<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://sunrust.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Imzcared</id>
	<title>Sunrust Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://sunrust.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Imzcared"/>
	<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Special:Contributions/Imzcared"/>
	<updated>2026-04-20T03:53:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Community&amp;diff=3628</id>
		<title>Community</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Community&amp;diff=3628"/>
		<updated>2021-09-16T13:58:30Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Community works==&lt;br /&gt;
[[Community Made Artwork]]&lt;br /&gt;
&amp;lt;!--I don't really know half of them well.--&amp;gt;&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ WHO THEY ARE&lt;br /&gt;
|-&lt;br /&gt;
! Scott&lt;br /&gt;
! DoctorDrew&lt;br /&gt;
|-&lt;br /&gt;
! Raox&lt;br /&gt;
! Pufulet&lt;br /&gt;
|-&lt;br /&gt;
! Fray&amp;lt;!--STEAM_0:1:73956480--&amp;gt;&lt;br /&gt;
! Tori&lt;br /&gt;
|-&lt;br /&gt;
! How Super Terrible/HST&lt;br /&gt;
! Jaek&lt;br /&gt;
|-&lt;br /&gt;
! Extreme56&lt;br /&gt;
! MrDragonorg&lt;br /&gt;
|-&lt;br /&gt;
! MagicSwap&lt;br /&gt;
! Gorma&lt;br /&gt;
|-&lt;br /&gt;
! ferak&lt;br /&gt;
! pho&lt;br /&gt;
|-&lt;br /&gt;
! Sakura/Cherry&lt;br /&gt;
! Insanitybomb&lt;br /&gt;
|-&lt;br /&gt;
! Necrossin&lt;br /&gt;
! ed&lt;br /&gt;
|-&lt;br /&gt;
! Prof.Dru&lt;br /&gt;
! Space Core&lt;br /&gt;
|-&lt;br /&gt;
! thedarkerone&lt;br /&gt;
! Forrest Mark X&lt;br /&gt;
|-&lt;br /&gt;
! Nukkun&lt;br /&gt;
! tetrodotoxin&lt;br /&gt;
|-&lt;br /&gt;
! Xerxes&lt;br /&gt;
! 蘭子&lt;br /&gt;
|-&lt;br /&gt;
! chieftuktuk&lt;br /&gt;
! Teyem Bgae&lt;br /&gt;
|}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ ZS Communities&lt;br /&gt;
|-&lt;br /&gt;
! Hellgamers&lt;br /&gt;
| 2005&lt;br /&gt;
| Current (ZS Server is dead.)&lt;br /&gt;
|-&lt;br /&gt;
! NoXiousNet&lt;br /&gt;
| 2006&lt;br /&gt;
| 2018 (ZS Server is dead.)&lt;br /&gt;
|-&lt;br /&gt;
! FWKZT&lt;br /&gt;
| 2011 (Start)&lt;br /&gt;
| 2012 (Ended.)&lt;br /&gt;
| 2013 (Restart.)&lt;br /&gt;
|-&lt;br /&gt;
! Sunrust&lt;br /&gt;
| 2018&lt;br /&gt;
| Current&lt;br /&gt;
|}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ The Timeline&lt;br /&gt;
|-&lt;br /&gt;
! CS&lt;br /&gt;
| 2000&lt;br /&gt;
|-&lt;br /&gt;
! CS:S&lt;br /&gt;
| 2004&lt;br /&gt;
|-&lt;br /&gt;
! ZE by ?&lt;br /&gt;
| 2006?&lt;br /&gt;
|-&lt;br /&gt;
! Gmod&lt;br /&gt;
| 2006&lt;br /&gt;
|-&lt;br /&gt;
! ZS by Jetboom&lt;br /&gt;
| 2006&lt;br /&gt;
|-&lt;br /&gt;
! CS:GO&lt;br /&gt;
| 2012&lt;br /&gt;
|}&lt;br /&gt;
{{col-end}}&lt;br /&gt;
{{col-begin}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Youtubers&lt;br /&gt;
|-&lt;br /&gt;
! [https://www.youtube.com/c/corgi17 corgi17]&lt;br /&gt;
! [https://www.youtube.com/channel/UCzK5RJAGlfXoRfK4Hfgx9jw retr0mod8]&lt;br /&gt;
! [https://www.youtube.com/channel/UC6MTmWILhf2kC_0la8CirSA Scarf]&lt;br /&gt;
|-&lt;br /&gt;
! [https://www.youtube.com/channel/UCLRudAh_mZZuhVUcP21vHWA theoneandonlydude]&lt;br /&gt;
! [https://www.youtube.com/user/ScarTalonx ScarTalon]&lt;br /&gt;
! [https://www.youtube.com/channel/UCS6Bg55e2wf3-7sr48LvfBA Ōkami]&lt;br /&gt;
|-&lt;br /&gt;
! [https://www.youtube.com/channel/UCHNlPv4QHraxDtl10f3ClUw Abe]&lt;br /&gt;
! [https://www.youtube.com/channel/UCKKZ5KteDgHhz6gGBno8VyQ Zat Zinng]&lt;br /&gt;
! [https://www.youtube.com/channel/UCx2Khn_REiVEC3OHO1sb6qQ Oddy]&lt;br /&gt;
|-&lt;br /&gt;
! [https://www.youtube.com/channel/UCi4LPlS_aQLlf9rwDAiQjcw Snail]&lt;br /&gt;
! [https://www.youtube.com/channel/UC7qHTBZI3We4Z5jmqXTmExQ KBX12 Gaming]&lt;br /&gt;
! [https://www.youtube.com/channel/UCjQgWLzYT35CtZzQ3zrE12w yeah right]&lt;br /&gt;
|-&lt;br /&gt;
! [https://www.youtube.com/channel/UCXXvW4RNiMi0n2iEZpgUm9g luke s]&lt;br /&gt;
! [https://www.youtube.com/channel/UCEnZQq0W4_acBR55tseeARw futo450246]&lt;br /&gt;
! [https://www.youtube.com/channel/UCgUb7wByEVx0CxJcoOnL0ow its-jaek]&lt;br /&gt;
|-&lt;br /&gt;
! [https://www.youtube.com/channel/UCTDVcq27Rnk7aOxCWUW8e_w switch]&lt;br /&gt;
! [https://www.youtube.com/channel/UCyCt0hY2bHvJFs9qHubazHA dvo]&lt;br /&gt;
! [https://www.youtube.com/channel/UCozjz2DaRGiINim4E9m4jGw Unjo Gratis The Forbidden Monkey God]&lt;br /&gt;
|-&lt;br /&gt;
! [https://www.youtube.com/channel/UC7gxREsJOlryAm34JTx9pgg Downloads 420]&lt;br /&gt;
! [https://www.youtube.com/channel/UCIaNahP4p97Sx18NRQL1ILA Luwfin]&lt;br /&gt;
! [https://www.youtube.com/channel/UC1bV3K8IZLeMpiHQsW_MSJw Blueberry]&lt;br /&gt;
|-&lt;br /&gt;
! [https://www.youtube.com/channel/UCyYubVO2Ez9tOkquNqPIYeQ campart]&lt;br /&gt;
! [https://www.youtube.com/channel/UC0ujmhmJ-uK8aTgJhGzLY0w Matrix]&lt;br /&gt;
! [https://www.youtube.com/channel/UCWQALlm9oeDQgMzOuIuD0_Q Edgod]&lt;br /&gt;
|-&lt;br /&gt;
! [https://www.youtube.com/channel/UCUZlKYk41xcTr8clz6S8DPA bwaap]&lt;br /&gt;
! [https://www.youtube.com/channel/UCtx6O1pWY-jTCMfx8lStWHA colkillervin :3]&lt;br /&gt;
! [https://www.youtube.com/channel/UCCp0ZNyzQIrbBx1NkfZjVUQ Casuthru Stuff]&lt;br /&gt;
|-&lt;br /&gt;
! [https://www.youtube.com/channel/UCmIvmn7sTGuAmnouwligoMA CPLERG]&lt;br /&gt;
! [https://www.youtube.com/channel/UCCp0ZNyzQIrbBx1NkfZjVUQ Casuthru Stuff/kingazteca]&lt;br /&gt;
! [https://www.youtube.com/channel/UCq8GtCBp0DRLZTk1SlnkuqA Masterbruh]&lt;br /&gt;
|-&lt;br /&gt;
! [https://www.youtube.com/channel/UCECsV6-m0HOkdQlogoF_Pew Droon]&lt;br /&gt;
! [https://www.youtube.com/channel/UCCCf8tR7sN3J9gnZ86U5t0Q Fray]&lt;br /&gt;
! [https://www.youtube.com/channel/UCirBpSHRDMXd0hBnP4LSSXw m0nkeyandrew]&lt;br /&gt;
|-&lt;br /&gt;
! [https://www.youtube.com/channel/UCmuZ0U_7UR-2P5Jo6gInlTw plasma guy]&lt;br /&gt;
|}&lt;br /&gt;
{{col-end}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Point_Save_Server&amp;diff=3627</id>
		<title>Point Save Server</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Point_Save_Server&amp;diff=3627"/>
		<updated>2021-09-14T18:50:55Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: Idk, update in progress.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unlike Main Server, Point Save Server is on permanent [[Veteran Mode]]. Hence, [[Skills]] are disactivated.&amp;lt;br&amp;gt;&lt;br /&gt;
Human players are also able to earn and save the points.&amp;lt;br&amp;gt;&lt;br /&gt;
They have to survive about 35 minutes each [[round]].&lt;br /&gt;
Related link: [[Zombie_Survival]]&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Worth_Menu&amp;diff=3626</id>
		<title>Worth Menu</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Worth_Menu&amp;diff=3626"/>
		<updated>2021-09-14T18:49:55Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About==&lt;br /&gt;
The [[Worth Menu|worth menu]] is for players to customize and save their loadouts in [[Worth_Cart|carts]]. What items are available to be put in it from the worth menu? There are gun and melee weapons, ammunition types, deployables, trinkets and traits, and others. When playing on the [[Main_Server|main server]], it is recommended to get a weapon in the loadout as that would be the main source of income. Use the weapon to do damage to the zombies and earn points to upgrade or buy higher tier weapons. On the [[Point_Save_Server|point save server]], it is recommended to use most of the worth on traits as when the round starts, traits costly the greatest in the point shop.&amp;lt;br&amp;gt;&lt;br /&gt;
Recommended loadouts by the contributor:&lt;br /&gt;
===Main===&lt;br /&gt;
{{Col-begin}}&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Gunner'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Melee Main'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Cader'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Repairer'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Medic Main'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Buffer'''&lt;br /&gt;
{{Col-end}}&lt;br /&gt;
===PS===&lt;br /&gt;
{{Col-begin}}&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Gunner'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Melee Main'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Cader'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Repairer'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Medic Main'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Buffer'''&lt;br /&gt;
{{Col-end}}&lt;br /&gt;
==[[File:Youtube icon.png|frameless|45px]] YouTube Video==&lt;br /&gt;
The contributor of this article decided it wasn't worth the time to recrate the worth menu with HTML tags, so here is a video of it for those wanting to view it outside of the game.&amp;lt;br&amp;gt;It would also be easier to edit any changes made after 15Sep2021.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=pRBmxzqmou4 Worth Menu ZS SR Gmod]&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Worth_Menu&amp;diff=3625</id>
		<title>Worth Menu</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Worth_Menu&amp;diff=3625"/>
		<updated>2021-09-14T18:48:47Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About==&lt;br /&gt;
The [[Worth Menu|worth menu]] is for players to customize and save their loadouts in [[Worth_Cart|carts]]. What items are available to be put in it from the worth menu? There are gun and melee weapons, ammunition types, deployables, trinkets and traits, and others. When playing on the [[Main_Server|main server]], it is recommended to get a weapon in the loadout as that would be the main source of income. Use the weapon to do damage to the zombies and earn points to upgrade or buy higher tier weapons. On the [[Point_Save_Server|point save server]], it is recommended to use most of the worth on traits as when the round starts, traits costly the greatest in the point shop.&amp;lt;br&amp;gt;&lt;br /&gt;
Recommended loadouts by the contributor:&lt;br /&gt;
{{Col-begin}}&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Gunner'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Melee Main'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Cader'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Repairer'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Medic Main'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Buffer'''&lt;br /&gt;
{{Col-end}}&lt;br /&gt;
==[[File:Youtube icon.png|frameless|45px]] YouTube Video==&lt;br /&gt;
The contributor of this article decided it wasn't worth the time to recrate the worth menu with HTML tags, so here is a video of it for those wanting to view it outside of the game.&amp;lt;br&amp;gt;It would also be easier to edit any changes made after 15Sep2021.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=pRBmxzqmou4 Worth Menu ZS SR Gmod]&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Worth_Menu&amp;diff=3624</id>
		<title>Worth Menu</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Worth_Menu&amp;diff=3624"/>
		<updated>2021-09-14T18:45:46Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: Created page with &amp;quot;==About== The worth menu is for players to customize and save their loadouts in carts. What items are available to be put in it from the worth menu? There are gun and melee we...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About==&lt;br /&gt;
The worth menu is for players to customize and save their loadouts in carts. What items are available to be put in it from the worth menu? There are gun and melee weapons, ammunition types, deployables, trinkets and traits, and others. When playing on the main server, it is recommended to get a weapon in the loadout as that would the main source of income. Use the weapon to do damage to the zombies and earn points to upgrade or buy higher tier weapons. On the point save server, it is recommended to use most of the worth on traits as when the round starts, traits costly the greatest in the point shop.&amp;lt;br&amp;gt;&lt;br /&gt;
Recommended loadouts by the contributor:&lt;br /&gt;
{{Col-begin}}&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Gunner'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Melee Main'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Cader'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Repairer'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Medic Main'''&lt;br /&gt;
{{Col-break|width=16%}}&lt;br /&gt;
'''Buffer'''&lt;br /&gt;
{{Col-end}}&lt;br /&gt;
==[[File:Youtube icon.png|frameless|45px]] YouTube Video==&lt;br /&gt;
The contributor of this article decided it wasn't worth the time to recrate the worth menu with HTML tags, so here is a video of it for those wanting to view it outside of the game.&amp;lt;br&amp;gt;It would also be easier to edit any changes made after 15Sep2021.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=pRBmxzqmou4 Worth Menu ZS SR Gmod]&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Worth_Cart&amp;diff=3623</id>
		<title>Worth Cart</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Worth_Cart&amp;diff=3623"/>
		<updated>2021-09-14T16:46:23Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: Updated.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is about cart creation by editing the zscarts.txt files. Both the Main and Point Save cart files can be found in C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\data.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Worth Menu Items' Cart ID==&lt;br /&gt;
{{Col-begin}}&lt;br /&gt;
{{Col-break}}&lt;br /&gt;
'''Gun'''&lt;br /&gt;
* &amp;quot;pshtr&amp;quot;&lt;br /&gt;
** [&amp;quot;pshtr&amp;quot;,1.0]&lt;br /&gt;
* &amp;quot;btlax&amp;quot;&lt;br /&gt;
** [&amp;quot;btlax&amp;quot;,1.0]&lt;br /&gt;
** [&amp;quot;btlax&amp;quot;,2.0]&lt;br /&gt;
* &amp;quot;owens&amp;quot;&lt;br /&gt;
** [&amp;quot;owens&amp;quot;,1.0]&lt;br /&gt;
** [&amp;quot;owens&amp;quot;,2.0]&lt;br /&gt;
* &amp;quot;blstr&amp;quot;&lt;br /&gt;
** [&amp;quot;blstr&amp;quot;,1.0]&lt;br /&gt;
** [&amp;quot;blstr&amp;quot;,2.0]&lt;br /&gt;
* &amp;quot;blrd&amp;quot;&lt;br /&gt;
** [&amp;quot;blrd&amp;quot;,1.0]&lt;br /&gt;
** [&amp;quot;blrd&amp;quot;,2.0]&lt;br /&gt;
* &amp;quot;tossr&amp;quot;&lt;br /&gt;
** [&amp;quot;tossr&amp;quot;,1.0]&lt;br /&gt;
* &amp;quot;stbbr&amp;quot;&lt;br /&gt;
** [&amp;quot;stbbr&amp;quot;,1.0]&lt;br /&gt;
** [&amp;quot;stbbr&amp;quot;,2.0]&lt;br /&gt;
* &amp;quot;crklr&amp;quot;&lt;br /&gt;
** [&amp;quot;crklr&amp;quot;,1.0]&lt;br /&gt;
** [&amp;quot;crklr&amp;quot;,2.0]&lt;br /&gt;
* &amp;quot;sling&amp;quot;&lt;br /&gt;
** [&amp;quot;sling&amp;quot;,1.0]&lt;br /&gt;
** [&amp;quot;sling&amp;quot;,2.0]&lt;br /&gt;
* &amp;quot;z9000&amp;quot;&lt;br /&gt;
** [&amp;quot;z9000&amp;quot;,1.0]&lt;br /&gt;
* &amp;quot;douser&amp;quot;&lt;br /&gt;
** [&amp;quot;douser&amp;quot;,1.0]&lt;br /&gt;
* &amp;quot;minelayer&amp;quot;&lt;br /&gt;
** [&amp;quot;minelayer&amp;quot;,1.0]&lt;br /&gt;
* &amp;quot;flaremast&amp;quot;&lt;br /&gt;
** [&amp;quot;flaremast&amp;quot;,1.0]&lt;br /&gt;
{{Col-break}}&lt;br /&gt;
'''Ammo'''&lt;br /&gt;
* &amp;quot;2pcp&amp;quot;&lt;br /&gt;
* &amp;quot;3pcp&amp;quot;&lt;br /&gt;
* &amp;quot;2sgcp&amp;quot;&lt;br /&gt;
* &amp;quot;3sgcp&amp;quot;&lt;br /&gt;
* &amp;quot;2smgcp&amp;quot;&lt;br /&gt;
* &amp;quot;3smgcp&amp;quot;&lt;br /&gt;
* &amp;quot;2arcp&amp;quot;&lt;br /&gt;
* &amp;quot;3arcp&amp;quot;&lt;br /&gt;
* &amp;quot;2rcp&amp;quot;&lt;br /&gt;
* &amp;quot;3rcp&amp;quot;&lt;br /&gt;
* &amp;quot;2pls&amp;quot;&lt;br /&gt;
* &amp;quot;3pls&amp;quot;&lt;br /&gt;
* &amp;quot;xbow1&amp;quot;&lt;br /&gt;
* &amp;quot;xbow2&amp;quot;&lt;br /&gt;
* &amp;quot;4mines&amp;quot;&lt;br /&gt;
* &amp;quot;6mines&amp;quot;&lt;br /&gt;
* &amp;quot;4chems&amp;quot;&lt;br /&gt;
* &amp;quot;6chems&amp;quot;&lt;br /&gt;
* &amp;quot;8nails&amp;quot;&lt;br /&gt;
* &amp;quot;12nails&amp;quot;&lt;br /&gt;
* &amp;quot;60mkit&amp;quot;&lt;br /&gt;
* &amp;quot;90mkit&amp;quot;&lt;br /&gt;
* &amp;quot;3scrp&amp;quot;&lt;br /&gt;
* &amp;quot;5scrp&amp;quot;&lt;br /&gt;
{{Col-break}}&lt;br /&gt;
'''Melee'''&lt;br /&gt;
* &amp;quot;brassknuckles&amp;quot;&lt;br /&gt;
** [&amp;quot;brassknuckles&amp;quot;,1.0]&lt;br /&gt;
* &amp;quot;zpaxe&amp;quot;&lt;br /&gt;
** [&amp;quot;zpaxe&amp;quot;,1.0]&lt;br /&gt;
* &amp;quot;crwbar&amp;quot;&lt;br /&gt;
** [&amp;quot;crwbar&amp;quot;,1.0]&lt;br /&gt;
* &amp;quot;stnbtn&amp;quot;&lt;br /&gt;
* &amp;quot;csknf&amp;quot;&lt;br /&gt;
** [&amp;quot;csknf&amp;quot;,1.0]&lt;br /&gt;
* &amp;quot;zpplnk&amp;quot;&lt;br /&gt;
** [&amp;quot;zpplnk&amp;quot;,1.0]&lt;br /&gt;
* &amp;quot;zpfryp&amp;quot;&lt;br /&gt;
** [&amp;quot;zpfryp&amp;quot;,1.0]&lt;br /&gt;
* &amp;quot;zpcpot&amp;quot;&lt;br /&gt;
* &amp;quot;ladel&amp;quot;&lt;br /&gt;
** [&amp;quot;ladel&amp;quot;,1.0]&lt;br /&gt;
* &amp;quot;pipe&amp;quot;&lt;br /&gt;
** [&amp;quot;pipe&amp;quot;,1.0]&lt;br /&gt;
* &amp;quot;hook&amp;quot;&lt;br /&gt;
** [&amp;quot;hook&amp;quot;,1.0]&lt;br /&gt;
* &amp;quot;lamp&amp;quot;&lt;br /&gt;
* &amp;quot;keyboard&amp;quot;&lt;br /&gt;
{{Col-break}}&lt;br /&gt;
'''Tool'''&lt;br /&gt;
* &amp;quot;medkit&amp;quot;&lt;br /&gt;
** [&amp;quot;medkit&amp;quot;,1.0]&lt;br /&gt;
* &amp;quot;medgun&amp;quot;&lt;br /&gt;
** [&amp;quot;medgun&amp;quot;,1.0]&lt;br /&gt;
* &amp;quot;strengthshot&amp;quot;&lt;br /&gt;
** [&amp;quot;strengthshot&amp;quot;,1.0]&lt;br /&gt;
* &amp;quot;antidoteshot&amp;quot;&lt;br /&gt;
* &amp;quot;wrench&amp;quot;&lt;br /&gt;
* &amp;quot;crphmr&amp;quot;&lt;br /&gt;
* &amp;quot;multitool&amp;quot;&lt;br /&gt;
{{Col-break}}&lt;br /&gt;
'''Deployable'''&lt;br /&gt;
* &amp;quot;resupplybox&amp;quot;&lt;br /&gt;
* &amp;quot;remantler&amp;quot;&lt;br /&gt;
* &amp;quot;infturret&amp;quot;&lt;br /&gt;
* &amp;quot;repairfield&amp;quot;&lt;br /&gt;
* &amp;quot;zapper&amp;quot;&lt;br /&gt;
* &amp;quot;drone&amp;quot;&lt;br /&gt;
* &amp;quot;pulsedrone&amp;quot;&lt;br /&gt;
* &amp;quot;hauldrone&amp;quot;&lt;br /&gt;
* &amp;quot;rollermine&amp;quot;&lt;br /&gt;
* &amp;quot;junkpack&amp;quot;&lt;br /&gt;
* &amp;quot;barricadekit&amp;quot;&lt;br /&gt;
* &amp;quot;msgbeacon&amp;quot;&lt;br /&gt;
* &amp;quot;nullifier&amp;quot;&lt;br /&gt;
* &amp;quot;sensor&amp;quot;&lt;br /&gt;
{{Col-break}}&lt;br /&gt;
'''Trinket'''&lt;br /&gt;
* &amp;quot;trinket_armor&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_health_package&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_blood_bank&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_bio_cleanser&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_decelshield&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_aiming_visor&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_reload_vest&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_extended_mag&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_throw_band&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_force_booster&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_shield_spikes&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_long_grip&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_nightvision&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_sigileye&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_agile_aid&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_auto_reloader&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_lift_frame&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_run_gear&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_energy_bracelet&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_magnet&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_blueprints&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_pharma&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_processor&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_med_tools&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_resupplier&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_alch_chemicals&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_pulse_amp&amp;quot;&lt;br /&gt;
* &amp;quot;trinket_cryo_curer&amp;quot;&lt;br /&gt;
{{Col-break}}&lt;br /&gt;
'''Other'''&lt;br /&gt;
* &amp;quot;stone&amp;quot;&lt;br /&gt;
* &amp;quot;soda&amp;quot;&lt;br /&gt;
* &amp;quot;grenade&amp;quot;&lt;br /&gt;
* &amp;quot;shockgrenade&amp;quot;&lt;br /&gt;
* &amp;quot;flashbomb&amp;quot;&lt;br /&gt;
* &amp;quot;concgrenade&amp;quot;&lt;br /&gt;
* &amp;quot;betty&amp;quot;&lt;br /&gt;
* &amp;quot;bandage&amp;quot;&lt;br /&gt;
* &amp;quot;antidote&amp;quot;&lt;br /&gt;
* &amp;quot;adrenaline&amp;quot;&lt;br /&gt;
* &amp;quot;manhack&amp;quot;&lt;br /&gt;
* &amp;quot;molotov&amp;quot;&lt;br /&gt;
* &amp;quot;corgasgrenade&amp;quot;&lt;br /&gt;
* &amp;quot;crygasgrenade&amp;quot;&lt;br /&gt;
* &amp;quot;detpck&amp;quot;&lt;br /&gt;
* &amp;quot;medcloud&amp;quot;&lt;br /&gt;
* &amp;quot;nanitecloud&amp;quot;&lt;br /&gt;
* &amp;quot;bloodshot&amp;quot;&lt;br /&gt;
* &amp;quot;surgeshot&amp;quot;&lt;br /&gt;
* &amp;quot;foodcrate&amp;quot;&lt;br /&gt;
* &amp;quot;proteccrate&amp;quot;&lt;br /&gt;
* &amp;quot;supportcrate&amp;quot;&lt;br /&gt;
* &amp;quot;survivalcrate&amp;quot;&lt;br /&gt;
* &amp;quot;flaskcrate&amp;quot;&lt;br /&gt;
* &amp;quot;augscrate&amp;quot;&lt;br /&gt;
* &amp;quot;specialistcrate&amp;quot;&lt;br /&gt;
* &amp;quot;cqcrate&amp;quot;&lt;br /&gt;
{{Col-break}}&lt;br /&gt;
'''Trait'''&lt;br /&gt;
* &amp;quot;trait_athletic&amp;quot;&lt;br /&gt;
* &amp;quot;trait_aviator&amp;quot;&lt;br /&gt;
* &amp;quot;trait_cardiotonic&amp;quot;&lt;br /&gt;
* &amp;quot;trait_commandoperator&amp;quot;&lt;br /&gt;
* &amp;quot;trait_criticality&amp;quot;&lt;br /&gt;
* &amp;quot;trait_escapeartist&amp;quot;&lt;br /&gt;
* &amp;quot;trait_extremefocus&amp;quot;&lt;br /&gt;
* &amp;quot;trait_firearmstraining&amp;quot;&lt;br /&gt;
* &amp;quot;trait_fleetfooted&amp;quot;&lt;br /&gt;
* &amp;quot;trait_forager&amp;quot;&lt;br /&gt;
* &amp;quot;trait_guardian&amp;quot;&lt;br /&gt;
* &amp;quot;trait_masterchef&amp;quot;&lt;br /&gt;
* &amp;quot;trait_parry&amp;quot;&lt;br /&gt;
* &amp;quot;trait_perpetualmotion&amp;quot;&lt;br /&gt;
* &amp;quot;trait_reaper&amp;quot;&lt;br /&gt;
* &amp;quot;trait_seethingblood&amp;quot;&lt;br /&gt;
* &amp;quot;trait_seeker&amp;quot;&lt;br /&gt;
* &amp;quot;trait_slayer&amp;quot;&lt;br /&gt;
* &amp;quot;trait_tacticalmovement&amp;quot;&lt;br /&gt;
* &amp;quot;trait_undeniable&amp;quot;&lt;br /&gt;
* &amp;quot;trait_agile&amp;quot;&lt;br /&gt;
* &amp;quot;trait_battler&amp;quot;&lt;br /&gt;
* &amp;quot;trait_biologist&amp;quot;&lt;br /&gt;
* &amp;quot;trait_blast-proof&amp;quot;&lt;br /&gt;
* &amp;quot;trait_capacity&amp;quot;&lt;br /&gt;
* &amp;quot;trait_fastmetabolism&amp;quot;&lt;br /&gt;
* &amp;quot;trait_fieldtechnician&amp;quot;&lt;br /&gt;
* &amp;quot;trait_focus&amp;quot;&lt;br /&gt;
* &amp;quot;trait_fleet&amp;quot;&lt;br /&gt;
* &amp;quot;trait_gourmet&amp;quot;&lt;br /&gt;
* &amp;quot;trait_hammerdiscipline&amp;quot;&lt;br /&gt;
* &amp;quot;trait_handy&amp;quot;&lt;br /&gt;
* &amp;quot;trait_heavystrikes&amp;quot;&lt;br /&gt;
* &amp;quot;trait_knucklemaster&amp;quot;&lt;br /&gt;
* &amp;quot;trait_olympian&amp;quot;&lt;br /&gt;
* &amp;quot;trait_paladin&amp;quot;&lt;br /&gt;
* &amp;quot;trait_quickdraw&amp;quot;&lt;br /&gt;
* &amp;quot;trait_regenerator&amp;quot;&lt;br /&gt;
* &amp;quot;trait_resistant&amp;quot;&lt;br /&gt;
* &amp;quot;trait_safefall&amp;quot;&lt;br /&gt;
* &amp;quot;trait_sanguine&amp;quot;&lt;br /&gt;
* &amp;quot;trait_speed&amp;quot;&lt;br /&gt;
* &amp;quot;trait_solidblows&amp;quot;&lt;br /&gt;
* &amp;quot;trait_stoic&amp;quot;&lt;br /&gt;
* &amp;quot;trait_superiorconstruction&amp;quot;&lt;br /&gt;
* &amp;quot;trait_surged&amp;quot;&lt;br /&gt;
* &amp;quot;trait_surgeon&amp;quot;&lt;br /&gt;
* &amp;quot;trait_virtuosity&amp;quot;&lt;br /&gt;
* &amp;quot;trait_cannonball&amp;quot;&lt;br /&gt;
* &amp;quot;trait_converge&amp;quot;&lt;br /&gt;
* &amp;quot;trait_combustibles&amp;quot;&lt;br /&gt;
* &amp;quot;trait_delivery&amp;quot;&lt;br /&gt;
* &amp;quot;trait_electrodevice&amp;quot;&lt;br /&gt;
* &amp;quot;trait_haemostasis&amp;quot;&lt;br /&gt;
* &amp;quot;trait_impetus&amp;quot;&lt;br /&gt;
* &amp;quot;trait_jouster&amp;quot;&lt;br /&gt;
* &amp;quot;trait_orphicfocus&amp;quot;&lt;br /&gt;
* &amp;quot;trait_rashtargetting&amp;quot;&lt;br /&gt;
* &amp;quot;trait_repose&amp;quot;&lt;br /&gt;
* &amp;quot;trait_resolute&amp;quot;&lt;br /&gt;
* &amp;quot;trait_turretunlock&amp;quot;&lt;br /&gt;
* &amp;quot;trait_twinvolley&amp;quot;&lt;br /&gt;
* &amp;quot;trait_impulsive&amp;quot;&lt;br /&gt;
* &amp;quot;trait_wimpy&amp;quot;&lt;br /&gt;
* &amp;quot;trait_wooism&amp;quot;&lt;br /&gt;
* &amp;quot;trait_bloodletter&amp;quot;&lt;br /&gt;
* &amp;quot;trait_clumsy&amp;quot;&lt;br /&gt;
* &amp;quot;trait_hemophelia&amp;quot;&lt;br /&gt;
* &amp;quot;trait_latebuyer&amp;quot;&lt;br /&gt;
* &amp;quot;trait_palsy&amp;quot;&lt;br /&gt;
* &amp;quot;trait_slow&amp;quot;&lt;br /&gt;
* &amp;quot;trait_slowmetabolism&amp;quot;&lt;br /&gt;
* &amp;quot;trait_spendthrift&amp;quot;&lt;br /&gt;
* &amp;quot;trait_weakness&amp;quot;&lt;br /&gt;
{{Col-end}}&lt;br /&gt;
==Cart Text Document Format==&lt;br /&gt;
'''''&amp;quot;Loadout Name&amp;quot;''''' is for the player to name their loadout.&amp;lt;br&amp;gt;&lt;br /&gt;
'''''&amp;quot;Item&amp;quot;''''' is replaced by, for example, &amp;quot;pshtr&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''''[&amp;quot;Variant&amp;quot;,X.0]]''''' is replaced by, for example, [&amp;quot;brassknuckles&amp;quot;,1.0].	&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
[&lt;br /&gt;
	[&lt;br /&gt;
		&amp;quot;Loadout 1 Name&amp;quot;,&lt;br /&gt;
		[&lt;br /&gt;
			&amp;quot;Item 1&amp;quot;,&lt;br /&gt;
			...&lt;br /&gt;
		],&lt;br /&gt;
		[&lt;br /&gt;
			[&lt;br /&gt;
				&amp;quot;Variant&amp;quot;,&lt;br /&gt;
				X.0&lt;br /&gt;
			],&lt;br /&gt;
			...&lt;br /&gt;
		]&lt;br /&gt;
	],&lt;br /&gt;
	...,&lt;br /&gt;
	[&lt;br /&gt;
		&amp;quot;Loadout X Name&amp;quot;,&lt;br /&gt;
		[&lt;br /&gt;
			&amp;quot;Item 1&amp;quot;,&lt;br /&gt;
			...&lt;br /&gt;
		],&lt;br /&gt;
		[&lt;br /&gt;
			[&lt;br /&gt;
				&amp;quot;Variant&amp;quot;,&lt;br /&gt;
				X.0&lt;br /&gt;
			],&lt;br /&gt;
			...&lt;br /&gt;
		]&lt;br /&gt;
	]&lt;br /&gt;
]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Bind&amp;diff=3622</id>
		<title>Bind</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Bind&amp;diff=3622"/>
		<updated>2021-09-14T14:15:52Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://sunrust.org/wiki/index.php?title=Zombie_Survival Back to Zombie Survival]&lt;br /&gt;
__TOC__									&lt;br /&gt;
[[File:Console2.png|thumb|left|x300px|link=|none|To enable the console, click on Options &amp;gt; Keyboard &amp;gt; Advanced… and tick the 'Enable developer console' box.]]&lt;br /&gt;
[[File:Unused Key.png|thumb|center|x300px|link=|none|Keys available for binding.]]&lt;br /&gt;
To bind a command to a key, type &amp;lt;code&amp;gt;bind KEY &amp;quot;COMMAND&amp;quot;&amp;lt;/code&amp;gt; in console.&lt;br /&gt;
==Buy &amp;amp; Upgrade Binds==									&lt;br /&gt;
This section is about using bind to buy point shop items with their [[Item ID]].&amp;lt;br&amp;gt;								&lt;br /&gt;
The COMMAND consists of	&amp;lt;code&amp;gt;zs_pointsshopbuy&amp;lt;/code&amp;gt;	followed by the	&amp;lt;code&amp;gt;itemID&amp;lt;/code&amp;gt;, which allows the player to buy item(s) with bind.&amp;lt;br&amp;gt;&lt;br /&gt;
Example:&amp;lt;code&amp;gt;bind h &amp;quot;zs_pointsshopbuy ps_pistolammo5x&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;bind p &amp;quot;zs_pointsshopbuy ps_trinket_armor;zs_pointsshopbuy ps_trinket_health_package;zs_pointsshopbuy ps_trinket_blood_bank;zs_pointsshopbuy ps_trinket_bio_cleanser&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;bind o &amp;quot;zs_pointsshopbuy ps_trinket_force_booster;zs_pointsshopbuy ps_trinket_power_gauntlet;zs_pointsshopbuy ps_trinket_long_grip;zs_pointsshopbuy ps_trinket_rip_attach;zs_pointsshopbuy ps_trinket_blade_charge&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''Note: It is wise to separate buying binds from upgrading binds. Do not put buying and upgrading commands together as it would be a waste of points, literally.'''&lt;br /&gt;
&amp;lt;pre&amp;gt;bind h &amp;quot;zs_upgraderemantle trinket_armor;zs_upgraderemantle trinket_health_package;zs_upgraderemantle trinket_blood_bank;zs_upgraderemantle trinket_bio_cleanser&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;bind j &amp;quot;zs_upgraderemantle trinket_force_booster;zs_upgraderemantle trinket_power_gauntlet;zs_upgraderemantle trinket_long_grip;zs_upgraderemantle trinket_rip_attach;zs_upgraderemantle trinket_blade_charge&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''Note: To upgrade weapon not selected, do &amp;lt;code&amp;gt;zs_upgrade WEAPON ID&amp;lt;/code&amp;gt;. Check out the #update-logs in Discord for this: 3518d21. &amp;lt;code&amp;gt;weapon_zs_&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;_q1&amp;lt;/code&amp;gt; is optional.'''&lt;br /&gt;
&amp;lt;pre&amp;gt; bind k &amp;quot;zs_upgrade&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Other Binds==									&lt;br /&gt;
This section is about other bind commands.									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Send chat message with key.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	bind KEY &amp;quot;say CHAT&amp;quot;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful to save chat message that you would want to send frequently.&amp;lt;br&amp;gt;Example: bind h &amp;quot;say !vm&amp;quot;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:vm.gif|frameless|link=|none]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Buy current weapon/selected ammo with points.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_quickbuyammo	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful when trying to buy ammo for gun in stressful late game. &amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Zs quickbuyammo.gif|frameless|link=|none|320px]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Make current weapon/selected ammo with scrap near remantler.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_quickmakeammo	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful when after dismantling weapons to get ammo with their scrap.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Zs quickmakeammo.gif|frameless|link=|none|320px]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Disable the altered colour balance.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	mat_colorcorrection 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful when map has colour correction that make it hard to see.&amp;lt;br&amp;gt;Example: bind j &amp;quot;toggle mat_colorcorrection 0 1&amp;quot;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Mat colorcorrection 0a.gif|frameless|link=|none|320px]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Upgrade brought weapon(s).&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_upgrade	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;			&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Upgrade brought trinket(s).&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_upgraderemantle	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;			&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Dismantle brought item(s).&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_dismantle	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Example: bind kp_home &amp;quot;zs_dismantle&amp;quot;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;			&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[https://sunrust.org/wiki/index.php?title=Bind# Back to Table of Content]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sunrust.org/wiki/index.php?title=Zombie_Survival Back to Zombie Survival]&lt;br /&gt;
[https://sunrust.org/wiki/index.php?title=Main_Page Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Bind&amp;diff=3621</id>
		<title>Bind</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Bind&amp;diff=3621"/>
		<updated>2021-09-14T13:50:05Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://sunrust.org/wiki/index.php?title=Zombie_Survival Back to Zombie Survival]&lt;br /&gt;
__TOC__									&lt;br /&gt;
[[File:Console2.png|thumb|left|x300px|link=|none|To enable the console, click on Options &amp;gt; Keyboard &amp;gt; Advanced… and tick the 'Enable developer console' box.]]&lt;br /&gt;
[[File:Unused Key.png|thumb|center|x300px|link=|none|Keys available for binding.]]&lt;br /&gt;
To bind a command to a key, type &amp;lt;code&amp;gt;bind KEY &amp;quot;COMMAND&amp;quot;&amp;lt;/code&amp;gt; in console.&lt;br /&gt;
==Buy &amp;amp; Upgrade Binds==									&lt;br /&gt;
This section is about using bind to buy point shop items with their [[Item ID]].&amp;lt;br&amp;gt;								&lt;br /&gt;
The COMMAND consists of	&amp;lt;code&amp;gt;zs_pointsshopbuy&amp;lt;/code&amp;gt;	followed by the	&amp;lt;code&amp;gt;itemID&amp;lt;/code&amp;gt;, which allows the player to buy item(s) with bind.&amp;lt;br&amp;gt;&lt;br /&gt;
Example:&amp;lt;code&amp;gt;bind h &amp;quot;zs_pointsshopbuy ps_pistolammo5x&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;bind p &amp;quot;zs_pointsshopbuy ps_trinket_armor;zs_pointsshopbuy ps_trinket_health_package;zs_pointsshopbuy ps_trinket_blood_bank;zs_pointsshopbuy ps_trinket_bio_cleanser&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;bind o &amp;quot;zs_pointsshopbuy ps_trinket_force_booster;zs_pointsshopbuy ps_trinket_power_gauntlet;zs_pointsshopbuy ps_trinket_long_grip;zs_pointsshopbuy ps_trinket_rip_attach;zs_pointsshopbuy ps_trinket_blade_charge&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''Note: It is wise to separate buying binds from upgrading binds. Do not put buying and upgrading commands together as it would be a waste of points, literally.'''&lt;br /&gt;
&amp;lt;pre&amp;gt;bind h &amp;quot;zs_upgraderemantle trinket_armor;zs_upgraderemantle trinket_health_package;zs_upgraderemantle trinket_blood_bank;zs_upgraderemantle trinket_bio_cleanser&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;bind j &amp;quot;zs_upgraderemantle trinket_force_booster;zs_upgraderemantle trinket_power_gauntlet;zs_upgraderemantle trinket_long_grip;zs_upgraderemantle trinket_rip_attach;zs_pointsshopbuy trinket_blade_charge&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''Note: To upgrade weapon not selected, do &amp;lt;code&amp;gt;zs_upgrade WEAPON ID&amp;lt;/code&amp;gt;. Check out the #update-logs in Discord for this: 3518d21. &amp;lt;code&amp;gt;weapon_zs_&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;_q1&amp;lt;/code&amp;gt; is optional.'''&lt;br /&gt;
&amp;lt;pre&amp;gt; bind k &amp;quot;zs_upgrade&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Other Binds==									&lt;br /&gt;
This section is about other bind commands.									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Send chat message with key.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	bind KEY &amp;quot;say CHAT&amp;quot;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful to save chat message that you would want to send frequently.&amp;lt;br&amp;gt;Example: bind h &amp;quot;say !vm&amp;quot;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:vm.gif|frameless|link=|none]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Buy current weapon/selected ammo with points.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_quickbuyammo	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful when trying to buy ammo for gun in stressful late game. &amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Zs quickbuyammo.gif|frameless|link=|none|320px]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Make current weapon/selected ammo with scrap near remantler.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_quickmakeammo	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful when after dismantling weapons to get ammo with their scrap.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Zs quickmakeammo.gif|frameless|link=|none|320px]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Disable the altered colour balance.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	mat_colorcorrection 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful when map has colour correction that make it hard to see.&amp;lt;br&amp;gt;Example: bind j &amp;quot;toggle mat_colorcorrection 0 1&amp;quot;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Mat colorcorrection 0a.gif|frameless|link=|none|320px]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Upgrade brought weapon(s).&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_upgrade	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;			&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Upgrade brought trinket(s).&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_upgraderemantle	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;			&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Dismantle brought item(s).&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_dismantle	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Example: bind kp_home &amp;quot;zs_dismantle&amp;quot;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;			&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[https://sunrust.org/wiki/index.php?title=Bind# Back to Table of Content]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sunrust.org/wiki/index.php?title=Zombie_Survival Back to Zombie Survival]&lt;br /&gt;
[https://sunrust.org/wiki/index.php?title=Main_Page Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Bind&amp;diff=3620</id>
		<title>Bind</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Bind&amp;diff=3620"/>
		<updated>2021-09-14T13:42:02Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://sunrust.org/wiki/index.php?title=Zombie_Survival Back to Zombie Survival]&lt;br /&gt;
__TOC__									&lt;br /&gt;
[[File:Console2.png|thumb|left|x300px|link=|none|To enable the console, click on Options &amp;gt; Keyboard &amp;gt; Advanced… and tick the 'Enable developer console' box.]]&lt;br /&gt;
[[File:Unused Key.png|thumb|center|x300px|link=|none|Keys available for binding.]]&lt;br /&gt;
To bind a command to a key, type &amp;lt;code&amp;gt;bind KEY &amp;quot;COMMAND&amp;quot;&amp;lt;/code&amp;gt; in console.&lt;br /&gt;
==Buy &amp;amp; Upgrade Binds==									&lt;br /&gt;
This section is about using bind to buy point shop items with their [[Item ID]].&amp;lt;br&amp;gt;								&lt;br /&gt;
The COMMAND consists of	&amp;lt;code&amp;gt;zs_pointsshopbuy&amp;lt;/code&amp;gt;	followed by the	&amp;lt;code&amp;gt;itemID&amp;lt;/code&amp;gt;, which allows the player to buy item(s) with bind.&amp;lt;br&amp;gt;&lt;br /&gt;
Example:&amp;lt;code&amp;gt;bind h &amp;quot;zs_pointsshopbuy ps_pistolammo5x&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;bind p &amp;quot;zs_pointsshopbuy ps_trinket_armor;zs_pointsshopbuy ps_trinket_health_package;zs_pointsshopbuy ps_trinket_blood_bank;zs_pointsshopbuy ps_trinket_bio_cleanser&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''Note: It is wise to separate buying binds from upgrading binds. Do not put buying and upgrading commands together as it would be a waste of points, literally.'''&lt;br /&gt;
&amp;lt;pre&amp;gt;bind h &amp;quot;zs_upgraderemantle trinket_armor;zs_upgraderemantle trinket_health_package;zs_upgraderemantle trinket_blood_bank;zs_upgraderemantle trinket_bio_cleanser&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''Note: To upgrade weapon not selected, do &amp;lt;code&amp;gt;zs_upgrade WEAPON ID&amp;lt;/code&amp;gt;. Check out the #update-logs in Discord for this: 3518d21. &amp;lt;code&amp;gt;weapon_zs_&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;_q1&amp;lt;/code&amp;gt; is optional.'''&lt;br /&gt;
&amp;lt;pre&amp;gt; bind j &amp;quot;zs_upgrade&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Other Binds==									&lt;br /&gt;
This section is about other bind commands.									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Send chat message with key.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	bind KEY &amp;quot;say CHAT&amp;quot;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful to save chat message that you would want to send frequently.&amp;lt;br&amp;gt;Example: bind h &amp;quot;say !vm&amp;quot;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:vm.gif|frameless|link=|none]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Buy current weapon/selected ammo with points.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_quickbuyammo	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful when trying to buy ammo for gun in stressful late game. &amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Zs quickbuyammo.gif|frameless|link=|none|320px]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Make current weapon/selected ammo with scrap near remantler.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_quickmakeammo	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful when after dismantling weapons to get ammo with their scrap.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Zs quickmakeammo.gif|frameless|link=|none|320px]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Disable the altered colour balance.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	mat_colorcorrection 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful when map has colour correction that make it hard to see.&amp;lt;br&amp;gt;Example: bind j &amp;quot;toggle mat_colorcorrection 0 1&amp;quot;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Mat colorcorrection 0a.gif|frameless|link=|none|320px]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Upgrade brought weapon(s).&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_upgrade	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;			&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Upgrade brought trinket(s).&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_upgraderemantle	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;			&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Dismantle brought item(s).&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_dismantle	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Example: bind kp_home &amp;quot;zs_dismantle&amp;quot;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;			&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[https://sunrust.org/wiki/index.php?title=Bind# Back to Table of Content]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sunrust.org/wiki/index.php?title=Zombie_Survival Back to Zombie Survival]&lt;br /&gt;
[https://sunrust.org/wiki/index.php?title=Main_Page Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Bind&amp;diff=3619</id>
		<title>Bind</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Bind&amp;diff=3619"/>
		<updated>2021-09-14T13:15:00Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://sunrust.org/wiki/index.php?title=Zombie_Survival Back to Zombie Survival]&lt;br /&gt;
__TOC__									&lt;br /&gt;
[[File:Console2.png|thumb|left|x300px|link=|none|To enable the console, click on Options &amp;gt; Keyboard &amp;gt; Advanced… and tick the 'Enable developer console' box.]]&lt;br /&gt;
[[File:Unused Key.png|thumb|center|x300px|link=|none|Keys available for binding.]]&lt;br /&gt;
To bind a command to a key, type &amp;lt;code&amp;gt;bind KEY &amp;quot;COMMAND&amp;quot;&amp;lt;/code&amp;gt; in console.&lt;br /&gt;
==Buy &amp;amp; Upgrade Binds==									&lt;br /&gt;
This section is about using bind to buy point shop items with their [[Item ID]].&amp;lt;br&amp;gt;								&lt;br /&gt;
The COMMAND consists of	&amp;lt;code&amp;gt;zs_pointsshopbuy&amp;lt;/code&amp;gt;	followed by the	&amp;lt;code&amp;gt;itemID&amp;lt;/code&amp;gt;, which allows the player to buy item(s) with bind.&amp;lt;br&amp;gt;&lt;br /&gt;
Example:&amp;lt;code&amp;gt;bind h &amp;quot;zs_pointsshopbuy ps_pistolammo5x&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;bind p &amp;quot;zs_pointsshopbuy ps_trinket_armor;zs_pointsshopbuy ps_trinket_health_package;zs_pointsshopbuy ps_trinket_blood_bank;zs_pointsshopbuy ps_trinket_bio_cleanser&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
'''Note: It is wise to separate buying binds from upgrading binds. Do not put buying and upgrading commands together as it would be a waste of points, literally.'''&lt;br /&gt;
&amp;lt;pre&amp;gt;bind h &amp;quot;zs_upgraderemantle trinket_armor;zs_upgraderemantle trinket_health_package;zs_upgraderemantle trinket_blood_bank;zs_upgraderemantle trinket_bio_cleanser&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Other Binds==									&lt;br /&gt;
This section is about other bind commands.									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Send chat message with key.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	bind KEY &amp;quot;say CHAT&amp;quot;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful to save chat message that you would want to send frequently.&amp;lt;br&amp;gt;Example: bind h &amp;quot;say !vm&amp;quot;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:vm.gif|frameless|link=|none]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Buy current weapon/selected ammo with points.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_quickbuyammo	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful when trying to buy ammo for gun in stressful late game. &amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Zs quickbuyammo.gif|frameless|link=|none|320px]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Make current weapon/selected ammo with scrap near remantler.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_quickmakeammo	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful when after dismantling weapons to get ammo with their scrap.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Zs quickmakeammo.gif|frameless|link=|none|320px]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Disable the altered colour balance.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	mat_colorcorrection 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful when map has colour correction that make it hard to see.&amp;lt;br&amp;gt;Example: bind j &amp;quot;toggle mat_colorcorrection 0 1&amp;quot;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Mat colorcorrection 0a.gif|frameless|link=|none|320px]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Upgrade brought weapon(s).&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_upgrade	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful when upgrading items. Example: alias &amp;quot;var&amp;quot; &amp;quot;temp1&amp;quot;&amp;lt;br&amp;gt; alias &amp;quot;temp1&amp;quot; &amp;quot;zs_upgrade waterballoon;zs_upgraderemantle trinket_cryo_curer;zs_upgraderemantle trinket_cryo_indu;zs_upgrade eguitar;zs_upgraderemantle trinket_long_grip;zs_upgraderemantle trinket_energy_bracelet; alias var temp2&amp;quot;&amp;lt;br&amp;gt; alias &amp;quot;temp2&amp;quot; &amp;quot;zs_upgraderemantle trinket_ice_attach;zs_upgraderemantle trinket_force_booster;zs_upgraderemantle trinket_power_gauntlet;zs_upgraderemantle trinket_blade_charge; alias var temp3&amp;quot;&amp;lt;br&amp;gt; alias &amp;quot;temp3&amp;quot; &amp;quot;say Job done!; alias var temp1&amp;quot;&amp;lt;br&amp;gt; bind &amp;quot;.&amp;quot; &amp;quot;var&amp;quot;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;			&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Upgrade brought trinket(s).&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_upgraderemantle	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;			&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Dismantle brought item(s).&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_dismantle	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Example: bind kp_home &amp;quot;zs_dismantle&amp;quot;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;			&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[https://sunrust.org/wiki/index.php?title=Bind# Back to Table of Content]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sunrust.org/wiki/index.php?title=Zombie_Survival Back to Zombie Survival]&lt;br /&gt;
[https://sunrust.org/wiki/index.php?title=Main_Page Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Bind&amp;diff=3618</id>
		<title>Bind</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Bind&amp;diff=3618"/>
		<updated>2021-09-14T13:00:50Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://sunrust.org/wiki/index.php?title=Zombie_Survival Back to Zombie Survival]&lt;br /&gt;
__TOC__									&lt;br /&gt;
[[File:Console2.png|thumb|left|x300px|link=|none|To enable the console, click on Options &amp;gt; Keyboard &amp;gt; Advanced… and tick the 'Enable developer console' box.]]&lt;br /&gt;
[[File:Unused Key.png|thumb|center|x300px|link=|none|Keys available for binding.]]&lt;br /&gt;
To bind a command to a key, type &amp;lt;code&amp;gt;bind KEY &amp;quot;COMMAND&amp;quot;&amp;lt;/code&amp;gt; in console.&lt;br /&gt;
==Buy Bind==									&lt;br /&gt;
This section is about using bind to buy point shop items with their [[Item ID]].&amp;lt;br&amp;gt;								&lt;br /&gt;
The COMMAND consists of	&amp;lt;code&amp;gt;zs_pointsshopbuy&amp;lt;/code&amp;gt;	followed by the	&amp;lt;code&amp;gt;itemID&amp;lt;/code&amp;gt;, which allows the player to buy item(s) with bind.&amp;lt;br&amp;gt;&lt;br /&gt;
Example:&amp;lt;code&amp;gt;bind h &amp;quot;zs_pointsshopbuy ps_pistolammo5x&amp;quot;&amp;lt;/code&amp;gt;						&lt;br /&gt;
==Other Binds==									&lt;br /&gt;
This section is about other bind commands.									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Send chat message with key.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	bind KEY &amp;quot;say CHAT&amp;quot;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful to save chat message that you would want to send frequently.&amp;lt;br&amp;gt;Example: bind h &amp;quot;say !vm&amp;quot;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:vm.gif|frameless|link=|none]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Buy current weapon/selected ammo with points.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_quickbuyammo	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful when trying to buy ammo for gun in stressful late game. &amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Zs quickbuyammo.gif|frameless|link=|none|320px]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Make current weapon/selected ammo with scrap near remantler.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_quickmakeammo	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful when after dismantling weapons to get ammo with their scrap.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Zs quickmakeammo.gif|frameless|link=|none|320px]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Disable the altered colour balance.&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	mat_colorcorrection 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful when map has colour correction that make it hard to see.&amp;lt;br&amp;gt;Example: bind j &amp;quot;toggle mat_colorcorrection 0 1&amp;quot;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Mat colorcorrection 0a.gif|frameless|link=|none|320px]]		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Upgrade brought weapon(s).&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_upgrade	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Useful when upgrading items. Example: alias &amp;quot;var&amp;quot; &amp;quot;temp1&amp;quot;&amp;lt;br&amp;gt; alias &amp;quot;temp1&amp;quot; &amp;quot;zs_upgrade waterballoon;zs_upgraderemantle trinket_cryo_curer;zs_upgraderemantle trinket_cryo_indu;zs_upgrade eguitar;zs_upgraderemantle trinket_long_grip;zs_upgraderemantle trinket_energy_bracelet; alias var temp2&amp;quot;&amp;lt;br&amp;gt; alias &amp;quot;temp2&amp;quot; &amp;quot;zs_upgraderemantle trinket_ice_attach;zs_upgraderemantle trinket_force_booster;zs_upgraderemantle trinket_power_gauntlet;zs_upgraderemantle trinket_blade_charge; alias var temp3&amp;quot;&amp;lt;br&amp;gt; alias &amp;quot;temp3&amp;quot; &amp;quot;say Job done!; alias var temp1&amp;quot;&amp;lt;br&amp;gt; bind &amp;quot;.&amp;quot; &amp;quot;var&amp;quot;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;			&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Upgrade brought trinket(s).&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_upgraderemantle	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;			&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Dismantle brought item(s).&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	zs_dismantle	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Example: bind kp_home &amp;quot;zs_dismantle&amp;quot;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;			&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
[https://sunrust.org/wiki/index.php?title=Bind# Back to Table of Content]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sunrust.org/wiki/index.php?title=Zombie_Survival Back to Zombie Survival]&lt;br /&gt;
[https://sunrust.org/wiki/index.php?title=Main_Page Back to Main Page]&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Unused_Key.png&amp;diff=3617</id>
		<title>File:Unused Key.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Unused_Key.png&amp;diff=3617"/>
		<updated>2021-09-14T12:34:01Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Demon_Crate&amp;diff=3616</id>
		<title>Demon Crate</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Demon_Crate&amp;diff=3616"/>
		<updated>2021-09-14T11:42:27Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Demon Crate Banished Cost Chart.png]]&lt;br /&gt;
==About==&lt;br /&gt;
It is like an extension to [[Bonus_Crate|bonus crate]], which is available in the [[Banished_Sigil|banished sigil]]. Hence, the [[Main_Server|main server]] now has access to bonus crate.&lt;br /&gt;
*Bonus Crate&lt;br /&gt;
*Buff&lt;br /&gt;
*Debuff&lt;br /&gt;
*Ammo Package&lt;br /&gt;
*Lockbox&lt;br /&gt;
*Psychosis&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Demon_Crate&amp;diff=3615</id>
		<title>Demon Crate</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Demon_Crate&amp;diff=3615"/>
		<updated>2021-09-14T11:40:46Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Demon Crate Banished Cost Chart.png]]&lt;br /&gt;
==About==&lt;br /&gt;
It is like an extension to [[Bonus Crate| bonus crate]], which is available in the [[Banished Sigil| banished sigil]]. Hence, the [Main_Server| main server] now has access to bonus crate.&lt;br /&gt;
*Bonus Crate&lt;br /&gt;
*Buff&lt;br /&gt;
*Debuff&lt;br /&gt;
*Ammo Package&lt;br /&gt;
*Lockbox&lt;br /&gt;
*Psychosis&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=3614</id>
		<title>Barricading</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=3614"/>
		<updated>2021-09-14T10:06:42Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
This is almost directly taken from MrDragonorg's barricading guide, writing credit goes to him, with special thanks to Speirs&lt;br /&gt;
https://sunrust.org/forums/index.php?topic=218.0&lt;br /&gt;
Archived: http://archive.is/hUJNg&lt;br /&gt;
&lt;br /&gt;
I've made some slight edits to fix typos/weird wording as well as to remove some redundant clarifications.&lt;br /&gt;
---&lt;br /&gt;
Big update from MrDragonorg and Speirs. The original file can be found at this link (read-only): https://1drv.ms/w/s!AllQYsYUnBMhzXm4hg9ON-dpEPRb?e=UE014N&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[File:Barricading article.jpg|thumb|right|upright=1.01|]]&lt;br /&gt;
== Overview == &lt;br /&gt;
Barricading is one of the essential aspects of zombie survival for the [[Survivors|human team]]. A well-constructed barricade allows them to be separated from and, out of [[The Undead|zombies']] reach. As the zombie team becomes stronger with each wave, the chances of surviving and winning without a barricade are close to zero. Before proceeding to the basic principles and mechanics description of barricading, it is necessary to understand the scale of the diversity and variability of barricading process.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;u&amp;gt;FUN FACTS&amp;lt;/u&amp;gt;''&lt;br /&gt;
*At least 700 maps available in Zombie Survival game mode.&lt;br /&gt;
*Several spots are available for barricading.&lt;br /&gt;
*Number of props in a map available for barricading usage ranges from a few dozen to a few hundred.&lt;br /&gt;
*The total number of props is about 3,000, not including custom props.&lt;br /&gt;
There is no universal “scheme” of the barricade that could be built on any map at any spot with the same props. Some maps have a large number of props, by high quantity and large combinations of props like a shuffled deck of cards, thousand of different barricades could be built. There is space for imagination with huge arrays. There are no limitations in terms of complexity and design. Nevertheless, some basic principles and rules help to distinguish an inadequate barricade from a reliable barricade. The purpose of this article is to go through the process of barricading.&amp;lt;br&amp;gt;&lt;br /&gt;
As newcomers to Zombie Survival, barricading can be overwhelming for some. In most cases, they tend to make critical mistakes due to a lack of barricading experience, and acquaintance to the many Zombie Survival gameplay aspects, which leads to catastrophic consequences. It is by common sense to not blocked the entrance with a wall of props, leaving little leeway and sight view, making it very difficult for the human team to attack from behind the barricade. The best solution is to observe the barricades that are built by experienced players.&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Barricade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any number of props nailed by a [[Carpenter's Hammer|hammer]], which blocks passage for most types of zombies. Also known as a 'cade'.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Shitcade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |The kind of cade that is not constructed efficiently for the [[Survivors|human team]], which facilitates the task of the [[The Undead|zombie team]]. In other words, a wrongly constructed cade.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any physical object/subject that can (or cannot, f.e. – glass) be nailed with a hammer.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hammer&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |The main tool needed to nail the prop and for their further repair.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Nail&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Is the only consumable material (ammo) that the hammer uses to nail the prop and/or to increase the health of the prop. Number of nails = maximum number of props you can nail.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Phasing&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Status when you go through the barricade with the press Z (Zoom) key.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;HP&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Short for Hitpoints. The remaining &amp;quot;life&amp;quot; of any entity, be it a human, zombie, nest, brush, deployable, prop, etc.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Deployable&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Deployables are items that can be placed in the world. Deployables can be rotated with Secondary Fire/Reload before they are placed. Deployables have HP, and they will be destroyed if they take enough damage from zombies. They can also be repaired using a mechanic's wrench. Humans will not collide with deployables, but zombies will. Props may also be nailed to deployables.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop Health (prop HP)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |There are two types of prop HP - &amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is displayed at the bottom of the green bar and with numbers on top.&lt;br /&gt;
&lt;br /&gt;
[[File:Prop full mainhp.jpg|thumb|none|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Prop with a full amount of main hp.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
The digit on the left displays the current (remaining) prop hp, the digit on the right is the maximum prop hp. When a prop takes damage from a [[The Undead|zombie]], the digit on the left and the green bar begin to decrease and, depending on the damage received, the bar changes color to yellow or red:&lt;br /&gt;
&lt;br /&gt;
[[File:Small mainhp.jpeg|thumb|none|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Prop with a small amount of main hp.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; displays the number of additional hp that you can use when repairing a prop. When repairing, the blue bar will start to decrease:&lt;br /&gt;
&lt;br /&gt;
[[File:Prop repairing mechanic gif.gif|thumb|none|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF how the mechanics of repairing prop work.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
When you run out the repair hp:&lt;br /&gt;
&lt;br /&gt;
[[File:Prop no repair hp.jpg|thumb|none|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Prop that can no longer be repaired.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
This means that the prop cannot be repaired anymore and the only remaining HP is the Main HP. When it is at zero – the prop will break. The number (4) means the number of nails in the prop.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Big props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |[[File:Example big props.jpg|thumb|right|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Example of big props.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
Mostly large-sized props that are heavy and have a lot more main hp and repair hp than small props:&lt;br /&gt;
&lt;br /&gt;
You cannot carry heavy props at high speed. In rare exceptions, small-looking props come across that can be mistakenly attributed to small and light props. For example, &amp;lt;u&amp;gt;Harpoon&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
[[File:Harpoon big prop.jpg|frameless|none|upright=2]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Small props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |[[File:Example small props.jpg|thumb|right|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Example of small props.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
Basically, props of small size and weight, having a lesser main and repair hp. You can carry lightweight props with high speed:&lt;br /&gt;
|}&lt;br /&gt;
== What is needed for barricading ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;Barricading Skills&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
All barricade-related skills are located in the defense tree of the skill menu. Skills underlined in blue are required, underlined in yellow — situational:&lt;br /&gt;
&lt;br /&gt;
[[File:Barricading skill tree.jpg|frameless|center|1100px]]&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“Handy I-V”&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Give you an additional 20% to the repair rate.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“Hammer Discipline”&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increase the swing speed with a hammer by 6%.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“Builder”&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you a 6 extra nails at start&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“Scheduling”&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you an ability to repair faster if a prop was nailed on the previous wave, but props nailed on the current wave will repair more slowly.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“Mending”&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: The props you repaired can be automatically repaired with 3x repair rate over time with fast ticks, but your overall repair rate is reduced.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“Pressure”&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increases the repair speed with a hammer if the prop has low HP, but reduces the repair speed in general.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“Precision Repairs”&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Is a special skill that creates special points on the prop, hit on which will increase the repair rate, but will reduce the repair rate and speed if miss this point.&lt;br /&gt;
: [[File:Precision repairs skill.gif|thumb|none|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF showing how the “Precision Repairs” skill works.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barricade expert skill location.jpg|thumb|right|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Location of “Barricade Expert” skill.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''''“Barricade Expert”'''''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is a skill which cannot be found in the skill menu. This skill is automatically granted as soon as you [[remort]].&lt;br /&gt;
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After activating this skill, the prop you have nailed will have a special &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;''padlock icon''&amp;lt;/span&amp;gt; and the lock itself will have a color that matches the '''''color of your remort tier'''''. remort tiers are ''divided'' into groups according to colors, i.e. you can unnail props which are in your remort level group (the same color of the remort), but with a penalty:&lt;br /&gt;
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&amp;lt;u&amp;gt;''Updated''&amp;lt;/u&amp;gt;: now there are only 2 groups: &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''0-9 remort'''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''10 - ∞ remort'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Barricading padlock icon.jpg|thumb|none|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''What does the padlock icon look like.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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[[File:Nailhearting location.png|thumb|right|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Location of this hearts.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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But the big difference in the remorts can be bypassed if the person with a higher remort level presses a &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“heart”&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; in the scoreboard near your name. That’s called “nailhearting” and you’ll be able to unnail this person's prop without losing [[Points|points]]. Also, you receive your nails back when the nailhearted person removes your nails. When someone gives you a heart, it will become green. You need to earn the trust of the players as a cader and then they may nailheart you after you ask them.&lt;br /&gt;
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=== &amp;lt;u&amp;gt;Necessary tools&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Marked in blue are necessarily required to purchase, yellow are situational&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
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| [[File:Barricading necessary tools 1.jpg|frameless|450px]]&lt;br /&gt;
| [[File:Barricading necessary tools 2.jpg|frameless|450px]]&lt;br /&gt;
| [[File:Barricading necessary tools 3.jpg|frameless|150px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!---Necessary Template:Gallery Template&lt;br /&gt;
{{gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|align=center&lt;br /&gt;
|File:Tick_male_size_comparison_(aka).jpg&lt;br /&gt;
|A [[tick]] (with a [[match]]stick for scale)&lt;br /&gt;
|File:7.62x51_5.56x45.JPG&lt;br /&gt;
|Ammunition (with an [[AA battery]])&lt;br /&gt;
|File:Emu_size.png&lt;br /&gt;
|[[Emu]]s (with a human silhouette and scale in meters)&lt;br /&gt;
}}&lt;br /&gt;
{{-}}---&amp;gt;&lt;br /&gt;
[[File:Barricading door break.gif|thumb|left|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF shows how to break a door with a hammers.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
In addition to being able to repair, nail/unnail props with hammer, you can also rapidly break doors. Pressing R deals 200 damage to any door, which gives you the opportunity to break them much faster.&lt;br /&gt;
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Since everything is clear with a [[File:Weapon zs hammer2.png|link=Carpenter's Hammer|frameless|45px]] [[Carpenter's Hammer|''&amp;lt;u&amp;gt;hammer&amp;lt;/u&amp;gt;'']], let’s go briefly through the rest of the tools:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:720px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 25%; text-align: center;&amp;quot; | [[File:Weapon zs boardpack.png|link=Deployables|frameless|none|64px]] [[Deployables|Junk pack]]&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; | A useful set of 4 wooden props, which includes all 5 types of boards and 6 more types of other wooden props in the form of chairs, backs of chairs, small shelves, etc.&lt;br /&gt;
I.e., this pack will give you 4 random props of 11.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 25%; text-align: center;&amp;quot; | [[File:Weapon zs barricadekit.png|link=Deployables|frameless|none|64px]] [[Deployables|”Palisade” Barricade Kit (formerly “Aegis”)]]&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; | Is a useful simple tool that allows you to quickly close an entrance with one shield board without using a hammer. It allows you to pass through without phasing and shoot through it, which makes this tool very useful in the early waves, due to it allows you to make a safe escape for people if zombies push them. You cannot repair the board. You can buy it only in the worth. Each board has ~400hp. Press &amp;lt;u&amp;gt;Shift&amp;lt;/u&amp;gt; to pack boards.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3% 0.5% 3% 0.5%;&amp;quot; | '''&amp;lt;u&amp;gt;Further items for quick and effective repair of the barricades&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 25%; text-align: center;&amp;quot; | [[File:Supportive icon.png|link=Blueprints|frameless|none|64px]] [[Blueprints|'''“Blueprints”''']]&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; | A [[Trinkets|trinket]] that gives +repair rate&lt;br /&gt;
[[Upgrades|Upgrade]] it (by selecting this trinket in the [[Deployables|remantler]] menu or selecting it in the inventory (Alt key)) and get even more +repair rate, as well as chance to get [[Ammo|pulse ammo]] for repair with hammer.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 25%; text-align: center;&amp;quot; | [[File:Weapon zs smithinghammer.png|link=Smithing Hammer|frameless|none|64px]] [[Smithing Hammer|'''“Smithing Hammer”''']]&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; | A hammer that has great repair rate and that does a lot of damage to zombies, that is, it can be used as a melee weapon if no one defends your cade.&lt;br /&gt;
Also, this hammer has a [[Upgrades|remantle variant]] — [[“Reinforcer”]]. It allows you to reinforce the prop so it will take less damage. Reinforcer has a very low repair rate, but it can be increased with a &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Precision Repairs skill&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
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Reinforce your cade only when it has enough repairs. If you’re reinforcing a prop for its entire repair and hp bar, you almost doubling its effective health. Reinforced props have a shield icon.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 25%; text-align: center;&amp;quot; | [[File:Weapon zs arsenalcrate.png|link=Deployables|frameless|none|64px]] [[Deployables|'''“Prop Transponder”''']]&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; | One of the most important tools for survival. It allows you to buy extra props, which can be used for your cade. There’s a wide choice of props, but they have a stock limit. It’ll have a 1-minute cooldown after creating several props, but you still can buy props in that period. Transponder will queue all purchased props and print them later. Try not to lose the [[Deployables|prop transponder]] and buy the most viable props at first!&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 25%; text-align: center;&amp;quot; | [[File:Weapon zs repairfield.png|link=Deployables|frameless|none|64px]] [[Deployables|'''“Sentinel” Repair Field''']]&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; | If your cade consists of a large number of props, then &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;buy Sentinel&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Sentinel&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; repairs absolutely all damaged props in a radius simultaneously, it can be upgraded in the remantler with scrap and is affected by the &amp;lt;u&amp;gt;[[Blueprints|Blueprints trinket]]&amp;lt;/u&amp;gt;.&lt;br /&gt;
It also works with &amp;lt;u&amp;gt;[[Field Charger|&amp;quot;Field Charger&amp;quot; trinket]]&amp;lt;/u&amp;gt;, which increases the radius and reduces the delay.&lt;br /&gt;
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An indispensable tool, especially on the wave 6, when [[The Undead|chem breachers]] and [[The Undead|juggernauts]] can damage dozens of props with a single hit, which you will never be able to repair by yourself. Uses [[Ammo|pulse ammo]].&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 25%; text-align: center;&amp;quot; | [[File:Weapon zs toolicon.png|link=Barbed Wire|frameless|none|64px]] [[Barbed Wire|'''Barbed Wire''']]&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; | If your barricades are badly guarded (or abandoned), then you can use the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Barbed Wire tool&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Barbed Wire&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; deals damage to [[The Undead|zombies]] that hit the prop on which it is applied. Its amount of hp on the prop depends on the number of nails the prop has.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 25%; text-align: center;&amp;quot; |[[File:Weapon zs welder.png|link='Shaper' Repair Welder|frameless|none|64px]] [['Shaper' Repair Welder|'''“Shaper” Repair Welding''']]&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; | If you need to quickly repair the single highly damaged prop, you can use &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“Shaper” repair welding&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;. Welder is also affected by the &amp;lt;u&amp;gt;[[Blueprints|&amp;quot;Blueprints&amp;quot; trinket]]&amp;lt;/u&amp;gt;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 25%; text-align: center;&amp;quot; |[[File:Weapon zs electrohammer.png|link=Electrohammer|frameless|none|64px]] [[Electrohammer|'''“Electrohammer”''']]&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; | A hammer that allows you to repair several props in the [[Area of Effect|AOE]](radius) by using [[Ammo|pulse ammo]]. Sometimes it can be useful if there are not enough [[Deployables|Sentinels]] or [[Deployables|no Sentinels]] at all.&lt;br /&gt;
|}&lt;br /&gt;
== Barricading Guide ==&lt;br /&gt;
&amp;lt;!--''It is also worth noting that as a beginner, it is extremely hard to cope with all the variety. People make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay. It is best to learn from the barricades of players that are more experienced, try to copy them in single-player, and then build them on the server. For examples of what you should do, consult the below section's imgur link.''&lt;br /&gt;
---&lt;br /&gt;
Moved to Overview&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== &amp;lt;u&amp;gt;The main characteristics of the barricades&amp;lt;/u&amp;gt; ===&lt;br /&gt;
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;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;''People can get inside while phasing''&amp;lt;/span&amp;gt;&lt;br /&gt;
:This means that all props that are a part of the barricade must be nailed. Humans cannot get inside if there are loose props on their way&lt;br /&gt;
:[[File:Barricading many unnailing props.gif|thumb|none|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The GIF shows what happens if many props are not nailed.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;''Zombies can't get inside''&amp;lt;/span&amp;gt;&lt;br /&gt;
:All gaps of the barricade must be small enough so that zombies cannot get/crawl/jump in. Holes through which headcrabs can get inside, should also be considered.&lt;br /&gt;
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;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;''People can shoot''&amp;lt;/span&amp;gt;&lt;br /&gt;
:Gaps should be small enough so that zombies could not get in, but large enough so that people can shoot zombies from different angles. It is desirable that people could do headshots to zombies, which stand tall. If you completely blocked all gaps and humans cannot shoot - you built a coffin, not a barricade.&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
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| [[File:Bad barricade difficult shoot.gif|thumb|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''An example of a not very good barricade through which it is difficult to shoot.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
| [[File:Good barricade convenient shooting.gif|thumb|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''But an example of the same barricade with the same props, but built more competently. Shooting from it is much more convenient.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
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;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;''You can reach all props with a hammer and repair them''&amp;lt;/span&amp;gt;&lt;br /&gt;
:I think everything is clear here.&lt;br /&gt;
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=== &amp;lt;u&amp;gt;The main characteristics of a &amp;lt;/u&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;shitcade&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
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 All of the characteristics of the barricade listed above, but vice versa.&lt;br /&gt;
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=== &amp;lt;u&amp;gt;The main characteristics of &amp;lt;/u&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Progressive shitcade/Grief cade&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
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 Cading with &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;turrets, crates, explosive barrels, etc.&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; instead of props.&lt;br /&gt;
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You cannot start building cades if you are overtaken by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''“Progressive shitcade/Grief cade”''&amp;lt;/span&amp;gt;. The props that you hold in your hands don’t have a collision with all the crates and devices, and you can carry and nail the props directly into them. But it still delivers a number of aesthetic inconveniences and grieves caders very much, because deployables interfere with nailing props to the “ground”:&lt;br /&gt;
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{| style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
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| [[File:Progressive shitcade example.gif|thumb|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''An example of such a cade.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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=== &amp;lt;u&amp;gt;Preparation for building&amp;lt;/u&amp;gt; ===&lt;br /&gt;
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After you have bought all the tools you need for making a cade - immediately start searching for the cading spot.&lt;br /&gt;
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[[File:Low prop health % option.png|frameless|left|upright=1.5]]&lt;br /&gt;
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''Also don’t forget to make sure that the slider is full in the option &amp;quot;Low prop health %&amp;quot; (F4 -&amp;gt; Gameplay / F1 -&amp;gt; Options -&amp;gt; Gameplay). This will allow you to always see the prop health, and not just when they have a low % of health.''&lt;br /&gt;
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'''Making a cade makes sense in the following places:'''&lt;br /&gt;
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[[File:Front cade and final cade example.gif|thumb|right|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Example of the &amp;lt;u&amp;gt;front cade&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;final cade&amp;lt;/u&amp;gt; in a room with sigil.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
* In the room/hallway where the sigil is spawned (&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;''required''&amp;lt;/span&amp;gt;). This barricade is called the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''“Final Cade”'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
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* In rooms/hallways which lead to a room with a sigil (&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;''optional''&amp;lt;/span&amp;gt;). Such barricades are called &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''&amp;quot;Front Cades&amp;quot;'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;. They are always simpler in their design, in most cases consist of 1-2 props and do not require a long time for construction. They serve as an additional barrier for zombies and an additional “front line” for people. The more front cades, the better for a human team. Also, do not forget that it takes time to get to your front cade from another sigil. Do not waste too many props for a front cade which is 2 miles away from the sigil.&lt;br /&gt;
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As soon as you picked a cading spot – claim your cading spot by nailing all (if there’re not many of them) or couple of props. This indicates that this cading spot is already taken and other caders will take this into account. Then start searching and bringing all necessary props that you are going to use at the cading spot. It is advisable to find and bring all the props before the beginning of wave 1. Once you have done this, start making a cade.&lt;br /&gt;
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[[File:Box cade example 1.jpg|frameless|left|upright=1.1]]&lt;br /&gt;
[[File:Box cade example 2.jpg|frameless|left|upright=1.1]]&lt;br /&gt;
[[File:Passage cade 1.jpg|frameless|left|upright=1.1]]&lt;br /&gt;
[[File:Passage cade 2.jpg|frameless|left|upright=1.1]]&lt;br /&gt;
[[File:Passage cade 3.jpg|frameless|left|upright=1.1]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Disclaimer: Don't build such barricades if you don't have experience in their construction, you can very easily make mistakes and make them from a good cade to shitcade!'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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You should also understand that it &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;isn't necessary to always build barricades at the entrance&amp;lt;/span&amp;gt;, you can build a barricade absolutely anywhere and in any way, in a large room, in the middle of the hallway, etc. This usually refers to the front barricades, since such cades are &amp;lt;u&amp;gt;difficult to build and require a lot of prop&amp;lt;/u&amp;gt;, while zombies need to break 1-2 prop to get into the cade, &amp;lt;u&amp;gt;but such cades can give almost 180 degrees of view for players&amp;lt;/u&amp;gt;, which can help shoot zombies at an unlimited distance, as when you are in open space on the first wave.&lt;br /&gt;
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That is, '''your task is to build a barricade that &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;will be guarded&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; by people &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;who have good angles of fire&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;who can get the hit zombies from melees&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;where you can repair and replace props&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;'''. &lt;br /&gt;
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This is especially important to understand for the front cade barricade, since if you &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;build the front cade far, no one will check it and protect it&amp;lt;/span&amp;gt;, which means it is a tidy target for zombies, especially for an [[Ancient Nightmare]] who will break this front cade in a matter of seconds.&lt;br /&gt;
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One of the most common mistakes occurs on the map ''zs_pub_v5'', where people cade the 2nd floor when all the sigils are on the 1st. Nobody guards the second floor, so the fast zombies very quickly break the cade and fall into a bunch of unsuspecting people to the sigils. It will be much better to barricade the entrances below:&lt;br /&gt;
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[[File:Hallway cade place example 1.jpg|frameless|right|upright=1.1]]&lt;br /&gt;
Also let's look at this ''hallway''. It is best to build a cade at the beginning of the hallway, closer to the sigil, than to build it there at the end of the hallway at the entrance (not even considering that at the end of the whole 2 entrances). Cade will be closer to people and people nearby will always be able to spot an attacking zombie.&lt;br /&gt;
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All of the above also applies to final cades. Let's look at this on the map ''zs_lighthouse_v2b2'' in the lighthouse itself. The entrance is a little further than the start. You don’t need to cade it, because if you build the cade there, you will have an extremely low viewing angle, people will not be able to attack from a melee, and zombies will be able to easily hit the cade several times (free hit prop). If you build a cade at the end of a small hallway, then you will not have these problems and you can protect your cade much more effectively.&lt;br /&gt;
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=== &amp;lt;u&amp;gt;How to nail a prop?&amp;lt;/u&amp;gt; ===&lt;br /&gt;
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 Take a hammer, place a prop in the right position and nail it to the surface you need by pressing &amp;lt;u&amp;gt;RMB&amp;lt;/u&amp;gt;. Remember, a hammer has a limited range. You cannot nail a prop 5 meters away from you. Therefore, in most cases you will have to crawl to nail a prop to the floor, and, sometimes, even to jump to nail a prop, f.e., to the ceiling. Freeze a prop in fixed position without nailing it by holding &amp;lt;u&amp;gt;“Shift”&amp;lt;/u&amp;gt;.&lt;br /&gt;
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=== &amp;lt;u&amp;gt;How to unnail a prop / remove a nail?&amp;lt;/u&amp;gt; ===&lt;br /&gt;
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 Get close to the prop/nail you need, aim the crosshair at it (red point) and &amp;lt;u&amp;gt;press R&amp;lt;/u&amp;gt;.&lt;br /&gt;
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=== &amp;lt;u&amp;gt;How to understand that a nailed prop is placed correctly?&amp;lt;/u&amp;gt; ===&lt;br /&gt;
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After you have nailed a prop, make sure that:&lt;br /&gt;
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[[File:Free-hit prop.jpg|thumb|left|upright=1.15|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Here is an example of a Free-Hit prop.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''Prop does not stick out from the entrance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
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::If it does, such a prop is called &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“Free-Hit Prop”&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;, and a barricade made of free-hit props is called a &amp;lt;u&amp;gt;free-hit cade&amp;lt;/u&amp;gt;. A prop is considered free-hit if zombies are able to hit it without getting damage from humans.&lt;br /&gt;
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::&amp;lt;u&amp;gt;Free-Hit&amp;lt;/u&amp;gt; props are one of the basic components of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Shitcade&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;. Zombies love free-hit props, especially ''[[Tickle Monster|“Tickle Monsters”]]'', ''[[The Grave Digger|“Grave Diggers”]]'' and ''[[Viper|“Vipers”]]''.&lt;br /&gt;
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[[File:Prop not too far entrance.gif|thumb|left|upright=1.15|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''That’s how you check it. If you cannot get in, that means that zombies can’t as well.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''The prop is not placed too far from the entrance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
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::Otherwise - zombies can get inside. After you nailed the prop - be sure to check if you left too much space.&lt;br /&gt;
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[[File:Prop isn't slanted.gif|thumb|right||&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;&amp;lt;u&amp;gt;''Visual example''&amp;lt;/u&amp;gt;&amp;lt;/div&amp;gt;]]&lt;br /&gt;
[[File:Barricade layers not slanted.jpg|frameless|right]]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''Prop is not slanted'''&amp;lt;/span&amp;gt;&lt;br /&gt;
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::If it does, it will complicate the further process of building up your barricade and adding new &amp;lt;u&amp;gt;“Layers”&amp;lt;/u&amp;gt; to it. And it looks awfully ugly. If you notice that your prop is slanted - make 5 simple steps:&lt;br /&gt;
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::#&amp;lt;u&amp;gt;Unnail&amp;lt;/u&amp;gt; your prop.&lt;br /&gt;
::#&amp;lt;u&amp;gt;Lean&amp;lt;/u&amp;gt; it against a wall or a corner of the room and nail it (in extreme cases, align it to any flat surface even props).&lt;br /&gt;
::#&amp;lt;u&amp;gt;Re-unnail and grab it&amp;lt;/u&amp;gt; (in the case of the door - it is better to grab it instantly, otherwise the door will fall to the ground in a second).&lt;br /&gt;
::#Now when you have a perfectly aligned prop in your hand, visually position it in the desired area and freeze it by &amp;lt;u&amp;gt;holding Shift&amp;lt;/u&amp;gt;! This is very important because it gives you an ability to move around and inspect surroundings without moving a prop.&lt;br /&gt;
::#&amp;lt;u&amp;gt;Nail&amp;lt;/u&amp;gt; the prop to the desired surface.&lt;br /&gt;
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::Align the rest of props in the same way and add &amp;lt;u&amp;gt;“Layers”&amp;lt;/u&amp;gt;:&lt;br /&gt;
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::[[File:Bulb icon.png|frameless|30px]]&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Tip:'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; ''Don’t put the doors as shown here, this is just one of the old examples. Now this design is not very viable, because some zombies have AOE damage, that is, they will very easily destroy the barricade. They need to be placed under a certain angle to the right or left and one after another, that is, to get &amp;quot;steps&amp;quot;. When this cade receives AOE damage, only one or two props will take damage every time, because others will be out of AOE range.''&lt;br /&gt;
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{| style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |&amp;lt;u&amp;gt;A few simple examples of the correct and incorrect prop placement:&amp;lt;/u&amp;gt;&lt;br /&gt;
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[[File:Correct prop placement tip.jpg|thumb|left|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Much more functional prop position.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
::[[File:Bulb icon.png|frameless|30px]]&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Tip:'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; ''Considering the above it is highly recommended to place props at some angle. If you put props that way, then you will close the entrance with only with the edge of the prop but not with the whole surface of the prop. You will increase shooting angle, as well as decrease the surface which the zombies can hit. Thus, you can add more props and zombies can also simply miss and not hit the prop. That is, the main criterion is the “reduction of the contact surface&amp;quot; and this is applicable for any type of entrance and type of cade.''&lt;br /&gt;
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=== &amp;lt;u&amp;gt;What are “Layers” of the barricade?&amp;lt;/u&amp;gt; ===&lt;br /&gt;
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Any barricade consists of layers. &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;The number of layers = the number of props that zombies must break to get inside&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;. If a barricade consists of 1 prop - this cade has 1 layer.&lt;br /&gt;
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&amp;lt;u&amp;gt;'''''It is important to understand that the number of props does not equal the number of layers'''''&amp;lt;/u&amp;gt;. Here is an example of a cade which has 3 props, but 2 layers, since zombies have to break the blue shelf and one of the 2 tables in order to get inside:&lt;br /&gt;
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[[File:Barricade layers 1.jpg|frameless|center|1100px]]&lt;br /&gt;
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[[File:Layers should have equal hp.jpg|thumb|right|upright=1.15|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Make sure that all of the layers have approximately equal prop hp.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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A good cade is like an onion, in the way it has many layers (especially in the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;''final cade''&amp;lt;/span&amp;gt;).&lt;br /&gt;
This cade has 1 layer consisting of a prop (chair) with 420 hp, because it takes breaking a top chair so zombies could get inside. &lt;br /&gt;
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&amp;lt;u&amp;gt;The cade is only as strong as the weakest part of the cade.&amp;lt;/u&amp;gt;&lt;br /&gt;
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=== &amp;lt;u&amp;gt;Where to nail props?&amp;lt;/u&amp;gt; ===&lt;br /&gt;
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Nail them to any &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;'''static surface'''&amp;lt;/span&amp;gt;: to the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;floor / ceiling / walls&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;. Sometimes you can nail &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;''prop-to-prop''&amp;lt;/span&amp;gt;. But we'll talk about this below.&lt;br /&gt;
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 We don’t recommend nailing &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''prop-to-prop'''&amp;lt;/span&amp;gt; for newbies. This is fraught with sad consequences.&lt;br /&gt;
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I will give an example of a good, at first glance, barricade:&lt;br /&gt;
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[[File:Wrong prop to prop barricade.jpg|frameless|none|1100px]]&lt;br /&gt;
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But there is one small nuance - the blue shelf is nailed to the floor, and all the other props are nailed to the blue shelf. “So what?” Some of you will ask. Here's what:&lt;br /&gt;
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[[File:Wrong prop to prop barricade gif.gif|frameless|none|1100px]]&lt;br /&gt;
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*&amp;lt;u&amp;gt;''note: you cannot break props with a stun baton in a real gameplay.''&amp;lt;/u&amp;gt;&lt;br /&gt;
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When the zombies break the blue shelf - all the rest of the props will become loose and fall to the ground. This barricade had 1 layer.&lt;br /&gt;
And here is an example of the same barricade in which all the props are nailed to the floor and walls:&lt;br /&gt;
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[[File:Correct prop to prop barricade.jpg|frameless|none|1100px]]&lt;br /&gt;
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This barricade has 4 layers (blue shelf; 2 tables at the top and bottom; 1 of steel bed frames):&lt;br /&gt;
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[[File:Correct prop to prop barricade layers.jpg|frameless|center|1200px]]&lt;br /&gt;
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If zombies break one layer of this barricade, the other layers will remain in place:&lt;br /&gt;
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[[File:Correct prop to prop barricade gif.gif|frameless|none|1100px]]&lt;br /&gt;
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=== &amp;lt;u&amp;gt;How to build a prop-to-prop cade?&amp;lt;/u&amp;gt; ===&lt;br /&gt;
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The &amp;lt;u&amp;gt;prop-to-prop technique&amp;lt;/u&amp;gt; is used more often in cases when the ceilings in the room are too high.&lt;br /&gt;
In this case there are 3 options:&lt;br /&gt;
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:#Nail the upper part of the barricade &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;directly to the entrance&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; (but in this case it greatly simplifies the task for the zombies, because props that are nailed close to the entrance are much easier to hit).&lt;br /&gt;
:#Build a cade with &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;lined up props only&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
:#Build &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;«prop-to-prop» cade&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
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''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; of the third option:''&lt;br /&gt;
* long&lt;br /&gt;
* complicated&lt;br /&gt;
* you cannot quadnail your prop-to-prop part of the cade if it consists of many props&lt;br /&gt;
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''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Pros:&amp;lt;/span&amp;gt;''&lt;br /&gt;
* you can build anything&lt;br /&gt;
* you can leave more space from the entrance&lt;br /&gt;
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A prop-to-prop cade consists of 2 parts: the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;'''''“bracket”'''''&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;rest of props&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;, which are nailed to it:&lt;br /&gt;
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[[File:Prop-to-prop barricade bracket.jpg|frameless|center|1200px]]&lt;br /&gt;
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For the bracket, select the prop according to the situation. If you need to nail only 1-2 props, then you can take a board or another small prop. But it should be big enough so you could quadnail a prop attached to it. That means - do not take a soda can as a bracket.&lt;br /&gt;
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 '''You nail a Bracket-prop to the &amp;quot;world&amp;quot; of course.'''&lt;br /&gt;
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If you want to build the top with 4+ props, you will need a wider prop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;For example, let’s look at this cade:&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Prop-to-prop barricade wider example.jpg|frameless|none|1100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lower part consists of iron tables connected in a shape of a spiral and all of them are nailed to the ground, and the upper part is completely prop-to-prop.&lt;br /&gt;
If you remove the tables from the bottom, you can make sure that absolutely all 5 wooden tables are nailed to one door:&lt;br /&gt;
&lt;br /&gt;
[[File:Prop-to-prop barricade wider example without lower part.jpg|frameless|none|1100px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;''[ front view ]:''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Prop-to-prop barricade wider example front view.jpg|frameless|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 In addition, we still have a small distance near the entrance, where you can nail any small props on the map (boards, jars, tires, other debris) to complicate the task for the zombies even more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But you should always keep the main flaws of this type of cades – &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;it’s very hard to replace&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;you can add 8 nails max to the bracket prop&amp;lt;/span&amp;gt; (1 for nailing it to the world and other 7 by nailing other props to it). So, basically, &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;you can nail 7 props max to your bracket&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; cade &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;or quadnail only 1 prop nailed to it&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Make the whole top of the cade prop-to-prop only when you have high ceilings and there’re no thin and long props available which can be stacked together like doors.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Final tips ==&lt;br /&gt;
&lt;br /&gt;
* [[File:Bulb icon.png|frameless|30px]] Watch more experienced caders and learn. Do what they do. Take screenshots of their barricades.&lt;br /&gt;
: There is nothing shameful in the fact that you built the exact same barricade as the other player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Bulb icon.png|frameless|30px]] Whenever you cade - put yourself in the place of zombies, shooters and melee mains.&lt;br /&gt;
: Always ask yourself how would you break this cade if you were a zombie.&lt;br /&gt;
: Evaluate at what angles the shooters can fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Bulb icon.png|frameless|30px]] Nail the vast majority of props (or all of them) to the floor/walls at the cading spot, so that other players accidentally/intentionally won’t break or steal them. Also, it’s much easier to move around if there’re no loose props at all. &lt;br /&gt;
&lt;br /&gt;
[[File:Prop quad nail.gif|thumb|left|upright=1.25|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF shows an increase prop HP with an increase nails number.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
* [[File:Bulb icon.png|frameless|30px]] Try to quad nail each prop.&lt;br /&gt;
: This greatly increases the health and repair hp of the prop&lt;br /&gt;
: Quadnail the most important props (last layer) first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
* [[File:Bulb icon.png|frameless|30px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Do not interfere&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; with other caders, especially if they have high remort level. Turn around and go to another sigil (or build a front cade). No experienced cader needs help from unexperienced player. Everyone has their own style and “scheme” in the head you don’t know about. Also, do not quadnail their props without asking, esp at their sigil cades.  &lt;br /&gt;
: The only way you can help is to break the doors and bring them to the cader (you can also bring some useful large and small props, but you shouldn’t abuse it, thereby interfere the cader). Doors always come in handy. Basically, any door can be broken by hitting for a long time with any weapon, even with fists (it is also possible with a gun if the situation is absolutely critical)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Bulb icon.png|frameless|30px]] Couple words about the blue shelves. This is a quite popular and good prop, which can be found on a huge amount of maps. But not everyone knows how to place it right.&lt;br /&gt;
&lt;br /&gt;
: An example of how you &amp;lt;u&amp;gt;should not &amp;lt;/u&amp;gt;place it:&lt;br /&gt;
: [[File:Blue shelf wrong example.jpg|frameless|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Why? Because zombies can crawl through the middle like this:&lt;br /&gt;
: [[File:Blue shelf wrong example gif.gif|frameless|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: You need to &amp;lt;u&amp;gt;'''tilt'''&amp;lt;/u&amp;gt; it a little “away from yourself”:&lt;br /&gt;
: [[File:Blue shelf correct example.jpg|frameless|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: And now zombies will not be able to jump inside:&lt;br /&gt;
: [[File:Blue shelf correct example gif.gif|frameless|none|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Props replacement.gif|frameless|right|600px]]&lt;br /&gt;
* [[File:Bulb icon.png|frameless|30px]] Constantly replace props in barricades. The initial props can be destroyed very quickly, so the constant addition of props and repairing them will increase the time your barricade lasts. Sometimes even a few seconds are enough for you to win the round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[File:Bulb icon.png|frameless|30px]] You can try all of the above in &amp;lt;u&amp;gt;single-player mode&amp;lt;/u&amp;gt;. To do this, subscribe to the &amp;lt;u&amp;gt;Zombie Survival gamemode addon&amp;lt;/u&amp;gt;:&lt;br /&gt;
: https://steamcommunity.com/sharedfiles/filedetails/?id=105462463 &lt;br /&gt;
: Switch Gmod to this gamemode&lt;br /&gt;
: [[File:Barricading single player.jpg|frameless|none|220px]]&lt;br /&gt;
: Click &amp;lt;u&amp;gt;“Start new game”&amp;lt;/u&amp;gt; and choose any zs maps for your practice. &lt;br /&gt;
* [[File:Bulb icon.png|frameless|30px]] If you are not sure about your actions and feel that barricading is not for you, then it is better to leave this matter and entrust cading to more experienced players.&lt;br /&gt;
: Some players have been playing this gamemode for years without building a single barricade, and no one blames them for it. This is a team-based game and everyone does what they want.&lt;br /&gt;
== [[File:Imgur icon.png|frameless|45px]] Imgur Album ==&lt;br /&gt;
Link to the directory with screenshots of high-quality barricades collected from different zs servers. Check them out so that you understand what you need to strive for.&lt;br /&gt;
[https://imgur.com/a/h57NZGV Barricades Archive 14Jun2019]&lt;br /&gt;
== [[File:Youtube icon.png|frameless|45px]] YouTube videos ==&lt;br /&gt;
To further understand the process of barricading, I suggest you watch some video of barricading in a real game, which will tell you in detail what and why was done. This will help you in further practice when building barricades.&lt;br /&gt;
===Abe GMod ZS Sunrust Videos===&lt;br /&gt;
[https://www.youtube.com/watch?v=5GHG8j07FgA The Universal Barricade 6Mar2021]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=3onoTP2T9Hs The Cader's Perspective 7Mar2021]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=qGonXdN9vl4 Barricading #1 1Apr2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=noviZcnqHck Barricading #2 19Apr2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=CV4KBrOkQ50 Barricading #3 19Apr2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=q9k1wsTeIYY Barricading #4 21May2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=F5ueKifJnDc Barricading #5 (Shooting Angles) 25May2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=AfIaDRTpZWc &amp;quot;Shaper&amp;quot; Repair Welder 17May2020]&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|60px]] Media &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay widths=700 heights=700&amp;gt;File:Cade-guide.png|A Cade Guide by peruvianchurros#3726.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== [[File:User icon.png|frameless|45px]] Credits ==&lt;br /&gt;
[https://steamcommunity.com/profiles/76561198255867910/ MrDragonorg] - creator and editor of this article.&lt;br /&gt;
; Special thanks to &lt;br /&gt;
: [https://steamcommunity.com/profiles/76561197987432873/ Speirs] for the creation of the original guide and help editing this one.&lt;br /&gt;
: [https://steamcommunity.com/profiles/76561198052394865/ Abe] for helping fix, edit, create a video with creating barricades and screenshots of many barricades for the Imgur's album.&lt;br /&gt;
{{Zombie Survival}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Demon_Crate&amp;diff=3613</id>
		<title>Demon Crate</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Demon_Crate&amp;diff=3613"/>
		<updated>2021-09-13T13:46:36Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Demon Crate Banished Cost Chart.png]]&lt;br /&gt;
==About==&lt;br /&gt;
It is like an extension to [[Bonus Crate]].&lt;br /&gt;
*Bonus Crate&lt;br /&gt;
*Buff&lt;br /&gt;
*Debuff&lt;br /&gt;
*Ammo Package&lt;br /&gt;
*Lockbox&lt;br /&gt;
*Psychosis&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Demon_Crate&amp;diff=3612</id>
		<title>Demon Crate</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Demon_Crate&amp;diff=3612"/>
		<updated>2021-09-13T13:25:36Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: Created page with &amp;quot;File:Demon Crate Banished Cost Chart.png ==About== It is like an extension to Bonus Crate. == *Lockbox *Psychosis&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Demon Crate Banished Cost Chart.png]]&lt;br /&gt;
==About==&lt;br /&gt;
It is like an extension to [[Bonus Crate]].&lt;br /&gt;
==&lt;br /&gt;
*Lockbox&lt;br /&gt;
*Psychosis&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Demon_Crate_Banished_Cost_Chart.png&amp;diff=3611</id>
		<title>File:Demon Crate Banished Cost Chart.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Demon_Crate_Banished_Cost_Chart.png&amp;diff=3611"/>
		<updated>2021-09-13T13:16:20Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Menus_%26_Items&amp;diff=3610</id>
		<title>Menus &amp; Items</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Menus_%26_Items&amp;diff=3610"/>
		<updated>2021-09-13T13:11:02Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Menus==&lt;br /&gt;
Related Articles:&lt;br /&gt;
*[[Worth Menu]]&lt;br /&gt;
*[[Point Shop]]&lt;br /&gt;
*[[Dark Market]]&lt;br /&gt;
&amp;lt;!-- Articles not required: --&amp;gt;&lt;br /&gt;
*[[Item ID]]&lt;br /&gt;
*[[Wandering Thoughts]]&amp;lt;br&amp;gt; &amp;lt;!-- Last Check for Update: 10Sep2021 --&amp;gt;&lt;br /&gt;
*[[Worth Cart|Worth Cart ID]]&lt;br /&gt;
==Items==&lt;br /&gt;
Related Articles:&lt;br /&gt;
*[[Demon Crate]]&lt;br /&gt;
{{Zombie Survival|b2t=}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Damage&amp;diff=3609</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Damage&amp;diff=3609"/>
		<updated>2021-09-13T12:52:19Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: :pepesit: it better be right&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Damage is an amount of life subtracted from the target's current life, which is caused by weapon damage, fall damage, physics damage, or deployables. &amp;lt;!-- Some damage is restricted for the enemy team.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some weapons or explosives can deal damage to the player possessing the weapon, such as the Soul Scythe, which takes a portion of life when the special weapon meter is full, and explosives that do damage when they are too close to the damage area.&lt;br /&gt;
&lt;br /&gt;
== Damage types ==&lt;br /&gt;
&lt;br /&gt;
=== Self-damage ===&lt;br /&gt;
&lt;br /&gt;
Is a type of damage caused by most of weapons or some skills which cannot be resisted, but can be reduced with [[Explosion Vest]] and [[Egocentric]] skill.&lt;br /&gt;
&lt;br /&gt;
self-damage are caused by:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible autocollapse&amp;quot;&lt;br /&gt;
! Condition !! Damage &lt;br /&gt;
|-&lt;br /&gt;
| Reaper buff ends with [[Avatar of Death]] skill is active. || ? per stack &lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Scythe]]'s special weapon meter is full. || 2% of current health.&lt;br /&gt;
|- &amp;lt;!-- ... need help in expanding it --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Area damage ===&lt;br /&gt;
&lt;br /&gt;
As the name implies, this is damage that occurs in one area, which is caused by various weapons, this damage can also hurt the user.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Damage ===&lt;br /&gt;
&lt;br /&gt;
It is damage that can be caused by some weapons that contain an elemental effect, or caused by some attachments or rounds, this damage can affect the user depending on the type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Weapon !! Elemental&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
==Damage On Zombie==&lt;br /&gt;
{|&lt;br /&gt;
|+ Damage Multiplier&lt;br /&gt;
|- Row&lt;br /&gt;
! !! Gun !! Melee&lt;br /&gt;
|- Row&lt;br /&gt;
! Head&lt;br /&gt;
| 2x || 1.25x&lt;br /&gt;
|- Row&lt;br /&gt;
! Body&lt;br /&gt;
| 1x || 1x&lt;br /&gt;
|- Row&lt;br /&gt;
! Leg&lt;br /&gt;
| 0.25x || 0.65x&lt;br /&gt;
|}&lt;br /&gt;
{{Zombie Survival}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Damage&amp;diff=3608</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Damage&amp;diff=3608"/>
		<updated>2021-09-13T12:27:18Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Damage is an amount of life subtracted from the target's current life, which is caused by weapon damage, fall damage, physics damage, or deployables. &amp;lt;!-- Some damage is restricted for the enemy team.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some weapons or explosives can deal damage to the player possessing the weapon, such as the Soul Scythe, which takes a portion of life when the special weapon meter is full, and explosives that do damage when they are too close to the damage area.&lt;br /&gt;
&lt;br /&gt;
== Damage types ==&lt;br /&gt;
&lt;br /&gt;
=== Self-damage ===&lt;br /&gt;
&lt;br /&gt;
Is a type of damage caused by most of weapons or some skills which cannot be resisted, but can be reduced with [[Explosion Vest]] and [[Egocentric]] skill.&lt;br /&gt;
&lt;br /&gt;
self-damage are caused by:&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible autocollapse&amp;quot;&lt;br /&gt;
! Condition !! Damage &lt;br /&gt;
|-&lt;br /&gt;
| Reaper buff ends with [[Avatar of Death]] skill is active. || ? per stack &lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Scythe]]'s special weapon meter is full. || 2% of current health.&lt;br /&gt;
|- &amp;lt;!-- ... need help in expanding it --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Area damage ===&lt;br /&gt;
&lt;br /&gt;
As the name implies, this is damage that occurs in one area, which is caused by various weapons, this damage can also hurt the user.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Weapon&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elemental Damage ===&lt;br /&gt;
&lt;br /&gt;
It is damage that can be caused by some weapons that contain an elemental effect, or caused by some attachments or rounds, this damage can affect the user depending on the type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! Weapon !! Elemental&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
==Damage On Zombie==&lt;br /&gt;
{|&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{{Zombie Survival}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=3607</id>
		<title>Barricading</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Barricading&amp;diff=3607"/>
		<updated>2021-09-12T20:55:31Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
This is almost directly taken from MrDragonorg's barricading guide, writing credit goes to him, with special thanks to Speirs&lt;br /&gt;
https://sunrust.org/forums/index.php?topic=218.0&lt;br /&gt;
Archived: http://archive.is/hUJNg&lt;br /&gt;
&lt;br /&gt;
I've made some slight edits to fix typos/weird wording as well as to remove some redundant clarifications.&lt;br /&gt;
---&lt;br /&gt;
Big update from MrDragonorg and Speirs. The original file can be found at this link (read-only): https://1drv.ms/w/s!AllQYsYUnBMhzXm4hg9ON-dpEPRb?e=UE014N&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
[[File:Barricading article.jpg|thumb|right|upright=1.01|]]&lt;br /&gt;
== Overview == &lt;br /&gt;
Barricading is one of the essential aspects of zombie survival for the [[Survivors|human team]]. A well-constructed barricade allows them to be separated from and, out of [[The Undead|zombies']] reach. As the zombie team becomes stronger with each wave, the chances of surviving and winning without a barricade are close to zero. Before proceeding to the basic principles and mechanics description of barricading, it is necessary to understand the scale of the diversity and variability of barricading process.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;u&amp;gt;FUN FACTS&amp;lt;/u&amp;gt;''&lt;br /&gt;
*At least 700 maps available in Zombie Survival game mode.&lt;br /&gt;
*Several spots are available for barricading.&lt;br /&gt;
*Number of props in a map available for barricading usage ranges from a few dozen to a few hundred.&lt;br /&gt;
*The total number of props is about 3,000, not including custom props.&lt;br /&gt;
There is no universal “scheme” of the barricade that could be built on any map at any spot with the same props. Some maps have a large number of props, by high quantity and large combinations of props like a shuffled deck of cards, thousand of different barricades could be built.&lt;br /&gt;
&amp;lt;!--To be continued.--&amp;gt;&lt;br /&gt;
But this is not a disadvantage of this game mode. On the contrary - this is one of its main advantages because it gives you a huge choice and space for imagination. You have no limitations in terms of complexity and design. But there are basic principles and rules that distinguish a bad, useless barricade from a good, useful one. The description of these “basic rules” is the goal of this topic because without them you cannot build a good barricade (even the simplest one).&lt;br /&gt;
&lt;br /&gt;
''But it is also worth noting that for a beginner, it is extremely hard to cope with all the variety. In most cases, people make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay which leads to catastrophic consequences. The best solution is to observe the barricades that are built from veteran players, try to repeat them in single-player, and only then try to build them on the server.''&lt;br /&gt;
&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Barricade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any number of props (even 1) nailed by hammer ( [[Carpenter's Hammer]] ), which blocks passage for most types of zombies. In the future, for simplicity, the barricade will be called &amp;quot;cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Shitcade&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |A kind of cade that has no practical use for a [[Survivors|human team]] and which, accordingly, facilitates the task for the [[The Undead|zombie team]]. In other words, a &amp;quot;wrong constructed cade&amp;quot;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Any physical object/subject that can (or cannot, f.e. – glass) be nailed with a hammer.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hammer&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |The main tool needed to nail the prop and for their further repair.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Nail&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Is the only consumable material (ammo) that the hammer uses to nail the prop and/or to increase the health of the prop. Number of nails = maximum number of props you can nail.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Phasing&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Status when you go through the barricade with the press Z (Zoom) key.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;HP&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Short for Hitpoints. The remaining &amp;quot;life&amp;quot; of any entity, be it a human, zombie, nest, brush, deployable, prop, etc.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Deployable&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Deployables are items that can be placed in the world. Deployables can be rotated with Secondary Fire/Reload before they are placed. Deployables have HP, and they will be destroyed if they take enough damage from zombies. They can also be repaired using a mechanic's wrench. Humans will not collide with deployables, but zombies will. Props may also be nailed to deployables.&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Prop Health (prop HP)&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |There are two types of prop HP - &amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00FF33&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Main HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is displayed at the bottom of the green bar and with numbers on top.&lt;br /&gt;
&lt;br /&gt;
[[File:Prop full mainhp.jpg|thumb|none|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Prop with a full amount of main hp.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
The digit on the left displays the current (remaining) prop hp, the digit on the right is the maximum prop hp. When a prop takes damage from a [[The Undead|zombie]], the digit on the left and the green bar begin to decrease and, depending on the damage received, the bar changes color to yellow or red:&lt;br /&gt;
&lt;br /&gt;
[[File:Small mainhp.jpeg|thumb|none|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Prop with a small amount of main hp.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Repair HP&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; displays the number of additional hp that you can use when repairing a prop. When repairing, the blue bar will start to decrease:&lt;br /&gt;
&lt;br /&gt;
[[File:Prop repairing mechanic gif.gif|thumb|none|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF how the mechanics of repairing prop work.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
When you run out the repair hp:&lt;br /&gt;
&lt;br /&gt;
[[File:Prop no repair hp.jpg|thumb|none|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Prop that can no longer be repaired.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
This means that the prop cannot be repaired anymore and the only remaining HP is the Main HP. When it is at zero – the prop will break. The number (4) means the number of nails in the prop.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Big props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |[[File:Example big props.jpg|thumb|right|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Example of big props.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
Mostly large-sized props that are heavy and have a lot more main hp and repair hp than small props:&lt;br /&gt;
&lt;br /&gt;
You cannot carry heavy props at high speed. In rare exceptions, small-looking props come across that can be mistakenly attributed to small and light props. For example, &amp;lt;u&amp;gt;Harpoon&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
[[File:Harpoon big prop.jpg|frameless|none|upright=2]]&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 10%;&amp;quot; | &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Small props&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |[[File:Example small props.jpg|thumb|right|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Example of small props.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
Basically, props of small size and weight, having a lesser main and repair hp. You can carry lightweight props with high speed:&lt;br /&gt;
|}&lt;br /&gt;
== What is needed for barricading ==&lt;br /&gt;
=== &amp;lt;u&amp;gt;Barricading Skills&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
All barricade-related skills are located in the defense tree of the skill menu. Skills underlined in blue are required, underlined in yellow — situational:&lt;br /&gt;
&lt;br /&gt;
[[File:Barricading skill tree.jpg|frameless|center|1100px]]&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“Handy I-V”&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Give you an additional 20% to the repair rate.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“Hammer Discipline”&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increase the swing speed with a hammer by 6%.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“Builder”&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you a 6 extra nails at start&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“Scheduling”&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Gives you an ability to repair faster if a prop was nailed on the previous wave, but props nailed on the current wave will repair more slowly.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“Mending”&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: The props you repaired can be automatically repaired with 3x repair rate over time with fast ticks, but your overall repair rate is reduced.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“Pressure”&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Increases the repair speed with a hammer if the prop has low HP, but reduces the repair speed in general.&lt;br /&gt;
;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“Precision Repairs”&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
: Is a special skill that creates special points on the prop, hit on which will increase the repair rate, but will reduce the repair rate and speed if miss this point.&lt;br /&gt;
: [[File:Precision repairs skill.gif|thumb|none|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF showing how the “Precision Repairs” skill works.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Barricade expert skill location.jpg|thumb|right|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Location of “Barricade Expert” skill.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''''“Barricade Expert”'''''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; is a skill which cannot be found in the skill menu. This skill is automatically granted as soon as you [[remort]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After activating this skill, the prop you have nailed will have a special &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;''padlock icon''&amp;lt;/span&amp;gt; and the lock itself will have a color that matches the '''''color of your remort tier'''''. remort tiers are ''divided'' into groups according to colors, i.e. you can unnail props which are in your remort level group (the same color of the remort), but with a penalty:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;''Updated''&amp;lt;/u&amp;gt;: now there are only 2 groups: &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''0-9 remort'''&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''10 - ∞ remort'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Barricading padlock icon.jpg|thumb|none|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''What does the padlock icon look like.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Nailhearting location.png|thumb|right|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Location of this hearts.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But the big difference in the remorts can be bypassed if the person with a higher remort level presses a &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“heart”&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; in the scoreboard near your name. That’s called “nailhearting” and you’ll be able to unnail this person's prop without losing [[Points|points]]. Also, you receive your nails back when the nailhearted person removes your nails. When someone gives you a heart, it will become green. You need to earn the trust of the players as a cader and then they may nailheart you after you ask them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Necessary tools&amp;lt;/u&amp;gt; ===&lt;br /&gt;
Marked in blue are necessarily required to purchase, yellow are situational&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
!|&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Barricading necessary tools 1.jpg|frameless|450px]]&lt;br /&gt;
| [[File:Barricading necessary tools 2.jpg|frameless|450px]]&lt;br /&gt;
| [[File:Barricading necessary tools 3.jpg|frameless|150px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!---Necessary Template:Gallery Template&lt;br /&gt;
{{gallery&lt;br /&gt;
|width=160 | height=170&lt;br /&gt;
|align=center&lt;br /&gt;
|File:Tick_male_size_comparison_(aka).jpg&lt;br /&gt;
|A [[tick]] (with a [[match]]stick for scale)&lt;br /&gt;
|File:7.62x51_5.56x45.JPG&lt;br /&gt;
|Ammunition (with an [[AA battery]])&lt;br /&gt;
|File:Emu_size.png&lt;br /&gt;
|[[Emu]]s (with a human silhouette and scale in meters)&lt;br /&gt;
}}&lt;br /&gt;
{{-}}---&amp;gt;&lt;br /&gt;
[[File:Barricading door break.gif|thumb|left|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF shows how to break a door with a hammers.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
In addition to being able to repair, nail/unnail props with hammer, you can also rapidly break doors. Pressing R deals 200 damage to any door, which gives you the opportunity to break them much faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since everything is clear with a [[File:Weapon zs hammer2.png|link=Carpenter's Hammer|frameless|45px]] [[Carpenter's Hammer|''&amp;lt;u&amp;gt;hammer&amp;lt;/u&amp;gt;'']], let’s go briefly through the rest of the tools:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:720px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 25%; text-align: center;&amp;quot; | [[File:Weapon zs boardpack.png|link=Deployables|frameless|none|64px]] [[Deployables|Junk pack]]&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; | A useful set of 4 wooden props, which includes all 5 types of boards and 6 more types of other wooden props in the form of chairs, backs of chairs, small shelves, etc.&lt;br /&gt;
I.e., this pack will give you 4 random props of 11.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 25%; text-align: center;&amp;quot; | [[File:Weapon zs barricadekit.png|link=Deployables|frameless|none|64px]] [[Deployables|”Palisade” Barricade Kit (formerly “Aegis”)]]&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; | Is a useful simple tool that allows you to quickly close an entrance with one shield board without using a hammer. It allows you to pass through without phasing and shoot through it, which makes this tool very useful in the early waves, due to it allows you to make a safe escape for people if zombies push them. You cannot repair the board. You can buy it only in the worth. Each board has ~400hp. Press &amp;lt;u&amp;gt;Shift&amp;lt;/u&amp;gt; to pack boards.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;padding: 3% 0.5% 3% 0.5%;&amp;quot; | '''&amp;lt;u&amp;gt;Further items for quick and effective repair of the barricades&amp;lt;/u&amp;gt;'''&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 25%; text-align: center;&amp;quot; | [[File:Supportive icon.png|link=Blueprints|frameless|none|64px]] [[Blueprints|'''“Blueprints”''']]&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; | A [[Trinkets|trinket]] that gives +repair rate&lt;br /&gt;
[[Upgrades|Upgrade]] it (by selecting this trinket in the [[Deployables|remantler]] menu or selecting it in the inventory (Alt key)) and get even more +repair rate, as well as chance to get [[Ammo|pulse ammo]] for repair with hammer.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 25%; text-align: center;&amp;quot; | [[File:Weapon zs smithinghammer.png|link=Smithing Hammer|frameless|none|64px]] [[Smithing Hammer|'''“Smithing Hammer”''']]&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; | A hammer that has great repair rate and that does a lot of damage to zombies, that is, it can be used as a melee weapon if no one defends your cade.&lt;br /&gt;
Also, this hammer has a [[Upgrades|remantle variant]] — [[“Reinforcer”]]. It allows you to reinforce the prop so it will take less damage. Reinforcer has a very low repair rate, but it can be increased with a &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Precision Repairs skill&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Reinforce your cade only when it has enough repairs. If you’re reinforcing a prop for its entire repair and hp bar, you almost doubling its effective health. Reinforced props have a shield icon.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 25%; text-align: center;&amp;quot; | [[File:Weapon zs arsenalcrate.png|link=Deployables|frameless|none|64px]] [[Deployables|'''“Prop Transponder”''']]&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; | One of the most important tools for survival. It allows you to buy extra props, which can be used for your cade. There’s a wide choice of props, but they have a stock limit. It’ll have a 1-minute cooldown after creating several props, but you still can buy props in that period. Transponder will queue all purchased props and print them later. Try not to lose the [[Deployables|prop transponder]] and buy the most viable props at first!&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 25%; text-align: center;&amp;quot; | [[File:Weapon zs repairfield.png|link=Deployables|frameless|none|64px]] [[Deployables|'''“Sentinel” Repair Field''']]&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; | If your cade consists of a large number of props, then &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;buy Sentinel&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Sentinel&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; repairs absolutely all damaged props in a radius simultaneously, it can be upgraded in the remantler with scrap and is affected by the &amp;lt;u&amp;gt;[[Blueprints|Blueprints trinket]]&amp;lt;/u&amp;gt;.&lt;br /&gt;
It also works with &amp;lt;u&amp;gt;[[Field Charger|&amp;quot;Field Charger&amp;quot; trinket]]&amp;lt;/u&amp;gt;, which increases the radius and reduces the delay.&lt;br /&gt;
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An indispensable tool, especially on the wave 6, when [[The Undead|chem breachers]] and [[The Undead|juggernauts]] can damage dozens of props with a single hit, which you will never be able to repair by yourself. Uses [[Ammo|pulse ammo]].&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 25%; text-align: center;&amp;quot; | [[File:Weapon zs toolicon.png|link=Barbed Wire|frameless|none|64px]] [[Barbed Wire|'''Barbed Wire''']]&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; | If your barricades are badly guarded (or abandoned), then you can use the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Barbed Wire tool&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Barbed Wire&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; deals damage to [[The Undead|zombies]] that hit the prop on which it is applied. Its amount of hp on the prop depends on the number of nails the prop has.&lt;br /&gt;
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! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 25%; text-align: center;&amp;quot; |[[File:Weapon zs welder.png|link='Shaper' Repair Welder|frameless|none|64px]] [['Shaper' Repair Welder|'''“Shaper” Repair Welding''']]&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; | If you need to quickly repair the single highly damaged prop, you can use &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“Shaper” repair welding&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;. Welder is also affected by the &amp;lt;u&amp;gt;[[Blueprints|&amp;quot;Blueprints&amp;quot; trinket]]&amp;lt;/u&amp;gt;.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 25%; text-align: center;&amp;quot; |[[File:Weapon zs electrohammer.png|link=Electrohammer|frameless|none|64px]] [[Electrohammer|'''“Electrohammer”''']]&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; | A hammer that allows you to repair several props in the [[Area of Effect|AOE]](radius) by using [[Ammo|pulse ammo]]. Sometimes it can be useful if there are not enough [[Deployables|Sentinels]] or [[Deployables|no Sentinels]] at all.&lt;br /&gt;
|}&lt;br /&gt;
== Barricading Guide ==&lt;br /&gt;
&amp;lt;!--''It is also worth noting that as a beginner, it is extremely hard to cope with all the variety. People make critical mistakes due to the lack of experience in barricading and because of the lack of knowledge of many aspects of the zs gameplay. It is best to learn from the barricades of players that are more experienced, try to copy them in single-player, and then build them on the server. For examples of what you should do, consult the below section's imgur link.''&lt;br /&gt;
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Moved to Overview&lt;br /&gt;
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=== &amp;lt;u&amp;gt;The main characteristics of the barricades&amp;lt;/u&amp;gt; ===&lt;br /&gt;
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;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;''People can get inside while phasing''&amp;lt;/span&amp;gt;&lt;br /&gt;
:This means that all props that are a part of the barricade must be nailed. Humans cannot get inside if there are loose props on their way&lt;br /&gt;
:[[File:Barricading many unnailing props.gif|thumb|none|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The GIF shows what happens if many props are not nailed.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;''Zombies can't get inside''&amp;lt;/span&amp;gt;&lt;br /&gt;
:All gaps of the barricade must be small enough so that zombies cannot get/crawl/jump in. Holes through which headcrabs can get inside, should also be considered.&lt;br /&gt;
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;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;''People can shoot''&amp;lt;/span&amp;gt;&lt;br /&gt;
:Gaps should be small enough so that zombies could not get in, but large enough so that people can shoot zombies from different angles. It is desirable that people could do headshots to zombies, which stand tall. If you completely blocked all gaps and humans cannot shoot - you built a coffin, not a barricade.&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
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| [[File:Bad barricade difficult shoot.gif|thumb|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''An example of a not very good barricade through which it is difficult to shoot.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
| [[File:Good barricade convenient shooting.gif|thumb|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''But an example of the same barricade with the same props, but built more competently. Shooting from it is much more convenient.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;''You can reach all props with a hammer and repair them''&amp;lt;/span&amp;gt;&lt;br /&gt;
:I think everything is clear here.&lt;br /&gt;
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=== &amp;lt;u&amp;gt;The main characteristics of a &amp;lt;/u&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;shitcade&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
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 All of the characteristics of the barricade listed above, but vice versa.&lt;br /&gt;
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=== &amp;lt;u&amp;gt;The main characteristics of &amp;lt;/u&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;&amp;quot;Progressive shitcade/Grief cade&amp;quot;&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; ===&lt;br /&gt;
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 Cading with &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;turrets, crates, explosive barrels, etc.&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt; instead of props.&lt;br /&gt;
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You cannot start building cades if you are overtaken by the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;''“Progressive shitcade/Grief cade”''&amp;lt;/span&amp;gt;. The props that you hold in your hands don’t have a collision with all the crates and devices, and you can carry and nail the props directly into them. But it still delivers a number of aesthetic inconveniences and grieves caders very much, because deployables interfere with nailing props to the “ground”:&lt;br /&gt;
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{| style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
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| [[File:Progressive shitcade example.gif|thumb|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''An example of such a cade.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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=== &amp;lt;u&amp;gt;Preparation for building&amp;lt;/u&amp;gt; ===&lt;br /&gt;
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After you have bought all the tools you need for making a cade - immediately start searching for the cading spot.&lt;br /&gt;
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[[File:Low prop health % option.png|frameless|left|upright=1.5]]&lt;br /&gt;
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''Also don’t forget to make sure that the slider is full in the option &amp;quot;Low prop health %&amp;quot; (F4 -&amp;gt; Gameplay / F1 -&amp;gt; Options -&amp;gt; Gameplay). This will allow you to always see the prop health, and not just when they have a low % of health.''&lt;br /&gt;
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'''Making a cade makes sense in the following places:'''&lt;br /&gt;
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[[File:Front cade and final cade example.gif|thumb|right|upright=1.5|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Example of the &amp;lt;u&amp;gt;front cade&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;final cade&amp;lt;/u&amp;gt; in a room with sigil.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
* In the room/hallway where the sigil is spawned (&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;''required''&amp;lt;/span&amp;gt;). This barricade is called the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''“Final Cade”'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
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* In rooms/hallways which lead to a room with a sigil (&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;''optional''&amp;lt;/span&amp;gt;). Such barricades are called &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''&amp;quot;Front Cades&amp;quot;'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;. They are always simpler in their design, in most cases consist of 1-2 props and do not require a long time for construction. They serve as an additional barrier for zombies and an additional “front line” for people. The more front cades, the better for a human team. Also, do not forget that it takes time to get to your front cade from another sigil. Do not waste too many props for a front cade which is 2 miles away from the sigil.&lt;br /&gt;
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As soon as you picked a cading spot – claim your cading spot by nailing all (if there’re not many of them) or couple of props. This indicates that this cading spot is already taken and other caders will take this into account. Then start searching and bringing all necessary props that you are going to use at the cading spot. It is advisable to find and bring all the props before the beginning of wave 1. Once you have done this, start making a cade.&lt;br /&gt;
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[[File:Box cade example 1.jpg|frameless|left|upright=1.1]]&lt;br /&gt;
[[File:Box cade example 2.jpg|frameless|left|upright=1.1]]&lt;br /&gt;
[[File:Passage cade 1.jpg|frameless|left|upright=1.1]]&lt;br /&gt;
[[File:Passage cade 2.jpg|frameless|left|upright=1.1]]&lt;br /&gt;
[[File:Passage cade 3.jpg|frameless|left|upright=1.1]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Disclaimer: Don't build such barricades if you don't have experience in their construction, you can very easily make mistakes and make them from a good cade to shitcade!'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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You should also understand that it &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;isn't necessary to always build barricades at the entrance&amp;lt;/span&amp;gt;, you can build a barricade absolutely anywhere and in any way, in a large room, in the middle of the hallway, etc. This usually refers to the front barricades, since such cades are &amp;lt;u&amp;gt;difficult to build and require a lot of prop&amp;lt;/u&amp;gt;, while zombies need to break 1-2 prop to get into the cade, &amp;lt;u&amp;gt;but such cades can give almost 180 degrees of view for players&amp;lt;/u&amp;gt;, which can help shoot zombies at an unlimited distance, as when you are in open space on the first wave.&lt;br /&gt;
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That is, '''your task is to build a barricade that &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;will be guarded&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; by people &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;who have good angles of fire&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;who can get the hit zombies from melees&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;where you can repair and replace props&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;'''. &lt;br /&gt;
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This is especially important to understand for the front cade barricade, since if you &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;build the front cade far, no one will check it and protect it&amp;lt;/span&amp;gt;, which means it is a tidy target for zombies, especially for an [[Ancient Nightmare]] who will break this front cade in a matter of seconds.&lt;br /&gt;
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One of the most common mistakes occurs on the map ''zs_pub_v5'', where people cade the 2nd floor when all the sigils are on the 1st. Nobody guards the second floor, so the fast zombies very quickly break the cade and fall into a bunch of unsuspecting people to the sigils. It will be much better to barricade the entrances below:&lt;br /&gt;
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{| style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
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| [[File:Zs pub cade place example 1.jpg|frameless|400px]]&lt;br /&gt;
| [[File:Zs pub cade place example 2.jpg|frameless|400px]]&lt;br /&gt;
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[[File:Hallway cade place example 1.jpg|frameless|right|upright=1.1]]&lt;br /&gt;
Also let's look at this ''hallway''. It is best to build a cade at the beginning of the hallway, closer to the sigil, than to build it there at the end of the hallway at the entrance (not even considering that at the end of the whole 2 entrances). Cade will be closer to people and people nearby will always be able to spot an attacking zombie.&lt;br /&gt;
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All of the above also applies to final cades. Let's look at this on the map ''zs_lighthouse_v2b2'' in the lighthouse itself. The entrance is a little further than the start. You don’t need to cade it, because if you build the cade there, you will have an extremely low viewing angle, people will not be able to attack from a melee, and zombies will be able to easily hit the cade several times (free hit prop). If you build a cade at the end of a small hallway, then you will not have these problems and you can protect your cade much more effectively.&lt;br /&gt;
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{| style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
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| [[File:Zs lighthouse cade place example 1.jpg|frameless|400px]]&lt;br /&gt;
| [[File:Zs lighthouse cade place example 2.jpg|frameless|400px]]&lt;br /&gt;
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=== &amp;lt;u&amp;gt;How to nail a prop?&amp;lt;/u&amp;gt; ===&lt;br /&gt;
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 Take a hammer, place a prop in the right position and nail it to the surface you need by pressing &amp;lt;u&amp;gt;RMB&amp;lt;/u&amp;gt;. Remember, a hammer has a limited range. You cannot nail a prop 5 meters away from you. Therefore, in most cases you will have to crawl to nail a prop to the floor, and, sometimes, even to jump to nail a prop, f.e., to the ceiling. Freeze a prop in fixed position without nailing it by holding &amp;lt;u&amp;gt;“Shift”&amp;lt;/u&amp;gt;.&lt;br /&gt;
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=== &amp;lt;u&amp;gt;How to unnail a prop / remove a nail?&amp;lt;/u&amp;gt; ===&lt;br /&gt;
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 Get close to the prop/nail you need, aim the crosshair at it (red point) and &amp;lt;u&amp;gt;press R&amp;lt;/u&amp;gt;.&lt;br /&gt;
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=== &amp;lt;u&amp;gt;How to understand that a nailed prop is placed correctly?&amp;lt;/u&amp;gt; ===&lt;br /&gt;
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After you have nailed a prop, make sure that:&lt;br /&gt;
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[[File:Free-hit prop.jpg|thumb|left|upright=1.15|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Here is an example of a Free-Hit prop.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''Prop does not stick out from the entrance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
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::If it does, such a prop is called &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;“Free-Hit Prop”&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;, and a barricade made of free-hit props is called a &amp;lt;u&amp;gt;free-hit cade&amp;lt;/u&amp;gt;. A prop is considered free-hit if zombies are able to hit it without getting damage from humans.&lt;br /&gt;
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::&amp;lt;u&amp;gt;Free-Hit&amp;lt;/u&amp;gt; props are one of the basic components of the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Shitcade&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;. Zombies love free-hit props, especially ''[[Tickle Monster|“Tickle Monsters”]]'', ''[[The Grave Digger|“Grave Diggers”]]'' and ''[[Viper|“Vipers”]]''.&lt;br /&gt;
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[[File:Prop not too far entrance.gif|thumb|left|upright=1.15|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''That’s how you check it. If you cannot get in, that means that zombies can’t as well.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''The prop is not placed too far from the entrance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
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::Otherwise - zombies can get inside. After you nailed the prop - be sure to check if you left too much space.&lt;br /&gt;
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[[File:Prop isn't slanted.gif|thumb|right||&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;&amp;lt;u&amp;gt;''Visual example''&amp;lt;/u&amp;gt;&amp;lt;/div&amp;gt;]]&lt;br /&gt;
[[File:Barricade layers not slanted.jpg|frameless|right]]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''Prop is not slanted'''&amp;lt;/span&amp;gt;&lt;br /&gt;
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::If it does, it will complicate the further process of building up your barricade and adding new &amp;lt;u&amp;gt;“Layers”&amp;lt;/u&amp;gt; to it. And it looks awfully ugly. If you notice that your prop is slanted - make 5 simple steps:&lt;br /&gt;
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::#&amp;lt;u&amp;gt;Unnail&amp;lt;/u&amp;gt; your prop.&lt;br /&gt;
::#&amp;lt;u&amp;gt;Lean&amp;lt;/u&amp;gt; it against a wall or a corner of the room and nail it (in extreme cases, align it to any flat surface even props).&lt;br /&gt;
::#&amp;lt;u&amp;gt;Re-unnail and grab it&amp;lt;/u&amp;gt; (in the case of the door - it is better to grab it instantly, otherwise the door will fall to the ground in a second).&lt;br /&gt;
::#Now when you have a perfectly aligned prop in your hand, visually position it in the desired area and freeze it by &amp;lt;u&amp;gt;holding Shift&amp;lt;/u&amp;gt;! This is very important because it gives you an ability to move around and inspect surroundings without moving a prop.&lt;br /&gt;
::#&amp;lt;u&amp;gt;Nail&amp;lt;/u&amp;gt; the prop to the desired surface.&lt;br /&gt;
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::Align the rest of props in the same way and add &amp;lt;u&amp;gt;“Layers”&amp;lt;/u&amp;gt;:&lt;br /&gt;
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::[[File:Bulb icon.png|frameless|30px]]&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Tip:'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; ''Don’t put the doors as shown here, this is just one of the old examples. Now this design is not very viable, because some zombies have AOE damage, that is, they will very easily destroy the barricade. They need to be placed under a certain angle to the right or left and one after another, that is, to get &amp;quot;steps&amp;quot;. When this cade receives AOE damage, only one or two props will take damage every time, because others will be out of AOE range.''&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
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| [[File:Correct doors placement 1.jpg|frameless|400px]]&lt;br /&gt;
| [[File:Correct doors placement 2.jpg|frameless|400px]]&lt;br /&gt;
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! colspan=&amp;quot;4&amp;quot; |&amp;lt;u&amp;gt;A few simple examples of the correct and incorrect prop placement:&amp;lt;/u&amp;gt;&lt;br /&gt;
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[[File:Correct prop placement tip.jpg|thumb|left|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Much more functional prop position.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
::[[File:Bulb icon.png|frameless|30px]]&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;'''Tip:'''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; ''Considering the above it is highly recommended to place props at some angle. If you put props that way, then you will close the entrance with only with the edge of the prop but not with the whole surface of the prop. You will increase shooting angle, as well as decrease the surface which the zombies can hit. Thus, you can add more props and zombies can also simply miss and not hit the prop. That is, the main criterion is the “reduction of the contact surface&amp;quot; and this is applicable for any type of entrance and type of cade.''&lt;br /&gt;
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=== &amp;lt;u&amp;gt;What are “Layers” of the barricade?&amp;lt;/u&amp;gt; ===&lt;br /&gt;
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Any barricade consists of layers. &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;The number of layers = the number of props that zombies must break to get inside&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;. If a barricade consists of 1 prop - this cade has 1 layer.&lt;br /&gt;
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&amp;lt;u&amp;gt;'''''It is important to understand that the number of props does not equal the number of layers'''''&amp;lt;/u&amp;gt;. Here is an example of a cade which has 3 props, but 2 layers, since zombies have to break the blue shelf and one of the 2 tables in order to get inside:&lt;br /&gt;
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[[File:Barricade layers 1.jpg|frameless|center|1100px]]&lt;br /&gt;
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[[File:Layers should have equal hp.jpg|thumb|right|upright=1.15|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''Make sure that all of the layers have approximately equal prop hp.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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A good cade is like an onion, in the way it has many layers (especially in the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;''final cade''&amp;lt;/span&amp;gt;).&lt;br /&gt;
This cade has 1 layer consisting of a prop (chair) with 420 hp, because it takes breaking a top chair so zombies could get inside. &lt;br /&gt;
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&amp;lt;u&amp;gt;The cade is only as strong as the weakest part of the cade.&amp;lt;/u&amp;gt;&lt;br /&gt;
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=== &amp;lt;u&amp;gt;Where to nail props?&amp;lt;/u&amp;gt; ===&lt;br /&gt;
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Nail them to any &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;'''static surface'''&amp;lt;/span&amp;gt;: to the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;floor / ceiling / walls&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;. Sometimes you can nail &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;''prop-to-prop''&amp;lt;/span&amp;gt;. But we'll talk about this below.&lt;br /&gt;
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 We don’t recommend nailing &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''prop-to-prop'''&amp;lt;/span&amp;gt; for newbies. This is fraught with sad consequences.&lt;br /&gt;
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I will give an example of a good, at first glance, barricade:&lt;br /&gt;
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[[File:Wrong prop to prop barricade.jpg|frameless|none|1100px]]&lt;br /&gt;
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But there is one small nuance - the blue shelf is nailed to the floor, and all the other props are nailed to the blue shelf. “So what?” Some of you will ask. Here's what:&lt;br /&gt;
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[[File:Wrong prop to prop barricade gif.gif|frameless|none|1100px]]&lt;br /&gt;
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*&amp;lt;u&amp;gt;''note: you cannot break props with a stun baton in a real gameplay.''&amp;lt;/u&amp;gt;&lt;br /&gt;
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When the zombies break the blue shelf - all the rest of the props will become loose and fall to the ground. This barricade had 1 layer.&lt;br /&gt;
And here is an example of the same barricade in which all the props are nailed to the floor and walls:&lt;br /&gt;
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[[File:Correct prop to prop barricade.jpg|frameless|none|1100px]]&lt;br /&gt;
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This barricade has 4 layers (blue shelf; 2 tables at the top and bottom; 1 of steel bed frames):&lt;br /&gt;
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[[File:Correct prop to prop barricade layers.jpg|frameless|center|1200px]]&lt;br /&gt;
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If zombies break one layer of this barricade, the other layers will remain in place:&lt;br /&gt;
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[[File:Correct prop to prop barricade gif.gif|frameless|none|1100px]]&lt;br /&gt;
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=== &amp;lt;u&amp;gt;How to build a prop-to-prop cade?&amp;lt;/u&amp;gt; ===&lt;br /&gt;
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The &amp;lt;u&amp;gt;prop-to-prop technique&amp;lt;/u&amp;gt; is used more often in cases when the ceilings in the room are too high.&lt;br /&gt;
In this case there are 3 options:&lt;br /&gt;
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:#Nail the upper part of the barricade &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;directly to the entrance&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; (but in this case it greatly simplifies the task for the zombies, because props that are nailed close to the entrance are much easier to hit).&lt;br /&gt;
:#Build a cade with &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;lined up props only&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
:#Build &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;u&amp;gt;«prop-to-prop» cade&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;.&lt;br /&gt;
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''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; of the third option:''&lt;br /&gt;
* long&lt;br /&gt;
* complicated&lt;br /&gt;
* you cannot quadnail your prop-to-prop part of the cade if it consists of many props&lt;br /&gt;
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''&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Pros:&amp;lt;/span&amp;gt;''&lt;br /&gt;
* you can build anything&lt;br /&gt;
* you can leave more space from the entrance&lt;br /&gt;
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A prop-to-prop cade consists of 2 parts: the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;'''''“bracket”'''''&amp;lt;/span&amp;gt; and the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;rest of props&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;, which are nailed to it:&lt;br /&gt;
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[[File:Prop-to-prop barricade bracket.jpg|frameless|center|1200px]]&lt;br /&gt;
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For the bracket, select the prop according to the situation. If you need to nail only 1-2 props, then you can take a board or another small prop. But it should be big enough so you could quadnail a prop attached to it. That means - do not take a soda can as a bracket.&lt;br /&gt;
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 '''You nail a Bracket-prop to the &amp;quot;world&amp;quot; of course.'''&lt;br /&gt;
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If you want to build the top with 4+ props, you will need a wider prop.&lt;br /&gt;
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&amp;lt;u&amp;gt;For example, let’s look at this cade:&amp;lt;/u&amp;gt;&lt;br /&gt;
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[[File:Prop-to-prop barricade wider example.jpg|frameless|none|1100px]]&lt;br /&gt;
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The lower part consists of iron tables connected in a shape of a spiral and all of them are nailed to the ground, and the upper part is completely prop-to-prop.&lt;br /&gt;
If you remove the tables from the bottom, you can make sure that absolutely all 5 wooden tables are nailed to one door:&lt;br /&gt;
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[[File:Prop-to-prop barricade wider example without lower part.jpg|frameless|none|1100px]]&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:#00CCFF&amp;quot;&amp;gt;&amp;lt;u&amp;gt;''[ front view ]:''&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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[[File:Prop-to-prop barricade wider example front view.jpg|frameless|none|600px]]&lt;br /&gt;
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 In addition, we still have a small distance near the entrance, where you can nail any small props on the map (boards, jars, tires, other debris) to complicate the task for the zombies even more.&lt;br /&gt;
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But you should always keep the main flaws of this type of cades – &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;it’s very hard to replace&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;you can add 8 nails max to the bracket prop&amp;lt;/span&amp;gt; (1 for nailing it to the world and other 7 by nailing other props to it). So, basically, &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;you can nail 7 props max to your bracket&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; cade &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;&amp;lt;u&amp;gt;or quadnail only 1 prop nailed to it&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt;. &lt;br /&gt;
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Make the whole top of the cade prop-to-prop only when you have high ceilings and there’re no thin and long props available which can be stacked together like doors.  &lt;br /&gt;
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== Final tips ==&lt;br /&gt;
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* [[File:Bulb icon.png|frameless|30px]] Watch more experienced caders and learn. Do what they do. Take screenshots of their barricades.&lt;br /&gt;
: There is nothing shameful in the fact that you built the exact same barricade as the other player.&lt;br /&gt;
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* [[File:Bulb icon.png|frameless|30px]] Whenever you cade - put yourself in the place of zombies, shooters and melee mains.&lt;br /&gt;
: Always ask yourself how would you break this cade if you were a zombie.&lt;br /&gt;
: Evaluate at what angles the shooters can fire.&lt;br /&gt;
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* [[File:Bulb icon.png|frameless|30px]] Nail the vast majority of props (or all of them) to the floor/walls at the cading spot, so that other players accidentally/intentionally won’t break or steal them. Also, it’s much easier to move around if there’re no loose props at all. &lt;br /&gt;
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[[File:Prop quad nail.gif|thumb|left|upright=1.25|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF shows an increase prop HP with an increase nails number.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
* [[File:Bulb icon.png|frameless|30px]] Try to quad nail each prop.&lt;br /&gt;
: This greatly increases the health and repair hp of the prop&lt;br /&gt;
: Quadnail the most important props (last layer) first.&lt;br /&gt;
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* [[File:Bulb icon.png|frameless|30px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;u&amp;gt;Do not interfere&amp;lt;/u&amp;gt;&amp;lt;/span&amp;gt; with other caders, especially if they have high remort level. Turn around and go to another sigil (or build a front cade). No experienced cader needs help from unexperienced player. Everyone has their own style and “scheme” in the head you don’t know about. Also, do not quadnail their props without asking, esp at their sigil cades.  &lt;br /&gt;
: The only way you can help is to break the doors and bring them to the cader (you can also bring some useful large and small props, but you shouldn’t abuse it, thereby interfere the cader). Doors always come in handy. Basically, any door can be broken by hitting for a long time with any weapon, even with fists (it is also possible with a gun if the situation is absolutely critical)&lt;br /&gt;
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* [[File:Bulb icon.png|frameless|30px]] Couple words about the blue shelves. This is a quite popular and good prop, which can be found on a huge amount of maps. But not everyone knows how to place it right.&lt;br /&gt;
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: An example of how you &amp;lt;u&amp;gt;should not &amp;lt;/u&amp;gt;place it:&lt;br /&gt;
: [[File:Blue shelf wrong example.jpg|frameless|none|400px]]&lt;br /&gt;
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: Why? Because zombies can crawl through the middle like this:&lt;br /&gt;
: [[File:Blue shelf wrong example gif.gif|frameless|none|400px]]&lt;br /&gt;
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: You need to &amp;lt;u&amp;gt;'''tilt'''&amp;lt;/u&amp;gt; it a little “away from yourself”:&lt;br /&gt;
: [[File:Blue shelf correct example.jpg|frameless|none|400px]]&lt;br /&gt;
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: And now zombies will not be able to jump inside:&lt;br /&gt;
: [[File:Blue shelf correct example gif.gif|frameless|none|400px]]&lt;br /&gt;
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[[File:Props replacement.gif|frameless|right|600px]]&lt;br /&gt;
* [[File:Bulb icon.png|frameless|30px]] Constantly replace props in barricades. The initial props can be destroyed very quickly, so the constant addition of props and repairing them will increase the time your barricade lasts. Sometimes even a few seconds are enough for you to win the round.&lt;br /&gt;
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* [[File:Bulb icon.png|frameless|30px]] You can try all of the above in &amp;lt;u&amp;gt;single-player mode&amp;lt;/u&amp;gt;. To do this, subscribe to the &amp;lt;u&amp;gt;Zombie Survival gamemode addon&amp;lt;/u&amp;gt;:&lt;br /&gt;
: https://steamcommunity.com/sharedfiles/filedetails/?id=105462463 &lt;br /&gt;
: Switch Gmod to this gamemode&lt;br /&gt;
: [[File:Barricading single player.jpg|frameless|none|220px]]&lt;br /&gt;
: Click &amp;lt;u&amp;gt;“Start new game”&amp;lt;/u&amp;gt; and choose any zs maps for your practice. &lt;br /&gt;
* [[File:Bulb icon.png|frameless|30px]] If you are not sure about your actions and feel that barricading is not for you, then it is better to leave this matter and entrust cading to more experienced players.&lt;br /&gt;
: Some players have been playing this gamemode for years without building a single barricade, and no one blames them for it. This is a team-based game and everyone does what they want.&lt;br /&gt;
== [[File:Imgur icon.png|frameless|45px]] Imgur Album ==&lt;br /&gt;
Link to the directory with screenshots of high-quality barricades collected from different zs servers. Check them out so that you understand what you need to strive for.&lt;br /&gt;
[https://imgur.com/a/h57NZGV Barricades Archive 14Jun2019]&lt;br /&gt;
== [[File:Youtube icon.png|frameless|45px]] YouTube videos ==&lt;br /&gt;
To further understand the process of barricading, I suggest you watch some video of barricading in a real game, which will tell you in detail what and why was done. This will help you in further practice when building barricades.&lt;br /&gt;
===Abe GMod ZS Sunrust Videos===&lt;br /&gt;
[https://www.youtube.com/watch?v=5GHG8j07FgA The Universal Barricade 6Mar2021]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=3onoTP2T9Hs The Cader's Perspective 7Mar2021]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=qGonXdN9vl4 Barricading #1 1Apr2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=noviZcnqHck Barricading #2 19Apr2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=CV4KBrOkQ50 Barricading #3 19Apr2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=q9k1wsTeIYY Barricading #4 21May2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=F5ueKifJnDc Barricading #5 (Shooting Angles) 25May2020]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=AfIaDRTpZWc &amp;quot;Shaper&amp;quot; Repair Welder 17May2020]&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|60px]] Media &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay widths=700 heights=700&amp;gt;File:Cade-guide.png|A Cade Guide by peruvianchurros#3726.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== [[File:User icon.png|frameless|45px]] Credits ==&lt;br /&gt;
[https://steamcommunity.com/profiles/76561198255867910/ MrDragonorg] - creator and editor of this article.&lt;br /&gt;
; Special thanks to &lt;br /&gt;
: [https://steamcommunity.com/profiles/76561197987432873/ Speirs] for the creation of the original guide and help editing this one.&lt;br /&gt;
: [https://steamcommunity.com/profiles/76561198052394865/ Abe] for helping fix, edit, create a video with creating barricades and screenshots of many barricades for the Imgur's album.&lt;br /&gt;
{{Zombie Survival}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Introduction&amp;diff=3606</id>
		<title>Introduction</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Introduction&amp;diff=3606"/>
		<updated>2021-09-12T20:05:41Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: Spelling mistake.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zombie Survival is a team-based game mode available to play in the 2006 Garry's Mod sandbox. It consists of 2 teams: [[Survivors|Human]] and [[The Undead|Zombie]]. The goal of the human team is to survive 6 waves of the zombie horde and escape when the time is up to win. On the other hand, the zombie team is tasked to eliminate every surviving member of the human team by any means. The human team loses if it is wiped out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A new [[Round|round]] will begin after a [[Maps|map]] has been chosen. Before the start of a round, time is given for the human team to prepare themselves. It is wise to gather props for the [[Barricading|Cader]] during that initial period. After that, some players will be picked to join the zombie team.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the early game, zombies are weak as they lack in quantity. It is up to the [[The Undead|Zmain]] to kill off humans one by one, slowly and gradually gaining in number as more joins the horde. Given enough humans killed, a zombie player could set to redeem and join the human team. Or they could choose not to and ensure there is often a nest close by the cade, taking down their deployable, and poisoning them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It is up to the remaining human team to endure the evergrowing horde power, especially when the zombie team are coordinated. To combat this, humans often purchased higher tier weapons, trinkets, traits, tools, and consumables with points earned from killing off zombies. With better equipment and constant re-cading of a well-built barricade, they can fence off the horde power effortlessly. After the last human has escaped or the human team lost, there would be a summary of honourable mentions and a map voting menu.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The above is generalised gameplay, actual gameplay might defer due to human factors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Zombie Survival was created by Jetboom in 2007. With his expert knowledge in Lua scripting, he created one of the most popular game modes in Garry's Mod. Throughout the 2010s, this game mode received several major updates, with the introduction of skills, weapons, and fixes to the game mode. Up until 2018 when Jetboom ended development to Zombie Survival.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After Jetboom left, the development of Zombie Survival was taken over by Sunrust to continue updating new gameplay content. To this day, Zombie Survival has been in active development with various developers focusing on different aspects of the game mode, applying new features, fixing bugs, balancing items to make Zombie Survival a unique experience for newcomers, seasoned player-base and frequent players.&lt;br /&gt;
== Development ==&lt;br /&gt;
=== The Early Conception (2007-2010) ===&lt;br /&gt;
Little is known about this era of Zombie Survival(ZS) other than archived videos from that time showing a very primitive ZS compared to today's modern ZS.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=VCgS9MyES0E Zombie Survival - LAST HUMAN!] 29Oct2007&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=06CvQhxHX_o NoxiousNet - Competition for Admin - First Contest] 24Apr2007&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=kkxDMg11j40&amp;amp;t Zombie Survival Epic Win as last human] 29May2009&amp;lt;br&amp;gt;&lt;br /&gt;
=== Era (2011-2018) ===&lt;br /&gt;
The end of NoXiousNet and the beginning of Sunrust.&lt;br /&gt;
=== Era (2019-Current) ===&lt;br /&gt;
The end of HeLLsGamers ZS and the beginning of Midnight.&lt;br /&gt;
== [[File:Youtube icon.png|frameless|45px]] YouTube Videos ==&lt;br /&gt;
[https://youtu.be/fQBZQMsJAys ScarTalon Episode 1 - The Basics]&lt;br /&gt;
{{Zombie Survival}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Elemental_Trinkets&amp;diff=3605</id>
		<title>Elemental Trinkets</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Elemental_Trinkets&amp;diff=3605"/>
		<updated>2021-09-12T19:56:42Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Description...&lt;br /&gt;
&lt;br /&gt;
== List of Elemental Trinkets in Worth Menu &amp;amp; Point Shop ==&lt;br /&gt;
* [[Pulse Amp]]&lt;br /&gt;
* [[Ice Curer]]&lt;br /&gt;
&lt;br /&gt;
== List of Elemental Trinkets only available in Point Shop ==&lt;br /&gt;
* [[Cascade Device]]&lt;br /&gt;
* [[Ignition Compound]]&lt;br /&gt;
* [[Acid Vials]]&lt;br /&gt;
* [[Cryo Inductor]]&lt;br /&gt;
* [[Elemental Locus]]&lt;br /&gt;
* [[Spectrum]]&lt;br /&gt;
{{Trinkets|b2t=}}&lt;br /&gt;
{{Zombie Survival}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Insanity&amp;diff=3604</id>
		<title>Insanity</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Insanity&amp;diff=3604"/>
		<updated>2021-09-12T19:56:06Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Insanity effects are effects that can happen during the game after you have spent a certain amount of points in [[Banished Sigil]], many of the effects only affect vision, but at high levels of insanity, the effects can give some [[debuff]] or hurt the player.&lt;br /&gt;
&lt;br /&gt;
Insanity effects have four levels, which get higher as you spend more [[Points|points]] in [[Banished Sigil]], and higher levels begin to have lethal effects that can begin to damage the user or greatly affect vision. &lt;br /&gt;
&lt;br /&gt;
Many of these insanity effects last a maximum of 15 seconds.&lt;br /&gt;
&lt;br /&gt;
Buying more than ''50'' / ''165'' / ''?'' / ''?'' respectively can trigger insanity gain.&lt;br /&gt;
&lt;br /&gt;
At the last level, has less chance of non-lethal insanity effects of happening and more chance of lethal effects.&lt;br /&gt;
&lt;br /&gt;
=== Non-Lethal Insanity Effects ===&lt;br /&gt;
&lt;br /&gt;
Non-Lethal Insanity Effects are effects that cause a disadvantage to the player which can reduce vision, and can give a [[Status_Effects#Debuff|debuff]].&lt;br /&gt;
These insanity effects can happen at any time, and cannot be dodged or prevented.&lt;br /&gt;
&lt;br /&gt;
Some insanity effects only appear at higher levels, and others that are conditional.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
It is not ready, need to define in which tier these insanity effects can happen.&lt;br /&gt;
{{collapse top|Insanity List|bg=#363636|bg2=#303030}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Insanity !! Inflicts&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NonLethal_Insanity1.gif|link=]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Knockdown_insanity.gif|link=|350px]] || [[Knockdown]] debuff.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NonLethal_Insanity2.gif|link=]] || Applies a fog and gives [[Frost]] debuff.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{collapse bottom}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lethal Insanity Effects ===&lt;br /&gt;
&lt;br /&gt;
Lethal Insanity Effects can rarely happen, depending on the level of insanity, these effects are considered lethal, as the name says, that can kill the player if not prevented or dodged.&lt;br /&gt;
&lt;br /&gt;
There are three lethal insanity effects:&lt;br /&gt;
* Several lasers appear in various positions, after 5 seconds, the lasers begin to deal damage, moving too far away from the lasers can deal damage.&lt;br /&gt;
** This effect is a bit difficult to dodge, and in some places may not work because it is small, to prevent it, you have to find a good position that is not touching the lasers, if the place has no good position to escape from, the best option is to try to stay in the air and reduce the lasers' damage to a minimum. &amp;lt;!-- need an improvement --&amp;gt;&lt;br /&gt;
* Several blades appear pointing at the player, this effect only happens when the player is not crouching, After 3 seconds, the blades will move toward the player, and deal 200 damage to the player if he doesn't dodge them.&lt;br /&gt;
** To dodge this effect, you must crouch before the blades hit you.&lt;br /&gt;
* A progress bar appears teleporting to the zombie spawn, this effect can appear at lower levels of insanity, when the progress bar is full, the human is teleported to a random zombie spawn. &lt;br /&gt;
** Receiving damage while teleporting to the Zombie Spawn will boost progress based on the damage received.&lt;br /&gt;
** To prevent this effect, just press SHIFT to cancel the teleport.&lt;br /&gt;
&lt;br /&gt;
== [[File:Bulb icon.png|frameless|60px]] Tips ==&lt;br /&gt;
&lt;br /&gt;
* Although the teleporting to the Zombie Spawn insanity effect is a disadvantage, it can be useful for escape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|60px]] Media &amp;lt;/div&amp;gt; ==&amp;lt;!-- Planned more images --&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-overlay&amp;quot; heights=&amp;quot;250&amp;quot;&amp;gt;&lt;br /&gt;
File:NonLethal_Insanity1.gif| A mid-tier insanity.&lt;br /&gt;
File:NonLethal_Insanity2.gif| Inflicts frost.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Zombie Survival}}__NOTOC__&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Metagame&amp;diff=3603</id>
		<title>Metagame</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Metagame&amp;diff=3603"/>
		<updated>2021-09-12T19:55:23Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
Metagame is a part of the Zombie Survival gamemode that favors the zombies if the humans are overpowered where zombies do not have a chance to attack. Triggering metagame can be random as the humans and zombies cannot predict the trigger, however the game will factor in several things. Zombies can receive random mutations and even forced zombie classes change, depending on the Metagame. If zombies are still not able to overwhelm the humans, then the game will trigger the metagame which will make an howling sound, followed by mutations that the zombies will have, later to have great evil spawning in, allowing for massive damage to the humans.&lt;br /&gt;
{{Zombie Survival|b2t=}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Z-Director&amp;diff=3602</id>
		<title>Z-Director</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Z-Director&amp;diff=3602"/>
		<updated>2021-09-12T19:55:13Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How Z-Director works? ==&lt;br /&gt;
&lt;br /&gt;
Z-Director is a feature for the horde that can help the zombies turn the tides of the game. Because Z-Director is still new to the Zombie Survival. It's still being changed and will be constantly updated.&lt;br /&gt;
&lt;br /&gt;
Z-Director, unlike [[metagame|Metagame]], works differently. Instead of waiting for a great evil to spawn in. The game will take the data such as humans vs zombies ratio, damage output, etc and overtime, the Z-Director will increase the level up until 5 crosses.&lt;br /&gt;
&lt;br /&gt;
After 5 crosses, if Z-Director's level does not go down for few minutes, Z-Director will activate zombies will receive Battlecry.&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
This doesn't happen anymore&lt;br /&gt;
However, bots do not receive the buff but only players. Once Z-Director activates, it will go back down to level 0 and start all over again. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Zombie Survival|b2t=}}__NOTOC__&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Points&amp;diff=3601</id>
		<title>Points</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Points&amp;diff=3601"/>
		<updated>2021-09-12T19:54:59Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Points]] are the main currency of Zombie Survival. They are used to purchase [[weapons]] and other various [[items]].&lt;br /&gt;
&lt;br /&gt;
== Point Sources ==&lt;br /&gt;
&lt;br /&gt;
* Dealing damage to zombies. Each zombie has a specific point ratio, generally based on how hard it is to damage them in the first place.&lt;br /&gt;
* [[Healing]] players.&lt;br /&gt;
* [[Repairing]] props.&lt;br /&gt;
* Building barricades that get damaged.&lt;br /&gt;
* Shielding players or from projectiles, with either [[shields]], [[force fields]] or [[nullifiers]].&lt;br /&gt;
* [[Status Effects|Debuff]]ing zombies with statuses like [[sap]], [[soften]] or [[hinder]].&lt;br /&gt;
* [[Status Effects|Buffing]] humans with statuses like strength.&lt;br /&gt;
* Getting profit from several of deployables (such as the prop transponder, arsenal crate on some maps, etc)&lt;br /&gt;
&lt;br /&gt;
== Point Save ==&lt;br /&gt;
On both Main and Pointsave, you will be able to bank your points and see them via your skills screen by looking at the bottom right as well being able to gain points on both servers.&lt;br /&gt;
However, on Pointsave, you will be able to use your banked points to buy stuff from the shop such guns, equipment, and more without having to grind points, unlike main server. This encourages players to buy best gear without having to earn points in that game. However, the user should try to grind the amount of points they lost as well trying to make profit.&lt;br /&gt;
{{Zombie Survival|b2t=}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Stamina&amp;diff=3600</id>
		<title>Stamina</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Stamina&amp;diff=3600"/>
		<updated>2021-09-12T19:54:49Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stamina is a attribute exclusive to humans who use melee weapons; with full stamina, the human can block, attack, dodge, or bash with melee weapons at the cost of a percentage of stamina.&lt;br /&gt;
&lt;br /&gt;
When stamina is less than half, it has a longer regeneration time and charged attacks don't work. forcing all charged attacks into uncharged attacks.&lt;br /&gt;
&lt;br /&gt;
When the stamina runs out, the human enters a Guard Break state and has to wait a few seconds (by default: 2.5 seconds without [[Exhausted]] debuff).&lt;br /&gt;
&lt;br /&gt;
Shadow classes drain stamina and apply exhaustion when they hit humans with melee attacks. &lt;br /&gt;
&lt;br /&gt;
== Guard Break == &lt;br /&gt;
&lt;br /&gt;
Guard Break is a stamina state that while active, the player cannot attack, block, dodge, or bash with melee weapons, and also prevents the skill &amp;quot;Cardiotonic&amp;quot; from being triggered, this state can happen every time the stamina runs out or when the stability of the weapon has absorbed much more than it should.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
Stamina should be prioritized while the player and it is better to wait a few seconds to regenerate stamina quickly and attack, and try to focus on the leftover classes because these classes are considered lethal and can prevent the player from attacking, blocking or dodging when in danger.&lt;br /&gt;
{{Zombie Survival|b2t=}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Blood_Armor&amp;diff=3599</id>
		<title>Blood Armor</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Blood_Armor&amp;diff=3599"/>
		<updated>2021-09-12T19:54:36Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Blood Armor is an attribute that all humans have, every human has 2% blood armor leech on melee hits, this value can be decreased to increase the speed of the Blood Armor Leech delay with the &amp;quot;Battler&amp;quot; skills, it is considered armor that can reduce damage taken and resist some negative effects with [[Haemostasis]] skill/trait enabled.&lt;br /&gt;
&lt;br /&gt;
== Haemostasis ==&lt;br /&gt;
&amp;lt;!-- This content needs be moved to Haemostasis skill page.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haemostasis is a skill, or trait, that allows you to resist certain [[Status Effects|debuffs]] with 1 blood arrmor for 0.5 seconds of debuff, losing 25% damage reduction&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
With some skills, such as &amp;quot;Blood for Blood&amp;quot; and &amp;quot;Hemophilia&amp;quot;; they can improve Blood Armor generation after the &amp;quot;Blood Armor Leech&amp;quot; delay.&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
{{Zombie Survival|b2t=}}[[Category:Need_Help_in_Expanding_the_Articles]]&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Z-Director&amp;diff=3598</id>
		<title>Z-Director</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Z-Director&amp;diff=3598"/>
		<updated>2021-09-12T19:53:44Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How Z-Director works? ==&lt;br /&gt;
&lt;br /&gt;
Z-Director is a feature for the horde that can help the zombies turn the tides of the game. Because Z-Director is still new to the Zombie Survival. It's still being changed and will be constantly updated.&lt;br /&gt;
&lt;br /&gt;
Z-Director, unlike [[metagame|Metagame]], works differently. Instead of waiting for a great evil to spawn in. The game will take the data such as humans vs zombies ratio, damage output, etc and overtime, the Z-Director will increase the level up until 5 crosses.&lt;br /&gt;
&lt;br /&gt;
After 5 crosses, if Z-Director's level does not go down for few minutes, Z-Director will activate zombies will receive Battlecry.&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
This doesn't happen anymore&lt;br /&gt;
However, bots do not receive the buff but only players. Once Z-Director activates, it will go back down to level 0 and start all over again. &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Zombie Survival}}__NOTOC__&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Points&amp;diff=3597</id>
		<title>Points</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Points&amp;diff=3597"/>
		<updated>2021-09-12T19:53:03Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Points]] are the main currency of Zombie Survival. They are used to purchase [[weapons]] and other various [[items]].&lt;br /&gt;
&lt;br /&gt;
== Point Sources ==&lt;br /&gt;
&lt;br /&gt;
* Dealing damage to zombies. Each zombie has a specific point ratio, generally based on how hard it is to damage them in the first place.&lt;br /&gt;
* [[Healing]] players.&lt;br /&gt;
* [[Repairing]] props.&lt;br /&gt;
* Building barricades that get damaged.&lt;br /&gt;
* Shielding players or from projectiles, with either [[shields]], [[force fields]] or [[nullifiers]].&lt;br /&gt;
* [[Status Effects|Debuff]]ing zombies with statuses like [[sap]], [[soften]] or [[hinder]].&lt;br /&gt;
* [[Status Effects|Buffing]] humans with statuses like strength.&lt;br /&gt;
* Getting profit from several of deployables (such as the prop transponder, arsenal crate on some maps, etc)&lt;br /&gt;
&lt;br /&gt;
== Point Save ==&lt;br /&gt;
On both Main and Pointsave, you will be able to bank your points and see them via your skills screen by looking at the bottom right as well being able to gain points on both servers.&lt;br /&gt;
However, on Pointsave, you will be able to use your banked points to buy stuff from the shop such guns, equipment, and more without having to grind points, unlike main server. This encourages players to buy best gear without having to earn points in that game. However, the user should try to grind the amount of points they lost as well trying to make profit.&lt;br /&gt;
{{Zombie Survival}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Blood_Armor&amp;diff=3596</id>
		<title>Blood Armor</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Blood_Armor&amp;diff=3596"/>
		<updated>2021-09-12T19:52:25Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Blood Armor is an attribute that all humans have, every human has 2% blood armor leech on melee hits, this value can be decreased to increase the speed of the Blood Armor Leech delay with the &amp;quot;Battler&amp;quot; skills, it is considered armor that can reduce damage taken and resist some negative effects with [[Haemostasis]] skill/trait enabled.&lt;br /&gt;
&lt;br /&gt;
== Haemostasis ==&lt;br /&gt;
&amp;lt;!-- This content needs be moved to Haemostasis skill page.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haemostasis is a skill, or trait, that allows you to resist certain [[Status Effects|debuffs]] with 1 blood arrmor for 0.5 seconds of debuff, losing 25% damage reduction&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
With some skills, such as &amp;quot;Blood for Blood&amp;quot; and &amp;quot;Hemophilia&amp;quot;; they can improve Blood Armor generation after the &amp;quot;Blood Armor Leech&amp;quot; delay.&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
{{Zombie Survival}}[[Category:Need_Help_in_Expanding_the_Articles]]&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Blood_Armor&amp;diff=3595</id>
		<title>Blood Armor</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Blood_Armor&amp;diff=3595"/>
		<updated>2021-09-12T19:52:09Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Blood Armor is an attribute that all humans have, every human has 2% blood armor leech on melee hits, this value can be decreased to increase the speed of the Blood Armor Leech delay with the &amp;quot;Battler&amp;quot; skills, it is considered armor that can reduce damage taken and resist some negative effects with [[Haemostasis]] skill/trait enabled.&lt;br /&gt;
&lt;br /&gt;
== Haemostasis ==&lt;br /&gt;
&amp;lt;!-- This content needs be moved to Haemostasis skill page.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Haemostasis is a skill, or trait, that allows you to resist certain [[Status Effects|debuffs]] with 1 blood arrmor for 0.5 seconds of debuff, losing 25% damage reduction&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
With some skills, such as &amp;quot;Blood for Blood&amp;quot; and &amp;quot;Hemophilia&amp;quot;; they can improve Blood Armor generation after the &amp;quot;Blood Armor Leech&amp;quot; delay.&lt;br /&gt;
{{Template:Stub}}&lt;br /&gt;
[[Category:Need_Help_in_Expanding_the_Articles]]&lt;br /&gt;
{{Zombie Survival}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Damage_Resistance&amp;diff=3594</id>
		<title>Damage Resistance</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Damage_Resistance&amp;diff=3594"/>
		<updated>2021-09-12T19:51:47Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Damage Resistance is a stat that reduces most damage taken. It is separate from [[health]], as it is based on a percentage value, rather than a flat one. In Zombie Survival, [[Survivors|survivors]] are able to acquire Damage Resistance through the use of [[trinkets]], [[skills]], and [[buffs]], as well as [[guard]]. For [[The Undead|zombies]], some classes are passively fitted with Damage Resistance, such as [[The Undead|Skeletons]], and a passive and innate resistance that applies regardless of class, based on the number of [[sigils]] corrupted, and proximity of other zombies.&lt;br /&gt;
{{Zombie Survival|b2t=}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zombie_Escape_(Gamemode)&amp;diff=3592</id>
		<title>Zombie Escape (Gamemode)</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zombie_Escape_(Gamemode)&amp;diff=3592"/>
		<updated>2021-09-12T19:50:36Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zombie Escape (ZE) is a gamemode where human players are to run to a final destination, defend from the incoming zombies, and defeat a boss. Currently, there are 56 ZE maps. There is a 50 maps cooldown after a ZE map is played.&lt;br /&gt;
&lt;br /&gt;
== List of Zombie Escape Maps ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Map Filename&lt;br /&gt;
|-&lt;br /&gt;
| Avalanche|| ze_avalanche_reboot_beta7&lt;br /&gt;
|-&lt;br /&gt;
| Bathroom|| ze_bathroom_v2_5s&lt;br /&gt;
|-&lt;br /&gt;
| Bioshock|| ze_bioshock_v7_1&lt;br /&gt;
|-&lt;br /&gt;
| Candy Star|| ze_candy_star_a2&lt;br /&gt;
|-&lt;br /&gt;
| Christmas|| ze_christmas_beta3f&lt;br /&gt;
|-&lt;br /&gt;
| Dead Core|| ze_deadcore_s7&lt;br /&gt;
|-&lt;br /&gt;
| Doom|| ze_doom_v1_1&lt;br /&gt;
|-&lt;br /&gt;
| Doom 3|| ze_doom3_v1&lt;br /&gt;
|-&lt;br /&gt;
| Fapescape|| ze_fapescape_rote_v1_3e&lt;br /&gt;
|-&lt;br /&gt;
| Cosmo Canyon|| ze_ffvii_cosmo_canyon_v5fix&lt;br /&gt;
|-&lt;br /&gt;
| Mako Reactor|| ze_ffvii_mako_reactor_gm_v1_5&amp;lt;br/&amp;gt;ze_ffvii_mako_reactor_v5_3&lt;br /&gt;
|-&lt;br /&gt;
| Temple Ancient|| ze_ffvii_temple_ancient_v3_3&lt;br /&gt;
|-&lt;br /&gt;
| FFXII Westersand|| ze_ffxii_westersand_v8zeta1&lt;br /&gt;
|-&lt;br /&gt;
| Frostdrake Tower|| ze_frostdrake_tower_v1s&lt;br /&gt;
|-&lt;br /&gt;
| Grau|| ze_grau_s2&lt;br /&gt;
|-&lt;br /&gt;
| Harry Potter|| ze_harry_potter_gm_v3&lt;br /&gt;
|-&lt;br /&gt;
| Hobbit Escape|| ze_hobbit_escape_b2&lt;br /&gt;
|-&lt;br /&gt;
| HSC|| ze_hsc_a4_5&lt;br /&gt;
|-&lt;br /&gt;
| Hypernova|| ze_hypernova_v4&lt;br /&gt;
|-&lt;br /&gt;
| Illya|| ze_illya_b4&lt;br /&gt;
|-&lt;br /&gt;
| Johnny Nukem|| ze_johnny_nukem_b8_1&lt;br /&gt;
|-&lt;br /&gt;
| Jurassic Park Story|| ze_jurassic_park_story_v5&lt;br /&gt;
|-&lt;br /&gt;
| l0v0l|| ze_l0v0l_v1_4&lt;br /&gt;
|-&lt;br /&gt;
| LOTR Helms Deep|| ze_lotr_helms_deep_v9&lt;br /&gt;
|-&lt;br /&gt;
| Minas Tirith|| ze_lotr_minas_tirith_v3_3&lt;br /&gt;
|-&lt;br /&gt;
| Luigi's Mansion|| ze_luigismanison_fix2&lt;br /&gt;
|-&lt;br /&gt;
| Meme Hell|| ze_memehell_test3&lt;br /&gt;
|-&lt;br /&gt;
| Minecraft|| ze_minecraft_v1_1&lt;br /&gt;
|-&lt;br /&gt;
| Naruto|| ze_naruto_v2_6e&lt;br /&gt;
|-&lt;br /&gt;
| NY Marathon|| ze_ny_marathon_v4_1&lt;br /&gt;
|-&lt;br /&gt;
| Paranoid Rezurrection|| ze_paranoid_rezurrection_v11_9&lt;br /&gt;
|-&lt;br /&gt;
| Pidaras|| ze_pidaras_v1_4fix3&lt;br /&gt;
|-&lt;br /&gt;
| Pirates Port Royal|| ze_pirates_port_royal_v5_4s2&lt;br /&gt;
|-&lt;br /&gt;
| Pizza Time|| ze_pizzatime_v4s&lt;br /&gt;
|-&lt;br /&gt;
| Pokemon Adventure|| ze_pkmn_adventure_v9s_fix&lt;br /&gt;
|-&lt;br /&gt;
| Portal Story|| ze_portal_story_v3_2&lt;br /&gt;
|-&lt;br /&gt;
| Pirates of the Caribbean (POTC)|| ze_potc_v4s_3 &lt;br /&gt;
|-&lt;br /&gt;
| Predator Ultimate|| ze_predator_ultimate_v3&lt;br /&gt;
|-&lt;br /&gt;
| Rawnscape|| ze_rawnscape_b2&lt;br /&gt;
|-&lt;br /&gt;
| RE4 Castle|| ze_re4_castle_a3&lt;br /&gt;
|-&lt;br /&gt;
| Roof Adventure|| ze_roof_adventure_v5s&lt;br /&gt;
|-&lt;br /&gt;
| Rush B|| ze_rush_b_sr1&lt;br /&gt;
|-&lt;br /&gt;
| Sandstorm|| ze_sandstorm_f1&lt;br /&gt;
|-&lt;br /&gt;
| Santa Assassination|| ze_santassination_css2&lt;br /&gt;
|-&lt;br /&gt;
| Serpentis|| ze_serpentis_temple_v2a&lt;br /&gt;
|-&lt;br /&gt;
| Shaun of the Dead|| ze_shaun_of_the_dead_b3&lt;br /&gt;
|-&lt;br /&gt;
| Shroom Forest|| ze_shroomforest_v4_5&lt;br /&gt;
|-&lt;br /&gt;
| Shroom Forest 2|| ze_shroomforest2_v1&lt;br /&gt;
|-&lt;br /&gt;
| Shroom Forest 3|| ze_shroomforest3_b6_2&lt;br /&gt;
|-&lt;br /&gt;
| Skill Escape|| ze_skill_escape_v09s&lt;br /&gt;
|-&lt;br /&gt;
| Stalker Ultimate|| ze_stalker_ultimate_v3&lt;br /&gt;
|-&lt;br /&gt;
| Surf Vortex|| ze_surf_vortex_v1_9s&lt;br /&gt;
|-&lt;br /&gt;
| Skyrim|| ze_tesv_skyrim_v4fix&lt;br /&gt;
|-&lt;br /&gt;
| Tyranny|| ze_tyranny_v5fix&lt;br /&gt;
|-&lt;br /&gt;
| v0u0v|| ze_v0u0v_b2&lt;br /&gt;
|}&lt;br /&gt;
{{Zombie Survival}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Objective_(Gamemode)&amp;diff=3591</id>
		<title>Objective (Gamemode)</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Objective_(Gamemode)&amp;diff=3591"/>
		<updated>2021-09-12T19:50:20Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Objective is a gamemode where human players are to barricade the openings, defend and retreat from the incoming zombies, collect and use the items, and run to the final destination.&amp;lt;br&amp;gt;&lt;br /&gt;
There are currently 13 objective maps available in the map list.&amp;lt;br&amp;gt;&lt;br /&gt;
There is a 50 maps cooldown after an objective map is played.&lt;br /&gt;
&amp;lt;!--Yeah Sure, ZS can't be boring.--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Objective Maps&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Map Filename&lt;br /&gt;
|-&lt;br /&gt;
| Six Nights|| zs_obj_6_nights_v15&lt;br /&gt;
|-&lt;br /&gt;
| Day Zero|| zs_obj_day_zero_v16&lt;br /&gt;
|-&lt;br /&gt;
| Dump|| zs_obj_dump_v14&lt;br /&gt;
|-&lt;br /&gt;
| Enervation|| zs_obj_enervation_v22&lt;br /&gt;
|-&lt;br /&gt;
| Event Horizon|| zs_obj_event_horizon_v4&lt;br /&gt;
|-&lt;br /&gt;
| Filth|| zs_obj_filth_v19&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlet Reborn|| zs_obj_gauntlet_reborn_v34&lt;br /&gt;
|-&lt;br /&gt;
| NPST|| zs_obj_npst_v7&lt;br /&gt;
|-&lt;br /&gt;
| Rampage|| zs_obj_rampage_v9&lt;br /&gt;
|-&lt;br /&gt;
| Rescape|| zs_obj_rescape_v16&lt;br /&gt;
|-&lt;br /&gt;
| Upward|| zs_obj_upward_v25&lt;br /&gt;
|-&lt;br /&gt;
| Vertigo|| zs_obj_vertigo_v27&lt;br /&gt;
|-&lt;br /&gt;
| Void|| zs_obj_void_v1a&lt;br /&gt;
|}&lt;br /&gt;
{{Zombie Survival}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=World_Drops&amp;diff=3590</id>
		<title>World Drops</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=World_Drops&amp;diff=3590"/>
		<updated>2021-09-12T19:49:59Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Supply_Drop.png|thumb|right|upright=1.05|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;A [[#Supply Drop|Supply Drop]]&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
World Drops are items that may appear on the map during a round, which can be collected by the team, depending on the type of drop, and when collected, may give a reward to the user.&lt;br /&gt;
&lt;br /&gt;
There are three types of World Drops: [[#Supply Drop|Supply Drop]], [[#Lock Box|Lock Box]] and [[#Dark Gift|Dark Gift]].&lt;br /&gt;
&lt;br /&gt;
== Supply Drop ==&lt;br /&gt;
&lt;br /&gt;
Supply Drop are human-sided drops that can appear during the game or be manually spawned, which can give [[Ammo|ammo]], scraps, [[Health#Heal|healing]], [[Blood Armor|blood armor]], and [[Weapons|weapons]], based on chance.&lt;br /&gt;
&lt;br /&gt;
After the supply drop has been acquired, is destroyed from map.&lt;br /&gt;
&lt;br /&gt;
=== Supply Drop Spawn ===&lt;br /&gt;
&lt;br /&gt;
There are three ways to spawn a supply drop:&lt;br /&gt;
* It may appear during the wave, the chances are higher with the amounts of [[Sigils|uncorrupted sigils]] and on the difficulty.&lt;br /&gt;
* Shooting at [[Banished_Sigil|banished sigil]] with the [[Flare Gun|flare gun]].&lt;br /&gt;
* Shooting at skybox with the [[Flare Gun|flare gun]]. (Some maps may have a long distance to the skybox, and may not work.)&lt;br /&gt;
* Normally spawned on wave end.&lt;br /&gt;
* A zombie buying &amp;quot;Supply Drop Bait&amp;quot; in the [[Dark Market|dark market]]. (but applies debuffs such [[Slow]] and [[Anchor]])&lt;br /&gt;
&lt;br /&gt;
=== Supply Drop Pools ===&lt;br /&gt;
&lt;br /&gt;
When a supply drop is collected, it runs a random number that can guarantee certain items with a specific reward chance, the chance of the items cannot be improved with skills, only one item of the same type can be acquired. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 7em;&amp;quot; | Drop Chance&lt;br /&gt;
! style=&amp;quot;width: 80em;&amp;quot;| Item&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |18%&lt;br /&gt;
| A random [[Food|food]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |20%&lt;br /&gt;
| A random [[Weapon|weapon]], weapon tier and quality is scaled on higher waves.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |18%&lt;br /&gt;
| [[Bandage Pack]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |9%&lt;br /&gt;
| [[Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |9%&lt;br /&gt;
| [[Molotov Cocktail]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |7%&lt;br /&gt;
| [[Bloodshot Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |7%&lt;br /&gt;
| [[Surgeshot Bomb]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |7%&lt;br /&gt;
| [[Strength Shot]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |6%&lt;br /&gt;
| [[Proximity Mine]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |3%&lt;br /&gt;
| [['Hand Cannons' Dual Desert Eagles]]&lt;br /&gt;
&amp;lt;!-- Removed ray guns from supply drops: 4cc7a33 update&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |2%&lt;br /&gt;
| [['Kill-a-Watt' Ray Gun Mark II-V]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |2%&lt;br /&gt;
| [['Cryofreeze' Ray Gun Mark II-X]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |20%&lt;br /&gt;
| [['Fire Bomb' Ray Gun Mark II-Y]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |20%&lt;br /&gt;
| [['Brain Rot' Ray Gun Mark II-Z]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |1%&amp;lt;abbr title=&amp;quot;scaled by wave&amp;quot;&amp;gt;?&amp;lt;/abbr&amp;gt;&lt;br /&gt;
| [[Bonus Crate]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lock Box ==&lt;br /&gt;
&lt;br /&gt;
[[File:Lock_Box_AN.gif|upright=0.50|thumb|left|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;A '''Lock Box'''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Lock Box are [[Survivors|human]]-sided special [[#Supply Drop|supply drops]] that can appear in the world, with a chance of spawning in the world, this chance is increased with the difficulty of the map and the level of the Z-Director, humans can that can guarantee more rewards when acquiring and more chances for rewards, however, unlike Supply Drops that the human can collect instantly when colliding, Lock Boxes require the human to be standing while colliding for a few seconds to acquire the rewards.&lt;br /&gt;
&lt;br /&gt;
== Dark Gift ==&lt;br /&gt;
&lt;br /&gt;
[[File:Dark_Gift_AN.gif|thumb|upright=0.75|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;A '''Dark Gift'''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
Dark Gifts are [[The Undead|zombie]]-sided drops that may appear during the wave with a spawning chance (scaled by map difficulty, z-director level and other hidden factors). When collected, the dark gift will reward the zombie with [[Dark Market#Dark Essence|Dark Essence]], 150 seconds of a random [[Status Effects|zombie buff]] and can grant special zombie classes.&lt;br /&gt;
&lt;br /&gt;
Dark Gifts can also be collected by humans, but unlike Supply Drops, the human has to wait a few seconds to be destroyed, when the procedure is completed, the Dark Gift explodes and gives [[Nightmare]] and [[Tremor]] debuffs for 5 seconds to the humans nearby, and turns into a Supply Drop.&lt;br /&gt;
&lt;br /&gt;
=== Dark Gift Pools ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;width: 6em;&amp;quot; | Chance&lt;br /&gt;
! style=&amp;quot;width: 81em;&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |15%&lt;br /&gt;
| Grants 250 Dark Essence and a random [[Lesser Evil]] class or [[Rune Watcher]].&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |25%&lt;br /&gt;
| Grants 250 Dark Essence.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |75%&lt;br /&gt;
| Grants 200 Dark Essence.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Note: Can only receive one reward from collecting Dark Gifts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Note icon.png|frameless|60px]] Notes ==&lt;br /&gt;
&lt;br /&gt;
* During seasonal events, the appearance and names of supply drops change, and bosses can spawn Supply Drops instead of Flare Guns when they die.&lt;br /&gt;
* Although humans can destroy the Dark Gift, zombies cannot destroy supply drops.&lt;br /&gt;
&amp;lt;!-- * Supply Drops are limited to 5 per wave and 10 per round. | maybe? --&amp;gt;&lt;br /&gt;
== [[File:Bulb icon.png|frameless|60px]] Tips ==&lt;br /&gt;
&lt;br /&gt;
* If the human collects many Supply Drops, he can be listed in the honorable mentions and receive an experience at the end of the round.&lt;br /&gt;
* If a human is capturing a Lock Box with a low-stability melee, he can try to perform a parry when capturing, preventing the zombie's attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|60px]] Media &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=packed-overlay widths=350 heights=250&amp;gt;&lt;br /&gt;
File:DarkGift_destroying.gif|A Human destroying a Dark Gift.&lt;br /&gt;
File:DarkGift_collect.gif|A Zombie collecting a Dark Gift.&lt;br /&gt;
File:LockBox_collect.gif|A Human collecting a Lock Box.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Removed due to the Wiki Contest has ended.&lt;br /&gt;
== [[File:User icon.png|frameless|60px]] Credits ==&lt;br /&gt;
[[User:Wither|Wither]] - creator and editor of this article.&lt;br /&gt;
&lt;br /&gt;
[[User:MrDragonorg|MrDragonorg]] - for supply drops, lock box and dark gifts images.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Zombie Survival}}[[Category:Gameplay]]__NOTOC__&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Supply_Crate&amp;diff=3589</id>
		<title>Supply Crate</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Supply_Crate&amp;diff=3589"/>
		<updated>2021-09-12T19:48:34Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gmod HO7dmNrNCP.png|thumb|right|450px|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''A uncorrupted supply crate.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 20px; font-family: Remington Noiseless, Palatino Linotype, sans-serif;&amp;quot;&amp;gt;&amp;lt;blockquote&amp;gt;The supply crate is a pointsave exclusive crate and is very significant to humans as it contains pointsave-exclusive weapons, equipment, ammo regeneration, damage resistance, and the ability to escape.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Sigils|sigils]] which can spawn in 2-3 different spots. The supply crate only spawns on pointsave and only one location, meaning humans are forced to cade the supply crate and camp there if the humans want to buy special weapons from it as well as escaping from the zombies. Not protecting it means that humans will need to find a way to both overcome the damage resistance that zombies will have and getting back to the crate.&amp;lt;/blockquote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Supply Crate Mechanics'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The supply crate acts as a sigil but unlike the sigils you see on main, the supply crate spawns only one location, meaning you will need to cade there as a way to fend off the zombies (unless you have found the escape hatch). &lt;br /&gt;
&lt;br /&gt;
Because it is pointsave exclusive, it means that there are special weapons, equipment as well as buying bounty trinkets and trinkets in the crate you can purchase. These special weapons are considered above average as they are unique themselves, depending on the situation. You can also auto-generate ammo from it as long you are near the crate.&lt;br /&gt;
&lt;br /&gt;
Because it's the only crate. If you want to survive and escape, you must by all means cade within the crate and fend off the zombies in order to survive. Not doing so will make all zombies have damage resistance by 50% (by default, uncorrupted is 25%), Also, note that you will not be able to teleport back to the crate with a sigil fragment and still follows the phase orb placement (cannot place it near the crate). &lt;br /&gt;
&lt;br /&gt;
It can also act as a defense in wave 1 and somewhat in wave 2 as it will slow zombies and reduce all damages when the zombie gets too close to the crate.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[File:Bulb icon.png|frameless|45px]] '''Tips'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''MAKE USE OF THE POINTSAVE WEAPONS, EQUIPMENT, BOUNTIES, ETC.''' - As stated before, there are weapons and equipment that are pointsave exclusive (unless you find one from the supply drop on main). They are more unique as each weapon can find its purpose in the meta. Also, note that some equipment such as [[Blitz|Blitz]] is also very powerful if used right. Make sure you also buy some bounties if you know that you are going to profit (because those bounty trinkets are not cheap but they are powerful and can still make a profit if used right).&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod 84O4Qa7tEj.png|thumb|center|500px|&amp;lt;div style=&amp;quot;font-size:14px; text-align:center;&amp;quot;&amp;gt;The supply crate UI.&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
'''DON'T LOSE CONTROL OF THE SUPPLY CRATE''' - This is the one of the ways to escape from the zombies, when losing it means it will be harder to escape (unless you go to the escape hatch, spawned randomly around the map) but also that if you lose control of the supply crate, zombies will receive 50% of damage resistance as well that anti-stall will kick in to kill all humans if almost all the humans are dead (note; wave 6 prevents anti-stall).&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod hnNa9wgnLb.png|thumb|center|500px|&amp;lt;div style=&amp;quot;font-size:14px; text-align:center;&amp;quot;&amp;gt;A corrupted supply crate.&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|45px]] '''Gallery''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%; margin-top: 1.5%&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Supplycrate.png|frameless|110px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Supply crate icon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Credits''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
'''Firestorm''' - creating the page and pictures&lt;br /&gt;
{{Zombie Survival}}__NOTOC__&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Sigils&amp;diff=3588</id>
		<title>Sigils</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Sigils&amp;diff=3588"/>
		<updated>2021-09-12T19:47:11Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:UncorruptedSigil.png|thumb|right|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''A uncorrupted sigil.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size: 20px; font-family: Remington Noiseless, Palatino Linotype, sans-serif;&amp;quot;&amp;gt;&amp;lt;blockquote&amp;gt;[[Sigils]] are significant points of interest that [[Survivors|humans]] must defend throughout the course of a game of Zombie Survival to win. Upon reaching wave 6, sigil locations regardless if the sigil is corrupted or not become escape portal which upon opening and entering allow humans to escape, thus giving humans a win. Sigils allow teleportation and can be corrupted by [[The Undead|zombies]], preventing teleportation.&amp;lt;/blockquote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Sigil Mechanics'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Sigils can be teleported between humans. The amount of time taken to teleport between two locations is based on that particular humans teleportation speed, derived from several skills and trinkets. If a human is hit by a zombie while teleporting, they will lose teleportation progress and take longer to teleport to their destination. It is possible for a zombie to completely deny teleportation if they inflict enough damage.&lt;br /&gt;
&lt;br /&gt;
Sigils are corruptable - corrupted sigils cannot be teleported to. Corruption occurs when zombies deal enough damage or it is hit with corrupter projectiles. You will know if a sigil is corrupted by looking at the bottom middle of your screen. If a sigil is corrupted, humans may damage it if they're within a short range to uncorrupt it and let it become a destination to teleport to again.&lt;br /&gt;
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{| style=&amp;quot;text-align: center; margin-left: auto; margin-right: auto; border: none;&amp;quot;&lt;br /&gt;
!|&lt;br /&gt;
!|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sigil corruption.gif|thumb|frame|&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;Sigil being corrupted&amp;lt;/div&amp;gt;]]&lt;br /&gt;
| [[File:Sigil decorruption.gif|thumb|frame|&amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;Sigil being uncorrupted&amp;lt;/div&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
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Sigils can have an effect on damage resistance. The more sigils the humans have, the less damage resistance the zombies will have. This is the opposite when zombies corrupt sigils.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Banished Sigil]]&lt;br /&gt;
* [[Supply Crate]]&lt;br /&gt;
{{Zombie Survival}}__NOTOC__&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Performance/Settings&amp;diff=3587</id>
		<title>Performance/Settings</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Performance/Settings&amp;diff=3587"/>
		<updated>2021-09-12T19:46:07Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Introduction''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
In both Garry's Mod and Zombie Survival, performance can be on a case-to-case basis. However, regardless of what specs you have. Performance can already start to be plummeting and there are several reasons why (such as map optimization, game optimization, and much more). There is nothing you can do in terms of map optimization as it really depends on the mapper to optimize it. However, there are settings in this guide that you can use in order to regain most of your FPS.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gmod.jpg|frameless|60px]] '''Garry's Mod General Performance'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Garry's Mod is a CPU-bound game, therefore it does not use your GPU fully. It really depends on your CPU along with other factors of performance. The more cores and speed the CPU has, the better performance it offers. There are other options as well that also improves your performance such as multicore rendering, graphics settings, and more. However, some of those options may not work as you may think of, simply because of this game is very old and ancient enough to run. However, you may use these settings in your autoexec.cfg (to find it, go to your Garry's Mod folder in your steamapps, garrysmod, and cfg, there you should find the autoexec.cfg in there, start editing it and also, make a backup just in case). After that, type &amp;quot;-exec autoexec&amp;quot; on your Steam launch options for Garry's Mod. This way, it will execute the autoexec.cfg to the game. &lt;br /&gt;
&lt;br /&gt;
* This, in theory, should work as this should improve your performance by 25-40%, depending on your hardware, but there are more options on the server to gain more performance.&lt;br /&gt;
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[[File:Firefox 1kPjuLd70x.png]]&lt;br /&gt;
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== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''[[File:730894657692631090.png|frameless|60px]] Sunrust Cosmetics'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The cosmetics system that Sunrust uses is PAC3 which uses props to create hats and cosmetics for your character. Depends on the person, how many props they are using, and what they are creating, it can create unnecessary performance drops since it has to render all of the props on screen. By disabling hats, you will gain most of your performance back around 60%. &lt;br /&gt;
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* This affects all Sunrust servers so you do not need to turn it off again if you have it disabled on main and vice versa.&lt;br /&gt;
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[[File:Turningoffhats.gif]]&lt;br /&gt;
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== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''[[File:Zombieheadshot.png|frameless|60px]] Zombie Survival Settings'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
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In Zombie Survival, most of the custom weapons are created with SCK (SWEP Construction Kit) which is similar to PAC3 but for weapons. Most developers will try to use fewer props for performance and even so, it will drop your performance once more. You cannot disable SCK stuff in-person for gameplay purposes (unless you hide your view models in other settings).&lt;br /&gt;
&lt;br /&gt;
* In performance settings, you will actually find most of the settings that do affect your performance such as enabling multicore rendering, disabling world weapons lights, and much more.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod LgtJo2pPtk.png|400px|]]&lt;br /&gt;
&lt;br /&gt;
The most hitting performance settings are &amp;quot;SCK world radius, particle amount, draw distance, and worldmodel on dropped item render type&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* SCK world radius determines to render the SCK props to see somebody's weapon, set this to 0 to more performance if you don't care seeing other people weapons.&lt;br /&gt;
* Particle amount and draw distance determine to render the particles that are happening around you. It is best to keep some particles, this is important as some particles give you information, especially if they can damage or affect you.&lt;br /&gt;
* Worldmodel on dropped item render type makes it so that you can see items on the ground. If you don't care about getting the loot on the ground or just spamming E on the ground until you can get it, then it is best to set it to &amp;quot;ENABLE weapon kill icons and DISABLE SCK Worldmodels (more FPS)&amp;quot;, otherwise you can set it to other options to see the actual loot worldmodel for a tradeoff of your FPS.&lt;br /&gt;
&lt;br /&gt;
[[File:Firefox iHq7QLGkUx.png|thumb|left|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt; Options that improves your performance while retaining gameplay features&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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Also in the gameplay settings, there is a new setting named &amp;quot;Transparency Radius (Server)&amp;quot; which moving it to a higher number than 1 will make it so that it won't render human players and gain a ton of performance, both for network and FPS performance.&lt;br /&gt;
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[[File:Gmod U26uGbQP2R.png]]&lt;br /&gt;
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* Please note that this feature is brand new and is a bit buggy (such as the scoreboard not being updated sometimes, etc). If you see anything weird, you may revert it back or set to these settings.&lt;br /&gt;
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[[File:Gmod SI9QO775eE.png]]&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; '''Conclusion''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
At the end of the day, while Zombie Survival can be taxing on your computer. Once you start changing your settings and fine-tune your game, your performance should be around 60+ during medium tense and 30+ during heavy tense of gameplay. &lt;br /&gt;
&lt;br /&gt;
* Following all of these steps should at least let you have a smooth experience in Zombie Survival.&lt;br /&gt;
* Your performance really depends on your hardware (CPU is important), the settings for both Garry's Mod (autoexec.cfg and more) and Zombie Survival (turning off several things and tuning them down for better performance).&lt;br /&gt;
* On my personal rig with i7-7700k, GTX 1060 3GB, and 16GB RAM, I have been able to receive 144+ fps during peace to low tense fights and 70+ during medium tense of ZS, ever since changing the settings.&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:User icon.png|frameless|60px]] '''Credits''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
'''Firestorm''' - creating the guide and provided pictures&lt;br /&gt;
{{Zombie Survival}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Developer_Console&amp;diff=3586</id>
		<title>Developer Console</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Developer_Console&amp;diff=3586"/>
		<updated>2021-09-12T19:45:41Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Related Articles:&amp;lt;br&amp;gt;&lt;br /&gt;
[[Bind]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Game_controls]]&amp;lt;br&amp;gt;&lt;br /&gt;
{{Zombie Survival|b2t=}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Other&amp;diff=3585</id>
		<title>Other</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Other&amp;diff=3585"/>
		<updated>2021-09-12T19:45:07Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
It will be redone in a table concept with icons while writing text and describing items&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Other, otherwise known as throwables, are used to either buff yourself, your team, or deal damage to zombies with grenades.&lt;br /&gt;
== List of Other items ==&lt;br /&gt;
* [[Adrenaline]]&lt;br /&gt;
* [[Antidote]]&lt;br /&gt;
* [[Augmentations Crate]]&lt;br /&gt;
* [[Bandage Pack]]&lt;br /&gt;
* [[Bloodshot Bomb]]&lt;br /&gt;
* [[Close-Quarters Crate]]&lt;br /&gt;
* [[Concussion Grenade]]&lt;br /&gt;
* [[Corrosive Gas Grenade]]&lt;br /&gt;
* [[Cryo Gas Grenade]]&lt;br /&gt;
* [[Flask Crate]]&lt;br /&gt;
* [[Food Crate]]&lt;br /&gt;
* [[Grenade]]&lt;br /&gt;
* [[Manhack]]&lt;br /&gt;
* [[Medic Cloud Bomb]]&lt;br /&gt;
* [[Molotov Cocktail]]&lt;br /&gt;
* [[Nanite Cloud Bomb]]&lt;br /&gt;
* [[Protections Crate]]&lt;br /&gt;
* [[Proximity Mine]]&lt;br /&gt;
* [[Refractor Grenade]]&lt;br /&gt;
* [[Remote Detonation Pack]]&lt;br /&gt;
* [[Soda]]&lt;br /&gt;
* [[Specialist Crate]]&lt;br /&gt;
* [[Stone]]&lt;br /&gt;
* [[Support Crate]]&lt;br /&gt;
* [[Surgeshot Bomb]]&lt;br /&gt;
* [[Survival Crate]]&lt;br /&gt;
== Banished Other/Throwables ==&lt;br /&gt;
* [[Hunter Chalice]]&lt;br /&gt;
* [[Corrupted Chalice]]&lt;br /&gt;
* [[Blitz]]&lt;br /&gt;
* [[Ether]]&lt;br /&gt;
{{Zombie Survival}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Deployables&amp;diff=3584</id>
		<title>Deployables</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Deployables&amp;diff=3584"/>
		<updated>2021-09-12T19:44:11Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deployables are items that provide different services for survivors including item dispensal, perimeter defense, and other situational items.&lt;br /&gt;
The owner of a deployable can pack it by holding the shift key, at which point it will reappear in the players inventory. A group of 4 players can also force-pack a deployable by simultaneously holding shift on it.&lt;br /&gt;
If the owner of a deployable dies, another living player can press the use key on it to become the new owner. Owner-less deployables will sometimes deactivate until a player claims them as their own.&lt;br /&gt;
== Drones ==&lt;br /&gt;
=== Drone ===&lt;br /&gt;
Description&lt;br /&gt;
=== Pulse Drone ===&lt;br /&gt;
Description&lt;br /&gt;
=== Hauler Drone ===&lt;br /&gt;
Description&lt;br /&gt;
== Item Deployers ==&lt;br /&gt;
=== 'Aegis' Barricade Kit ===&lt;br /&gt;
Description&lt;br /&gt;
=== Arsenal Crate===&lt;br /&gt;
The Arsenal Crate is used to purchase items from the point shop when no sigil is nearby.&lt;br /&gt;
=== Fridge ===&lt;br /&gt;
Description&lt;br /&gt;
=== Junk Pack === &lt;br /&gt;
The Junk Pack is available in both the worth menu and the point shop. Using the Junk Pack will spawn a random, small prop in front of the player. It has limited uses.&lt;br /&gt;
=== Resupply Box ===&lt;br /&gt;
Allows humans to restock the ammo of their current weapon, or their currently selected ammunition type in the inventory menu.   &lt;br /&gt;
There is a timer on the side of the crate which allows you to see when you may use it once more. The timer is set to 60 seconds by default, but it can be affected by [[Trinkets|trinkets]], [[Defence|defence]], and by people using your resupply, if you own one.&lt;br /&gt;
====Resupply Quantities====&lt;br /&gt;
*Pistol Ammo - 16&lt;br /&gt;
*Shotgun Shells - 12&lt;br /&gt;
*SMG Ammo - 32&lt;br /&gt;
*Assault Rifle Ammo - 32&lt;br /&gt;
*Rifle Ammo - 9&lt;br /&gt;
*Pulse Ammo - 30&lt;br /&gt;
*Crossbow Bolts - 8&lt;br /&gt;
*Explosives - 4&lt;br /&gt;
*Chemical Vials - 20&lt;br /&gt;
*Medical Kit Power - 20&lt;br /&gt;
*Nails - 2&lt;br /&gt;
*Scrap - 3&lt;br /&gt;
== Turrets ==&lt;br /&gt;
=== Gun Turret ===&lt;br /&gt;
Description&lt;br /&gt;
=== Assault Turret ===&lt;br /&gt;
Description&lt;br /&gt;
=== Rocket Turret ===&lt;br /&gt;
Description&lt;br /&gt;
== Zappers ==&lt;br /&gt;
=== Arc Zapper ===&lt;br /&gt;
Description&lt;br /&gt;
=== 'Sentinel' Repair Field ===&lt;br /&gt;
Description&lt;br /&gt;
=== 'Stinger' Zapper ===&lt;br /&gt;
Description&lt;br /&gt;
=== 'Dynamo' Arc Zapper ===&lt;br /&gt;
Description&lt;br /&gt;
== Other Deployables ==&lt;br /&gt;
=== Force Field Emitter ===&lt;br /&gt;
The Force Field Emitter is a pulse powered deployable that destroys all zombie projectiles that collide with it. A standard [[poison flesh]] projectile will give you 0.22 points when destroyed and uses 0.6 pulse ammo. [[The Undead|Bilemire]] and [[The Undead|Pukepus]] balls will disable the field for 5 seconds, preventing anything from colliding and being destroyed by it.&lt;br /&gt;
=== Manhack ===&lt;br /&gt;
Description&lt;br /&gt;
=== Message Beacon ===&lt;br /&gt;
The Message Beacon is available in both the worth menu and the point shop. It can be placed on the map to broadcast a message to other living players. The message can be changed by right-clicking.&lt;br /&gt;
=== 'Nullifier' Trophy System ===&lt;br /&gt;
The Nullifier is a pulse powered deployable that destroys up to 3 projectiles around it every 0.33 seconds (affected by modifiers to field delay). It consumes 2 pulse ammo per projectile destroyed. A standard poison flesh projectile will give you 0.3 points when destroyed.&lt;br /&gt;
=== Rollermine ===&lt;br /&gt;
Description&lt;br /&gt;
=== Sensor ===&lt;br /&gt;
Description&lt;br /&gt;
=== Remantler ===&lt;br /&gt;
The Remantler is used for purchasing or upgrading items with scrap. Remantling is the process of upgrading a weapon or trinket with scrap, by use of a Remantler. To upgrade a weapon, hold the item that you wish to remantle in your hands as you press your use key on the item. To upgrade a trinket, stand near the Remantler, open your inventory, and click the trinket you wish to upgrade. Remantling costs increase with subsequent upgrades. &lt;br /&gt;
=== Prop Transponder ===&lt;br /&gt;
The Prop Transponder is a deployable that is mainly used by caders that need props when they run out. [[List of props created from Prop Transponder]]&lt;br /&gt;
== [[File:Youtube icon.png|frameless|45px]] YouTube videos ==&lt;br /&gt;
https://youtu.be/3VCKwxVAnZo - Deployables&lt;br /&gt;
{{Zombie Survival}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Guns&amp;diff=3583</id>
		<title>Guns</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Guns&amp;diff=3583"/>
		<updated>2021-09-12T19:42:56Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guns]]&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Guns are the main weapons of Zombie Survival that almost every human will have. Humans can use guns from a safe distance to kill zombies. Guns will consume ammo and can have different roles on the field such as shooting zombies in close range, dealing AoE (Area of Effect) damage to a horde, buff other humans, or can hide your aura from the zombies.&lt;br /&gt;
Guns can be remantled to perform better such as improved damage, reload speed, or can have pieces once reached to their proper upgrade path.&lt;br /&gt;
== List of Guns ==&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
* [['Battleaxe' USP]]&lt;br /&gt;
** [['Daggeraxe' USP]]&lt;br /&gt;
* [['Blareduct' Zip Gun]]&lt;br /&gt;
** [['Cinderrod' Zip Gun]]&lt;br /&gt;
* [['Blaster' Super-Shoty]]&lt;br /&gt;
** [['Blaster' Super-Shoty]]&lt;br /&gt;
** [['Buster' Super-Shoty]]&lt;br /&gt;
* [['Carrion' Mine Layer]]&lt;br /&gt;
** [['Sparkler' Laser Miner]]&lt;br /&gt;
* [['Crackler' Famas]]&lt;br /&gt;
** [['Snapper' Combat Famas]]&lt;br /&gt;
** [['Fizzler' Twin Famas]]&lt;br /&gt;
* [['Douser' Chemical Pistol]]&lt;br /&gt;
** [['Splitter' Chemical Pistol]]&lt;br /&gt;
* [['Flaremast' Grenade Pistol]]&lt;br /&gt;
** [['Firestarter' Incendiary Pistol']]&lt;br /&gt;
* [['Owens' Handgun|'Owens' USP Match]]&lt;br /&gt;
** [['Jay' USP Match]]&lt;br /&gt;
** [['Evans' USP Match]]&lt;br /&gt;
* [['Peashooter' P228]]&lt;br /&gt;
** [['Hornet' P228]]&lt;br /&gt;
* [['Slinger' Bolt Pistol]]&lt;br /&gt;
** [['Hurler' Bolt Pistol]]&lt;br /&gt;
* [['Stubber' Steyr Scout]]&lt;br /&gt;
** [['Prouder' Sniper Rifle]]&lt;br /&gt;
** [['Two-Touch' Steyr Scout]]&lt;br /&gt;
* [['Tosser' MP7]]&lt;br /&gt;
** [['Thrower' Burst MP7]]&lt;br /&gt;
* [['Z9000' Pulse Pistol]]&lt;br /&gt;
* [['Redeemers' Dual Handguns]]&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
* [['Amigo' Assault Rifle]] &lt;br /&gt;
** [['Comrade' Micronaut Rifle]]&lt;br /&gt;
** [['Horizon' Battle Rifle]]&lt;br /&gt;
* [['Anabelle' Rifle]]&lt;br /&gt;
** [['Annabelle' Birdshot Rifle]]&lt;br /&gt;
** [['Clarinet' Scoped Rifle]]&lt;br /&gt;
* [['Crossfire' Glock]]&lt;br /&gt;
** [['Collider' Glock 3]]&lt;br /&gt;
** [['Waraxe' Pistol]]&lt;br /&gt;
* [['Eraser' Tactical Pistol]] &lt;br /&gt;
** [['Cleanser' Tactical Pistol]]&lt;br /&gt;
** [['Shroud' SOCOM Mark 23]]&lt;br /&gt;
* [['Hurricane' Pulse SMG]]&lt;br /&gt;
** [['Typhoon' Pulse SMG]]&lt;br /&gt;
** [['Monsoon' Pulse SMG]]&lt;br /&gt;
* [['Inquisitor' Crossbow]]&lt;br /&gt;
** [['Absolver' Crossbow]]&lt;br /&gt;
* [['Nemesis' Assault Rifle]]&lt;br /&gt;
** [['Confidant' Precision Rifle]]&lt;br /&gt;
* [['Nova Blaster' Pulse Revolver]]&lt;br /&gt;
** [['Nova Helix' Pulse Revolver]]&lt;br /&gt;
* [['Richochet' Magnum]]&lt;br /&gt;
** [['Backlash' Magnum]]&lt;br /&gt;
** [['Blue Orchid' Double-Barrel Magnum]]&lt;br /&gt;
* [['Splinter' Sawed-Off Shotgun]]&lt;br /&gt;
** [['Splinter' Slug Gun]]&lt;br /&gt;
** [['Ruster' Sawed-Off Shotgun]]&lt;br /&gt;
* [['Sprayer' MAC-10]] &lt;br /&gt;
** [['Recycler' MAC-10]]&lt;br /&gt;
** [['Whirlwind' Shower Rifle]]&lt;br /&gt;
** [['Galestorm' SMG]]&lt;br /&gt;
* [['Stabber' M1 Garand]]&lt;br /&gt;
** [['Puncture' M1 Garand]]&lt;br /&gt;
* [['Sunder' Shotgun]]&lt;br /&gt;
** [['Fracture' Shotgun]]&lt;br /&gt;
** [['Quake' Shotgun]]&lt;br /&gt;
* [['Thumper' Grenade Launcher]] &lt;br /&gt;
** [['Donker' M79 Dud Launcher]]&lt;br /&gt;
* [['Virulence' Chemical Rifle]] &lt;br /&gt;
** [['Hemophage' Chemical Rifle]]&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
*[['Akbar' Assault Rifle]]&lt;br /&gt;
**[['Mecca' Twin Burst Rifle]]&lt;br /&gt;
**[['Annihilator' Hybird AK-12]]&lt;br /&gt;
*[['Charon' Repeating Crossbow]]&lt;br /&gt;
**[['Styx' Repeating Crossbow]]&lt;br /&gt;
**[['Zealot' Bounty Tri-Bow]]&lt;br /&gt;
*[['Ender' Automatic Shotgun]]&lt;br /&gt;
**[['Ender' Automatic Slug Rifle]]&lt;br /&gt;
**[['Reckoner' Shield Shotgun]]&lt;br /&gt;
*[['Fuse' Grenade Launcher]]&lt;br /&gt;
**[['Fissure' Grenade Launcher]]&lt;br /&gt;
*[['Hand Cannons' Dual Desert Eagles]]&lt;br /&gt;
*[['Hunter' Rifle]]&lt;br /&gt;
**[['Eruptor' Explosive Rifle]]&lt;br /&gt;
**[['Thrasher' Birdshot Rifle]]&lt;br /&gt;
*[['Hyena' Sticky Bomb Launcher]]&lt;br /&gt;
**[['Lynx' Cryo Sticky Launcher]]&lt;br /&gt;
**[['Eminence' Particle Launcher]]&lt;br /&gt;
*[['Kestrel' Assault Rifle]]&lt;br /&gt;
*[['Oberon' Pulse Shotgun]]&lt;br /&gt;
**[['Servitor' Pulse Slugger]]&lt;br /&gt;
**[['Tithonus' Plasma Shotgun]]&lt;br /&gt;
*[['Opal' Rifle]]&lt;br /&gt;
**[['Sprearhead' Rifle]]&lt;br /&gt;
*[['Pollutor' Acid Rifle]]&lt;br /&gt;
**[['Scorch' Napalm Rifle]]&lt;br /&gt;
**[['Glaze' Cryo Rifle]]&lt;br /&gt;
*[['Showstopper' Sawed-Off Shotgun]]&lt;br /&gt;
**[['Highlander' Sawed-Off Shotgun]]&lt;br /&gt;
*[['Shredder' SMG]]&lt;br /&gt;
**[['Smasher' SMG]]&lt;br /&gt;
**[['Pathfinder' Silenced SMG]]&lt;br /&gt;
*[['Silencer' SMG]]&lt;br /&gt;
**[['Prolifertor' SMG]]&lt;br /&gt;
*[['Striker' Minigun]]&lt;br /&gt;
*[['Tempest' Burst Pistol]]&lt;br /&gt;
**[['Callisto' Handgun]]&lt;br /&gt;
**[['Cosmos' Pulse Blaster]]&lt;br /&gt;
*[['Zombie Drill' Desert Eagle]]&lt;br /&gt;
**[['Auger' High-Power Deagle]]&lt;br /&gt;
**[['Blood Trove' CZ-75 Auto]]&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
*[['Artemis' Dual Crossbows]]&lt;br /&gt;
**[['Actaeon' Dual Crossbows]]&lt;br /&gt;
*[['Arzael' Gas Bolt Bow]]&lt;br /&gt;
**[['Tiamat' X-Spark Bow]]&lt;br /&gt;
**[['Borea' Cryogas Bow]]&lt;br /&gt;
*[['Barrage' Grenade Launcher]]&lt;br /&gt;
**[['Enkindler' Fire Mine Layer]]&lt;br /&gt;
*[['Bullet Storm' SMG]]&lt;br /&gt;
**[['Thompson' SMG]]&lt;br /&gt;
**[['Ausdauser' MP 40]]&lt;br /&gt;
*[[Dragon's Breath]]&lt;br /&gt;
*[['Eternal' Double Shotgun]]&lt;br /&gt;
**[['Eternal' Slug Gun]]&lt;br /&gt;
*[['Fulminator' Lightning Gun]]&lt;br /&gt;
**[['Azimuth' Lightning Rifle]]&lt;br /&gt;
*[['Inferno' AUG]]&lt;br /&gt;
**[['Inferno' Incendiary Rifle]]&lt;br /&gt;
**[['Bras de Fer' FAL]]&lt;br /&gt;
*[['Long Arm' Handgun]]&lt;br /&gt;
**[['Shortstock' Handgun]]&lt;br /&gt;
**[['Gunslingers' Akimbo Magnums]]&lt;br /&gt;
*[['Patriot' M1911]]&lt;br /&gt;
**[['Seditionist' Handgun]]&lt;br /&gt;
*[['Quasar' Pulse Rifle]]&lt;br /&gt;
**[['Blazar' Pulse Tri-Rifle]]&lt;br /&gt;
*[['Quicksilver' Semi-Auto Rifle]]&lt;br /&gt;
**[['Mercurial' Birdshot Rifle]]&lt;br /&gt;
*[['Reaper' SMG]]&lt;br /&gt;
**[['Greaser' Command SMG]]&lt;br /&gt;
**[['Collector' Burst UMP]]&lt;br /&gt;
*[['Stalker' M4]]&lt;br /&gt;
**[['Aspirant' Burst M4]]&lt;br /&gt;
**[['Cold Steel' M4]]&lt;br /&gt;
*[['Sweeper' Shotgun]]&lt;br /&gt;
*[['Tiny' Slug Rifle]]&lt;br /&gt;
**[['Dwarf' Explosive Rifle]]&lt;br /&gt;
**[['Rifter' XM1014]]&lt;br /&gt;
=== Tier 5 ===&lt;br /&gt;
*[['Adonis' AR2-M2]]&lt;br /&gt;
**[['Cyniras' AR2-M1]]&lt;br /&gt;
**[['Innervator' Voltgun]]&lt;br /&gt;
**[['Stellarator' Plasma Rifle]]&lt;br /&gt;
*[['Apostle' Medical AR]]&lt;br /&gt;
**[['Cardinal' Strength AR]]&lt;br /&gt;
*[[Boomstick]]&lt;br /&gt;
**[[Lithe Stick]]&lt;br /&gt;
**[[Mercury Shotgun]]&lt;br /&gt;
**[['Gladiator' Super Shotgun]]&lt;br /&gt;
*[['Broadside' Missile Launcher]]&lt;br /&gt;
**[['Salvo' M202 Micro-Missile Launcher]]&lt;br /&gt;
**[['Icarus' Rocket Launcher]]&lt;br /&gt;
*[[File:Weapon zs asmd (equinox).png|frameless|64px]] [['Equinox' Shock Rifle]]&lt;br /&gt;
**[['Hyperion' Heavy Laser]]&lt;br /&gt;
*[['Impaler' Crossbow]]&lt;br /&gt;
**[['Crucifier' Acid Crossbow]]&lt;br /&gt;
**[['Avelyn' Multi Crossbow]]&lt;br /&gt;
*[['Jackhammer' Drum Shotgun]]&lt;br /&gt;
**[['Anvil' Drum Shotgun]]&lt;br /&gt;
**[[File:Weapon zs aa12.png|frameless|64px]] [['Cannonball' AA12]]&lt;br /&gt;
*[['Nebula' Ray Gun]]&lt;br /&gt;
**[['Starrail' Mark II Ray Gun]]&lt;br /&gt;
*[['Kill-a-Watt' Raygun Mark II-W]]&lt;br /&gt;
*[['Cyrofreeze' Raygun Mark II-X]]&lt;br /&gt;
*[['Fire Bomb' Raygun Mark II-Y]]&lt;br /&gt;
*[['Brain Rot' Raygun Mark II-Z]]&lt;br /&gt;
*[['Nova Colt' Handcannon]]&lt;br /&gt;
**[['Sparkwerk' Handcannon]]&lt;br /&gt;
*[['Onyx &amp;amp; Silver' Dual Handguns]]&lt;br /&gt;
**[['Windfall' Dual Auto Handguns]]&lt;br /&gt;
*[['Razor' Kriss Vector]]&lt;br /&gt;
**[[File:Weapon zs ppsh2.png|frameless|64px]] [['Union' PPSH]]&lt;br /&gt;
*[[File:Weapon zs renegade 2.png|frameless|64px]] [['Renegade' Rifle]]&lt;br /&gt;
**[['Perforator' Anti Materiel Rifle]]&lt;br /&gt;
**[['Desecrator' Ghost Rifle]]&lt;br /&gt;
*[['Smelter' Flak Cannon]]&lt;br /&gt;
**[['Ripper' Disk Launcher]]&lt;br /&gt;
*[['Terminus' SCAR-L]]&lt;br /&gt;
**[['Limbo' SCAR-L]]&lt;br /&gt;
**[['Flatline' Twin Burst Rifle]]&lt;br /&gt;
=== Tier 6 ===&lt;br /&gt;
*[[File:Weapon zs bulwark2.png|frameless|64px]] [['Bulwark' Minigun]]&lt;br /&gt;
**[['Citadel' Minicannon]]&lt;br /&gt;
*[[File:Weapon zs colossus3.png|frameless|64px]] [['Colossus' Mass Driver]]&lt;br /&gt;
**[[File:Weapon zs colossus2.png|frameless|64px]] [['Dominator' Gauss Cannon]]&lt;br /&gt;
*[[File:Weapon zs deathdealers.png|frameless|64px]] [['Deathdealers' Dual Shotguns]]&lt;br /&gt;
*[[File:Weapon zs deus.png|frameless|64px]] [['Deus' Rifle]]&lt;br /&gt;
*[[File:Weapon zs enforcers.png|frameless|64px]] [['Enforcers' Dual Handguns]]&lt;br /&gt;
*[[File:Weapon zs gluon2.png|frameless|64px]] [['Helios' Gluon Gun]]&lt;br /&gt;
**[['Hades' Higgs Gun]]&lt;br /&gt;
**[['Tartarus' Muon Gun]]&lt;br /&gt;
**[['Thanatos' Quark Gun]]&lt;br /&gt;
*[[File:Weapon zs tau2.png|frameless|64px]] [['Hephaestus' Tau Cannon]]&lt;br /&gt;
**[['Prometheus' Orb Array]]&lt;br /&gt;
*[['Juggernaut' M249]]&lt;br /&gt;
**[[File:Weapon zs browning.png|frameless|64px]] [[M1919 Browning]] &lt;br /&gt;
**[[File:Weapon zs phantom.png|frameless|64px]] [['Blackout' Burst Rifle]]&lt;br /&gt;
*[[Lunar Gluon]]&lt;br /&gt;
*[[File:Weapon zs radiance.png|frameless|64px]] [['Radiance' Proton Blasters]]&lt;br /&gt;
*[[Solar Spinfusor]]&lt;br /&gt;
*[[File:Weapon zs spinfusor2.png|frameless|64px]] [['Spinfusor' Pulse Disk Launcher]]&lt;br /&gt;
**[[File:Weapon zs wunderwaffe.png|frameless|64px]] [[Wunderwaffe DG-2]]&lt;br /&gt;
*[[File:Weapon zs milkcore.png|frameless|64px]] [['Vindicator' Grenade Launcher]]&lt;br /&gt;
**[[File:Weapon zs morningstar2.png|frameless|64px]] [['Morningstar' Missile Launcher]]&lt;br /&gt;
*[[File:Weapon zs oicw2.png|frameless|64px]] [['Warrior' OICW]]&lt;br /&gt;
*[[File:Weapon zs zeus.png|frameless|64px]] [['Zeus' Voltaic Crossbow]]&lt;br /&gt;
**[['Jupiter' Arc Projector]]&lt;br /&gt;
{{Zombie Survival}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Guns&amp;diff=3582</id>
		<title>Guns</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Guns&amp;diff=3582"/>
		<updated>2021-09-12T19:42:00Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guns]]&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Guns are the main weapons of Zombie Survival that almost every human will have. Humans can use guns from a safe distance to kill zombies. Guns will consume ammo and can have different roles on the field such as shooting zombies in close range, dealing AoE (Area of Effect) damage to a horde, buff other humans, or can hide your aura from the zombies.&lt;br /&gt;
&lt;br /&gt;
Guns can be remantled to perform better such as improved damage, reload speed, or can have pieces once reached to their proper upgrade path.&lt;br /&gt;
&lt;br /&gt;
== List of Guns ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
* [['Battleaxe' USP]]&lt;br /&gt;
** [['Daggeraxe' USP]]&lt;br /&gt;
* [['Blareduct' Zip Gun]]&lt;br /&gt;
** [['Cinderrod' Zip Gun]]&lt;br /&gt;
* [['Blaster' Super-Shoty]]&lt;br /&gt;
** [['Blaster' Super-Shoty]]&lt;br /&gt;
** [['Buster' Super-Shoty]]&lt;br /&gt;
* [['Carrion' Mine Layer]]&lt;br /&gt;
** [['Sparkler' Laser Miner]]&lt;br /&gt;
* [['Crackler' Famas]]&lt;br /&gt;
** [['Snapper' Combat Famas]]&lt;br /&gt;
** [['Fizzler' Twin Famas]]&lt;br /&gt;
* [['Douser' Chemical Pistol]]&lt;br /&gt;
** [['Splitter' Chemical Pistol]]&lt;br /&gt;
* [['Flaremast' Grenade Pistol]]&lt;br /&gt;
** [['Firestarter' Incendiary Pistol']]&lt;br /&gt;
* [['Owens' Handgun|'Owens' USP Match]]&lt;br /&gt;
** [['Jay' USP Match]]&lt;br /&gt;
** [['Evans' USP Match]]&lt;br /&gt;
* [['Peashooter' P228]]&lt;br /&gt;
** [['Hornet' P228]]&lt;br /&gt;
* [['Slinger' Bolt Pistol]]&lt;br /&gt;
** [['Hurler' Bolt Pistol]]&lt;br /&gt;
* [['Stubber' Steyr Scout]]&lt;br /&gt;
** [['Prouder' Sniper Rifle]]&lt;br /&gt;
** [['Two-Touch' Steyr Scout]]&lt;br /&gt;
* [['Tosser' MP7]]&lt;br /&gt;
** [['Thrower' Burst MP7]]&lt;br /&gt;
* [['Z9000' Pulse Pistol]]&lt;br /&gt;
* [['Redeemers' Dual Handguns]]&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
* [['Amigo' Assault Rifle]] &lt;br /&gt;
** [['Comrade' Micronaut Rifle]]&lt;br /&gt;
** [['Horizon' Battle Rifle]]&lt;br /&gt;
* [['Anabelle' Rifle]]&lt;br /&gt;
** [['Annabelle' Birdshot Rifle]]&lt;br /&gt;
** [['Clarinet' Scoped Rifle]]&lt;br /&gt;
* [['Crossfire' Glock]]&lt;br /&gt;
** [['Collider' Glock 3]]&lt;br /&gt;
** [['Waraxe' Pistol]]&lt;br /&gt;
* [['Eraser' Tactical Pistol]] &lt;br /&gt;
** [['Cleanser' Tactical Pistol]]&lt;br /&gt;
** [['Shroud' SOCOM Mark 23]]&lt;br /&gt;
* [['Hurricane' Pulse SMG]]&lt;br /&gt;
** [['Typhoon' Pulse SMG]]&lt;br /&gt;
** [['Monsoon' Pulse SMG]]&lt;br /&gt;
* [['Inquisitor' Crossbow]]&lt;br /&gt;
** [['Absolver' Crossbow]]&lt;br /&gt;
* [['Nemesis' Assault Rifle]]&lt;br /&gt;
** [['Confidant' Precision Rifle]]&lt;br /&gt;
* [['Nova Blaster' Pulse Revolver]]&lt;br /&gt;
** [['Nova Helix' Pulse Revolver]]&lt;br /&gt;
* [['Richochet' Magnum]]&lt;br /&gt;
** [['Backlash' Magnum]]&lt;br /&gt;
** [['Blue Orchid' Double-Barrel Magnum]]&lt;br /&gt;
* [['Splinter' Sawed-Off Shotgun]]&lt;br /&gt;
** [['Splinter' Slug Gun]]&lt;br /&gt;
** [['Ruster' Sawed-Off Shotgun]]&lt;br /&gt;
* [['Sprayer' MAC-10]] &lt;br /&gt;
** [['Recycler' MAC-10]]&lt;br /&gt;
** [['Whirlwind' Shower Rifle]]&lt;br /&gt;
** [['Galestorm' SMG]]&lt;br /&gt;
* [['Stabber' M1 Garand]]&lt;br /&gt;
** [['Puncture' M1 Garand]]&lt;br /&gt;
* [['Sunder' Shotgun]]&lt;br /&gt;
** [['Fracture' Shotgun]]&lt;br /&gt;
** [['Quake' Shotgun]]&lt;br /&gt;
* [['Thumper' Grenade Launcher]] &lt;br /&gt;
** [['Donker' M79 Dud Launcher]]&lt;br /&gt;
* [['Virulence' Chemical Rifle]] &lt;br /&gt;
** [['Hemophage' Chemical Rifle]]&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
&lt;br /&gt;
*[['Akbar' Assault Rifle]]&lt;br /&gt;
**[['Mecca' Twin Burst Rifle]]&lt;br /&gt;
**[['Annihilator' Hybird AK-12]]&lt;br /&gt;
*[['Charon' Repeating Crossbow]]&lt;br /&gt;
**[['Styx' Repeating Crossbow]]&lt;br /&gt;
**[['Zealot' Bounty Tri-Bow]]&lt;br /&gt;
*[['Ender' Automatic Shotgun]]&lt;br /&gt;
**[['Ender' Automatic Slug Rifle]]&lt;br /&gt;
**[['Reckoner' Shield Shotgun]]&lt;br /&gt;
*[['Fuse' Grenade Launcher]]&lt;br /&gt;
**[['Fissure' Grenade Launcher]]&lt;br /&gt;
*[['Hand Cannons' Dual Desert Eagles]]&lt;br /&gt;
*[['Hunter' Rifle]]&lt;br /&gt;
**[['Eruptor' Explosive Rifle]]&lt;br /&gt;
**[['Thrasher' Birdshot Rifle]]&lt;br /&gt;
*[['Hyena' Sticky Bomb Launcher]]&lt;br /&gt;
**[['Lynx' Cryo Sticky Launcher]]&lt;br /&gt;
**[['Eminence' Particle Launcher]]&lt;br /&gt;
*[['Kestrel' Assault Rifle]]&lt;br /&gt;
*[['Oberon' Pulse Shotgun]]&lt;br /&gt;
**[['Servitor' Pulse Slugger]]&lt;br /&gt;
**[['Tithonus' Plasma Shotgun]]&lt;br /&gt;
*[['Opal' Rifle]]&lt;br /&gt;
**[['Sprearhead' Rifle]]&lt;br /&gt;
*[['Pollutor' Acid Rifle]]&lt;br /&gt;
**[['Scorch' Napalm Rifle]]&lt;br /&gt;
**[['Glaze' Cryo Rifle]]&lt;br /&gt;
*[['Showstopper' Sawed-Off Shotgun]]&lt;br /&gt;
**[['Highlander' Sawed-Off Shotgun]]&lt;br /&gt;
*[['Shredder' SMG]]&lt;br /&gt;
**[['Smasher' SMG]]&lt;br /&gt;
**[['Pathfinder' Silenced SMG]]&lt;br /&gt;
*[['Silencer' SMG]]&lt;br /&gt;
**[['Prolifertor' SMG]]&lt;br /&gt;
*[['Striker' Minigun]]&lt;br /&gt;
*[['Tempest' Burst Pistol]]&lt;br /&gt;
**[['Callisto' Handgun]]&lt;br /&gt;
**[['Cosmos' Pulse Blaster]]&lt;br /&gt;
*[['Zombie Drill' Desert Eagle]]&lt;br /&gt;
**[['Auger' High-Power Deagle]]&lt;br /&gt;
**[['Blood Trove' CZ-75 Auto]]&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
*[['Artemis' Dual Crossbows]]&lt;br /&gt;
**[['Actaeon' Dual Crossbows]]&lt;br /&gt;
*[['Arzael' Gas Bolt Bow]]&lt;br /&gt;
**[['Tiamat' X-Spark Bow]]&lt;br /&gt;
**[['Borea' Cryogas Bow]]&lt;br /&gt;
*[['Barrage' Grenade Launcher]]&lt;br /&gt;
**[['Enkindler' Fire Mine Layer]]&lt;br /&gt;
*[['Bullet Storm' SMG]]&lt;br /&gt;
**[['Thompson' SMG]]&lt;br /&gt;
**[['Ausdauser' MP 40]]&lt;br /&gt;
*[[Dragon's Breath]]&lt;br /&gt;
*[['Eternal' Double Shotgun]]&lt;br /&gt;
**[['Eternal' Slug Gun]]&lt;br /&gt;
*[['Fulminator' Lightning Gun]]&lt;br /&gt;
**[['Azimuth' Lightning Rifle]]&lt;br /&gt;
*[['Inferno' AUG]]&lt;br /&gt;
**[['Inferno' Incendiary Rifle]]&lt;br /&gt;
**[['Bras de Fer' FAL]]&lt;br /&gt;
*[['Long Arm' Handgun]]&lt;br /&gt;
**[['Shortstock' Handgun]]&lt;br /&gt;
**[['Gunslingers' Akimbo Magnums]]&lt;br /&gt;
*[['Patriot' M1911]]&lt;br /&gt;
**[['Seditionist' Handgun]]&lt;br /&gt;
*[['Quasar' Pulse Rifle]]&lt;br /&gt;
**[['Blazar' Pulse Tri-Rifle]]&lt;br /&gt;
*[['Quicksilver' Semi-Auto Rifle]]&lt;br /&gt;
**[['Mercurial' Birdshot Rifle]]&lt;br /&gt;
*[['Reaper' SMG]]&lt;br /&gt;
**[['Greaser' Command SMG]]&lt;br /&gt;
**[['Collector' Burst UMP]]&lt;br /&gt;
*[['Stalker' M4]]&lt;br /&gt;
**[['Aspirant' Burst M4]]&lt;br /&gt;
**[['Cold Steel' M4]]&lt;br /&gt;
*[['Sweeper' Shotgun]]&lt;br /&gt;
*[['Tiny' Slug Rifle]]&lt;br /&gt;
**[['Dwarf' Explosive Rifle]]&lt;br /&gt;
**[['Rifter' XM1014]]&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 ===&lt;br /&gt;
*[['Adonis' AR2-M2]]&lt;br /&gt;
**[['Cyniras' AR2-M1]]&lt;br /&gt;
**[['Innervator' Voltgun]]&lt;br /&gt;
**[['Stellarator' Plasma Rifle]]&lt;br /&gt;
*[['Apostle' Medical AR]]&lt;br /&gt;
**[['Cardinal' Strength AR]]&lt;br /&gt;
*[[Boomstick]]&lt;br /&gt;
**[[Lithe Stick]]&lt;br /&gt;
**[[Mercury Shotgun]]&lt;br /&gt;
**[['Gladiator' Super Shotgun]]&lt;br /&gt;
*[['Broadside' Missile Launcher]]&lt;br /&gt;
**[['Salvo' M202 Micro-Missile Launcher]]&lt;br /&gt;
**[['Icarus' Rocket Launcher]]&lt;br /&gt;
*[[File:Weapon zs asmd (equinox).png|frameless|64px]] [['Equinox' Shock Rifle]]&lt;br /&gt;
**[['Hyperion' Heavy Laser]]&lt;br /&gt;
*[['Impaler' Crossbow]]&lt;br /&gt;
**[['Crucifier' Acid Crossbow]]&lt;br /&gt;
**[['Avelyn' Multi Crossbow]]&lt;br /&gt;
*[['Jackhammer' Drum Shotgun]]&lt;br /&gt;
**[['Anvil' Drum Shotgun]]&lt;br /&gt;
**[[File:Weapon zs aa12.png|frameless|64px]] [['Cannonball' AA12]]&lt;br /&gt;
*[['Nebula' Ray Gun]]&lt;br /&gt;
**[['Starrail' Mark II Ray Gun]]&lt;br /&gt;
*[['Kill-a-Watt' Raygun Mark II-W]]&lt;br /&gt;
*[['Cyrofreeze' Raygun Mark II-X]]&lt;br /&gt;
*[['Fire Bomb' Raygun Mark II-Y]]&lt;br /&gt;
*[['Brain Rot' Raygun Mark II-Z]]&lt;br /&gt;
*[['Nova Colt' Handcannon]]&lt;br /&gt;
**[['Sparkwerk' Handcannon]]&lt;br /&gt;
*[['Onyx &amp;amp; Silver' Dual Handguns]]&lt;br /&gt;
**[['Windfall' Dual Auto Handguns]]&lt;br /&gt;
*[['Razor' Kriss Vector]]&lt;br /&gt;
**[[File:Weapon zs ppsh2.png|frameless|64px]] [['Union' PPSH]]&lt;br /&gt;
*[[File:Weapon zs renegade 2.png|frameless|64px]] [['Renegade' Rifle]]&lt;br /&gt;
**[['Perforator' Anti Materiel Rifle]]&lt;br /&gt;
**[['Desecrator' Ghost Rifle]]&lt;br /&gt;
*[['Smelter' Flak Cannon]]&lt;br /&gt;
**[['Ripper' Disk Launcher]]&lt;br /&gt;
*[['Terminus' SCAR-L]]&lt;br /&gt;
**[['Limbo' SCAR-L]]&lt;br /&gt;
**[['Flatline' Twin Burst Rifle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 ===&lt;br /&gt;
*[[File:Weapon zs bulwark2.png|frameless|64px]] [['Bulwark' Minigun]]&lt;br /&gt;
**[['Citadel' Minicannon]]&lt;br /&gt;
*[[File:Weapon zs colossus3.png|frameless|64px]] [['Colossus' Mass Driver]]&lt;br /&gt;
**[[File:Weapon zs colossus2.png|frameless|64px]] [['Dominator' Gauss Cannon]]&lt;br /&gt;
*[[File:Weapon zs deathdealers.png|frameless|64px]] [['Deathdealers' Dual Shotguns]]&lt;br /&gt;
*[[File:Weapon zs deus.png|frameless|64px]] [['Deus' Rifle]]&lt;br /&gt;
*[[File:Weapon zs enforcers.png|frameless|64px]] [['Enforcers' Dual Handguns]]&lt;br /&gt;
*[[File:Weapon zs gluon2.png|frameless|64px]] [['Helios' Gluon Gun]]&lt;br /&gt;
**[['Hades' Higgs Gun]]&lt;br /&gt;
**[['Tartarus' Muon Gun]]&lt;br /&gt;
**[['Thanatos' Quark Gun]]&lt;br /&gt;
*[[File:Weapon zs tau2.png|frameless|64px]] [['Hephaestus' Tau Cannon]]&lt;br /&gt;
**[['Prometheus' Orb Array]]&lt;br /&gt;
*[['Juggernaut' M249]]&lt;br /&gt;
**[[File:Weapon zs browning.png|frameless|64px]] [[M1919 Browning]] &lt;br /&gt;
**[[File:Weapon zs phantom.png|frameless|64px]] [['Blackout' Burst Rifle]]&lt;br /&gt;
*[[Lunar Gluon]]&lt;br /&gt;
*[[File:Weapon zs radiance.png|frameless|64px]] [['Radiance' Proton Blasters]]&lt;br /&gt;
*[[Solar Spinfusor]]&lt;br /&gt;
*[[File:Weapon zs spinfusor2.png|frameless|64px]] [['Spinfusor' Pulse Disk Launcher]]&lt;br /&gt;
**[[File:Weapon zs wunderwaffe.png|frameless|64px]] [[Wunderwaffe DG-2]]&lt;br /&gt;
*[[File:Weapon zs milkcore.png|frameless|64px]] [['Vindicator' Grenade Launcher]]&lt;br /&gt;
**[[File:Weapon zs morningstar2.png|frameless|64px]] [['Morningstar' Missile Launcher]]&lt;br /&gt;
*[[File:Weapon zs oicw2.png|frameless|64px]] [['Warrior' OICW]]&lt;br /&gt;
*[[File:Weapon zs zeus.png|frameless|64px]] [['Zeus' Voltaic Crossbow]]&lt;br /&gt;
**[['Jupiter' Arc Projector]]&lt;br /&gt;
{{Zombie Survival}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Ammo&amp;diff=3581</id>
		<title>Ammo</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Ammo&amp;diff=3581"/>
		<updated>2021-09-12T19:41:19Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ammunition is the cornerstone of Zombie Survival's gunplay. You obtain ammunition from a [[Deployables#Resupply Box|Resupply Box]], looting from dead bodies, buying ammo via the shop, or using [[Ammo Package]] if looted or redeemed with it.&lt;br /&gt;
== Ammunition Types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:720px;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 22%; text-align: center;&amp;quot; | [[File:Pistol ammo icon.png|frameless|none|64px]] &amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;Pistol ammo&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Used by most pistol type weapons. Resupplies for 16. Pistol weapons tend to be accurate, medium [[Damage Per Second|DPS]] and partially ammo efficient. Usually pierces 20% of [[Damage Resistance|damage resistance]].&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 22%; text-align: center;&amp;quot; | [[File:Shotgun ammo icon.png|frameless|none|64px]] &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Shotgun ammo&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Used by shotguns. Resupplies for 12. Shotguns are very efficient, but only moderate DPS and have low range.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 22%; text-align: center;&amp;quot; | [[File:Smg ammo icon 2.png|frameless|none|64px]] &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;SMG ammo&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Lighter automatic weapons use this ammo type. Resupplies for 36. Fast firing weapons which are harder to sustain but have high damage output.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 22%; text-align: center;&amp;quot; | [[File:Assault rifle ammo icon.png|frameless|none|64px]] &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Assault Rifle ammo&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Heavier automatic weapons use this ammo type. Resupplies for 32. A bit more accurate than SMGs but deals a bit less overall DPS, relying more on headshots. Most of them pierce 25% of damage resistance.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 22%; text-align: center;&amp;quot; | [[File:Rifle ammo icon 2.png|frameless|none|64px]] &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Rifle ammo&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Rifles commonly make use of rifle ammo. Resupplies for 9. Very accurate, but low DPS weapons which have a major focus on headshots. They can pierce up to 40% of damage resistance, making them very good at countering horde resistance from [[sigils]] being corrupted late game.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 22%; text-align: center;&amp;quot; | [[File:Pulse ammo icon.png|frameless|none|64px]] &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Pulse ammo&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Pulse weapons make use of this energy ammo type. Resupplies for 30. The weapons that use it are extremely varied, and some of them inflict [[electric slow]].&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 22%; text-align: center;&amp;quot; | [[File:Bolt_ammo_icon.png|frameless|none|64px]] &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Crossbow Bolts&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Crossbows make use of bolts. Resupplies for 8. Most crossbow weapons launch a projectile, some of them have special projectile properties. They can pierce 10% of damage resistance.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 22%; text-align: center;&amp;quot; | [[File:Explosive ammo icon 3.png|frameless|none|64px]] &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Explosive&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Explosive weapons make use of the explosive ammo type. Resupplies for 3. Very high risk but high reward weapons that tend to rely on multiple zombies being nearby to be effective. They tend to have a weakness to damage resistance, the ones with [[Area of Effect|AoE]] damage having 20% increased damage resistance.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 22%; text-align: center;&amp;quot; | [[File:Chemical ammo icon.png|frameless|none|64px]] &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Chemicals&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Chemical weapons are very varied in application, making use of both hit-scan and projectile attacks.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 20%; text-align: center;&amp;quot; | [[File:Nail ammo icon 2.png|frameless|none|64px]] &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Nails&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |This ammunition type is used by [[Carpenter's Hammer|hammers]] to nail down props in order to create [[Barricading|barricades]], or by the tool [[Barbed Wire|Barbed Wire]] to add a damaging layer to props.&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 22%; text-align: center;&amp;quot; | [[File:Medpower ammo icon.png|frameless|none|64px]] &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Medical Power&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Medical Kit Power is used by tools and weapons which can heal or buff other humans. The power used depends on the weapon and the amount of health healed. Medical Kit Power can be purchased at the worth menu or point shop. Resupplies grant 20 power per cache. &amp;lt;!-- add exchange rate, I forgot --&amp;gt;&lt;br /&gt;
|- style=&amp;quot;vertical-align: center;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 22%; text-align: center;&amp;quot; | [[File:Scrap ammo icon.png|frameless|none|64px]] &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Scrap&amp;lt;/span&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding: 0.8% 0.5% 0.8% 0.5%;&amp;quot; |Scrap is used for upgrading weapons, purchasing ammo, and purchasing trinkets. All purchases involving scrap require the use of a [[Deployables|remantler]]. Scrap is also used by the Scrap Weapons skill. &amp;lt;!-- Add link to skill when page is created --&amp;gt; Scrap can be obtained by:&lt;br /&gt;
*Purchasing it at an Point Shop at a rate of 15 points for 9 scrap&lt;br /&gt;
*Using a Resupply Box for 3 scrap per cache&lt;br /&gt;
*Salvaging Weapons or Trinkets&lt;br /&gt;
|}&lt;br /&gt;
{{Zombie Survival}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Menus_%26_Items&amp;diff=3580</id>
		<title>Menus &amp; Items</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Menus_%26_Items&amp;diff=3580"/>
		<updated>2021-09-12T19:40:40Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Related Articles:&lt;br /&gt;
*[[Worth Menu]]&lt;br /&gt;
*[[Point Shop]]&lt;br /&gt;
*[[Dark Market]]&lt;br /&gt;
&amp;lt;!-- Articles not required: --&amp;gt;&lt;br /&gt;
*[[Item ID]]&lt;br /&gt;
*[[Wandering Thoughts]]&amp;lt;br&amp;gt; &amp;lt;!-- Last Check for Update: 10Sep2021 --&amp;gt;&lt;br /&gt;
*[[Worth Cart|Worth Cart ID]]&lt;br /&gt;
{{Zombie Survival|b2t=}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Menus_%26_Items&amp;diff=3579</id>
		<title>Menus &amp; Items</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Menus_%26_Items&amp;diff=3579"/>
		<updated>2021-09-12T19:40:28Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Related Articles:&lt;br /&gt;
*[[Worth Menu]]&lt;br /&gt;
*[[Point Shop]]&lt;br /&gt;
*[[Dark Market]]&lt;br /&gt;
&amp;lt;!-- Articles not required: --&amp;gt;&lt;br /&gt;
*[[Item ID]]&lt;br /&gt;
*[[Wandering Thoughts]]&amp;lt;br&amp;gt; &amp;lt;!-- Last Check for Update: 10Sep2021 --&amp;gt;&lt;br /&gt;
*[[Worth Cart|Worth Cart ID]]&lt;br /&gt;
{{Zombie Survivor|b2t=}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Survivors&amp;diff=3578</id>
		<title>Survivors</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Survivors&amp;diff=3578"/>
		<updated>2021-09-12T19:39:09Z</updated>

		<summary type="html">&lt;p&gt;Imzcared: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
&lt;br /&gt;
The Survivors, otherwise known as humans, are one of the two teams in Zombie Survival. All the survivors have the goal of surviving, either by escaping on round 6 of a zombie survival map (zs_mapname) or by reaching the end of an objective map (zs_obj_mapname). The survivors (always) work together; this is done by having set players to perform a specific role. There are three main types of roles in Zombie Survival:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shooter/Melee:&amp;lt;/b&amp;gt; This role is for people who use weapons to perform damage to zombies in order to fend them off, these players are the front line of both in AND outside of a cade, these players (should) be performing DPS on the zombies so the humans do not become overrun. They gain points from damaging and also killing zombies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cader:&amp;lt;/b&amp;gt; The cader is someone who creates a barricade on one of three sigils. In most cases, each sigil should have a cader to defend that sigil by creating barricades using props on the map. This person creates barricades that hold zombies back and defend human players as well as the sigil. Caders gain points from repairing their barricades and having the barricade take damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Medic:&amp;lt;/b&amp;gt; The medic is an important role in Zombie Survival; the main role of a medic is to heal other human players when they inevitably become hurt, they keep players alive using their medical tools, and they gain points when healing and buffing teammates. Medics should never try to attack zombies and instead should stay behind the safety of teammates.&lt;br /&gt;
&lt;br /&gt;
== Work in Progress ==&lt;br /&gt;
&lt;br /&gt;
Work in Progress...&lt;br /&gt;
{{Zombie Survival|b2t=}}&lt;/div&gt;</summary>
		<author><name>Imzcared</name></author>
	</entry>
</feed>