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	<id>https://sunrust.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Peter</id>
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	<updated>2026-05-16T01:50:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://sunrust.org/wiki/index.php?title=The_Undead&amp;diff=830</id>
		<title>The Undead</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=The_Undead&amp;diff=830"/>
		<updated>2020-04-06T22:12:56Z</updated>

		<summary type="html">&lt;p&gt;Peter: Removed parentheses. Added comma. Removed capital O. False concord: the Undead is one of the two teams. Added missing n in article. Replaced kill with eat. Added some sentences.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
The Undead, otherwise known as zombies, is one of the two teams in Zombie Survival. The common goal of the Undead is to kill all of the humans. Killing a human will turn them into an undead which can help grow a horde to attack the humans. Killing all the humans will make zombies win. However, if you eat enough brains, you will redeem and, therefore, become a human again; you need three brains at wave one and two but you need four brains at wave three, four, and five. Additionally, you cannot redeem at wave six, the last wave.&lt;/div&gt;</summary>
		<author><name>Peter</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Survivors&amp;diff=826</id>
		<title>Survivors</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Survivors&amp;diff=826"/>
		<updated>2020-04-06T21:55:51Z</updated>

		<summary type="html">&lt;p&gt;Peter: Replaced comma with semicolon. Replaced 'medic' with 'they'. Replaced 'of' with 'when'. Added 'and'.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
The Survivors, otherwise known as humans, are one of the two teams in Zombie Survival. All the survivors have the goal of surviving, either by escaping on round 6 of a zombie survival map (zs_mapname) or by reaching the end of an objective map (zs_obj_mapname). The survivors (always) work together; this is done by having set players to perform a specific role. There are three main types of roles in Zombie Survival:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shooter/Melee:&amp;lt;/b&amp;gt; This role is for people who use weapons to perform damage to zombies in order to fend them off, these players are the front line of both in AND outside of a cade, these players (should) be performing DPS on the zombies so the humans do not become overrun. They gain points from damaging and also killing zombies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cader:&amp;lt;/b&amp;gt; The cader is someone who creates a barricade on one of three sigils. In most cases, each sigil should have a cader to defend that sigil by creating barricades using props on the map. This person creates barricades that hold zombies back and defend human players as well as the sigil. Caders gain points from repairing their barricades and having the barricade take damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Medic:&amp;lt;/b&amp;gt; The medic is an important role in Zombie Survival; the main role of a medic is to heal other human players when they inevitably become hurt, they keep players alive using their medical tools, and they gain points when healing and buffing teammates. Medics should never try to attack zombies and instead should stay behind the safety of teammates.&lt;br /&gt;
&lt;br /&gt;
== Work in Progress ==&lt;br /&gt;
&lt;br /&gt;
Work in Progress...&lt;/div&gt;</summary>
		<author><name>Peter</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Survivors&amp;diff=824</id>
		<title>Survivors</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Survivors&amp;diff=824"/>
		<updated>2020-04-06T21:47:42Z</updated>

		<summary type="html">&lt;p&gt;Peter: Removed comma that split the verb from the subject.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
The Survivors, otherwise known as humans, are one of the two teams in Zombie Survival. All the survivors have the goal of surviving, either by escaping on round 6 of a zombie survival map (zs_mapname) or by reaching the end of an objective map (zs_obj_mapname). The survivors (always) work together; this is done by having set players to perform a specific role. There are three main types of roles in Zombie Survival:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shooter/Melee:&amp;lt;/b&amp;gt; This role is for people who use weapons to perform damage to zombies in order to fend them off, these players are the front line of both in AND outside of a cade, these players (should) be performing DPS on the zombies so the humans do not become overrun. They gain points from damaging and also killing zombies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cader:&amp;lt;/b&amp;gt; The cader is someone who creates a barricade on one of three sigils. In most cases, each sigil should have a cader to defend that sigil by creating barricades using props on the map. This person creates barricades that hold zombies back and defend human players as well as the sigil. Caders gain points from repairing their barricades and having the barricade take damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Medic:&amp;lt;/b&amp;gt; The medic is an important role in Zombie Survival, the main role of a medic is to heal other human players when they inevitably become hurt, medics keep players alive using their medical tools, they gain points of healing and buffing teammates. Medics should never try to attack zombies and instead should stay behind the safety of teammates.&lt;br /&gt;
&lt;br /&gt;
== Work in Progress ==&lt;br /&gt;
&lt;br /&gt;
Work in Progress...&lt;/div&gt;</summary>
		<author><name>Peter</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Survivors&amp;diff=823</id>
		<title>Survivors</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Survivors&amp;diff=823"/>
		<updated>2020-04-06T21:45:03Z</updated>

		<summary type="html">&lt;p&gt;Peter: Okay bro, let me teach you something: Don't seperate main clauses with commas. Use periods mostly or semicolons. Added comma after a subordinate clause.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
The Survivors, otherwise known as humans, are one of the two teams in Zombie Survival. All the survivors have the goal of surviving, either by escaping on round 6 of a zombie survival map (zs_mapname) or by reaching the end of an objective map (zs_obj_mapname). The survivors (always) work together; this is done by having set players to perform a specific role. There are three main types of roles in Zombie Survival:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shooter/Melee:&amp;lt;/b&amp;gt; This role is for people who use weapons to perform damage to zombies in order to fend them off, these players are the front line of both in AND outside of a cade, these players (should) be performing DPS on the zombies so the humans do not become overrun. They gain points from damaging and also killing zombies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cader:&amp;lt;/b&amp;gt; The cader is someone who creates a barricade on one of three sigils. In most cases, each sigil should have a cader to defend that sigil by creating barricades using props on the map. This person creates barricades that hold zombies back, and defend human players as well as the sigil. Caders gain points from repairing their barricades and having the barricade take damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Medic:&amp;lt;/b&amp;gt; The medic is an important role in Zombie Survival, the main role of a medic is to heal other human players when they inevitably become hurt, medics keep players alive using their medical tools, they gain points of healing and buffing teammates. Medics should never try to attack zombies and instead should stay behind the safety of teammates.&lt;br /&gt;
&lt;br /&gt;
== Work in Progress ==&lt;br /&gt;
&lt;br /&gt;
Work in Progress...&lt;/div&gt;</summary>
		<author><name>Peter</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Survivors&amp;diff=822</id>
		<title>Survivors</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Survivors&amp;diff=822"/>
		<updated>2020-04-06T21:28:33Z</updated>

		<summary type="html">&lt;p&gt;Peter: Replaced capital 'O' with a non-capital 'o'. Replaced parentheses with commas. Added missing 'n' in an article. Let's not seperate main clauses with commas. Replaced commas with a semicolon and period.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
The Survivors, otherwise known as humans, are one of the two teams in Zombie Survival. All the survivors have the goal of surviving, either by escaping on round 6 of a zombie survival map (zs_mapname) or by reaching the end of an objective map (zs_obj_mapname). The survivors (always) work together; this is done by having set players to perform a specific role. There are three main types of roles in Zombie Survival:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shooter/Melee:&amp;lt;/b&amp;gt; This role is for people who use weapons to perform damage to zombies in order to fend them off, these players are the front line of both in AND outside of a cade, these players (should) be performing DPS on the zombies so the humans do not become overrun. They gain points from damaging and also killing zombies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cader:&amp;lt;/b&amp;gt; The cader is someone who creates a barricade on one of three sigils, in most cases each sigil should have a cader to defend that sigil by creating barricades using props on the map. This person creates barricades that hold zombies back, and defend human players as well as the sigil. Caders gain points from repairing their barricades and having the barricade take damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Medic:&amp;lt;/b&amp;gt; The medic is an important role in Zombie Survival, the main role of a medic is to heal other human players when they inevitably become hurt, medics keep players alive using their medical tools, they gain points of healing and buffing teammates. Medics should never try to attack zombies and instead should stay behind the safety of teammates.&lt;br /&gt;
&lt;br /&gt;
== Work in Progress ==&lt;br /&gt;
&lt;br /&gt;
Work in Progress...&lt;/div&gt;</summary>
		<author><name>Peter</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=796</id>
		<title>Barricading</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=796"/>
		<updated>2020-04-05T21:02:22Z</updated>

		<summary type="html">&lt;p&gt;Peter: Redone the first part of the listing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
This is almost directly taken from MrDragonorg's barricading guide, writing credit goes to him, with special thanks to Speirs&lt;br /&gt;
https://sunrust.org/forums/index.php?topic=218.0&lt;br /&gt;
Archived: http://archive.is/hUJNg&lt;br /&gt;
&lt;br /&gt;
I've made some slight edits to fix typos/weird wording as well as to remove some redundant clarifications.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Big update from MrDragonorg and Speirs. The original file can be found at this link (read-only): https://1drv.ms/w/s!AllQYsYUnBMhzXm4hg9ON-dpEPRb?e=UE014N&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
&lt;br /&gt;
Barricading is one of the essential aspects of the survival of a [[Survivors|human team]]. A well-constructed barricade allows [[Survivors|humans]] to completely (or partially) avoid hits from various types of [[The Undead|zombie]] attacks. As [[The Undead|zombies]] become stronger with each wave, the chances of survival without a barricade are close to zero.&lt;br /&gt;
Before proceeding to the basic principles and description of the mechanics of barricading, it is necessary to understand the scale of the diversity and variability of this process.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;u&amp;gt;Here are some facts:&amp;lt;/u&amp;gt;''&lt;br /&gt;
*There are about/over 700 different maps in the Zombie Survival gamemode.&lt;br /&gt;
*In the maps themselves, there are at least several spots for barricading.&lt;br /&gt;
*There are a number of props on the maps that you can use for barricading - from a few dozen to a few hundred.&lt;br /&gt;
*The total number of props is about 3,000 (not including the custom ones).&lt;br /&gt;
&lt;br /&gt;
This means that there is no universal “scheme” of the barricade that can be built on any map at any spot with the same props. On some maps with a large amount of props, you can build a thousand different barricades, changing combinations and quantity of props, as if shuffling a deck of cards.&lt;br /&gt;
&lt;br /&gt;
But this is not a disadvantage of this gamemode. On the contrary - this is one of its main advantages because it gives you a huge choice and space for imagination. You have no limitations in terms of complexity and design. But there are basic principles and rules that distinguish a bad, useless barricade from a good, useful one. The description of these “basic rules” is the goal of this topic because without them you cannot build a good barricade (even the simplest one).&lt;br /&gt;
&lt;br /&gt;
''But it is also worth noting that for a beginner, it is extremely hard to cope with all the variety. In most cases, people make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay which leads to catastrophic consequences. The best solution is to observe the barricades that are built from veteran players, try to repeat them in single-player, and only then try to build them on the server.''&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Barricade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any number of props (even 1) nailed by hammer ( [[Carpenter's Hammer]] ), which block the entrance for most types of zombies. In the future, for simplicity, the barricade will be called &amp;quot;cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Shitcade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |A kind of cade that has no practical use for a [[Survivors|human team]] and which, accordingly, facilitates the task for the [[The Undead|zombie team]]. In other words, a &amp;quot;wrong constructed cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any physical object/subject that can (or cannot, f.e. – glass) be nailed with a hammer.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hammer&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |The main tool needed to nail the prop and for their further repair.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Nail&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Is the only consumable material (ammo) that the hammer uses to nail the prop and/or to increase the health of the prop. Number of nails = maximum number of props you can nail.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Phasing&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Status when you go through the barricade with the press Z (Zoom) key.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;HP&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Short for Hitpoints. The remaining &amp;quot;life&amp;quot; of any entity, be it a human, zombie, nest, brush, deployable, prop, etc.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Deployable&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Deployables are items that can be placed in the world. Deployables can be rotated with Secondary Fire/Reload before they are placed. Deployables have HP, and they will be destroyed if they take enough damage from zombies. They can also be repaired using a mechanic's wrench. Humans will not collide with deployables, but zombies will. Props may also be nailed to deployables.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop Health (prop HP)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |There are two types of prop HP - &amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is displayed at the bottom of the green bar and with numbers on top.&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/D6pqFa8.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The digit on the left displays the current (remaining) prop hp, the digit on the right is the maximum prop hp. When a prop takes damage from a [[The Undead|zombie]], the digit on the left and the green bar begin to decrease and, depending on the damage received, the bar changes color to yellow or red:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/b6u5mT6.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; displays the number of additional hp that you can use when repairing a prop. When repairing, the blue bar will start to decrease:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/nWR0fod.gif]]|thumb|none|GIF how the mechanics of repairing prop work.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you run out the repair hp:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/SqmHI6c.jpg]]|thumb|none|Prop that can no longer be repaired.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that the prop cannot be repaired anymore and the only remaining HP is the Main HP. When it is at zero – the prop will break. The number (4) means the number of nails in the prop.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Big props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Mostly large-sized props that are heavy and have a lot more main hp and repair hp than small props:&lt;br /&gt;
[[File:[[https://i.imgur.com/lnCWknK.jpg]]|thumb|none|Example of big props.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You cannot carry heavy props at high speed. In rare exceptions, small-looking props come across that can be mistakenly attributed to small and light props. For example, &amp;lt;u&amp;gt;Harpoon,/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/sCSiYjG.jpg]]|thumb|none]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Small props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Basically, props of small size and weight, having a lesser main and repair hp. You can carry lightweight props with high speed:&lt;br /&gt;
[[File:[[https://i.imgur.com/lqoEuOU.jpg]]|thumb|none|Example of small props.]]&lt;br /&gt;
|}&lt;br /&gt;
== What is needed for barricading ==&lt;br /&gt;
=== Barricading Skills ===&lt;br /&gt;
&lt;br /&gt;
All barricade-related skills are located in the defense tree of the skill menu. Skills underlined in blue are required, underlined in yellow — situational:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/dWrA1Zk.jpg]]|frame|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Handy I-V&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Give you an additional 20% to the repair rate.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Hammer Discipline&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increase the swing speed with a hammer by 6%.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Builder&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you a 6 extra nails at start&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Scheduling&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you an ability to repair faster if a prop was nailed on the previous wave, but props nailed on the current wave will repair more slowly.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Mending&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: The props you repaired can be automatically repaired with 3x repair rate over time with fast ticks, but your overall repair rate is reduced.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Pressure&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increases the repair speed with a hammer if the prop has low HP, but reduces the repair speed in general.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Precision Repairs&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Is a special skill that creates special points on the prop, hit on which will increase the repair rate, but will reduce the repair rate and speed if miss this point.&lt;br /&gt;
: [[File:[[https://i.imgur.com/4AddDmL.gif]]|thumb|none|GIF showing how the &amp;quot;Precision Repairs&amp;quot; skill works.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''''&amp;quot;Barricade Expert&amp;quot;'''''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is a skill which cannot be found in the skill menu. This skill is automatically granted as soon as you [[Remorting|remort]].&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/POgZDtN.jpg]]|thumb|right|Location of &amp;quot;Barricade Expert&amp;quot; skill.]]&lt;br /&gt;
&lt;br /&gt;
After activating this skill, the prop you have nailed will have a special &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;''padlock icon''&amp;lt;/span&amp;gt; and the lock itself will have a color that matches the '''''color of your [[Remorting|remort]] tier'''''. [[Remorting|Remort]] tiers are ''divided'' into groups according to colors, i.e. you can unnail props which are in your [[Remorting|remort]] level group (the same color of the [[Remorting|remort]]), but with a penalty:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/zQHZ2h5.jpg]]|thumb|right|What does the padlock icon look like.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the big difference in the [[Remorting|remorts]] can be bypassed if the person with a higher [[Remorting|remort]] level presses a &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;heart&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; in the scoreboard near your name. That’s called “nailhearting” and you’ll be able to unnail this person's prop without losing [[Points|points]]. Also, you receive your nails back when the nailhearted person removes your nails. When someone gives you a heart, it will become green. You need to earn the trust of the players as a cader and then they may nailheart you after you ask them.&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/Mg87Ifi.png]]|thumb|right|Location of this hearts.]]&lt;br /&gt;
&lt;br /&gt;
=== Necessary tools ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Barricading Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--''It is also worth noting that as a beginner, it is extremely hard to cope with all the variety. People make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay. It is best to learn from the barricades of players that are more experienced, try to copy them in single-player, and then build them on the server. For examples of what you should do, consult the below section's imgur link.''&lt;br /&gt;
---&lt;br /&gt;
Moved to Overview&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Imgur Album ==&lt;br /&gt;
This album contains pictures of good cades you should try to imitate, from many different servers. &lt;br /&gt;
https://imgur.com/a/h57NZGV&lt;/div&gt;</summary>
		<author><name>Peter</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=795</id>
		<title>Barricading</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=795"/>
		<updated>2020-04-05T20:25:47Z</updated>

		<summary type="html">&lt;p&gt;Peter: Removed an unnecessary comma before 'which'. Changed 'sad' into 'catastrophic' because, let's be honest, it's not sad when kleiners make shitcades (and don't learn from it); it's terrible!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
This is almost directly taken from MrDragonorg's barricading guide, writing credit goes to him, with special thanks to Speirs&lt;br /&gt;
https://sunrust.org/forums/index.php?topic=218.0&lt;br /&gt;
Archived: http://archive.is/hUJNg&lt;br /&gt;
&lt;br /&gt;
I've made some slight edits to fix typos/weird wording as well as to remove some redundant clarifications.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Big update from MrDragonorg and Speirs. The original file can be found at this link (read-only): https://1drv.ms/w/s!AllQYsYUnBMhzXm4hg9ON-dpEPRb?e=UE014N&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
&lt;br /&gt;
Barricading is one of the essential aspects of the survival of a [[Survivors|human team]]. A well-constructed barricade allows [[Survivors|humans]] to completely (or partially) avoid hits from various types of [[The Undead|zombie]] attacks. As [[The Undead|zombies]] become stronger with each wave, the chances of survival without a barricade are close to zero.&lt;br /&gt;
Before proceeding to the basic principles and description of the mechanics of barricading, it is necessary to understand the scale of the diversity and variability of this process.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;u&amp;gt;Here are some facts:&amp;lt;/u&amp;gt;''&lt;br /&gt;
*There are about/over 700 different maps in the Zombie Survival gamemode.&lt;br /&gt;
*In the maps themselves, there are at least several spots for barricading.&lt;br /&gt;
*There are a number of props on the maps that you can use for barricading - from a few dozen to a few hundred.&lt;br /&gt;
*The total number of props is about 3,000 (not including the custom ones).&lt;br /&gt;
&lt;br /&gt;
This means that there is no universal “scheme” of the barricade that can be built on any map at any spot with the same props. On some maps with a large amount of props, you can build a thousand different barricades, changing combinations and quantity of props, as if shuffling a deck of cards.&lt;br /&gt;
&lt;br /&gt;
But this is not a disadvantage of this gamemode. On the contrary - this is one of its main advantages because it gives you a huge choice and space for imagination. You have no limitations in terms of complexity and design. But there are basic principles and rules that distinguish a bad, useless barricade from a good, useful one. The description of these “basic rules” is the goal of this topic because without them you cannot build a good barricade (even the simplest one).&lt;br /&gt;
&lt;br /&gt;
''But it is also worth noting that for a beginner, it is extremely hard to cope with all the variety. In most cases, people make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay which leads to catastrophic consequences. The best solution is to learn from the barricades of players that are more experienced, try to repeat them in single-player, and only then try to build them on the server.''&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Barricade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any number of props (even 1) nailed by hammer ( [[Carpenter's Hammer]] ), which block the entrance for most types of zombies. In the future, for simplicity, the barricade will be called &amp;quot;cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Shitcade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |A kind of cade that has no practical use for a [[Survivors|human team]] and which, accordingly, facilitates the task for the [[The Undead|zombie team]]. In other words, a &amp;quot;wrong constructed cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any physical object/subject that can (or cannot, f.e. – glass) be nailed with a hammer.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hammer&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |The main tool needed to nail the prop and for their further repair.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Nail&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Is the only consumable material (ammo) that the hammer uses to nail the prop and/or to increase the health of the prop. Number of nails = maximum number of props you can nail.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Phasing&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Status when you go through the barricade with the press Z (Zoom) key.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;HP&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Short for Hitpoints. The remaining &amp;quot;life&amp;quot; of any entity, be it a human, zombie, nest, brush, deployable, prop, etc.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Deployable&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Deployables are items that can be placed in the world. Deployables can be rotated with Secondary Fire/Reload before they are placed. Deployables have HP, and they will be destroyed if they take enough damage from zombies. They can also be repaired using a mechanic's wrench. Humans will not collide with deployables, but zombies will. Props may also be nailed to deployables.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop Health (prop HP)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |There are two types of prop HP - &amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is displayed at the bottom of the green bar and with numbers on top.&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/D6pqFa8.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The digit on the left displays the current (remaining) prop hp, the digit on the right is the maximum prop hp. When a prop takes damage from a [[The Undead|zombie]], the digit on the left and the green bar begin to decrease and, depending on the damage received, the bar changes color to yellow or red:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/b6u5mT6.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; displays the number of additional hp that you can use when repairing a prop. When repairing, the blue bar will start to decrease:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/nWR0fod.gif]]|thumb|none|GIF how the mechanics of repairing prop work.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you run out the repair hp:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/SqmHI6c.jpg]]|thumb|none|Prop that can no longer be repaired.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that the prop cannot be repaired anymore and the only remaining HP is the Main HP. When it is at zero – the prop will break. The number (4) means the number of nails in the prop.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Big props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Mostly large-sized props that are heavy and have a lot more main hp and repair hp than small props:&lt;br /&gt;
[[File:[[https://i.imgur.com/lnCWknK.jpg]]|thumb|none|Example of big props.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You cannot carry heavy props at high speed. In rare exceptions, small-looking props come across that can be mistakenly attributed to small and light props. For example, &amp;lt;u&amp;gt;Harpoon,/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/sCSiYjG.jpg]]|thumb|none]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Small props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Basically, props of small size and weight, having a lesser main and repair hp. You can carry lightweight props with high speed:&lt;br /&gt;
[[File:[[https://i.imgur.com/lqoEuOU.jpg]]|thumb|none|Example of small props.]]&lt;br /&gt;
|}&lt;br /&gt;
== What is needed for barricading ==&lt;br /&gt;
=== Barricading Skills ===&lt;br /&gt;
&lt;br /&gt;
All barricade-related skills are located in the defense tree of the skill menu. Skills underlined in blue are required, underlined in yellow — situational:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/dWrA1Zk.jpg]]|frame|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Handy I-V&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Give you an additional 20% to the repair rate.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Hammer Discipline&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increase the swing speed with a hammer by 6%.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Builder&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you a 6 extra nails at start&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Scheduling&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you an ability to repair faster if a prop was nailed on the previous wave, but props nailed on the current wave will repair more slowly.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Mending&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: The props you repaired can be automatically repaired with 3x repair rate over time with fast ticks, but your overall repair rate is reduced.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Pressure&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increases the repair speed with a hammer if the prop has low HP, but reduces the repair speed in general.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Precision Repairs&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Is a special skill that creates special points on the prop, hit on which will increase the repair rate, but will reduce the repair rate and speed if miss this point.&lt;br /&gt;
: [[File:[[https://i.imgur.com/4AddDmL.gif]]|thumb|none|GIF showing how the &amp;quot;Precision Repairs&amp;quot; skill works.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''''&amp;quot;Barricade Expert&amp;quot;'''''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is a skill which cannot be found in the skill menu. This skill is automatically granted as soon as you [[Remorting|remort]].&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/POgZDtN.jpg]]|thumb|right|Location of &amp;quot;Barricade Expert&amp;quot; skill.]]&lt;br /&gt;
&lt;br /&gt;
After activating this skill, the prop you have nailed will have a special &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;''padlock icon''&amp;lt;/span&amp;gt; and the lock itself will have a color that matches the '''''color of your [[Remorting|remort]] tier'''''. [[Remorting|Remort]] tiers are ''divided'' into groups according to colors, i.e. you can unnail props which are in your [[Remorting|remort]] level group (the same color of the [[Remorting|remort]]), but with a penalty:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/zQHZ2h5.jpg]]|thumb|right|What does the padlock icon look like.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the big difference in the [[Remorting|remorts]] can be bypassed if the person with a higher [[Remorting|remort]] level presses a &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;heart&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; in the scoreboard near your name. That’s called “nailhearting” and you’ll be able to unnail this person's prop without losing [[Points|points]]. Also, you receive your nails back when the nailhearted person removes your nails. When someone gives you a heart, it will become green. You need to earn the trust of the players as a cader and then they may nailheart you after you ask them.&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/Mg87Ifi.png]]|thumb|right|Location of this hearts.]]&lt;br /&gt;
&lt;br /&gt;
=== Necessary tools ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Barricading Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--''It is also worth noting that as a beginner, it is extremely hard to cope with all the variety. People make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay. It is best to learn from the barricades of players that are more experienced, try to copy them in single-player, and then build them on the server. For examples of what you should do, consult the below section's imgur link.''&lt;br /&gt;
---&lt;br /&gt;
Moved to Overview&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Imgur Album ==&lt;br /&gt;
This album contains pictures of good cades you should try to imitate, from many different servers. &lt;br /&gt;
https://imgur.com/a/h57NZGV&lt;/div&gt;</summary>
		<author><name>Peter</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=794</id>
		<title>Barricading</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=794"/>
		<updated>2020-04-05T20:18:10Z</updated>

		<summary type="html">&lt;p&gt;Peter: Added missing comma after a subordinate clause.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
This is almost directly taken from MrDragonorg's barricading guide, writing credit goes to him, with special thanks to Speirs&lt;br /&gt;
https://sunrust.org/forums/index.php?topic=218.0&lt;br /&gt;
Archived: http://archive.is/hUJNg&lt;br /&gt;
&lt;br /&gt;
I've made some slight edits to fix typos/weird wording as well as to remove some redundant clarifications.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Big update from MrDragonorg and Speirs. The original file can be found at this link (read-only): https://1drv.ms/w/s!AllQYsYUnBMhzXm4hg9ON-dpEPRb?e=UE014N&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
&lt;br /&gt;
Barricading is one of the essential aspects of the survival of a [[Survivors|human team]]. A well-constructed barricade allows [[Survivors|humans]] to completely (or partially) avoid hits from various types of [[The Undead|zombie]] attacks. As [[The Undead|zombies]] become stronger with each wave, the chances of survival without a barricade are close to zero.&lt;br /&gt;
Before proceeding to the basic principles and description of the mechanics of barricading, it is necessary to understand the scale of the diversity and variability of this process.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;u&amp;gt;Here are some facts:&amp;lt;/u&amp;gt;''&lt;br /&gt;
*There are about/over 700 different maps in the Zombie Survival gamemode.&lt;br /&gt;
*In the maps themselves, there are at least several spots for barricading.&lt;br /&gt;
*There are a number of props on the maps that you can use for barricading - from a few dozen to a few hundred.&lt;br /&gt;
*The total number of props is about 3,000 (not including the custom ones).&lt;br /&gt;
&lt;br /&gt;
This means that there is no universal “scheme” of the barricade that can be built on any map at any spot with the same props. On some maps with a large amount of props, you can build a thousand different barricades, changing combinations and quantity of props, as if shuffling a deck of cards.&lt;br /&gt;
&lt;br /&gt;
But this is not a disadvantage of this gamemode. On the contrary - this is one of its main advantages because it gives you a huge choice and space for imagination. You have no limitations in terms of complexity and design. But there are basic principles and rules that distinguish a bad, useless barricade from a good, useful one. The description of these “basic rules” is the goal of this topic because without them you cannot build a good barricade (even the simplest one).&lt;br /&gt;
&lt;br /&gt;
''But it is also worth noting that for a beginner, it is extremely hard to cope with all the variety. In most cases, people make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay, which leads to sad consequences. The best solution is to learn from the barricades of players that are more experienced, try to repeat them in single-player, and only then try to build them on the server.''&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Barricade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any number of props (even 1) nailed by hammer ( [[Carpenter's Hammer]] ), which block the entrance for most types of zombies. In the future, for simplicity, the barricade will be called &amp;quot;cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Shitcade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |A kind of cade that has no practical use for a [[Survivors|human team]] and which, accordingly, facilitates the task for the [[The Undead|zombie team]]. In other words, a &amp;quot;wrong constructed cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any physical object/subject that can (or cannot, f.e. – glass) be nailed with a hammer.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hammer&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |The main tool needed to nail the prop and for their further repair.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Nail&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Is the only consumable material (ammo) that the hammer uses to nail the prop and/or to increase the health of the prop. Number of nails = maximum number of props you can nail.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Phasing&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Status when you go through the barricade with the press Z (Zoom) key.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;HP&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Short for Hitpoints. The remaining &amp;quot;life&amp;quot; of any entity, be it a human, zombie, nest, brush, deployable, prop, etc.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Deployable&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Deployables are items that can be placed in the world. Deployables can be rotated with Secondary Fire/Reload before they are placed. Deployables have HP, and they will be destroyed if they take enough damage from zombies. They can also be repaired using a mechanic's wrench. Humans will not collide with deployables, but zombies will. Props may also be nailed to deployables.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop Health (prop HP)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |There are two types of prop HP - &amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is displayed at the bottom of the green bar and with numbers on top.&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/D6pqFa8.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The digit on the left displays the current (remaining) prop hp, the digit on the right is the maximum prop hp. When a prop takes damage from a [[The Undead|zombie]], the digit on the left and the green bar begin to decrease and, depending on the damage received, the bar changes color to yellow or red:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/b6u5mT6.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; displays the number of additional hp that you can use when repairing a prop. When repairing, the blue bar will start to decrease:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/nWR0fod.gif]]|thumb|none|GIF how the mechanics of repairing prop work.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you run out the repair hp:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/SqmHI6c.jpg]]|thumb|none|Prop that can no longer be repaired.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that the prop cannot be repaired anymore and the only remaining HP is the Main HP. When it is at zero – the prop will break. The number (4) means the number of nails in the prop.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Big props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Mostly large-sized props that are heavy and have a lot more main hp and repair hp than small props:&lt;br /&gt;
[[File:[[https://i.imgur.com/lnCWknK.jpg]]|thumb|none|Example of big props.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You cannot carry heavy props at high speed. In rare exceptions, small-looking props come across that can be mistakenly attributed to small and light props. For example, &amp;lt;u&amp;gt;Harpoon,/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/sCSiYjG.jpg]]|thumb|none]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Small props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Basically, props of small size and weight, having a lesser main and repair hp. You can carry lightweight props with high speed:&lt;br /&gt;
[[File:[[https://i.imgur.com/lqoEuOU.jpg]]|thumb|none|Example of small props.]]&lt;br /&gt;
|}&lt;br /&gt;
== What is needed for barricading ==&lt;br /&gt;
=== Barricading Skills ===&lt;br /&gt;
&lt;br /&gt;
All barricade-related skills are located in the defense tree of the skill menu. Skills underlined in blue are required, underlined in yellow — situational:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/dWrA1Zk.jpg]]|frame|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Handy I-V&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Give you an additional 20% to the repair rate.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Hammer Discipline&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increase the swing speed with a hammer by 6%.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Builder&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you a 6 extra nails at start&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Scheduling&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you an ability to repair faster if a prop was nailed on the previous wave, but props nailed on the current wave will repair more slowly.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Mending&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: The props you repaired can be automatically repaired with 3x repair rate over time with fast ticks, but your overall repair rate is reduced.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Pressure&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increases the repair speed with a hammer if the prop has low HP, but reduces the repair speed in general.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Precision Repairs&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Is a special skill that creates special points on the prop, hit on which will increase the repair rate, but will reduce the repair rate and speed if miss this point.&lt;br /&gt;
: [[File:[[https://i.imgur.com/4AddDmL.gif]]|thumb|none|GIF showing how the &amp;quot;Precision Repairs&amp;quot; skill works.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''''&amp;quot;Barricade Expert&amp;quot;'''''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is a skill which cannot be found in the skill menu. This skill is automatically granted as soon as you [[Remorting|remort]].&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/POgZDtN.jpg]]|thumb|right|Location of &amp;quot;Barricade Expert&amp;quot; skill.]]&lt;br /&gt;
&lt;br /&gt;
After activating this skill, the prop you have nailed will have a special &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;''padlock icon''&amp;lt;/span&amp;gt; and the lock itself will have a color that matches the '''''color of your [[Remorting|remort]] tier'''''. [[Remorting|Remort]] tiers are ''divided'' into groups according to colors, i.e. you can unnail props which are in your [[Remorting|remort]] level group (the same color of the [[Remorting|remort]]), but with a penalty:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/zQHZ2h5.jpg]]|thumb|right|What does the padlock icon look like.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the big difference in the [[Remorting|remorts]] can be bypassed if the person with a higher [[Remorting|remort]] level presses a &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;heart&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; in the scoreboard near your name. That’s called “nailhearting” and you’ll be able to unnail this person's prop without losing [[Points|points]]. Also, you receive your nails back when the nailhearted person removes your nails. When someone gives you a heart, it will become green. You need to earn the trust of the players as a cader and then they may nailheart you after you ask them.&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/Mg87Ifi.png]]|thumb|right|Location of this hearts.]]&lt;br /&gt;
&lt;br /&gt;
=== Necessary tools ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Barricading Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--''It is also worth noting that as a beginner, it is extremely hard to cope with all the variety. People make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay. It is best to learn from the barricades of players that are more experienced, try to copy them in single-player, and then build them on the server. For examples of what you should do, consult the below section's imgur link.''&lt;br /&gt;
---&lt;br /&gt;
Moved to Overview&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Imgur Album ==&lt;br /&gt;
This album contains pictures of good cades you should try to imitate, from many different servers. &lt;br /&gt;
https://imgur.com/a/h57NZGV&lt;/div&gt;</summary>
		<author><name>Peter</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=793</id>
		<title>Barricading</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=793"/>
		<updated>2020-04-05T20:16:08Z</updated>

		<summary type="html">&lt;p&gt;Peter: Removed comma before 'because'. Generally, there should be no commas before 'because'.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
This is almost directly taken from MrDragonorg's barricading guide, writing credit goes to him, with special thanks to Speirs&lt;br /&gt;
https://sunrust.org/forums/index.php?topic=218.0&lt;br /&gt;
Archived: http://archive.is/hUJNg&lt;br /&gt;
&lt;br /&gt;
I've made some slight edits to fix typos/weird wording as well as to remove some redundant clarifications.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Big update from MrDragonorg and Speirs. The original file can be found at this link (read-only): https://1drv.ms/w/s!AllQYsYUnBMhzXm4hg9ON-dpEPRb?e=UE014N&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
&lt;br /&gt;
Barricading is one of the essential aspects of the survival of a [[Survivors|human team]]. A well-constructed barricade allows [[Survivors|humans]] to completely (or partially) avoid hits from various types of [[The Undead|zombie]] attacks. As [[The Undead|zombies]] become stronger with each wave, the chances of survival without a barricade are close to zero.&lt;br /&gt;
Before proceeding to the basic principles and description of the mechanics of barricading, it is necessary to understand the scale of the diversity and variability of this process.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;u&amp;gt;Here are some facts:&amp;lt;/u&amp;gt;''&lt;br /&gt;
*There are about/over 700 different maps in the Zombie Survival gamemode.&lt;br /&gt;
*In the maps themselves, there are at least several spots for barricading.&lt;br /&gt;
*There are a number of props on the maps that you can use for barricading - from a few dozen to a few hundred.&lt;br /&gt;
*The total number of props is about 3,000 (not including the custom ones).&lt;br /&gt;
&lt;br /&gt;
This means that there is no universal “scheme” of the barricade that can be built on any map at any spot with the same props. On some maps with a large amount of props, you can build a thousand different barricades, changing combinations and quantity of props, as if shuffling a deck of cards.&lt;br /&gt;
&lt;br /&gt;
But this is not a disadvantage of this gamemode. On the contrary - this is one of its main advantages because it gives you a huge choice and space for imagination. You have no limitations in terms of complexity and design. But there are basic principles and rules that distinguish a bad, useless barricade from a good, useful one. The description of these “basic rules” is the goal of this topic because without them you cannot build a good barricade (even the simplest one).&lt;br /&gt;
&lt;br /&gt;
''But it is also worth noting that for a beginner it is extremely hard to cope with all the variety. In most cases, people make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay, which leads to sad consequences. The best solution is to learn from the barricades of players that are more experienced, try to repeat them in single-player, and only then try to build them on the server.''&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Barricade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any number of props (even 1) nailed by hammer ( [[Carpenter's Hammer]] ), which block the entrance for most types of zombies. In the future, for simplicity, the barricade will be called &amp;quot;cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Shitcade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |A kind of cade that has no practical use for a [[Survivors|human team]] and which, accordingly, facilitates the task for the [[The Undead|zombie team]]. In other words, a &amp;quot;wrong constructed cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any physical object/subject that can (or cannot, f.e. – glass) be nailed with a hammer.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hammer&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |The main tool needed to nail the prop and for their further repair.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Nail&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Is the only consumable material (ammo) that the hammer uses to nail the prop and/or to increase the health of the prop. Number of nails = maximum number of props you can nail.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Phasing&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Status when you go through the barricade with the press Z (Zoom) key.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;HP&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Short for Hitpoints. The remaining &amp;quot;life&amp;quot; of any entity, be it a human, zombie, nest, brush, deployable, prop, etc.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Deployable&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Deployables are items that can be placed in the world. Deployables can be rotated with Secondary Fire/Reload before they are placed. Deployables have HP, and they will be destroyed if they take enough damage from zombies. They can also be repaired using a mechanic's wrench. Humans will not collide with deployables, but zombies will. Props may also be nailed to deployables.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop Health (prop HP)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |There are two types of prop HP - &amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is displayed at the bottom of the green bar and with numbers on top.&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/D6pqFa8.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The digit on the left displays the current (remaining) prop hp, the digit on the right is the maximum prop hp. When a prop takes damage from a [[The Undead|zombie]], the digit on the left and the green bar begin to decrease and, depending on the damage received, the bar changes color to yellow or red:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/b6u5mT6.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; displays the number of additional hp that you can use when repairing a prop. When repairing, the blue bar will start to decrease:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/nWR0fod.gif]]|thumb|none|GIF how the mechanics of repairing prop work.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you run out the repair hp:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/SqmHI6c.jpg]]|thumb|none|Prop that can no longer be repaired.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that the prop cannot be repaired anymore and the only remaining HP is the Main HP. When it is at zero – the prop will break. The number (4) means the number of nails in the prop.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Big props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Mostly large-sized props that are heavy and have a lot more main hp and repair hp than small props:&lt;br /&gt;
[[File:[[https://i.imgur.com/lnCWknK.jpg]]|thumb|none|Example of big props.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You cannot carry heavy props at high speed. In rare exceptions, small-looking props come across that can be mistakenly attributed to small and light props. For example, &amp;lt;u&amp;gt;Harpoon,/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/sCSiYjG.jpg]]|thumb|none]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Small props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Basically, props of small size and weight, having a lesser main and repair hp. You can carry lightweight props with high speed:&lt;br /&gt;
[[File:[[https://i.imgur.com/lqoEuOU.jpg]]|thumb|none|Example of small props.]]&lt;br /&gt;
|}&lt;br /&gt;
== What is needed for barricading ==&lt;br /&gt;
=== Barricading Skills ===&lt;br /&gt;
&lt;br /&gt;
All barricade-related skills are located in the defense tree of the skill menu. Skills underlined in blue are required, underlined in yellow — situational:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/dWrA1Zk.jpg]]|frame|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Handy I-V&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Give you an additional 20% to the repair rate.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Hammer Discipline&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increase the swing speed with a hammer by 6%.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Builder&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you a 6 extra nails at start&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Scheduling&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you an ability to repair faster if a prop was nailed on the previous wave, but props nailed on the current wave will repair more slowly.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Mending&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: The props you repaired can be automatically repaired with 3x repair rate over time with fast ticks, but your overall repair rate is reduced.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Pressure&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increases the repair speed with a hammer if the prop has low HP, but reduces the repair speed in general.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Precision Repairs&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Is a special skill that creates special points on the prop, hit on which will increase the repair rate, but will reduce the repair rate and speed if miss this point.&lt;br /&gt;
: [[File:[[https://i.imgur.com/4AddDmL.gif]]|thumb|none|GIF showing how the &amp;quot;Precision Repairs&amp;quot; skill works.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''''&amp;quot;Barricade Expert&amp;quot;'''''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is a skill which cannot be found in the skill menu. This skill is automatically granted as soon as you [[Remorting|remort]].&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/POgZDtN.jpg]]|thumb|right|Location of &amp;quot;Barricade Expert&amp;quot; skill.]]&lt;br /&gt;
&lt;br /&gt;
After activating this skill, the prop you have nailed will have a special &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;''padlock icon''&amp;lt;/span&amp;gt; and the lock itself will have a color that matches the '''''color of your [[Remorting|remort]] tier'''''. [[Remorting|Remort]] tiers are ''divided'' into groups according to colors, i.e. you can unnail props which are in your [[Remorting|remort]] level group (the same color of the [[Remorting|remort]]), but with a penalty:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/zQHZ2h5.jpg]]|thumb|right|What does the padlock icon look like.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the big difference in the [[Remorting|remorts]] can be bypassed if the person with a higher [[Remorting|remort]] level presses a &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;heart&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; in the scoreboard near your name. That’s called “nailhearting” and you’ll be able to unnail this person's prop without losing [[Points|points]]. Also, you receive your nails back when the nailhearted person removes your nails. When someone gives you a heart, it will become green. You need to earn the trust of the players as a cader and then they may nailheart you after you ask them.&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/Mg87Ifi.png]]|thumb|right|Location of this hearts.]]&lt;br /&gt;
&lt;br /&gt;
=== Necessary tools ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Barricading Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--''It is also worth noting that as a beginner, it is extremely hard to cope with all the variety. People make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay. It is best to learn from the barricades of players that are more experienced, try to copy them in single-player, and then build them on the server. For examples of what you should do, consult the below section's imgur link.''&lt;br /&gt;
---&lt;br /&gt;
Moved to Overview&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Imgur Album ==&lt;br /&gt;
This album contains pictures of good cades you should try to imitate, from many different servers. &lt;br /&gt;
https://imgur.com/a/h57NZGV&lt;/div&gt;</summary>
		<author><name>Peter</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=792</id>
		<title>Barricading</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=792"/>
		<updated>2020-04-05T19:58:59Z</updated>

		<summary type="html">&lt;p&gt;Peter: Deleted 'and'. Added comma instead.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
This is almost directly taken from MrDragonorg's barricading guide, writing credit goes to him, with special thanks to Speirs&lt;br /&gt;
https://sunrust.org/forums/index.php?topic=218.0&lt;br /&gt;
Archived: http://archive.is/hUJNg&lt;br /&gt;
&lt;br /&gt;
I've made some slight edits to fix typos/weird wording as well as to remove some redundant clarifications.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Big update from MrDragonorg and Speirs. The original file can be found at this link (read-only): https://1drv.ms/w/s!AllQYsYUnBMhzXm4hg9ON-dpEPRb?e=UE014N&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
&lt;br /&gt;
Barricading is one of the essential aspects of the survival of a [[Survivors|human team]]. A well-constructed barricade allows [[Survivors|humans]] to completely (or partially) avoid hits from various types of [[The Undead|zombie]] attacks. As [[The Undead|zombies]] become stronger with each wave, the chances of survival without a barricade are close to zero.&lt;br /&gt;
Before proceeding to the basic principles and description of the mechanics of barricading, it is necessary to understand the scale of the diversity and variability of this process.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;u&amp;gt;Here are some facts:&amp;lt;/u&amp;gt;''&lt;br /&gt;
*There are about/over 700 different maps in the Zombie Survival gamemode.&lt;br /&gt;
*In the maps themselves, there are at least several spots for barricading.&lt;br /&gt;
*There are a number of props on the maps that you can use for barricading - from a few dozen to a few hundred.&lt;br /&gt;
*The total number of props is about 3,000 (not including the custom ones).&lt;br /&gt;
&lt;br /&gt;
This means that there is no universal “scheme” of the barricade that can be built on any map at any spot with the same props. On some maps with a large amount of props, you can build a thousand different barricades, changing combinations and quantity of props, as if shuffling a deck of cards.&lt;br /&gt;
&lt;br /&gt;
But this is not a disadvantage of this gamemode. On the contrary - this is one of its main advantages because it gives you a huge choice and space for imagination. You have no limitations in terms of complexity and design. But there are basic principles and rules that distinguish a bad, useless barricade from a good, useful one. The description of these “basic rules” is the goal of this topic, because without them you cannot build a good barricade (even the simplest one).&lt;br /&gt;
&lt;br /&gt;
''But it is also worth noting that for a beginner it is extremely hard to cope with all the variety. In most cases, people make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay, which leads to sad consequences. The best solution is to learn from the barricades of players that are more experienced, try to repeat them in single-player, and only then try to build them on the server.''&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Barricade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any number of props (even 1) nailed by hammer ( [[Carpenter's Hammer]] ), which block the entrance for most types of zombies. In the future, for simplicity, the barricade will be called &amp;quot;cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Shitcade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |A kind of cade that has no practical use for a [[Survivors|human team]] and which, accordingly, facilitates the task for the [[The Undead|zombie team]]. In other words, a &amp;quot;wrong constructed cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any physical object/subject that can (or cannot, f.e. – glass) be nailed with a hammer.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hammer&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |The main tool needed to nail the prop and for their further repair.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Nail&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Is the only consumable material (ammo) that the hammer uses to nail the prop and/or to increase the health of the prop. Number of nails = maximum number of props you can nail.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Phasing&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Status when you go through the barricade with the press Z (Zoom) key.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;HP&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Short for Hitpoints. The remaining &amp;quot;life&amp;quot; of any entity, be it a human, zombie, nest, brush, deployable, prop, etc.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Deployable&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Deployables are items that can be placed in the world. Deployables can be rotated with Secondary Fire/Reload before they are placed. Deployables have HP, and they will be destroyed if they take enough damage from zombies. They can also be repaired using a mechanic's wrench. Humans will not collide with deployables, but zombies will. Props may also be nailed to deployables.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop Health (prop HP)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |There are two types of prop HP - &amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is displayed at the bottom of the green bar and with numbers on top.&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/D6pqFa8.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The digit on the left displays the current (remaining) prop hp, the digit on the right is the maximum prop hp. When a prop takes damage from a [[The Undead|zombie]], the digit on the left and the green bar begin to decrease and, depending on the damage received, the bar changes color to yellow or red:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/b6u5mT6.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; displays the number of additional hp that you can use when repairing a prop. When repairing, the blue bar will start to decrease:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/nWR0fod.gif]]|thumb|none|GIF how the mechanics of repairing prop work.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you run out the repair hp:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/SqmHI6c.jpg]]|thumb|none|Prop that can no longer be repaired.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that the prop cannot be repaired anymore and the only remaining HP is the Main HP. When it is at zero – the prop will break. The number (4) means the number of nails in the prop.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Big props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Mostly large-sized props that are heavy and have a lot more main hp and repair hp than small props:&lt;br /&gt;
[[File:[[https://i.imgur.com/lnCWknK.jpg]]|thumb|none|Example of big props.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You cannot carry heavy props at high speed. In rare exceptions, small-looking props come across that can be mistakenly attributed to small and light props. For example, &amp;lt;u&amp;gt;Harpoon,/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/sCSiYjG.jpg]]|thumb|none]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Small props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Basically, props of small size and weight, having a lesser main and repair hp. You can carry lightweight props with high speed:&lt;br /&gt;
[[File:[[https://i.imgur.com/lqoEuOU.jpg]]|thumb|none|Example of small props.]]&lt;br /&gt;
|}&lt;br /&gt;
== What is needed for barricading ==&lt;br /&gt;
=== Barricading Skills ===&lt;br /&gt;
&lt;br /&gt;
All barricade-related skills are located in the defense tree of the skill menu. Skills underlined in blue are required, underlined in yellow — situational:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/dWrA1Zk.jpg]]|frame|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Handy I-V&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Give you an additional 20% to the repair rate.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Hammer Discipline&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increase the swing speed with a hammer by 6%.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Builder&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you a 6 extra nails at start&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Scheduling&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you an ability to repair faster if a prop was nailed on the previous wave, but props nailed on the current wave will repair more slowly.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Mending&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: The props you repaired can be automatically repaired with 3x repair rate over time with fast ticks, but your overall repair rate is reduced.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Pressure&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increases the repair speed with a hammer if the prop has low HP, but reduces the repair speed in general.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Precision Repairs&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Is a special skill that creates special points on the prop, hit on which will increase the repair rate, but will reduce the repair rate and speed if miss this point.&lt;br /&gt;
: [[File:[[https://i.imgur.com/4AddDmL.gif]]|thumb|none|GIF showing how the &amp;quot;Precision Repairs&amp;quot; skill works.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''''&amp;quot;Barricade Expert&amp;quot;'''''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is a skill which cannot be found in the skill menu. This skill is automatically granted as soon as you [[Remorting|remort]].&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/POgZDtN.jpg]]|thumb|right|Location of &amp;quot;Barricade Expert&amp;quot; skill.]]&lt;br /&gt;
&lt;br /&gt;
After activating this skill, the prop you have nailed will have a special &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;''padlock icon''&amp;lt;/span&amp;gt; and the lock itself will have a color that matches the '''''color of your [[Remorting|remort]] tier'''''. [[Remorting|Remort]] tiers are ''divided'' into groups according to colors, i.e. you can unnail props which are in your [[Remorting|remort]] level group (the same color of the [[Remorting|remort]]), but with a penalty:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/zQHZ2h5.jpg]]|thumb|right|What does the padlock icon look like.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the big difference in the [[Remorting|remorts]] can be bypassed if the person with a higher [[Remorting|remort]] level presses a &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;heart&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; in the scoreboard near your name. That’s called “nailhearting” and you’ll be able to unnail this person's prop without losing [[Points|points]]. Also, you receive your nails back when the nailhearted person removes your nails. When someone gives you a heart, it will become green. You need to earn the trust of the players as a cader and then they may nailheart you after you ask them.&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/Mg87Ifi.png]]|thumb|right|Location of this hearts.]]&lt;br /&gt;
&lt;br /&gt;
=== Necessary tools ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Barricading Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--''It is also worth noting that as a beginner, it is extremely hard to cope with all the variety. People make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay. It is best to learn from the barricades of players that are more experienced, try to copy them in single-player, and then build them on the server. For examples of what you should do, consult the below section's imgur link.''&lt;br /&gt;
---&lt;br /&gt;
Moved to Overview&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Imgur Album ==&lt;br /&gt;
This album contains pictures of good cades you should try to imitate, from many different servers. &lt;br /&gt;
https://imgur.com/a/h57NZGV&lt;/div&gt;</summary>
		<author><name>Peter</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=791</id>
		<title>Barricading</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=791"/>
		<updated>2020-04-05T19:50:08Z</updated>

		<summary type="html">&lt;p&gt;Peter: No comma before 'because' here. Generally, there should be no comma before 'because'.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
This is almost directly taken from MrDragonorg's barricading guide, writing credit goes to him, with special thanks to Speirs&lt;br /&gt;
https://sunrust.org/forums/index.php?topic=218.0&lt;br /&gt;
Archived: http://archive.is/hUJNg&lt;br /&gt;
&lt;br /&gt;
I've made some slight edits to fix typos/weird wording as well as to remove some redundant clarifications.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Big update from MrDragonorg and Speirs. The original file can be found at this link (read-only): https://1drv.ms/w/s!AllQYsYUnBMhzXm4hg9ON-dpEPRb?e=UE014N&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
&lt;br /&gt;
Barricading is one of the essential aspects of the survival of a [[Survivors|human team]]. A well-constructed barricade allows [[Survivors|humans]] to completely (or partially) avoid hits from various types of [[The Undead|zombie]] attacks. As [[The Undead|zombies]] become stronger with each wave, the chances of survival without a barricade are close to zero.&lt;br /&gt;
Before proceeding to the basic principles and description of the mechanics of barricading, it is necessary to understand the scale of the diversity and variability of this process.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;u&amp;gt;Here are some facts:&amp;lt;/u&amp;gt;''&lt;br /&gt;
*There are about/over 700 different maps in the Zombie Survival gamemode.&lt;br /&gt;
*In the maps themselves, there are at least several spots for barricading.&lt;br /&gt;
*There are a number of props on the maps that you can use for barricading - from a few dozen to a few hundred.&lt;br /&gt;
*The total number of props is about 3,000 (not including the custom ones).&lt;br /&gt;
&lt;br /&gt;
This means that there is no universal “scheme” of the barricade that can be built on any map at any spot with the same props. On some maps with a large amount of props, you can build a thousand different barricades, changing combinations and quantity of props, as if shuffling a deck of cards.&lt;br /&gt;
&lt;br /&gt;
But this is not a disadvantage of this gamemode. On the contrary - this is one of its main advantages because it gives you a huge choice and space for imagination. You have no limitations in terms of complexity and design. But there are basic principles and rules that distinguish a bad, useless barricade from a good and useful one. The description of these “basic rules” is the goal of this topic, because without them you cannot build a good barricade (even the simplest one).&lt;br /&gt;
&lt;br /&gt;
''But it is also worth noting that for a beginner it is extremely hard to cope with all the variety. In most cases, people make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay, which leads to sad consequences. The best solution is to learn from the barricades of players that are more experienced, try to repeat them in single-player, and only then try to build them on the server.''&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Barricade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any number of props (even 1) nailed by hammer ( [[Carpenter's Hammer]] ), which block the entrance for most types of zombies. In the future, for simplicity, the barricade will be called &amp;quot;cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Shitcade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |A kind of cade that has no practical use for a [[Survivors|human team]] and which, accordingly, facilitates the task for the [[The Undead|zombie team]]. In other words, a &amp;quot;wrong constructed cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any physical object/subject that can (or cannot, f.e. – glass) be nailed with a hammer.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hammer&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |The main tool needed to nail the prop and for their further repair.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Nail&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Is the only consumable material (ammo) that the hammer uses to nail the prop and/or to increase the health of the prop. Number of nails = maximum number of props you can nail.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Phasing&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Status when you go through the barricade with the press Z (Zoom) key.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;HP&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Short for Hitpoints. The remaining &amp;quot;life&amp;quot; of any entity, be it a human, zombie, nest, brush, deployable, prop, etc.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Deployable&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Deployables are items that can be placed in the world. Deployables can be rotated with Secondary Fire/Reload before they are placed. Deployables have HP, and they will be destroyed if they take enough damage from zombies. They can also be repaired using a mechanic's wrench. Humans will not collide with deployables, but zombies will. Props may also be nailed to deployables.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop Health (prop HP)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |There are two types of prop HP - &amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is displayed at the bottom of the green bar and with numbers on top.&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/D6pqFa8.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The digit on the left displays the current (remaining) prop hp, the digit on the right is the maximum prop hp. When a prop takes damage from a [[The Undead|zombie]], the digit on the left and the green bar begin to decrease and, depending on the damage received, the bar changes color to yellow or red:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/b6u5mT6.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; displays the number of additional hp that you can use when repairing a prop. When repairing, the blue bar will start to decrease:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/nWR0fod.gif]]|thumb|none|GIF how the mechanics of repairing prop work.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you run out the repair hp:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/SqmHI6c.jpg]]|thumb|none|Prop that can no longer be repaired.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that the prop cannot be repaired anymore and the only remaining HP is the Main HP. When it is at zero – the prop will break. The number (4) means the number of nails in the prop.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Big props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Mostly large-sized props that are heavy and have a lot more main hp and repair hp than small props:&lt;br /&gt;
[[File:[[https://i.imgur.com/lnCWknK.jpg]]|thumb|none|Example of big props.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You cannot carry heavy props at high speed. In rare exceptions, small-looking props come across that can be mistakenly attributed to small and light props. For example, &amp;lt;u&amp;gt;Harpoon,/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/sCSiYjG.jpg]]|thumb|none]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Small props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Basically, props of small size and weight, having a lesser main and repair hp. You can carry lightweight props with high speed:&lt;br /&gt;
[[File:[[https://i.imgur.com/lqoEuOU.jpg]]|thumb|none|Example of small props.]]&lt;br /&gt;
|}&lt;br /&gt;
== What is needed for barricading ==&lt;br /&gt;
=== Barricading Skills ===&lt;br /&gt;
&lt;br /&gt;
All barricade-related skills are located in the defense tree of the skill menu. Skills underlined in blue are required, underlined in yellow — situational:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/dWrA1Zk.jpg]]|frame|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Handy I-V&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Give you an additional 20% to the repair rate.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Hammer Discipline&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increase the swing speed with a hammer by 6%.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Builder&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you a 6 extra nails at start&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Scheduling&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you an ability to repair faster if a prop was nailed on the previous wave, but props nailed on the current wave will repair more slowly.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Mending&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: The props you repaired can be automatically repaired with 3x repair rate over time with fast ticks, but your overall repair rate is reduced.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Pressure&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increases the repair speed with a hammer if the prop has low HP, but reduces the repair speed in general.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Precision Repairs&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Is a special skill that creates special points on the prop, hit on which will increase the repair rate, but will reduce the repair rate and speed if miss this point.&lt;br /&gt;
: [[File:[[https://i.imgur.com/4AddDmL.gif]]|thumb|none|GIF showing how the &amp;quot;Precision Repairs&amp;quot; skill works.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''''&amp;quot;Barricade Expert&amp;quot;'''''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is a skill which cannot be found in the skill menu. This skill is automatically granted as soon as you [[Remorting|remort]].&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/POgZDtN.jpg]]|thumb|right|Location of &amp;quot;Barricade Expert&amp;quot; skill.]]&lt;br /&gt;
&lt;br /&gt;
After activating this skill, the prop you have nailed will have a special &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;''padlock icon''&amp;lt;/span&amp;gt; and the lock itself will have a color that matches the '''''color of your [[Remorting|remort]] tier'''''. [[Remorting|Remort]] tiers are ''divided'' into groups according to colors, i.e. you can unnail props which are in your [[Remorting|remort]] level group (the same color of the [[Remorting|remort]]), but with a penalty:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/zQHZ2h5.jpg]]|thumb|right|What does the padlock icon look like.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the big difference in the [[Remorting|remorts]] can be bypassed if the person with a higher [[Remorting|remort]] level presses a &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;heart&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; in the scoreboard near your name. That’s called “nailhearting” and you’ll be able to unnail this person's prop without losing [[Points|points]]. Also, you receive your nails back when the nailhearted person removes your nails. When someone gives you a heart, it will become green. You need to earn the trust of the players as a cader and then they may nailheart you after you ask them.&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/Mg87Ifi.png]]|thumb|right|Location of this hearts.]]&lt;br /&gt;
&lt;br /&gt;
=== Necessary tools ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Barricading Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--''It is also worth noting that as a beginner, it is extremely hard to cope with all the variety. People make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay. It is best to learn from the barricades of players that are more experienced, try to copy them in single-player, and then build them on the server. For examples of what you should do, consult the below section's imgur link.''&lt;br /&gt;
---&lt;br /&gt;
Moved to Overview&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Imgur Album ==&lt;br /&gt;
This album contains pictures of good cades you should try to imitate, from many different servers. &lt;br /&gt;
https://imgur.com/a/h57NZGV&lt;/div&gt;</summary>
		<author><name>Peter</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=790</id>
		<title>Barricading</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=790"/>
		<updated>2020-04-05T19:38:01Z</updated>

		<summary type="html">&lt;p&gt;Peter: Changed 'number' into 'amount'. Changed 'number' into 'quantity'. These changes make a rich vocabulary, making it not bland to read.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
This is almost directly taken from MrDragonorg's barricading guide, writing credit goes to him, with special thanks to Speirs&lt;br /&gt;
https://sunrust.org/forums/index.php?topic=218.0&lt;br /&gt;
Archived: http://archive.is/hUJNg&lt;br /&gt;
&lt;br /&gt;
I've made some slight edits to fix typos/weird wording as well as to remove some redundant clarifications.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Big update from MrDragonorg and Speirs. The original file can be found at this link (read-only): https://1drv.ms/w/s!AllQYsYUnBMhzXm4hg9ON-dpEPRb?e=UE014N&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
&lt;br /&gt;
Barricading is one of the essential aspects of the survival of a [[Survivors|human team]]. A well-constructed barricade allows [[Survivors|humans]] to completely (or partially) avoid hits from various types of [[The Undead|zombie]] attacks. As [[The Undead|zombies]] become stronger with each wave, the chances of survival without a barricade are close to zero.&lt;br /&gt;
Before proceeding to the basic principles and description of the mechanics of barricading, it is necessary to understand the scale of the diversity and variability of this process.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;u&amp;gt;Here are some facts:&amp;lt;/u&amp;gt;''&lt;br /&gt;
*There are about/over 700 different maps in the Zombie Survival gamemode.&lt;br /&gt;
*In the maps themselves, there are at least several spots for barricading.&lt;br /&gt;
*There are a number of props on the maps that you can use for barricading - from a few dozen to a few hundred.&lt;br /&gt;
*The total number of props is about 3,000 (not including the custom ones).&lt;br /&gt;
&lt;br /&gt;
This means that there is no universal “scheme” of the barricade that can be built on any map at any spot with the same props. On some maps with a large amount of props, you can build a thousand different barricades, changing combinations and quantity of props, as if shuffling a deck of cards.&lt;br /&gt;
&lt;br /&gt;
But this is not a disadvantage of this gamemode. On the contrary - this is one of its main advantages, because it gives you a huge choice and space for imagination. You have no limitations in terms of complexity and design. But there are basic principles and rules that distinguish a bad, useless barricade from a good and useful one. The description of these “basic rules” is the goal of this topic, because without them you cannot build a good barricade (even the simplest one).&lt;br /&gt;
&lt;br /&gt;
''But it is also worth noting that for a beginner it is extremely hard to cope with all the variety. In most cases, people make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay, which leads to sad consequences. The best solution is to learn from the barricades of players that are more experienced, try to repeat them in single-player, and only then try to build them on the server.''&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Barricade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any number of props (even 1) nailed by hammer ( [[Carpenter's Hammer]] ), which block the entrance for most types of zombies. In the future, for simplicity, the barricade will be called &amp;quot;cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Shitcade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |A kind of cade that has no practical use for a [[Survivors|human team]] and which, accordingly, facilitates the task for the [[The Undead|zombie team]]. In other words, a &amp;quot;wrong constructed cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any physical object/subject that can (or cannot, f.e. – glass) be nailed with a hammer.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hammer&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |The main tool needed to nail the prop and for their further repair.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Nail&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Is the only consumable material (ammo) that the hammer uses to nail the prop and/or to increase the health of the prop. Number of nails = maximum number of props you can nail.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Phasing&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Status when you go through the barricade with the press Z (Zoom) key.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;HP&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Short for Hitpoints. The remaining &amp;quot;life&amp;quot; of any entity, be it a human, zombie, nest, brush, deployable, prop, etc.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Deployable&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Deployables are items that can be placed in the world. Deployables can be rotated with Secondary Fire/Reload before they are placed. Deployables have HP, and they will be destroyed if they take enough damage from zombies. They can also be repaired using a mechanic's wrench. Humans will not collide with deployables, but zombies will. Props may also be nailed to deployables.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop Health (prop HP)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |There are two types of prop HP - &amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is displayed at the bottom of the green bar and with numbers on top.&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/D6pqFa8.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The digit on the left displays the current (remaining) prop hp, the digit on the right is the maximum prop hp. When a prop takes damage from a [[The Undead|zombie]], the digit on the left and the green bar begin to decrease and, depending on the damage received, the bar changes color to yellow or red:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/b6u5mT6.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; displays the number of additional hp that you can use when repairing a prop. When repairing, the blue bar will start to decrease:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/nWR0fod.gif]]|thumb|none|GIF how the mechanics of repairing prop work.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you run out the repair hp:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/SqmHI6c.jpg]]|thumb|none|Prop that can no longer be repaired.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that the prop cannot be repaired anymore and the only remaining HP is the Main HP. When it is at zero – the prop will break. The number (4) means the number of nails in the prop.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Big props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Mostly large-sized props that are heavy and have a lot more main hp and repair hp than small props:&lt;br /&gt;
[[File:[[https://i.imgur.com/lnCWknK.jpg]]|thumb|none|Example of big props.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You cannot carry heavy props at high speed. In rare exceptions, small-looking props come across that can be mistakenly attributed to small and light props. For example, &amp;lt;u&amp;gt;Harpoon,/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/sCSiYjG.jpg]]|thumb|none]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Small props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Basically, props of small size and weight, having a lesser main and repair hp. You can carry lightweight props with high speed:&lt;br /&gt;
[[File:[[https://i.imgur.com/lqoEuOU.jpg]]|thumb|none|Example of small props.]]&lt;br /&gt;
|}&lt;br /&gt;
== What is needed for barricading ==&lt;br /&gt;
=== Barricading Skills ===&lt;br /&gt;
&lt;br /&gt;
All barricade-related skills are located in the defense tree of the skill menu. Skills underlined in blue are required, underlined in yellow — situational:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/dWrA1Zk.jpg]]|frame|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Handy I-V&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Give you an additional 20% to the repair rate.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Hammer Discipline&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increase the swing speed with a hammer by 6%.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Builder&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you a 6 extra nails at start&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Scheduling&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you an ability to repair faster if a prop was nailed on the previous wave, but props nailed on the current wave will repair more slowly.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Mending&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: The props you repaired can be automatically repaired with 3x repair rate over time with fast ticks, but your overall repair rate is reduced.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Pressure&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increases the repair speed with a hammer if the prop has low HP, but reduces the repair speed in general.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Precision Repairs&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Is a special skill that creates special points on the prop, hit on which will increase the repair rate, but will reduce the repair rate and speed if miss this point.&lt;br /&gt;
: [[File:[[https://i.imgur.com/4AddDmL.gif]]|thumb|none|GIF showing how the &amp;quot;Precision Repairs&amp;quot; skill works.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''''&amp;quot;Barricade Expert&amp;quot;'''''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is a skill which cannot be found in the skill menu. This skill is automatically granted as soon as you [[Remorting|remort]].&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/POgZDtN.jpg]]|thumb|right|Location of &amp;quot;Barricade Expert&amp;quot; skill.]]&lt;br /&gt;
&lt;br /&gt;
After activating this skill, the prop you have nailed will have a special &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;''padlock icon''&amp;lt;/span&amp;gt; and the lock itself will have a color that matches the '''''color of your [[Remorting|remort]] tier'''''. [[Remorting|Remort]] tiers are ''divided'' into groups according to colors, i.e. you can unnail props which are in your [[Remorting|remort]] level group (the same color of the [[Remorting|remort]]), but with a penalty:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/zQHZ2h5.jpg]]|thumb|right|What does the padlock icon look like.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the big difference in the [[Remorting|remorts]] can be bypassed if the person with a higher [[Remorting|remort]] level presses a &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;heart&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; in the scoreboard near your name. That’s called “nailhearting” and you’ll be able to unnail this person's prop without losing [[Points|points]]. Also, you receive your nails back when the nailhearted person removes your nails. When someone gives you a heart, it will become green. You need to earn the trust of the players as a cader and then they may nailheart you after you ask them.&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/Mg87Ifi.png]]|thumb|right|Location of this hearts.]]&lt;br /&gt;
&lt;br /&gt;
=== Necessary tools ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Barricading Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--''It is also worth noting that as a beginner, it is extremely hard to cope with all the variety. People make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay. It is best to learn from the barricades of players that are more experienced, try to copy them in single-player, and then build them on the server. For examples of what you should do, consult the below section's imgur link.''&lt;br /&gt;
---&lt;br /&gt;
Moved to Overview&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Imgur Album ==&lt;br /&gt;
This album contains pictures of good cades you should try to imitate, from many different servers. &lt;br /&gt;
https://imgur.com/a/h57NZGV&lt;/div&gt;</summary>
		<author><name>Peter</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=789</id>
		<title>Barricading</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=789"/>
		<updated>2020-04-05T19:14:00Z</updated>

		<summary type="html">&lt;p&gt;Peter: Added missing definite article, the. Added comma in '3,000'.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
This is almost directly taken from MrDragonorg's barricading guide, writing credit goes to him, with special thanks to Speirs&lt;br /&gt;
https://sunrust.org/forums/index.php?topic=218.0&lt;br /&gt;
Archived: http://archive.is/hUJNg&lt;br /&gt;
&lt;br /&gt;
I've made some slight edits to fix typos/weird wording as well as to remove some redundant clarifications.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Big update from MrDragonorg and Speirs. The original file can be found at this link (read-only): https://1drv.ms/w/s!AllQYsYUnBMhzXm4hg9ON-dpEPRb?e=UE014N&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
&lt;br /&gt;
Barricading is one of the essential aspects of the survival of a [[Survivors|human team]]. A well-constructed barricade allows [[Survivors|humans]] to completely (or partially) avoid hits from various types of [[The Undead|zombie]] attacks. As [[The Undead|zombies]] become stronger with each wave, the chances of survival without a barricade are close to zero.&lt;br /&gt;
Before proceeding to the basic principles and description of the mechanics of barricading, it is necessary to understand the scale of the diversity and variability of this process.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;u&amp;gt;Here are some facts:&amp;lt;/u&amp;gt;''&lt;br /&gt;
*There are about/over 700 different maps in the Zombie Survival gamemode.&lt;br /&gt;
*In the maps themselves, there are at least several spots for barricading.&lt;br /&gt;
*There are a number of props on the maps that you can use for barricading - from a few dozen to a few hundred.&lt;br /&gt;
*The total number of props is about 3,000 (not including the custom ones).&lt;br /&gt;
&lt;br /&gt;
This means that there is no universal “scheme” of the barricade that can be built on any map at any spot with the same props. On some maps with a large number of props, you can build a thousand different barricades, changing combinations and number of props, as if shuffling a deck of cards.&lt;br /&gt;
&lt;br /&gt;
But this is not a disadvantage of this gamemode. On the contrary - this is one of its main advantages, because it gives you a huge choice and space for imagination. You have no limitations in terms of complexity and design. But there are basic principles and rules that distinguish a bad, useless barricade from a good and useful one. The description of these “basic rules” is the goal of this topic, because without them you cannot build a good barricade (even the simplest one).&lt;br /&gt;
&lt;br /&gt;
''But it is also worth noting that for a beginner it is extremely hard to cope with all the variety. In most cases, people make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay, which leads to sad consequences. The best solution is to learn from the barricades of players that are more experienced, try to repeat them in single-player, and only then try to build them on the server.''&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Barricade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any number of props (even 1) nailed by hammer ( [[Carpenter's Hammer]] ), which block the entrance for most types of zombies. In the future, for simplicity, the barricade will be called &amp;quot;cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Shitcade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |A kind of cade that has no practical use for a [[Survivors|human team]] and which, accordingly, facilitates the task for the [[The Undead|zombie team]]. In other words, a &amp;quot;wrong constructed cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any physical object/subject that can (or cannot, f.e. – glass) be nailed with a hammer.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hammer&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |The main tool needed to nail the prop and for their further repair.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Nail&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Is the only consumable material (ammo) that the hammer uses to nail the prop and/or to increase the health of the prop. Number of nails = maximum number of props you can nail.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Phasing&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Status when you go through the barricade with the press Z (Zoom) key.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;HP&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Short for Hitpoints. The remaining &amp;quot;life&amp;quot; of any entity, be it a human, zombie, nest, brush, deployable, prop, etc.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Deployable&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Deployables are items that can be placed in the world. Deployables can be rotated with Secondary Fire/Reload before they are placed. Deployables have HP, and they will be destroyed if they take enough damage from zombies. They can also be repaired using a mechanic's wrench. Humans will not collide with deployables, but zombies will. Props may also be nailed to deployables.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop Health (prop HP)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |There are two types of prop HP - &amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is displayed at the bottom of the green bar and with numbers on top.&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/D6pqFa8.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The digit on the left displays the current (remaining) prop hp, the digit on the right is the maximum prop hp. When a prop takes damage from a [[The Undead|zombie]], the digit on the left and the green bar begin to decrease and, depending on the damage received, the bar changes color to yellow or red:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/b6u5mT6.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; displays the number of additional hp that you can use when repairing a prop. When repairing, the blue bar will start to decrease:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/nWR0fod.gif]]|thumb|none|GIF how the mechanics of repairing prop work.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you run out the repair hp:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/SqmHI6c.jpg]]|thumb|none|Prop that can no longer be repaired.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that the prop cannot be repaired anymore and the only remaining HP is the Main HP. When it is at zero – the prop will break. The number (4) means the number of nails in the prop.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Big props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Mostly large-sized props that are heavy and have a lot more main hp and repair hp than small props:&lt;br /&gt;
[[File:[[https://i.imgur.com/lnCWknK.jpg]]|thumb|none|Example of big props.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You cannot carry heavy props at high speed. In rare exceptions, small-looking props come across that can be mistakenly attributed to small and light props. For example, &amp;lt;u&amp;gt;Harpoon,/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/sCSiYjG.jpg]]|thumb|none]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Small props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Basically, props of small size and weight, having a lesser main and repair hp. You can carry lightweight props with high speed:&lt;br /&gt;
[[File:[[https://i.imgur.com/lqoEuOU.jpg]]|thumb|none|Example of small props.]]&lt;br /&gt;
|}&lt;br /&gt;
== What is needed for barricading ==&lt;br /&gt;
=== Barricading Skills ===&lt;br /&gt;
&lt;br /&gt;
All barricade-related skills are located in the defense tree of the skill menu. Skills underlined in blue are required, underlined in yellow — situational:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/dWrA1Zk.jpg]]|frame|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Handy I-V&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Give you an additional 20% to the repair rate.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Hammer Discipline&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increase the swing speed with a hammer by 6%.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Builder&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you a 6 extra nails at start&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Scheduling&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you an ability to repair faster if a prop was nailed on the previous wave, but props nailed on the current wave will repair more slowly.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Mending&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: The props you repaired can be automatically repaired with 3x repair rate over time with fast ticks, but your overall repair rate is reduced.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Pressure&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increases the repair speed with a hammer if the prop has low HP, but reduces the repair speed in general.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Precision Repairs&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Is a special skill that creates special points on the prop, hit on which will increase the repair rate, but will reduce the repair rate and speed if miss this point.&lt;br /&gt;
: [[File:[[https://i.imgur.com/4AddDmL.gif]]|thumb|none|GIF showing how the &amp;quot;Precision Repairs&amp;quot; skill works.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''''&amp;quot;Barricade Expert&amp;quot;'''''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is a skill which cannot be found in the skill menu. This skill is automatically granted as soon as you [[Remorting|remort]].&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/POgZDtN.jpg]]|thumb|right|Location of &amp;quot;Barricade Expert&amp;quot; skill.]]&lt;br /&gt;
&lt;br /&gt;
After activating this skill, the prop you have nailed will have a special &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;''padlock icon''&amp;lt;/span&amp;gt; and the lock itself will have a color that matches the '''''color of your [[Remorting|remort]] tier'''''. [[Remorting|Remort]] tiers are ''divided'' into groups according to colors, i.e. you can unnail props which are in your [[Remorting|remort]] level group (the same color of the [[Remorting|remort]]), but with a penalty:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/zQHZ2h5.jpg]]|thumb|right|What does the padlock icon look like.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the big difference in the [[Remorting|remorts]] can be bypassed if the person with a higher [[Remorting|remort]] level presses a &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;heart&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; in the scoreboard near your name. That’s called “nailhearting” and you’ll be able to unnail this person's prop without losing [[Points|points]]. Also, you receive your nails back when the nailhearted person removes your nails. When someone gives you a heart, it will become green. You need to earn the trust of the players as a cader and then they may nailheart you after you ask them.&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/Mg87Ifi.png]]|thumb|right|Location of this hearts.]]&lt;br /&gt;
&lt;br /&gt;
=== Necessary tools ===&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Barricading Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--''It is also worth noting that as a beginner, it is extremely hard to cope with all the variety. People make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay. It is best to learn from the barricades of players that are more experienced, try to copy them in single-player, and then build them on the server. For examples of what you should do, consult the below section's imgur link.''&lt;br /&gt;
---&lt;br /&gt;
Moved to Overview&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Imgur Album ==&lt;br /&gt;
This album contains pictures of good cades you should try to imitate, from many different servers. &lt;br /&gt;
https://imgur.com/a/h57NZGV&lt;/div&gt;</summary>
		<author><name>Peter</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=785</id>
		<title>Barricading</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=785"/>
		<updated>2020-04-05T17:31:44Z</updated>

		<summary type="html">&lt;p&gt;Peter: Added missing preliminary subject, there. Added verb, are. Added indefinite article.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
This is almost directly taken from MrDragonorg's barricading guide, writing credit goes to him, with special thanks to Speirs&lt;br /&gt;
https://sunrust.org/forums/index.php?topic=218.0&lt;br /&gt;
Archived: http://archive.is/hUJNg&lt;br /&gt;
&lt;br /&gt;
I've made some slight edits to fix typos/weird wording as well as to remove some redundant clarifications.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Big update from MrDragonorg and Speirs. The original file can be found at this link (read-only): https://1drv.ms/w/s!AllQYsYUnBMhzXm4hg9ON-dpEPRb?e=UE014N&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
&lt;br /&gt;
Barricading is one of the essential aspects of the survival of a human team. A well-constructed barricade allows humans to completely (or partially) avoid hits from various types of zombie attacks. As zombies become stronger with each wave, the chances of survival without a barricade are close to zero.&lt;br /&gt;
Before proceeding to the basic principles and description of the mechanics of barricading, it is necessary to understand the scale of the diversity and variability of this process.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;u&amp;gt;Here are some facts:&amp;lt;/u&amp;gt;''&lt;br /&gt;
*There are about/over 700 different maps in the Zombie Survival gamemode.&lt;br /&gt;
*In the maps themselves, there are at least several spots for barricading.&lt;br /&gt;
*There are a number of props on the maps that you can use for barricading - from a few dozen to a few hundred.&lt;br /&gt;
*Total number of props is about 3000 (not including the custom ones).&lt;br /&gt;
&lt;br /&gt;
This means that there is no universal “scheme” of the barricade that can be built on any map at any spot with the same props. On some maps with a large number of props, you can build a thousand different barricades, changing combinations and number of props, as if shuffling a deck of cards.&lt;br /&gt;
&lt;br /&gt;
But this is not a disadvantage of this gamemode. On the contrary - this is one of its main advantages, because it gives you a huge choice and space for imagination. You have no limitations in terms of complexity and design. But there are basic principles and rules that distinguish a bad, useless barricade from a good and useful one. The description of these “basic rules” is the goal of this topic, because without them you cannot build a good barricade (even the simplest one).&lt;br /&gt;
&lt;br /&gt;
''But it is also worth noting that for a beginner it is extremely hard to cope with all the variety. In most cases, people make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay, which leads to sad consequences. The best solution is to learn from the barricades of players that are more experienced, try to repeat them in single-player, and only then try to build them on the server.''&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Barricade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any number of props (even 1) nailed by hammer ( [[Carpenter's Hammer]] ), which block the entrance for most types of zombies. In the future, for simplicity, the barricade will be called &amp;quot;cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Shitcade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |A kind of cade that has no practical use for a human team and which, accordingly, facilitates the task for the zombie team. In other words, a &amp;quot;wrong constructed cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any physical object/subject that can (or cannot, f.e. – glass) be nailed with a hammer.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hammer&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |The main tool needed to nail the prop and for their further repair.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Nail&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Is the only consumable material (ammo) that the hammer uses to nail the prop and/or to increase the health of the prop. Number of nails = maximum number of props you can nail.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Phasing&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Status when you go through the barricade with the press Z (Zoom) key.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;HP&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Short for Hitpoints. The remaining &amp;quot;life&amp;quot; of any entity, be it a human, zombie, nest, brush, deployable, prop, etc.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Deployable&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Deployables are items that can be placed in the world. Deployables can be rotated with Secondary Fire/Reload before they are placed. Deployables have HP, and they will be destroyed if they take enough damage from zombies. They can also be repaired using a mechanic's wrench. Humans will not collide with deployables, but zombies will. Props may also be nailed to deployables.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop Health (prop HP)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |There are two types of prop HP - &amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is displayed at the bottom of the green bar and with numbers on top.&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/D6pqFa8.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The digit on the left displays the current (remaining) prop hp, the digit on the right is the maximum prop hp. When a prop takes damage from a zombie, the digit on the left and the green bar begin to decrease and, depending on the damage received, the bar changes color to yellow or red:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/b6u5mT6.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; displays the number of additional hp that you can use when repairing a prop. When repairing, the blue bar will start to decrease:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/nWR0fod.gif]]|thumb|none|GIF how the mechanics of repairing prop work.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you run out the repair hp:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/SqmHI6c.jpg]]|thumb|none|Prop that can no longer be repaired.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that the prop cannot be repaired anymore and the only remaining HP is the Main HP. When it is at zero – the prop will break. The number (4) means the number of nails in the prop.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Big props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Mostly large-sized props that are heavy and have a lot more main hp and repair hp than small props:&lt;br /&gt;
[[File:[[https://i.imgur.com/lnCWknK.jpg]]|thumb|none|Example of big props.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You cannot carry heavy props at high speed. In rare exceptions, small-looking props come across that can be mistakenly attributed to small and light props. For example, Harpoon:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/sCSiYjG.jpg]]|thumb|none]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Small props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Basically, props of small size and weight, having a lesser main and repair hp. You can carry lightweight props with high speed:&lt;br /&gt;
[[File:[[https://i.imgur.com/lqoEuOU.jpg]]|thumb|none|Example of small props.]]&lt;br /&gt;
|}&lt;br /&gt;
== What is needed for cading ==&lt;br /&gt;
=== Barricading Skills ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;align:center;&amp;quot;&amp;gt;All barricade-related skills are located in the defense tree of the skill menu. Skills underlined in blue are required, underlined in yellow — situational:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/dWrA1Zk.jpg]]|frame|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Handy I-V&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Give you an additional 20% to the repair rate.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Hammer Discipline&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increase the swing speed with a hammer by 6%.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Builder&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you a 6 extra nails at start&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Scheduling&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you an ability to repair faster if a prop was nailed on the previous wave, but props nailed on the current wave will repair more slowly.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Mending&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: The props you repaired can be automatically repaired with 3x repair rate over time with fast ticks, but your overall repair rate is reduced.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Pressure&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increases the repair speed with a hammer if the prop has low HP, but reduces the repair speed in general.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Precision Repairs&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Is a special skill that creates special points on the prop, hit on which will increase the repair rate, but will reduce the repair rate and speed if miss this point.&lt;br /&gt;
: [[File:[[https://i.imgur.com/4AddDmL.gif]]|thumb|none|GIF showing how the &amp;quot;Precision Repairs&amp;quot; skill works.]]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''''&amp;quot;Barricade Expert&amp;quot;'''''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is a skill which cannot be found in the skill menu. This skill is automatically granted as soon as you [[Remorting|remort]].&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/POgZDtN.jpg]]|thumb|right|Location of &amp;quot;Barricade Expert&amp;quot; skill.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After activating this skill, the prop you have nailed will have a special &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;''padlock icon''&amp;lt;/span&amp;gt; and the lock itself will have a color that matches the [b][i]color of your remort tier[/i][/b]. Remort tiers are [i]divided [/i]into groups according to colors, i.e. you can unnail props which are in your remort level group (the same color of the remort), but with a penalty:&lt;br /&gt;
[img]https://i.imgur.com/zQHZ2h5.jpg[/img]&lt;br /&gt;
&lt;br /&gt;
But the big difference in the remorts can be bypassed if the person with a higher remort level presses a &amp;quot;heart&amp;quot; in the scoreboard near your name. That’s called “nailhearting” and you’ll be able to unnail this person's prop without losing points. Also, you receive your nails back when the nailhearted person removes your nails. When someone gives you a heart, it will become green. You need to earn the trust of the players as a cader and then they may nailheart you after you ask them.&lt;br /&gt;
[img]https://i.imgur.com/Mg87Ifi.png[/img]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Barricading Guide ==&lt;br /&gt;
&lt;br /&gt;
''It is also worth noting that as a beginner, it is extremely hard to cope with all the variety. People make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay. It is best to learn from the barricades of players that are more experienced, try to copy them in single-player, and then build them on the server. For examples of what you should do, consult the below section's imgur link.''&lt;br /&gt;
&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Imgur Album ==&lt;br /&gt;
This album contains pictures of good cades you should try to imitate, from many different servers. &lt;br /&gt;
https://imgur.com/a/h57NZGV&lt;/div&gt;</summary>
		<author><name>Peter</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=784</id>
		<title>Barricading</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=784"/>
		<updated>2020-04-05T17:08:46Z</updated>

		<summary type="html">&lt;p&gt;Peter: Moved the subordinate clause, in the Zombie Survival gamemode, back so the main clause is in front; you must have the important parts come first.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
This is almost directly taken from MrDragonorg's barricading guide, writing credit goes to him, with special thanks to Speirs&lt;br /&gt;
https://sunrust.org/forums/index.php?topic=218.0&lt;br /&gt;
Archived: http://archive.is/hUJNg&lt;br /&gt;
&lt;br /&gt;
I've made some slight edits to fix typos/weird wording as well as to remove some redundant clarifications.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Big update from MrDragonorg and Speirs. The original file can be found at this link (read-only): https://1drv.ms/w/s!AllQYsYUnBMhzXm4hg9ON-dpEPRb?e=UE014N&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
&lt;br /&gt;
Barricading is one of the essential aspects of the survival of a human team. A well-constructed barricade allows humans to completely (or partially) avoid hits from various types of zombie attacks. As zombies become stronger with each wave, the chances of survival without a barricade are close to zero.&lt;br /&gt;
Before proceeding to the basic principles and description of the mechanics of barricading, it is necessary to understand the scale of the diversity and variability of this process.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;u&amp;gt;Here are some facts:&amp;lt;/u&amp;gt;''&lt;br /&gt;
*There are about/over 700 different maps in the Zombie Survival gamemode.&lt;br /&gt;
*In the maps themselves, there are at least several spots for barricading.&lt;br /&gt;
*The number of props on the maps that you can use for barricading - from a few dozen to a few hundred.&lt;br /&gt;
*Total number of props is about 3000 (not including the custom ones).&lt;br /&gt;
&lt;br /&gt;
This means that there is no universal “scheme” of the barricade that can be built on any map at any spot with the same props. On some maps with a large number of props, you can build a thousand different barricades, changing combinations and number of props, as if shuffling a deck of cards.&lt;br /&gt;
&lt;br /&gt;
But this is not a disadvantage of this gamemode. On the contrary - this is one of its main advantages, because it gives you a huge choice and space for imagination. You have no limitations in terms of complexity and design. But there are basic principles and rules that distinguish a bad, useless barricade from a good and useful one. The description of these “basic rules” is the goal of this topic, because without them you cannot build a good barricade (even the simplest one).&lt;br /&gt;
&lt;br /&gt;
''But it is also worth noting that for a beginner it is extremely hard to cope with all the variety. In most cases, people make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay, which leads to sad consequences. The best solution is to learn from the barricades of players that are more experienced, try to repeat them in single-player, and only then try to build them on the server.''&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Barricade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any number of props (even 1) nailed by hammer ( [[Carpenter's Hammer]] ), which block the entrance for most types of zombies. In the future, for simplicity, the barricade will be called &amp;quot;cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Shitcade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |A kind of cade that has no practical use for a human team and which, accordingly, facilitates the task for the zombie team. In other words, a &amp;quot;wrong constructed cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any physical object/subject that can (or cannot, f.e. – glass) be nailed with a hammer.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hammer&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |The main tool needed to nail the prop and for their further repair.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Nail&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Is the only consumable material (ammo) that the hammer uses to nail the prop and/or to increase the health of the prop. Number of nails = maximum number of props you can nail.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Phasing&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Status when you go through the barricade with the press Z (Zoom) key.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;HP&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Short for Hitpoints. The remaining &amp;quot;life&amp;quot; of any entity, be it a human, zombie, nest, brush, deployable, prop, etc.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Deployable&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Deployables are items that can be placed in the world. Deployables can be rotated with Secondary Fire/Reload before they are placed. Deployables have HP, and they will be destroyed if they take enough damage from zombies. They can also be repaired using a mechanic's wrench. Humans will not collide with deployables, but zombies will. Props may also be nailed to deployables.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop Health (prop HP)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |There are two types of prop HP - &amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is displayed at the bottom of the green bar and with numbers on top.&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/D6pqFa8.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The digit on the left displays the current (remaining) prop hp, the digit on the right is the maximum prop hp. When a prop takes damage from a zombie, the digit on the left and the green bar begin to decrease and, depending on the damage received, the bar changes color to yellow or red:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/b6u5mT6.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; displays the number of additional hp that you can use when repairing a prop. When repairing, the blue bar will start to decrease:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/nWR0fod.gif]]|thumb|none|GIF how the mechanics of repairing prop work.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you run out the repair hp:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/SqmHI6c.jpg]]|thumb|none|Prop that can no longer be repaired.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that the prop cannot be repaired anymore and the only remaining HP is the Main HP. When it is at zero – the prop will break. The number (4) means the number of nails in the prop.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Big props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Mostly large-sized props that are heavy and have a lot more main hp and repair hp than small props:&lt;br /&gt;
[[File:[[https://i.imgur.com/lnCWknK.jpg]]|thumb|none|Example of big props.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You cannot carry heavy props at high speed. In rare exceptions, small-looking props come across that can be mistakenly attributed to small and light props. For example, Harpoon:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/sCSiYjG.jpg]]|thumb|none]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Small props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Basically, props of small size and weight, having a lesser main and repair hp. You can carry lightweight props with high speed:&lt;br /&gt;
[[File:[[https://i.imgur.com/lqoEuOU.jpg]]|thumb|none|Example of small props.]]&lt;br /&gt;
|}&lt;br /&gt;
== What is needed for cading ==&lt;br /&gt;
=== Barricading Skills ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;align:center;&amp;quot;&amp;gt;All barricade-related skills are located in the defense tree of the skill menu. Skills underlined in blue are required, underlined in yellow — situational:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/dWrA1Zk.jpg]]|frame|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Handy I-V&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Give you an additional 20% to the repair rate.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Hammer Discipline&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increase the swing speed with a hammer by 6%.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Builder&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you a 6 extra nails at start&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Scheduling&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you an ability to repair faster if a prop was nailed on the previous wave, but props nailed on the current wave will repair more slowly.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Mending&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: The props you repaired can be automatically repaired with 3x repair rate over time with fast ticks, but your overall repair rate is reduced.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Pressure&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increases the repair speed with a hammer if the prop has low HP, but reduces the repair speed in general.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Precision Repairs&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Is a special skill that creates special points on the prop, hit on which will increase the repair rate, but will reduce the repair rate and speed if miss this point.&lt;br /&gt;
: [[File:[[https://i.imgur.com/4AddDmL.gif]]|thumb|none|GIF showing how the &amp;quot;Precision Repairs&amp;quot; skill works.]]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''''&amp;quot;Barricade Expert&amp;quot;'''''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is a skill which cannot be found in the skill menu. This skill is automatically granted as soon as you [[Remorting|remort]].&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/POgZDtN.jpg]]|thumb|right|Location of &amp;quot;Barricade Expert&amp;quot; skill.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After activating this skill, the prop you have nailed will have a special &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;''padlock icon''&amp;lt;/span&amp;gt; and the lock itself will have a color that matches the [b][i]color of your remort tier[/i][/b]. Remort tiers are [i]divided [/i]into groups according to colors, i.e. you can unnail props which are in your remort level group (the same color of the remort), but with a penalty:&lt;br /&gt;
[img]https://i.imgur.com/zQHZ2h5.jpg[/img]&lt;br /&gt;
&lt;br /&gt;
But the big difference in the remorts can be bypassed if the person with a higher remort level presses a &amp;quot;heart&amp;quot; in the scoreboard near your name. That’s called “nailhearting” and you’ll be able to unnail this person's prop without losing points. Also, you receive your nails back when the nailhearted person removes your nails. When someone gives you a heart, it will become green. You need to earn the trust of the players as a cader and then they may nailheart you after you ask them.&lt;br /&gt;
[img]https://i.imgur.com/Mg87Ifi.png[/img]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Barricading Guide ==&lt;br /&gt;
&lt;br /&gt;
''It is also worth noting that as a beginner, it is extremely hard to cope with all the variety. People make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay. It is best to learn from the barricades of players that are more experienced, try to copy them in single-player, and then build them on the server. For examples of what you should do, consult the below section's imgur link.''&lt;br /&gt;
&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Imgur Album ==&lt;br /&gt;
This album contains pictures of good cades you should try to imitate, from many different servers. &lt;br /&gt;
https://imgur.com/a/h57NZGV&lt;/div&gt;</summary>
		<author><name>Peter</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=783</id>
		<title>Barricading</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=783"/>
		<updated>2020-04-05T17:02:12Z</updated>

		<summary type="html">&lt;p&gt;Peter: Added comma after subordinate clause. Added missing preliminary subject, there. Added verb, are, to make a whole sentence so it makes sense.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
This is almost directly taken from MrDragonorg's barricading guide, writing credit goes to him, with special thanks to Speirs&lt;br /&gt;
https://sunrust.org/forums/index.php?topic=218.0&lt;br /&gt;
Archived: http://archive.is/hUJNg&lt;br /&gt;
&lt;br /&gt;
I've made some slight edits to fix typos/weird wording as well as to remove some redundant clarifications.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Big update from MrDragonorg and Speirs. The original file can be found at this link (read-only): https://1drv.ms/w/s!AllQYsYUnBMhzXm4hg9ON-dpEPRb?e=UE014N&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
&lt;br /&gt;
Barricading is one of the essential aspects of the survival of a human team. A well-constructed barricade allows humans to completely (or partially) avoid hits from various types of zombie attacks. As zombies become stronger with each wave, the chances of survival without a barricade are close to zero.&lt;br /&gt;
Before proceeding to the basic principles and description of the mechanics of barricading, it is necessary to understand the scale of the diversity and variability of this process.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;u&amp;gt;Here are some facts:&amp;lt;/u&amp;gt;''&lt;br /&gt;
*In the Zombie Survival gamemode, there are about/over 700 different maps.&lt;br /&gt;
*In the maps themselves, there are at least several spots for barricading.&lt;br /&gt;
*The number of props on the maps that you can use for barricading - from a few dozen to a few hundred.&lt;br /&gt;
*Total number of props is about 3000 (not including the custom ones).&lt;br /&gt;
&lt;br /&gt;
This means that there is no universal “scheme” of the barricade that can be built on any map at any spot with the same props. On some maps with a large number of props, you can build a thousand different barricades, changing combinations and number of props, as if shuffling a deck of cards.&lt;br /&gt;
&lt;br /&gt;
But this is not a disadvantage of this gamemode. On the contrary - this is one of its main advantages, because it gives you a huge choice and space for imagination. You have no limitations in terms of complexity and design. But there are basic principles and rules that distinguish a bad, useless barricade from a good and useful one. The description of these “basic rules” is the goal of this topic, because without them you cannot build a good barricade (even the simplest one).&lt;br /&gt;
&lt;br /&gt;
''But it is also worth noting that for a beginner it is extremely hard to cope with all the variety. In most cases, people make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay, which leads to sad consequences. The best solution is to learn from the barricades of players that are more experienced, try to repeat them in single-player, and only then try to build them on the server.''&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Barricade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any number of props (even 1) nailed by hammer ( [[Carpenter's Hammer]] ), which block the entrance for most types of zombies. In the future, for simplicity, the barricade will be called &amp;quot;cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Shitcade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |A kind of cade that has no practical use for a human team and which, accordingly, facilitates the task for the zombie team. In other words, a &amp;quot;wrong constructed cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any physical object/subject that can (or cannot, f.e. – glass) be nailed with a hammer.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hammer&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |The main tool needed to nail the prop and for their further repair.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Nail&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Is the only consumable material (ammo) that the hammer uses to nail the prop and/or to increase the health of the prop. Number of nails = maximum number of props you can nail.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Phasing&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Status when you go through the barricade with the press Z (Zoom) key.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;HP&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Short for Hitpoints. The remaining &amp;quot;life&amp;quot; of any entity, be it a human, zombie, nest, brush, deployable, prop, etc.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Deployable&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Deployables are items that can be placed in the world. Deployables can be rotated with Secondary Fire/Reload before they are placed. Deployables have HP, and they will be destroyed if they take enough damage from zombies. They can also be repaired using a mechanic's wrench. Humans will not collide with deployables, but zombies will. Props may also be nailed to deployables.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop Health (prop HP)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |There are two types of prop HP - &amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is displayed at the bottom of the green bar and with numbers on top.&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/D6pqFa8.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The digit on the left displays the current (remaining) prop hp, the digit on the right is the maximum prop hp. When a prop takes damage from a zombie, the digit on the left and the green bar begin to decrease and, depending on the damage received, the bar changes color to yellow or red:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/b6u5mT6.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; displays the number of additional hp that you can use when repairing a prop. When repairing, the blue bar will start to decrease:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/nWR0fod.gif]]|thumb|none|GIF how the mechanics of repairing prop work.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you run out the repair hp:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/SqmHI6c.jpg]]|thumb|none|Prop that can no longer be repaired.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means that the prop cannot be repaired anymore and the only remaining HP is the Main HP. When it is at zero – the prop will break. The number (4) means the number of nails in the prop.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Big props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Mostly large-sized props that are heavy and have a lot more main hp and repair hp than small props:&lt;br /&gt;
[[File:[[https://i.imgur.com/lnCWknK.jpg]]|thumb|none|Example of big props.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You cannot carry heavy props at high speed. In rare exceptions, small-looking props come across that can be mistakenly attributed to small and light props. For example, Harpoon:&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/sCSiYjG.jpg]]|thumb|none]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Small props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Basically, props of small size and weight, having a lesser main and repair hp. You can carry lightweight props with high speed:&lt;br /&gt;
[[File:[[https://i.imgur.com/lqoEuOU.jpg]]|thumb|none|Example of small props.]]&lt;br /&gt;
|}&lt;br /&gt;
== What is needed for cading ==&lt;br /&gt;
=== Barricading Skills ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;align:center;&amp;quot;&amp;gt;All barricade-related skills are located in the defense tree of the skill menu. Skills underlined in blue are required, underlined in yellow — situational:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/dWrA1Zk.jpg]]|frame|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Handy I-V&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Give you an additional 20% to the repair rate.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Hammer Discipline&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increase the swing speed with a hammer by 6%.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Builder&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you a 6 extra nails at start&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Scheduling&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you an ability to repair faster if a prop was nailed on the previous wave, but props nailed on the current wave will repair more slowly.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Mending&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: The props you repaired can be automatically repaired with 3x repair rate over time with fast ticks, but your overall repair rate is reduced.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Pressure&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increases the repair speed with a hammer if the prop has low HP, but reduces the repair speed in general.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Precision Repairs&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Is a special skill that creates special points on the prop, hit on which will increase the repair rate, but will reduce the repair rate and speed if miss this point.&lt;br /&gt;
: [[File:[[https://i.imgur.com/4AddDmL.gif]]|thumb|none|GIF showing how the &amp;quot;Precision Repairs&amp;quot; skill works.]]&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''''&amp;quot;Barricade Expert&amp;quot;'''''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is a skill which cannot be found in the skill menu. This skill is automatically granted as soon as you [[Remorting|remort]].&lt;br /&gt;
&lt;br /&gt;
[[File:[[https://i.imgur.com/POgZDtN.jpg]]|thumb|right|Location of &amp;quot;Barricade Expert&amp;quot; skill.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After activating this skill, the prop you have nailed will have a special &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;''padlock icon''&amp;lt;/span&amp;gt; and the lock itself will have a color that matches the [b][i]color of your remort tier[/i][/b]. Remort tiers are [i]divided [/i]into groups according to colors, i.e. you can unnail props which are in your remort level group (the same color of the remort), but with a penalty:&lt;br /&gt;
[img]https://i.imgur.com/zQHZ2h5.jpg[/img]&lt;br /&gt;
&lt;br /&gt;
But the big difference in the remorts can be bypassed if the person with a higher remort level presses a &amp;quot;heart&amp;quot; in the scoreboard near your name. That’s called “nailhearting” and you’ll be able to unnail this person's prop without losing points. Also, you receive your nails back when the nailhearted person removes your nails. When someone gives you a heart, it will become green. You need to earn the trust of the players as a cader and then they may nailheart you after you ask them.&lt;br /&gt;
[img]https://i.imgur.com/Mg87Ifi.png[/img]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Barricading Guide ==&lt;br /&gt;
&lt;br /&gt;
''It is also worth noting that as a beginner, it is extremely hard to cope with all the variety. People make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay. It is best to learn from the barricades of players that are more experienced, try to copy them in single-player, and then build them on the server. For examples of what you should do, consult the below section's imgur link.''&lt;br /&gt;
&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
== Imgur Album ==&lt;br /&gt;
This album contains pictures of good cades you should try to imitate, from many different servers. &lt;br /&gt;
https://imgur.com/a/h57NZGV&lt;/div&gt;</summary>
		<author><name>Peter</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=780</id>
		<title>Barricading</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=780"/>
		<updated>2020-04-05T16:19:06Z</updated>

		<summary type="html">&lt;p&gt;Peter: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
This is almost directly taken from MrDragonorg's barricading guide, writing credit goes to him, with special thanks to Speirs&lt;br /&gt;
https://sunrust.org/forums/index.php?topic=218.0&lt;br /&gt;
Archived: http://archive.is/hUJNg&lt;br /&gt;
&lt;br /&gt;
I've made some slight edits to fix typos/weird wording as well as to remove some redundant clarifications.&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Big update from MrDragonorg and Speirs. The original file can be found at this link (read-only): https://1drv.ms/w/s!AllQYsYUnBMhzXm4hg9ON-dpEPRb?e=UE014N&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
&lt;br /&gt;
Barricading is one of the essential aspects of the survival of a human team. A well-constructed barricade allows humans to completely (or partially) avoid hits from various types of zombie attacks. As zombies become stronger with each wave, the chances of survival without a barricade are close to zero.&lt;br /&gt;
Before proceeding to the basic principles and description of the mechanics of barricading, it is necessary to understand the scale of the diversity and variability of this process.&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;u&amp;gt;Here are some facts:&amp;lt;/u&amp;gt;''&lt;br /&gt;
*In the Zombie Survival gamemode, there are about/over 700 different maps.&lt;br /&gt;
*In the maps themselves at least several spots for barricading.&lt;br /&gt;
*The number of props on the maps that you can use for barricading - from a few dozen to a few hundred.&lt;br /&gt;
*Total number of props is about 3000 (not including the custom ones).&lt;br /&gt;
&lt;br /&gt;
This means that there is no universal “scheme” of the barricade that can be built on any map at any spot with the same props. On some maps with a large number of props, you can build a thousand different barricades, changing combinations and number of props, as if shuffling a deck of cards.&lt;br /&gt;
&lt;br /&gt;
But this is not a disadvantage of this gamemode. On the contrary - this is one of its main advantages, because it gives you a huge choice and space for imagination. You have no limitations in terms of complexity and design. But there are basic principles and rules that distinguish a bad, useless barricade from a good and useful one. The description of these “basic rules” is the goal of this topic, because without them you cannot build a good barricade (even the simplest one).&lt;br /&gt;
&lt;br /&gt;
''But it is also worth noting that for a beginner it is extremely hard to cope with all the variety. In most cases, people make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay, which leads to sad consequences. The best solution is to learn from the barricades of players that are more experienced, try to repeat them in single-player, and only then try to build them on the server.''&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Barricade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any number of props (even 1) nailed by hammer ( [[Carpenter's Hammer]] ), which block the entrance for most types of zombies. In the future, for simplicity, the barricade will be called &amp;quot;cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Shitcade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |A kind of cade that has no practical use for a human team and which, accordingly, facilitates the task for the zombie team. In other words, a &amp;quot;wrong constructed cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any physical object/subject that can (or cannot, f.e. – glass) be nailed with a hammer.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hammer&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |The main tool needed to nail the prop and for their further repair.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Nail&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Is the only consumable material (ammo) that the hammer uses to nail the prop and/or to increase the health of the prop. Number of nails = maximum number of props you can nail.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Phasing&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Status when you go through the barricade with the press Z (Zoom) key.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;HP&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Short for Hitpoints. The remaining &amp;quot;life&amp;quot; of any entity, be it a human, zombie, nest, brush, deployable, prop, etc.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Deployable&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Deployables are items that can be placed in the world. Deployables can be rotated with Secondary Fire/Reload before they are placed. Deployables have HP, and they will be destroyed if they take enough damage from zombies. They can also be repaired using a mechanic's wrench. Humans will not collide with deployables, but zombies will. Props may also be nailed to deployables.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop Health (prop HP)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |There are two types of prop HP - &amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is displayed at the bottom of the green bar and with numbers on top.&lt;br /&gt;
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[[File:[[https://i.imgur.com/D6pqFa8.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
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The digit on the left displays the current (remaining) prop hp, the digit on the right is the maximum prop hp. When a prop takes damage from a zombie, the digit on the left and the green bar begin to decrease and, depending on the damage received, the bar changes color to yellow or red:&lt;br /&gt;
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[[File:[[https://i.imgur.com/b6u5mT6.jpg]]|thumb|none|Prop with a small amount of main hp.]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; displays the number of additional hp that you can use when repairing a prop. When repairing, the blue bar will start to decrease:&lt;br /&gt;
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[[File:[[https://i.imgur.com/nWR0fod.gif]]|thumb|none|GIF how the mechanics of repairing prop work.]]&lt;br /&gt;
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When you run out the repair hp:&lt;br /&gt;
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[[File:[[https://i.imgur.com/SqmHI6c.jpg]]|thumb|none|Prop that can no longer be repaired.]]&lt;br /&gt;
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This means that the prop cannot be repaired anymore and the only remaining HP is the Main HP. When it is at zero – the prop will break. The number (4) means the number of nails in the prop.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Big props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Mostly large-sized props that are heavy and have a lot more main hp and repair hp than small props:&lt;br /&gt;
[[File:[[https://i.imgur.com/lnCWknK.jpg]]|thumb|none|Example of big props.]]&lt;br /&gt;
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You cannot carry heavy props at high speed. In rare exceptions, small-looking props come across that can be mistakenly attributed to small and light props. For example, Harpoon:&lt;br /&gt;
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[[File:[[https://i.imgur.com/sCSiYjG.jpg]]|thumb|none]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Small props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Basically, props of small size and weight, having a lesser main and repair hp. You can carry lightweight props with high speed:&lt;br /&gt;
[[File:[[https://i.imgur.com/lqoEuOU.jpg]]|thumb|none|Example of small props.]]&lt;br /&gt;
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== Barricading Skills == &amp;lt;!-- More detailed descriptions are needed and I think I might've missed a skill or two, I don't have the exact numbers memorized. Also keep in mind that this will likely change when the skill update releases --&amp;gt;&lt;br /&gt;
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All barricade-related skills are located in the defense tree of the skill menu.&lt;br /&gt;
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;Handy I-V&lt;br /&gt;
: +Increases repair rate.&lt;br /&gt;
;Hammer Discipline&lt;br /&gt;
: +20% faster swing speed with a hammer.&lt;br /&gt;
;Prying Hammer&lt;br /&gt;
: +Press reload on doors to deal significant damage too them&lt;br /&gt;
;Precision Repairs&lt;br /&gt;
: +Repairing specific spots doubles repair rate and increases reinforcement time by 50%.&lt;br /&gt;
: -15% slower swing speed with a hammer.&lt;br /&gt;
;Scheduling &lt;br /&gt;
: +Props not nailed this wave repair faster.&lt;br /&gt;
: -Props nailed this wave repair slower.&lt;br /&gt;
;Pressure&lt;br /&gt;
: +Repair props under 60% HP with 25% more repair rate.&lt;br /&gt;
: -5% slower swing speed with a hammer.&lt;br /&gt;
;Mending&lt;br /&gt;
: +Repair props for 3x the amount of initial repair over time.&lt;br /&gt;
: -40% repair rate.&lt;br /&gt;
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=== Barricade Expert === &lt;br /&gt;
Barricade Expert is a skill which cannot be found in the skill menu. This skill is automatically granted as soon as you [[Remorting|remort]].&lt;br /&gt;
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With this skill you will be able to unnail other people's props without losing 3 points, as long as they don't have the same [[Remorting|remort]] lock color as you. Players who do not have this skill or have a lower remort level will not be able to unnail your props. The purpose of this skill is to protect your props from sabotage by inexperienced players.&lt;br /&gt;
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Once this skill is unlocked, props you nail will have a special padlock icon with a color that matches the color of your remort tier. Remort tiers are divided into groups according to colors. Members of the same remort tier can unnail each other's props, but they will incur a point penalty.&lt;br /&gt;
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== Barricading Guide ==&lt;br /&gt;
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''It is also worth noting that as a beginner, it is extremely hard to cope with all the variety. People make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay. It is best to learn from the barricades of players that are more experienced, try to copy them in single-player, and then build them on the server. For examples of what you should do, consult the below section's imgur link.''&lt;br /&gt;
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Description&lt;br /&gt;
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== Imgur Album ==&lt;br /&gt;
This album contains pictures of good cades you should try to imitate, from many different servers. &lt;br /&gt;
https://imgur.com/a/h57NZGV&lt;/div&gt;</summary>
		<author><name>Peter</name></author>
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