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	<id>https://sunrust.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kittyboon</id>
	<title>Sunrust Wiki - User contributions [en]</title>
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	<updated>2026-05-15T17:13:48Z</updated>
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	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=444</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=444"/>
		<updated>2019-03-17T00:24:26Z</updated>

		<summary type="html">&lt;p&gt;Kittyboon: /* List of Negative Status Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like.&lt;br /&gt;
&lt;br /&gt;
== List of Negative Status Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
[[Poison]] causes you to take 3 damage every 2 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
&lt;br /&gt;
[[Bleed]] causes you to take 2 damage every 1.3 seconds if you're still or every 0.6 seconds if you're moving.&lt;br /&gt;
&lt;br /&gt;
=== Wounds ===&lt;br /&gt;
&lt;br /&gt;
[[Wounds]] cause damage that overlap your regular health and must be eliminated through healing before your regular health can be healed again.&lt;br /&gt;
&lt;br /&gt;
=== Enfeeble === &lt;br /&gt;
&lt;br /&gt;
[[Enfeeble]] causes you to have decreased defense, allowing zombies to do more damage to you.&lt;br /&gt;
&lt;br /&gt;
=== Gunk ===&lt;br /&gt;
&lt;br /&gt;
[[Gunk]] causes you to have decreased accuracy and decreased fire rate with a ranged weapon.&lt;br /&gt;
&lt;br /&gt;
=== Sickened ===&lt;br /&gt;
&lt;br /&gt;
[[Sickened]] causes you to be healed less from a medical source.&lt;br /&gt;
&lt;br /&gt;
== List of Positive Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Cleanse ===&lt;br /&gt;
&lt;br /&gt;
[[Cleanse]] blocks you from getting one or more negative status effects depending on the heal that you get.&lt;/div&gt;</summary>
		<author><name>Kittyboon</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Poison&amp;diff=443</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Poison&amp;diff=443"/>
		<updated>2019-03-17T00:23:22Z</updated>

		<summary type="html">&lt;p&gt;Kittyboon: /* List of Zombies that Give Out the Poison Status Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Poison]] is a [[Status Effects|status effect]] and [[debuff]] that causes you take damage over time. The damage over time for this is 3 damage every 2 seconds at base speeds.&lt;br /&gt;
&lt;br /&gt;
== Calculations and Values ==&lt;br /&gt;
&lt;br /&gt;
=== Poison Damage Accumulation ===&lt;br /&gt;
&lt;br /&gt;
The amount of damage the poison status starts at depends on a few factors. Firstly, with [[shields]] it is possible to [[block]] projectiles that cause poison, otherwise melee weapons may block melee poison attacks if they are blocking, at the cost of stamina. Blocking poison projectiles will give you points, and each point of poison damage is worth 0.035 [[points]]. The damage is modified by modifiers to poison damage taken and also poison projectiles are modified by projectile damage taken modifiers.&lt;br /&gt;
&lt;br /&gt;
Once the poison damage has been calculated, 25% of it is applied instantly and 75% becomes the status effect, ticking down over time.&lt;br /&gt;
&lt;br /&gt;
=== Poison Speed ===&lt;br /&gt;
&lt;br /&gt;
The base speed of poison damage is every 2 seconds, but this is affected by modifiers to poison damage speed and also by having the [[Frail]] skill.&lt;br /&gt;
&lt;br /&gt;
=== List of Zombies that Give Out the Poison Status Effect ===&lt;br /&gt;
&lt;br /&gt;
The zombie types that can give out the poison status effect include&lt;br /&gt;
&lt;br /&gt;
- Ghoul/Elder Ghoul/Noxious Ghoul&lt;br /&gt;
&lt;br /&gt;
- Prime Ghoul (Demiboss)&lt;br /&gt;
&lt;br /&gt;
- Poison Zombie&lt;br /&gt;
&lt;br /&gt;
- Bilemire (Demiboss)&lt;br /&gt;
&lt;br /&gt;
- Viper (Demiboss)&lt;br /&gt;
&lt;br /&gt;
- Pukepus (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Status Effects]]&lt;/div&gt;</summary>
		<author><name>Kittyboon</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Poison&amp;diff=442</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Poison&amp;diff=442"/>
		<updated>2019-03-17T00:23:12Z</updated>

		<summary type="html">&lt;p&gt;Kittyboon: /* List of Zombies that Give Out the Poison Status Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Poison]] is a [[Status Effects|status effect]] and [[debuff]] that causes you take damage over time. The damage over time for this is 3 damage every 2 seconds at base speeds.&lt;br /&gt;
&lt;br /&gt;
== Calculations and Values ==&lt;br /&gt;
&lt;br /&gt;
=== Poison Damage Accumulation ===&lt;br /&gt;
&lt;br /&gt;
The amount of damage the poison status starts at depends on a few factors. Firstly, with [[shields]] it is possible to [[block]] projectiles that cause poison, otherwise melee weapons may block melee poison attacks if they are blocking, at the cost of stamina. Blocking poison projectiles will give you points, and each point of poison damage is worth 0.035 [[points]]. The damage is modified by modifiers to poison damage taken and also poison projectiles are modified by projectile damage taken modifiers.&lt;br /&gt;
&lt;br /&gt;
Once the poison damage has been calculated, 25% of it is applied instantly and 75% becomes the status effect, ticking down over time.&lt;br /&gt;
&lt;br /&gt;
=== Poison Speed ===&lt;br /&gt;
&lt;br /&gt;
The base speed of poison damage is every 2 seconds, but this is affected by modifiers to poison damage speed and also by having the [[Frail]] skill.&lt;br /&gt;
&lt;br /&gt;
=== List of Zombies that Give Out the Poison Status Effect ===&lt;br /&gt;
&lt;br /&gt;
The zombie types that can give out the poison status effect include&lt;br /&gt;
- Ghoul/Elder Ghoul/Noxious Ghoul&lt;br /&gt;
&lt;br /&gt;
- Prime Ghoul (Demiboss)&lt;br /&gt;
&lt;br /&gt;
- Poison Zombie&lt;br /&gt;
&lt;br /&gt;
- Bilemire (Demiboss)&lt;br /&gt;
&lt;br /&gt;
- Viper (Demiboss)&lt;br /&gt;
&lt;br /&gt;
- Pukepus (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Status Effects]]&lt;/div&gt;</summary>
		<author><name>Kittyboon</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Poison&amp;diff=441</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Poison&amp;diff=441"/>
		<updated>2019-03-17T00:22:41Z</updated>

		<summary type="html">&lt;p&gt;Kittyboon: /* Calculations and Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Poison]] is a [[Status Effects|status effect]] and [[debuff]] that causes you take damage over time. The damage over time for this is 3 damage every 2 seconds at base speeds.&lt;br /&gt;
&lt;br /&gt;
== Calculations and Values ==&lt;br /&gt;
&lt;br /&gt;
=== Poison Damage Accumulation ===&lt;br /&gt;
&lt;br /&gt;
The amount of damage the poison status starts at depends on a few factors. Firstly, with [[shields]] it is possible to [[block]] projectiles that cause poison, otherwise melee weapons may block melee poison attacks if they are blocking, at the cost of stamina. Blocking poison projectiles will give you points, and each point of poison damage is worth 0.035 [[points]]. The damage is modified by modifiers to poison damage taken and also poison projectiles are modified by projectile damage taken modifiers.&lt;br /&gt;
&lt;br /&gt;
Once the poison damage has been calculated, 25% of it is applied instantly and 75% becomes the status effect, ticking down over time.&lt;br /&gt;
&lt;br /&gt;
=== Poison Speed ===&lt;br /&gt;
&lt;br /&gt;
The base speed of poison damage is every 2 seconds, but this is affected by modifiers to poison damage speed and also by having the [[Frail]] skill.&lt;br /&gt;
&lt;br /&gt;
=== List of Zombies that Give Out the Poison Status Effect ===&lt;br /&gt;
&lt;br /&gt;
The zombie types that can give out the poison status effect include&lt;br /&gt;
- Ghoul/Elder Ghoul/Noxious Ghoul&lt;br /&gt;
- Prime Ghoul (Demiboss)&lt;br /&gt;
- Poison Zombie&lt;br /&gt;
- Bilemire (Demiboss)&lt;br /&gt;
- Viper (Demiboss)&lt;br /&gt;
- Pukepus (Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Status Effects]]&lt;/div&gt;</summary>
		<author><name>Kittyboon</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=440</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=440"/>
		<updated>2019-03-17T00:17:24Z</updated>

		<summary type="html">&lt;p&gt;Kittyboon: /* List of Status Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like.&lt;br /&gt;
&lt;br /&gt;
== List of Negative Status Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Poison ===&lt;br /&gt;
&lt;br /&gt;
[[Poison]] causes you to take 3 damage every 2 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Bleed ===&lt;br /&gt;
&lt;br /&gt;
[[Bleed]] causes you to take 2 damage every 1.3 seconds if you're still or every 0.6 seconds if you're moving.&lt;br /&gt;
&lt;br /&gt;
=== Wounds ===&lt;br /&gt;
&lt;br /&gt;
[[Wounds]] cause damage that overlap your regular health and must be eliminated through healing before your regular health can be healed again.&lt;br /&gt;
&lt;br /&gt;
=== Enfeeble === &lt;br /&gt;
&lt;br /&gt;
[[Enfeeble]] causes you to have decreased defense, allowing zombies to do more damage to you.&lt;br /&gt;
&lt;br /&gt;
=== Gunk ===&lt;br /&gt;
&lt;br /&gt;
[[Gunk]] causes you to have decreased accuracy and decreased fire rate with a ranged weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== List of Positive Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Cleanse ===&lt;br /&gt;
&lt;br /&gt;
[[Cleanse]] blocks you from getting one or more negative status effects depending on the heal that you get.&lt;/div&gt;</summary>
		<author><name>Kittyboon</name></author>
	</entry>
</feed>