<?xml version="1.0"?>
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	<id>https://sunrust.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MagicSwap</id>
	<title>Sunrust Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://sunrust.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=MagicSwap"/>
	<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Special:Contributions/MagicSwap"/>
	<updated>2026-04-18T01:30:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Scarlet_Devil_Mansion&amp;diff=4785</id>
		<title>Scarlet Devil Mansion</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Scarlet_Devil_Mansion&amp;diff=4785"/>
		<updated>2023-02-13T06:39:04Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:Map_sdm.jpg|frameless|center|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|bsp = zs_scarlet_devil_mansion_v1a.bsp&lt;br /&gt;
|author = [https://steamcommunity.com/id/magicswap MagicSwap]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
One of the maps submitted for the Sunrust/Midnight mapping contest.&lt;br /&gt;
This map is based on the main setting of Touhou 6: Embodiment of the Scarlet Devil &lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
SR FastDL (compressed archive): https://files.sunrust.org/fastdl/maps/zs_scarlet_devil_mansion_v1a.bsp.bz2&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=1Home_Reborn&amp;diff=4784</id>
		<title>1Home Reborn</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=1Home_Reborn&amp;diff=4784"/>
		<updated>2023-02-13T06:35:49Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: Created page with &amp;quot;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot; ! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:Map_1home.jpg|frameless|center|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|bsp = zs_1home_reborn_v3.bsp&lt;br /&gt;
|author = [https://gamebanana.com/members/79334 MoHaX_cm]&lt;br /&gt;
|porter = [https://steamcommunity.com/id/Humin Humin]&lt;br /&gt;
|lastedit = [https://steamcommunity.com/id/Scotty01 Scott]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
SR FastDL (compressed archive): https://files.sunrust.org/fastdl/maps/zs_1home_reborn_v3.bsp.bz2&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Map_1home.jpg&amp;diff=4783</id>
		<title>File:Map 1home.jpg</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Map_1home.jpg&amp;diff=4783"/>
		<updated>2023-02-13T06:35:29Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Map&amp;diff=4782</id>
		<title>Template:Infobox Map</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Map&amp;diff=4782"/>
		<updated>2023-02-13T06:32:14Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Infobox Map --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{map|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|{{{imgsize|240}}}px|{{{map|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Details&lt;br /&gt;
   |data5 = {{#if: {{{bsp|}}} | '''BSP Name: {{{bsp|}}}''' }}&lt;br /&gt;
   |label7 = Author&lt;br /&gt;
   |data7 = {{{author|}}}&lt;br /&gt;
   |label8 = Porter&lt;br /&gt;
   |data8 = {{{porter|}}}&lt;br /&gt;
   |label9 = Last Editor&lt;br /&gt;
   |data9 = {{{lastedit|}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=2033&amp;diff=4781</id>
		<title>2033</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=2033&amp;diff=4781"/>
		<updated>2023-02-13T06:26:20Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: Created page with &amp;quot;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot; ! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:Map_2033.jpg|frameless|center|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|bsp = zs_2033_v2a.bsp&lt;br /&gt;
|author = [https://steamcommunity.com/profiles/76561198069624797 Kronix]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
SR FastDL (compressed archive): https://files.sunrust.org/fastdl/maps/zs_2033_v2a.bsp.bz2&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Map_2033.jpg&amp;diff=4780</id>
		<title>File:Map 2033.jpg</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Map_2033.jpg&amp;diff=4780"/>
		<updated>2023-02-13T06:25:22Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Scarlet_Devil_Mansion&amp;diff=4779</id>
		<title>Scarlet Devil Mansion</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Scarlet_Devil_Mansion&amp;diff=4779"/>
		<updated>2023-02-13T06:24:08Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:Map_sdm.jpg|frameless|center|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|bsp = zs_scarlet_devil_mansion_v1a.bsp&lt;br /&gt;
|author = [https://steamcommunity.com/id/magicswap MagicSwap]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
One of the maps submitted for the Sunrust/Midnight mapping contest.&lt;br /&gt;
This map is based on the main setting of Touhou 6: Embodiment of the Scarlet Devil &lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
SR FastDL (compressed archive): https://files.sunrust.org/fastdl/maps/zs_scarlet_devil_mansion.bsp.bz2&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=18&amp;diff=4778</id>
		<title>18</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=18&amp;diff=4778"/>
		<updated>2023-02-13T06:23:32Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:map_18.jpg|frameless|center|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|bsp = zs_18_v2a.bsp&lt;br /&gt;
|author = [https://steamcommunity.com/id/enginetrap EngineTrap]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
SR FastDL (compressed archive): https://files.sunrust.org/fastdl/maps/zs_18_v2a.bsp.bz2&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=18&amp;diff=4777</id>
		<title>18</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=18&amp;diff=4777"/>
		<updated>2023-02-13T06:21:28Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:map_18.jpg|frameless|center|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|bsp = zs_18_v2a.bsp&lt;br /&gt;
|author = EngineTrap}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
SR FastDL (compressed archive): https://files.sunrust.org/fastdl/maps/zs_18_v2a.bsp.bz2&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=18&amp;diff=4776</id>
		<title>18</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=18&amp;diff=4776"/>
		<updated>2023-02-13T06:21:13Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: Created page with &amp;quot;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot; ! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:map_18.jpg|frameless|center|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|bsp = zs_18_v2a.bsp&lt;br /&gt;
|author = EngineTrap}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
SR FastDL (compressed archive): https://files.sunrust.org/fastdl/maps/zs_scarlet_devil_mansion.bsp.bz2&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Map_18.jpg&amp;diff=4775</id>
		<title>File:Map 18.jpg</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Map_18.jpg&amp;diff=4775"/>
		<updated>2023-02-13T06:20:47Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Scarlet_Devil_Mansion&amp;diff=4774</id>
		<title>Scarlet Devil Mansion</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Scarlet_Devil_Mansion&amp;diff=4774"/>
		<updated>2023-02-13T06:13:58Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:Map_sdm.jpg|frameless|center|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|bsp = zs_scarlet_devil_mansion_v1a.bsp&lt;br /&gt;
|author = MagicSwap}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
One of the maps submitted for the Sunrust/Midnight mapping contest.&lt;br /&gt;
This map is based on the main setting of Touhou 6: Embodiment of the Scarlet Devil &lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
SR FastDL (compressed archive): https://files.sunrust.org/fastdl/maps/zs_scarlet_devil_mansion.bsp.bz2&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Scarlet_Devil_Mansion&amp;diff=4773</id>
		<title>Scarlet Devil Mansion</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Scarlet_Devil_Mansion&amp;diff=4773"/>
		<updated>2023-02-13T06:13:28Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:Map_sdm.jpg|frameless|center|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|bsp = zs_scarlet_devil_mansion_v1a.bsp&lt;br /&gt;
|author = MagicSwap}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One of the maps submitted for the Sunrust/Midnight mapping contest.&lt;br /&gt;
This map is based on the main setting of Touhou 6: Embodiment of the Scarlet Devil &lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
SR FastDL (compressed archive): https://files.sunrust.org/fastdl/maps/zs_scarlet_devil_mansion.bsp.bz2&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Scarlet_Devil_Mansion&amp;diff=4772</id>
		<title>Scarlet Devil Mansion</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Scarlet_Devil_Mansion&amp;diff=4772"/>
		<updated>2023-02-13T06:10:40Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: Created page with &amp;quot;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot; ! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:Map_sdm.png|frameless|center|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|bsp = zs_scarlet_devil_mansion_v1a.bsp&lt;br /&gt;
|author = MagicSwap}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Map&amp;diff=4771</id>
		<title>Template:Infobox Map</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Map&amp;diff=4771"/>
		<updated>2023-02-13T06:10:24Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Infobox Map --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{map|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|{{{imgsize|240}}}px|{{{map|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Details&lt;br /&gt;
   |data5 = {{#if: {{{bsp|}}} | '''BSP Name: {{{bsp|}}}''' }}&lt;br /&gt;
   |label7 = Author&lt;br /&gt;
   |data7 = {{{author|}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Map_sdm.jpg&amp;diff=4770</id>
		<title>File:Map sdm.jpg</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Map_sdm.jpg&amp;diff=4770"/>
		<updated>2023-02-13T06:10:08Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Template:Infobox_Map&amp;diff=4769</id>
		<title>Template:Infobox Map</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Template:Infobox_Map&amp;diff=4769"/>
		<updated>2023-02-13T06:06:17Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: Created page with &amp;quot;&amp;lt;!-- Infobox Map --&amp;gt;  --&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Infobox  |name         =   |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}}...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Infobox Map --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;onlyinclude&amp;gt;{{Infobox&lt;br /&gt;
 |name         = &lt;br /&gt;
 |bodystyle    = background-color: #4c4c4c; border-color: #6d6d6d; {{#if: {{{floatleft|}}} | float: left;}} &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = background-color: gray;  border-color: #6d6d6d; color: #c1c1c1;&lt;br /&gt;
 |abovestyle = background:#cfc;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |title        = {{{map|{{{title|{{SUBPAGENAME}}}}}}}}&lt;br /&gt;
 |above        = &lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
|image      = {{#if: {{{image|}}} &lt;br /&gt;
| {{#if: {{{manualimg|}}} &lt;br /&gt;
       | {{{image}}} &lt;br /&gt;
       | [[File: {{{image}}}|{{{imgsize|240}}}px|{{{map|{{{title|{{SUBPAGENAME}} }}} }}} |link=]]&lt;br /&gt;
   }}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!--|caption = --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #c1c1c1;&lt;br /&gt;
 |labelstyle   = background:gray;  border-color: #6d6d6d; width: 35%; color: #e5e5e5;&lt;br /&gt;
 |datastyle    = color: #cdcdcd&lt;br /&gt;
&lt;br /&gt;
 |header2 = Details&lt;br /&gt;
   |data5 = {{#if: {{{bsp|}}} | '''BSP Name: {{{bsp|}}}''' }}&lt;br /&gt;
   |label7 = Author&lt;br /&gt;
   |data7 = {{{author|}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Documentation}}[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=4558</id>
		<title>Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=4558"/>
		<updated>2023-02-07T22:47:16Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{col-begin|width=80%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
&lt;br /&gt;
==Getting Started== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[Menus &amp;amp; Items]] &amp;lt;!-- Worth Menu, Worth Cart ID, Point Shop, Item ID, Dark Market. Last Check for Update: 10Sep2021 --&amp;gt;&lt;br /&gt;
*[[Barricading]] &amp;lt;!-- This is not a guide and has nothing with a guide! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teams== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Survivors]]&lt;br /&gt;
*[[The Undead]]&lt;br /&gt;
&lt;br /&gt;
==Items== &amp;lt;!-- Low Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Guns]]&lt;br /&gt;
*[[Ammo]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*[[Deployables]]&lt;br /&gt;
*[[Trinkets]]&lt;br /&gt;
*[[Other]]&lt;br /&gt;
*[[Traits]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=35%|gap=4em}}&lt;br /&gt;
&lt;br /&gt;
==Guides== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Developer Console]] &amp;lt;!-- Bind, &amp;gt;Game_controls. Last Check for Update: 10Sep2021 --&amp;gt;&lt;br /&gt;
* [[Performance/Settings]]&lt;br /&gt;
&amp;lt;!-- *[[Parry Skill]]  --&amp;gt;&lt;br /&gt;
* [[Self Knockback]]&lt;br /&gt;
&lt;br /&gt;
==Glossary== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
&amp;lt;!--* [[Damage]] / [[Heal]] (Information already included on Health page)--&amp;gt;&lt;br /&gt;
* [[Supply Crate]] / [[Escape Hatch]]&lt;br /&gt;
* [[World Drops]]&lt;br /&gt;
* [[Control Points]]&lt;br /&gt;
* [[Sigils]] &lt;br /&gt;
* [[Objective (Gamemode)]]&amp;lt;!-- &amp;gt;Might be outdated. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Zombie Escape (Gamemode)]]&amp;lt;!-- &amp;gt;Might be outdated. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[:Category:Maps|List of maps]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=35%|gap=4em}}&lt;br /&gt;
&lt;br /&gt;
==Mechanics== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Damage Resistance]]&lt;br /&gt;
*[[Health]] / [[Blood Armor]]&lt;br /&gt;
*[[Status Effects]]&lt;br /&gt;
*[[Stamina]]&lt;br /&gt;
*[[Points]]&lt;br /&gt;
*[[Round]]&lt;br /&gt;
*[[Z-Director]] / [[Metagame]]&lt;br /&gt;
*[[Movement]] / [[Phasing]]&lt;br /&gt;
&lt;br /&gt;
== Advanced == &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Banished Sigil]]&lt;br /&gt;
* [[Insanity]]&lt;br /&gt;
* [[Elemental Trinkets]] &amp;lt;!-- or replace with Rounds and Attachments --&amp;gt;&lt;br /&gt;
* [[Options]]&lt;br /&gt;
* [[Bounty]]&lt;br /&gt;
* [[Capture Point]]&lt;br /&gt;
&lt;br /&gt;
{{col-end}}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;br /&gt;
[[Category:Zombie Survival]]&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=4557</id>
		<title>Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=4557"/>
		<updated>2023-02-07T22:46:42Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{col-begin|width=80%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
&lt;br /&gt;
==Getting Started== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[Menus &amp;amp; Items]] &amp;lt;!-- Worth Menu, Worth Cart ID, Point Shop, Item ID, Dark Market. Last Check for Update: 10Sep2021 --&amp;gt;&lt;br /&gt;
*[[Barricading]] &amp;lt;!-- This is not a guide and has nothing with a guide! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teams== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Survivors]]&lt;br /&gt;
*[[The Undead]]&lt;br /&gt;
&lt;br /&gt;
==Items== &amp;lt;!-- Low Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Guns]]&lt;br /&gt;
*[[Ammo]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*[[Deployables]]&lt;br /&gt;
*[[Trinkets]]&lt;br /&gt;
*[[Other]]&lt;br /&gt;
*[[Traits]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=35%|gap=4em}}&lt;br /&gt;
&lt;br /&gt;
==Guides== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Developer Console]] &amp;lt;!-- Bind, &amp;gt;Game_controls. Last Check for Update: 10Sep2021 --&amp;gt;&lt;br /&gt;
* [[Performance/Settings]]&lt;br /&gt;
&amp;lt;!-- *[[Parry Skill]]  --&amp;gt;&lt;br /&gt;
* [[Self Knockback]]&lt;br /&gt;
&lt;br /&gt;
==Glossary== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
&amp;lt;!--* [[Damage]] / [[Heal]] (Information already included on Health page)--&amp;gt;&lt;br /&gt;
* [[Supply Crate]] / [[Escape Hatch]]&lt;br /&gt;
* [[World Drops]]&lt;br /&gt;
* [[Control Points]]&lt;br /&gt;
* [[Sigils]] &lt;br /&gt;
* [[Objective (Gamemode)]]&amp;lt;!-- &amp;gt;Might be outdated. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Zombie Escape (Gamemode)]]&amp;lt;!-- &amp;gt;Might be outdated. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[:Category:Maps]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=35%|gap=4em}}&lt;br /&gt;
&lt;br /&gt;
==Mechanics== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Damage Resistance]]&lt;br /&gt;
*[[Health]] / [[Blood Armor]]&lt;br /&gt;
*[[Status Effects]]&lt;br /&gt;
*[[Stamina]]&lt;br /&gt;
*[[Points]]&lt;br /&gt;
*[[Round]]&lt;br /&gt;
*[[Z-Director]] / [[Metagame]]&lt;br /&gt;
*[[Movement]] / [[Phasing]]&lt;br /&gt;
&lt;br /&gt;
== Advanced == &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Banished Sigil]]&lt;br /&gt;
* [[Insanity]]&lt;br /&gt;
* [[Elemental Trinkets]] &amp;lt;!-- or replace with Rounds and Attachments --&amp;gt;&lt;br /&gt;
* [[Options]]&lt;br /&gt;
* [[Bounty]]&lt;br /&gt;
* [[Capture Point]]&lt;br /&gt;
&lt;br /&gt;
{{col-end}}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;br /&gt;
[[Category:Zombie Survival]]&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=4556</id>
		<title>Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=4556"/>
		<updated>2023-02-07T22:46:04Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{col-begin|width=80%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
&lt;br /&gt;
==Getting Started== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[Menus &amp;amp; Items]] &amp;lt;!-- Worth Menu, Worth Cart ID, Point Shop, Item ID, Dark Market. Last Check for Update: 10Sep2021 --&amp;gt;&lt;br /&gt;
*[[Barricading]] &amp;lt;!-- This is not a guide and has nothing with a guide! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teams== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Survivors]]&lt;br /&gt;
*[[The Undead]]&lt;br /&gt;
&lt;br /&gt;
==Items== &amp;lt;!-- Low Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Guns]]&lt;br /&gt;
*[[Ammo]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*[[Deployables]]&lt;br /&gt;
*[[Trinkets]]&lt;br /&gt;
*[[Other]]&lt;br /&gt;
*[[Traits]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=35%|gap=4em}}&lt;br /&gt;
&lt;br /&gt;
==Guides== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Developer Console]] &amp;lt;!-- Bind, &amp;gt;Game_controls. Last Check for Update: 10Sep2021 --&amp;gt;&lt;br /&gt;
* [[Performance/Settings]]&lt;br /&gt;
&amp;lt;!-- *[[Parry Skill]]  --&amp;gt;&lt;br /&gt;
* [[Self Knockback]]&lt;br /&gt;
&lt;br /&gt;
==Glossary== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
&amp;lt;!--* [[Damage]] / [[Heal]] (Information already included on Health page)--&amp;gt;&lt;br /&gt;
* [[Supply Crate]] / [[Escape Hatch]]&lt;br /&gt;
* [[World Drops]]&lt;br /&gt;
* [[Control Points]]&lt;br /&gt;
* [[Sigils]] &lt;br /&gt;
* [[Objective (Gamemode)]]&amp;lt;!-- &amp;gt;Might be outdated. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Zombie Escape (Gamemode)]]&amp;lt;!-- &amp;gt;Might be outdated. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[Category:Maps]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=35%|gap=4em}}&lt;br /&gt;
&lt;br /&gt;
==Mechanics== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Damage Resistance]]&lt;br /&gt;
*[[Health]] / [[Blood Armor]]&lt;br /&gt;
*[[Status Effects]]&lt;br /&gt;
*[[Stamina]]&lt;br /&gt;
*[[Points]]&lt;br /&gt;
*[[Round]]&lt;br /&gt;
*[[Z-Director]] / [[Metagame]]&lt;br /&gt;
*[[Movement]] / [[Phasing]]&lt;br /&gt;
&lt;br /&gt;
== Advanced == &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Banished Sigil]]&lt;br /&gt;
* [[Insanity]]&lt;br /&gt;
* [[Elemental Trinkets]] &amp;lt;!-- or replace with Rounds and Attachments --&amp;gt;&lt;br /&gt;
* [[Options]]&lt;br /&gt;
* [[Bounty]]&lt;br /&gt;
* [[Capture Point]]&lt;br /&gt;
&lt;br /&gt;
{{col-end}}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;br /&gt;
[[Category:Zombie Survival]]&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Diner_69&amp;diff=4555</id>
		<title>Diner 69</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Diner_69&amp;diff=4555"/>
		<updated>2023-02-07T22:45:08Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
[[File:Zs diner69 v5b.jpg|thumb|right|upright=2.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Diner 69 Thumbnail.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Lore&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
You have stumbled across a Fast Food Establishment that has not yet being taken over by the Hoard. The Humans have Decided to settle here for a while to Rest and look for supplies to keep them going. However it is not long until they are noticed by the Undead... Humans will have to Watch out for themselves otherwise it could end badly.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;About The Map&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Diner 69 Is a Map that is currently in rotation on Sunrust that was Firstly Released back in May 19th 2019. The Map itself is relatively small in comparison to the other maps however throughout the version history, It has gained size. The Current version is V5b which included a few small edits such as fixing bugs. The Map includes The Main diner which is Themed off A Retro American Diner, And the Newer Version has added a Gas Station next door to the diner for more exploration. A Lot of the Gameplay is focused on the Diner where the Majority of the Sigils are Located. There are A Few Areas within the Diner such as the Main Eating area, Behind the bar, Toilets, Kitchen, Freezer/Stock room and Finally the Backroom for Employees. A lot of the Map solely uses Custom textures and models to enhance the feel of that American Diner experience. However it does include some Counter Strike Source and Half Life 2 Content as well such as Textures and Models to still make sure that it has that Source and HL2 Feel to it.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Layout&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[File:Diner69PlanView.jpg|thumb|center|upright=1.50|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The Plan View of Diner 69.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Diner 69 Is a Relatively small map Which consists of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''two zombie spawn locations: Left Side of the Road and The Right side of the Road. (Next to the Combine APCs).'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Diner69ZSpawn1.jpg|frameless|330px]] [[File:Diner69ZSpawn2.jpg|frameless|330px]] [[File:Diner69Carpark.jpg|frameless|330px]] [[File:GasNGoFront.jpg|frameless|330px]] [[File:Diner69Back.jpg|frameless|330px]]&lt;br /&gt;
&lt;br /&gt;
[[File:InsideDiner69.jpg|frameless|330px]] [[File:Diner69Behindthebar.jpg|frameless|330px]] [[File:Diner69Bathroom.jpg|frameless|330px]] [[File:Diner69Kitchen.jpg|frameless|330px]] [[File:Diner69StaffRoom.jpg|frameless|330px]]&lt;br /&gt;
&lt;br /&gt;
Diner 69 Has A Few Sigils dotted around the place such as... &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;'''Both Restrooms, The Kitchen, Staff Room, Behind the Bar and In the Freezer Room.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Tips&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
    -It is a Good idea to Make sure that all Front Windows are Barricaded before the Rounds Start This is to Ensure Zombies Cannot Access The Diner Early on in the Rounds.&lt;br /&gt;
    -Make Sure The Kitchen Vent is Monitored as this allows Crawlers and Headcrabs to gain Access to the Back of the Diner where the Majority of the Sigils are Located.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Trivia&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
There is an Easter Egg next to the Far Right Window With Two Dolls and a Mini Table Suggesting they are Eating Food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a Second Easter Egg Showing the Previous Map Location before the Map was Remade.&lt;br /&gt;
[[File:Diner69EasterEgg1.jpg|thumb|right|upright=1.00|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Easter Egg 1.''&amp;lt;/div&amp;gt;]] [[File:Diner69EasterEgg2.jpg|thumb|right|upright=1.00|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Easter Egg 2.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
The Map Was Created By Mapper: Roverjoe Who is Known for Making Below Par Maps in terms of Gameplay Quality.&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zs_diner_69_v5b&amp;diff=4554</id>
		<title>Zs diner 69 v5b</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zs_diner_69_v5b&amp;diff=4554"/>
		<updated>2023-02-07T22:44:42Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: MagicSwap moved page Zs diner 69 v5b to Diner 69&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Diner 69]]&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Diner_69&amp;diff=4553</id>
		<title>Diner 69</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Diner_69&amp;diff=4553"/>
		<updated>2023-02-07T22:44:42Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: MagicSwap moved page Zs diner 69 v5b to Diner 69&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zs diner69 v5b.jpg|thumb|right|upright=2.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Diner 69 Thumbnail.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Lore&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
You have stumbled across a Fast Food Establishment that has not yet being taken over by the Hoard. The Humans have Decided to settle here for a while to Rest and look for supplies to keep them going. However it is not long until they are noticed by the Undead... Humans will have to Watch out for themselves otherwise it could end badly.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;About The Map&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Diner 69 Is a Map that is currently in rotation on Sunrust that was Firstly Released back in May 19th 2019. The Map itself is relatively small in comparison to the other maps however throughout the version history, It has gained size. The Current version is V5b which included a few small edits such as fixing bugs. The Map includes The Main diner which is Themed off A Retro American Diner, And the Newer Version has added a Gas Station next door to the diner for more exploration. A Lot of the Gameplay is focused on the Diner where the Majority of the Sigils are Located. There are A Few Areas within the Diner such as the Main Eating area, Behind the bar, Toilets, Kitchen, Freezer/Stock room and Finally the Backroom for Employees. A lot of the Map solely uses Custom textures and models to enhance the feel of that American Diner experience. However it does include some Counter Strike Source and Half Life 2 Content as well such as Textures and Models to still make sure that it has that Source and HL2 Feel to it.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Layout&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
[[File:Diner69PlanView.jpg|thumb|center|upright=1.50|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The Plan View of Diner 69.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Diner 69 Is a Relatively small map Which consists of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''two zombie spawn locations: Left Side of the Road and The Right side of the Road. (Next to the Combine APCs).'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Diner69ZSpawn1.jpg|frameless|330px]] [[File:Diner69ZSpawn2.jpg|frameless|330px]] [[File:Diner69Carpark.jpg|frameless|330px]] [[File:GasNGoFront.jpg|frameless|330px]] [[File:Diner69Back.jpg|frameless|330px]]&lt;br /&gt;
&lt;br /&gt;
[[File:InsideDiner69.jpg|frameless|330px]] [[File:Diner69Behindthebar.jpg|frameless|330px]] [[File:Diner69Bathroom.jpg|frameless|330px]] [[File:Diner69Kitchen.jpg|frameless|330px]] [[File:Diner69StaffRoom.jpg|frameless|330px]]&lt;br /&gt;
&lt;br /&gt;
Diner 69 Has A Few Sigils dotted around the place such as... &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;'''Both Restrooms, The Kitchen, Staff Room, Behind the Bar and In the Freezer Room.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Tips&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
    -It is a Good idea to Make sure that all Front Windows are Barricaded before the Rounds Start This is to Ensure Zombies Cannot Access The Diner Early on in the Rounds.&lt;br /&gt;
    -Make Sure The Kitchen Vent is Monitored as this allows Crawlers and Headcrabs to gain Access to the Back of the Diner where the Majority of the Sigils are Located.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Trivia&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
There is an Easter Egg next to the Far Right Window With Two Dolls and a Mini Table Suggesting they are Eating Food.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a Second Easter Egg Showing the Previous Map Location before the Map was Remade.&lt;br /&gt;
[[File:Diner69EasterEgg1.jpg|thumb|right|upright=1.00|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Easter Egg 1.''&amp;lt;/div&amp;gt;]] [[File:Diner69EasterEgg2.jpg|thumb|right|upright=1.00|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Easter Egg 2.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
The Map Was Created By Mapper: Roverjoe Who is Known for Making Below Par Maps in terms of Gameplay Quality.&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Lost_Coast_House&amp;diff=4552</id>
		<title>Lost Coast House</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Lost_Coast_House&amp;diff=4552"/>
		<updated>2023-02-07T22:42:43Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LCH thumb.png|thumb|right|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Lost Coast House thumbnail.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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&lt;br /&gt;
== Lore == &lt;br /&gt;
&lt;br /&gt;
'''Weeks after you've heard the news about [[The Undead|them]], you and your neighbor decided to get ready and defend the beach houses both of you worked so damn hard in your life to earn. Now this will be the ultimate test to determine your arrogant tenacity, will you stave off their attempts by successfully defending your beach house? Or, will you end up like your neighbor and be blown to bits by them destroying the main gas line?'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
[[File:LCH BV.png|thumb|center|upright=1.50|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The bottom view look of the map.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lost Coast House is a small sized house style map consisting of only one zombie spawn: The Sewers. While the humans will spawn in the house itself.&lt;br /&gt;
&lt;br /&gt;
[[File:LCH Sewer.png|frameless|150px]] &lt;br /&gt;
&lt;br /&gt;
There are precisely four entrances to the house present in this version, The Front Door, The Side Balcony, The Front Balcony and The Garage window (Note: only headcrab and crawler types can enter).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LCH SB.png|frameless|150px]] [[File:LCH FB.png|frameless|150px]][[File:LCH GW.png|frameless|150px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LCH LR.png|thumb|left|upright=0.90|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The Living Room.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When entering through The Front Door players will enter in The Living Room, a layout comprising of a small room with two barred windows and three door ways that leads to The Garage, the hallway, or outside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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[[File:LCH Garage.png|thumb|left|upright=0.90|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The Garage.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When defending The Garage there's two node of entrances humans must defend, the doorway and the window.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
The hallways will have players access to The Kitchen, The Bathroom, and stairs to the second floor.&lt;br /&gt;
&lt;br /&gt;
[[File:LCH Hall.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If defending The Kitchen, it will contain a one entry way layout with standard kitchen props. While the bathroom's layout is also one entry way with a barred window to it, only having one blue bookcase prop inside.&lt;br /&gt;
&lt;br /&gt;
[[File:LCH SF.png|thumb|left|upright=0.90|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The Second Floor.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If defending the second floor, the layout consists of another living room with a electrobar trap to The Front Balcony and a computer room with three entrances in need of defending, the balconies and the stairs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
If defending The Computer Room, it will be a very tight room with a breakable wall that only zombies can destroy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When roaming outside, there's a electrified fence to the right of the zspawn connected to a generator, the front lawn covered in destroyed cars and fire, a pool to the back of the house, and a pile of rubble that allows players have access to the garage window or the balconies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
It's not advised to stay outside for long due to how small the map and how smart player zombies are capable to hit you when you're hugging the outer ring on the second floor of the house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Again due to how small the map is expect [[Metagame]] and/or [[Z-Director]] to spawn in hordes of Great Evils or Demibosses, forcing the humans to both cade well and not [[Damage Per Second|DPS]] as much in the beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid the trap hazards present in the map, as they can easily kill unsuspecting players if given the chance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Zombies only): When going around the house to climb on the rubble, it is possible to enter through The Front Balcony as a regular zombie by having to parkour on the outer rings connected to the second floor of the house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Zombies only): Zombies are still able to hit humans through the barred windows. Meaning playing as the [[Pukepus]], [[The Grave Digger]], or [[Tickle Monster]] can almost guarantee the player a kill under the circumstances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:LCH EE.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Neighbor's exploding.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once Wave 1 intermission begins, a scream is heard outside by the house out of bounds, exploding soon after with a generic alien string sound occurring, this would likely be the neighbor's last action before dying to zombies; the alien sound is played for laughs.&lt;br /&gt;
&lt;br /&gt;
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Before the current map version, The Garage itself was able to be open by just hitting the button on the side, this was removed later to prevent griefers from letting zombies in the garage potentially killing off everyone in The Garage and The Living Room as a result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zs_lost_coast_house_fixed_v2&amp;diff=4551</id>
		<title>Zs lost coast house fixed v2</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zs_lost_coast_house_fixed_v2&amp;diff=4551"/>
		<updated>2023-02-07T22:42:28Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: MagicSwap moved page Zs lost coast house fixed v2 to Lost Coast House&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lost Coast House]]&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Lost_Coast_House&amp;diff=4550</id>
		<title>Lost Coast House</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Lost_Coast_House&amp;diff=4550"/>
		<updated>2023-02-07T22:42:28Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: MagicSwap moved page Zs lost coast house fixed v2 to Lost Coast House&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LCH thumb.png|thumb|right|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Lost Coast House thumbnail.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lore == &lt;br /&gt;
&lt;br /&gt;
'''Weeks after you've heard the news about [[The Undead|them]], you and your neighbor decided to get ready and defend the beach houses both of you worked so damn hard in your life to earn. Now this will be the ultimate test to determine your arrogant tenacity, will you stave off their attempts by successfully defending your beach house? Or, will you end up like your neighbor and be blown to bits by them destroying the main gas line?'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
[[File:LCH BV.png|thumb|center|upright=1.50|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The bottom view look of the map.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lost Coast House is a small sized house style map consisting of only one zombie spawn: The Sewers. While the humans will spawn in the house itself.&lt;br /&gt;
&lt;br /&gt;
[[File:LCH Sewer.png|frameless|150px]] &lt;br /&gt;
&lt;br /&gt;
There are precisely four entrances to the house present in this version, The Front Door, The Side Balcony, The Front Balcony and The Garage window (Note: only headcrab and crawler types can enter).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LCH SB.png|frameless|150px]] [[File:LCH FB.png|frameless|150px]][[File:LCH GW.png|frameless|150px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:LCH LR.png|thumb|left|upright=0.90|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The Living Room.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When entering through The Front Door players will enter in The Living Room, a layout comprising of a small room with two barred windows and three door ways that leads to The Garage, the hallway, or outside.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
[[File:LCH Garage.png|thumb|left|upright=0.90|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The Garage.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When defending The Garage there's two node of entrances humans must defend, the doorway and the window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The hallways will have players access to The Kitchen, The Bathroom, and stairs to the second floor.&lt;br /&gt;
&lt;br /&gt;
[[File:LCH Hall.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If defending The Kitchen, it will contain a one entry way layout with standard kitchen props. While the bathroom's layout is also one entry way with a barred window to it, only having one blue bookcase prop inside.&lt;br /&gt;
&lt;br /&gt;
[[File:LCH SF.png|thumb|left|upright=0.90|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The Second Floor.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If defending the second floor, the layout consists of another living room with a electrobar trap to The Front Balcony and a computer room with three entrances in need of defending, the balconies and the stairs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If defending The Computer Room, it will be a very tight room with a breakable wall that only zombies can destroy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When roaming outside, there's a electrified fence to the right of the zspawn connected to a generator, the front lawn covered in destroyed cars and fire, a pool to the back of the house, and a pile of rubble that allows players have access to the garage window or the balconies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
It's not advised to stay outside for long due to how small the map and how smart player zombies are capable to hit you when you're hugging the outer ring on the second floor of the house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Again due to how small the map is expect [[Metagame]] and/or [[Z-Director]] to spawn in hordes of Great Evils or Demibosses, forcing the humans to both cade well and not [[Damage Per Second|DPS]] as much in the beginning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Avoid the trap hazards present in the map, as they can easily kill unsuspecting players if given the chance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Zombies only): When going around the house to climb on the rubble, it is possible to enter through The Front Balcony as a regular zombie by having to parkour on the outer rings connected to the second floor of the house.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Zombies only): Zombies are still able to hit humans through the barred windows. Meaning playing as the [[Pukepus]], [[The Grave Digger]], or [[Tickle Monster]] can almost guarantee the player a kill under the circumstances.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:LCH EE.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Neighbor's exploding.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once Wave 1 intermission begins, a scream is heard outside by the house out of bounds, exploding soon after with a generic alien string sound occurring, this would likely be the neighbor's last action before dying to zombies; the alien sound is played for laughs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before the current map version, The Garage itself was able to be open by just hitting the button on the side, this was removed later to prevent griefers from letting zombies in the garage potentially killing off everyone in The Garage and The Living Room as a result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Checkpoint&amp;diff=4549</id>
		<title>Checkpoint</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Checkpoint&amp;diff=4549"/>
		<updated>2023-02-07T22:41:57Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
[[File:CP Thumb.png|thumb|right|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Checkpoint thumbnail.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This was the brightest idea you've ever came up with Sam.&amp;quot; '''Linguey states in bashful sarcasm,''' &amp;quot;Leaving the base commander to die to [[The Undead|them]], and forgetting the cores despite being specifically told to protect and bring them to the base. Yet I do gotta admit, blowing up the entrance to create a cavein &lt;br /&gt;
to stop them from getting in was nice. Now we can just worry about starving to death in the mean time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look, they were hot on our asses we had no choice, if it weren't for the commander's sacrifice we would of been all dead by now.&amp;quot; '''Sammuel admits in utter defeat,''' &amp;quot;Now, I'm next in command and I need you to shut up and listen. We need to wait and catch our breath, if we're lucky their numbers may dwindle overtime. In the meantime, set the remaining charges we have left for the tunnel entrance, we're going to break the cavein and collect those cores.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
[[File:CP TV.gif.gif|thumb|center|upright=1.50|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The top view look of the map.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Checkpoint is a medium size bunker style map, the map has custom spawns made in place with human spawn outside in front of the bunker entrance, and zombie spawn starting behind the collapsed tunnel entrance (While zombie spawn expands outward closer to the bunker on wave 3 and 6).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CP Generator.png|thumb|left|upright=.85|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The Generator for the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;'''Power Cores'''&amp;lt;/span&amp;gt;''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The map has 3 unique prop entities called &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;'''Power Cores'''&amp;lt;/span&amp;gt;, these cores are vital for survival as they're needed to unlock the bases' main functionalities; opening the bunker entrance, unlocking the medical bay and armory, and powering up the Takara Holy Laser Cannon IV (Note: laser cannon no longer works with current map version.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;'''Power Cores'''&amp;lt;/span&amp;gt; can only be collected once the charges break the cavein. Once round starts the cores will be in 3 separate locations; one is located in the supply truck right behind the cavein rocks, the second located in the oil derrick room to the right next to the dead base commander, and the last core is located in the very bottom of the water purification room to the left underneath smaller water pipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CP Firstcore.png|frameless|150px]] [[File:CP Secondcore.png|frameless|150px]] [[File:CP Waterroom.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once using one of the cores to open the bunker entrance, the bunker splits into the first 3 passage ways humans can travel to, heading left or right will lead humans to one of the side entrances of the bunker with &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''red'''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''green'''&amp;lt;/span&amp;gt; buttons that controls the lock/unlock functions to them (green being unlock and red locked).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CP Greenopen.png|frameless|150px]] [[File:CP Redlock.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On second 3 passage way further down the middle, heading left will lead humans to the armory and the power room, heading right will lead to the medical bay and pipe room, continuing through the middle will lead humans to their final destination, the control room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If one of the cores are used to unlock the armory and Medbay, each of them will consists of items enough to sustain humans up to wave 3, when the red medical keycard and blue Armory keycard spawn in randomized set locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CP medcard.png|frameless|150px]] [[File:CP Armcard.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[File:CP Medroom.png|thumb|left|upright=.85|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The MedBay.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The Medbay will consists of 2 large medkits and 1 smaller one open and free to use not locked behind the gate. Opening the gate with a keycard will allow humans have access to; 5 more large medkits and 13 smaller ones, 1 Medcharger, [['Savior' Medic Gun]], [[Medical Kit]], [[Bloodshot Bomb]], and [[Medic Cloud Bomb]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CP Armoryroom.png|thumb|right|upright=.85|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The Armory (Note: The Master Security locker underneath the red light).''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The Armory will consists of small props needed for [[Barricading]] free to use not locked behind the gate. Opening the gate with a keycard will allow humans have access to; 2 packs of SMG, Rifle, Pistol, and crossbow [[Ammo|ammo]], 4 [[Grenade|Grenades]], [['Eraser' Tactical Pistol]], [['Crossfire' Glock]], [['Zombie Drill' Desert Eagle]], [['Sprayer' MAC-10]], [['Aegis' Barricader Kit]], [['Annabelle' Birdshot Rifle]], [['Akbar' Assault Rifle]], 2 [[Molotovs]], [['Oberon' Pulse Shotgun]], [['Splinter' Sawed-Off Shotgun]], [['Sweeper' Shotgun]], [['Impaler' Crossbow]], [['Shredder' SMG]], 2 [[Shovel|Shovels]], [[Carpenter's Hammer]], [[Mechanic's Wrench]].&lt;br /&gt;
**Once 80% infliction (total humans dead) occurs, the master security locker will unlock releasing these weapons for humans; [['Terminus' SCAR-L]], [['Tiny' Slug Rifle]], [['Long Arm' Handgun]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CP CT.png|thumb|left|upright=.85|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The Control Room.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Control room is usually considered to be the final stand for humans the layout consists of a wide entry way with a secret service vent leading to the power room and a barred window leading to the pipe room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the round starts it is extremely vital to rush in and acquire said &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;'''Power Cores'''&amp;lt;/span&amp;gt; before zombies have chance to establish ambush spots in rooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not using a power core to unlock the Medbay and Armory will allow humans set easier chokepoints. Since the Medbay has a shortcut entry way to one of the side entrances to the bunker, potentially killing everyone next to the hallway sigil next to Medbay should zombie group rushes occurs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Zombies only): If humans have locked one of the side entrances you may be able to hit the control panel next to them, forcibly unlocking the entrances if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Zombies only): You're able to cut humans off if you head to the left entry way first as there's a drop off to the power room and a secret vent in the middle underneath the water catwalk leading to The Control Room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia == &lt;br /&gt;
&lt;br /&gt;
[[File:CP EE1.png|thumb|left|upright=1.00|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Easter Egg monitor showing Reactor 15.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the Control Room, there's a still frame image of the map maker's previous map [[Reactor 15]]. With another monitor showing reactors 15 and 7 disabled due to [[The Undead]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the current version, you will see a burning destroyed red laser cannon that was once the original cannon for the map that was capable of instantly killing everything caught in its radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before current version, human players were required to retrieve the base commander's keycard to unlock the master security locker once wave 4 occurs, this concept was changed to 80% infliction due to how nigh impossible it was to grab the keycard from the oil derrick room and back with zgas being expanded in wave 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zs_checkpoint_v9&amp;diff=4548</id>
		<title>Zs checkpoint v9</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zs_checkpoint_v9&amp;diff=4548"/>
		<updated>2023-02-07T22:41:37Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: MagicSwap moved page Zs checkpoint v9 to Checkpoint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Checkpoint]]&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Checkpoint&amp;diff=4547</id>
		<title>Checkpoint</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Checkpoint&amp;diff=4547"/>
		<updated>2023-02-07T22:41:36Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: MagicSwap moved page Zs checkpoint v9 to Checkpoint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CP Thumb.png|thumb|right|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Checkpoint thumbnail.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This was the brightest idea you've ever came up with Sam.&amp;quot; '''Linguey states in bashful sarcasm,''' &amp;quot;Leaving the base commander to die to [[The Undead|them]], and forgetting the cores despite being specifically told to protect and bring them to the base. Yet I do gotta admit, blowing up the entrance to create a cavein &lt;br /&gt;
to stop them from getting in was nice. Now we can just worry about starving to death in the mean time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look, they were hot on our asses we had no choice, if it weren't for the commander's sacrifice we would of been all dead by now.&amp;quot; '''Sammuel admits in utter defeat,''' &amp;quot;Now, I'm next in command and I need you to shut up and listen. We need to wait and catch our breath, if we're lucky their numbers may dwindle overtime. In the meantime, set the remaining charges we have left for the tunnel entrance, we're going to break the cavein and collect those cores.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
[[File:CP TV.gif.gif|thumb|center|upright=1.50|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The top view look of the map.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Checkpoint is a medium size bunker style map, the map has custom spawns made in place with human spawn outside in front of the bunker entrance, and zombie spawn starting behind the collapsed tunnel entrance (While zombie spawn expands outward closer to the bunker on wave 3 and 6).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CP Generator.png|thumb|left|upright=.85|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The Generator for the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;'''Power Cores'''&amp;lt;/span&amp;gt;''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The map has 3 unique prop entities called &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;'''Power Cores'''&amp;lt;/span&amp;gt;, these cores are vital for survival as they're needed to unlock the bases' main functionalities; opening the bunker entrance, unlocking the medical bay and armory, and powering up the Takara Holy Laser Cannon IV (Note: laser cannon no longer works with current map version.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;'''Power Cores'''&amp;lt;/span&amp;gt; can only be collected once the charges break the cavein. Once round starts the cores will be in 3 separate locations; one is located in the supply truck right behind the cavein rocks, the second located in the oil derrick room to the right next to the dead base commander, and the last core is located in the very bottom of the water purification room to the left underneath smaller water pipes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CP Firstcore.png|frameless|150px]] [[File:CP Secondcore.png|frameless|150px]] [[File:CP Waterroom.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once using one of the cores to open the bunker entrance, the bunker splits into the first 3 passage ways humans can travel to, heading left or right will lead humans to one of the side entrances of the bunker with &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''red'''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''green'''&amp;lt;/span&amp;gt; buttons that controls the lock/unlock functions to them (green being unlock and red locked).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CP Greenopen.png|frameless|150px]] [[File:CP Redlock.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On second 3 passage way further down the middle, heading left will lead humans to the armory and the power room, heading right will lead to the medical bay and pipe room, continuing through the middle will lead humans to their final destination, the control room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If one of the cores are used to unlock the armory and Medbay, each of them will consists of items enough to sustain humans up to wave 3, when the red medical keycard and blue Armory keycard spawn in randomized set locations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CP medcard.png|frameless|150px]] [[File:CP Armcard.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[File:CP Medroom.png|thumb|left|upright=.85|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The MedBay.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The Medbay will consists of 2 large medkits and 1 smaller one open and free to use not locked behind the gate. Opening the gate with a keycard will allow humans have access to; 5 more large medkits and 13 smaller ones, 1 Medcharger, [['Savior' Medic Gun]], [[Medical Kit]], [[Bloodshot Bomb]], and [[Medic Cloud Bomb]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CP Armoryroom.png|thumb|right|upright=.85|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The Armory (Note: The Master Security locker underneath the red light).''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*The Armory will consists of small props needed for [[Barricading]] free to use not locked behind the gate. Opening the gate with a keycard will allow humans have access to; 2 packs of SMG, Rifle, Pistol, and crossbow [[Ammo|ammo]], 4 [[Grenade|Grenades]], [['Eraser' Tactical Pistol]], [['Crossfire' Glock]], [['Zombie Drill' Desert Eagle]], [['Sprayer' MAC-10]], [['Aegis' Barricader Kit]], [['Annabelle' Birdshot Rifle]], [['Akbar' Assault Rifle]], 2 [[Molotovs]], [['Oberon' Pulse Shotgun]], [['Splinter' Sawed-Off Shotgun]], [['Sweeper' Shotgun]], [['Impaler' Crossbow]], [['Shredder' SMG]], 2 [[Shovel|Shovels]], [[Carpenter's Hammer]], [[Mechanic's Wrench]].&lt;br /&gt;
**Once 80% infliction (total humans dead) occurs, the master security locker will unlock releasing these weapons for humans; [['Terminus' SCAR-L]], [['Tiny' Slug Rifle]], [['Long Arm' Handgun]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:CP CT.png|thumb|left|upright=.85|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The Control Room.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Control room is usually considered to be the final stand for humans the layout consists of a wide entry way with a secret service vent leading to the power room and a barred window leading to the pipe room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the round starts it is extremely vital to rush in and acquire said &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;'''Power Cores'''&amp;lt;/span&amp;gt; before zombies have chance to establish ambush spots in rooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not using a power core to unlock the Medbay and Armory will allow humans set easier chokepoints. Since the Medbay has a shortcut entry way to one of the side entrances to the bunker, potentially killing everyone next to the hallway sigil next to Medbay should zombie group rushes occurs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Zombies only): If humans have locked one of the side entrances you may be able to hit the control panel next to them, forcibly unlocking the entrances if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Zombies only): You're able to cut humans off if you head to the left entry way first as there's a drop off to the power room and a secret vent in the middle underneath the water catwalk leading to The Control Room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia == &lt;br /&gt;
&lt;br /&gt;
[[File:CP EE1.png|thumb|left|upright=1.00|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Easter Egg monitor showing Reactor 15.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the Control Room, there's a still frame image of the map maker's previous map [[Reactor 15]]. With another monitor showing reactors 15 and 7 disabled due to [[The Undead]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the current version, you will see a burning destroyed red laser cannon that was once the original cannon for the map that was capable of instantly killing everything caught in its radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before current version, human players were required to retrieve the base commander's keycard to unlock the master security locker once wave 4 occurs, this concept was changed to 80% infliction due to how nigh impossible it was to grab the keycard from the oil derrick room and back with zgas being expanded in wave 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Category:Maps&amp;diff=4546</id>
		<title>Category:Maps</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Category:Maps&amp;diff=4546"/>
		<updated>2023-02-07T22:40:29Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: Created page with &amp;quot;This is a list of Zombie Survival maps. Maps are created and rediscovered constantly, so this may be an incomplete record.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of Zombie Survival maps.&lt;br /&gt;
Maps are created and rediscovered constantly, so this may be an incomplete record.&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Abandoned_Mall&amp;diff=4545</id>
		<title>Abandoned Mall</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Abandoned_Mall&amp;diff=4545"/>
		<updated>2023-02-07T22:39:17Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
[[File:AM thumb.png|thumb|right|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Abandoned Mall thumbnail.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
'''You've led your band of misfits into a mall that was left virtually untouched by [[The Undead|them]]. Amazed, shocked, and bewildered by this sheer factor alone, you believe things are too quiet. In response, you've sent your best scout, Keith, to scourer the area. The ideals of despair begins to quell in your mind the moment Keith missed roll call, now the worst outcome must take place in this endeavor; you are not alone.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
[[File:AM TV.png|thumb|center|upright=1.50|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The top view look of the map.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Abandoned Mall is a large size mall style map consisting of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''five zombie spawn locations: The Public Restrooms, The Loading Area, The Main Entrance, The Frozen Storage of ShopRite, and The Elevators.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AM PR.png|frameless|150px]] [[File:AM LoadingArea.png|frameless|150px]] [[File:AM MainEntrance.png|frameless|150px]][[File:AM ShopRiteTFS.png|frameless|150px]] [[File:AM Elevators.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the sigils fail to load in or classic mode is set then humans will spawn in the BestBuy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AM BestBuy.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When exiting out of BestBuy, the first three way pathways occur. Heading left will lead humans to the vent entrance of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''The Public Restrooms.'''&amp;lt;/span&amp;gt; and the Arbys. Heading right leads to &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''The Elevators'''&amp;lt;/span&amp;gt;, and ShopRite.&lt;br /&gt;
&lt;br /&gt;
'''Going Left'''&lt;br /&gt;
[[File:AM PRVent.png|frameless|150px]][[File:AM Arby.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Going Right'''&lt;br /&gt;
[[File:AM Elevators.png|frameless|150px]][[File:AM ShopRite.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If defending Arbys, the layout contains four large breakable glass windows that will instantly lead to the restaurant itself, a kitchen with a workable radio playing stereotypical mall music, and a cold storage with a breakable vent leading to Bar XYZ.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AM ArbyKit.png|frameless|150px]] [[File:AM ArbyCold.png|frameless|150px]][[File:AM BarVent.png|frameless|150px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If heading towards ShopRite, the layout will consist of a stereotypical supermarket out look on front but contains a pharmacy with a workable Medcharger. Going to the back contains &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''The Frozen Storage'''&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AM ShopRite.png|frameless|150px]][[File:AM ShopRiteLO.png|frameless|150px]][[File:AM ShopRiteMed.png|frameless|150px]][[File:AM ShopRiteTFS.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Continuing down to the middle will lead humans into the second three way split, heading left will instantly lead humans to the main entry of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''The Public Restrooms, The loading Area,'''&amp;lt;/span&amp;gt; and the movie theater. Heading right will lead humans to &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''The Main Entrance'''&amp;lt;/span&amp;gt;, Buffalo Wild Wings, and the Security Office. Continuing to go down through the middle will lead humans to their final destination, The Food Court.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Going Left'''&lt;br /&gt;
[[File:AM PR.png|frameless|150px]][[File:AM LoadingArea.png|frameless|150px]][[File:AM MT.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Going Right'''&lt;br /&gt;
[[File:AM MainEntrance.png|frameless|150px]][[File:AM BuffaloEntrance.png|frameless|150px]][[File:AM Security.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Middle'''&lt;br /&gt;
[[File:AM FoodCourt.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If defending at Buffalo, the layout consists of a two floor restaurant with two restrooms next to each other at the corner, and a kitchen with cold storage at the back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AM Buffalo.png|frameless|150px]][[File:AM BuffaloKit.png|frameless|150px]][[File:AM BuffaloCold.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If defending the Security Office, the layout consists of two large breakable windows that will lead to the main room of the office, going in the chief's office will have a large unbreakable window, the Holding area has a large breakable glass window, and the closet has a shovel (Note:The [[Shovel]] is now a prop.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AM Security.png|frameless|150px]][[File:AM SecurityMain.png|frameless|150px]][[File:AM SecurityChief.png|frameless|150px]][[File:AM SecurityHold.png|frameless|150px]][[File:AM SecurityCloset.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If defending the Movie Theater, the layout consists of a close tight entry with one entrance leading to the Big Screen. Heading up to the seatings will lead to a breakable glass pane to the film room, going to the other side will send humans to the Film Storage room.&lt;br /&gt;
&lt;br /&gt;
[[File:AM MTEntrance.png|frameless|150px]][[File:AM MTScreen.png|frameless|150px]][[File:AM MTFilm.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips == &lt;br /&gt;
&lt;br /&gt;
The map is incredibly large and spacious, making it a perfect opportunity to practice sniper rifles and targeting headshots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's one large medkit in the middle dressing room of Xpress and a working Medcharger in the Pharmacy of ShopRite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All the minor stores along the way have unbreakable glass windows to them, essentially making them only one way entrances for randomly spawned sigils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Zombies Only): Although you're at a disadvantage at first due to the spacious layout of the map, this is the perfect opportunity to practice [[Propkilling]]. &lt;br /&gt;
As The Public Restrooms has three paintcans capable of instant killing humans, once wave 2 begins one may play as a [[Wraith]] and set up Ambushes by settling near benches and have them ready to propkill unsuspecting humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The metal barrier next to the Manager's Office in ShopRite and The Mini Appliance store is breakable, allowing both humans and zombies to cut through Buffalo without having to go around the long way.&lt;br /&gt;
&lt;br /&gt;
[[File:AM MiniAppliance.png|frameless|150px]][[File:AM ShopRiteMetal.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's a free [[Plank]] behind the side glass display of Pac-sun.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This map can only be played if zombie survival servers crash and restart, or if a admin force changes to the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There has been constant updates for the maps as before the [[Shovel]] would of been a free tier 2 melee weapon, the water and sodas behind glass in movie theater would of been actual food items; same for all the watermelon,bananas, and oranges found in ShopRite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mall itself is eerily clean from the zombie event with only small blood marks in The Public Restroom, BOOKS store, and the one dead body near The Frozen Storage of ShopRite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Category:On_Rotation&amp;diff=4544</id>
		<title>Category:On Rotation</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Category:On_Rotation&amp;diff=4544"/>
		<updated>2023-02-07T22:38:33Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: Created page with &amp;quot;These are the maps currently on rotation on Sunrust ZS. This means that they show up on the votemap menu and players can vote for them.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the maps currently on rotation on Sunrust ZS. This means that they show up on the votemap menu and players can vote for them.&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Abandoned_Mall&amp;diff=4543</id>
		<title>Abandoned Mall</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Abandoned_Mall&amp;diff=4543"/>
		<updated>2023-02-07T22:37:10Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
[[File:AM thumb.png|thumb|right|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Abandoned Mall thumbnail.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
'''You've led your band of misfits into a mall that was left virtually untouched by [[The Undead|them]]. Amazed, shocked, and bewildered by this sheer factor alone, you believe things are too quiet. In response, you've sent your best scout, Keith, to scourer the area. The ideals of despair begins to quell in your mind the moment Keith missed roll call, now the worst outcome must take place in this endeavor; you are not alone.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
[[File:AM TV.png|thumb|center|upright=1.50|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The top view look of the map.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Abandoned Mall is a large size mall style map consisting of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''five zombie spawn locations: The Public Restrooms, The Loading Area, The Main Entrance, The Frozen Storage of ShopRite, and The Elevators.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AM PR.png|frameless|150px]] [[File:AM LoadingArea.png|frameless|150px]] [[File:AM MainEntrance.png|frameless|150px]][[File:AM ShopRiteTFS.png|frameless|150px]] [[File:AM Elevators.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the sigils fail to load in or classic mode is set then humans will spawn in the BestBuy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AM BestBuy.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When exiting out of BestBuy, the first three way pathways occur. Heading left will lead humans to the vent entrance of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''The Public Restrooms.'''&amp;lt;/span&amp;gt; and the Arbys. Heading right leads to &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''The Elevators'''&amp;lt;/span&amp;gt;, and ShopRite.&lt;br /&gt;
&lt;br /&gt;
'''Going Left'''&lt;br /&gt;
[[File:AM PRVent.png|frameless|150px]][[File:AM Arby.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Going Right'''&lt;br /&gt;
[[File:AM Elevators.png|frameless|150px]][[File:AM ShopRite.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If defending Arbys, the layout contains four large breakable glass windows that will instantly lead to the restaurant itself, a kitchen with a workable radio playing stereotypical mall music, and a cold storage with a breakable vent leading to Bar XYZ.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AM ArbyKit.png|frameless|150px]] [[File:AM ArbyCold.png|frameless|150px]][[File:AM BarVent.png|frameless|150px]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If heading towards ShopRite, the layout will consist of a stereotypical supermarket out look on front but contains a pharmacy with a workable Medcharger. Going to the back contains &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''The Frozen Storage'''&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AM ShopRite.png|frameless|150px]][[File:AM ShopRiteLO.png|frameless|150px]][[File:AM ShopRiteMed.png|frameless|150px]][[File:AM ShopRiteTFS.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Continuing down to the middle will lead humans into the second three way split, heading left will instantly lead humans to the main entry of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''The Public Restrooms, The loading Area,'''&amp;lt;/span&amp;gt; and the movie theater. Heading right will lead humans to &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''The Main Entrance'''&amp;lt;/span&amp;gt;, Buffalo Wild Wings, and the Security Office. Continuing to go down through the middle will lead humans to their final destination, The Food Court.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Going Left'''&lt;br /&gt;
[[File:AM PR.png|frameless|150px]][[File:AM LoadingArea.png|frameless|150px]][[File:AM MT.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Going Right'''&lt;br /&gt;
[[File:AM MainEntrance.png|frameless|150px]][[File:AM BuffaloEntrance.png|frameless|150px]][[File:AM Security.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Middle'''&lt;br /&gt;
[[File:AM FoodCourt.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If defending at Buffalo, the layout consists of a two floor restaurant with two restrooms next to each other at the corner, and a kitchen with cold storage at the back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AM Buffalo.png|frameless|150px]][[File:AM BuffaloKit.png|frameless|150px]][[File:AM BuffaloCold.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If defending the Security Office, the layout consists of two large breakable windows that will lead to the main room of the office, going in the chief's office will have a large unbreakable window, the Holding area has a large breakable glass window, and the closet has a shovel (Note:The [[Shovel]] is now a prop.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AM Security.png|frameless|150px]][[File:AM SecurityMain.png|frameless|150px]][[File:AM SecurityChief.png|frameless|150px]][[File:AM SecurityHold.png|frameless|150px]][[File:AM SecurityCloset.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If defending the Movie Theater, the layout consists of a close tight entry with one entrance leading to the Big Screen. Heading up to the seatings will lead to a breakable glass pane to the film room, going to the other side will send humans to the Film Storage room.&lt;br /&gt;
&lt;br /&gt;
[[File:AM MTEntrance.png|frameless|150px]][[File:AM MTScreen.png|frameless|150px]][[File:AM MTFilm.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips == &lt;br /&gt;
&lt;br /&gt;
The map is incredibly large and spacious, making it a perfect opportunity to practice sniper rifles and targeting headshots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's one large medkit in the middle dressing room of Xpress and a working Medcharger in the Pharmacy of ShopRite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All the minor stores along the way have unbreakable glass windows to them, essentially making them only one way entrances for randomly spawned sigils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Zombies Only): Although you're at a disadvantage at first due to the spacious layout of the map, this is the perfect opportunity to practice [[Propkilling]]. &lt;br /&gt;
As The Public Restrooms has three paintcans capable of instant killing humans, once wave 2 begins one may play as a [[Wraith]] and set up Ambushes by settling near benches and have them ready to propkill unsuspecting humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The metal barrier next to the Manager's Office in ShopRite and The Mini Appliance store is breakable, allowing both humans and zombies to cut through Buffalo without having to go around the long way.&lt;br /&gt;
&lt;br /&gt;
[[File:AM MiniAppliance.png|frameless|150px]][[File:AM ShopRiteMetal.png|frameless|150px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There's a free [[Plank]] behind the side glass display of Pac-sun.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
This map can only be played if zombie survival servers crash and restart, or if a admin force changes to the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There has been constant updates for the maps as before the [[Shovel]] would of been a free tier 2 melee weapon, the water and sodas behind glass in movie theater would of been actual food items; same for all the watermelon,bananas, and oranges found in ShopRite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The mall itself is eerily clean from the zombie event with only small blood marks in The Public Restroom, BOOKS store, and the one dead body near The Frozen Storage of ShopRite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zs_abandoned_mall_v12&amp;diff=4542</id>
		<title>Zs abandoned mall v12</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zs_abandoned_mall_v12&amp;diff=4542"/>
		<updated>2023-02-07T22:33:09Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: MagicSwap moved page Zs abandoned mall v12 to Abandoned Mall&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Abandoned Mall]]&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Abandoned_Mall&amp;diff=4541</id>
		<title>Abandoned Mall</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Abandoned_Mall&amp;diff=4541"/>
		<updated>2023-02-07T22:33:09Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: MagicSwap moved page Zs abandoned mall v12 to Abandoned Mall&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AM thumb.png|thumb|right|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Abandoned Mall thumbnail.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
'''You've led your band of misfits into a mall that was left virtually untouched by [[The Undead|them]]. Amazed, shocked, and bewildered by this sheer factor alone, you believe things are too quiet. In response, you've sent your best scout, Keith, to scourer the area. The ideals of despair begins to quell in your mind the moment Keith missed roll call, now the worst outcome must take place in this endeavor; you are not alone.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Layout ==&lt;br /&gt;
&lt;br /&gt;
[[File:AM TV.png|thumb|center|upright=1.50|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The top view look of the map.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Abandoned Mall is a large size mall style map consisting of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''five zombie spawn locations: The Public Restrooms, The Loading Area, The Main Entrance, The Frozen Storage of ShopRite, and The Elevators.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
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[[File:AM PR.png|frameless|150px]] [[File:AM LoadingArea.png|frameless|150px]] [[File:AM MainEntrance.png|frameless|150px]][[File:AM ShopRiteTFS.png|frameless|150px]] [[File:AM Elevators.png|frameless|150px]]&lt;br /&gt;
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If the sigils fail to load in or classic mode is set then humans will spawn in the BestBuy.&lt;br /&gt;
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[[File:AM BestBuy.png|frameless|150px]]&lt;br /&gt;
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When exiting out of BestBuy, the first three way pathways occur. Heading left will lead humans to the vent entrance of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''The Public Restrooms.'''&amp;lt;/span&amp;gt; and the Arbys. Heading right leads to &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''The Elevators'''&amp;lt;/span&amp;gt;, and ShopRite.&lt;br /&gt;
&lt;br /&gt;
'''Going Left'''&lt;br /&gt;
[[File:AM PRVent.png|frameless|150px]][[File:AM Arby.png|frameless|150px]]&lt;br /&gt;
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'''Going Right'''&lt;br /&gt;
[[File:AM Elevators.png|frameless|150px]][[File:AM ShopRite.png|frameless|150px]]&lt;br /&gt;
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If defending Arbys, the layout contains four large breakable glass windows that will instantly lead to the restaurant itself, a kitchen with a workable radio playing stereotypical mall music, and a cold storage with a breakable vent leading to Bar XYZ.&lt;br /&gt;
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[[File:AM ArbyKit.png|frameless|150px]] [[File:AM ArbyCold.png|frameless|150px]][[File:AM BarVent.png|frameless|150px]] &lt;br /&gt;
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If heading towards ShopRite, the layout will consist of a stereotypical supermarket out look on front but contains a pharmacy with a workable Medcharger. Going to the back contains &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''The Frozen Storage'''&amp;lt;/span&amp;gt;.&lt;br /&gt;
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[[File:AM ShopRite.png|frameless|150px]][[File:AM ShopRiteLO.png|frameless|150px]][[File:AM ShopRiteMed.png|frameless|150px]][[File:AM ShopRiteTFS.png|frameless|150px]]&lt;br /&gt;
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Continuing down to the middle will lead humans into the second three way split, heading left will instantly lead humans to the main entry of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''The Public Restrooms, The loading Area,'''&amp;lt;/span&amp;gt; and the movie theater. Heading right will lead humans to &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''The Main Entrance'''&amp;lt;/span&amp;gt;, Buffalo Wild Wings, and the Security Office. Continuing to go down through the middle will lead humans to their final destination, The Food Court.&lt;br /&gt;
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'''Going Left'''&lt;br /&gt;
[[File:AM PR.png|frameless|150px]][[File:AM LoadingArea.png|frameless|150px]][[File:AM MT.png|frameless|150px]]&lt;br /&gt;
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'''Going Right'''&lt;br /&gt;
[[File:AM MainEntrance.png|frameless|150px]][[File:AM BuffaloEntrance.png|frameless|150px]][[File:AM Security.png|frameless|150px]]&lt;br /&gt;
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'''Middle'''&lt;br /&gt;
[[File:AM FoodCourt.png|frameless|150px]]&lt;br /&gt;
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If defending at Buffalo, the layout consists of a two floor restaurant with two restrooms next to each other at the corner, and a kitchen with cold storage at the back.&lt;br /&gt;
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[[File:AM Buffalo.png|frameless|150px]][[File:AM BuffaloKit.png|frameless|150px]][[File:AM BuffaloCold.png|frameless|150px]]&lt;br /&gt;
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If defending the Security Office, the layout consists of two large breakable windows that will lead to the main room of the office, going in the chief's office will have a large unbreakable window, the Holding area has a large breakable glass window, and the closet has a shovel (Note:The [[Shovel]] is now a prop.).&lt;br /&gt;
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[[File:AM Security.png|frameless|150px]][[File:AM SecurityMain.png|frameless|150px]][[File:AM SecurityChief.png|frameless|150px]][[File:AM SecurityHold.png|frameless|150px]][[File:AM SecurityCloset.png|frameless|150px]]&lt;br /&gt;
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If defending the Movie Theater, the layout consists of a close tight entry with one entrance leading to the Big Screen. Heading up to the seatings will lead to a breakable glass pane to the film room, going to the other side will send humans to the Film Storage room.&lt;br /&gt;
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[[File:AM MTEntrance.png|frameless|150px]][[File:AM MTScreen.png|frameless|150px]][[File:AM MTFilm.png|frameless|150px]]&lt;br /&gt;
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== Tips == &lt;br /&gt;
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The map is incredibly large and spacious, making it a perfect opportunity to practice sniper rifles and targeting headshots.&lt;br /&gt;
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There's one large medkit in the middle dressing room of Xpress and a working Medcharger in the Pharmacy of ShopRite.&lt;br /&gt;
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All the minor stores along the way have unbreakable glass windows to them, essentially making them only one way entrances for randomly spawned sigils.&lt;br /&gt;
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(Zombies Only): Although you're at a disadvantage at first due to the spacious layout of the map, this is the perfect opportunity to practice [[Propkilling]]. &lt;br /&gt;
As The Public Restrooms has three paintcans capable of instant killing humans, once wave 2 begins one may play as a [[Wraith]] and set up Ambushes by settling near benches and have them ready to propkill unsuspecting humans.&lt;br /&gt;
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The metal barrier next to the Manager's Office in ShopRite and The Mini Appliance store is breakable, allowing both humans and zombies to cut through Buffalo without having to go around the long way.&lt;br /&gt;
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[[File:AM MiniAppliance.png|frameless|150px]][[File:AM ShopRiteMetal.png|frameless|150px]]&lt;br /&gt;
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There's a free [[Plank]] behind the side glass display of Pac-sun.&lt;br /&gt;
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== Trivia ==&lt;br /&gt;
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This map can only be played if zombie survival servers crash and restart, or if a admin force changes to the map.&lt;br /&gt;
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There has been constant updates for the maps as before the [[Shovel]] would of been a free tier 2 melee weapon, the water and sodas behind glass in movie theater would of been actual food items; same for all the watermelon,bananas, and oranges found in ShopRite.&lt;br /&gt;
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The mall itself is eerily clean from the zombie event with only small blood marks in The Public Restroom, BOOKS store, and the one dead body near The Frozen Storage of ShopRite.&lt;br /&gt;
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__noeditsection__&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Info_sigilnode&amp;diff=1934</id>
		<title>Info sigilnode</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Info_sigilnode&amp;diff=1934"/>
		<updated>2020-09-12T18:22:42Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: Add Sigil Group Name keyvalue definition to info_sigilnode&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For the placement of sigils.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
'''Force Spawn''' &amp;lt;choices&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Forces this sigil to always spawn.&lt;br /&gt;
*0: No&lt;br /&gt;
*1: Yes&lt;br /&gt;
&lt;br /&gt;
'''Disable Teleports''' &amp;lt;choices&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Disables teleporting from this sigil.&lt;br /&gt;
*0: No&lt;br /&gt;
*1: Yes&lt;br /&gt;
&lt;br /&gt;
'''Sigil Group Name''' &amp;lt;string&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Name of the group to assign this sigil to, for use with info_sigilgroup. Sigils without a group name are automatically assigned to a 'Default' group.&lt;br /&gt;
&lt;br /&gt;
== Inputs ==&lt;br /&gt;
'''input enableteleport''' &amp;lt;void&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Enables teleporting to this sigil.&lt;br /&gt;
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'''input disableteleport''' &amp;lt;void&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Disables teleporting to this sigil.&lt;br /&gt;
&lt;br /&gt;
'''input corrupt''' &amp;lt;void&amp;gt;&lt;br /&gt;
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: Corrupts the sigil.&lt;br /&gt;
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'''input uncorrupt''' &amp;lt;void&amp;gt;&lt;br /&gt;
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: Uncorrupts the sigil.&lt;br /&gt;
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== Outputs ==&lt;br /&gt;
'''output OnSigilSpawn''' &amp;lt;void&amp;gt;&lt;br /&gt;
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: Fires when a sigil spawns in this location.&lt;br /&gt;
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'''output OnCorrupt''' &amp;lt;void&amp;gt;&lt;br /&gt;
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: Fires when the sigil is corrupted.&lt;br /&gt;
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'''output OnUnCorrupt''' &amp;lt;void&amp;gt;&lt;br /&gt;
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: Fires when the sigil is uncorrupted.&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Info_sigilgroup&amp;diff=1933</id>
		<title>Info sigilgroup</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Info_sigilgroup&amp;diff=1933"/>
		<updated>2020-09-12T18:18:27Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: Create info_sigilgroup page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A point entity which allows making sigils follow special grouping behavior when spawned in a round. This means that instead of sigils spawning randomly from all info_sigilnodes on a map, they will be spawned in accordance to their group. Only one instance of this entity should exist, as it simply dictates whether the gamemode should group sigils or not.&lt;br /&gt;
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Sigil grouping is a way of spawning sigils in a way that is not random, it is useful for having more control over where sigils spawn. When the sigil grouping method is 'Inclusive' that means the gamemode will pick sigils that have the same group name to spawn. When set to 'Exclusive', sigils with different groupnames will be selected.&lt;br /&gt;
&lt;br /&gt;
== Keyvalues ==&lt;br /&gt;
'''Sigil Grouping''' &amp;lt;choices&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Controls grouping of sigils. Groups are defined by info_sigilnodes which have the same Sigil Group Names.&lt;br /&gt;
*0: Disabled&lt;br /&gt;
*1: Enabled, inclusive&lt;br /&gt;
*0: Enabled, exclusive&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zombie_Survival_FGD&amp;diff=1932</id>
		<title>Zombie Survival FGD</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zombie_Survival_FGD&amp;diff=1932"/>
		<updated>2020-09-12T18:10:44Z</updated>

		<summary type="html">&lt;p&gt;MagicSwap: Add info_sigilgroup entry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Brush Entities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 512px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[func_noair]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Anyone inside this brush requires air.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[func_nocade]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Prevents props from being nailed down.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[func_status]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Humans inside this brush will be afflicted with statuses.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[trigger_zombieclass]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |You can directly control the changing of classes with this.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[trigger_bossclass]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |A zombie that touches this brush will become a boss.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[trigger_escape]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Escape area for humans.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[func_arsenalzone]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Anyone within this brush is able to purchase items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Info Entities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 512px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[info_sigilnode]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |For the manual placement of sigils.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[info_sigilgroup]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |For setting special sigil grouping behavior when sigils are selected.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[info_player_human]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Humans can spawn here.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[info_player_zombie]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Zombies can spawn here.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[info_player_zombie|info_player_undead]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Alias of info_player_zombie.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[info_player_zombie_boss]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Boss Zombies will spawn here.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[info_player_redeemed]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Redeemed players can spawn here.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[info_noskills]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Disables the use of ZS skills.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[info_custommessage]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Allows several substrings to be concatenated together to form one message.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Logic Entities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 512px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[logic_beats]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Allows you to turn beats (the ambient music) on or off.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[logic_nobuy]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Allows you to disable purchases from the points shop (arsenal crate/pack and sigil only).&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[logic_dynamicspawning]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Allows you to control dynamic spawning.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[logic_gamerules]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Allows you to control game rules.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[logic_pickupdrop]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Controls events when players pickup or drop things.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[logic_points]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Allows you to control and call outputs based on points.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[logic_brains]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Allows you to control and call outputs based on brains.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[logic_startingloadout]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Allows you to control what people start with.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[logic_worth]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Allows you to control [[worth]].&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[logic_barricade]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Allows or disallows specific entities from being nailed.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[logic_difficulty]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Adjusts the difficulty of the game.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[logic_experience]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Adjusts the amount of XP players receive for a map.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[logic_pickups]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Allows you to control how much stuff people can pickup in the map.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[logic_classunlock]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Allows you to control class unlocks.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[logic_winlose]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |When activated, this will end the round immediately, with the specified outcome.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[logic_infliction]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Watches for the specified infliction level.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[logic_waves]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Watches for the start of the specified wave.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[logic_pantsmode]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |When activated, this will set the special Pants Mode on.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[logic_stripweapons]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Allows the map to strip all or specific weapons by classname.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Point Entities ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 512px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[zombiegasses]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Manually place a point for the zombies' noxious gases.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[filter_activator_team]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |A filter that filters by the team of the activator.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[point_worldhint]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Allows you to create 3D hints and information tags.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[point_zsmessage]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Custom message that is displayed with the specified message.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Props ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 512px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[prop_nail]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Allows you to manually place nails.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[prop_ammo]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Game Specific Ammo.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[prop_weapon]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Game Specific Weapon.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[prop_invitem]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Inventory Item.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 30%;&amp;quot; | [[prop_playergib]]&lt;br /&gt;
| style=&amp;quot;width: 70%;&amp;quot; |Allows you to manually place gibs.&lt;br /&gt;
|}&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>MagicSwap</name></author>
	</entry>
</feed>