&lt;br /&gt;
&amp;lt;!-- TODO: Add images for each type. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arsenal Crate==&lt;br /&gt;
&lt;br /&gt;
== Resupply Box ==&lt;br /&gt;
&lt;br /&gt;
Allows humans to restock the ammo of their current weapon, or their currently selected ammunition type in the inventory menu.   &lt;br /&gt;
&lt;br /&gt;
There is a timer on the side of the crate which allows you to see when you may use it once more.   This timer can be affected by [[:Category:Trinkets#Support | trinkets ]], [[:Category:Skills#Defence]], and by people using your resupply, if you own one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapon Remantler ==&lt;br /&gt;
&lt;br /&gt;
Remantling is the process of upgrading a weapon with [[Ammunition#Scrap|Scrap Metal]], by use of a Weapon Remantler.  Hold the item that you wish to remantle in your hands as you press your use key on the item. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fridge ==&lt;br /&gt;
&lt;br /&gt;
== Message Beacon ==&lt;br /&gt;
&lt;br /&gt;
== Sensor ==&lt;br /&gt;
&lt;br /&gt;
== Turrets ==&lt;br /&gt;
Deployable sentries which are filled with ammunition and are primarily affected by skills in the [[:Category:Trinkets#Defence]] tree.&lt;br /&gt;
=== SMG Turret ===&lt;br /&gt;
=== Blast Turret ===&lt;br /&gt;
=== Assault Turret ===&lt;br /&gt;
=== Rocket Turret ===&lt;br /&gt;
=== Rifle Turret ===&lt;br /&gt;
&lt;br /&gt;
== Arc Zapper ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Controllables ==&lt;br /&gt;
Remote controlled objects which allow piloting via a remote controlled item.&lt;br /&gt;
&lt;br /&gt;
=== Drone ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pulse Drone ===&lt;br /&gt;
&lt;br /&gt;
=== Hauler Drone ===&lt;br /&gt;
&lt;br /&gt;
=== Rollermine ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 'Sentinel' Repair Field ==&lt;br /&gt;
&lt;br /&gt;
== 'Stinger' Zapper ==&lt;br /&gt;
&lt;br /&gt;
== 'Dynamo' Arc Zapper ==&lt;br /&gt;
&lt;br /&gt;
== Force Field Emitter ==&lt;br /&gt;
&lt;br /&gt;
The Force Field Emitter is a [[pulse]] powered deployable that destroys all zombie projectiles that collide with it. A standard [[poison flesh]] projectile will give you 0.22 points when destroyed and uses 0.6 pulse ammo. [[Bilemire]] and [[Pukepus]] balls will disable the field for 5 seconds, preventing anything from colliding and being destroyed by it.&lt;br /&gt;
&lt;br /&gt;
== 'Aegis' Barricade Kit ==&lt;br /&gt;
&lt;br /&gt;
== Nullifier ==&lt;br /&gt;
&lt;br /&gt;
The Nullifier is a pulse powered deployable that destroys upto 3 projectiles around it every 0.33 seconds (affected by modifiers to field delay). It consumes 2 [[pulse]] ammo per projectile destroyed. A standard [[poison flesh]] projectile will give you 0.3 points when destroyed.&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Navbox_Zombie_Survival&amp;diff=355</id>
		<title>Template:Navbox Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Navbox_Zombie_Survival&amp;diff=355"/>
		<updated>2019-02-11T20:16:54Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
 | name = Navbox Zombie Survival&lt;br /&gt;
 | title = [[Zombie Survival]]&lt;br /&gt;
 | image = &lt;br /&gt;
 | state = &lt;br /&gt;
 | listclass = hlist&lt;br /&gt;
&lt;br /&gt;
 | group1 = &lt;br /&gt;
 | list1 = &lt;br /&gt;
&lt;br /&gt;
* [[Deployables#Remantling | Weapon Remantler]]&lt;br /&gt;
* [[Deployables]]&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:Zombie Survival]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=354</id>
		<title>Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=354"/>
		<updated>2019-02-11T20:15:57Z</updated>

		<summary type="html">&lt;p&gt;Raox: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A gamemode originally created by JetBoom&lt;br /&gt;
&lt;br /&gt;
Hosted on Sunrust&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox_Zombie_Survival}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zombie Survival]]&lt;/div&gt;</summary>
		<author><name>Raox</name></author>
	</entry>
</feed>