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	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4100</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4100"/>
		<updated>2022-04-21T21:21:16Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: /* Buffs */ Added intro and reworded Spawn Protection.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.&lt;br /&gt;
&lt;br /&gt;
== Human Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuffs ===&lt;br /&gt;
&lt;br /&gt;
Human Debuffs are negative effects that tend to harm or disadvantage [[survivors]]. Debuffs can be received from a variety of sources, such as [[The Undead| zombies]], insanity effects, or even [[trinkets]] and [[skills]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 73.75em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be resistible with Haemostasis.&amp;quot;&amp;gt;Resist&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be cleansable with a trinket or item. &amp;quot;&amp;gt;Cleans&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_poison.jpg|32px|link=]]&lt;br /&gt;
| [[Poison]]&lt;br /&gt;
|  Deals 3 damage every 2 seconds, reduce 3 poison stack after damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_bleed.jpg|32px|link=]]&lt;br /&gt;
| [[Bleed]]&lt;br /&gt;
| Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage. Excessive Bleed causes the [[Wounds]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_enfeeble.jpg|32px|link=]]&lt;br /&gt;
| [[Enfeeble]]&lt;br /&gt;
| Increases damage taken by 40% from all sources. Cancels out with the [[Defense]] buff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_dim.jpg|32px|link=]]&lt;br /&gt;
| [[Dim Vision]]&lt;br /&gt;
| Reduces how far the victim see.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Slow.png|32px|link=]]&lt;br /&gt;
| [[Slow]]&lt;br /&gt;
| Reduces movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_frost.jpg|32px|link=]]&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Reduces [[Melee]] speed, and stamina regen delay speed by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Tremor.png|32px|link=]]&lt;br /&gt;
| [[Tremor]]&lt;br /&gt;
| Aim becomes shaky and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Pain.png|32px|link=]]&lt;br /&gt;
| [[Pain]]&lt;br /&gt;
| All accuracy bonuses are reduced and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_sickness.jpg|32px|link=]]&lt;br /&gt;
| [[Sickness]]&lt;br /&gt;
| Decreases heal received by medical sources, stamina regeneration and [[Blood Armor#Leech|Leech]] rate. Also causes to Regeneration to decay and prevents food items from being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_knockdown.jpg|32px|link=]]&lt;br /&gt;
| [[Knockdown]]&lt;br /&gt;
| Prevents the user from moving and doing anything else.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Exhausted.png|32px|link=]]&lt;br /&gt;
| [[Exhausted]]&lt;br /&gt;
| Stamina regeneration delay speed reduced by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_gunk.jpg|32px|link=]]&lt;br /&gt;
| [[Gunk]]&lt;br /&gt;
| Reduces reload and firing speed by 25% with [[Guns]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Shattered.png|32px|link=]]&lt;br /&gt;
| [[Shattered]]&lt;br /&gt;
| Explode on death, damaging nearby humans. Increases sigil teleportation time by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_wound.jpg|32px|link=]]&lt;br /&gt;
| [[Wounds]]&lt;br /&gt;
| Overrides all healing received by medical sources, blood armor melee generation and Bloodlust. &amp;lt;!-- Healed before or after poison and bleed?--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Waste.png|32px|link=]]&lt;br /&gt;
| [[Waste]]&lt;br /&gt;
| Reduces how far you can see, healing received, and accuracy. Also prevents eating.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Corrupted_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Corrupted Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Boiling_Blood.png|32px|link=]]&lt;br /&gt;
| [[Boiling Blood]]&lt;br /&gt;
| Reduces blood armor by 75%. Also explode on death, damaging everything nearby.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Rending_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Rending Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_prey.jpg|32px|link=]]&lt;br /&gt;
| [[Prey]]&lt;br /&gt;
| Causes attackers to heal from damaging the victim, and buffs the attacker with [[Battlecry]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_nightmare.jpg|32px|link=]]&lt;br /&gt;
| [[Nightmare]]&lt;br /&gt;
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, Fear-O-Meter. &amp;lt;!-- Does it also affect progress meters? (ex. Bounty / Alchemy) --&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Anchor.png|32px|link=]]&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
| Reduces jump power by 25% and self-knockback by 100%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Winter's_Curse.png|32px|link=]]&lt;br /&gt;
| [[Winter's Curse]]&lt;br /&gt;
| Reduces max health. Decays overtime or when buffed with [[Warmth]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Cripple.png|32px|link=]]&lt;br /&gt;
| [[Cripple]]&lt;br /&gt;
| Reduces attack speed and reload speed by -3% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Maim.png|32px|link=]]&lt;br /&gt;
| [[Maim]]&lt;br /&gt;
| Greatly slowed and prevented from jumping. Not affected by skill modifiers.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Dread.png|32px|link=]]&lt;br /&gt;
| [[Dread]]&lt;br /&gt;
| Reduces melee damage by -18% and repair rate by -30%. Transform into a [[Dread Shadow]] upon death. &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
Buffs are beneficial effects for humans. They are usually received from skills and weapons when certain conditions are met or can be applied at anytime by medical [[tools]] and [[food]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 78.275em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_strength.jpg|32px|link=]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| Deal up to 25% bonus damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_adrenaline.jpg|32px|link=]]&lt;br /&gt;
| [[Adrenaline (Status Effect)|Adrenaline]]&lt;br /&gt;
| Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_speed.jpg|32px|link=]]&lt;br /&gt;
| [[Speed]]&lt;br /&gt;
| Move faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_def.jpg|32px|link=]]&lt;br /&gt;
| [[Defense]]&lt;br /&gt;
| Receive 30% less damage. Cancels out with the [[Enfeeble]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_perserverance.jpg|32px|link=]]&lt;br /&gt;
| [[Perserverance]]&lt;br /&gt;
| Receive 50% less damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_shstack.jpg|32px|link=]]&lt;br /&gt;
| [[Shield]]&lt;br /&gt;
| Blocks one instance of damage almost entirely before being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_reaper.jpg|32px|link=]]&lt;br /&gt;
| [[Reaper]]&lt;br /&gt;
| Increases damage by +7% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_fervor.jpg|32px|link=]]&lt;br /&gt;
| [[Fervor]]&lt;br /&gt;
| Increases attack speed by +8% and reload speed by +5% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_renegade.jpg|32px|link=]]&lt;br /&gt;
| [[Renegade]]&lt;br /&gt;
| Reduces zombie damage resistance by +10% and increases headshot damage by +8% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_broadside.png|32px|link=]]&lt;br /&gt;
| [[Broadside]]&lt;br /&gt;
| Increases weapon radius by +8% per stack and adds +1 bullet penetration per stack which does 10% bullet damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:H_buff_virtuoso.png|32px|link=]]&lt;br /&gt;
| [[Virtuoso]]&lt;br /&gt;
| Increases rounds and attachment effects by +12% per stack and weapon buildup rate by +12% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_volatile.png|32px|link=]]&lt;br /&gt;
| [[Volatile]]&lt;br /&gt;
| Zombies you kill explode for +4% of their maximum health in damage per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_agility.jpg|32px|link=]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| Attack and reload +25% faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_focus.png|32px|link=]]&lt;br /&gt;
| [[Focus]]&lt;br /&gt;
| Grants 30% smaller aim cone.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_Warm.jpg|32px|link=]]&lt;br /&gt;
| [[Warm]]&lt;br /&gt;
| Increases melee damage by +15% depending on weapon tier and quality. Reverses [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_jolly.png|32px|link=]]&lt;br /&gt;
| [[Jolly]]&lt;br /&gt;
| Up to +15% damage with Christmas weapons. +30% healing received from Christmas foods. Reverses  [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_last_stand.png|32px|link=]]&lt;br /&gt;
| [[Last Stand]]&lt;br /&gt;
| Increased melee damage and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_cleanse.png|32px|link=]]&lt;br /&gt;
| [[Cleanse]]&lt;br /&gt;
| Prevents one certain debuff from affecting you.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_electro_boosts.png|32px|link=]]&lt;br /&gt;
| [[Electro Boosts]]&lt;br /&gt;
| Improves your next repair significantly&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_slipstream.png|32px|link=]]&lt;br /&gt;
| [[Slipstream]]&lt;br /&gt;
| No movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_camouflage.png|32px|link=]]&lt;br /&gt;
| [[Camouflage]]&lt;br /&gt;
| Makes you nearly invisible and no movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_regeneration.png|32px|link=]]&lt;br /&gt;
| [[Regeneration]]&lt;br /&gt;
| Heal slowly overtime.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_on_painkillers.png|32px|link=]]&lt;br /&gt;
| [[On Painkillers]]&lt;br /&gt;
| Gain temporary health that decays over time. Removes pain debuff and low-health view-shake.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_momentum.png|32px|link=]]&lt;br /&gt;
| [[Momentum]]&lt;br /&gt;
| Consume no ammo or stamina.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_phantom.png|32px|link=]]&lt;br /&gt;
| [[Phantom]]&lt;br /&gt;
| Your health aura becomes invisible.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_corruption_walker.png|32px|link=]]&lt;br /&gt;
| [[Corruption Walker]]&lt;br /&gt;
| Can teleport from corrupted sigils and prevents teleports from being interrupted.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_leech.png|32px|link=]]&lt;br /&gt;
| [[Leech]]&lt;br /&gt;
| Rapidly grants blood armor.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_bloodhunter.png|32px|link=]]&lt;br /&gt;
| [[Blood Hunter]]&lt;br /&gt;
| Gain bounty progress from dealing damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_infernal.png|32px|link=]]&lt;br /&gt;
| [[Infernal]]&lt;br /&gt;
| Deal fire damage with all weapons, but also become ignited.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_elemental_pop.png|32px|link=]]&lt;br /&gt;
| [[Elemental Pop]]&lt;br /&gt;
| All weapons become infused with a random elemental effect.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_counter.png|32px|link=]]&lt;br /&gt;
| [[Counter]]&lt;br /&gt;
| Next attack has increased impact speed and deals increased damage. Can only be gained from timed blocks.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zombie Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuff ===&lt;br /&gt;
&lt;br /&gt;
Zombie debuffs primarily serve to weaken zombies by increasing the damage that they receive or by reducing their movement speed. Zombie debuffs are applied primarily by [[offensive trinkets]], but can also be applied by weapons with innate debuff applying properties, [[flasks]] and [[other| grenades]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 81.90em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be cleansable with Marrow Hex&amp;quot;&amp;gt;Cleans&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_soften.jpg|32px|link=]]&lt;br /&gt;
| [[Soften]]&lt;br /&gt;
| Increases damage taken.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_slag.png|32px|link=]]&lt;br /&gt;
| [[Slagged]]&lt;br /&gt;
| Take much more additional damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_sap.jpg|32px|link=]]&lt;br /&gt;
| [[Sap]]&lt;br /&gt;
| Decreases damage dealt.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_siphon.png|32px|link=]]&lt;br /&gt;
| [[Siphon]]&lt;br /&gt;
| When damaged, provide [[Regeneration]] to your attacker.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_hinder.jpg|32px|link=]]&lt;br /&gt;
| [[Hinder]]&lt;br /&gt;
| Take random bouts of mechanical movement slow.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_doused_in_oil.png|32px|link=]]&lt;br /&gt;
| [[Doused in Oil]]&lt;br /&gt;
| Combust when damaged by fire or explosives.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire]]&lt;br /&gt;
| Take damage over time, scaling with maximum health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_acid_new.png|32px|link=]]&lt;br /&gt;
| [[Acid]]&lt;br /&gt;
| Take damage over time and lose damage resistance.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_serrate.jpg|32px|link=]]&lt;br /&gt;
| [[Serrate]]&lt;br /&gt;
| Take damage over time, stacking up to 5 times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_shock.jpg|32px|link=]]&lt;br /&gt;
| [[Shock]]&lt;br /&gt;
| Take damage over time, and pulse slow. Also removes and prevents healing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_frost.jpg|32px|link=]]&lt;br /&gt;
| [[Frostbite]]&lt;br /&gt;
| Take damage over time and cold slow. Receive slightly increased headshot damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_irradiation.png|32px|link=]]&lt;br /&gt;
| [[Irradiation]]&lt;br /&gt;
| Take damage over time and spread to nearby zombies.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_spotted.jpg|32px|link=]]&lt;br /&gt;
| [[Spotted]]&lt;br /&gt;
| Receive slightly more damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_carved.png|32px|link=]]&lt;br /&gt;
| [[Carve]]&lt;br /&gt;
| Reduce movement speed and damage by 5% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire#ZE Fire|ZE Fire]]&lt;br /&gt;
| Take damage over time, Causes the victim move slower.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
Zombie buffs primarily serve to increase the damage that zombies deal and increase their survivability. Buffs that cause something to occur upon death can only be granted by the [[Z-Director]] and usually only occur at the start of the [[round]] when humans are able to spawn-camp the [[z-gas]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 76.42em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Dark Market Buff&amp;quot;&amp;gt;DM&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_second_wind.PNG|32px|link=]]&lt;br /&gt;
| [[Second Wind]]&lt;br /&gt;
| Regenerates health that had lost recently, revive if the current class is [[Zombie]] or [[Skeleton]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_marrow_hex.PNG|32px|link=]]&lt;br /&gt;
| [[Marrow Hex]]&lt;br /&gt;
| Prevents one debuff, Removes all harmful debuff when initially received.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_status_resist.PNG|32px|link=]]&lt;br /&gt;
| [[Status Resist]]&lt;br /&gt;
| Generate a status resist every 3 seconds. Maximum of 3 stacks.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_spawnprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Spawn Protection]]&lt;br /&gt;
| Prevents all incoming damage as well as debuffs. Only granted when spawning in [[z-gas]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrow_shield.png|32px|link=]]&lt;br /&gt;
| [[Marrow Shield]]&lt;br /&gt;
| Makes the attacker immune to damage for a short duration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frenzy.jpg|32px|link=]]&lt;br /&gt;
| [[Frenzy]]&lt;br /&gt;
| Increases speed and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unyielding.jpg|32px|link=]]&lt;br /&gt;
| [[Unyielding Strength]]&lt;br /&gt;
| Greatly reduces effectiveness of knockback and leg slows.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_battlecry.jpg|32px|link=]]&lt;br /&gt;
| [[Battle Cry]]&lt;br /&gt;
| Increases attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_blood_knitting.png|32px|link=]]&lt;br /&gt;
| [[Blood Knitting]]&lt;br /&gt;
| Slowly regenerate health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Protection]]&lt;br /&gt;
| Greatly reduced damage, increased speed and regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_lichzeal.jpg|32px|link=]]&lt;br /&gt;
| [[Liches' Zeal]]&lt;br /&gt;
| Gained from spawning from a gravestone. Grants speed, damage and health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_darkpower.jpg|32px|link=]]&lt;br /&gt;
| [[Dark Power]]&lt;br /&gt;
| Grants +20% of increased attack speed, +15% damage dealt and +12% speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acidclaws.jpg|32px|link=]]&lt;br /&gt;
| [[Acid Claws]]&lt;br /&gt;
| Barricade hits inflicts damage over time.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_thunder_claws.png|32px|link=]]&lt;br /&gt;
| [[Thunder Claws]]&lt;br /&gt;
| Claws are empowered with lightning that arcs to nearby props and humans. Slows on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_wretchedmight.jpg|32px|link=]]&lt;br /&gt;
| [[Wretched Might]]&lt;br /&gt;
| Grants +20% of damage dealt.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_patientzero.jpg|32px|link=]]&lt;br /&gt;
| [[Patient Zero]]&lt;br /&gt;
| Increases movement speed, damage and inflict debuff on human hits.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_rally.jpg|32px|link=]]&lt;br /&gt;
| [[Rally]]&lt;br /&gt;
| Increased movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_vampirism.png|32px|link=]]&lt;br /&gt;
| [[Vampirism]]&lt;br /&gt;
| 100% of damage dealt towards humans and props is received as healing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_restitching.png|32px|link=]]&lt;br /&gt;
| [[Restitching]]&lt;br /&gt;
| Rapidly gain health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|- &lt;br /&gt;
! [[File:z_buff_spittering.png|32px|link=]]&lt;br /&gt;
| [[Spittering]]&lt;br /&gt;
| Shoot bloody projectiles every few seconds. Projectiles and claws apply [[Bleed]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_saturating.png|32px|link=]]&lt;br /&gt;
| [[Saturating]]&lt;br /&gt;
| Nearby zombies are healed upon your death and whenever you attack with your claws. Claws also inflict the [[Prey]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_virulent.png|32px|link=]]&lt;br /&gt;
| [[Virulent]]&lt;br /&gt;
| Shoot poison projectiles every few seconds. Projectiles and claws apply [[Poison]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_volatile_dead.png|32px|link=]]&lt;br /&gt;
| [[Volatile Dead]]&lt;br /&gt;
| Summon a large explosive orb on death that tracks nearby humans for a few seconds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_tarred.png|32px|link=]]&lt;br /&gt;
| [[Tarred]]&lt;br /&gt;
| Shoot gunk projectiles every few seconds. Projectiles and claws apply [[Gunk]] on hit. Leave a tarpool on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frosty.png|32px|link=]]&lt;br /&gt;
| [[Frosty]]&lt;br /&gt;
| Claws apply [[Frost]] on hits. Upon dying, summon both a large frost orb and a frost pool.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acid_nova.png|32px|link=]]&lt;br /&gt;
| [[Acid Nova]]&lt;br /&gt;
| Summon a large acid orb upon death. Zombies are buffed by the orb while props receive acid damage and humans receive poison damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_dark_nova.png|32px|link=]]&lt;br /&gt;
| [[Dark Nova]]&lt;br /&gt;
| Summon a large dark orb upon death. Zombies are buffed by the orb while humans are damaged by it.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unstable.png|32px|link=]]&lt;br /&gt;
| [[Unstable]]&lt;br /&gt;
| Apply [[Shattered]] on hit and deal minor area damage on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unstable_flesh.png|32px|link=]]&lt;br /&gt;
| [[Unstable Flesh]]&lt;br /&gt;
| Apply [[Boiling Blood]] on hit and deal minor area damage on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_phasing.png|32px|link=]]&lt;br /&gt;
| [[Phasing]]&lt;br /&gt;
| Occasionally warp at high speeds, leaving behind a cloud of smoke. (BOT ONLY)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_infested.png|32px|link=]]&lt;br /&gt;
| [[Infested]]&lt;br /&gt;
| Summon baby headcrabs every few seconds and upon death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_haunted.png|32px|link=]]&lt;br /&gt;
| [[Haunted]]&lt;br /&gt;
| Shoot nightmare projectiles every few seconds. Projectiles and claws apply [[Nightmare]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_totembearer.png|32px|link=]]&lt;br /&gt;
| [[Totem Bearer]]&lt;br /&gt;
| Summon a totem upon death that buffs zombies and debuffs humans.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== List of Resistible Debuffs ==&lt;br /&gt;
&lt;br /&gt;
* [[#Dim Vision|Dim Vision]]&lt;br /&gt;
* [[#Enfeeble|Enfeeble]]&lt;br /&gt;
* [[#Slow|Slow]]&lt;br /&gt;
* [[#Tremor|Tremor]]&lt;br /&gt;
* [[#Waste|Waste]]&lt;br /&gt;
* [[#Shattered|Shattered]]&lt;br /&gt;
* [[#Corrupted Thorns|Corrupted Thorns]]&lt;br /&gt;
* [[#Boiling Blood|Boiling Blood]]&lt;br /&gt;
* [[#Pain|Pain]]&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 5em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 77em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect is stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h/z_buff_NAME.jpg|32px|link=]]&lt;br /&gt;
| [[BUFF]]&lt;br /&gt;
| DESCRIPTION&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes/No}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4099</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4099"/>
		<updated>2022-04-21T21:14:38Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: /* Debuff */ Added introduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.&lt;br /&gt;
&lt;br /&gt;
== Human Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuffs ===&lt;br /&gt;
&lt;br /&gt;
Human Debuffs are negative effects that tend to harm or disadvantage [[survivors]]. Debuffs can be received from a variety of sources, such as [[The Undead| zombies]], insanity effects, or even [[trinkets]] and [[skills]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 73.75em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be resistible with Haemostasis.&amp;quot;&amp;gt;Resist&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be cleansable with a trinket or item. &amp;quot;&amp;gt;Cleans&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_poison.jpg|32px|link=]]&lt;br /&gt;
| [[Poison]]&lt;br /&gt;
|  Deals 3 damage every 2 seconds, reduce 3 poison stack after damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_bleed.jpg|32px|link=]]&lt;br /&gt;
| [[Bleed]]&lt;br /&gt;
| Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage. Excessive Bleed causes the [[Wounds]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_enfeeble.jpg|32px|link=]]&lt;br /&gt;
| [[Enfeeble]]&lt;br /&gt;
| Increases damage taken by 40% from all sources. Cancels out with the [[Defense]] buff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_dim.jpg|32px|link=]]&lt;br /&gt;
| [[Dim Vision]]&lt;br /&gt;
| Reduces how far the victim see.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Slow.png|32px|link=]]&lt;br /&gt;
| [[Slow]]&lt;br /&gt;
| Reduces movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_frost.jpg|32px|link=]]&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Reduces [[Melee]] speed, and stamina regen delay speed by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Tremor.png|32px|link=]]&lt;br /&gt;
| [[Tremor]]&lt;br /&gt;
| Aim becomes shaky and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Pain.png|32px|link=]]&lt;br /&gt;
| [[Pain]]&lt;br /&gt;
| All accuracy bonuses are reduced and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_sickness.jpg|32px|link=]]&lt;br /&gt;
| [[Sickness]]&lt;br /&gt;
| Decreases heal received by medical sources, stamina regeneration and [[Blood Armor#Leech|Leech]] rate. Also causes to Regeneration to decay and prevents food items from being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_knockdown.jpg|32px|link=]]&lt;br /&gt;
| [[Knockdown]]&lt;br /&gt;
| Prevents the user from moving and doing anything else.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Exhausted.png|32px|link=]]&lt;br /&gt;
| [[Exhausted]]&lt;br /&gt;
| Stamina regeneration delay speed reduced by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_gunk.jpg|32px|link=]]&lt;br /&gt;
| [[Gunk]]&lt;br /&gt;
| Reduces reload and firing speed by 25% with [[Guns]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Shattered.png|32px|link=]]&lt;br /&gt;
| [[Shattered]]&lt;br /&gt;
| Explode on death, damaging nearby humans. Increases sigil teleportation time by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_wound.jpg|32px|link=]]&lt;br /&gt;
| [[Wounds]]&lt;br /&gt;
| Overrides all healing received by medical sources, blood armor melee generation and Bloodlust. &amp;lt;!-- Healed before or after poison and bleed?--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Waste.png|32px|link=]]&lt;br /&gt;
| [[Waste]]&lt;br /&gt;
| Reduces how far you can see, healing received, and accuracy. Also prevents eating.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Corrupted_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Corrupted Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Boiling_Blood.png|32px|link=]]&lt;br /&gt;
| [[Boiling Blood]]&lt;br /&gt;
| Reduces blood armor by 75%. Also explode on death, damaging everything nearby.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Rending_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Rending Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_prey.jpg|32px|link=]]&lt;br /&gt;
| [[Prey]]&lt;br /&gt;
| Causes attackers to heal from damaging the victim, and buffs the attacker with [[Battlecry]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_nightmare.jpg|32px|link=]]&lt;br /&gt;
| [[Nightmare]]&lt;br /&gt;
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, Fear-O-Meter. &amp;lt;!-- Does it also affect progress meters? (ex. Bounty / Alchemy) --&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Anchor.png|32px|link=]]&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
| Reduces jump power by 25% and self-knockback by 100%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Winter's_Curse.png|32px|link=]]&lt;br /&gt;
| [[Winter's Curse]]&lt;br /&gt;
| Reduces max health. Decays overtime or when buffed with [[Warmth]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Cripple.png|32px|link=]]&lt;br /&gt;
| [[Cripple]]&lt;br /&gt;
| Reduces attack speed and reload speed by -3% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Maim.png|32px|link=]]&lt;br /&gt;
| [[Maim]]&lt;br /&gt;
| Greatly slowed and prevented from jumping. Not affected by skill modifiers.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Dread.png|32px|link=]]&lt;br /&gt;
| [[Dread]]&lt;br /&gt;
| Reduces melee damage by -18% and repair rate by -30%. Transform into a [[Dread Shadow]] upon death. &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
Buffs are beneficial effects for humans. They are usually received from skills and weapons when certain conditions are met or can be applied at anytime by medical [[tools]] and [[food]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 78.275em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_strength.jpg|32px|link=]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| Deal up to 25% bonus damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_adrenaline.jpg|32px|link=]]&lt;br /&gt;
| [[Adrenaline (Status Effect)|Adrenaline]]&lt;br /&gt;
| Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_speed.jpg|32px|link=]]&lt;br /&gt;
| [[Speed]]&lt;br /&gt;
| Move faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_def.jpg|32px|link=]]&lt;br /&gt;
| [[Defense]]&lt;br /&gt;
| Receive 30% less damage. Cancels out with the [[Enfeeble]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_perserverance.jpg|32px|link=]]&lt;br /&gt;
| [[Perserverance]]&lt;br /&gt;
| Receive 50% less damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_shstack.jpg|32px|link=]]&lt;br /&gt;
| [[Shield]]&lt;br /&gt;
| Blocks one instance of damage almost entirely before being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_reaper.jpg|32px|link=]]&lt;br /&gt;
| [[Reaper]]&lt;br /&gt;
| Increases damage by +7% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_fervor.jpg|32px|link=]]&lt;br /&gt;
| [[Fervor]]&lt;br /&gt;
| Increases attack speed by +8% and reload speed by +5% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_renegade.jpg|32px|link=]]&lt;br /&gt;
| [[Renegade]]&lt;br /&gt;
| Reduces zombie damage resistance by +10% and increases headshot damage by +8% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_broadside.png|32px|link=]]&lt;br /&gt;
| [[Broadside]]&lt;br /&gt;
| Increases weapon radius by +8% per stack and adds +1 bullet penetration per stack which does 10% bullet damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:H_buff_virtuoso.png|32px|link=]]&lt;br /&gt;
| [[Virtuoso]]&lt;br /&gt;
| Increases rounds and attachment effects by +12% per stack and weapon buildup rate by +12% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_volatile.png|32px|link=]]&lt;br /&gt;
| [[Volatile]]&lt;br /&gt;
| Zombies you kill explode for +4% of their maximum health in damage per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_agility.jpg|32px|link=]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| Attack and reload +25% faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_focus.png|32px|link=]]&lt;br /&gt;
| [[Focus]]&lt;br /&gt;
| Grants 30% smaller aim cone.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_Warm.jpg|32px|link=]]&lt;br /&gt;
| [[Warm]]&lt;br /&gt;
| Increases melee damage by +15% depending on weapon tier and quality. Reverses [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_jolly.png|32px|link=]]&lt;br /&gt;
| [[Jolly]]&lt;br /&gt;
| Up to +15% damage with Christmas weapons. +30% healing received from Christmas foods. Reverses  [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_last_stand.png|32px|link=]]&lt;br /&gt;
| [[Last Stand]]&lt;br /&gt;
| Increased melee damage and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_cleanse.png|32px|link=]]&lt;br /&gt;
| [[Cleanse]]&lt;br /&gt;
| Prevents one certain debuff from affecting you.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_electro_boosts.png|32px|link=]]&lt;br /&gt;
| [[Electro Boosts]]&lt;br /&gt;
| Improves your next repair significantly&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_slipstream.png|32px|link=]]&lt;br /&gt;
| [[Slipstream]]&lt;br /&gt;
| No movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_camouflage.png|32px|link=]]&lt;br /&gt;
| [[Camouflage]]&lt;br /&gt;
| Makes you nearly invisible and no movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_regeneration.png|32px|link=]]&lt;br /&gt;
| [[Regeneration]]&lt;br /&gt;
| Heal slowly overtime.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_on_painkillers.png|32px|link=]]&lt;br /&gt;
| [[On Painkillers]]&lt;br /&gt;
| Gain temporary health that decays over time. Removes pain debuff and low-health view-shake.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_momentum.png|32px|link=]]&lt;br /&gt;
| [[Momentum]]&lt;br /&gt;
| Consume no ammo or stamina.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_phantom.png|32px|link=]]&lt;br /&gt;
| [[Phantom]]&lt;br /&gt;
| Your health aura becomes invisible.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_corruption_walker.png|32px|link=]]&lt;br /&gt;
| [[Corruption Walker]]&lt;br /&gt;
| Can teleport from corrupted sigils and prevents teleports from being interrupted.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_leech.png|32px|link=]]&lt;br /&gt;
| [[Leech]]&lt;br /&gt;
| Rapidly grants blood armor.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_bloodhunter.png|32px|link=]]&lt;br /&gt;
| [[Blood Hunter]]&lt;br /&gt;
| Gain bounty progress from dealing damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_infernal.png|32px|link=]]&lt;br /&gt;
| [[Infernal]]&lt;br /&gt;
| Deal fire damage with all weapons, but also become ignited.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_elemental_pop.png|32px|link=]]&lt;br /&gt;
| [[Elemental Pop]]&lt;br /&gt;
| All weapons become infused with a random elemental effect.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_counter.png|32px|link=]]&lt;br /&gt;
| [[Counter]]&lt;br /&gt;
| Next attack has increased impact speed and deals increased damage. Can only be gained from timed blocks.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zombie Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuff ===&lt;br /&gt;
&lt;br /&gt;
Zombie debuffs primarily serve to weaken zombies by increasing the damage that they receive or by reducing their movement speed. Zombie debuffs are applied primarily by [[offensive trinkets]], but can also be applied by weapons with innate debuff applying properties, [[flasks]] and [[other| grenades]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 81.90em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be cleansable with Marrow Hex&amp;quot;&amp;gt;Cleans&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_soften.jpg|32px|link=]]&lt;br /&gt;
| [[Soften]]&lt;br /&gt;
| Increases damage taken.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_slag.png|32px|link=]]&lt;br /&gt;
| [[Slagged]]&lt;br /&gt;
| Take much more additional damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_sap.jpg|32px|link=]]&lt;br /&gt;
| [[Sap]]&lt;br /&gt;
| Decreases damage dealt.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_siphon.png|32px|link=]]&lt;br /&gt;
| [[Siphon]]&lt;br /&gt;
| When damaged, provide [[Regeneration]] to your attacker.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_hinder.jpg|32px|link=]]&lt;br /&gt;
| [[Hinder]]&lt;br /&gt;
| Take random bouts of mechanical movement slow.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_doused_in_oil.png|32px|link=]]&lt;br /&gt;
| [[Doused in Oil]]&lt;br /&gt;
| Combust when damaged by fire or explosives.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire]]&lt;br /&gt;
| Take damage over time, scaling with maximum health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_acid_new.png|32px|link=]]&lt;br /&gt;
| [[Acid]]&lt;br /&gt;
| Take damage over time and lose damage resistance.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_serrate.jpg|32px|link=]]&lt;br /&gt;
| [[Serrate]]&lt;br /&gt;
| Take damage over time, stacking up to 5 times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_shock.jpg|32px|link=]]&lt;br /&gt;
| [[Shock]]&lt;br /&gt;
| Take damage over time, and pulse slow. Also removes and prevents healing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_frost.jpg|32px|link=]]&lt;br /&gt;
| [[Frostbite]]&lt;br /&gt;
| Take damage over time and cold slow. Receive slightly increased headshot damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_irradiation.png|32px|link=]]&lt;br /&gt;
| [[Irradiation]]&lt;br /&gt;
| Take damage over time and spread to nearby zombies.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_spotted.jpg|32px|link=]]&lt;br /&gt;
| [[Spotted]]&lt;br /&gt;
| Receive slightly more damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_carved.png|32px|link=]]&lt;br /&gt;
| [[Carve]]&lt;br /&gt;
| Reduce movement speed and damage by 5% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire#ZE Fire|ZE Fire]]&lt;br /&gt;
| Take damage over time, Causes the victim move slower.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 76.42em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Dark Market Buff&amp;quot;&amp;gt;DM&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_second_wind.PNG|32px|link=]]&lt;br /&gt;
| [[Second Wind]]&lt;br /&gt;
| Regenerates health that had lost recently, revive if the current class is [[Zombie]] or [[Skeleton]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_marrow_hex.PNG|32px|link=]]&lt;br /&gt;
| [[Marrow Hex]]&lt;br /&gt;
| Prevents one debuff, Removes all harmful debuff when initially received.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_status_resist.PNG|32px|link=]]&lt;br /&gt;
| [[Status Resist]]&lt;br /&gt;
| Generate a status resist every 3 seconds. Maximum of 3 stacks.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_spawnprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Spawn Protection]]&lt;br /&gt;
| Prevents any damage of affecting, prevents debuffs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrow_shield.png|32px|link=]]&lt;br /&gt;
| [[Marrow Shield]]&lt;br /&gt;
| Makes the attacker immune to damage for a short duration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frenzy.jpg|32px|link=]]&lt;br /&gt;
| [[Frenzy]]&lt;br /&gt;
| Increases speed and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unyielding.jpg|32px|link=]]&lt;br /&gt;
| [[Unyielding Strength]]&lt;br /&gt;
| Greatly reduces effectiveness of knockback and leg slows.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_battlecry.jpg|32px|link=]]&lt;br /&gt;
| [[Battle Cry]]&lt;br /&gt;
| Increases attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_blood_knitting.png|32px|link=]]&lt;br /&gt;
| [[Blood Knitting]]&lt;br /&gt;
| Slowly regenerate health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Protection]]&lt;br /&gt;
| Greatly reduced damage, increased speed and regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_lichzeal.jpg|32px|link=]]&lt;br /&gt;
| [[Liches' Zeal]]&lt;br /&gt;
| Gained from spawning from a gravestone. Grants speed, damage and health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_darkpower.jpg|32px|link=]]&lt;br /&gt;
| [[Dark Power]]&lt;br /&gt;
| Grants +20% of increased attack speed, +15% damage dealt and +12% speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acidclaws.jpg|32px|link=]]&lt;br /&gt;
| [[Acid Claws]]&lt;br /&gt;
| Barricade hits inflicts damage over time.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_thunder_claws.png|32px|link=]]&lt;br /&gt;
| [[Thunder Claws]]&lt;br /&gt;
| Claws are empowered with lightning that arcs to nearby props and humans. Slows on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_wretchedmight.jpg|32px|link=]]&lt;br /&gt;
| [[Wretched Might]]&lt;br /&gt;
| Grants +20% of damage dealt.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_patientzero.jpg|32px|link=]]&lt;br /&gt;
| [[Patient Zero]]&lt;br /&gt;
| Increases movement speed, damage and inflict debuff on human hits.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_rally.jpg|32px|link=]]&lt;br /&gt;
| [[Rally]]&lt;br /&gt;
| Increased movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_vampirism.png|32px|link=]]&lt;br /&gt;
| [[Vampirism]]&lt;br /&gt;
| 100% of damage dealt towards humans and props is received as healing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_restitching.png|32px|link=]]&lt;br /&gt;
| [[Restitching]]&lt;br /&gt;
| Rapidly gain health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|- &lt;br /&gt;
! [[File:z_buff_spittering.png|32px|link=]]&lt;br /&gt;
| [[Spittering]]&lt;br /&gt;
| Shoot bloody projectiles every few seconds. Projectiles and claws apply [[Bleed]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_saturating.png|32px|link=]]&lt;br /&gt;
| [[Saturating]]&lt;br /&gt;
| Nearby zombies are healed upon your death and whenever you attack with your claws. Claws also inflict the [[Prey]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_virulent.png|32px|link=]]&lt;br /&gt;
| [[Virulent]]&lt;br /&gt;
| Shoot poison projectiles every few seconds. Projectiles and claws apply [[Poison]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_volatile_dead.png|32px|link=]]&lt;br /&gt;
| [[Volatile Dead]]&lt;br /&gt;
| Summon a large explosive orb on death that tracks nearby humans for a few seconds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_tarred.png|32px|link=]]&lt;br /&gt;
| [[Tarred]]&lt;br /&gt;
| Shoot gunk projectiles every few seconds. Projectiles and claws apply [[Gunk]] on hit. Leave a tarpool on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frosty.png|32px|link=]]&lt;br /&gt;
| [[Frosty]]&lt;br /&gt;
| Claws apply [[Frost]] on hits. Upon dying, summon both a large frost orb and a frost pool.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acid_nova.png|32px|link=]]&lt;br /&gt;
| [[Acid Nova]]&lt;br /&gt;
| Summon a large acid orb upon death. Zombies are buffed by the orb while props receive acid damage and humans receive poison damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_dark_nova.png|32px|link=]]&lt;br /&gt;
| [[Dark Nova]]&lt;br /&gt;
| Summon a large dark orb upon death. Zombies are buffed by the orb while humans are damaged by it.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unstable.png|32px|link=]]&lt;br /&gt;
| [[Unstable]]&lt;br /&gt;
| Apply [[Shattered]] on hit and deal minor area damage on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unstable_flesh.png|32px|link=]]&lt;br /&gt;
| [[Unstable Flesh]]&lt;br /&gt;
| Apply [[Boiling Blood]] on hit and deal minor area damage on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_phasing.png|32px|link=]]&lt;br /&gt;
| [[Phasing]]&lt;br /&gt;
| Occasionally warp at high speeds, leaving behind a cloud of smoke. (BOT ONLY)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_infested.png|32px|link=]]&lt;br /&gt;
| [[Infested]]&lt;br /&gt;
| Summon baby headcrabs every few seconds and upon death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_haunted.png|32px|link=]]&lt;br /&gt;
| [[Haunted]]&lt;br /&gt;
| Shoot nightmare projectiles every few seconds. Projectiles and claws apply [[Nightmare]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_totembearer.png|32px|link=]]&lt;br /&gt;
| [[Totem Bearer]]&lt;br /&gt;
| Summon a totem upon death that buffs zombies and debuffs humans.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== List of Resistible Debuffs ==&lt;br /&gt;
&lt;br /&gt;
* [[#Dim Vision|Dim Vision]]&lt;br /&gt;
* [[#Enfeeble|Enfeeble]]&lt;br /&gt;
* [[#Slow|Slow]]&lt;br /&gt;
* [[#Tremor|Tremor]]&lt;br /&gt;
* [[#Waste|Waste]]&lt;br /&gt;
* [[#Shattered|Shattered]]&lt;br /&gt;
* [[#Corrupted Thorns|Corrupted Thorns]]&lt;br /&gt;
* [[#Boiling Blood|Boiling Blood]]&lt;br /&gt;
* [[#Pain|Pain]]&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 5em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 77em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect is stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h/z_buff_NAME.jpg|32px|link=]]&lt;br /&gt;
| [[BUFF]]&lt;br /&gt;
| DESCRIPTION&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes/No}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4098</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4098"/>
		<updated>2022-04-21T21:09:17Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: /* Debuffs */ Updated Dread description with new effects . (4/21/2022 Update)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.&lt;br /&gt;
&lt;br /&gt;
== Human Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuffs ===&lt;br /&gt;
&lt;br /&gt;
Human Debuffs are negative effects that tend to harm or disadvantage [[survivors]]. Debuffs can be received from a variety of sources, such as [[The Undead| zombies]], insanity effects, or even [[trinkets]] and [[skills]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 73.75em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be resistible with Haemostasis.&amp;quot;&amp;gt;Resist&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be cleansable with a trinket or item. &amp;quot;&amp;gt;Cleans&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_poison.jpg|32px|link=]]&lt;br /&gt;
| [[Poison]]&lt;br /&gt;
|  Deals 3 damage every 2 seconds, reduce 3 poison stack after damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_bleed.jpg|32px|link=]]&lt;br /&gt;
| [[Bleed]]&lt;br /&gt;
| Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage. Excessive Bleed causes the [[Wounds]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_enfeeble.jpg|32px|link=]]&lt;br /&gt;
| [[Enfeeble]]&lt;br /&gt;
| Increases damage taken by 40% from all sources. Cancels out with the [[Defense]] buff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_dim.jpg|32px|link=]]&lt;br /&gt;
| [[Dim Vision]]&lt;br /&gt;
| Reduces how far the victim see.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Slow.png|32px|link=]]&lt;br /&gt;
| [[Slow]]&lt;br /&gt;
| Reduces movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_frost.jpg|32px|link=]]&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Reduces [[Melee]] speed, and stamina regen delay speed by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Tremor.png|32px|link=]]&lt;br /&gt;
| [[Tremor]]&lt;br /&gt;
| Aim becomes shaky and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Pain.png|32px|link=]]&lt;br /&gt;
| [[Pain]]&lt;br /&gt;
| All accuracy bonuses are reduced and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_sickness.jpg|32px|link=]]&lt;br /&gt;
| [[Sickness]]&lt;br /&gt;
| Decreases heal received by medical sources, stamina regeneration and [[Blood Armor#Leech|Leech]] rate. Also causes to Regeneration to decay and prevents food items from being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_knockdown.jpg|32px|link=]]&lt;br /&gt;
| [[Knockdown]]&lt;br /&gt;
| Prevents the user from moving and doing anything else.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Exhausted.png|32px|link=]]&lt;br /&gt;
| [[Exhausted]]&lt;br /&gt;
| Stamina regeneration delay speed reduced by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_gunk.jpg|32px|link=]]&lt;br /&gt;
| [[Gunk]]&lt;br /&gt;
| Reduces reload and firing speed by 25% with [[Guns]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Shattered.png|32px|link=]]&lt;br /&gt;
| [[Shattered]]&lt;br /&gt;
| Explode on death, damaging nearby humans. Increases sigil teleportation time by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_wound.jpg|32px|link=]]&lt;br /&gt;
| [[Wounds]]&lt;br /&gt;
| Overrides all healing received by medical sources, blood armor melee generation and Bloodlust. &amp;lt;!-- Healed before or after poison and bleed?--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Waste.png|32px|link=]]&lt;br /&gt;
| [[Waste]]&lt;br /&gt;
| Reduces how far you can see, healing received, and accuracy. Also prevents eating.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Corrupted_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Corrupted Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Boiling_Blood.png|32px|link=]]&lt;br /&gt;
| [[Boiling Blood]]&lt;br /&gt;
| Reduces blood armor by 75%. Also explode on death, damaging everything nearby.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Rending_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Rending Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_prey.jpg|32px|link=]]&lt;br /&gt;
| [[Prey]]&lt;br /&gt;
| Causes attackers to heal from damaging the victim, and buffs the attacker with [[Battlecry]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_nightmare.jpg|32px|link=]]&lt;br /&gt;
| [[Nightmare]]&lt;br /&gt;
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, Fear-O-Meter. &amp;lt;!-- Does it also affect progress meters? (ex. Bounty / Alchemy) --&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Anchor.png|32px|link=]]&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
| Reduces jump power by 25% and self-knockback by 100%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Winter's_Curse.png|32px|link=]]&lt;br /&gt;
| [[Winter's Curse]]&lt;br /&gt;
| Reduces max health. Decays overtime or when buffed with [[Warmth]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Cripple.png|32px|link=]]&lt;br /&gt;
| [[Cripple]]&lt;br /&gt;
| Reduces attack speed and reload speed by -3% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Maim.png|32px|link=]]&lt;br /&gt;
| [[Maim]]&lt;br /&gt;
| Greatly slowed and prevented from jumping. Not affected by skill modifiers.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Dread.png|32px|link=]]&lt;br /&gt;
| [[Dread]]&lt;br /&gt;
| Reduces melee damage by -18% and repair rate by -30%. Transform into a [[Dread Shadow]] upon death. &lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
Buffs are beneficial effects for humans. They are usually received from skills and weapons when certain conditions are met or can be applied at anytime by medical [[tools]] and [[food]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 78.275em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_strength.jpg|32px|link=]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| Deal up to 25% bonus damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_adrenaline.jpg|32px|link=]]&lt;br /&gt;
| [[Adrenaline (Status Effect)|Adrenaline]]&lt;br /&gt;
| Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_speed.jpg|32px|link=]]&lt;br /&gt;
| [[Speed]]&lt;br /&gt;
| Move faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_def.jpg|32px|link=]]&lt;br /&gt;
| [[Defense]]&lt;br /&gt;
| Receive 30% less damage. Cancels out with the [[Enfeeble]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_perserverance.jpg|32px|link=]]&lt;br /&gt;
| [[Perserverance]]&lt;br /&gt;
| Receive 50% less damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_shstack.jpg|32px|link=]]&lt;br /&gt;
| [[Shield]]&lt;br /&gt;
| Blocks one instance of damage almost entirely before being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_reaper.jpg|32px|link=]]&lt;br /&gt;
| [[Reaper]]&lt;br /&gt;
| Increases damage by +7% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_fervor.jpg|32px|link=]]&lt;br /&gt;
| [[Fervor]]&lt;br /&gt;
| Increases attack speed by +8% and reload speed by +5% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_renegade.jpg|32px|link=]]&lt;br /&gt;
| [[Renegade]]&lt;br /&gt;
| Reduces zombie damage resistance by +10% and increases headshot damage by +8% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_broadside.png|32px|link=]]&lt;br /&gt;
| [[Broadside]]&lt;br /&gt;
| Increases weapon radius by +8% per stack and adds +1 bullet penetration per stack which does 10% bullet damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:H_buff_virtuoso.png|32px|link=]]&lt;br /&gt;
| [[Virtuoso]]&lt;br /&gt;
| Increases rounds and attachment effects by +12% per stack and weapon buildup rate by +12% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_volatile.png|32px|link=]]&lt;br /&gt;
| [[Volatile]]&lt;br /&gt;
| Zombies you kill explode for +4% of their maximum health in damage per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_agility.jpg|32px|link=]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| Attack and reload +25% faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_focus.png|32px|link=]]&lt;br /&gt;
| [[Focus]]&lt;br /&gt;
| Grants 30% smaller aim cone.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_Warm.jpg|32px|link=]]&lt;br /&gt;
| [[Warm]]&lt;br /&gt;
| Increases melee damage by +15% depending on weapon tier and quality. Reverses [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_jolly.png|32px|link=]]&lt;br /&gt;
| [[Jolly]]&lt;br /&gt;
| Up to +15% damage with Christmas weapons. +30% healing received from Christmas foods. Reverses  [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_last_stand.png|32px|link=]]&lt;br /&gt;
| [[Last Stand]]&lt;br /&gt;
| Increased melee damage and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_cleanse.png|32px|link=]]&lt;br /&gt;
| [[Cleanse]]&lt;br /&gt;
| Prevents one certain debuff from affecting you.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_electro_boosts.png|32px|link=]]&lt;br /&gt;
| [[Electro Boosts]]&lt;br /&gt;
| Improves your next repair significantly&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_slipstream.png|32px|link=]]&lt;br /&gt;
| [[Slipstream]]&lt;br /&gt;
| No movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_camouflage.png|32px|link=]]&lt;br /&gt;
| [[Camouflage]]&lt;br /&gt;
| Makes you nearly invisible and no movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_regeneration.png|32px|link=]]&lt;br /&gt;
| [[Regeneration]]&lt;br /&gt;
| Heal slowly overtime.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_on_painkillers.png|32px|link=]]&lt;br /&gt;
| [[On Painkillers]]&lt;br /&gt;
| Gain temporary health that decays over time. Removes pain debuff and low-health view-shake.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_momentum.png|32px|link=]]&lt;br /&gt;
| [[Momentum]]&lt;br /&gt;
| Consume no ammo or stamina.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_phantom.png|32px|link=]]&lt;br /&gt;
| [[Phantom]]&lt;br /&gt;
| Your health aura becomes invisible.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_corruption_walker.png|32px|link=]]&lt;br /&gt;
| [[Corruption Walker]]&lt;br /&gt;
| Can teleport from corrupted sigils and prevents teleports from being interrupted.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_leech.png|32px|link=]]&lt;br /&gt;
| [[Leech]]&lt;br /&gt;
| Rapidly grants blood armor.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_bloodhunter.png|32px|link=]]&lt;br /&gt;
| [[Blood Hunter]]&lt;br /&gt;
| Gain bounty progress from dealing damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_infernal.png|32px|link=]]&lt;br /&gt;
| [[Infernal]]&lt;br /&gt;
| Deal fire damage with all weapons, but also become ignited.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_elemental_pop.png|32px|link=]]&lt;br /&gt;
| [[Elemental Pop]]&lt;br /&gt;
| All weapons become infused with a random elemental effect.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_counter.png|32px|link=]]&lt;br /&gt;
| [[Counter]]&lt;br /&gt;
| Next attack has increased impact speed and deals increased damage. Can only be gained from timed blocks.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zombie Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 81.90em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be cleansable with Marrow Hex&amp;quot;&amp;gt;Cleans&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_soften.jpg|32px|link=]]&lt;br /&gt;
| [[Soften]]&lt;br /&gt;
| Increases damage taken.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_slag.png|32px|link=]]&lt;br /&gt;
| [[Slagged]]&lt;br /&gt;
| Take much more additional damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_sap.jpg|32px|link=]]&lt;br /&gt;
| [[Sap]]&lt;br /&gt;
| Decreases damage dealt.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_siphon.png|32px|link=]]&lt;br /&gt;
| [[Siphon]]&lt;br /&gt;
| When damaged, provide [[Regeneration]] to your attacker.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_hinder.jpg|32px|link=]]&lt;br /&gt;
| [[Hinder]]&lt;br /&gt;
| Take random bouts of mechanical movement slow.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_doused_in_oil.png|32px|link=]]&lt;br /&gt;
| [[Doused in Oil]]&lt;br /&gt;
| Combust when damaged by fire or explosives.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire]]&lt;br /&gt;
| Take damage over time, scaling with maximum health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_acid_new.png|32px|link=]]&lt;br /&gt;
| [[Acid]]&lt;br /&gt;
| Take damage over time and lose damage resistance.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_serrate.jpg|32px|link=]]&lt;br /&gt;
| [[Serrate]]&lt;br /&gt;
| Take damage over time, stacking up to 5 times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_shock.jpg|32px|link=]]&lt;br /&gt;
| [[Shock]]&lt;br /&gt;
| Take damage over time, and pulse slow. Also removes and prevents healing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_frost.jpg|32px|link=]]&lt;br /&gt;
| [[Frostbite]]&lt;br /&gt;
| Take damage over time and cold slow. Receive slightly increased headshot damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_irradiation.png|32px|link=]]&lt;br /&gt;
| [[Irradiation]]&lt;br /&gt;
| Take damage over time and spread to nearby zombies.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_spotted.jpg|32px|link=]]&lt;br /&gt;
| [[Spotted]]&lt;br /&gt;
| Receive slightly more damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_carved.png|32px|link=]]&lt;br /&gt;
| [[Carve]]&lt;br /&gt;
| Reduce movement speed and damage by 5% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire#ZE Fire|ZE Fire]]&lt;br /&gt;
| Take damage over time, Causes the victim move slower.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 76.42em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Dark Market Buff&amp;quot;&amp;gt;DM&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_second_wind.PNG|32px|link=]]&lt;br /&gt;
| [[Second Wind]]&lt;br /&gt;
| Regenerates health that had lost recently, revive if the current class is [[Zombie]] or [[Skeleton]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_marrow_hex.PNG|32px|link=]]&lt;br /&gt;
| [[Marrow Hex]]&lt;br /&gt;
| Prevents one debuff, Removes all harmful debuff when initially received.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_status_resist.PNG|32px|link=]]&lt;br /&gt;
| [[Status Resist]]&lt;br /&gt;
| Generate a status resist every 3 seconds. Maximum of 3 stacks.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_spawnprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Spawn Protection]]&lt;br /&gt;
| Prevents any damage of affecting, prevents debuffs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrow_shield.png|32px|link=]]&lt;br /&gt;
| [[Marrow Shield]]&lt;br /&gt;
| Makes the attacker immune to damage for a short duration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frenzy.jpg|32px|link=]]&lt;br /&gt;
| [[Frenzy]]&lt;br /&gt;
| Increases speed and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unyielding.jpg|32px|link=]]&lt;br /&gt;
| [[Unyielding Strength]]&lt;br /&gt;
| Greatly reduces effectiveness of knockback and leg slows.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_battlecry.jpg|32px|link=]]&lt;br /&gt;
| [[Battle Cry]]&lt;br /&gt;
| Increases attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_blood_knitting.png|32px|link=]]&lt;br /&gt;
| [[Blood Knitting]]&lt;br /&gt;
| Slowly regenerate health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Protection]]&lt;br /&gt;
| Greatly reduced damage, increased speed and regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_lichzeal.jpg|32px|link=]]&lt;br /&gt;
| [[Liches' Zeal]]&lt;br /&gt;
| Gained from spawning from a gravestone. Grants speed, damage and health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_darkpower.jpg|32px|link=]]&lt;br /&gt;
| [[Dark Power]]&lt;br /&gt;
| Grants +20% of increased attack speed, +15% damage dealt and +12% speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acidclaws.jpg|32px|link=]]&lt;br /&gt;
| [[Acid Claws]]&lt;br /&gt;
| Barricade hits inflicts damage over time.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_thunder_claws.png|32px|link=]]&lt;br /&gt;
| [[Thunder Claws]]&lt;br /&gt;
| Claws are empowered with lightning that arcs to nearby props and humans. Slows on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_wretchedmight.jpg|32px|link=]]&lt;br /&gt;
| [[Wretched Might]]&lt;br /&gt;
| Grants +20% of damage dealt.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_patientzero.jpg|32px|link=]]&lt;br /&gt;
| [[Patient Zero]]&lt;br /&gt;
| Increases movement speed, damage and inflict debuff on human hits.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_rally.jpg|32px|link=]]&lt;br /&gt;
| [[Rally]]&lt;br /&gt;
| Increased movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_vampirism.png|32px|link=]]&lt;br /&gt;
| [[Vampirism]]&lt;br /&gt;
| 100% of damage dealt towards humans and props is received as healing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_restitching.png|32px|link=]]&lt;br /&gt;
| [[Restitching]]&lt;br /&gt;
| Rapidly gain health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|- &lt;br /&gt;
! [[File:z_buff_spittering.png|32px|link=]]&lt;br /&gt;
| [[Spittering]]&lt;br /&gt;
| Shoot bloody projectiles every few seconds. Projectiles and claws apply [[Bleed]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_saturating.png|32px|link=]]&lt;br /&gt;
| [[Saturating]]&lt;br /&gt;
| Nearby zombies are healed upon your death and whenever you attack with your claws. Claws also inflict the [[Prey]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_virulent.png|32px|link=]]&lt;br /&gt;
| [[Virulent]]&lt;br /&gt;
| Shoot poison projectiles every few seconds. Projectiles and claws apply [[Poison]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_volatile_dead.png|32px|link=]]&lt;br /&gt;
| [[Volatile Dead]]&lt;br /&gt;
| Summon a large explosive orb on death that tracks nearby humans for a few seconds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_tarred.png|32px|link=]]&lt;br /&gt;
| [[Tarred]]&lt;br /&gt;
| Shoot gunk projectiles every few seconds. Projectiles and claws apply [[Gunk]] on hit. Leave a tarpool on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frosty.png|32px|link=]]&lt;br /&gt;
| [[Frosty]]&lt;br /&gt;
| Claws apply [[Frost]] on hits. Upon dying, summon both a large frost orb and a frost pool.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acid_nova.png|32px|link=]]&lt;br /&gt;
| [[Acid Nova]]&lt;br /&gt;
| Summon a large acid orb upon death. Zombies are buffed by the orb while props receive acid damage and humans receive poison damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_dark_nova.png|32px|link=]]&lt;br /&gt;
| [[Dark Nova]]&lt;br /&gt;
| Summon a large dark orb upon death. Zombies are buffed by the orb while humans are damaged by it.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unstable.png|32px|link=]]&lt;br /&gt;
| [[Unstable]]&lt;br /&gt;
| Apply [[Shattered]] on hit and deal minor area damage on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unstable_flesh.png|32px|link=]]&lt;br /&gt;
| [[Unstable Flesh]]&lt;br /&gt;
| Apply [[Boiling Blood]] on hit and deal minor area damage on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_phasing.png|32px|link=]]&lt;br /&gt;
| [[Phasing]]&lt;br /&gt;
| Occasionally warp at high speeds, leaving behind a cloud of smoke. (BOT ONLY)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_infested.png|32px|link=]]&lt;br /&gt;
| [[Infested]]&lt;br /&gt;
| Summon baby headcrabs every few seconds and upon death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_haunted.png|32px|link=]]&lt;br /&gt;
| [[Haunted]]&lt;br /&gt;
| Shoot nightmare projectiles every few seconds. Projectiles and claws apply [[Nightmare]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_totembearer.png|32px|link=]]&lt;br /&gt;
| [[Totem Bearer]]&lt;br /&gt;
| Summon a totem upon death that buffs zombies and debuffs humans.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== List of Resistible Debuffs ==&lt;br /&gt;
&lt;br /&gt;
* [[#Dim Vision|Dim Vision]]&lt;br /&gt;
* [[#Enfeeble|Enfeeble]]&lt;br /&gt;
* [[#Slow|Slow]]&lt;br /&gt;
* [[#Tremor|Tremor]]&lt;br /&gt;
* [[#Waste|Waste]]&lt;br /&gt;
* [[#Shattered|Shattered]]&lt;br /&gt;
* [[#Corrupted Thorns|Corrupted Thorns]]&lt;br /&gt;
* [[#Boiling Blood|Boiling Blood]]&lt;br /&gt;
* [[#Pain|Pain]]&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 5em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 77em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect is stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h/z_buff_NAME.jpg|32px|link=]]&lt;br /&gt;
| [[BUFF]]&lt;br /&gt;
| DESCRIPTION&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes/No}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=User:Jerkface&amp;diff=4097</id>
		<title>User:Jerkface</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=User:Jerkface&amp;diff=4097"/>
		<updated>2022-04-21T02:38:16Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to my user page. I enjoy reading and working on wikis and hope to make Sunrust's Zombie Survival wiki excel. Below are pages that I've worked on and what I plan to do next.&lt;br /&gt;
&lt;br /&gt;
Created:&lt;br /&gt;
&lt;br /&gt;
[[Phasing]]&lt;br /&gt;
&lt;br /&gt;
Edited:&lt;br /&gt;
&lt;br /&gt;
[[Status Effects]] is now up to date with the statuses listed on main.&lt;br /&gt;
&lt;br /&gt;
Next Project:&lt;br /&gt;
&lt;br /&gt;
Updating [[The Undead#Common Classes]]&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4096</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4096"/>
		<updated>2022-04-19T01:39:06Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: /* Debuff */ Added Cleansable column.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.&lt;br /&gt;
&lt;br /&gt;
== Human Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuffs ===&lt;br /&gt;
&lt;br /&gt;
Human Debuffs are negative effects that tend to harm or disadvantage [[survivors]]. Debuffs can be received from a variety of sources, such as [[The Undead| zombies]], insanity effects, or even [[trinkets]] and [[skills]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 73.75em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be resistible with Haemostasis.&amp;quot;&amp;gt;Resist&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be cleansable with a trinket or item. &amp;quot;&amp;gt;Cleans&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_poison.jpg|32px|link=]]&lt;br /&gt;
| [[Poison]]&lt;br /&gt;
|  Deals 3 damage every 2 seconds, reduce 3 poison stack after damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_bleed.jpg|32px|link=]]&lt;br /&gt;
| [[Bleed]]&lt;br /&gt;
| Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage. Excessive Bleed causes the [[Wounds]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_enfeeble.jpg|32px|link=]]&lt;br /&gt;
| [[Enfeeble]]&lt;br /&gt;
| Increases damage taken by 40% from all sources. Cancels out with the [[Defense]] buff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_dim.jpg|32px|link=]]&lt;br /&gt;
| [[Dim Vision]]&lt;br /&gt;
| Reduces how far the victim see.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Slow.png|32px|link=]]&lt;br /&gt;
| [[Slow]]&lt;br /&gt;
| Reduces movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_frost.jpg|32px|link=]]&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Reduces [[Melee]] speed, and stamina regen delay speed by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Tremor.png|32px|link=]]&lt;br /&gt;
| [[Tremor]]&lt;br /&gt;
| Aim becomes shaky and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Pain.png|32px|link=]]&lt;br /&gt;
| [[Pain]]&lt;br /&gt;
| All accuracy bonuses are reduced and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_sickness.jpg|32px|link=]]&lt;br /&gt;
| [[Sickness]]&lt;br /&gt;
| Decreases heal received by medical sources, stamina regeneration and [[Blood Armor#Leech|Leech]] rate. Also causes to Regeneration to decay and prevents food items from being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_knockdown.jpg|32px|link=]]&lt;br /&gt;
| [[Knockdown]]&lt;br /&gt;
| Prevents the user from moving and doing anything else.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Exhausted.png|32px|link=]]&lt;br /&gt;
| [[Exhausted]]&lt;br /&gt;
| Stamina regeneration delay speed reduced by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_gunk.jpg|32px|link=]]&lt;br /&gt;
| [[Gunk]]&lt;br /&gt;
| Reduces reload and firing speed by 25% with [[Guns]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Shattered.png|32px|link=]]&lt;br /&gt;
| [[Shattered]]&lt;br /&gt;
| Explode on death, damaging nearby humans. Increases sigil teleportation time by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_wound.jpg|32px|link=]]&lt;br /&gt;
| [[Wounds]]&lt;br /&gt;
| Overrides all healing received by medical sources, blood armor melee generation and Bloodlust. &amp;lt;!-- Healed before or after poison and bleed?--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Waste.png|32px|link=]]&lt;br /&gt;
| [[Waste]]&lt;br /&gt;
| Reduces how far you can see, healing received, and accuracy. Also prevents eating.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Corrupted_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Corrupted Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Boiling_Blood.png|32px|link=]]&lt;br /&gt;
| [[Boiling Blood]]&lt;br /&gt;
| Reduces blood armor by 75%. Also explode on death, damaging everything nearby.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Rending_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Rending Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_prey.jpg|32px|link=]]&lt;br /&gt;
| [[Prey]]&lt;br /&gt;
| Causes attackers to heal from damaging the victim, and buffs the attacker with [[Battlecry]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_nightmare.jpg|32px|link=]]&lt;br /&gt;
| [[Nightmare]]&lt;br /&gt;
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, Fear-O-Meter. &amp;lt;!-- Does it also affect progress meters? (ex. Bounty / Alchemy) --&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Anchor.png|32px|link=]]&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
| Reduces jump power by 25% and self-knockback by 100%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Winter's_Curse.png|32px|link=]]&lt;br /&gt;
| [[Winter's Curse]]&lt;br /&gt;
| Reduces max health. Decays overtime or when buffed with [[Warmth]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Cripple.png|32px|link=]]&lt;br /&gt;
| [[Cripple]]&lt;br /&gt;
| Reduces attack speed and reload speed by -3% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Maim.png|32px|link=]]&lt;br /&gt;
| [[Maim]]&lt;br /&gt;
| Greatly slowed and prevented from jumping. Not affected by skill modifiers.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Dread.png|32px|link=]]&lt;br /&gt;
| [[Dread]]&lt;br /&gt;
| Transform into a [[Dread Shadow]] upon death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
Buffs are beneficial effects for humans. They are usually received from skills and weapons when certain conditions are met or can be applied at anytime by medical [[tools]] and [[food]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 78.275em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_strength.jpg|32px|link=]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| Deal up to 25% bonus damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_adrenaline.jpg|32px|link=]]&lt;br /&gt;
| [[Adrenaline (Status Effect)|Adrenaline]]&lt;br /&gt;
| Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_speed.jpg|32px|link=]]&lt;br /&gt;
| [[Speed]]&lt;br /&gt;
| Move faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_def.jpg|32px|link=]]&lt;br /&gt;
| [[Defense]]&lt;br /&gt;
| Receive 30% less damage. Cancels out with the [[Enfeeble]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_perserverance.jpg|32px|link=]]&lt;br /&gt;
| [[Perserverance]]&lt;br /&gt;
| Receive 50% less damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_shstack.jpg|32px|link=]]&lt;br /&gt;
| [[Shield]]&lt;br /&gt;
| Blocks one instance of damage almost entirely before being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_reaper.jpg|32px|link=]]&lt;br /&gt;
| [[Reaper]]&lt;br /&gt;
| Increases damage by +7% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_fervor.jpg|32px|link=]]&lt;br /&gt;
| [[Fervor]]&lt;br /&gt;
| Increases attack speed by +8% and reload speed by +5% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_renegade.jpg|32px|link=]]&lt;br /&gt;
| [[Renegade]]&lt;br /&gt;
| Reduces zombie damage resistance by +10% and increases headshot damage by +8% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_broadside.png|32px|link=]]&lt;br /&gt;
| [[Broadside]]&lt;br /&gt;
| Increases weapon radius by +8% per stack and adds +1 bullet penetration per stack which does 10% bullet damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:H_buff_virtuoso.png|32px|link=]]&lt;br /&gt;
| [[Virtuoso]]&lt;br /&gt;
| Increases rounds and attachment effects by +12% per stack and weapon buildup rate by +12% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_volatile.png|32px|link=]]&lt;br /&gt;
| [[Volatile]]&lt;br /&gt;
| Zombies you kill explode for +4% of their maximum health in damage per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_agility.jpg|32px|link=]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| Attack and reload +25% faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_focus.png|32px|link=]]&lt;br /&gt;
| [[Focus]]&lt;br /&gt;
| Grants 30% smaller aim cone.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_Warm.jpg|32px|link=]]&lt;br /&gt;
| [[Warm]]&lt;br /&gt;
| Increases melee damage by +15% depending on weapon tier and quality. Reverses [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_jolly.png|32px|link=]]&lt;br /&gt;
| [[Jolly]]&lt;br /&gt;
| Up to +15% damage with Christmas weapons. +30% healing received from Christmas foods. Reverses  [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_last_stand.png|32px|link=]]&lt;br /&gt;
| [[Last Stand]]&lt;br /&gt;
| Increased melee damage and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_cleanse.png|32px|link=]]&lt;br /&gt;
| [[Cleanse]]&lt;br /&gt;
| Prevents one certain debuff from affecting you.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_electro_boosts.png|32px|link=]]&lt;br /&gt;
| [[Electro Boosts]]&lt;br /&gt;
| Improves your next repair significantly&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_slipstream.png|32px|link=]]&lt;br /&gt;
| [[Slipstream]]&lt;br /&gt;
| No movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_camouflage.png|32px|link=]]&lt;br /&gt;
| [[Camouflage]]&lt;br /&gt;
| Makes you nearly invisible and no movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_regeneration.png|32px|link=]]&lt;br /&gt;
| [[Regeneration]]&lt;br /&gt;
| Heal slowly overtime.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_on_painkillers.png|32px|link=]]&lt;br /&gt;
| [[On Painkillers]]&lt;br /&gt;
| Gain temporary health that decays over time. Removes pain debuff and low-health view-shake.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_momentum.png|32px|link=]]&lt;br /&gt;
| [[Momentum]]&lt;br /&gt;
| Consume no ammo or stamina.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_phantom.png|32px|link=]]&lt;br /&gt;
| [[Phantom]]&lt;br /&gt;
| Your health aura becomes invisible.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_corruption_walker.png|32px|link=]]&lt;br /&gt;
| [[Corruption Walker]]&lt;br /&gt;
| Can teleport from corrupted sigils and prevents teleports from being interrupted.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_leech.png|32px|link=]]&lt;br /&gt;
| [[Leech]]&lt;br /&gt;
| Rapidly grants blood armor.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_bloodhunter.png|32px|link=]]&lt;br /&gt;
| [[Blood Hunter]]&lt;br /&gt;
| Gain bounty progress from dealing damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_infernal.png|32px|link=]]&lt;br /&gt;
| [[Infernal]]&lt;br /&gt;
| Deal fire damage with all weapons, but also become ignited.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_elemental_pop.png|32px|link=]]&lt;br /&gt;
| [[Elemental Pop]]&lt;br /&gt;
| All weapons become infused with a random elemental effect.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_counter.png|32px|link=]]&lt;br /&gt;
| [[Counter]]&lt;br /&gt;
| Next attack has increased impact speed and deals increased damage. Can only be gained from timed blocks.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zombie Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 81.90em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be cleansable with Marrow Hex&amp;quot;&amp;gt;Cleans&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_soften.jpg|32px|link=]]&lt;br /&gt;
| [[Soften]]&lt;br /&gt;
| Increases damage taken.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_slag.png|32px|link=]]&lt;br /&gt;
| [[Slagged]]&lt;br /&gt;
| Take much more additional damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_sap.jpg|32px|link=]]&lt;br /&gt;
| [[Sap]]&lt;br /&gt;
| Decreases damage dealt.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_siphon.png|32px|link=]]&lt;br /&gt;
| [[Siphon]]&lt;br /&gt;
| When damaged, provide [[Regeneration]] to your attacker.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_hinder.jpg|32px|link=]]&lt;br /&gt;
| [[Hinder]]&lt;br /&gt;
| Take random bouts of mechanical movement slow.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_doused_in_oil.png|32px|link=]]&lt;br /&gt;
| [[Doused in Oil]]&lt;br /&gt;
| Combust when damaged by fire or explosives.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire]]&lt;br /&gt;
| Take damage over time, scaling with maximum health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_acid_new.png|32px|link=]]&lt;br /&gt;
| [[Acid]]&lt;br /&gt;
| Take damage over time and lose damage resistance.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_serrate.jpg|32px|link=]]&lt;br /&gt;
| [[Serrate]]&lt;br /&gt;
| Take damage over time, stacking up to 5 times.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_shock.jpg|32px|link=]]&lt;br /&gt;
| [[Shock]]&lt;br /&gt;
| Take damage over time, and pulse slow. Also removes and prevents healing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_frost.jpg|32px|link=]]&lt;br /&gt;
| [[Frostbite]]&lt;br /&gt;
| Take damage over time and cold slow. Receive slightly increased headshot damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_irradiation.png|32px|link=]]&lt;br /&gt;
| [[Irradiation]]&lt;br /&gt;
| Take damage over time and spread to nearby zombies.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_spotted.jpg|32px|link=]]&lt;br /&gt;
| [[Spotted]]&lt;br /&gt;
| Receive slightly more damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_carved.png|32px|link=]]&lt;br /&gt;
| [[Carve]]&lt;br /&gt;
| Reduce movement speed and damage by 5% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire#ZE Fire|ZE Fire]]&lt;br /&gt;
| Take damage over time, Causes the victim move slower.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 76.42em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Dark Market Buff&amp;quot;&amp;gt;DM&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_second_wind.PNG|32px|link=]]&lt;br /&gt;
| [[Second Wind]]&lt;br /&gt;
| Regenerates health that had lost recently, revive if the current class is [[Zombie]] or [[Skeleton]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_marrow_hex.PNG|32px|link=]]&lt;br /&gt;
| [[Marrow Hex]]&lt;br /&gt;
| Prevents one debuff, Removes all harmful debuff when initially received.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_status_resist.PNG|32px|link=]]&lt;br /&gt;
| [[Status Resist]]&lt;br /&gt;
| Generate a status resist every 3 seconds. Maximum of 3 stacks.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_spawnprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Spawn Protection]]&lt;br /&gt;
| Prevents any damage of affecting, prevents debuffs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrow_shield.png|32px|link=]]&lt;br /&gt;
| [[Marrow Shield]]&lt;br /&gt;
| Makes the attacker immune to damage for a short duration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frenzy.jpg|32px|link=]]&lt;br /&gt;
| [[Frenzy]]&lt;br /&gt;
| Increases speed and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unyielding.jpg|32px|link=]]&lt;br /&gt;
| [[Unyielding Strength]]&lt;br /&gt;
| Greatly reduces effectiveness of knockback and leg slows.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_battlecry.jpg|32px|link=]]&lt;br /&gt;
| [[Battle Cry]]&lt;br /&gt;
| Increases attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_blood_knitting.png|32px|link=]]&lt;br /&gt;
| [[Blood Knitting]]&lt;br /&gt;
| Slowly regenerate health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Protection]]&lt;br /&gt;
| Greatly reduced damage, increased speed and regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_lichzeal.jpg|32px|link=]]&lt;br /&gt;
| [[Liches' Zeal]]&lt;br /&gt;
| Gained from spawning from a gravestone. Grants speed, damage and health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_darkpower.jpg|32px|link=]]&lt;br /&gt;
| [[Dark Power]]&lt;br /&gt;
| Grants +20% of increased attack speed, +15% damage dealt and +12% speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acidclaws.jpg|32px|link=]]&lt;br /&gt;
| [[Acid Claws]]&lt;br /&gt;
| Barricade hits inflicts damage over time.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_thunder_claws.png|32px|link=]]&lt;br /&gt;
| [[Thunder Claws]]&lt;br /&gt;
| Claws are empowered with lightning that arcs to nearby props and humans. Slows on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_wretchedmight.jpg|32px|link=]]&lt;br /&gt;
| [[Wretched Might]]&lt;br /&gt;
| Grants +20% of damage dealt.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_patientzero.jpg|32px|link=]]&lt;br /&gt;
| [[Patient Zero]]&lt;br /&gt;
| Increases movement speed, damage and inflict debuff on human hits.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_rally.jpg|32px|link=]]&lt;br /&gt;
| [[Rally]]&lt;br /&gt;
| Increased movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_vampirism.png|32px|link=]]&lt;br /&gt;
| [[Vampirism]]&lt;br /&gt;
| 100% of damage dealt towards humans and props is received as healing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_restitching.png|32px|link=]]&lt;br /&gt;
| [[Restitching]]&lt;br /&gt;
| Rapidly gain health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|- &lt;br /&gt;
! [[File:z_buff_spittering.png|32px|link=]]&lt;br /&gt;
| [[Spittering]]&lt;br /&gt;
| Shoot bloody projectiles every few seconds. Projectiles and claws apply [[Bleed]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_saturating.png|32px|link=]]&lt;br /&gt;
| [[Saturating]]&lt;br /&gt;
| Nearby zombies are healed upon your death and whenever you attack with your claws. Claws also inflict the [[Prey]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_virulent.png|32px|link=]]&lt;br /&gt;
| [[Virulent]]&lt;br /&gt;
| Shoot poison projectiles every few seconds. Projectiles and claws apply [[Poison]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_volatile_dead.png|32px|link=]]&lt;br /&gt;
| [[Volatile Dead]]&lt;br /&gt;
| Summon a large explosive orb on death that tracks nearby humans for a few seconds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_tarred.png|32px|link=]]&lt;br /&gt;
| [[Tarred]]&lt;br /&gt;
| Shoot gunk projectiles every few seconds. Projectiles and claws apply [[Gunk]] on hit. Leave a tarpool on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frosty.png|32px|link=]]&lt;br /&gt;
| [[Frosty]]&lt;br /&gt;
| Claws apply [[Frost]] on hits. Upon dying, summon both a large frost orb and a frost pool.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acid_nova.png|32px|link=]]&lt;br /&gt;
| [[Acid Nova]]&lt;br /&gt;
| Summon a large acid orb upon death. Zombies are buffed by the orb while props receive acid damage and humans receive poison damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_dark_nova.png|32px|link=]]&lt;br /&gt;
| [[Dark Nova]]&lt;br /&gt;
| Summon a large dark orb upon death. Zombies are buffed by the orb while humans are damaged by it.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unstable.png|32px|link=]]&lt;br /&gt;
| [[Unstable]]&lt;br /&gt;
| Apply [[Shattered]] on hit and deal minor area damage on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unstable_flesh.png|32px|link=]]&lt;br /&gt;
| [[Unstable Flesh]]&lt;br /&gt;
| Apply [[Boiling Blood]] on hit and deal minor area damage on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_phasing.png|32px|link=]]&lt;br /&gt;
| [[Phasing]]&lt;br /&gt;
| Occasionally warp at high speeds, leaving behind a cloud of smoke. (BOT ONLY)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_infested.png|32px|link=]]&lt;br /&gt;
| [[Infested]]&lt;br /&gt;
| Summon baby headcrabs every few seconds and upon death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_haunted.png|32px|link=]]&lt;br /&gt;
| [[Haunted]]&lt;br /&gt;
| Shoot nightmare projectiles every few seconds. Projectiles and claws apply [[Nightmare]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_totembearer.png|32px|link=]]&lt;br /&gt;
| [[Totem Bearer]]&lt;br /&gt;
| Summon a totem upon death that buffs zombies and debuffs humans.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== List of Resistible Debuffs ==&lt;br /&gt;
&lt;br /&gt;
* [[#Dim Vision|Dim Vision]]&lt;br /&gt;
* [[#Enfeeble|Enfeeble]]&lt;br /&gt;
* [[#Slow|Slow]]&lt;br /&gt;
* [[#Tremor|Tremor]]&lt;br /&gt;
* [[#Waste|Waste]]&lt;br /&gt;
* [[#Shattered|Shattered]]&lt;br /&gt;
* [[#Corrupted Thorns|Corrupted Thorns]]&lt;br /&gt;
* [[#Boiling Blood|Boiling Blood]]&lt;br /&gt;
* [[#Pain|Pain]]&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 5em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 77em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect is stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h/z_buff_NAME.jpg|32px|link=]]&lt;br /&gt;
| [[BUFF]]&lt;br /&gt;
| DESCRIPTION&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes/No}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4095</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4095"/>
		<updated>2022-04-19T01:31:02Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: /* Debuff */ Added Siphon, Doused in Oil, Frostbite, Irradiation, and Carve. Updated Acid icon. Updated description of Shock.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.&lt;br /&gt;
&lt;br /&gt;
== Human Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuffs ===&lt;br /&gt;
&lt;br /&gt;
Human Debuffs are negative effects that tend to harm or disadvantage [[survivors]]. Debuffs can be received from a variety of sources, such as [[The Undead| zombies]], insanity effects, or even [[trinkets]] and [[skills]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 73.75em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be resistible with Haemostasis.&amp;quot;&amp;gt;Resist&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be cleansable with a trinket or item. &amp;quot;&amp;gt;Cleans&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_poison.jpg|32px|link=]]&lt;br /&gt;
| [[Poison]]&lt;br /&gt;
|  Deals 3 damage every 2 seconds, reduce 3 poison stack after damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_bleed.jpg|32px|link=]]&lt;br /&gt;
| [[Bleed]]&lt;br /&gt;
| Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage. Excessive Bleed causes the [[Wounds]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_enfeeble.jpg|32px|link=]]&lt;br /&gt;
| [[Enfeeble]]&lt;br /&gt;
| Increases damage taken by 40% from all sources. Cancels out with the [[Defense]] buff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_dim.jpg|32px|link=]]&lt;br /&gt;
| [[Dim Vision]]&lt;br /&gt;
| Reduces how far the victim see.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Slow.png|32px|link=]]&lt;br /&gt;
| [[Slow]]&lt;br /&gt;
| Reduces movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_frost.jpg|32px|link=]]&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Reduces [[Melee]] speed, and stamina regen delay speed by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Tremor.png|32px|link=]]&lt;br /&gt;
| [[Tremor]]&lt;br /&gt;
| Aim becomes shaky and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Pain.png|32px|link=]]&lt;br /&gt;
| [[Pain]]&lt;br /&gt;
| All accuracy bonuses are reduced and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_sickness.jpg|32px|link=]]&lt;br /&gt;
| [[Sickness]]&lt;br /&gt;
| Decreases heal received by medical sources, stamina regeneration and [[Blood Armor#Leech|Leech]] rate. Also causes to Regeneration to decay and prevents food items from being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_knockdown.jpg|32px|link=]]&lt;br /&gt;
| [[Knockdown]]&lt;br /&gt;
| Prevents the user from moving and doing anything else.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Exhausted.png|32px|link=]]&lt;br /&gt;
| [[Exhausted]]&lt;br /&gt;
| Stamina regeneration delay speed reduced by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_gunk.jpg|32px|link=]]&lt;br /&gt;
| [[Gunk]]&lt;br /&gt;
| Reduces reload and firing speed by 25% with [[Guns]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Shattered.png|32px|link=]]&lt;br /&gt;
| [[Shattered]]&lt;br /&gt;
| Explode on death, damaging nearby humans. Increases sigil teleportation time by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_wound.jpg|32px|link=]]&lt;br /&gt;
| [[Wounds]]&lt;br /&gt;
| Overrides all healing received by medical sources, blood armor melee generation and Bloodlust. &amp;lt;!-- Healed before or after poison and bleed?--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Waste.png|32px|link=]]&lt;br /&gt;
| [[Waste]]&lt;br /&gt;
| Reduces how far you can see, healing received, and accuracy. Also prevents eating.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Corrupted_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Corrupted Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Boiling_Blood.png|32px|link=]]&lt;br /&gt;
| [[Boiling Blood]]&lt;br /&gt;
| Reduces blood armor by 75%. Also explode on death, damaging everything nearby.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Rending_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Rending Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_prey.jpg|32px|link=]]&lt;br /&gt;
| [[Prey]]&lt;br /&gt;
| Causes attackers to heal from damaging the victim, and buffs the attacker with [[Battlecry]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_nightmare.jpg|32px|link=]]&lt;br /&gt;
| [[Nightmare]]&lt;br /&gt;
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, Fear-O-Meter. &amp;lt;!-- Does it also affect progress meters? (ex. Bounty / Alchemy) --&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Anchor.png|32px|link=]]&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
| Reduces jump power by 25% and self-knockback by 100%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Winter's_Curse.png|32px|link=]]&lt;br /&gt;
| [[Winter's Curse]]&lt;br /&gt;
| Reduces max health. Decays overtime or when buffed with [[Warmth]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Cripple.png|32px|link=]]&lt;br /&gt;
| [[Cripple]]&lt;br /&gt;
| Reduces attack speed and reload speed by -3% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Maim.png|32px|link=]]&lt;br /&gt;
| [[Maim]]&lt;br /&gt;
| Greatly slowed and prevented from jumping. Not affected by skill modifiers.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Dread.png|32px|link=]]&lt;br /&gt;
| [[Dread]]&lt;br /&gt;
| Transform into a [[Dread Shadow]] upon death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
Buffs are beneficial effects for humans. They are usually received from skills and weapons when certain conditions are met or can be applied at anytime by medical [[tools]] and [[food]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 78.275em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_strength.jpg|32px|link=]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| Deal up to 25% bonus damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_adrenaline.jpg|32px|link=]]&lt;br /&gt;
| [[Adrenaline (Status Effect)|Adrenaline]]&lt;br /&gt;
| Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_speed.jpg|32px|link=]]&lt;br /&gt;
| [[Speed]]&lt;br /&gt;
| Move faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_def.jpg|32px|link=]]&lt;br /&gt;
| [[Defense]]&lt;br /&gt;
| Receive 30% less damage. Cancels out with the [[Enfeeble]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_perserverance.jpg|32px|link=]]&lt;br /&gt;
| [[Perserverance]]&lt;br /&gt;
| Receive 50% less damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_shstack.jpg|32px|link=]]&lt;br /&gt;
| [[Shield]]&lt;br /&gt;
| Blocks one instance of damage almost entirely before being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_reaper.jpg|32px|link=]]&lt;br /&gt;
| [[Reaper]]&lt;br /&gt;
| Increases damage by +7% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_fervor.jpg|32px|link=]]&lt;br /&gt;
| [[Fervor]]&lt;br /&gt;
| Increases attack speed by +8% and reload speed by +5% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_renegade.jpg|32px|link=]]&lt;br /&gt;
| [[Renegade]]&lt;br /&gt;
| Reduces zombie damage resistance by +10% and increases headshot damage by +8% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_broadside.png|32px|link=]]&lt;br /&gt;
| [[Broadside]]&lt;br /&gt;
| Increases weapon radius by +8% per stack and adds +1 bullet penetration per stack which does 10% bullet damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:H_buff_virtuoso.png|32px|link=]]&lt;br /&gt;
| [[Virtuoso]]&lt;br /&gt;
| Increases rounds and attachment effects by +12% per stack and weapon buildup rate by +12% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_volatile.png|32px|link=]]&lt;br /&gt;
| [[Volatile]]&lt;br /&gt;
| Zombies you kill explode for +4% of their maximum health in damage per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_agility.jpg|32px|link=]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| Attack and reload +25% faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_focus.png|32px|link=]]&lt;br /&gt;
| [[Focus]]&lt;br /&gt;
| Grants 30% smaller aim cone.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_Warm.jpg|32px|link=]]&lt;br /&gt;
| [[Warm]]&lt;br /&gt;
| Increases melee damage by +15% depending on weapon tier and quality. Reverses [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_jolly.png|32px|link=]]&lt;br /&gt;
| [[Jolly]]&lt;br /&gt;
| Up to +15% damage with Christmas weapons. +30% healing received from Christmas foods. Reverses  [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_last_stand.png|32px|link=]]&lt;br /&gt;
| [[Last Stand]]&lt;br /&gt;
| Increased melee damage and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_cleanse.png|32px|link=]]&lt;br /&gt;
| [[Cleanse]]&lt;br /&gt;
| Prevents one certain debuff from affecting you.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_electro_boosts.png|32px|link=]]&lt;br /&gt;
| [[Electro Boosts]]&lt;br /&gt;
| Improves your next repair significantly&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_slipstream.png|32px|link=]]&lt;br /&gt;
| [[Slipstream]]&lt;br /&gt;
| No movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_camouflage.png|32px|link=]]&lt;br /&gt;
| [[Camouflage]]&lt;br /&gt;
| Makes you nearly invisible and no movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_regeneration.png|32px|link=]]&lt;br /&gt;
| [[Regeneration]]&lt;br /&gt;
| Heal slowly overtime.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_on_painkillers.png|32px|link=]]&lt;br /&gt;
| [[On Painkillers]]&lt;br /&gt;
| Gain temporary health that decays over time. Removes pain debuff and low-health view-shake.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_momentum.png|32px|link=]]&lt;br /&gt;
| [[Momentum]]&lt;br /&gt;
| Consume no ammo or stamina.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_phantom.png|32px|link=]]&lt;br /&gt;
| [[Phantom]]&lt;br /&gt;
| Your health aura becomes invisible.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_corruption_walker.png|32px|link=]]&lt;br /&gt;
| [[Corruption Walker]]&lt;br /&gt;
| Can teleport from corrupted sigils and prevents teleports from being interrupted.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_leech.png|32px|link=]]&lt;br /&gt;
| [[Leech]]&lt;br /&gt;
| Rapidly grants blood armor.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_bloodhunter.png|32px|link=]]&lt;br /&gt;
| [[Blood Hunter]]&lt;br /&gt;
| Gain bounty progress from dealing damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_infernal.png|32px|link=]]&lt;br /&gt;
| [[Infernal]]&lt;br /&gt;
| Deal fire damage with all weapons, but also become ignited.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_elemental_pop.png|32px|link=]]&lt;br /&gt;
| [[Elemental Pop]]&lt;br /&gt;
| All weapons become infused with a random elemental effect.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_counter.png|32px|link=]]&lt;br /&gt;
| [[Counter]]&lt;br /&gt;
| Next attack has increased impact speed and deals increased damage. Can only be gained from timed blocks.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zombie Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 81.90em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_soften.jpg|32px|link=]]&lt;br /&gt;
| [[Soften]]&lt;br /&gt;
| Increases damage taken.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_slag.png|32px|link=]]&lt;br /&gt;
| [[Slagged]]&lt;br /&gt;
| Take much more additional damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_sap.jpg|32px|link=]]&lt;br /&gt;
| [[Sap]]&lt;br /&gt;
| Decreases damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_siphon.png|32px|link=]]&lt;br /&gt;
| [[Siphon]]&lt;br /&gt;
| When damaged, provide [[Regeneration]] to your attacker.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_hinder.jpg|32px|link=]]&lt;br /&gt;
| [[Hinder]]&lt;br /&gt;
| Take random bouts of mechanical movement slow.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_doused_in_oil.png|32px|link=]]&lt;br /&gt;
| [[Doused in Oil]]&lt;br /&gt;
| Combust when damaged by fire or explosives.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire]]&lt;br /&gt;
| Take damage over time, scaling with maximum health.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_acid_new.png|32px|link=]]&lt;br /&gt;
| [[Acid]]&lt;br /&gt;
| Take damage over time and lose damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_serrate.jpg|32px|link=]]&lt;br /&gt;
| [[Serrate]]&lt;br /&gt;
| Take damage over time, stacking up to 5 times.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_shock.jpg|32px|link=]]&lt;br /&gt;
| [[Shock]]&lt;br /&gt;
| Take damage over time, and pulse slow. Also removes and prevents healing.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_frost.jpg|32px|link=]]&lt;br /&gt;
| [[Frostbite]]&lt;br /&gt;
| Take damage over time and cold slow. Receive slightly increased headshot damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_irradiation.png|32px|link=]]&lt;br /&gt;
| [[Irradiation]]&lt;br /&gt;
| Take damage over time and spread to nearby zombies.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_spotted.jpg|32px|link=]]&lt;br /&gt;
| [[Spotted]]&lt;br /&gt;
| Receive slightly more damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_carved.png|32px|link=]]&lt;br /&gt;
| [[Carve]]&lt;br /&gt;
| Reduce movement speed and damage by 5% per stack.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire#ZE Fire|ZE Fire]]&lt;br /&gt;
| Take damage over time, Causes the victim move slower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 76.42em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Dark Market Buff&amp;quot;&amp;gt;DM&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_second_wind.PNG|32px|link=]]&lt;br /&gt;
| [[Second Wind]]&lt;br /&gt;
| Regenerates health that had lost recently, revive if the current class is [[Zombie]] or [[Skeleton]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_marrow_hex.PNG|32px|link=]]&lt;br /&gt;
| [[Marrow Hex]]&lt;br /&gt;
| Prevents one debuff, Removes all harmful debuff when initially received.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_status_resist.PNG|32px|link=]]&lt;br /&gt;
| [[Status Resist]]&lt;br /&gt;
| Generate a status resist every 3 seconds. Maximum of 3 stacks.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_spawnprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Spawn Protection]]&lt;br /&gt;
| Prevents any damage of affecting, prevents debuffs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrow_shield.png|32px|link=]]&lt;br /&gt;
| [[Marrow Shield]]&lt;br /&gt;
| Makes the attacker immune to damage for a short duration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frenzy.jpg|32px|link=]]&lt;br /&gt;
| [[Frenzy]]&lt;br /&gt;
| Increases speed and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unyielding.jpg|32px|link=]]&lt;br /&gt;
| [[Unyielding Strength]]&lt;br /&gt;
| Greatly reduces effectiveness of knockback and leg slows.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_battlecry.jpg|32px|link=]]&lt;br /&gt;
| [[Battle Cry]]&lt;br /&gt;
| Increases attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_blood_knitting.png|32px|link=]]&lt;br /&gt;
| [[Blood Knitting]]&lt;br /&gt;
| Slowly regenerate health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Protection]]&lt;br /&gt;
| Greatly reduced damage, increased speed and regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_lichzeal.jpg|32px|link=]]&lt;br /&gt;
| [[Liches' Zeal]]&lt;br /&gt;
| Gained from spawning from a gravestone. Grants speed, damage and health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_darkpower.jpg|32px|link=]]&lt;br /&gt;
| [[Dark Power]]&lt;br /&gt;
| Grants +20% of increased attack speed, +15% damage dealt and +12% speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acidclaws.jpg|32px|link=]]&lt;br /&gt;
| [[Acid Claws]]&lt;br /&gt;
| Barricade hits inflicts damage over time.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_thunder_claws.png|32px|link=]]&lt;br /&gt;
| [[Thunder Claws]]&lt;br /&gt;
| Claws are empowered with lightning that arcs to nearby props and humans. Slows on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_wretchedmight.jpg|32px|link=]]&lt;br /&gt;
| [[Wretched Might]]&lt;br /&gt;
| Grants +20% of damage dealt.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_patientzero.jpg|32px|link=]]&lt;br /&gt;
| [[Patient Zero]]&lt;br /&gt;
| Increases movement speed, damage and inflict debuff on human hits.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_rally.jpg|32px|link=]]&lt;br /&gt;
| [[Rally]]&lt;br /&gt;
| Increased movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_vampirism.png|32px|link=]]&lt;br /&gt;
| [[Vampirism]]&lt;br /&gt;
| 100% of damage dealt towards humans and props is received as healing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_restitching.png|32px|link=]]&lt;br /&gt;
| [[Restitching]]&lt;br /&gt;
| Rapidly gain health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|- &lt;br /&gt;
! [[File:z_buff_spittering.png|32px|link=]]&lt;br /&gt;
| [[Spittering]]&lt;br /&gt;
| Shoot bloody projectiles every few seconds. Projectiles and claws apply [[Bleed]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_saturating.png|32px|link=]]&lt;br /&gt;
| [[Saturating]]&lt;br /&gt;
| Nearby zombies are healed upon your death and whenever you attack with your claws. Claws also inflict the [[Prey]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_virulent.png|32px|link=]]&lt;br /&gt;
| [[Virulent]]&lt;br /&gt;
| Shoot poison projectiles every few seconds. Projectiles and claws apply [[Poison]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_volatile_dead.png|32px|link=]]&lt;br /&gt;
| [[Volatile Dead]]&lt;br /&gt;
| Summon a large explosive orb on death that tracks nearby humans for a few seconds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_tarred.png|32px|link=]]&lt;br /&gt;
| [[Tarred]]&lt;br /&gt;
| Shoot gunk projectiles every few seconds. Projectiles and claws apply [[Gunk]] on hit. Leave a tarpool on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frosty.png|32px|link=]]&lt;br /&gt;
| [[Frosty]]&lt;br /&gt;
| Claws apply [[Frost]] on hits. Upon dying, summon both a large frost orb and a frost pool.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acid_nova.png|32px|link=]]&lt;br /&gt;
| [[Acid Nova]]&lt;br /&gt;
| Summon a large acid orb upon death. Zombies are buffed by the orb while props receive acid damage and humans receive poison damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_dark_nova.png|32px|link=]]&lt;br /&gt;
| [[Dark Nova]]&lt;br /&gt;
| Summon a large dark orb upon death. Zombies are buffed by the orb while humans are damaged by it.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unstable.png|32px|link=]]&lt;br /&gt;
| [[Unstable]]&lt;br /&gt;
| Apply [[Shattered]] on hit and deal minor area damage on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unstable_flesh.png|32px|link=]]&lt;br /&gt;
| [[Unstable Flesh]]&lt;br /&gt;
| Apply [[Boiling Blood]] on hit and deal minor area damage on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_phasing.png|32px|link=]]&lt;br /&gt;
| [[Phasing]]&lt;br /&gt;
| Occasionally warp at high speeds, leaving behind a cloud of smoke. (BOT ONLY)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_infested.png|32px|link=]]&lt;br /&gt;
| [[Infested]]&lt;br /&gt;
| Summon baby headcrabs every few seconds and upon death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_haunted.png|32px|link=]]&lt;br /&gt;
| [[Haunted]]&lt;br /&gt;
| Shoot nightmare projectiles every few seconds. Projectiles and claws apply [[Nightmare]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_totembearer.png|32px|link=]]&lt;br /&gt;
| [[Totem Bearer]]&lt;br /&gt;
| Summon a totem upon death that buffs zombies and debuffs humans.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== List of Resistible Debuffs ==&lt;br /&gt;
&lt;br /&gt;
* [[#Dim Vision|Dim Vision]]&lt;br /&gt;
* [[#Enfeeble|Enfeeble]]&lt;br /&gt;
* [[#Slow|Slow]]&lt;br /&gt;
* [[#Tremor|Tremor]]&lt;br /&gt;
* [[#Waste|Waste]]&lt;br /&gt;
* [[#Shattered|Shattered]]&lt;br /&gt;
* [[#Corrupted Thorns|Corrupted Thorns]]&lt;br /&gt;
* [[#Boiling Blood|Boiling Blood]]&lt;br /&gt;
* [[#Pain|Pain]]&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 5em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 77em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect is stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h/z_buff_NAME.jpg|32px|link=]]&lt;br /&gt;
| [[BUFF]]&lt;br /&gt;
| DESCRIPTION&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes/No}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_debuff_slag.png&amp;diff=4094</id>
		<title>File:Z debuff slag.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_debuff_slag.png&amp;diff=4094"/>
		<updated>2022-04-19T01:16:11Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_debuff_carved.png&amp;diff=4093</id>
		<title>File:Z debuff carved.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_debuff_carved.png&amp;diff=4093"/>
		<updated>2022-04-19T01:15:58Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_debuff_irradiation.png&amp;diff=4092</id>
		<title>File:Z debuff irradiation.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_debuff_irradiation.png&amp;diff=4092"/>
		<updated>2022-04-19T01:15:45Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_debuff_acid_new.png&amp;diff=4091</id>
		<title>File:Z debuff acid new.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_debuff_acid_new.png&amp;diff=4091"/>
		<updated>2022-04-19T01:15:15Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_debuff_doused_in_oil.png&amp;diff=4090</id>
		<title>File:Z debuff doused in oil.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_debuff_doused_in_oil.png&amp;diff=4090"/>
		<updated>2022-04-19T01:14:39Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_debuff_siphon.png&amp;diff=4089</id>
		<title>File:Z debuff siphon.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_debuff_siphon.png&amp;diff=4089"/>
		<updated>2022-04-19T01:14:18Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4088</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4088"/>
		<updated>2022-04-17T20:47:43Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: /* Buffs */ Added Status Resist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.&lt;br /&gt;
&lt;br /&gt;
== Human Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuffs ===&lt;br /&gt;
&lt;br /&gt;
Human Debuffs are negative effects that tend to harm or disadvantage [[survivors]]. Debuffs can be received from a variety of sources, such as [[The Undead| zombies]], insanity effects, or even [[trinkets]] and [[skills]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 73.75em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be resistible with Haemostasis.&amp;quot;&amp;gt;Resist&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be cleansable with a trinket or item. &amp;quot;&amp;gt;Cleans&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_poison.jpg|32px|link=]]&lt;br /&gt;
| [[Poison]]&lt;br /&gt;
|  Deals 3 damage every 2 seconds, reduce 3 poison stack after damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_bleed.jpg|32px|link=]]&lt;br /&gt;
| [[Bleed]]&lt;br /&gt;
| Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage. Excessive Bleed causes the [[Wounds]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_enfeeble.jpg|32px|link=]]&lt;br /&gt;
| [[Enfeeble]]&lt;br /&gt;
| Increases damage taken by 40% from all sources. Cancels out with the [[Defense]] buff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_dim.jpg|32px|link=]]&lt;br /&gt;
| [[Dim Vision]]&lt;br /&gt;
| Reduces how far the victim see.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Slow.png|32px|link=]]&lt;br /&gt;
| [[Slow]]&lt;br /&gt;
| Reduces movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_frost.jpg|32px|link=]]&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Reduces [[Melee]] speed, and stamina regen delay speed by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Tremor.png|32px|link=]]&lt;br /&gt;
| [[Tremor]]&lt;br /&gt;
| Aim becomes shaky and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Pain.png|32px|link=]]&lt;br /&gt;
| [[Pain]]&lt;br /&gt;
| All accuracy bonuses are reduced and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_sickness.jpg|32px|link=]]&lt;br /&gt;
| [[Sickness]]&lt;br /&gt;
| Decreases heal received by medical sources, stamina regeneration and [[Blood Armor#Leech|Leech]] rate. Also causes to Regeneration to decay and prevents food items from being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_knockdown.jpg|32px|link=]]&lt;br /&gt;
| [[Knockdown]]&lt;br /&gt;
| Prevents the user from moving and doing anything else.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Exhausted.png|32px|link=]]&lt;br /&gt;
| [[Exhausted]]&lt;br /&gt;
| Stamina regeneration delay speed reduced by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_gunk.jpg|32px|link=]]&lt;br /&gt;
| [[Gunk]]&lt;br /&gt;
| Reduces reload and firing speed by 25% with [[Guns]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Shattered.png|32px|link=]]&lt;br /&gt;
| [[Shattered]]&lt;br /&gt;
| Explode on death, damaging nearby humans. Increases sigil teleportation time by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_wound.jpg|32px|link=]]&lt;br /&gt;
| [[Wounds]]&lt;br /&gt;
| Overrides all healing received by medical sources, blood armor melee generation and Bloodlust. &amp;lt;!-- Healed before or after poison and bleed?--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Waste.png|32px|link=]]&lt;br /&gt;
| [[Waste]]&lt;br /&gt;
| Reduces how far you can see, healing received, and accuracy. Also prevents eating.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Corrupted_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Corrupted Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Boiling_Blood.png|32px|link=]]&lt;br /&gt;
| [[Boiling Blood]]&lt;br /&gt;
| Reduces blood armor by 75%. Also explode on death, damaging everything nearby.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Rending_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Rending Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_prey.jpg|32px|link=]]&lt;br /&gt;
| [[Prey]]&lt;br /&gt;
| Causes attackers to heal from damaging the victim, and buffs the attacker with [[Battlecry]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_nightmare.jpg|32px|link=]]&lt;br /&gt;
| [[Nightmare]]&lt;br /&gt;
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, Fear-O-Meter. &amp;lt;!-- Does it also affect progress meters? (ex. Bounty / Alchemy) --&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Anchor.png|32px|link=]]&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
| Reduces jump power by 25% and self-knockback by 100%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Winter's_Curse.png|32px|link=]]&lt;br /&gt;
| [[Winter's Curse]]&lt;br /&gt;
| Reduces max health. Decays overtime or when buffed with [[Warmth]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Cripple.png|32px|link=]]&lt;br /&gt;
| [[Cripple]]&lt;br /&gt;
| Reduces attack speed and reload speed by -3% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Maim.png|32px|link=]]&lt;br /&gt;
| [[Maim]]&lt;br /&gt;
| Greatly slowed and prevented from jumping. Not affected by skill modifiers.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Dread.png|32px|link=]]&lt;br /&gt;
| [[Dread]]&lt;br /&gt;
| Transform into a [[Dread Shadow]] upon death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
Buffs are beneficial effects for humans. They are usually received from skills and weapons when certain conditions are met or can be applied at anytime by medical [[tools]] and [[food]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 78.275em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_strength.jpg|32px|link=]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| Deal up to 25% bonus damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_adrenaline.jpg|32px|link=]]&lt;br /&gt;
| [[Adrenaline (Status Effect)|Adrenaline]]&lt;br /&gt;
| Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_speed.jpg|32px|link=]]&lt;br /&gt;
| [[Speed]]&lt;br /&gt;
| Move faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_def.jpg|32px|link=]]&lt;br /&gt;
| [[Defense]]&lt;br /&gt;
| Receive 30% less damage. Cancels out with the [[Enfeeble]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_perserverance.jpg|32px|link=]]&lt;br /&gt;
| [[Perserverance]]&lt;br /&gt;
| Receive 50% less damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_shstack.jpg|32px|link=]]&lt;br /&gt;
| [[Shield]]&lt;br /&gt;
| Blocks one instance of damage almost entirely before being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_reaper.jpg|32px|link=]]&lt;br /&gt;
| [[Reaper]]&lt;br /&gt;
| Increases damage by +7% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_fervor.jpg|32px|link=]]&lt;br /&gt;
| [[Fervor]]&lt;br /&gt;
| Increases attack speed by +8% and reload speed by +5% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_renegade.jpg|32px|link=]]&lt;br /&gt;
| [[Renegade]]&lt;br /&gt;
| Reduces zombie damage resistance by +10% and increases headshot damage by +8% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_broadside.png|32px|link=]]&lt;br /&gt;
| [[Broadside]]&lt;br /&gt;
| Increases weapon radius by +8% per stack and adds +1 bullet penetration per stack which does 10% bullet damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:H_buff_virtuoso.png|32px|link=]]&lt;br /&gt;
| [[Virtuoso]]&lt;br /&gt;
| Increases rounds and attachment effects by +12% per stack and weapon buildup rate by +12% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_volatile.png|32px|link=]]&lt;br /&gt;
| [[Volatile]]&lt;br /&gt;
| Zombies you kill explode for +4% of their maximum health in damage per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_agility.jpg|32px|link=]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| Attack and reload +25% faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_focus.png|32px|link=]]&lt;br /&gt;
| [[Focus]]&lt;br /&gt;
| Grants 30% smaller aim cone.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_Warm.jpg|32px|link=]]&lt;br /&gt;
| [[Warm]]&lt;br /&gt;
| Increases melee damage by +15% depending on weapon tier and quality. Reverses [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_jolly.png|32px|link=]]&lt;br /&gt;
| [[Jolly]]&lt;br /&gt;
| Up to +15% damage with Christmas weapons. +30% healing received from Christmas foods. Reverses  [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_last_stand.png|32px|link=]]&lt;br /&gt;
| [[Last Stand]]&lt;br /&gt;
| Increased melee damage and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_cleanse.png|32px|link=]]&lt;br /&gt;
| [[Cleanse]]&lt;br /&gt;
| Prevents one certain debuff from affecting you.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_electro_boosts.png|32px|link=]]&lt;br /&gt;
| [[Electro Boosts]]&lt;br /&gt;
| Improves your next repair significantly&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_slipstream.png|32px|link=]]&lt;br /&gt;
| [[Slipstream]]&lt;br /&gt;
| No movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_camouflage.png|32px|link=]]&lt;br /&gt;
| [[Camouflage]]&lt;br /&gt;
| Makes you nearly invisible and no movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_regeneration.png|32px|link=]]&lt;br /&gt;
| [[Regeneration]]&lt;br /&gt;
| Heal slowly overtime.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_on_painkillers.png|32px|link=]]&lt;br /&gt;
| [[On Painkillers]]&lt;br /&gt;
| Gain temporary health that decays over time. Removes pain debuff and low-health view-shake.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_momentum.png|32px|link=]]&lt;br /&gt;
| [[Momentum]]&lt;br /&gt;
| Consume no ammo or stamina.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_phantom.png|32px|link=]]&lt;br /&gt;
| [[Phantom]]&lt;br /&gt;
| Your health aura becomes invisible.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_corruption_walker.png|32px|link=]]&lt;br /&gt;
| [[Corruption Walker]]&lt;br /&gt;
| Can teleport from corrupted sigils and prevents teleports from being interrupted.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_leech.png|32px|link=]]&lt;br /&gt;
| [[Leech]]&lt;br /&gt;
| Rapidly grants blood armor.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_bloodhunter.png|32px|link=]]&lt;br /&gt;
| [[Blood Hunter]]&lt;br /&gt;
| Gain bounty progress from dealing damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_infernal.png|32px|link=]]&lt;br /&gt;
| [[Infernal]]&lt;br /&gt;
| Deal fire damage with all weapons, but also become ignited.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_elemental_pop.png|32px|link=]]&lt;br /&gt;
| [[Elemental Pop]]&lt;br /&gt;
| All weapons become infused with a random elemental effect.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_counter.png|32px|link=]]&lt;br /&gt;
| [[Counter]]&lt;br /&gt;
| Next attack has increased impact speed and deals increased damage. Can only be gained from timed blocks.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zombie Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 81.90em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_soften.jpg|32px|link=]]&lt;br /&gt;
| [[Soften]]&lt;br /&gt;
| Increases damage taken.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_sap.jpg|32px|link=]]&lt;br /&gt;
| [[Sap]]&lt;br /&gt;
| Decreased damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_hinder.jpg|32px|link=]]&lt;br /&gt;
| [[Hinder]]&lt;br /&gt;
| Take random bouts of mechanical movement slow.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire]]&lt;br /&gt;
| Take damage over time, scaling with maximum health of victim.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_acid.jpg|32px|link=]]&lt;br /&gt;
| [[Acid]]&lt;br /&gt;
| Take damage over time and lose damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_serrate.jpg|32px|link=]]&lt;br /&gt;
| [[Serrate]]&lt;br /&gt;
| Take damage over time, stacking up to 5 times.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_shock.jpg|32px|link=]]&lt;br /&gt;
| [[Shock]]&lt;br /&gt;
| Take damage over time, and pulse slow.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_spotted.jpg|32px|link=]]&lt;br /&gt;
| [[Spotted]]&lt;br /&gt;
| Receive slightly more damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire#ZE Fire|ZE Fire]]&lt;br /&gt;
| Take damage over time, Causes the victim move slower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 76.42em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Dark Market Buff&amp;quot;&amp;gt;DM&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_second_wind.PNG|32px|link=]]&lt;br /&gt;
| [[Second Wind]]&lt;br /&gt;
| Regenerates health that had lost recently, revive if the current class is [[Zombie]] or [[Skeleton]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_marrow_hex.PNG|32px|link=]]&lt;br /&gt;
| [[Marrow Hex]]&lt;br /&gt;
| Prevents one debuff, Removes all harmful debuff when initially received.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_status_resist.PNG|32px|link=]]&lt;br /&gt;
| [[Status Resist]]&lt;br /&gt;
| Generate a status resist every 3 seconds. Maximum of 3 stacks.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_spawnprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Spawn Protection]]&lt;br /&gt;
| Prevents any damage of affecting, prevents debuffs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrow_shield.png|32px|link=]]&lt;br /&gt;
| [[Marrow Shield]]&lt;br /&gt;
| Makes the attacker immune to damage for a short duration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frenzy.jpg|32px|link=]]&lt;br /&gt;
| [[Frenzy]]&lt;br /&gt;
| Increases speed and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unyielding.jpg|32px|link=]]&lt;br /&gt;
| [[Unyielding Strength]]&lt;br /&gt;
| Greatly reduces effectiveness of knockback and leg slows.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_battlecry.jpg|32px|link=]]&lt;br /&gt;
| [[Battle Cry]]&lt;br /&gt;
| Increases attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_blood_knitting.png|32px|link=]]&lt;br /&gt;
| [[Blood Knitting]]&lt;br /&gt;
| Slowly regenerate health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Protection]]&lt;br /&gt;
| Greatly reduced damage, increased speed and regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_lichzeal.jpg|32px|link=]]&lt;br /&gt;
| [[Liches' Zeal]]&lt;br /&gt;
| Gained from spawning from a gravestone. Grants speed, damage and health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_darkpower.jpg|32px|link=]]&lt;br /&gt;
| [[Dark Power]]&lt;br /&gt;
| Grants +20% of increased attack speed, +15% damage dealt and +12% speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acidclaws.jpg|32px|link=]]&lt;br /&gt;
| [[Acid Claws]]&lt;br /&gt;
| Barricade hits inflicts damage over time.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_thunder_claws.png|32px|link=]]&lt;br /&gt;
| [[Thunder Claws]]&lt;br /&gt;
| Claws are empowered with lightning that arcs to nearby props and humans. Slows on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_wretchedmight.jpg|32px|link=]]&lt;br /&gt;
| [[Wretched Might]]&lt;br /&gt;
| Grants +20% of damage dealt.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_patientzero.jpg|32px|link=]]&lt;br /&gt;
| [[Patient Zero]]&lt;br /&gt;
| Increases movement speed, damage and inflict debuff on human hits.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_rally.jpg|32px|link=]]&lt;br /&gt;
| [[Rally]]&lt;br /&gt;
| Increased movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_vampirism.png|32px|link=]]&lt;br /&gt;
| [[Vampirism]]&lt;br /&gt;
| 100% of damage dealt towards humans and props is received as healing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_restitching.png|32px|link=]]&lt;br /&gt;
| [[Restitching]]&lt;br /&gt;
| Rapidly gain health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|- &lt;br /&gt;
! [[File:z_buff_spittering.png|32px|link=]]&lt;br /&gt;
| [[Spittering]]&lt;br /&gt;
| Shoot bloody projectiles every few seconds. Projectiles and claws apply [[Bleed]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_saturating.png|32px|link=]]&lt;br /&gt;
| [[Saturating]]&lt;br /&gt;
| Nearby zombies are healed upon your death and whenever you attack with your claws. Claws also inflict the [[Prey]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_virulent.png|32px|link=]]&lt;br /&gt;
| [[Virulent]]&lt;br /&gt;
| Shoot poison projectiles every few seconds. Projectiles and claws apply [[Poison]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_volatile_dead.png|32px|link=]]&lt;br /&gt;
| [[Volatile Dead]]&lt;br /&gt;
| Summon a large explosive orb on death that tracks nearby humans for a few seconds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_tarred.png|32px|link=]]&lt;br /&gt;
| [[Tarred]]&lt;br /&gt;
| Shoot gunk projectiles every few seconds. Projectiles and claws apply [[Gunk]] on hit. Leave a tarpool on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frosty.png|32px|link=]]&lt;br /&gt;
| [[Frosty]]&lt;br /&gt;
| Claws apply [[Frost]] on hits. Upon dying, summon both a large frost orb and a frost pool.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acid_nova.png|32px|link=]]&lt;br /&gt;
| [[Acid Nova]]&lt;br /&gt;
| Summon a large acid orb upon death. Zombies are buffed by the orb while props receive acid damage and humans receive poison damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_dark_nova.png|32px|link=]]&lt;br /&gt;
| [[Dark Nova]]&lt;br /&gt;
| Summon a large dark orb upon death. Zombies are buffed by the orb while humans are damaged by it.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unstable.png|32px|link=]]&lt;br /&gt;
| [[Unstable]]&lt;br /&gt;
| Apply [[Shattered]] on hit and deal minor area damage on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unstable_flesh.png|32px|link=]]&lt;br /&gt;
| [[Unstable Flesh]]&lt;br /&gt;
| Apply [[Boiling Blood]] on hit and deal minor area damage on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_phasing.png|32px|link=]]&lt;br /&gt;
| [[Phasing]]&lt;br /&gt;
| Occasionally warp at high speeds, leaving behind a cloud of smoke. (BOT ONLY)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_infested.png|32px|link=]]&lt;br /&gt;
| [[Infested]]&lt;br /&gt;
| Summon baby headcrabs every few seconds and upon death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_haunted.png|32px|link=]]&lt;br /&gt;
| [[Haunted]]&lt;br /&gt;
| Shoot nightmare projectiles every few seconds. Projectiles and claws apply [[Nightmare]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_totembearer.png|32px|link=]]&lt;br /&gt;
| [[Totem Bearer]]&lt;br /&gt;
| Summon a totem upon death that buffs zombies and debuffs humans.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== List of Resistible Debuffs ==&lt;br /&gt;
&lt;br /&gt;
* [[#Dim Vision|Dim Vision]]&lt;br /&gt;
* [[#Enfeeble|Enfeeble]]&lt;br /&gt;
* [[#Slow|Slow]]&lt;br /&gt;
* [[#Tremor|Tremor]]&lt;br /&gt;
* [[#Waste|Waste]]&lt;br /&gt;
* [[#Shattered|Shattered]]&lt;br /&gt;
* [[#Corrupted Thorns|Corrupted Thorns]]&lt;br /&gt;
* [[#Boiling Blood|Boiling Blood]]&lt;br /&gt;
* [[#Pain|Pain]]&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 5em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 77em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect is stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h/z_buff_NAME.jpg|32px|link=]]&lt;br /&gt;
| [[BUFF]]&lt;br /&gt;
| DESCRIPTION&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes/No}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_status_resist.PNG&amp;diff=4087</id>
		<title>File:Z buff status resist.PNG</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_status_resist.PNG&amp;diff=4087"/>
		<updated>2022-04-17T20:47:12Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4086</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4086"/>
		<updated>2022-04-17T20:44:15Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: /* Buffs */ Added Blood Knitting, Thunder Claws, Vampirism, Restitching, Spittering, Saturating, Virulent, Volatile Dead, Tarred, Frosty, Acid Nova, Dark Nova, Unstable, Unstable Flesh, Phasing, Infested, Haunted, Totem Bearer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.&lt;br /&gt;
&lt;br /&gt;
== Human Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuffs ===&lt;br /&gt;
&lt;br /&gt;
Human Debuffs are negative effects that tend to harm or disadvantage [[survivors]]. Debuffs can be received from a variety of sources, such as [[The Undead| zombies]], insanity effects, or even [[trinkets]] and [[skills]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 73.75em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be resistible with Haemostasis.&amp;quot;&amp;gt;Resist&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be cleansable with a trinket or item. &amp;quot;&amp;gt;Cleans&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_poison.jpg|32px|link=]]&lt;br /&gt;
| [[Poison]]&lt;br /&gt;
|  Deals 3 damage every 2 seconds, reduce 3 poison stack after damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_bleed.jpg|32px|link=]]&lt;br /&gt;
| [[Bleed]]&lt;br /&gt;
| Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage. Excessive Bleed causes the [[Wounds]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_enfeeble.jpg|32px|link=]]&lt;br /&gt;
| [[Enfeeble]]&lt;br /&gt;
| Increases damage taken by 40% from all sources. Cancels out with the [[Defense]] buff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_dim.jpg|32px|link=]]&lt;br /&gt;
| [[Dim Vision]]&lt;br /&gt;
| Reduces how far the victim see.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Slow.png|32px|link=]]&lt;br /&gt;
| [[Slow]]&lt;br /&gt;
| Reduces movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_frost.jpg|32px|link=]]&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Reduces [[Melee]] speed, and stamina regen delay speed by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Tremor.png|32px|link=]]&lt;br /&gt;
| [[Tremor]]&lt;br /&gt;
| Aim becomes shaky and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Pain.png|32px|link=]]&lt;br /&gt;
| [[Pain]]&lt;br /&gt;
| All accuracy bonuses are reduced and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_sickness.jpg|32px|link=]]&lt;br /&gt;
| [[Sickness]]&lt;br /&gt;
| Decreases heal received by medical sources, stamina regeneration and [[Blood Armor#Leech|Leech]] rate. Also causes to Regeneration to decay and prevents food items from being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_knockdown.jpg|32px|link=]]&lt;br /&gt;
| [[Knockdown]]&lt;br /&gt;
| Prevents the user from moving and doing anything else.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Exhausted.png|32px|link=]]&lt;br /&gt;
| [[Exhausted]]&lt;br /&gt;
| Stamina regeneration delay speed reduced by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_gunk.jpg|32px|link=]]&lt;br /&gt;
| [[Gunk]]&lt;br /&gt;
| Reduces reload and firing speed by 25% with [[Guns]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Shattered.png|32px|link=]]&lt;br /&gt;
| [[Shattered]]&lt;br /&gt;
| Explode on death, damaging nearby humans. Increases sigil teleportation time by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_wound.jpg|32px|link=]]&lt;br /&gt;
| [[Wounds]]&lt;br /&gt;
| Overrides all healing received by medical sources, blood armor melee generation and Bloodlust. &amp;lt;!-- Healed before or after poison and bleed?--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Waste.png|32px|link=]]&lt;br /&gt;
| [[Waste]]&lt;br /&gt;
| Reduces how far you can see, healing received, and accuracy. Also prevents eating.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Corrupted_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Corrupted Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Boiling_Blood.png|32px|link=]]&lt;br /&gt;
| [[Boiling Blood]]&lt;br /&gt;
| Reduces blood armor by 75%. Also explode on death, damaging everything nearby.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Rending_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Rending Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_prey.jpg|32px|link=]]&lt;br /&gt;
| [[Prey]]&lt;br /&gt;
| Causes attackers to heal from damaging the victim, and buffs the attacker with [[Battlecry]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_nightmare.jpg|32px|link=]]&lt;br /&gt;
| [[Nightmare]]&lt;br /&gt;
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, Fear-O-Meter. &amp;lt;!-- Does it also affect progress meters? (ex. Bounty / Alchemy) --&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Anchor.png|32px|link=]]&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
| Reduces jump power by 25% and self-knockback by 100%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Winter's_Curse.png|32px|link=]]&lt;br /&gt;
| [[Winter's Curse]]&lt;br /&gt;
| Reduces max health. Decays overtime or when buffed with [[Warmth]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Cripple.png|32px|link=]]&lt;br /&gt;
| [[Cripple]]&lt;br /&gt;
| Reduces attack speed and reload speed by -3% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Maim.png|32px|link=]]&lt;br /&gt;
| [[Maim]]&lt;br /&gt;
| Greatly slowed and prevented from jumping. Not affected by skill modifiers.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Dread.png|32px|link=]]&lt;br /&gt;
| [[Dread]]&lt;br /&gt;
| Transform into a [[Dread Shadow]] upon death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
Buffs are beneficial effects for humans. They are usually received from skills and weapons when certain conditions are met or can be applied at anytime by medical [[tools]] and [[food]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 78.275em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_strength.jpg|32px|link=]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| Deal up to 25% bonus damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_adrenaline.jpg|32px|link=]]&lt;br /&gt;
| [[Adrenaline (Status Effect)|Adrenaline]]&lt;br /&gt;
| Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_speed.jpg|32px|link=]]&lt;br /&gt;
| [[Speed]]&lt;br /&gt;
| Move faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_def.jpg|32px|link=]]&lt;br /&gt;
| [[Defense]]&lt;br /&gt;
| Receive 30% less damage. Cancels out with the [[Enfeeble]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_perserverance.jpg|32px|link=]]&lt;br /&gt;
| [[Perserverance]]&lt;br /&gt;
| Receive 50% less damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_shstack.jpg|32px|link=]]&lt;br /&gt;
| [[Shield]]&lt;br /&gt;
| Blocks one instance of damage almost entirely before being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_reaper.jpg|32px|link=]]&lt;br /&gt;
| [[Reaper]]&lt;br /&gt;
| Increases damage by +7% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_fervor.jpg|32px|link=]]&lt;br /&gt;
| [[Fervor]]&lt;br /&gt;
| Increases attack speed by +8% and reload speed by +5% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_renegade.jpg|32px|link=]]&lt;br /&gt;
| [[Renegade]]&lt;br /&gt;
| Reduces zombie damage resistance by +10% and increases headshot damage by +8% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_broadside.png|32px|link=]]&lt;br /&gt;
| [[Broadside]]&lt;br /&gt;
| Increases weapon radius by +8% per stack and adds +1 bullet penetration per stack which does 10% bullet damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:H_buff_virtuoso.png|32px|link=]]&lt;br /&gt;
| [[Virtuoso]]&lt;br /&gt;
| Increases rounds and attachment effects by +12% per stack and weapon buildup rate by +12% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_volatile.png|32px|link=]]&lt;br /&gt;
| [[Volatile]]&lt;br /&gt;
| Zombies you kill explode for +4% of their maximum health in damage per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_agility.jpg|32px|link=]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| Attack and reload +25% faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_focus.png|32px|link=]]&lt;br /&gt;
| [[Focus]]&lt;br /&gt;
| Grants 30% smaller aim cone.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_Warm.jpg|32px|link=]]&lt;br /&gt;
| [[Warm]]&lt;br /&gt;
| Increases melee damage by +15% depending on weapon tier and quality. Reverses [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_jolly.png|32px|link=]]&lt;br /&gt;
| [[Jolly]]&lt;br /&gt;
| Up to +15% damage with Christmas weapons. +30% healing received from Christmas foods. Reverses  [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_last_stand.png|32px|link=]]&lt;br /&gt;
| [[Last Stand]]&lt;br /&gt;
| Increased melee damage and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_cleanse.png|32px|link=]]&lt;br /&gt;
| [[Cleanse]]&lt;br /&gt;
| Prevents one certain debuff from affecting you.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_electro_boosts.png|32px|link=]]&lt;br /&gt;
| [[Electro Boosts]]&lt;br /&gt;
| Improves your next repair significantly&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_slipstream.png|32px|link=]]&lt;br /&gt;
| [[Slipstream]]&lt;br /&gt;
| No movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_camouflage.png|32px|link=]]&lt;br /&gt;
| [[Camouflage]]&lt;br /&gt;
| Makes you nearly invisible and no movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_regeneration.png|32px|link=]]&lt;br /&gt;
| [[Regeneration]]&lt;br /&gt;
| Heal slowly overtime.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_on_painkillers.png|32px|link=]]&lt;br /&gt;
| [[On Painkillers]]&lt;br /&gt;
| Gain temporary health that decays over time. Removes pain debuff and low-health view-shake.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_momentum.png|32px|link=]]&lt;br /&gt;
| [[Momentum]]&lt;br /&gt;
| Consume no ammo or stamina.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_phantom.png|32px|link=]]&lt;br /&gt;
| [[Phantom]]&lt;br /&gt;
| Your health aura becomes invisible.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_corruption_walker.png|32px|link=]]&lt;br /&gt;
| [[Corruption Walker]]&lt;br /&gt;
| Can teleport from corrupted sigils and prevents teleports from being interrupted.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_leech.png|32px|link=]]&lt;br /&gt;
| [[Leech]]&lt;br /&gt;
| Rapidly grants blood armor.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_bloodhunter.png|32px|link=]]&lt;br /&gt;
| [[Blood Hunter]]&lt;br /&gt;
| Gain bounty progress from dealing damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_infernal.png|32px|link=]]&lt;br /&gt;
| [[Infernal]]&lt;br /&gt;
| Deal fire damage with all weapons, but also become ignited.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_elemental_pop.png|32px|link=]]&lt;br /&gt;
| [[Elemental Pop]]&lt;br /&gt;
| All weapons become infused with a random elemental effect.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_counter.png|32px|link=]]&lt;br /&gt;
| [[Counter]]&lt;br /&gt;
| Next attack has increased impact speed and deals increased damage. Can only be gained from timed blocks.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zombie Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 81.90em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_soften.jpg|32px|link=]]&lt;br /&gt;
| [[Soften]]&lt;br /&gt;
| Increases damage taken.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_sap.jpg|32px|link=]]&lt;br /&gt;
| [[Sap]]&lt;br /&gt;
| Decreased damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_hinder.jpg|32px|link=]]&lt;br /&gt;
| [[Hinder]]&lt;br /&gt;
| Take random bouts of mechanical movement slow.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire]]&lt;br /&gt;
| Take damage over time, scaling with maximum health of victim.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_acid.jpg|32px|link=]]&lt;br /&gt;
| [[Acid]]&lt;br /&gt;
| Take damage over time and lose damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_serrate.jpg|32px|link=]]&lt;br /&gt;
| [[Serrate]]&lt;br /&gt;
| Take damage over time, stacking up to 5 times.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_shock.jpg|32px|link=]]&lt;br /&gt;
| [[Shock]]&lt;br /&gt;
| Take damage over time, and pulse slow.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_spotted.jpg|32px|link=]]&lt;br /&gt;
| [[Spotted]]&lt;br /&gt;
| Receive slightly more damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire#ZE Fire|ZE Fire]]&lt;br /&gt;
| Take damage over time, Causes the victim move slower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 76.42em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Dark Market Buff&amp;quot;&amp;gt;DM&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_second_wind.PNG|32px|link=]]&lt;br /&gt;
| [[Second Wind]]&lt;br /&gt;
| Regenerates health that had lost recently, revive if the current class is [[Zombie]] or [[Skeleton]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_marrow_hex.PNG|32px|link=]]&lt;br /&gt;
| [[Marrow Hex]]&lt;br /&gt;
| Prevents one debuff, Removes all harmful debuff when initially received.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_status_resist.PNG|32px|link=]]&lt;br /&gt;
| [[Marrow Hex]]&lt;br /&gt;
| Prevents one debuff, Removes all harmful debuff when initially received.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_spawnprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Spawn Protection]]&lt;br /&gt;
| Prevents any damage of affecting, prevents debuffs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrow_shield.png|32px|link=]]&lt;br /&gt;
| [[Marrow Shield]]&lt;br /&gt;
| Makes the attacker immune to damage for a short duration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frenzy.jpg|32px|link=]]&lt;br /&gt;
| [[Frenzy]]&lt;br /&gt;
| Increases speed and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unyielding.jpg|32px|link=]]&lt;br /&gt;
| [[Unyielding Strength]]&lt;br /&gt;
| Greatly reduces effectiveness of knockback and leg slows.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_battlecry.jpg|32px|link=]]&lt;br /&gt;
| [[Battle Cry]]&lt;br /&gt;
| Increases attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_blood_knitting.png|32px|link=]]&lt;br /&gt;
| [[Blood Knitting]]&lt;br /&gt;
| Slowly regenerate health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Protection]]&lt;br /&gt;
| Greatly reduced damage, increased speed and regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_lichzeal.jpg|32px|link=]]&lt;br /&gt;
| [[Liches' Zeal]]&lt;br /&gt;
| Gained from spawning from a gravestone. Grants speed, damage and health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_darkpower.jpg|32px|link=]]&lt;br /&gt;
| [[Dark Power]]&lt;br /&gt;
| Grants +20% of increased attack speed, +15% damage dealt and +12% speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acidclaws.jpg|32px|link=]]&lt;br /&gt;
| [[Acid Claws]]&lt;br /&gt;
| Barricade hits inflicts damage over time.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_thunder_claws.png|32px|link=]]&lt;br /&gt;
| [[Thunder Claws]]&lt;br /&gt;
| Claws are empowered with lightning that arcs to nearby props and humans. Slows on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_wretchedmight.jpg|32px|link=]]&lt;br /&gt;
| [[Wretched Might]]&lt;br /&gt;
| Grants +20% of damage dealt.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_patientzero.jpg|32px|link=]]&lt;br /&gt;
| [[Patient Zero]]&lt;br /&gt;
| Increases movement speed, damage and inflict debuff on human hits.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_rally.jpg|32px|link=]]&lt;br /&gt;
| [[Rally]]&lt;br /&gt;
| Increased movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_vampirism.png|32px|link=]]&lt;br /&gt;
| [[Vampirism]]&lt;br /&gt;
| 100% of damage dealt towards humans and props is received as healing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_restitching.png|32px|link=]]&lt;br /&gt;
| [[Restitching]]&lt;br /&gt;
| Rapidly gain health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|- &lt;br /&gt;
! [[File:z_buff_spittering.png|32px|link=]]&lt;br /&gt;
| [[Spittering]]&lt;br /&gt;
| Shoot bloody projectiles every few seconds. Projectiles and claws apply [[Bleed]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_saturating.png|32px|link=]]&lt;br /&gt;
| [[Saturating]]&lt;br /&gt;
| Nearby zombies are healed upon your death and whenever you attack with your claws. Claws also inflict the [[Prey]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_virulent.png|32px|link=]]&lt;br /&gt;
| [[Virulent]]&lt;br /&gt;
| Shoot poison projectiles every few seconds. Projectiles and claws apply [[Poison]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_volatile_dead.png|32px|link=]]&lt;br /&gt;
| [[Volatile Dead]]&lt;br /&gt;
| Summon a large explosive orb on death that tracks nearby humans for a few seconds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_tarred.png|32px|link=]]&lt;br /&gt;
| [[Tarred]]&lt;br /&gt;
| Shoot gunk projectiles every few seconds. Projectiles and claws apply [[Gunk]] on hit. Leave a tarpool on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frosty.png|32px|link=]]&lt;br /&gt;
| [[Frosty]]&lt;br /&gt;
| Claws apply [[Frost]] on hits. Upon dying, summon both a large frost orb and a frost pool.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acid_nova.png|32px|link=]]&lt;br /&gt;
| [[Acid Nova]]&lt;br /&gt;
| Summon a large acid orb upon death. Zombies are buffed by the orb while props receive acid damage and humans receive poison damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_dark_nova.png|32px|link=]]&lt;br /&gt;
| [[Dark Nova]]&lt;br /&gt;
| Summon a large dark orb upon death. Zombies are buffed by the orb while humans are damaged by it.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unstable.png|32px|link=]]&lt;br /&gt;
| [[Unstable]]&lt;br /&gt;
| Apply [[Shattered]] on hit and deal minor area damage on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unstable_flesh.png|32px|link=]]&lt;br /&gt;
| [[Unstable Flesh]]&lt;br /&gt;
| Apply [[Boiling Blood]] on hit and deal minor area damage on death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_phasing.png|32px|link=]]&lt;br /&gt;
| [[Phasing]]&lt;br /&gt;
| Occasionally warp at high speeds, leaving behind a cloud of smoke. (BOT ONLY)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_infested.png|32px|link=]]&lt;br /&gt;
| [[Infested]]&lt;br /&gt;
| Summon baby headcrabs every few seconds and upon death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_haunted.png|32px|link=]]&lt;br /&gt;
| [[Haunted]]&lt;br /&gt;
| Shoot nightmare projectiles every few seconds. Projectiles and claws apply [[Nightmare]] on hit.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_totembearer.png|32px|link=]]&lt;br /&gt;
| [[Totem Bearer]]&lt;br /&gt;
| Summon a totem upon death that buffs zombies and debuffs humans.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== List of Resistible Debuffs ==&lt;br /&gt;
&lt;br /&gt;
* [[#Dim Vision|Dim Vision]]&lt;br /&gt;
* [[#Enfeeble|Enfeeble]]&lt;br /&gt;
* [[#Slow|Slow]]&lt;br /&gt;
* [[#Tremor|Tremor]]&lt;br /&gt;
* [[#Waste|Waste]]&lt;br /&gt;
* [[#Shattered|Shattered]]&lt;br /&gt;
* [[#Corrupted Thorns|Corrupted Thorns]]&lt;br /&gt;
* [[#Boiling Blood|Boiling Blood]]&lt;br /&gt;
* [[#Pain|Pain]]&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 5em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 77em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect is stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h/z_buff_NAME.jpg|32px|link=]]&lt;br /&gt;
| [[BUFF]]&lt;br /&gt;
| DESCRIPTION&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes/No}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_totembearer.png&amp;diff=4085</id>
		<title>File:Z buff totembearer.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_totembearer.png&amp;diff=4085"/>
		<updated>2022-04-17T19:48:15Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_haunted.png&amp;diff=4084</id>
		<title>File:Z buff haunted.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_haunted.png&amp;diff=4084"/>
		<updated>2022-04-17T19:48:02Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_infested.png&amp;diff=4083</id>
		<title>File:Z buff infested.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_infested.png&amp;diff=4083"/>
		<updated>2022-04-17T19:47:44Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_phasing.png&amp;diff=4082</id>
		<title>File:Z buff phasing.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_phasing.png&amp;diff=4082"/>
		<updated>2022-04-17T19:47:32Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_unstable_flesh.png&amp;diff=4081</id>
		<title>File:Z buff unstable flesh.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_unstable_flesh.png&amp;diff=4081"/>
		<updated>2022-04-17T19:47:23Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_unstable.png&amp;diff=4080</id>
		<title>File:Z buff unstable.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_unstable.png&amp;diff=4080"/>
		<updated>2022-04-17T19:47:12Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_dark_nova.png&amp;diff=4079</id>
		<title>File:Z buff dark nova.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_dark_nova.png&amp;diff=4079"/>
		<updated>2022-04-17T19:46:51Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_acid_nova.png&amp;diff=4078</id>
		<title>File:Z buff acid nova.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_acid_nova.png&amp;diff=4078"/>
		<updated>2022-04-17T19:46:41Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_frosty.png&amp;diff=4077</id>
		<title>File:Z buff frosty.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_frosty.png&amp;diff=4077"/>
		<updated>2022-04-17T19:46:27Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_tarred.png&amp;diff=4076</id>
		<title>File:Z buff tarred.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_tarred.png&amp;diff=4076"/>
		<updated>2022-04-17T19:45:58Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_volatile_dead.png&amp;diff=4075</id>
		<title>File:Z buff volatile dead.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_volatile_dead.png&amp;diff=4075"/>
		<updated>2022-04-17T19:45:48Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_virulent.png&amp;diff=4074</id>
		<title>File:Z buff virulent.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_virulent.png&amp;diff=4074"/>
		<updated>2022-04-17T19:45:32Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_saturating.png&amp;diff=4073</id>
		<title>File:Z buff saturating.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_saturating.png&amp;diff=4073"/>
		<updated>2022-04-17T19:45:17Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_spittering.png&amp;diff=4072</id>
		<title>File:Z buff spittering.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_spittering.png&amp;diff=4072"/>
		<updated>2022-04-17T19:44:43Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_restitching.png&amp;diff=4071</id>
		<title>File:Z buff restitching.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_restitching.png&amp;diff=4071"/>
		<updated>2022-04-17T19:44:30Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_vampirism.png&amp;diff=4070</id>
		<title>File:Z buff vampirism.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_vampirism.png&amp;diff=4070"/>
		<updated>2022-04-17T19:44:19Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_thunder_claws.png&amp;diff=4069</id>
		<title>File:Z buff thunder claws.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_thunder_claws.png&amp;diff=4069"/>
		<updated>2022-04-17T19:43:54Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_blood_knitting.png&amp;diff=4068</id>
		<title>File:Z buff blood knitting.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_blood_knitting.png&amp;diff=4068"/>
		<updated>2022-04-17T19:43:28Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4067</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4067"/>
		<updated>2022-04-17T19:39:04Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: /* Buff */ Added missing images for Second Wind, Marrow Hex and Marrow Shield.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.&lt;br /&gt;
&lt;br /&gt;
== Human Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuffs ===&lt;br /&gt;
&lt;br /&gt;
Human Debuffs are negative effects that tend to harm or disadvantage [[survivors]]. Debuffs can be received from a variety of sources, such as [[The Undead| zombies]], insanity effects, or even [[trinkets]] and [[skills]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 73.75em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be resistible with Haemostasis.&amp;quot;&amp;gt;Resist&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be cleansable with a trinket or item. &amp;quot;&amp;gt;Cleans&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_poison.jpg|32px|link=]]&lt;br /&gt;
| [[Poison]]&lt;br /&gt;
|  Deals 3 damage every 2 seconds, reduce 3 poison stack after damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_bleed.jpg|32px|link=]]&lt;br /&gt;
| [[Bleed]]&lt;br /&gt;
| Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage. Excessive Bleed causes the [[Wounds]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_enfeeble.jpg|32px|link=]]&lt;br /&gt;
| [[Enfeeble]]&lt;br /&gt;
| Increases damage taken by 40% from all sources. Cancels out with the [[Defense]] buff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_dim.jpg|32px|link=]]&lt;br /&gt;
| [[Dim Vision]]&lt;br /&gt;
| Reduces how far the victim see.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Slow.png|32px|link=]]&lt;br /&gt;
| [[Slow]]&lt;br /&gt;
| Reduces movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_frost.jpg|32px|link=]]&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Reduces [[Melee]] speed, and stamina regen delay speed by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Tremor.png|32px|link=]]&lt;br /&gt;
| [[Tremor]]&lt;br /&gt;
| Aim becomes shaky and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Pain.png|32px|link=]]&lt;br /&gt;
| [[Pain]]&lt;br /&gt;
| All accuracy bonuses are reduced and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_sickness.jpg|32px|link=]]&lt;br /&gt;
| [[Sickness]]&lt;br /&gt;
| Decreases heal received by medical sources, stamina regeneration and [[Blood Armor#Leech|Leech]] rate. Also causes to Regeneration to decay and prevents food items from being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_knockdown.jpg|32px|link=]]&lt;br /&gt;
| [[Knockdown]]&lt;br /&gt;
| Prevents the user from moving and doing anything else.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Exhausted.png|32px|link=]]&lt;br /&gt;
| [[Exhausted]]&lt;br /&gt;
| Stamina regeneration delay speed reduced by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_gunk.jpg|32px|link=]]&lt;br /&gt;
| [[Gunk]]&lt;br /&gt;
| Reduces reload and firing speed by 25% with [[Guns]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Shattered.png|32px|link=]]&lt;br /&gt;
| [[Shattered]]&lt;br /&gt;
| Explode on death, damaging nearby humans. Increases sigil teleportation time by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_wound.jpg|32px|link=]]&lt;br /&gt;
| [[Wounds]]&lt;br /&gt;
| Overrides all healing received by medical sources, blood armor melee generation and Bloodlust. &amp;lt;!-- Healed before or after poison and bleed?--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Waste.png|32px|link=]]&lt;br /&gt;
| [[Waste]]&lt;br /&gt;
| Reduces how far you can see, healing received, and accuracy. Also prevents eating.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Corrupted_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Corrupted Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Boiling_Blood.png|32px|link=]]&lt;br /&gt;
| [[Boiling Blood]]&lt;br /&gt;
| Reduces blood armor by 75%. Also explode on death, damaging everything nearby.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Rending_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Rending Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_prey.jpg|32px|link=]]&lt;br /&gt;
| [[Prey]]&lt;br /&gt;
| Causes attackers to heal from damaging the victim, and buffs the attacker with [[Battlecry]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_nightmare.jpg|32px|link=]]&lt;br /&gt;
| [[Nightmare]]&lt;br /&gt;
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, Fear-O-Meter. &amp;lt;!-- Does it also affect progress meters? (ex. Bounty / Alchemy) --&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Anchor.png|32px|link=]]&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
| Reduces jump power by 25% and self-knockback by 100%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Winter's_Curse.png|32px|link=]]&lt;br /&gt;
| [[Winter's Curse]]&lt;br /&gt;
| Reduces max health. Decays overtime or when buffed with [[Warmth]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Cripple.png|32px|link=]]&lt;br /&gt;
| [[Cripple]]&lt;br /&gt;
| Reduces attack speed and reload speed by -3% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Maim.png|32px|link=]]&lt;br /&gt;
| [[Maim]]&lt;br /&gt;
| Greatly slowed and prevented from jumping. Not affected by skill modifiers.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Dread.png|32px|link=]]&lt;br /&gt;
| [[Dread]]&lt;br /&gt;
| Transform into a [[Dread Shadow]] upon death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
Buffs are beneficial effects for humans. They are usually received from skills and weapons when certain conditions are met or can be applied at anytime by medical [[tools]] and [[food]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 78.275em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_strength.jpg|32px|link=]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| Deal up to 25% bonus damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_adrenaline.jpg|32px|link=]]&lt;br /&gt;
| [[Adrenaline (Status Effect)|Adrenaline]]&lt;br /&gt;
| Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_speed.jpg|32px|link=]]&lt;br /&gt;
| [[Speed]]&lt;br /&gt;
| Move faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_def.jpg|32px|link=]]&lt;br /&gt;
| [[Defense]]&lt;br /&gt;
| Receive 30% less damage. Cancels out with the [[Enfeeble]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_perserverance.jpg|32px|link=]]&lt;br /&gt;
| [[Perserverance]]&lt;br /&gt;
| Receive 50% less damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_shstack.jpg|32px|link=]]&lt;br /&gt;
| [[Shield]]&lt;br /&gt;
| Blocks one instance of damage almost entirely before being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_reaper.jpg|32px|link=]]&lt;br /&gt;
| [[Reaper]]&lt;br /&gt;
| Increases damage by +7% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_fervor.jpg|32px|link=]]&lt;br /&gt;
| [[Fervor]]&lt;br /&gt;
| Increases attack speed by +8% and reload speed by +5% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_renegade.jpg|32px|link=]]&lt;br /&gt;
| [[Renegade]]&lt;br /&gt;
| Reduces zombie damage resistance by +10% and increases headshot damage by +8% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_broadside.png|32px|link=]]&lt;br /&gt;
| [[Broadside]]&lt;br /&gt;
| Increases weapon radius by +8% per stack and adds +1 bullet penetration per stack which does 10% bullet damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:H_buff_virtuoso.png|32px|link=]]&lt;br /&gt;
| [[Virtuoso]]&lt;br /&gt;
| Increases rounds and attachment effects by +12% per stack and weapon buildup rate by +12% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_volatile.png|32px|link=]]&lt;br /&gt;
| [[Volatile]]&lt;br /&gt;
| Zombies you kill explode for +4% of their maximum health in damage per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_agility.jpg|32px|link=]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| Attack and reload +25% faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_focus.png|32px|link=]]&lt;br /&gt;
| [[Focus]]&lt;br /&gt;
| Grants 30% smaller aim cone.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_Warm.jpg|32px|link=]]&lt;br /&gt;
| [[Warm]]&lt;br /&gt;
| Increases melee damage by +15% depending on weapon tier and quality. Reverses [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_jolly.png|32px|link=]]&lt;br /&gt;
| [[Jolly]]&lt;br /&gt;
| Up to +15% damage with Christmas weapons. +30% healing received from Christmas foods. Reverses  [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_last_stand.png|32px|link=]]&lt;br /&gt;
| [[Last Stand]]&lt;br /&gt;
| Increased melee damage and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_cleanse.png|32px|link=]]&lt;br /&gt;
| [[Cleanse]]&lt;br /&gt;
| Prevents one certain debuff from affecting you.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_electro_boosts.png|32px|link=]]&lt;br /&gt;
| [[Electro Boosts]]&lt;br /&gt;
| Improves your next repair significantly&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_slipstream.png|32px|link=]]&lt;br /&gt;
| [[Slipstream]]&lt;br /&gt;
| No movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_camouflage.png|32px|link=]]&lt;br /&gt;
| [[Camouflage]]&lt;br /&gt;
| Makes you nearly invisible and no movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_regeneration.png|32px|link=]]&lt;br /&gt;
| [[Regeneration]]&lt;br /&gt;
| Heal slowly overtime.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_on_painkillers.png|32px|link=]]&lt;br /&gt;
| [[On Painkillers]]&lt;br /&gt;
| Gain temporary health that decays over time. Removes pain debuff and low-health view-shake.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_momentum.png|32px|link=]]&lt;br /&gt;
| [[Momentum]]&lt;br /&gt;
| Consume no ammo or stamina.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_phantom.png|32px|link=]]&lt;br /&gt;
| [[Phantom]]&lt;br /&gt;
| Your health aura becomes invisible.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_corruption_walker.png|32px|link=]]&lt;br /&gt;
| [[Corruption Walker]]&lt;br /&gt;
| Can teleport from corrupted sigils and prevents teleports from being interrupted.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_leech.png|32px|link=]]&lt;br /&gt;
| [[Leech]]&lt;br /&gt;
| Rapidly grants blood armor.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_bloodhunter.png|32px|link=]]&lt;br /&gt;
| [[Blood Hunter]]&lt;br /&gt;
| Gain bounty progress from dealing damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_infernal.png|32px|link=]]&lt;br /&gt;
| [[Infernal]]&lt;br /&gt;
| Deal fire damage with all weapons, but also become ignited.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_elemental_pop.png|32px|link=]]&lt;br /&gt;
| [[Elemental Pop]]&lt;br /&gt;
| All weapons become infused with a random elemental effect.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_counter.png|32px|link=]]&lt;br /&gt;
| [[Counter]]&lt;br /&gt;
| Next attack has increased impact speed and deals increased damage. Can only be gained from timed blocks.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zombie Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 81.90em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_soften.jpg|32px|link=]]&lt;br /&gt;
| [[Soften]]&lt;br /&gt;
| Increases damage taken.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_sap.jpg|32px|link=]]&lt;br /&gt;
| [[Sap]]&lt;br /&gt;
| Decreased damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_hinder.jpg|32px|link=]]&lt;br /&gt;
| [[Hinder]]&lt;br /&gt;
| Take random bouts of mechanical movement slow.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire]]&lt;br /&gt;
| Take damage over time, scaling with maximum health of victim.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_acid.jpg|32px|link=]]&lt;br /&gt;
| [[Acid]]&lt;br /&gt;
| Take damage over time and lose damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_serrate.jpg|32px|link=]]&lt;br /&gt;
| [[Serrate]]&lt;br /&gt;
| Take damage over time, stacking up to 5 times.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_shock.jpg|32px|link=]]&lt;br /&gt;
| [[Shock]]&lt;br /&gt;
| Take damage over time, and pulse slow.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_spotted.jpg|32px|link=]]&lt;br /&gt;
| [[Spotted]]&lt;br /&gt;
| Receive slightly more damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire#ZE Fire|ZE Fire]]&lt;br /&gt;
| Take damage over time, Causes the victim move slower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 76.42em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Dark Market Buff&amp;quot;&amp;gt;DM&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_second_wind.PNG|32px|link=]]&lt;br /&gt;
| [[Second Wind]]&lt;br /&gt;
| Regenerates health that had lost recently, revive if the current class is [[Zombie]] or [[Skeleton]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:Z_buff_marrow_hex.PNG|32px|link=]]&lt;br /&gt;
| [[Marrow Hex]]&lt;br /&gt;
| Prevents one debuff, Removes all harmful debuff when initially received.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_spawnprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Spawn Protection]]&lt;br /&gt;
| Prevents any damage of affecting, prevents debuffs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrow_shield.png|32px|link=]]&lt;br /&gt;
| [[Marrow Shield]]&lt;br /&gt;
| Makes the attacker immune to damage for a short duration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frenzy.jpg|32px|link=]]&lt;br /&gt;
| [[Frenzy]]&lt;br /&gt;
| Increases speed and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unyielding.jpg|32px|link=]]&lt;br /&gt;
| [[Unyielding Strength]]&lt;br /&gt;
| Greatly reduces effectiveness of knockback and leg slows.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_battlecry.jpg|32px|link=]]&lt;br /&gt;
| [[Battle Cry]]&lt;br /&gt;
| Increases attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Protection]]&lt;br /&gt;
| Greatly reduced damage, increased speed and regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_lichzeal.jpg|32px|link=]]&lt;br /&gt;
| [[Liches' Zeal]]&lt;br /&gt;
| Gained from spawning from a gravestone. Grants speed, damage and health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_wretchedmight.jpg|32px|link=]]&lt;br /&gt;
| [[Wretched Might]]&lt;br /&gt;
| Grants +20% of damage dealt.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acidclaws.jpg|32px|link=]]&lt;br /&gt;
| [[Acid Claws]]&lt;br /&gt;
| Barricade hits inflicts damage over time.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_darkpower.jpg|32px|link=]]&lt;br /&gt;
| [[Dark Power]]&lt;br /&gt;
| Grants +20% of increased attack speed, +15% damage dealt and +12% speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_patientzero.jpg|32px|link=]]&lt;br /&gt;
| [[Patient Zero]]&lt;br /&gt;
| Increases movement speed, damage and inflict debuff on human hits.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_rally.jpg|32px|link=]]&lt;br /&gt;
| [[Rally]]&lt;br /&gt;
| Increased movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== List of Resistible Debuffs ==&lt;br /&gt;
&lt;br /&gt;
* [[#Dim Vision|Dim Vision]]&lt;br /&gt;
* [[#Enfeeble|Enfeeble]]&lt;br /&gt;
* [[#Slow|Slow]]&lt;br /&gt;
* [[#Tremor|Tremor]]&lt;br /&gt;
* [[#Waste|Waste]]&lt;br /&gt;
* [[#Shattered|Shattered]]&lt;br /&gt;
* [[#Corrupted Thorns|Corrupted Thorns]]&lt;br /&gt;
* [[#Boiling Blood|Boiling Blood]]&lt;br /&gt;
* [[#Pain|Pain]]&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 5em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 77em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect is stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h/z_buff_NAME.jpg|32px|link=]]&lt;br /&gt;
| [[BUFF]]&lt;br /&gt;
| DESCRIPTION&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes/No}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_marrow_shield.png&amp;diff=4066</id>
		<title>File:Z buff marrow shield.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_marrow_shield.png&amp;diff=4066"/>
		<updated>2022-04-17T19:37:44Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_marrow_hex.PNG&amp;diff=4065</id>
		<title>File:Z buff marrow hex.PNG</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_marrow_hex.PNG&amp;diff=4065"/>
		<updated>2022-04-17T19:36:23Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Z_buff_second_wind.PNG&amp;diff=4064</id>
		<title>File:Z buff second wind.PNG</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Z_buff_second_wind.PNG&amp;diff=4064"/>
		<updated>2022-04-17T19:35:58Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4063</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4063"/>
		<updated>2022-04-17T15:30:00Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: /* Buff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.&lt;br /&gt;
&lt;br /&gt;
== Human Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuffs ===&lt;br /&gt;
&lt;br /&gt;
Human Debuffs are negative effects that tend to harm or disadvantage [[survivors]]. Debuffs can be received from a variety of sources, such as [[The Undead| zombies]], insanity effects, or even [[trinkets]] and [[skills]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 73.75em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be resistible with Haemostasis.&amp;quot;&amp;gt;Resist&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be cleansable with a trinket or item. &amp;quot;&amp;gt;Cleans&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_poison.jpg|32px|link=]]&lt;br /&gt;
| [[Poison]]&lt;br /&gt;
|  Deals 3 damage every 2 seconds, reduce 3 poison stack after damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_bleed.jpg|32px|link=]]&lt;br /&gt;
| [[Bleed]]&lt;br /&gt;
| Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage. Excessive Bleed causes the [[Wounds]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_enfeeble.jpg|32px|link=]]&lt;br /&gt;
| [[Enfeeble]]&lt;br /&gt;
| Increases damage taken by 40% from all sources. Cancels out with the [[Defense]] buff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_dim.jpg|32px|link=]]&lt;br /&gt;
| [[Dim Vision]]&lt;br /&gt;
| Reduces how far the victim see.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Slow.png|32px|link=]]&lt;br /&gt;
| [[Slow]]&lt;br /&gt;
| Reduces movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_frost.jpg|32px|link=]]&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Reduces [[Melee]] speed, and stamina regen delay speed by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Tremor.png|32px|link=]]&lt;br /&gt;
| [[Tremor]]&lt;br /&gt;
| Aim becomes shaky and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Pain.png|32px|link=]]&lt;br /&gt;
| [[Pain]]&lt;br /&gt;
| All accuracy bonuses are reduced and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_sickness.jpg|32px|link=]]&lt;br /&gt;
| [[Sickness]]&lt;br /&gt;
| Decreases heal received by medical sources, stamina regeneration and [[Blood Armor#Leech|Leech]] rate. Also causes to Regeneration to decay and prevents food items from being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_knockdown.jpg|32px|link=]]&lt;br /&gt;
| [[Knockdown]]&lt;br /&gt;
| Prevents the user from moving and doing anything else.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Exhausted.png|32px|link=]]&lt;br /&gt;
| [[Exhausted]]&lt;br /&gt;
| Stamina regeneration delay speed reduced by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_gunk.jpg|32px|link=]]&lt;br /&gt;
| [[Gunk]]&lt;br /&gt;
| Reduces reload and firing speed by 25% with [[Guns]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Shattered.png|32px|link=]]&lt;br /&gt;
| [[Shattered]]&lt;br /&gt;
| Explode on death, damaging nearby humans. Increases sigil teleportation time by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_wound.jpg|32px|link=]]&lt;br /&gt;
| [[Wounds]]&lt;br /&gt;
| Overrides all healing received by medical sources, blood armor melee generation and Bloodlust. &amp;lt;!-- Healed before or after poison and bleed?--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Waste.png|32px|link=]]&lt;br /&gt;
| [[Waste]]&lt;br /&gt;
| Reduces how far you can see, healing received, and accuracy. Also prevents eating.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Corrupted_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Corrupted Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Boiling_Blood.png|32px|link=]]&lt;br /&gt;
| [[Boiling Blood]]&lt;br /&gt;
| Reduces blood armor by 75%. Also explode on death, damaging everything nearby.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Rending_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Rending Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_prey.jpg|32px|link=]]&lt;br /&gt;
| [[Prey]]&lt;br /&gt;
| Causes attackers to heal from damaging the victim, and buffs the attacker with [[Battlecry]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_nightmare.jpg|32px|link=]]&lt;br /&gt;
| [[Nightmare]]&lt;br /&gt;
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, Fear-O-Meter. &amp;lt;!-- Does it also affect progress meters? (ex. Bounty / Alchemy) --&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Anchor.png|32px|link=]]&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
| Reduces jump power by 25% and self-knockback by 100%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Winter's_Curse.png|32px|link=]]&lt;br /&gt;
| [[Winter's Curse]]&lt;br /&gt;
| Reduces max health. Decays overtime or when buffed with [[Warmth]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Cripple.png|32px|link=]]&lt;br /&gt;
| [[Cripple]]&lt;br /&gt;
| Reduces attack speed and reload speed by -3% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Maim.png|32px|link=]]&lt;br /&gt;
| [[Maim]]&lt;br /&gt;
| Greatly slowed and prevented from jumping. Not affected by skill modifiers.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Dread.png|32px|link=]]&lt;br /&gt;
| [[Dread]]&lt;br /&gt;
| Transform into a [[Dread Shadow]] upon death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs ===&lt;br /&gt;
&lt;br /&gt;
Buffs are beneficial effects for humans. They are usually received from skills and weapons when certain conditions are met or can be applied at anytime by medical [[tools]] and [[food]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 78.275em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_strength.jpg|32px|link=]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| Deal up to 25% bonus damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_adrenaline.jpg|32px|link=]]&lt;br /&gt;
| [[Adrenaline (Status Effect)|Adrenaline]]&lt;br /&gt;
| Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_speed.jpg|32px|link=]]&lt;br /&gt;
| [[Speed]]&lt;br /&gt;
| Move faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_def.jpg|32px|link=]]&lt;br /&gt;
| [[Defense]]&lt;br /&gt;
| Receive 30% less damage. Cancels out with the [[Enfeeble]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_perserverance.jpg|32px|link=]]&lt;br /&gt;
| [[Perserverance]]&lt;br /&gt;
| Receive 50% less damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_shstack.jpg|32px|link=]]&lt;br /&gt;
| [[Shield]]&lt;br /&gt;
| Blocks one instance of damage almost entirely before being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_reaper.jpg|32px|link=]]&lt;br /&gt;
| [[Reaper]]&lt;br /&gt;
| Increases damage by +7% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_fervor.jpg|32px|link=]]&lt;br /&gt;
| [[Fervor]]&lt;br /&gt;
| Increases attack speed by +8% and reload speed by +5% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_renegade.jpg|32px|link=]]&lt;br /&gt;
| [[Renegade]]&lt;br /&gt;
| Reduces zombie damage resistance by +10% and increases headshot damage by +8% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_broadside.png|32px|link=]]&lt;br /&gt;
| [[Broadside]]&lt;br /&gt;
| Increases weapon radius by +8% per stack and adds +1 bullet penetration per stack which does 10% bullet damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:H_buff_virtuoso.png|32px|link=]]&lt;br /&gt;
| [[Virtuoso]]&lt;br /&gt;
| Increases rounds and attachment effects by +12% per stack and weapon buildup rate by +12% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_volatile.png|32px|link=]]&lt;br /&gt;
| [[Volatile]]&lt;br /&gt;
| Zombies you kill explode for +4% of their maximum health in damage per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_agility.jpg|32px|link=]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| Attack and reload +25% faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_focus.png|32px|link=]]&lt;br /&gt;
| [[Focus]]&lt;br /&gt;
| Grants 30% smaller aim cone.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_Warm.jpg|32px|link=]]&lt;br /&gt;
| [[Warm]]&lt;br /&gt;
| Increases melee damage by +15% depending on weapon tier and quality. Reverses [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_jolly.png|32px|link=]]&lt;br /&gt;
| [[Jolly]]&lt;br /&gt;
| Up to +15% damage with Christmas weapons. +30% healing received from Christmas foods. Reverses  [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_last_stand.png|32px|link=]]&lt;br /&gt;
| [[Last Stand]]&lt;br /&gt;
| Increased melee damage and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_cleanse.png|32px|link=]]&lt;br /&gt;
| [[Cleanse]]&lt;br /&gt;
| Prevents one certain debuff from affecting you.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_electro_boosts.png|32px|link=]]&lt;br /&gt;
| [[Electro Boosts]]&lt;br /&gt;
| Improves your next repair significantly&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_slipstream.png|32px|link=]]&lt;br /&gt;
| [[Slipstream]]&lt;br /&gt;
| No movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_camouflage.png|32px|link=]]&lt;br /&gt;
| [[Camouflage]]&lt;br /&gt;
| Makes you nearly invisible and no movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_regeneration.png|32px|link=]]&lt;br /&gt;
| [[Regeneration]]&lt;br /&gt;
| Heal slowly overtime.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_on_painkillers.png|32px|link=]]&lt;br /&gt;
| [[On Painkillers]]&lt;br /&gt;
| Gain temporary health that decays over time. Removes pain debuff and low-health view-shake.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_momentum.png|32px|link=]]&lt;br /&gt;
| [[Momentum]]&lt;br /&gt;
| Consume no ammo or stamina.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_phantom.png|32px|link=]]&lt;br /&gt;
| [[Phantom]]&lt;br /&gt;
| Your health aura becomes invisible.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_corruption_walker.png|32px|link=]]&lt;br /&gt;
| [[Corruption Walker]]&lt;br /&gt;
| Can teleport from corrupted sigils and prevents teleports from being interrupted.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_leech.png|32px|link=]]&lt;br /&gt;
| [[Leech]]&lt;br /&gt;
| Rapidly grants blood armor.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_bloodhunter.png|32px|link=]]&lt;br /&gt;
| [[Blood Hunter]]&lt;br /&gt;
| Gain bounty progress from dealing damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_infernal.png|32px|link=]]&lt;br /&gt;
| [[Infernal]]&lt;br /&gt;
| Deal fire damage with all weapons, but also become ignited.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_elemental_pop.png|32px|link=]]&lt;br /&gt;
| [[Elemental Pop]]&lt;br /&gt;
| All weapons become infused with a random elemental effect.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_counter.png|32px|link=]]&lt;br /&gt;
| [[Counter]]&lt;br /&gt;
| Next attack has increased impact speed and deals increased damage. Can only be gained from timed blocks.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zombie Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 81.90em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_soften.jpg|32px|link=]]&lt;br /&gt;
| [[Soften]]&lt;br /&gt;
| Increases damage taken.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_sap.jpg|32px|link=]]&lt;br /&gt;
| [[Sap]]&lt;br /&gt;
| Decreased damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_hinder.jpg|32px|link=]]&lt;br /&gt;
| [[Hinder]]&lt;br /&gt;
| Take random bouts of mechanical movement slow.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire]]&lt;br /&gt;
| Take damage over time, scaling with maximum health of victim.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_acid.jpg|32px|link=]]&lt;br /&gt;
| [[Acid]]&lt;br /&gt;
| Take damage over time and lose damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_serrate.jpg|32px|link=]]&lt;br /&gt;
| [[Serrate]]&lt;br /&gt;
| Take damage over time, stacking up to 5 times.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_shock.jpg|32px|link=]]&lt;br /&gt;
| [[Shock]]&lt;br /&gt;
| Take damage over time, and pulse slow.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_spotted.jpg|32px|link=]]&lt;br /&gt;
| [[Spotted]]&lt;br /&gt;
| Receive slightly more damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire#ZE Fire|ZE Fire]]&lt;br /&gt;
| Take damage over time, Causes the victim move slower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 76.42em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Dark Market Buff&amp;quot;&amp;gt;DM&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_secondwind.jpg|32px|link=]]&lt;br /&gt;
| [[Second Wind]]&lt;br /&gt;
| Regenerates health that had lost recently, revive if the current class is [[Zombie]] or [[Skeleton]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowhex.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Hex]]&lt;br /&gt;
| Prevents one debuff, Removes all harmful debuff when initially received.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_spawnprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Spawn Protection]]&lt;br /&gt;
| Prevents any damage of affecting, prevents debuffs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowshield.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Shield]]&lt;br /&gt;
| Makes the attacker immune to damage for a short duration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frenzy.jpg|32px|link=]]&lt;br /&gt;
| [[Frenzy]]&lt;br /&gt;
| Increases speed and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unyielding.jpg|32px|link=]]&lt;br /&gt;
| [[Unyielding Strength]]&lt;br /&gt;
| Greatly reduces effectiveness of knockback and leg slows.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_battlecry.jpg|32px|link=]]&lt;br /&gt;
| [[Battle Cry]]&lt;br /&gt;
| Increases attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Protection]]&lt;br /&gt;
| Greatly reduced damage, increased speed and regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_lichzeal.jpg|32px|link=]]&lt;br /&gt;
| [[Liches' Zeal]]&lt;br /&gt;
| Gained from spawning from a gravestone. Grants speed, damage and health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_wretchedmight.jpg|32px|link=]]&lt;br /&gt;
| [[Wretched Might]]&lt;br /&gt;
| Grants +20% of damage dealt.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acidclaws.jpg|32px|link=]]&lt;br /&gt;
| [[Acid Claws]]&lt;br /&gt;
| Barricade hits inflicts damage over time.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_darkpower.jpg|32px|link=]]&lt;br /&gt;
| [[Dark Power]]&lt;br /&gt;
| Grants +20% of increased attack speed, +15% damage dealt and +12% speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_patientzero.jpg|32px|link=]]&lt;br /&gt;
| [[Patient Zero]]&lt;br /&gt;
| Increases movement speed, damage and inflict debuff on human hits.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_rally.jpg|32px|link=]]&lt;br /&gt;
| [[Rally]]&lt;br /&gt;
| Increased movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== List of Resistible Debuffs ==&lt;br /&gt;
&lt;br /&gt;
* [[#Dim Vision|Dim Vision]]&lt;br /&gt;
* [[#Enfeeble|Enfeeble]]&lt;br /&gt;
* [[#Slow|Slow]]&lt;br /&gt;
* [[#Tremor|Tremor]]&lt;br /&gt;
* [[#Waste|Waste]]&lt;br /&gt;
* [[#Shattered|Shattered]]&lt;br /&gt;
* [[#Corrupted Thorns|Corrupted Thorns]]&lt;br /&gt;
* [[#Boiling Blood|Boiling Blood]]&lt;br /&gt;
* [[#Pain|Pain]]&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 5em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 77em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect is stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h/z_buff_NAME.jpg|32px|link=]]&lt;br /&gt;
| [[BUFF]]&lt;br /&gt;
| DESCRIPTION&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes/No}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4062</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4062"/>
		<updated>2022-04-17T15:25:01Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: /* Debuff */ Reworded intro and added links to relevant pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.&lt;br /&gt;
&lt;br /&gt;
== Human Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuffs ===&lt;br /&gt;
&lt;br /&gt;
Human Debuffs are negative effects that tend to harm or disadvantage [[survivors]]. Debuffs can be received from a variety of sources, such as [[The Undead| zombies]], insanity effects, or even [[trinkets]] and [[skills]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 73.75em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be resistible with Haemostasis.&amp;quot;&amp;gt;Resist&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be cleansable with a trinket or item. &amp;quot;&amp;gt;Cleans&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_poison.jpg|32px|link=]]&lt;br /&gt;
| [[Poison]]&lt;br /&gt;
|  Deals 3 damage every 2 seconds, reduce 3 poison stack after damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_bleed.jpg|32px|link=]]&lt;br /&gt;
| [[Bleed]]&lt;br /&gt;
| Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage. Excessive Bleed causes the [[Wounds]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_enfeeble.jpg|32px|link=]]&lt;br /&gt;
| [[Enfeeble]]&lt;br /&gt;
| Increases damage taken by 40% from all sources. Cancels out with the [[Defense]] buff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_dim.jpg|32px|link=]]&lt;br /&gt;
| [[Dim Vision]]&lt;br /&gt;
| Reduces how far the victim see.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Slow.png|32px|link=]]&lt;br /&gt;
| [[Slow]]&lt;br /&gt;
| Reduces movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_frost.jpg|32px|link=]]&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Reduces [[Melee]] speed, and stamina regen delay speed by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Tremor.png|32px|link=]]&lt;br /&gt;
| [[Tremor]]&lt;br /&gt;
| Aim becomes shaky and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Pain.png|32px|link=]]&lt;br /&gt;
| [[Pain]]&lt;br /&gt;
| All accuracy bonuses are reduced and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_sickness.jpg|32px|link=]]&lt;br /&gt;
| [[Sickness]]&lt;br /&gt;
| Decreases heal received by medical sources, stamina regeneration and [[Blood Armor#Leech|Leech]] rate. Also causes to Regeneration to decay and prevents food items from being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_knockdown.jpg|32px|link=]]&lt;br /&gt;
| [[Knockdown]]&lt;br /&gt;
| Prevents the user from moving and doing anything else.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Exhausted.png|32px|link=]]&lt;br /&gt;
| [[Exhausted]]&lt;br /&gt;
| Stamina regeneration delay speed reduced by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_gunk.jpg|32px|link=]]&lt;br /&gt;
| [[Gunk]]&lt;br /&gt;
| Reduces reload and firing speed by 25% with [[Guns]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Shattered.png|32px|link=]]&lt;br /&gt;
| [[Shattered]]&lt;br /&gt;
| Explode on death, damaging nearby humans. Increases sigil teleportation time by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_wound.jpg|32px|link=]]&lt;br /&gt;
| [[Wounds]]&lt;br /&gt;
| Overrides all healing received by medical sources, blood armor melee generation and Bloodlust. &amp;lt;!-- Healed before or after poison and bleed?--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Waste.png|32px|link=]]&lt;br /&gt;
| [[Waste]]&lt;br /&gt;
| Reduces how far you can see, healing received, and accuracy. Also prevents eating.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Corrupted_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Corrupted Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Boiling_Blood.png|32px|link=]]&lt;br /&gt;
| [[Boiling Blood]]&lt;br /&gt;
| Reduces blood armor by 75%. Also explode on death, damaging everything nearby.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Rending_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Rending Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_prey.jpg|32px|link=]]&lt;br /&gt;
| [[Prey]]&lt;br /&gt;
| Causes attackers to heal from damaging the victim, and buffs the attacker with [[Battlecry]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_nightmare.jpg|32px|link=]]&lt;br /&gt;
| [[Nightmare]]&lt;br /&gt;
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, Fear-O-Meter. &amp;lt;!-- Does it also affect progress meters? (ex. Bounty / Alchemy) --&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Anchor.png|32px|link=]]&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
| Reduces jump power by 25% and self-knockback by 100%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Winter's_Curse.png|32px|link=]]&lt;br /&gt;
| [[Winter's Curse]]&lt;br /&gt;
| Reduces max health. Decays overtime or when buffed with [[Warmth]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Cripple.png|32px|link=]]&lt;br /&gt;
| [[Cripple]]&lt;br /&gt;
| Reduces attack speed and reload speed by -3% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Maim.png|32px|link=]]&lt;br /&gt;
| [[Maim]]&lt;br /&gt;
| Greatly slowed and prevented from jumping. Not affected by skill modifiers.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Dread.png|32px|link=]]&lt;br /&gt;
| [[Dread]]&lt;br /&gt;
| Transform into a [[Dread Shadow]] upon death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 78.275em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_strength.jpg|32px|link=]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| Deal up to 25% bonus damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_adrenaline.jpg|32px|link=]]&lt;br /&gt;
| [[Adrenaline (Status Effect)|Adrenaline]]&lt;br /&gt;
| Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_speed.jpg|32px|link=]]&lt;br /&gt;
| [[Speed]]&lt;br /&gt;
| Move faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_def.jpg|32px|link=]]&lt;br /&gt;
| [[Defense]]&lt;br /&gt;
| Receive 30% less damage. Cancels out with the [[Enfeeble]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_perserverance.jpg|32px|link=]]&lt;br /&gt;
| [[Perserverance]]&lt;br /&gt;
| Receive 50% less damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_shstack.jpg|32px|link=]]&lt;br /&gt;
| [[Shield]]&lt;br /&gt;
| Blocks one instance of damage almost entirely before being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_reaper.jpg|32px|link=]]&lt;br /&gt;
| [[Reaper]]&lt;br /&gt;
| Increases damage by +7% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_fervor.jpg|32px|link=]]&lt;br /&gt;
| [[Fervor]]&lt;br /&gt;
| Increases attack speed by +8% and reload speed by +5% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_renegade.jpg|32px|link=]]&lt;br /&gt;
| [[Renegade]]&lt;br /&gt;
| Reduces zombie damage resistance by +10% and increases headshot damage by +8% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_broadside.png|32px|link=]]&lt;br /&gt;
| [[Broadside]]&lt;br /&gt;
| Increases weapon radius by +8% per stack and adds +1 bullet penetration per stack which does 10% bullet damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:H_buff_virtuoso.png|32px|link=]]&lt;br /&gt;
| [[Virtuoso]]&lt;br /&gt;
| Increases rounds and attachment effects by +12% per stack and weapon buildup rate by +12% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_volatile.png|32px|link=]]&lt;br /&gt;
| [[Volatile]]&lt;br /&gt;
| Zombies you kill explode for +4% of their maximum health in damage per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_agility.jpg|32px|link=]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| Attack and reload +25% faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_focus.png|32px|link=]]&lt;br /&gt;
| [[Focus]]&lt;br /&gt;
| Grants 30% smaller aim cone.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_Warm.jpg|32px|link=]]&lt;br /&gt;
| [[Warm]]&lt;br /&gt;
| Increases melee damage by +15% depending on weapon tier and quality. Reverses [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_jolly.png|32px|link=]]&lt;br /&gt;
| [[Jolly]]&lt;br /&gt;
| Up to +15% damage with Christmas weapons. +30% healing received from Christmas foods. Reverses  [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_last_stand.png|32px|link=]]&lt;br /&gt;
| [[Last Stand]]&lt;br /&gt;
| Increased melee damage and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_cleanse.png|32px|link=]]&lt;br /&gt;
| [[Cleanse]]&lt;br /&gt;
| Prevents one certain debuff from affecting you.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_electro_boosts.png|32px|link=]]&lt;br /&gt;
| [[Electro Boosts]]&lt;br /&gt;
| Improves your next repair significantly&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_slipstream.png|32px|link=]]&lt;br /&gt;
| [[Slipstream]]&lt;br /&gt;
| No movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_camouflage.png|32px|link=]]&lt;br /&gt;
| [[Camouflage]]&lt;br /&gt;
| Makes you nearly invisible and no movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_regeneration.png|32px|link=]]&lt;br /&gt;
| [[Regeneration]]&lt;br /&gt;
| Heal slowly overtime.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_on_painkillers.png|32px|link=]]&lt;br /&gt;
| [[On Painkillers]]&lt;br /&gt;
| Gain temporary health that decays over time. Removes pain debuff and low-health view-shake.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_momentum.png|32px|link=]]&lt;br /&gt;
| [[Momentum]]&lt;br /&gt;
| Consume no ammo or stamina.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_phantom.png|32px|link=]]&lt;br /&gt;
| [[Phantom]]&lt;br /&gt;
| Your health aura becomes invisible.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_corruption_walker.png|32px|link=]]&lt;br /&gt;
| [[Corruption Walker]]&lt;br /&gt;
| Can teleport from corrupted sigils and prevents teleports from being interrupted.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_leech.png|32px|link=]]&lt;br /&gt;
| [[Leech]]&lt;br /&gt;
| Rapidly grants blood armor.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_bloodhunter.png|32px|link=]]&lt;br /&gt;
| [[Blood Hunter]]&lt;br /&gt;
| Gain bounty progress from dealing damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_infernal.png|32px|link=]]&lt;br /&gt;
| [[Infernal]]&lt;br /&gt;
| Deal fire damage with all weapons, but also become ignited.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_elemental_pop.png|32px|link=]]&lt;br /&gt;
| [[Elemental Pop]]&lt;br /&gt;
| All weapons become infused with a random elemental effect.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_counter.png|32px|link=]]&lt;br /&gt;
| [[Counter]]&lt;br /&gt;
| Next attack has increased impact speed and deals increased damage. Can only be gained from timed blocks.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zombie Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 81.90em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_soften.jpg|32px|link=]]&lt;br /&gt;
| [[Soften]]&lt;br /&gt;
| Increases damage taken.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_sap.jpg|32px|link=]]&lt;br /&gt;
| [[Sap]]&lt;br /&gt;
| Decreased damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_hinder.jpg|32px|link=]]&lt;br /&gt;
| [[Hinder]]&lt;br /&gt;
| Take random bouts of mechanical movement slow.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire]]&lt;br /&gt;
| Take damage over time, scaling with maximum health of victim.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_acid.jpg|32px|link=]]&lt;br /&gt;
| [[Acid]]&lt;br /&gt;
| Take damage over time and lose damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_serrate.jpg|32px|link=]]&lt;br /&gt;
| [[Serrate]]&lt;br /&gt;
| Take damage over time, stacking up to 5 times.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_shock.jpg|32px|link=]]&lt;br /&gt;
| [[Shock]]&lt;br /&gt;
| Take damage over time, and pulse slow.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_spotted.jpg|32px|link=]]&lt;br /&gt;
| [[Spotted]]&lt;br /&gt;
| Receive slightly more damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire#ZE Fire|ZE Fire]]&lt;br /&gt;
| Take damage over time, Causes the victim move slower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 76.42em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Dark Market Buff&amp;quot;&amp;gt;DM&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_secondwind.jpg|32px|link=]]&lt;br /&gt;
| [[Second Wind]]&lt;br /&gt;
| Regenerates health that had lost recently, revive if the current class is [[Zombie]] or [[Skeleton]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowhex.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Hex]]&lt;br /&gt;
| Prevents one debuff, Removes all harmful debuff when initially received.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_spawnprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Spawn Protection]]&lt;br /&gt;
| Prevents any damage of affecting, prevents debuffs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowshield.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Shield]]&lt;br /&gt;
| Makes the attacker immune to damage for a short duration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frenzy.jpg|32px|link=]]&lt;br /&gt;
| [[Frenzy]]&lt;br /&gt;
| Increases speed and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unyielding.jpg|32px|link=]]&lt;br /&gt;
| [[Unyielding Strength]]&lt;br /&gt;
| Greatly reduces effectiveness of knockback and leg slows.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_battlecry.jpg|32px|link=]]&lt;br /&gt;
| [[Battle Cry]]&lt;br /&gt;
| Increases attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Protection]]&lt;br /&gt;
| Greatly reduced damage, increased speed and regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_lichzeal.jpg|32px|link=]]&lt;br /&gt;
| [[Liches' Zeal]]&lt;br /&gt;
| Gained from spawning from a gravestone. Grants speed, damage and health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_wretchedmight.jpg|32px|link=]]&lt;br /&gt;
| [[Wretched Might]]&lt;br /&gt;
| Grants +20% of damage dealt.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acidclaws.jpg|32px|link=]]&lt;br /&gt;
| [[Acid Claws]]&lt;br /&gt;
| Barricade hits inflicts damage over time.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_darkpower.jpg|32px|link=]]&lt;br /&gt;
| [[Dark Power]]&lt;br /&gt;
| Grants +20% of increased attack speed, +15% damage dealt and +12% speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_patientzero.jpg|32px|link=]]&lt;br /&gt;
| [[Patient Zero]]&lt;br /&gt;
| Increases movement speed, damage and inflict debuff on human hits.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_rally.jpg|32px|link=]]&lt;br /&gt;
| [[Rally]]&lt;br /&gt;
| Increased movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== List of Resistible Debuffs ==&lt;br /&gt;
&lt;br /&gt;
* [[#Dim Vision|Dim Vision]]&lt;br /&gt;
* [[#Enfeeble|Enfeeble]]&lt;br /&gt;
* [[#Slow|Slow]]&lt;br /&gt;
* [[#Tremor|Tremor]]&lt;br /&gt;
* [[#Waste|Waste]]&lt;br /&gt;
* [[#Shattered|Shattered]]&lt;br /&gt;
* [[#Corrupted Thorns|Corrupted Thorns]]&lt;br /&gt;
* [[#Boiling Blood|Boiling Blood]]&lt;br /&gt;
* [[#Pain|Pain]]&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 5em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 77em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect is stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h/z_buff_NAME.jpg|32px|link=]]&lt;br /&gt;
| [[BUFF]]&lt;br /&gt;
| DESCRIPTION&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes/No}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4061</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4061"/>
		<updated>2022-04-17T15:18:53Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: /* Buff */ Updated Defense, Warmth and Jolly to link to Enfeeble and Winter's Curse.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.&lt;br /&gt;
&lt;br /&gt;
== Human Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuff ===&lt;br /&gt;
&lt;br /&gt;
Human Debuff are negative effects that tend to harm or apply a disadvantage to the human, these debuffs can be applied by zombies, some insanity effects, or even trinkets like Bleeding Bauble.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 73.75em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be resistible with Haemostasis.&amp;quot;&amp;gt;Resist&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be cleansable with a trinket or item. &amp;quot;&amp;gt;Cleans&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_poison.jpg|32px|link=]]&lt;br /&gt;
| [[Poison]]&lt;br /&gt;
|  Deals 3 damage every 2 seconds, reduce 3 poison stack after damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_bleed.jpg|32px|link=]]&lt;br /&gt;
| [[Bleed]]&lt;br /&gt;
| Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage. Excessive Bleed causes the [[Wounds]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_enfeeble.jpg|32px|link=]]&lt;br /&gt;
| [[Enfeeble]]&lt;br /&gt;
| Increases damage taken by 40% from all sources. Cancels out with the [[Defense]] buff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_dim.jpg|32px|link=]]&lt;br /&gt;
| [[Dim Vision]]&lt;br /&gt;
| Reduces how far the victim see.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Slow.png|32px|link=]]&lt;br /&gt;
| [[Slow]]&lt;br /&gt;
| Reduces movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_frost.jpg|32px|link=]]&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Reduces [[Melee]] speed, and stamina regen delay speed by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Tremor.png|32px|link=]]&lt;br /&gt;
| [[Tremor]]&lt;br /&gt;
| Aim becomes shaky and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Pain.png|32px|link=]]&lt;br /&gt;
| [[Pain]]&lt;br /&gt;
| All accuracy bonuses are reduced and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_sickness.jpg|32px|link=]]&lt;br /&gt;
| [[Sickness]]&lt;br /&gt;
| Decreases heal received by medical sources, stamina regeneration and [[Blood Armor#Leech|Leech]] rate. Also causes to Regeneration to decay and prevents food items from being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_knockdown.jpg|32px|link=]]&lt;br /&gt;
| [[Knockdown]]&lt;br /&gt;
| Prevents the user from moving and doing anything else.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Exhausted.png|32px|link=]]&lt;br /&gt;
| [[Exhausted]]&lt;br /&gt;
| Stamina regeneration delay speed reduced by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_gunk.jpg|32px|link=]]&lt;br /&gt;
| [[Gunk]]&lt;br /&gt;
| Reduces reload and firing speed by 25% with [[Guns]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Shattered.png|32px|link=]]&lt;br /&gt;
| [[Shattered]]&lt;br /&gt;
| Explode on death, damaging nearby humans. Increases sigil teleportation time by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_wound.jpg|32px|link=]]&lt;br /&gt;
| [[Wounds]]&lt;br /&gt;
| Overrides all healing received by medical sources, blood armor melee generation and Bloodlust. &amp;lt;!-- Healed before or after poison and bleed?--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Waste.png|32px|link=]]&lt;br /&gt;
| [[Waste]]&lt;br /&gt;
| Reduces how far you can see, healing received, and accuracy. Also prevents eating.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Corrupted_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Corrupted Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Boiling_Blood.png|32px|link=]]&lt;br /&gt;
| [[Boiling Blood]]&lt;br /&gt;
| Reduces blood armor by 75%. Also explode on death, damaging everything nearby.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Rending_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Rending Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_prey.jpg|32px|link=]]&lt;br /&gt;
| [[Prey]]&lt;br /&gt;
| Causes attackers to heal from damaging the victim, and buffs the attacker with [[Battlecry]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_nightmare.jpg|32px|link=]]&lt;br /&gt;
| [[Nightmare]]&lt;br /&gt;
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, Fear-O-Meter. &amp;lt;!-- Does it also affect progress meters? (ex. Bounty / Alchemy) --&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Anchor.png|32px|link=]]&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
| Reduces jump power by 25% and self-knockback by 100%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Winter's_Curse.png|32px|link=]]&lt;br /&gt;
| [[Winter's Curse]]&lt;br /&gt;
| Reduces max health. Decays overtime or when buffed with [[Warmth]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Cripple.png|32px|link=]]&lt;br /&gt;
| [[Cripple]]&lt;br /&gt;
| Reduces attack speed and reload speed by -3% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Maim.png|32px|link=]]&lt;br /&gt;
| [[Maim]]&lt;br /&gt;
| Greatly slowed and prevented from jumping. Not affected by skill modifiers.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Dread.png|32px|link=]]&lt;br /&gt;
| [[Dread]]&lt;br /&gt;
| Transform into a [[Dread Shadow]] upon death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 78.275em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_strength.jpg|32px|link=]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| Deal up to 25% bonus damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_adrenaline.jpg|32px|link=]]&lt;br /&gt;
| [[Adrenaline (Status Effect)|Adrenaline]]&lt;br /&gt;
| Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_speed.jpg|32px|link=]]&lt;br /&gt;
| [[Speed]]&lt;br /&gt;
| Move faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_def.jpg|32px|link=]]&lt;br /&gt;
| [[Defense]]&lt;br /&gt;
| Receive 30% less damage. Cancels out with the [[Enfeeble]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_perserverance.jpg|32px|link=]]&lt;br /&gt;
| [[Perserverance]]&lt;br /&gt;
| Receive 50% less damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_shstack.jpg|32px|link=]]&lt;br /&gt;
| [[Shield]]&lt;br /&gt;
| Blocks one instance of damage almost entirely before being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_reaper.jpg|32px|link=]]&lt;br /&gt;
| [[Reaper]]&lt;br /&gt;
| Increases damage by +7% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_fervor.jpg|32px|link=]]&lt;br /&gt;
| [[Fervor]]&lt;br /&gt;
| Increases attack speed by +8% and reload speed by +5% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_renegade.jpg|32px|link=]]&lt;br /&gt;
| [[Renegade]]&lt;br /&gt;
| Reduces zombie damage resistance by +10% and increases headshot damage by +8% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_broadside.png|32px|link=]]&lt;br /&gt;
| [[Broadside]]&lt;br /&gt;
| Increases weapon radius by +8% per stack and adds +1 bullet penetration per stack which does 10% bullet damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:H_buff_virtuoso.png|32px|link=]]&lt;br /&gt;
| [[Virtuoso]]&lt;br /&gt;
| Increases rounds and attachment effects by +12% per stack and weapon buildup rate by +12% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_volatile.png|32px|link=]]&lt;br /&gt;
| [[Volatile]]&lt;br /&gt;
| Zombies you kill explode for +4% of their maximum health in damage per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_agility.jpg|32px|link=]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| Attack and reload +25% faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_focus.png|32px|link=]]&lt;br /&gt;
| [[Focus]]&lt;br /&gt;
| Grants 30% smaller aim cone.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_Warm.jpg|32px|link=]]&lt;br /&gt;
| [[Warm]]&lt;br /&gt;
| Increases melee damage by +15% depending on weapon tier and quality. Reverses [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_jolly.png|32px|link=]]&lt;br /&gt;
| [[Jolly]]&lt;br /&gt;
| Up to +15% damage with Christmas weapons. +30% healing received from Christmas foods. Reverses  [[Winter's Curse]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_last_stand.png|32px|link=]]&lt;br /&gt;
| [[Last Stand]]&lt;br /&gt;
| Increased melee damage and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_cleanse.png|32px|link=]]&lt;br /&gt;
| [[Cleanse]]&lt;br /&gt;
| Prevents one certain debuff from affecting you.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_electro_boosts.png|32px|link=]]&lt;br /&gt;
| [[Electro Boosts]]&lt;br /&gt;
| Improves your next repair significantly&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_slipstream.png|32px|link=]]&lt;br /&gt;
| [[Slipstream]]&lt;br /&gt;
| No movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_camouflage.png|32px|link=]]&lt;br /&gt;
| [[Camouflage]]&lt;br /&gt;
| Makes you nearly invisible and no movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_regeneration.png|32px|link=]]&lt;br /&gt;
| [[Regeneration]]&lt;br /&gt;
| Heal slowly overtime.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_on_painkillers.png|32px|link=]]&lt;br /&gt;
| [[On Painkillers]]&lt;br /&gt;
| Gain temporary health that decays over time. Removes pain debuff and low-health view-shake.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_momentum.png|32px|link=]]&lt;br /&gt;
| [[Momentum]]&lt;br /&gt;
| Consume no ammo or stamina.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_phantom.png|32px|link=]]&lt;br /&gt;
| [[Phantom]]&lt;br /&gt;
| Your health aura becomes invisible.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_corruption_walker.png|32px|link=]]&lt;br /&gt;
| [[Corruption Walker]]&lt;br /&gt;
| Can teleport from corrupted sigils and prevents teleports from being interrupted.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_leech.png|32px|link=]]&lt;br /&gt;
| [[Leech]]&lt;br /&gt;
| Rapidly grants blood armor.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_bloodhunter.png|32px|link=]]&lt;br /&gt;
| [[Blood Hunter]]&lt;br /&gt;
| Gain bounty progress from dealing damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_infernal.png|32px|link=]]&lt;br /&gt;
| [[Infernal]]&lt;br /&gt;
| Deal fire damage with all weapons, but also become ignited.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_elemental_pop.png|32px|link=]]&lt;br /&gt;
| [[Elemental Pop]]&lt;br /&gt;
| All weapons become infused with a random elemental effect.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_counter.png|32px|link=]]&lt;br /&gt;
| [[Counter]]&lt;br /&gt;
| Next attack has increased impact speed and deals increased damage. Can only be gained from timed blocks.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zombie Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 81.90em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_soften.jpg|32px|link=]]&lt;br /&gt;
| [[Soften]]&lt;br /&gt;
| Increases damage taken.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_sap.jpg|32px|link=]]&lt;br /&gt;
| [[Sap]]&lt;br /&gt;
| Decreased damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_hinder.jpg|32px|link=]]&lt;br /&gt;
| [[Hinder]]&lt;br /&gt;
| Take random bouts of mechanical movement slow.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire]]&lt;br /&gt;
| Take damage over time, scaling with maximum health of victim.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_acid.jpg|32px|link=]]&lt;br /&gt;
| [[Acid]]&lt;br /&gt;
| Take damage over time and lose damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_serrate.jpg|32px|link=]]&lt;br /&gt;
| [[Serrate]]&lt;br /&gt;
| Take damage over time, stacking up to 5 times.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_shock.jpg|32px|link=]]&lt;br /&gt;
| [[Shock]]&lt;br /&gt;
| Take damage over time, and pulse slow.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_spotted.jpg|32px|link=]]&lt;br /&gt;
| [[Spotted]]&lt;br /&gt;
| Receive slightly more damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire#ZE Fire|ZE Fire]]&lt;br /&gt;
| Take damage over time, Causes the victim move slower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 76.42em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Dark Market Buff&amp;quot;&amp;gt;DM&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_secondwind.jpg|32px|link=]]&lt;br /&gt;
| [[Second Wind]]&lt;br /&gt;
| Regenerates health that had lost recently, revive if the current class is [[Zombie]] or [[Skeleton]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowhex.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Hex]]&lt;br /&gt;
| Prevents one debuff, Removes all harmful debuff when initially received.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_spawnprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Spawn Protection]]&lt;br /&gt;
| Prevents any damage of affecting, prevents debuffs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowshield.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Shield]]&lt;br /&gt;
| Makes the attacker immune to damage for a short duration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frenzy.jpg|32px|link=]]&lt;br /&gt;
| [[Frenzy]]&lt;br /&gt;
| Increases speed and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unyielding.jpg|32px|link=]]&lt;br /&gt;
| [[Unyielding Strength]]&lt;br /&gt;
| Greatly reduces effectiveness of knockback and leg slows.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_battlecry.jpg|32px|link=]]&lt;br /&gt;
| [[Battle Cry]]&lt;br /&gt;
| Increases attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Protection]]&lt;br /&gt;
| Greatly reduced damage, increased speed and regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_lichzeal.jpg|32px|link=]]&lt;br /&gt;
| [[Liches' Zeal]]&lt;br /&gt;
| Gained from spawning from a gravestone. Grants speed, damage and health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_wretchedmight.jpg|32px|link=]]&lt;br /&gt;
| [[Wretched Might]]&lt;br /&gt;
| Grants +20% of damage dealt.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acidclaws.jpg|32px|link=]]&lt;br /&gt;
| [[Acid Claws]]&lt;br /&gt;
| Barricade hits inflicts damage over time.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_darkpower.jpg|32px|link=]]&lt;br /&gt;
| [[Dark Power]]&lt;br /&gt;
| Grants +20% of increased attack speed, +15% damage dealt and +12% speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_patientzero.jpg|32px|link=]]&lt;br /&gt;
| [[Patient Zero]]&lt;br /&gt;
| Increases movement speed, damage and inflict debuff on human hits.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_rally.jpg|32px|link=]]&lt;br /&gt;
| [[Rally]]&lt;br /&gt;
| Increased movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== List of Resistible Debuffs ==&lt;br /&gt;
&lt;br /&gt;
* [[#Dim Vision|Dim Vision]]&lt;br /&gt;
* [[#Enfeeble|Enfeeble]]&lt;br /&gt;
* [[#Slow|Slow]]&lt;br /&gt;
* [[#Tremor|Tremor]]&lt;br /&gt;
* [[#Waste|Waste]]&lt;br /&gt;
* [[#Shattered|Shattered]]&lt;br /&gt;
* [[#Corrupted Thorns|Corrupted Thorns]]&lt;br /&gt;
* [[#Boiling Blood|Boiling Blood]]&lt;br /&gt;
* [[#Pain|Pain]]&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 5em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 77em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect is stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h/z_buff_NAME.jpg|32px|link=]]&lt;br /&gt;
| [[BUFF]]&lt;br /&gt;
| DESCRIPTION&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes/No}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4060</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4060"/>
		<updated>2022-04-17T15:15:03Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: /* Debuff */ Fixed image embed typos and updated Enfeeble, Frost and Gunk,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.&lt;br /&gt;
&lt;br /&gt;
== Human Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuff ===&lt;br /&gt;
&lt;br /&gt;
Human Debuff are negative effects that tend to harm or apply a disadvantage to the human, these debuffs can be applied by zombies, some insanity effects, or even trinkets like Bleeding Bauble.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 73.75em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be resistible with Haemostasis.&amp;quot;&amp;gt;Resist&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be cleansable with a trinket or item. &amp;quot;&amp;gt;Cleans&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_poison.jpg|32px|link=]]&lt;br /&gt;
| [[Poison]]&lt;br /&gt;
|  Deals 3 damage every 2 seconds, reduce 3 poison stack after damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_bleed.jpg|32px|link=]]&lt;br /&gt;
| [[Bleed]]&lt;br /&gt;
| Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage. Excessive Bleed causes the [[Wounds]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_enfeeble.jpg|32px|link=]]&lt;br /&gt;
| [[Enfeeble]]&lt;br /&gt;
| Increases damage taken by 40% from all sources. Cancels out with the [[Defense]] buff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_dim.jpg|32px|link=]]&lt;br /&gt;
| [[Dim Vision]]&lt;br /&gt;
| Reduces how far the victim see.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Slow.png|32px|link=]]&lt;br /&gt;
| [[Slow]]&lt;br /&gt;
| Reduces movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_frost.jpg|32px|link=]]&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Reduces [[Melee]] speed, and stamina regen delay speed by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Tremor.png|32px|link=]]&lt;br /&gt;
| [[Tremor]]&lt;br /&gt;
| Aim becomes shaky and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Pain.png|32px|link=]]&lt;br /&gt;
| [[Pain]]&lt;br /&gt;
| All accuracy bonuses are reduced and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_sickness.jpg|32px|link=]]&lt;br /&gt;
| [[Sickness]]&lt;br /&gt;
| Decreases heal received by medical sources, stamina regeneration and [[Blood Armor#Leech|Leech]] rate. Also causes to Regeneration to decay and prevents food items from being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_knockdown.jpg|32px|link=]]&lt;br /&gt;
| [[Knockdown]]&lt;br /&gt;
| Prevents the user from moving and doing anything else.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Exhausted.png|32px|link=]]&lt;br /&gt;
| [[Exhausted]]&lt;br /&gt;
| Stamina regeneration delay speed reduced by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_gunk.jpg|32px|link=]]&lt;br /&gt;
| [[Gunk]]&lt;br /&gt;
| Reduces reload and firing speed by 25% with [[Guns]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Shattered.png|32px|link=]]&lt;br /&gt;
| [[Shattered]]&lt;br /&gt;
| Explode on death, damaging nearby humans. Increases sigil teleportation time by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_wound.jpg|32px|link=]]&lt;br /&gt;
| [[Wounds]]&lt;br /&gt;
| Overrides all healing received by medical sources, blood armor melee generation and Bloodlust. &amp;lt;!-- Healed before or after poison and bleed?--&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Waste.png|32px|link=]]&lt;br /&gt;
| [[Waste]]&lt;br /&gt;
| Reduces how far you can see, healing received, and accuracy. Also prevents eating.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Corrupted_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Corrupted Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Boiling_Blood.png|32px|link=]]&lt;br /&gt;
| [[Boiling Blood]]&lt;br /&gt;
| Reduces blood armor by 75%. Also explode on death, damaging everything nearby.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Rending_Thorns.png|32px|link=]]&lt;br /&gt;
| [[Rending Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_prey.jpg|32px|link=]]&lt;br /&gt;
| [[Prey]]&lt;br /&gt;
| Causes attackers to heal from damaging the victim, and buffs the attacker with [[Battlecry]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_nightmare.jpg|32px|link=]]&lt;br /&gt;
| [[Nightmare]]&lt;br /&gt;
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, Fear-O-Meter. &amp;lt;!-- Does it also affect progress meters? (ex. Bounty / Alchemy) --&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_Anchor.png|32px|link=]]&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
| Reduces jump power by 25% and self-knockback by 100%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Winter's_Curse.png|32px|link=]]&lt;br /&gt;
| [[Winter's Curse]]&lt;br /&gt;
| Reduces max health. Decays overtime or when buffed with [[Warmth]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Cripple.png|32px|link=]]&lt;br /&gt;
| [[Cripple]]&lt;br /&gt;
| Reduces attack speed and reload speed by -3% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Maim.png|32px|link=]]&lt;br /&gt;
| [[Maim]]&lt;br /&gt;
| Greatly slowed and prevented from jumping. Not affected by skill modifiers.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_debuff_Dread.png|32px|link=]]&lt;br /&gt;
| [[Dread]]&lt;br /&gt;
| Transform into a [[Dread Shadow]] upon death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 78.275em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_strength.jpg|32px|link=]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| Deal up to 25% bonus damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_adrenaline.jpg|32px|link=]]&lt;br /&gt;
| [[Adrenaline (Status Effect)|Adrenaline]]&lt;br /&gt;
| Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_speed.jpg|32px|link=]]&lt;br /&gt;
| [[Speed]]&lt;br /&gt;
| Move faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_def.jpg|32px|link=]]&lt;br /&gt;
| [[Defense]]&lt;br /&gt;
| Receive 30% less damage. Cancels out with the Enfeeble debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_perserverance.jpg|32px|link=]]&lt;br /&gt;
| [[Perserverance]]&lt;br /&gt;
| Receive 50% less damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_shstack.jpg|32px|link=]]&lt;br /&gt;
| [[Shield]]&lt;br /&gt;
| Blocks one instance of damage almost entirely before being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_reaper.jpg|32px|link=]]&lt;br /&gt;
| [[Reaper]]&lt;br /&gt;
| Increases damage by +7% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_fervor.jpg|32px|link=]]&lt;br /&gt;
| [[Fervor]]&lt;br /&gt;
| Increases attack speed by +8% and reload speed by +5% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_renegade.jpg|32px|link=]]&lt;br /&gt;
| [[Renegade]]&lt;br /&gt;
| Reduces zombie damage resistance by +10% and increases headshot damage by +8% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_broadside.png|32px|link=]]&lt;br /&gt;
| [[Broadside]]&lt;br /&gt;
| Increases weapon radius by +8% per stack and adds +1 bullet penetration per stack which does 10% bullet damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:H_buff_virtuoso.png|32px|link=]]&lt;br /&gt;
| [[Virtuoso]]&lt;br /&gt;
| Increases rounds and attachment effects by +12% per stack and weapon buildup rate by +12% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_volatile.png|32px|link=]]&lt;br /&gt;
| [[Volatile]]&lt;br /&gt;
| Zombies you kill explode for +4% of their maximum health in damage per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_agility.jpg|32px|link=]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| Attack and reload +25% faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_focus.png|32px|link=]]&lt;br /&gt;
| [[Focus]]&lt;br /&gt;
| Grants 30% smaller aim cone.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_Warm.jpg|32px|link=]]&lt;br /&gt;
| [[Warm]]&lt;br /&gt;
| Increases melee damage by +15% depending on weapon tier and quality.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_jolly.png|32px|link=]]&lt;br /&gt;
| [[Jolly]]&lt;br /&gt;
| Up to +15% damage with Christmas weapons. +30% healing received from Christmas foods. Reverses  Winter's Curse.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_last_stand.png|32px|link=]]&lt;br /&gt;
| [[Last Stand]]&lt;br /&gt;
| Increased melee damage and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_cleanse.png|32px|link=]]&lt;br /&gt;
| [[Cleanse]]&lt;br /&gt;
| Prevents one certain debuff from affecting you.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_electro_boosts.png|32px|link=]]&lt;br /&gt;
| [[Electro Boosts]]&lt;br /&gt;
| Improves your next repair significantly&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_slipstream.png|32px|link=]]&lt;br /&gt;
| [[Slipstream]]&lt;br /&gt;
| No movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_camouflage.png|32px|link=]]&lt;br /&gt;
| [[Camouflage]]&lt;br /&gt;
| Makes you nearly invisible and no movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_regeneration.png|32px|link=]]&lt;br /&gt;
| [[Regeneration]]&lt;br /&gt;
| Heal slowly overtime.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_on_painkillers.png|32px|link=]]&lt;br /&gt;
| [[On Painkillers]]&lt;br /&gt;
| Gain temporary health that decays over time. Removes pain debuff and low-health view-shake.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_momentum.png|32px|link=]]&lt;br /&gt;
| [[Momentum]]&lt;br /&gt;
| Consume no ammo or stamina.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_phantom.png|32px|link=]]&lt;br /&gt;
| [[Phantom]]&lt;br /&gt;
| Your health aura becomes invisible.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_corruption_walker.png|32px|link=]]&lt;br /&gt;
| [[Corruption Walker]]&lt;br /&gt;
| Can teleport from corrupted sigils and prevents teleports from being interrupted.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_leech.png|32px|link=]]&lt;br /&gt;
| [[Leech]]&lt;br /&gt;
| Rapidly grants blood armor.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_bloodhunter.png|32px|link=]]&lt;br /&gt;
| [[Blood Hunter]]&lt;br /&gt;
| Gain bounty progress from dealing damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_infernal.png|32px|link=]]&lt;br /&gt;
| [[Infernal]]&lt;br /&gt;
| Deal fire damage with all weapons, but also become ignited.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_elemental_pop.png|32px|link=]]&lt;br /&gt;
| [[Elemental Pop]]&lt;br /&gt;
| All weapons become infused with a random elemental effect.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_counter.png|32px|link=]]&lt;br /&gt;
| [[Counter]]&lt;br /&gt;
| Next attack has increased impact speed and deals increased damage. Can only be gained from timed blocks.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zombie Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 81.90em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_soften.jpg|32px|link=]]&lt;br /&gt;
| [[Soften]]&lt;br /&gt;
| Increases damage taken.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_sap.jpg|32px|link=]]&lt;br /&gt;
| [[Sap]]&lt;br /&gt;
| Decreased damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_hinder.jpg|32px|link=]]&lt;br /&gt;
| [[Hinder]]&lt;br /&gt;
| Take random bouts of mechanical movement slow.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire]]&lt;br /&gt;
| Take damage over time, scaling with maximum health of victim.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_acid.jpg|32px|link=]]&lt;br /&gt;
| [[Acid]]&lt;br /&gt;
| Take damage over time and lose damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_serrate.jpg|32px|link=]]&lt;br /&gt;
| [[Serrate]]&lt;br /&gt;
| Take damage over time, stacking up to 5 times.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_shock.jpg|32px|link=]]&lt;br /&gt;
| [[Shock]]&lt;br /&gt;
| Take damage over time, and pulse slow.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_spotted.jpg|32px|link=]]&lt;br /&gt;
| [[Spotted]]&lt;br /&gt;
| Receive slightly more damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire#ZE Fire|ZE Fire]]&lt;br /&gt;
| Take damage over time, Causes the victim move slower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 76.42em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Dark Market Buff&amp;quot;&amp;gt;DM&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_secondwind.jpg|32px|link=]]&lt;br /&gt;
| [[Second Wind]]&lt;br /&gt;
| Regenerates health that had lost recently, revive if the current class is [[Zombie]] or [[Skeleton]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowhex.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Hex]]&lt;br /&gt;
| Prevents one debuff, Removes all harmful debuff when initially received.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_spawnprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Spawn Protection]]&lt;br /&gt;
| Prevents any damage of affecting, prevents debuffs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowshield.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Shield]]&lt;br /&gt;
| Makes the attacker immune to damage for a short duration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frenzy.jpg|32px|link=]]&lt;br /&gt;
| [[Frenzy]]&lt;br /&gt;
| Increases speed and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unyielding.jpg|32px|link=]]&lt;br /&gt;
| [[Unyielding Strength]]&lt;br /&gt;
| Greatly reduces effectiveness of knockback and leg slows.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_battlecry.jpg|32px|link=]]&lt;br /&gt;
| [[Battle Cry]]&lt;br /&gt;
| Increases attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Protection]]&lt;br /&gt;
| Greatly reduced damage, increased speed and regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_lichzeal.jpg|32px|link=]]&lt;br /&gt;
| [[Liches' Zeal]]&lt;br /&gt;
| Gained from spawning from a gravestone. Grants speed, damage and health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_wretchedmight.jpg|32px|link=]]&lt;br /&gt;
| [[Wretched Might]]&lt;br /&gt;
| Grants +20% of damage dealt.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acidclaws.jpg|32px|link=]]&lt;br /&gt;
| [[Acid Claws]]&lt;br /&gt;
| Barricade hits inflicts damage over time.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_darkpower.jpg|32px|link=]]&lt;br /&gt;
| [[Dark Power]]&lt;br /&gt;
| Grants +20% of increased attack speed, +15% damage dealt and +12% speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_patientzero.jpg|32px|link=]]&lt;br /&gt;
| [[Patient Zero]]&lt;br /&gt;
| Increases movement speed, damage and inflict debuff on human hits.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_rally.jpg|32px|link=]]&lt;br /&gt;
| [[Rally]]&lt;br /&gt;
| Increased movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== List of Resistible Debuffs ==&lt;br /&gt;
&lt;br /&gt;
* [[#Dim Vision|Dim Vision]]&lt;br /&gt;
* [[#Enfeeble|Enfeeble]]&lt;br /&gt;
* [[#Slow|Slow]]&lt;br /&gt;
* [[#Tremor|Tremor]]&lt;br /&gt;
* [[#Waste|Waste]]&lt;br /&gt;
* [[#Shattered|Shattered]]&lt;br /&gt;
* [[#Corrupted Thorns|Corrupted Thorns]]&lt;br /&gt;
* [[#Boiling Blood|Boiling Blood]]&lt;br /&gt;
* [[#Pain|Pain]]&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 5em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 77em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect is stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h/z_buff_NAME.jpg|32px|link=]]&lt;br /&gt;
| [[BUFF]]&lt;br /&gt;
| DESCRIPTION&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes/No}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4059</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=4059"/>
		<updated>2022-04-17T14:52:56Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: /* Debuff */ Added Anchor, Boiling Blood, Corrupted Thorns, Cripple, Dread, Exhausted, Maim, Pain, Rending Thorns, Shattered, Slow, Tremor, Waste and Winter's Curse debuffs. Reorganized debuffs so that they are in the same order that they appear in game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.&lt;br /&gt;
&lt;br /&gt;
== Human Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuff ===&lt;br /&gt;
&lt;br /&gt;
Human Debuff are negative effects that tend to harm or apply a disadvantage to the human, these debuffs can be applied by zombies, some insanity effects, or even trinkets like Bleeding Bauble.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 73.75em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be resistible with Haemostasis.&amp;quot;&amp;gt;Resist&amp;lt;/abbr&amp;gt;&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be cleansable with a trinket or item. &amp;quot;&amp;gt;Cleans&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_poison.jpg|32px|link=]]&lt;br /&gt;
| [[Poison]]&lt;br /&gt;
|  Deals 3 damage every 2 seconds, reduce 3 poison stack after damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_bleed.jpg|32px|link=]]&lt;br /&gt;
| [[Bleed]]&lt;br /&gt;
| Deals 1 damage every 0.5 seconds, reduces 1 bleed stack per damage, Bleed can give [[Wounds]] debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_enfeeble.jpg|32px|link=]]&lt;br /&gt;
| [[Enfeeble]]&lt;br /&gt;
| Increases damage taken by 40% from all sources&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_dim.jpg|32px|link=]]&lt;br /&gt;
| [[Dim Vision]]&lt;br /&gt;
| Reduces how far the victim see.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_slow.png|32px|link=]]&lt;br /&gt;
| [[Slow]]&lt;br /&gt;
| Reduces movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_frost.jpg|32px|link=]]&lt;br /&gt;
| [[Frost]]&lt;br /&gt;
| Reduces [[Melee]] speed, and stamina regen delay speed by 20%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_tremor.png|32px|link=]]&lt;br /&gt;
| [[Tremor]]&lt;br /&gt;
| Aim becomes shaky and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_pain.png|32px|link=]]&lt;br /&gt;
| [[Pain]]&lt;br /&gt;
| All accuracy bonuses are reduced and recoil is increased.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_sickness.jpg|32px|link=]]&lt;br /&gt;
| [[Sickness]]&lt;br /&gt;
| Decreases heal received by medical sources, stamina regeneration and [[Blood Armor#Leech|Leech]] rate, causes to Regeneration to decay, prevents food items from being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_knockdown.jpg|32px|link=]]&lt;br /&gt;
| [[Knockdown]]&lt;br /&gt;
| Prevents the user from moving and doing anything else.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_exhausted.png|32px|link=]]&lt;br /&gt;
| [[Exhausted]]&lt;br /&gt;
| Stamina regeneration delay speed reduced by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_gunk.jpg|32px|link=]]&lt;br /&gt;
| [[Gunk]]&lt;br /&gt;
| Reduces the accuracy and firing speed with [[Guns]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_shattered.png|32px|link=]]&lt;br /&gt;
| [[Shattered]]&lt;br /&gt;
| Explode on death, damaging nearby humans. Increases sigil teleportation time by 25%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_wounds.png|32px|link=]]&lt;br /&gt;
| [[Wounds]]&lt;br /&gt;
| Wounds must be treated before healing or blood armor can be received.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_wound.jpg|32px|link=]]&lt;br /&gt;
| [[Wounds]]&lt;br /&gt;
| Overrides all healing received by medical source or Bloodlust when the victim doesn't have poison or bleeding.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_waste.png|32px|link=]]&lt;br /&gt;
| [[Waste]]&lt;br /&gt;
| Reduces how far you can see, healing received, and accuracy. Also prevents eating.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_corrupted_thorns.png|32px|link=]]&lt;br /&gt;
| [[Corrupted Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_boiling_blood.png|32px|link=]]&lt;br /&gt;
| [[Boiling Blood]]&lt;br /&gt;
| Reduces blood armor by 75%. Also explode on death, damaging everything nearby.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_rending_thorns.png|32px|link=]]&lt;br /&gt;
| [[Rending Thorns]]&lt;br /&gt;
| Phasing applies wounds.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_prey.jpg|32px|link=]]&lt;br /&gt;
| [[Prey]]&lt;br /&gt;
| Causes attackers to heal from damaging the victim, and buff the attacker with [[Battlecry]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_nightmare.jpg|32px|link=]]&lt;br /&gt;
| [[Nightmare]]&lt;br /&gt;
| Some UI elements do not show the actual value, it affects the Health Bar, Stamina, Sigil Indicator, Ammo Indicator, and Fear-O-Meter.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_anchor.png|32px|link=]]&lt;br /&gt;
| [[Anchor]]&lt;br /&gt;
| Reduces jump power by 25% and self-knockback by 100%.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_winter's_curese.png|32px|link=]]&lt;br /&gt;
| [[Winter's Curse]]&lt;br /&gt;
| Reduces max health. Decays overtime or when buffed with [[Warmth]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_cripple.png|32px|link=]]&lt;br /&gt;
| [[Cripple]]&lt;br /&gt;
| Reduces attack speed and reload speed by -3% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_maim.png|32px|link=]]&lt;br /&gt;
| [[Maim]]&lt;br /&gt;
| Greatly slowed and prevented from jumping. Not affected by skill modifiers.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_debuff_dread.png|32px|link=]]&lt;br /&gt;
| [[Dread]]&lt;br /&gt;
| Transform into a [[Dread Shadow]] upon death.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 78.275em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect can be stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_strength.jpg|32px|link=]]&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| Deal up to 25% bonus damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_adrenaline.jpg|32px|link=]]&lt;br /&gt;
| [[Adrenaline (Status Effect)|Adrenaline]]&lt;br /&gt;
| Causes you to move faster and ignore penalties to movement from health, Increases stamina regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_speed.jpg|32px|link=]]&lt;br /&gt;
| [[Speed]]&lt;br /&gt;
| Move faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_def.jpg|32px|link=]]&lt;br /&gt;
| [[Defense]]&lt;br /&gt;
| Receive 30% less damage. Cancels out with the Enfeeble debuff.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_perserverance.jpg|32px|link=]]&lt;br /&gt;
| [[Perserverance]]&lt;br /&gt;
| Receive 50% less damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_shstack.jpg|32px|link=]]&lt;br /&gt;
| [[Shield]]&lt;br /&gt;
| Blocks one instance of damage almost entirely before being consumed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_reaper.jpg|32px|link=]]&lt;br /&gt;
| [[Reaper]]&lt;br /&gt;
| Increases damage by +7% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_fervor.jpg|32px|link=]]&lt;br /&gt;
| [[Fervor]]&lt;br /&gt;
| Increases attack speed by +8% and reload speed by +5% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_renegade.jpg|32px|link=]]&lt;br /&gt;
| [[Renegade]]&lt;br /&gt;
| Reduces zombie damage resistance by +10% and increases headshot damage by +8% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_broadside.png|32px|link=]]&lt;br /&gt;
| [[Broadside]]&lt;br /&gt;
| Increases weapon radius by +8% per stack and adds +1 bullet penetration per stack which does 10% bullet damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
![[File:H_buff_virtuoso.png|32px|link=]]&lt;br /&gt;
| [[Virtuoso]]&lt;br /&gt;
| Increases rounds and attachment effects by +12% per stack and weapon buildup rate by +12% per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_volatile.png|32px|link=]]&lt;br /&gt;
| [[Volatile]]&lt;br /&gt;
| Zombies you kill explode for +4% of their maximum health in damage per stack.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_agility.jpg|32px|link=]]&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| Attack and reload +25% faster.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_focus.png|32px|link=]]&lt;br /&gt;
| [[Focus]]&lt;br /&gt;
| Grants 30% smaller aim cone.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h_buff_Warm.jpg|32px|link=]]&lt;br /&gt;
| [[Warm]]&lt;br /&gt;
| Increases melee damage by +15% depending on weapon tier and quality.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_jolly.png|32px|link=]]&lt;br /&gt;
| [[Jolly]]&lt;br /&gt;
| Up to +15% damage with Christmas weapons. +30% healing received from Christmas foods. Reverses  Winter's Curse.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_last_stand.png|32px|link=]]&lt;br /&gt;
| [[Last Stand]]&lt;br /&gt;
| Increased melee damage and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_cleanse.png|32px|link=]]&lt;br /&gt;
| [[Cleanse]]&lt;br /&gt;
| Prevents one certain debuff from affecting you.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_electro_boosts.png|32px|link=]]&lt;br /&gt;
| [[Electro Boosts]]&lt;br /&gt;
| Improves your next repair significantly&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_slipstream.png|32px|link=]]&lt;br /&gt;
| [[Slipstream]]&lt;br /&gt;
| No movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_camouflage.png|32px|link=]]&lt;br /&gt;
| [[Camouflage]]&lt;br /&gt;
| Makes you nearly invisible and no movement speed penalty from phasing.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_regeneration.png|32px|link=]]&lt;br /&gt;
| [[Regeneration]]&lt;br /&gt;
| Heal slowly overtime.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_on_painkillers.png|32px|link=]]&lt;br /&gt;
| [[On Painkillers]]&lt;br /&gt;
| Gain temporary health that decays over time. Removes pain debuff and low-health view-shake.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_momentum.png|32px|link=]]&lt;br /&gt;
| [[Momentum]]&lt;br /&gt;
| Consume no ammo or stamina.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_phantom.png|32px|link=]]&lt;br /&gt;
| [[Phantom]]&lt;br /&gt;
| Your health aura becomes invisible.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_corruption_walker.png|32px|link=]]&lt;br /&gt;
| [[Corruption Walker]]&lt;br /&gt;
| Can teleport from corrupted sigils and prevents teleports from being interrupted.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_leech.png|32px|link=]]&lt;br /&gt;
| [[Leech]]&lt;br /&gt;
| Rapidly grants blood armor.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_bloodhunter.png|32px|link=]]&lt;br /&gt;
| [[Blood Hunter]]&lt;br /&gt;
| Gain bounty progress from dealing damage.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_infernal.png|32px|link=]]&lt;br /&gt;
| [[Infernal]]&lt;br /&gt;
| Deal fire damage with all weapons, but also become ignited.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_elemental_pop.png|32px|link=]]&lt;br /&gt;
| [[Elemental Pop]]&lt;br /&gt;
| All weapons become infused with a random elemental effect.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:H_buff_counter.png|32px|link=]]&lt;br /&gt;
| [[Counter]]&lt;br /&gt;
| Next attack has increased impact speed and deals increased damage. Can only be gained from timed blocks.&lt;br /&gt;
| align=&amp;quot;center&amp;quot;|{{No}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Zombie Status Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Debuff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 81.90em;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_soften.jpg|32px|link=]]&lt;br /&gt;
| [[Soften]]&lt;br /&gt;
| Increases damage taken.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_sap.jpg|32px|link=]]&lt;br /&gt;
| [[Sap]]&lt;br /&gt;
| Decreased damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_hinder.jpg|32px|link=]]&lt;br /&gt;
| [[Hinder]]&lt;br /&gt;
| Take random bouts of mechanical movement slow.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire]]&lt;br /&gt;
| Take damage over time, scaling with maximum health of victim.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_acid.jpg|32px|link=]]&lt;br /&gt;
| [[Acid]]&lt;br /&gt;
| Take damage over time and lose damage resistance.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_serrate.jpg|32px|link=]]&lt;br /&gt;
| [[Serrate]]&lt;br /&gt;
| Take damage over time, stacking up to 5 times.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_shock.jpg|32px|link=]]&lt;br /&gt;
| [[Shock]]&lt;br /&gt;
| Take damage over time, and pulse slow.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_debuff_spotted.jpg|32px|link=]]&lt;br /&gt;
| [[Spotted]]&lt;br /&gt;
| Receive slightly more damage.&lt;br /&gt;
|-&lt;br /&gt;
! [[File:debuff_fire.jpg|32px|link=]]&lt;br /&gt;
| [[Fire#ZE Fire|ZE Fire]]&lt;br /&gt;
| Take damage over time, Causes the victim move slower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buff ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 6.50em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 76.42em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Dark Market Buff&amp;quot;&amp;gt;DM&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_secondwind.jpg|32px|link=]]&lt;br /&gt;
| [[Second Wind]]&lt;br /&gt;
| Regenerates health that had lost recently, revive if the current class is [[Zombie]] or [[Skeleton]].&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowhex.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Hex]]&lt;br /&gt;
| Prevents one debuff, Removes all harmful debuff when initially received.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_spawnprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Spawn Protection]]&lt;br /&gt;
| Prevents any damage of affecting, prevents debuffs.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowshield.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Shield]]&lt;br /&gt;
| Makes the attacker immune to damage for a short duration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_frenzy.jpg|32px|link=]]&lt;br /&gt;
| [[Frenzy]]&lt;br /&gt;
| Increases speed and attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_unyielding.jpg|32px|link=]]&lt;br /&gt;
| [[Unyielding Strength]]&lt;br /&gt;
| Greatly reduces effectiveness of knockback and leg slows.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_battlecry.jpg|32px|link=]]&lt;br /&gt;
| [[Battle Cry]]&lt;br /&gt;
| Increases attack speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_marrowprotection.jpg|32px|link=]]&lt;br /&gt;
| [[Marrow Protection]]&lt;br /&gt;
| Greatly reduced damage, increased speed and regeneration.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_lichzeal.jpg|32px|link=]]&lt;br /&gt;
| [[Liches' Zeal]]&lt;br /&gt;
| Gained from spawning from a gravestone. Grants speed, damage and health.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_wretchedmight.jpg|32px|link=]]&lt;br /&gt;
| [[Wretched Might]]&lt;br /&gt;
| Grants +20% of damage dealt.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_acidclaws.jpg|32px|link=]]&lt;br /&gt;
| [[Acid Claws]]&lt;br /&gt;
| Barricade hits inflicts damage over time.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_darkpower.jpg|32px|link=]]&lt;br /&gt;
| [[Dark Power]]&lt;br /&gt;
| Grants +20% of increased attack speed, +15% damage dealt and +12% speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_patientzero.jpg|32px|link=]]&lt;br /&gt;
| [[Patient Zero]]&lt;br /&gt;
| Increases movement speed, damage and inflict debuff on human hits.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{No}}&lt;br /&gt;
|-&lt;br /&gt;
! [[File:z_buff_rally.jpg|32px|link=]]&lt;br /&gt;
| [[Rally]]&lt;br /&gt;
| Increased movement speed.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes}}&amp;lt;abbr title=&amp;quot;Horde buff&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== List of Resistible Debuffs ==&lt;br /&gt;
&lt;br /&gt;
* [[#Dim Vision|Dim Vision]]&lt;br /&gt;
* [[#Enfeeble|Enfeeble]]&lt;br /&gt;
* [[#Slow|Slow]]&lt;br /&gt;
* [[#Tremor|Tremor]]&lt;br /&gt;
* [[#Waste|Waste]]&lt;br /&gt;
* [[#Shattered|Shattered]]&lt;br /&gt;
* [[#Corrupted Thorns|Corrupted Thorns]]&lt;br /&gt;
* [[#Boiling Blood|Boiling Blood]]&lt;br /&gt;
* [[#Pain|Pain]]&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 10px;&amp;quot;| Icon&lt;br /&gt;
! style=&amp;quot;width: 5em;&amp;quot;| Name&lt;br /&gt;
! style=&amp;quot;width: 77em;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;width: 10px&amp;quot;| &amp;lt;abbr title=&amp;quot;Status Effect is stackable?&amp;quot;&amp;gt;Stack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:h/z_buff_NAME.jpg|32px|link=]]&lt;br /&gt;
| [[BUFF]]&lt;br /&gt;
| DESCRIPTION&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |{{Yes/No}}&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:H_debuff_Winter%27s_Curse.png&amp;diff=4058</id>
		<title>File:H debuff Winter's Curse.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:H_debuff_Winter%27s_Curse.png&amp;diff=4058"/>
		<updated>2022-04-17T14:29:01Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
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		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:H_debuff_Waste.png&amp;diff=4057</id>
		<title>File:H debuff Waste.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:H_debuff_Waste.png&amp;diff=4057"/>
		<updated>2022-04-17T14:28:51Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
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		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:H_debuff_Tremor.png&amp;diff=4056</id>
		<title>File:H debuff Tremor.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:H_debuff_Tremor.png&amp;diff=4056"/>
		<updated>2022-04-17T14:28:42Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
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		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:H_debuff_Slow.png&amp;diff=4055</id>
		<title>File:H debuff Slow.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:H_debuff_Slow.png&amp;diff=4055"/>
		<updated>2022-04-17T14:28:32Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
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		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:H_debuff_Shattered.png&amp;diff=4054</id>
		<title>File:H debuff Shattered.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:H_debuff_Shattered.png&amp;diff=4054"/>
		<updated>2022-04-17T14:28:21Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
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		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:H_debuff_Rending_Thorns.png&amp;diff=4053</id>
		<title>File:H debuff Rending Thorns.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:H_debuff_Rending_Thorns.png&amp;diff=4053"/>
		<updated>2022-04-17T14:28:10Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
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		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:H_debuff_Pain.png&amp;diff=4052</id>
		<title>File:H debuff Pain.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:H_debuff_Pain.png&amp;diff=4052"/>
		<updated>2022-04-17T14:28:01Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:H_debuff_Maim.png&amp;diff=4051</id>
		<title>File:H debuff Maim.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:H_debuff_Maim.png&amp;diff=4051"/>
		<updated>2022-04-17T14:27:33Z</updated>

		<summary type="html">&lt;p&gt;Jerkface: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jerkface</name></author>
	</entry>
</feed>