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	<id>https://sunrust.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fragger</id>
	<title>Sunrust Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://sunrust.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fragger"/>
	<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Special:Contributions/Fragger"/>
	<updated>2026-04-10T08:29:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Wild_Wood_Retreat&amp;diff=4904</id>
		<title>Wild Wood Retreat</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Wild_Wood_Retreat&amp;diff=4904"/>
		<updated>2024-03-02T06:07:34Z</updated>

		<summary type="html">&lt;p&gt;Fragger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:BDF720.png|frameless|center|270px]][[File:BDF720-2.png|frameless|left|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|Butcher's Den&lt;br /&gt;
|filename = zs_wildwoodretreat&lt;br /&gt;
|author = [https://steamcommunity.com/id/FraggerPL Fragger]&lt;br /&gt;
|releaseDate = TBA&lt;br /&gt;
|fileSize = 103.4 MB&lt;br /&gt;
|category = [[Open World]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Wild Wood Retreat&amp;quot;''', is an [[Open World]] map in Garry's Mod for the Zombie Survival gamemode. It was developed by [https://steamcommunity.com/id/FraggerPL Fragger]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wild Wood Resort''' was designed and competed in the Sunrust March 2023 Mapper's contest, which would meet the specifications of being within a 2048^3 hammer unit play space.&lt;br /&gt;
The map was completed within the first two weeks of the contest, being the first submission. It tied for third, with it landing in fourth place by preference.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
[[File:BDFPLAN.png|thumb|left|270px|''Fragger's Office'']]&lt;br /&gt;
While lacking the appearance of a resort, Wild Wood Retreat takes place in a small box valley, featuring a small building led in by a closed tunnel entrance. Wooden structures line the cliff faces, arching over the canyon. The map has a strong focus on nature, lighting and verticality. There is a shed that houses a single sigil, while an upper cabin overlooking the valley houses two. The main cabin seated on the floor of the valley maintains three. One in an Office, another within a general services room, and one in a bar room. &lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:BDFTOPDOWN.png|thumb|left|270px|Topdown of the playable space]]&lt;br /&gt;
'''TBA'''&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
During the development process, there were a few experiments with phys_ball_sockets, constrained entities, and ropes, but these were subsequently removed after testing, due to unreliability and concern for player interest.&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
SR FastDL (compressed archive): TBA&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fragger</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Wild_Wood_Retreat&amp;diff=4863</id>
		<title>Wild Wood Retreat</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Wild_Wood_Retreat&amp;diff=4863"/>
		<updated>2023-03-26T00:44:28Z</updated>

		<summary type="html">&lt;p&gt;Fragger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:BDF720.png|frameless|center|270px]][[File:BDF720-2.png|frameless|left|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|Butcher's Den&lt;br /&gt;
|filename = zs_wildwoodretreat&lt;br /&gt;
|author = [https://steamcommunity.com/id/FraggerPL Fragger]&lt;br /&gt;
|releaseDate = TBA&lt;br /&gt;
|fileSize = 84.5 MB&lt;br /&gt;
|category = [[Open World]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Wild Wood Retreat&amp;quot;''', is an [[Open World]] map in Garry's Mod for the Zombie Survival gamemode. It was developed by [https://steamcommunity.com/id/FraggerPL Fragger]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wild Wood Resort''' was designed and competed in the Sunrust March 2023 Mapper's contest, which would meet the specifications of being within a 2048^3 hammer unit play space.&lt;br /&gt;
The map was completed within the first two weeks of the contest, being the first submission. It tied for third, with it landing in fourth place by preference.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
[[File:BDFPLAN.png|thumb|left|270px|''Fragger's Office'']]&lt;br /&gt;
While lacking the appearance of a resort, Wild Wood Retreat takes place in a small box valley, featuring a small building led in by a closed tunnel entrance. Wooden structures line the cliff faces, arching over the canyon. The map has a strong focus on nature, lighting and verticality. There is a shed that houses a single sigil, while an upper cabin overlooking the valley houses two. The main cabin seated on the floor of the valley maintains three. One in an Office, another within a general services room, and one in a bar room. &lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:BDFTOPDOWN.png|thumb|left|270px|Topdown of the playable space]]&lt;br /&gt;
'''TBA'''&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
During the development process, there were a few experiments with phys_ball_sockets, constrained entities, and ropes, but these were subsequently removed after testing, due to unreliability and concern for player interest.&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
SR FastDL (compressed archive): TBA&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fragger</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Wild_Wood_Retreat&amp;diff=4853</id>
		<title>Wild Wood Retreat</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Wild_Wood_Retreat&amp;diff=4853"/>
		<updated>2023-03-07T22:05:40Z</updated>

		<summary type="html">&lt;p&gt;Fragger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:BDF720.png|frameless|center|270px]][[File:BDF720-2.png|frameless|left|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|Butcher's Den&lt;br /&gt;
|filename = zs_wildwoodretreat&lt;br /&gt;
|author = [https://steamcommunity.com/id/FraggerPL Fragger]&lt;br /&gt;
|releaseDate = TBA&lt;br /&gt;
|fileSize = 69.5 MB&lt;br /&gt;
|category = [[Open World]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Wild Wood Retreat&amp;quot;''', is an [[Open World]] map in Garry's Mod for the Zombie Survival gamemode. It was developed by [https://steamcommunity.com/id/FraggerPL Fragger]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wild Wood Resort''' was designed and competed in the Sunrust March 2023 Mapper's contest, which would meet the specifications of being within a 2048^3 hammer unit play space.&lt;br /&gt;
The map was completed within the first two weeks of the contest, being the first submission.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
[[File:BDFPLAN.png|thumb|left|270px|''Fragger's Office'']]&lt;br /&gt;
Wild Wood Retreat, while lacking the appearance of a resort, takes place in a small box valley, featuring a small building led in by a closed tunnel entrance. Wooden structures line the cliff faces, arching over the canyon. The map has a strong focus on nature and lighting. &lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:BDFTOPDOWN.png|thumb|left|270px|Topdown of the playable space]]&lt;br /&gt;
'''TBA'''&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
During the development process, there were a few experiments with phys_ball_sockets, constrained entities, and ropes, but these were subsequently removed after testing, due to unreliability and concern for player interest.&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
SR FastDL (compressed archive): TBA&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fragger</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Wild_Wood_Retreat&amp;diff=4842</id>
		<title>Wild Wood Retreat</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Wild_Wood_Retreat&amp;diff=4842"/>
		<updated>2023-03-07T09:00:27Z</updated>

		<summary type="html">&lt;p&gt;Fragger: Testing Minor changes - First Edit. ~Fragger.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:BDF720.png|frameless|center|270px]][[File:BDF720-2.png|frameless|left|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Infobox Map&lt;br /&gt;
|Butcher's Den&lt;br /&gt;
|filename = zs_bdf_b5&lt;br /&gt;
|author = [https://steamcommunity.com/id/FraggerPL Fragger]&lt;br /&gt;
|releaseDate = TBA&lt;br /&gt;
|fileSize = 69.5 MB&lt;br /&gt;
|category = [[Open World]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:On Rotation]]&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Wild Wood Retreat&amp;quot;''', is a [[Open World]] map for the Garry's Mod Zombie Survival gamemode. It was developed by [https://steamcommunity.com/id/FraggerPL Fragger]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Wild Wood Resort''' was designed and competed in the Sunrust March 2023 Mapper's contest, which would meet the specifications of being within a 2048^3 hammer unit play space.&lt;br /&gt;
The map was completed within the first two weeks of the contest, being the first submission.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
[[File:BDFPLAN.png|thumb|left|270px|''Fragger's Office'']]&lt;br /&gt;
Wild Wood Retreat, while lacking the appearance of a resort, takes place in a small box valley, featuring a small building led in by a closed tunnel entrance. Wooden structures line the cliff faces, arching over the canyon. The map has a strong focus on nature and lighting. &lt;br /&gt;
== Gameplay ==&lt;br /&gt;
[[File:BDFTOPDOWN.png|thumb|left|270px|Topdown of the playable space]]&lt;br /&gt;
'''TBA'''&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
During the development process, there were a few experiments with phys_ball_sockets, constrained entities, and ropes, but these were subsequently removed after testing, due to unreliability and concern for player interest.&lt;br /&gt;
&lt;br /&gt;
== Download Links ==&lt;br /&gt;
SR FastDL (compressed archive): TBA&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fragger</name></author>
	</entry>
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