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	<id>https://sunrust.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FirestormTM</id>
	<title>Sunrust Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://sunrust.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FirestormTM"/>
	<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Special:Contributions/FirestormTM"/>
	<updated>2026-05-09T21:24:07Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=User:FirestormTM&amp;diff=4959</id>
		<title>User:FirestormTM</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=User:FirestormTM&amp;diff=4959"/>
		<updated>2025-04-27T23:03:40Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi&lt;br /&gt;
&lt;br /&gt;
*[[Testing page]]&lt;br /&gt;
__NOINDEX__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Introduction&amp;diff=4907</id>
		<title>Introduction</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Introduction&amp;diff=4907"/>
		<updated>2024-03-15T23:23:50Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zombie Survival is a team-based game mode in Garry's Mod. It consists of 2 teams: [[Survivors|Human]] and [[The Undead|Zombie]]. The goal of the human team is to survive 6 waves of the zombie horde and escape when the time is up to win. On the other hand, the zombie team is tasked to eliminate every surviving human team member by any means. The human team loses if it is wiped out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A new [[Round|round]] will begin after a [[Maps|map]] has been chosen. Before the start of a round, time is given for the human team to prepare themselves. It is wise to gather props for the [[Barricading|Cader]] during that initial period is wise. After that, some players will be picked to join the zombie team.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the early game, zombies are weak as they lack in quantity. It is up to the [[The Undead|zombies]] to kill off humans one by one, slowly and gradually gaining in number as more join the horde. Given enough humans killed, a zombie player could set to redeem and join the human team. Or they could choose not to and ensure there is often a nest close by the cade, taking down their deployable, and poisoning them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It is up to the remaining human team to endure the evergrowing horde power, especially when the zombie team is coordinated. To combat this, humans often purchased higher-tier weapons, trinkets, traits, tools, and consumables with points earned from killing off zombies. With better equipment and constant re-cading of a well-built barricade, they can fence off the horde power effortlessly. After the last human has escaped or the human team lost, there would be a summary of honorable mentions and a map voting menu.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The above is generalized gameplay, actual gameplay might defer due to human factors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Zombie Survival was created by Jetboom in 2007. With his expert knowledge in Lua scripting, he created one of the most popular game modes in Garry's Mod. Throughout the 2010s, this game mode received several major updates, with the introduction of skills, weapons, and fixes to the game mode. Up until 2018 when Jetboom ended development to Zombie Survival.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After Jetboom left, the development of Zombie Survival was taken over by Sunrust to continue updating new gameplay content. To this day, Zombie Survival has been in active development with various developers focusing on different aspects of the game mode, applying new features, fixing bugs, and balancing items to make Zombie Survival a unique experience for newcomers, seasoned player base, and frequent players.&lt;br /&gt;
== Development ==&lt;br /&gt;
=== The Early Conception (2007-2010) ===&lt;br /&gt;
Little is known about this era of Zombie Survival(ZS) other than archived videos from that time showing a very primitive ZS compared to today's modern ZS.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=VCgS9MyES0E Zombie Survival - LAST HUMAN!] 29Oct2007&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=06CvQhxHX_o NoxiousNet - Competition for Admin - First Contest] 24Apr2007&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=kkxDMg11j40&amp;amp;t Zombie Survival Epic Win as last human] 29May2009&amp;lt;br&amp;gt;&lt;br /&gt;
=== Era (2011-2018) ===&lt;br /&gt;
The end of NoXiousNet and the beginning of Sunrust.&lt;br /&gt;
=== Era (2019-Current) ===&lt;br /&gt;
The end of HeLLsGamers ZS and the beginning of Midnight.&lt;br /&gt;
== [[File:Youtube icon.png|frameless|45px]] YouTube Videos ==&lt;br /&gt;
[https://youtu.be/fQBZQMsJAys ScarTalon Episode 1 - The Basics]&lt;br /&gt;
{{Zombie Survival}}&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=4906</id>
		<title>Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=4906"/>
		<updated>2024-03-15T23:20:31Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{col-begin|width=80%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
&lt;br /&gt;
==Getting Started== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[Menus &amp;amp; Items]] &amp;lt;!-- Worth Menu, Worth Cart ID, Point Shop, Item ID, Dark Market. Last Check for Update: 10Sep2021 --&amp;gt;&lt;br /&gt;
*[[Barricading]] &amp;lt;!-- This is not a guide and has nothing with a guide! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teams== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Survivors]]&lt;br /&gt;
*[[The Undead]]&lt;br /&gt;
&lt;br /&gt;
==Items== &amp;lt;!-- Low Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Guns]]&lt;br /&gt;
*[[Ammo]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*[[Deployables]]&lt;br /&gt;
*[[Trinkets]]&lt;br /&gt;
*[[Other]]&lt;br /&gt;
*[[Traits]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=35%|gap=4em}}&lt;br /&gt;
&lt;br /&gt;
==Guides== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Developer Console]] &amp;lt;!-- Bind, &amp;gt;Game_controls. Last Check for Update: 10Sep2021 --&amp;gt;&lt;br /&gt;
* [[Performance/Settings]]&lt;br /&gt;
&amp;lt;!-- *[[Parry Skill]]  --&amp;gt;&lt;br /&gt;
* [[Self Knockback]]&lt;br /&gt;
&lt;br /&gt;
==Glossary== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
&amp;lt;!--* [[Damage]] / [[Heal]] (Information already included on Health page)--&amp;gt;&lt;br /&gt;
* [[Supply Crate]] / [[Escape Hatch]]&lt;br /&gt;
* [[World Drops]]&lt;br /&gt;
* [[Control Points]]&lt;br /&gt;
* [[Sigils]] &lt;br /&gt;
* [[Objective (Gamemode)]]&amp;lt;!-- &amp;gt;Might be outdated. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Zombie Escape (Gamemode)]]&amp;lt;!-- &amp;gt;Might be outdated. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[:Category:Maps|Maps]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=35%|gap=4em}}&lt;br /&gt;
&lt;br /&gt;
==Mechanics== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Damage Resistance]]&lt;br /&gt;
*[[Health]] / [[Blood Armor]]&lt;br /&gt;
*[[Status Effects]]&lt;br /&gt;
*[[Stamina]]&lt;br /&gt;
*[[Points]]&lt;br /&gt;
*[[Round]]&lt;br /&gt;
*[[Z-Director]] / [[Metagame]]&lt;br /&gt;
*[[Movement]] / [[Phasing]]&lt;br /&gt;
&lt;br /&gt;
== Advanced == &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Banished Sigil]]&lt;br /&gt;
* [[Insanity]]&lt;br /&gt;
* [[Elemental Trinkets]] &amp;lt;!-- or replace with Rounds and Attachments --&amp;gt;&lt;br /&gt;
* [[Options]]&lt;br /&gt;
* [[Bounty]]&lt;br /&gt;
* [[Capture Point]]&lt;br /&gt;
&lt;br /&gt;
{{col-end}}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;br /&gt;
[[Category:Zombie Survival]]&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=4905</id>
		<title>Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=4905"/>
		<updated>2024-03-15T23:12:55Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[[NEW WIKI]] &amp;lt;!-- Starting New Wiki, this wiki is very, very outdated and would like to start fresh new --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{col-begin|width=80%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
&lt;br /&gt;
==Getting Started== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[Menus &amp;amp; Items]] &amp;lt;!-- Worth Menu, Worth Cart ID, Point Shop, Item ID, Dark Market. Last Check for Update: 10Sep2021 --&amp;gt;&lt;br /&gt;
*[[Barricading]] &amp;lt;!-- This is not a guide and has nothing with a guide! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teams== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Survivors]]&lt;br /&gt;
*[[The Undead]]&lt;br /&gt;
&lt;br /&gt;
==Items== &amp;lt;!-- Low Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Guns]]&lt;br /&gt;
*[[Ammo]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*[[Deployables]]&lt;br /&gt;
*[[Trinkets]]&lt;br /&gt;
*[[Other]]&lt;br /&gt;
*[[Traits]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=35%|gap=4em}}&lt;br /&gt;
&lt;br /&gt;
==Guides== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Developer Console]] &amp;lt;!-- Bind, &amp;gt;Game_controls. Last Check for Update: 10Sep2021 --&amp;gt;&lt;br /&gt;
* [[Performance/Settings]]&lt;br /&gt;
&amp;lt;!-- *[[Parry Skill]]  --&amp;gt;&lt;br /&gt;
* [[Self Knockback]]&lt;br /&gt;
&lt;br /&gt;
==Glossary== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
&amp;lt;!--* [[Damage]] / [[Heal]] (Information already included on Health page)--&amp;gt;&lt;br /&gt;
* [[Supply Crate]] / [[Escape Hatch]]&lt;br /&gt;
* [[World Drops]]&lt;br /&gt;
* [[Control Points]]&lt;br /&gt;
* [[Sigils]] &lt;br /&gt;
* [[Objective (Gamemode)]]&amp;lt;!-- &amp;gt;Might be outdated. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Zombie Escape (Gamemode)]]&amp;lt;!-- &amp;gt;Might be outdated. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Events]]&lt;br /&gt;
* [[:Category:Maps|Maps]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=35%|gap=4em}}&lt;br /&gt;
&lt;br /&gt;
==Mechanics== &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
*[[Damage Resistance]]&lt;br /&gt;
*[[Health]] / [[Blood Armor]]&lt;br /&gt;
*[[Status Effects]]&lt;br /&gt;
*[[Stamina]]&lt;br /&gt;
*[[Points]]&lt;br /&gt;
*[[Round]]&lt;br /&gt;
*[[Z-Director]] / [[Metagame]]&lt;br /&gt;
*[[Movement]] / [[Phasing]]&lt;br /&gt;
&lt;br /&gt;
== Advanced == &amp;lt;!-- Medium Maintenance Priority. Last Check for Update: 2021 --&amp;gt;&lt;br /&gt;
* [[Banished Sigil]]&lt;br /&gt;
* [[Insanity]]&lt;br /&gt;
* [[Elemental Trinkets]] &amp;lt;!-- or replace with Rounds and Attachments --&amp;gt;&lt;br /&gt;
* [[Options]]&lt;br /&gt;
* [[Bounty]]&lt;br /&gt;
* [[Capture Point]]&lt;br /&gt;
&lt;br /&gt;
{{col-end}}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;br /&gt;
[[Category:Zombie Survival]]&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Introduction&amp;diff=4102</id>
		<title>Introduction</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Introduction&amp;diff=4102"/>
		<updated>2022-08-05T22:52:50Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zombie Survival is a team-based game mode available to play in the 2006 Garry's Mod sandbox. It consists of 2 teams: [[Survivors|Human]] and [[The Undead|Zombie]]. The goal of the human team is to survive 6 waves of the zombie horde and escape when the time is up to win. On the other hand, the zombie team is tasked to eliminate every surviving member of the human team by any means. The human team loses if it is wiped out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A new [[Round|round]] will begin after a [[Maps|map]] has been chosen. Before the start of a round, time is given for the human team to prepare themselves. It is wise to gather props for the [[Barricading|Cader]] during that initial period. After that, some players will be picked to join the zombie team.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the early game, zombies are weak as they lack in quantity. It is up to the [[The Undead|zombies]] to kill off humans one by one, slowly and gradually gaining in number as more joins the horde. Given enough humans killed, a zombie player could set to redeem and join the human team. Or they could choose not to and ensure there is often a nest close by the cade, taking down their deployable, and poisoning them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
It is up to the remaining human team to endure the evergrowing horde power, especially when the zombie team are coordinated. To combat this, humans often purchased higher tier weapons, trinkets, traits, tools, and consumables with points earned from killing off zombies. With better equipment and constant re-cading of a well-built barricade, they can fence off the horde power effortlessly. After the last human has escaped or the human team lost, there would be a summary of honourable mentions and a map voting menu.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The above is generalised gameplay, actual gameplay might defer due to human factors.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Zombie Survival was created by Jetboom in 2007. With his expert knowledge in Lua scripting, he created one of the most popular game modes in Garry's Mod. Throughout the 2010s, this game mode received several major updates, with the introduction of skills, weapons, and fixes to the game mode. Up until 2018 when Jetboom ended development to Zombie Survival.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After Jetboom left, the development of Zombie Survival was taken over by Sunrust to continue updating new gameplay content. To this day, Zombie Survival has been in active development with various developers focusing on different aspects of the game mode, applying new features, fixing bugs, balancing items to make Zombie Survival a unique experience for newcomers, seasoned player-base and frequent players.&lt;br /&gt;
== Development ==&lt;br /&gt;
=== The Early Conception (2007-2010) ===&lt;br /&gt;
Little is known about this era of Zombie Survival(ZS) other than archived videos from that time showing a very primitive ZS compared to today's modern ZS.&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=VCgS9MyES0E Zombie Survival - LAST HUMAN!] 29Oct2007&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=06CvQhxHX_o NoxiousNet - Competition for Admin - First Contest] 24Apr2007&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=kkxDMg11j40&amp;amp;t Zombie Survival Epic Win as last human] 29May2009&amp;lt;br&amp;gt;&lt;br /&gt;
=== Era (2011-2018) ===&lt;br /&gt;
The end of NoXiousNet and the beginning of Sunrust.&lt;br /&gt;
=== Era (2019-Current) ===&lt;br /&gt;
The end of HeLLsGamers ZS and the beginning of Midnight.&lt;br /&gt;
== [[File:Youtube icon.png|frameless|45px]] YouTube Videos ==&lt;br /&gt;
[https://youtu.be/fQBZQMsJAys ScarTalon Episode 1 - The Basics]&lt;br /&gt;
{{Zombie Survival}}&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Item_ID&amp;diff=4101</id>
		<title>Item ID</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Item_ID&amp;diff=4101"/>
		<updated>2022-04-23T23:15:52Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://sunrust.org/wiki/index.php?title=Zombie_Survival Back to Zombie Survival]&amp;lt;br&amp;gt;&lt;br /&gt;
This article contains lists of all the Item IDs, which is useful when buying with [[Bind|binds]].&lt;br /&gt;
==Point Shop==														&lt;br /&gt;
===Summer Event 2021===									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Super Soaker&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_supersoaker	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Splasher' Water Balloon&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_waterballoon		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;120 water ammo&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_waterammo	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;180 water ammo&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_waterammo5x		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Pool Noodle&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_poolnoodle	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Electric Guitar&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_eguitar		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Coconut&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_coconut	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Beach Ball&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_beachball		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
===Guns===									&lt;br /&gt;
====Tier 1====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Peashooter' P228&amp;lt;br&amp;gt;'Hornet' P228&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_pshtr 0&amp;lt;br&amp;gt;ps_pshtr 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Battleaxe' USP&amp;lt;br&amp;gt;'Daggeraxe' USP&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_btlax 0&amp;lt;br&amp;gt;ps_btlax 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Owens' USP Match&amp;lt;br&amp;gt;'Jay' Burst USP Match&amp;lt;br&amp;gt;'Evans' USP Match&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_owens 0&amp;lt;br&amp;gt;ps_owens 1&amp;lt;br&amp;gt;ps_owens 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Blaster' Super-Shoty&amp;lt;br&amp;gt;'Blaster' Slug Super-Shoty&amp;lt;br&amp;gt;'Buster' Super-Shoty&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_blstr 0&amp;lt;br&amp;gt;ps_blstr 1&amp;lt;br&amp;gt;ps_blstr 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Blareduct' Zip Gun&amp;lt;br&amp;gt;'Cinderrod' Zip Gun&amp;lt;br&amp;gt;Slammer' Homemade Shotgun&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_blrd 0&amp;lt;br&amp;gt;ps_blrd 1&amp;lt;br&amp;gt;ps_blrd 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Tosser' MP7&amp;lt;br&amp;gt;'Thrower' Burst MP7&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_tossr 0&amp;lt;br&amp;gt;ps_tossr 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Stubber' Steyr Scout&amp;lt;br&amp;gt;'Prouder' Sniper Rifle&amp;lt;br&amp;gt;'Two-Touch' Steyr Scout&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_stbbr 0&amp;lt;br&amp;gt;ps_stbbr 1&amp;lt;br&amp;gt;ps_stbbr 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Crackler' Famas&amp;lt;br&amp;gt;'Snapper' Combat Famas&amp;lt;br&amp;gt;'Fizzler' Twin Famas&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_crklr 0&amp;lt;br&amp;gt;ps_crklr 1&amp;lt;br&amp;gt;ps_crklr 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Slinger' Bolt Pistol&amp;lt;br&amp;gt;'Vlad' Auto Bolt Pistol&amp;lt;br&amp;gt;'Hurler' Bolt Pistol&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_sling 0&amp;lt;br&amp;gt;ps_sling 1&amp;lt;br&amp;gt;ps_sling 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Z9000' Pulse Pistol&amp;lt;br&amp;gt;'X9000' Experimental Pulse SMG&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_z9000 0&amp;lt;br&amp;gt;ps_z9000 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Douser' Chemical Pistol&amp;lt;br&amp;gt;'Splitter' Chemical Pistol&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_douser 0&amp;lt;br&amp;gt;ps_douser 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Carrion' Mine Layer&amp;lt;br&amp;gt;'Sparkler' Laser Miner&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_minelayer 0&amp;lt;br&amp;gt;ps_minelayer 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Flaremast' Grenade Pistol&amp;lt;br&amp;gt;'Firestarter' Incendiary Pistol'&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_flaremast 0&amp;lt;br&amp;gt;ps_flaremast 1						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Tier 2====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Crossfire' Glock 3&amp;lt;br&amp;gt;'Collider' Glock 3&amp;lt;br&amp;gt;'Waraxe' Pistol&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_glock3 0&amp;lt;br&amp;gt;ps_glock3 1&amp;lt;br&amp;gt;ps_glock3 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Richochet' Magnum&amp;lt;br&amp;gt;'Backlash' Magnum&amp;lt;br&amp;gt;'Blue Orchid' Double-Barrel Magnum&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_magnum 0&amp;lt;br&amp;gt;ps_magnum 1&amp;lt;br&amp;gt;ps_magnum 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Eraser' Tactical Pistol &amp;lt;br&amp;gt;'Cleanser' Tactical Pistol&amp;lt;br&amp;gt;'Shroud' SOCOM Mark 23&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_eraser 0&amp;lt;br&amp;gt;ps_eraser 1&amp;lt;br&amp;gt;ps_eraser 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Splinter' Sawed-Off Shotgun&amp;lt;br&amp;gt;'Splinter' Slug Gun&amp;lt;br&amp;gt;'Ruster' Sawed-Off Shotgun&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_sawedoff 0&amp;lt;br&amp;gt;ps_sawedoff 1&amp;lt;br&amp;gt;ps_sawedoff 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Sunder' Model 1887&amp;lt;br&amp;gt;'Fracture' Shotgun&amp;lt;br&amp;gt;'Quake' Shotgun&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_sunder 0&amp;lt;br&amp;gt;ps_sunder 1&amp;lt;br&amp;gt;ps_sunder 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Sprayer' MAC-10 &amp;lt;br&amp;gt;'Recycler' MAC-10&amp;lt;br&amp;gt;'Galestorm' SMG&amp;lt;br&amp;gt;'Hailstorm' Arctic MAC-10&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_uzi 0&amp;lt;br&amp;gt;ps_uzi 1&amp;lt;br&amp;gt;ps_uzi 2&amp;lt;br&amp;gt;ps_uzi 3		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Walther' MPL&amp;lt;br&amp;gt;'Falcon' Spectre&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_mpl 0&amp;lt;br&amp;gt;ps_mpl 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Anabelle' Winchester 1886&amp;lt;br&amp;gt;'Birdshot' Winchester 1886&amp;lt;br&amp;gt;'Clarinet' Scoped Winchester 1886&amp;lt;br&amp;gt;'Omen' Bounty Rifle&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_annabelle 0&amp;lt;br&amp;gt;ps_annabelle 1&amp;lt;br&amp;gt;ps_annabelle 2&amp;lt;br&amp;gt;ps_annabelle 3		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Stabber' M1 Garand&amp;lt;br&amp;gt;'Puncture' M1 Garand&amp;lt;br&amp;gt;'Deadeye' M1D Sniper Garand&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_stabber 0&amp;lt;br&amp;gt;ps_stabber 1&amp;lt;br&amp;gt;ps_stabber 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Amigo' SG 552&amp;lt;br&amp;gt;'Comrade' SG 552&amp;lt;br&amp;gt;'Horizon' Battle Rifle&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_amigo 0&amp;lt;br&amp;gt;ps_amigo 1&amp;lt;br&amp;gt;ps_amigo 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Nemesis' SG 550&amp;lt;br&amp;gt;'Confidant' SG 550&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_nemesis 0&amp;lt;br&amp;gt;ps_nemesis 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Inquisitor' Crossbow&amp;lt;br&amp;gt;'Absolver' Crossbow&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_inquisitor 0&amp;lt;br&amp;gt;ps_inquisitor 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Hurricane' Pulse SMG&amp;lt;br&amp;gt;'Typhoon' Pulse SMG&amp;lt;br&amp;gt;'Monsoon' Pulse SMG&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_hurricane 0&amp;lt;br&amp;gt;ps_hurricane 1&amp;lt;br&amp;gt;ps_hurricane 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Nova Blaster' Pulse Revolver&amp;lt;br&amp;gt;'Nova Helix' Pulse Revolver&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_novablaster 0&amp;lt;br&amp;gt;ps_novablaster 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Virulence' Chemical Rifle &amp;lt;br&amp;gt;'Hemophage' Chemical Rifle&amp;lt;br&amp;gt;Acide Soaker&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_virulence 0&amp;lt;br&amp;gt;ps_virulence 1&amp;lt;br&amp;gt;ps_virulence 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Thumper' M79 Grenade Launcher &amp;lt;br&amp;gt;'Donker' M79 Dud Launcher&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_thumper 0&amp;lt;br&amp;gt;ps_thumper 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Tier 3====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Zombie Drill' Desert Eagle&amp;lt;br&amp;gt;'Auger' High-Power Deagle&amp;lt;br&amp;gt;'Blood Trove' CZ-75&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_deagle 0&amp;lt;br&amp;gt;ps_deagle 1&amp;lt;br&amp;gt;ps_deagle 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Tempest' Burst Pistol&amp;lt;br&amp;gt;'Callisto' Handgun&amp;lt;br&amp;gt;'Cosmos' Pulse Blaster&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_tempest 0&amp;lt;br&amp;gt;ps_tempest 1&amp;lt;br&amp;gt;ps_tempest 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Bullethose' P50&amp;lt;br&amp;gt;'Chaser' Tec-9&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_p50 0&amp;lt;br&amp;gt;ps_p50 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Ender' Saiga-12&amp;lt;br&amp;gt;'Ender' Slug Saiga-12&amp;lt;br&amp;gt;'Reckoner' Shield Saiga-12&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_ender 0&amp;lt;br&amp;gt;ps_ender 1&amp;lt;br&amp;gt;ps_ender 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Showstopper' Sawed-Off Shotgun&amp;lt;br&amp;gt;'Highlander' Sawed-Off Shotgun&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_showstopper 0&amp;lt;br&amp;gt;ps_showstopper 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Shredder' MP5&amp;lt;br&amp;gt;'Smasher' MP5&amp;lt;br&amp;gt;'Pathfinder' Silenced MP5&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_shredder 0&amp;lt;br&amp;gt;ps_shredder 1&amp;lt;br&amp;gt;ps_shredder 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Silencer' TMP&amp;lt;br&amp;gt;'Prolifertor' SMG&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_silencer 0&amp;lt;br&amp;gt;ps_silencer 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Hunter' AWM&amp;lt;br&amp;gt;'Eruptor' Explosive AWM&amp;lt;br&amp;gt;'Thrasher' Birdshot AWM&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_hunter 0&amp;lt;br&amp;gt;ps_hunter 1&amp;lt;br&amp;gt;ps_hunter 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Opal' Rifle&amp;lt;br&amp;gt;'Sprearhead' Rifle&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_opal 0&amp;lt;br&amp;gt;ps_opal 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Akbar' Assault AK-47&amp;lt;br&amp;gt;'Mecca' Twin Burst AK-47&amp;lt;br&amp;gt;'Annihilator' Hybird AK-12&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_akbar 0&amp;lt;br&amp;gt;ps_akbar 1&amp;lt;br&amp;gt;ps_akbar 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Kestrel' Galil&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_galil 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Charon' Repeating Crossbow&amp;lt;br&amp;gt;'Styx' Repeating Crossbow&amp;lt;br&amp;gt;'Zealot' Bounty Tri-Bow&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_charon 0&amp;lt;br&amp;gt;ps_charon 1&amp;lt;br&amp;gt;ps_charon 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Oberon' Pulse Shotgun&amp;lt;br&amp;gt;'Servitor' Pulse Slugger&amp;lt;br&amp;gt;'Tithonus' Plasma Shotgun&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_oberon 0&amp;lt;br&amp;gt;ps_oberon 1&amp;lt;br&amp;gt;ps_oberon 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Pollutor' Acid Rifle&amp;lt;br&amp;gt;'Scorch' Napalm Rifle&amp;lt;br&amp;gt;'Glaze' Cryo Rifle&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_pollutor 0&amp;lt;br&amp;gt;ps_pollutor 1&amp;lt;br&amp;gt;ps_pollutor 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Hyena' Sticky Bomb Launcher&amp;lt;br&amp;gt;'Lynx' Cryo Sticky Launcher&amp;lt;br&amp;gt;'Eminence' Particle Launcher&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_hyena 0&amp;lt;br&amp;gt;ps_hyena 1&amp;lt;br&amp;gt;ps_hyena 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Fuse' China Lake Grenade Launcher&amp;lt;br&amp;gt;'Fissure' Grenade Launcher&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_fuse 0&amp;lt;br&amp;gt;ps_fuse 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Tier 4====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Long Arm' Long Magnum&amp;lt;br&amp;gt;Shortstock' Bounty Revolver&amp;lt;br&amp;gt;'Gunslingers' Akimbo Magnums&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_longarm 0&amp;lt;br&amp;gt;ps_longarm 1&amp;lt;br&amp;gt;ps_longarm 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Patriot' M1911&amp;lt;br&amp;gt;'Seditionist' Handgun&amp;lt;br&amp;gt;'Confederate' Handgun&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_colt 0&amp;lt;br&amp;gt;ps_colt 1&amp;lt;br&amp;gt;ps_colt 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Sweeper' M3 Super 90&amp;lt;br&amp;gt;'Dragon's Breath' Incendiary Shotgun&amp;lt;br&amp;gt;'Winterbite' Cryo Shotgun&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_sweeper 0&amp;lt;br&amp;gt;ps_sweeper 1&amp;lt;br&amp;gt;ps_sweeper 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Eternal' Double Shotgun&amp;lt;br&amp;gt;'Eternal' Slug Gun&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_eternal 0&amp;lt;br&amp;gt;ps_eternal 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Bullet Storm' SMG&amp;lt;br&amp;gt;'Thompson' SMG&amp;lt;br&amp;gt;'Ausdauser' MP 40&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_bulletstorm 0&amp;lt;br&amp;gt;ps_bulletstorm 1&amp;lt;br&amp;gt;ps_bulletstorm 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Reaper' UMP&amp;lt;br&amp;gt;'Greaser' M3 Grease Gun&amp;lt;br&amp;gt;'Collector' Burst UMP&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_reaper 0&amp;lt;br&amp;gt;ps_reaper 1&amp;lt;br&amp;gt;ps_reaper 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'MP5M' Medical SMG&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_medsmg 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Quicksilver' G3SG1&amp;lt;br&amp;gt;'Mercurial' Birdshot G3SG1&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_quicksilver 0&amp;lt;br&amp;gt;ps_quicksilver 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Tiny' Slug Rifle&amp;lt;br&amp;gt;'Dwarf' Explosive Rifle&amp;lt;br&amp;gt;'Rifter' Birdshot Rifle&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_slugrifle 0&amp;lt;br&amp;gt;ps_slugrifle 1&amp;lt;br&amp;gt;ps_slugrifle 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Stalker' M4&amp;lt;br&amp;gt;'Aspirant' Burst M4&amp;lt;br&amp;gt;'Cold Steel' M4&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_stalker 0&amp;lt;br&amp;gt;ps_stalker 1&amp;lt;br&amp;gt;ps_stalker 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Inferno' AUG&amp;lt;br&amp;gt;'Bras de Fer' FAL&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_inferno 0&amp;lt;br&amp;gt;ps_inferno 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Artemis' Dual Crossbows&amp;lt;br&amp;gt;'Actaeon' Dual Crossbows&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_artemis 0&amp;lt;br&amp;gt;ps_artemis 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Quasar' Pulse Rifle&amp;lt;br&amp;gt;'Blazar' Pulse Tri-Rifle&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_quasar 0&amp;lt;br&amp;gt;ps_quasar 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Fulminator' Lightning Gun&amp;lt;br&amp;gt;'Azimuth' Lightning Rifle&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_fulmination 0&amp;lt;br&amp;gt;ps_fulmination 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Spicule' Plasma Pistol&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_plasmapistol 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Arzael' Gas Bolt Bow&amp;lt;br&amp;gt;'Tiamat' X-Spark Bow&amp;lt;br&amp;gt;'Borea' Cryogas Bow&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_azrael 0&amp;lt;br&amp;gt;ps_azrael 1&amp;lt;br&amp;gt;ps_azrael 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Barrage' Grenade Launcher&amp;lt;br&amp;gt;'Enkindler' Fire Mine Layer&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_barrage 0&amp;lt;br&amp;gt;ps_barrage 1						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Tier 5====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Nova Colt' Handcannon&amp;lt;br&amp;gt;'Sparkwerk' Handcannon&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_novacolt 0&amp;lt;br&amp;gt;ps_novacolt 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Onyx &amp;amp; Silver' Dual Handguns&amp;lt;br&amp;gt;'Windfall' Dual Handguns&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_onyxnsilver 0&amp;lt;br&amp;gt;ps_onyxnsilver 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Jackhammer' Drum Shotgun&amp;lt;br&amp;gt;'Anvil' Drum Shotgun&amp;lt;br&amp;gt;'Cannonball' AA12&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_jackhammer 0&amp;lt;br&amp;gt;ps_jackhammer 1&amp;lt;br&amp;gt;ps_jackhammer 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Boom Stick&amp;lt;br&amp;gt;Mercury Shotgun&amp;lt;br&amp;gt;'Gladiator' Super Shotgun&amp;lt;br&amp;gt;'Subduer' SPAS 12&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_boomstick 0&amp;lt;br&amp;gt;ps_boomstick 1&amp;lt;br&amp;gt;ps_boomstick 2&amp;lt;br&amp;gt;ps_boomstick 3&amp;lt;br&amp;gt;ps_boomstick 4		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Razor' Kriss Vector&amp;lt;br&amp;gt;'Union' PPSH&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_razor 0&amp;lt;br&amp;gt;ps_razor 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Renegade' Rifle&amp;lt;br&amp;gt;'Perforator' Anti-Materiel Rifle&amp;lt;br&amp;gt;'Desecrator' Ghost Rifle&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_renegade 0&amp;lt;br&amp;gt;ps_renegade 1&amp;lt;br&amp;gt;ps_renegade 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Terminus' SCAR-H&amp;lt;br&amp;gt;'Limbo' SCAR-L&amp;lt;br&amp;gt;'Flatline' Twin Burst SCAR-20&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_scar 0&amp;lt;br&amp;gt;ps_scar 1&amp;lt;br&amp;gt;ps_scar 2&amp;lt;br&amp;gt;ps_scar 3	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Apostle' Medical AR&amp;lt;br&amp;gt;'Cardinal' Strength AR&amp;lt;br&amp;gt;'Teichos' Repairing AR&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_apostle 0&amp;lt;br&amp;gt;ps_apostle 1&amp;lt;br&amp;gt;ps_apostle 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Impaler' Crossbow&amp;lt;br&amp;gt;'Crucifier' Acid Crossbow&amp;lt;br&amp;gt;'Avelyn' Multi Crossbow&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_crossbow 0&amp;lt;br&amp;gt;ps_crossbow 1&amp;lt;br&amp;gt;ps_crossbow 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Adonis' AR2&amp;lt;br&amp;gt;'Cyniras' ARX&amp;lt;br&amp;gt;'Innervator' Voltgun&amp;lt;br&amp;gt;'Stellarator' Plasma Rifle&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_pulserifle 0&amp;lt;br&amp;gt;ps_pulserifle 1&amp;lt;br&amp;gt;ps_pulserifle 2&amp;lt;br&amp;gt;ps_pulserifle 3		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Equinox' Shock Rifle&amp;lt;br&amp;gt;'Hyperion' Heavy Laser&amp;lt;br&amp;gt;'Coruscator' Laser Rifle&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_equinox 0&amp;lt;br&amp;gt;ps_equinox 1&amp;lt;br&amp;gt;ps_equinox 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Nebula' Ray Gun&amp;lt;br&amp;gt;'Starrail' Mark II Ray Gun&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_nebula 0&amp;lt;br&amp;gt;ps_nebula 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Broadside' Missile Launcher&amp;lt;br&amp;gt;'Salvo' M202 Micro-Missile Launcher&amp;lt;br&amp;gt;'Icarus' Rocket Launcher&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_broadside 0&amp;lt;br&amp;gt;ps_broadside 1&amp;lt;br&amp;gt;ps_broadside 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Smelter' Flak Cannon&amp;lt;br&amp;gt;'Ripper' Disk Launcher&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_smelter 0&amp;lt;br&amp;gt;ps_smelter 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Tier 6====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Enforcers' Dual Handguns&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_enforcers 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Deathdealers' Dual Shotguns&amp;lt;br&amp;gt;'Abzats' Heavy Shotgun&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_deathdlrs 0&amp;lt;br&amp;gt;ps_deathdlrs 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Bulwark' Minigun&amp;lt;br&amp;gt;'Citadel' Minicannon&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_bulwark 0&amp;lt;br&amp;gt;ps_bulwark 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Clear Sky' AS Val&amp;lt;br&amp;gt;'Shadow' VSS Vintorez&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_val 0&amp;lt;br&amp;gt;ps_val 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Regiment' Bizon&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_bizon 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Colossus' Mass Driver&amp;lt;br&amp;gt;'Dominator' Gauss Cannon&amp;lt;br&amp;gt;'Giant' Explosive Gauss Cannon&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_colossus 0&amp;lt;br&amp;gt;ps_colossus 1&amp;lt;br&amp;gt;ps_colossus 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Deus' SR-25&amp;lt;br&amp;gt;'Decimator' M14 EBR&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_deus 0&amp;lt;br&amp;gt;ps_deus 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Juggernaut' M249&amp;lt;br&amp;gt;'M1919' Browning &amp;lt;br&amp;gt;'Blackout' Burst Rifle&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_juggernaut 0&amp;lt;br&amp;gt;ps_juggernaut 1&amp;lt;br&amp;gt;ps_juggernaut 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Warrior' O.I.C.W.&amp;lt;br&amp;gt;'Vanquisher' GR9&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_oicw 0&amp;lt;br&amp;gt;ps_oicw 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Zeus' Voltaic Crossbow&amp;lt;br&amp;gt;'Jupiter' Arc Projector&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_zeus 0&amp;lt;br&amp;gt;ps_zeus 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Helios' Gluon Gun&amp;lt;br&amp;gt;'Hades' Higgs Gun&amp;lt;br&amp;gt;'Tartarus' Muon Gun&amp;lt;br&amp;gt;'Thanatos' Quark Gun&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_gluon 0&amp;lt;br&amp;gt;ps_gluon 1&amp;lt;br&amp;gt;ps_gluon 2&amp;lt;br&amp;gt;ps_gluon 3	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Spinfusor' Pulse Disk Launcher&amp;lt;br&amp;gt;Wunderwaffe DG-2&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_spinfusor 0&amp;lt;br&amp;gt;ps_spinfusor 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Hephaestus' Tau Cannon&amp;lt;br&amp;gt;'Prometheus' Orb Array&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_tau 0&amp;lt;br&amp;gt;ps_tau 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Radiance' Proton Blasters&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_radiance 0		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Vindicator' Grenade Launcher&amp;lt;br&amp;gt;'Morningstar' Missile Launcher&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_vindicator 0&amp;lt;br&amp;gt;ps_vindicator 1						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
===Ammo===									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Pistol_ammo_icon.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;16 pistol ammo&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_pistolammo	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Pistol_ammo_icon.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;80 pistol ammo&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_pistolammo5x		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Shotgun_ammo_icon.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;12 shotgun ammo&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_shotgunammo	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Shotgun_ammo_icon.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;60 shotgun ammo&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_shotgunammo5x		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Smg_ammo_icon_2.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;36 SMG ammo&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_smgammo	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Smg_ammo_icon_2.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;180 SMG ammo&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_smgammo5x		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Assault_rifle_ammo_icon.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;9 rifle ammo&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_rifleammo	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Assault_rifle_ammo_icon.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;45 rifle ammo&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_rifleammo5x		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Rifle ammo icon 2.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;8 crossbow bolts&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_crossbowammo	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Rifle ammo icon 2.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;40 crossbow bolts&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_crossbowammo5x		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Pulse_ammo_icon.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;32 assault rifle ammo&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_assaultrifleammo	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Pulse_ammo_icon.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;160 assault rifle ammo&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_assaultrifleammo5x		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Bolt_ammo_icon.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;30 pulse ammo&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_pulseammo	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Bolt_ammo_icon.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;150 pulse ammo&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_pulseammo5x		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Explosive_ammo_icon_3.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;4 explosives&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_impactmine	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Explosive_ammo_icon_3.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;20 explosives&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_impactmine5x		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Chemical_ammo_icon.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;20 chemicals&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_chemical	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Chemical_ammo_icon.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;100 chemicals&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_chemical5x		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Nail_ammo_icon_2.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;9 Nail&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_nail	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Nail_ammo_icon_2.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;45 Nail&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_nail5x		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Medpower_ammo_icon.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;32 medical power&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_25mkit	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Medpower_ammo_icon.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;160 medical power&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_25mkit5x		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Scrap_ammo_icon.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;1 scrap&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_scrapammo	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Scrap_ammo_icon.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;5 scrap&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_scrapammo5x		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
===Melee===									&lt;br /&gt;
====Tier 1====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Brass Knuckles&amp;lt;br&amp;gt;Spiked Knuckles&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_brassknuckles 0&amp;lt;br&amp;gt;ps_brassknuckles 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Knife&amp;lt;br&amp;gt;Shank&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_knife 0&amp;lt;br&amp;gt;ps_knife 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Plank&amp;lt;br&amp;gt;Splintered Plank&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_zpplnk 0&amp;lt;br&amp;gt;ps_zpplnk 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Keyboard&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_keyboard 0		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Axe&amp;lt;br&amp;gt;Sawhack&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_axe 0&amp;lt;br&amp;gt;ps_axe 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Frying Pan&amp;lt;br&amp;gt;Wide Pan&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_zpfryp 0&amp;lt;br&amp;gt;ps_zpfryp 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Pot&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_zpcpot 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Ladle&amp;lt;br&amp;gt;Spatula&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_ladel 0&amp;lt;br&amp;gt;ps_ladel 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Crowbar&amp;lt;br&amp;gt;Fencebar&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_crowbar 0&amp;lt;br&amp;gt;ps_crowbar 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Lead Pipe&amp;lt;br&amp;gt;Weighted Pipe&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_pipe 0&amp;lt;br&amp;gt;ps_pipe 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Stun Baton&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_stunbaton 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Meat Hook&amp;lt;br&amp;gt;Meat Grapple&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_hook 0&amp;lt;br&amp;gt;ps_hook 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Lamp&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_lamp 0						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Tier 2====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Push Broom&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_broom 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Shovel&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_shovel 0		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Sledgehammer&amp;lt;br&amp;gt;Stained Mallet&amp;lt;br&amp;gt;Mega Masher&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_sledgehammer 0&amp;lt;br&amp;gt;ps_sledgehammer 1&amp;lt;br&amp;gt;ps_sledgehammer 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Harpoon&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_harpoon 0		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Butcher Knife&amp;lt;br&amp;gt;Blood Encrusted Butcher Knife&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_butcherknf 0&amp;lt;br&amp;gt;ps_butcherknf 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Mattock&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_mattock 0		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Riot Gear&amp;lt;br&amp;gt;Scouting Gear&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_riot 0&amp;lt;br&amp;gt;ps_riot 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Harvester' Medical Syringe&amp;lt;br&amp;gt;'Overdose' Medical Syringe&amp;lt;br&amp;gt;'Infuser' Chemical Extractor&amp;lt;br&amp;gt;'Siphoner' Bounty Extractor&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_harvester 0&amp;lt;br&amp;gt;ps_harvester 1&amp;lt;br&amp;gt;ps_harvester 2&amp;lt;br&amp;gt;ps_harvester 3		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Electric Prod&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_prod 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Bust-on-a-stick&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_bust 0		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Tier 3====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Bone Shiv&amp;lt;br&amp;gt;Vitrolic Spur&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_boneshiv 0&amp;lt;br&amp;gt;ps_boneshiv 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Straight Razor&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_razor 0		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Executioner' Axe&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_executioner 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Stirring Spoon&amp;lt;br&amp;gt;Steel Spoon&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_spoon 0&amp;lt;br&amp;gt;ps_spoon 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Type XIIIa Longsword&amp;lt;br&amp;gt;'Anarchy' Demon Sword&amp;lt;br&amp;gt;'Red Sovereign' Exceed Sword&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_longsword 0&amp;lt;br&amp;gt;ps_longsword 1&amp;lt;br&amp;gt;ps_longsword 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Carver' Machete&amp;lt;br&amp;gt;'Dissector' Bounty Machete&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_machete 0&amp;lt;br&amp;gt;ps_machete 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Rebar MaceRebar Ward Hammer&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_rebarmace 0&amp;lt;br&amp;gt;ps_rebarmace 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Power Fists&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_powerfists 0		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Sink&amp;lt;br&amp;gt;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_sink 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Hookstaff&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_hstaff 0		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Tier 4====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Katana&amp;lt;br&amp;gt;'Path of Sorrows' Masamune&amp;lt;br&amp;gt;'Frostbite' Ice Blade&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_katana 0&amp;lt;br&amp;gt;ps_katana 1&amp;lt;br&amp;gt;ps_katana 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Striker' Pulse Saber&amp;lt;br&amp;gt;'Exousia' Pulse Saber&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_striker 0&amp;lt;br&amp;gt;ps_striker 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Meat Tenderizer&amp;lt;br&amp;gt;Meat Pulverizer&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_meattenderizer 0&amp;lt;br&amp;gt;ps_meattenderizer 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Heavy Assault Gear&amp;lt;br&amp;gt;'Red Sun' Explosive Assault Gear&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_heavyassault 0&amp;lt;br&amp;gt;ps_heavyassault 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Grave Shovel&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_graveshvl 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Smiter' Morning Star&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_smiter		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Kongol' Hunter Greataxe&amp;lt;br&amp;gt;'Mutilator' Greataxe&amp;lt;br&amp;gt;'Reaver' Greataxe&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_kongol 0&amp;lt;br&amp;gt;ps_kongol 1&amp;lt;br&amp;gt;ps_kongol 2	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Grave Scythe&amp;lt;br&amp;gt;Great Reaper&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_scythe 0&amp;lt;br&amp;gt;ps_scythe 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Arran' Great Hammer&amp;lt;br&amp;gt;'Avalanche' Great Hammer&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_arran 0&amp;lt;br&amp;gt;ps_arran 1						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Tier 5====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Ironbreaker' Warhammer&amp;lt;br&amp;gt;'Steelwake' Warhammer&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_ironbreaker 0&amp;lt;br&amp;gt;ps_ironbreaker 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Moonlight Greatsword&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_moonlight 0		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Diviner' Mace and Shield&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_diviner 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Frotchet&amp;lt;br&amp;gt;'Caldera' Magma Hammer&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_frotchet 0&amp;lt;br&amp;gt;ps_frotchet 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Zweihander&amp;lt;br&amp;gt;Infused Zweihander&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_zweihander 0&amp;lt;br&amp;gt;ps_zweihander 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Great Knife&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_greatknife 0		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Tremor' Graviton Hammer&amp;lt;br&amp;gt;'Orbiter' Pulse Hammer&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_ghammer 0&amp;lt;br&amp;gt;ps_ghammer 1						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Tier 6====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Mjölnir' Shock Hammer&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_mjolnir 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Undeadslayer' Greatsword&amp;lt;br&amp;gt;'Procyon' Eldritch Sword&amp;lt;br&amp;gt;Breaker Blade&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_undeadslayer 0&amp;lt;br&amp;gt;ps_undeadslayer 1&amp;lt;br&amp;gt;ps_undeadslayer 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Disfavour' Ancient Axe&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_disfavor 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Sanity Swordshifter&amp;lt;br&amp;gt;Corrupted Swordshifter&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_sanitysword 0&amp;lt;br&amp;gt;ps_sanitysword 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Anguish' Dual Sickles&amp;lt;br&amp;gt;'Envy' Dual Sickles&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_anguish 0&amp;lt;br&amp;gt;ps_anguish 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Throwdown' Big Pole&amp;lt;br&amp;gt;Tombstone&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_bigpole 0&amp;lt;br&amp;gt;ps_bigpole 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Great Communicator' Heavy Chainsaw&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_hchainsaw 0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Murasama&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_murasama 0		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Goliath' Concrete Shield&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_goliath 0						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
===Tools===									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_hammer2.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Carpenter's Hammer&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_crphmr	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_electrohammer.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Electrohammer&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_electro		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_toolicon.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Barbed Wire&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_barbedwire	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_smithinghammer.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Smithing Hammer&amp;lt;br&amp;gt;Reinforcing Hammer&amp;lt;br&amp;gt;'Coercer' Silver Hammer&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_smithhammer 0&amp;lt;br&amp;gt;ps_smithhammer 1&amp;lt;br&amp;gt;ps_smithhammer 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_welder.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Shaper' Repair Welder&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_welder	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_wrench.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Mechanic's Wrench&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_wrench		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_multitool.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Multi-tool&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_multitool	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_medkit.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Medical Kit&amp;lt;br&amp;gt;Restoration Kit&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_medkit 0&amp;lt;br&amp;gt;ps_medkit 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_medicgun2.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Savior' Medic Gun&amp;lt;br&amp;gt;'Transfusion' Medic Gun&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_medgun 0&amp;lt;br&amp;gt;ps_medgun 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_medicgun3.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Strength Dart Gun&amp;lt;br&amp;gt;Agility Dart Gun&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_strengthshot 0&amp;lt;br&amp;gt;ps_strengthshot 1		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_purger_2.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Purger' Antidote Handgun&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_antidoteshot	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_medrifle2.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Convalescence' Medical Rifle&amp;lt;br&amp;gt;'Invigorator' Strength Rifle&amp;lt;br&amp;gt;'Accelerator' Agility Rifle&amp;lt;br&amp;gt;'Cleric' Regenerator Rifle&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_medrifle 0&amp;lt;br&amp;gt;ps_medrifle 1&amp;lt;br&amp;gt;ps_medrifle 2&amp;lt;br&amp;gt;ps_medrifle 3		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_harvester.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Harvester' Medical Syringe&amp;lt;br&amp;gt;'Overdose' Medical Syringe&amp;lt;br&amp;gt;'Infuser' Chemical Extractor&amp;lt;br&amp;gt;'Siphoner' Bounty Extractor&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_harvester 0&amp;lt;br&amp;gt;ps_harvester 1&amp;lt;br&amp;gt;ps_harvester 2&amp;lt;br&amp;gt;ps_harvester 3	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_medshotgun.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Templar' Medical Shotgun&amp;lt;br&amp;gt;'Paladin' Medical Shotgun&amp;lt;br&amp;gt;'Crusader' Medical Slug Shotgun&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_templar 0&amp;lt;br&amp;gt;ps_templar 1&amp;lt;br&amp;gt;ps_templar 2		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_tranq.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Temperance' Dart Rifle&amp;lt;br&amp;gt;'Excession' Dart Rifle&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_tranqrifle 0&amp;lt;br&amp;gt;ps_tranqrifle 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_medicalsmg.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'MP5M' Medical SMG&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_medsmg		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Medpower_ammo_icon2.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Critical Care Kit&amp;lt;br&amp;gt;'Harmonizer' Bounty Kit&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_critkit 0&amp;lt;br&amp;gt;ps_critkit 1	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_healingray.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Rejuvenator' Healing Ray&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_healray		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_apostle.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Apostle' Medical AR&amp;lt;br&amp;gt;'Cardinal' Strength AR&amp;lt;br&amp;gt;'Teichos' Repairing AR&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_apostle 0&amp;lt;br&amp;gt;ps_apostle 1&amp;lt;br&amp;gt;ps_apostle 2						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
===Deployables===									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_resupplybox.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Resupply Box&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_resupplybox	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_remantler_2.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Remantler&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_remantler		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_fridge.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Fridge&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_fridge	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_arsenalcrate.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Prop Transponder&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_barricadetrans		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_messagebeacon.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Message Beacon&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_msgbeacon	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_camera.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Sensor&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_camera		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon_zs_arsenalcrate.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Chair Deployable&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_chair	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_gunturret2.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Gun Turret&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_infturret		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_assaultturret.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Assault Turret&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_assaultturret	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_gunturret_rocket.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Rocket Turret&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_rocketturret		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_drone3.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Drone&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_drone	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_drone_pulse.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Pulse Drone&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_pulsedrone		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_haulerdrone.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Hauler Drone&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_hauldrone	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_rollermine.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Rollermine&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_rollermine		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_repairfield.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Sentinel' Repair Field Emitter&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_repairfield	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_zapper.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Stinger' Zapper&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_zapper		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_dynamo.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Dynamo' Arc Zapper&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_zapper_arc	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_forcefield_emitter_2.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Force Field Emitter&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_ffemitter		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_zapper.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Nullifier' Projectile Shield&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_nullifier						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
===Trinkets===									&lt;br /&gt;
====Defensive====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Ice Shield&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_iceburst	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Reactive Flasher&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_reactiveflasher		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Armor&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_armor	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Health Pack&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_health_package		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Blood Bank&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_blood_bank	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Cleanser&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_bio_cleanser		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Decelerant Shield&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_decelshield	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Antibleeder&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_antibleeder		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Explosion Vest&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_explosion	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Graviton Wall&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_graviton		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Evasion Cloak&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_evasion_cloak						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Offensive====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Aiming Visor&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_aiming_visor	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Reload Vest&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_reloadvest		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Extended Mag&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_extended_mag	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Explosives&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_explosives		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Projectile Rocket&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_projectile_rocket	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Throw Bandolier&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_throw_band		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Ice Rounds&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_ice_rounds	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Electro Rounds&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_electro_rounds		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Flame Rounds&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_flame_rounds	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Softening Rounds&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_softening_rounds		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Acid Rounds&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_acid_rounds	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Hindering Rounds&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_hindering_rounds		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Borer Rounds&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_bore_bullets						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Melee====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Force Booster&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_force_booster	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Power Gauntlet&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_power_gauntlet		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Guard Spikes&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_shield_spikes	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Protection Guard&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_fort_guard		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Long Grip&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_long_grip	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Burning Attachment&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_burn_attach		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Acid Attachment&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_acid_attach	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Frost Attachment&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_ice_attach		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Electro Attachment&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_elec_attach	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Sapping Attachment&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_sap_attach		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Ripper Attachment&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_rip_attach	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Blade Charger&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_blade_charge		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Vitality Charger&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_vita_charge	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Electron Charger&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_electr_charge		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Force Wave Charger&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_forcewave_charge						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Performance====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Oxygen Tank&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_oxygentank	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Night Vision Goggles&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_nightvision		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Confusion Device&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_necrosense	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Sigil Scope&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_sigileye		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Quick-Draw Satchel&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_quick_draw_satchel	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Agility Aid&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_agile_aid		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Reinforced Boots&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_reinforced_boots	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Motion Boots&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_motion_boots		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Auto Reloader&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_auto_reloader	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Lift Frame&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_lift_frame		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Running Gear&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_run_gear	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Flight Booster&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_flight_booster		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Energy Bracelet&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_energy_bracelet						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Support====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Magnet&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_magnet	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Blueprints&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_blueprints		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Diet Ingredients&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_pharma	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Food Processor&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_processor		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Medical Tools&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_medicaltools	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Supply Boost&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_resupplier		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Alchemy Fluids&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_alch_chemicals	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Necro Weakener&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_necro_weak		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Stim Injector&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_stim_injector	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Field Charger&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_field_charge		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Turret Optimizer&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_turret_optimizer						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Elemental====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Electro Amp&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_electro_amp	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Cascade Device&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_cascade		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Ignition Compound&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_ignite_compound	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Acid Vials&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_vials		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Cryo Inductor&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_cryo_indu	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Ice Curer&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_cryo_curer		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Elemental Locus&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_elemental_locus	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Spectrum&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_trinket_spectrum		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
===Other===									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_conc_grenade.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Concussion Grenade&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_concgrenade	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_manhack.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Manhack&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_manhack		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_flashbomb.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Flash Bomb&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_flashbomb	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_proxymine.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Proximity Mine&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_betty		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_molotov2.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Molotov Cocktail&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_molotov	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_hl2grenade.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Grenade&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_grenade		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_hl2grenade.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Shock Grenade&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_shockgrenade	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_detpack3.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Remote Detonation Pack&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_detpck		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_corgasgrenade2.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Corrosive Gas Grenade&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_corgasgrenade	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_cryo_gas_grenade.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Cryo Gas Grenade&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_crygasgrenade		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_fractal_grenade.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Refractor Grenade&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_refractor	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:sigil_fragment.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Sigil Fragment&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_sigfragment		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_bloodshot_bomb.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Bloodshot Bomb&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_bloodshot	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_surgeshot_bomb.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Surgeshot Bomb&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_surgeshot		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_adrenaline.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Adrenaline&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_adrenaline	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_bandage.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Bandage Pack&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_bandage		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_antidote.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Antidote&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_antidote	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_mediccloudbomb.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Medic Cloud Bomb&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_medcloud		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:weapon_zs_nanite_cloud_bomb .png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Nanite Cloud Bomb&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	ps_nanitecloud						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
==Crate==									&lt;br /&gt;
This section is about buying Crate / Special Point Shop items with bind.	&amp;lt;br&amp;gt;								&lt;br /&gt;
The COMMAND consists of	&amp;lt;code&amp;gt;	zs_specialpointsshopbuy	&amp;lt;/code&amp;gt;	followed by the	&amp;lt;code&amp;gt;	itemID	&amp;lt;/code&amp;gt;	, which allows the player to buy item(s) with bind.	&amp;lt;br&amp;gt;&lt;br /&gt;
Example:	&amp;lt;code&amp;gt;	bind h &amp;quot;zs_specialpointsshopbuy sps_cremator&amp;quot;	&amp;lt;/code&amp;gt;						&lt;br /&gt;
===Guns===									&lt;br /&gt;
====Tier 1====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Gremlin' Explosive Rifle&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_gremlin						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Z9001' Experimental Pulse Pistol&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_z9001						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Tier 2====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Foreigner' Modified SG 552&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_foreigner						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Tier 3====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Deluge'  Dual Chem Pistols&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_splasher						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Gryo' Gear Launcher&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_gyro						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Tier 4====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Eternity' Pistol&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_eternity						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Shiki Kikan' Type 100&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_type100						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Kraken' Burst M4&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_kraken						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Tier 5====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Dual Patriot' M1911s&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_dualcolt						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Lithe' Boom Stick&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_lithestick						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'AAC' Honey Badger&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_honey						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Grazer' Dual UMPs&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_grazer						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Tier 6====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Simonov' PTRS-41&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_prts						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Grim Reaper' MK46&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_grimreaper						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Solar' Heated Disk Launcher&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_solar						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Cremator' Magma Gun&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_cremator						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Akimbo Douser Stick&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_doooouserstick						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Apex' Chemical Minigun&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_apex						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
===Melee===									&lt;br /&gt;
====Tier 1====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Unbreakable Cracked Bottle&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_crackedbottleu						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Phantom Knife&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_phantomknife						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Tier 2====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Tethered Harpoon&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_harpoonte						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Red-hot Prod&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_redhotprod						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Chimera Mattock&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_chimeramattock						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Tier 3====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Supply Crate Shard&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_supplycrateshard						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Stop Sign&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_stopsign						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Tier 4====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Home Run' Baseball Bat&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_homerunbat						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Tier 5====									&lt;br /&gt;
====Tier 6====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Whisper' Ghostblade&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_whisper						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
===Tools===									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Painkillers&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_pills						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
===Deployables===									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;'Palisade' Barricade Kit&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_barricadekit	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Concrete Barrier&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_concretebarrier		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
===Bounty===									&lt;br /&gt;
====Defensive====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket immolationmatrix.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Immolation Matrix&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_immo_matrix	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket igneousextruder.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Igneous Extruder&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_igneous_extruder		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket bleedingbauble.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Bleeding Bauble&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_bleeding_bauble	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket thewire.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;The Wire&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_the_wire		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket maroonedtear.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Marooned Tear&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_tear	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket bleaksoul.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Bleak Soul&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_bleak_soul		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket deflectors.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Deflectors&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_deflectors						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Offensive====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket abyssaleye.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Abyssal Eye&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_abyssaleye	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket festeringscourge.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Festering Scourge&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_festering_scourge		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket circleofsin.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Circle of Sin&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_circle_of_sin	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket nanomine.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Nanomine&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_nanomine		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket overclocker.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Overclocker&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_overclock	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket focuscharm.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Focus Charm&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_focuscharm		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket miniforge.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Miniature Forge&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_mini_forge	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket sideflakker.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Side Flakker&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_side_flakker		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket machinistwheel.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Machinist's Wheel&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_machine_wheel	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket fluxstone.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Flux Stone&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_flux_stone		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket maroonedtear.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Death Learning AI&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_death_learning_ai	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket markofpain.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Mark of Pain&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_mark_of_pain		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Melee====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket alternova.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Hollow Carving&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_hollow_carving	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket crimsonband.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Crimson Band&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_crimson_band		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket markofpain.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Fangs of Zikoth&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_fangs_of_zikoth						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Performance====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Outlandish Alembic&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_outlandish_alembic	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket spiritessence.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Spirit Essence&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_spiritess		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket maroonedtear.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Wraith Ectoplasm&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_wraith_ectoplasm						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Support====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket alternova.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Alternova&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_alternova	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket soothingelixer.png |frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Soothing Elixir&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_sooth_elixir		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket soothingelixer.png |frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Singing Chime&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_singing_chime	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket avarice.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Avarice&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_avarice		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket shockamethyst.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Ion Smite Device&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_ion_smite	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket thewire.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Effigy of Ruin&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_effigy_of_ruin		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket membershipcard.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Membership Card&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_mem_card	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket deflectors.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Little Cornucopia&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_little_corn		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket maroonedtear.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Aberrant Ward&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_aberrant_ward						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Elemental====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket burningruby.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;The Burning Ruby&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_ruby	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket erodingemerald.png |frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Shivering Sapphire&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_shivering_sapphire		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket shockamethyst.png|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Shock Amethyst&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_amethyst	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket erodingemerald.png |frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Eroding Emerald&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_eroding_emerald		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket paperfilter.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Paper Filter&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_paper_filter	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	[[File:Weapon zs trinket markofpain.png ‎|frameless|link=|none|64px]]&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Spine Worm&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_spine_worm		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Plasma Loop&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_plasma_loop						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
===Supply Crate===									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Lodestone&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_lodestone	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	Refined Subscope&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_subscope		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Superior Assembly&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_superior_assembly	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	Barbed Armor&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	0		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Bounty Attachment&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trinket_bounty_attach						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
===Other===									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Ether&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_ether	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Biltz&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_blitz		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Singularity Grenade&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_singularity	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Advanced Medic Cloud Bomb&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_advmedcloud		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Flask of Oil&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_flaskoil	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Flask of Acid&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_flaskacid		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Flask of Conduction&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	0	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Flask of Ice&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_flaskice		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Flask of Sapping&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_flasksap	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Flask of Softening&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_flasksoften		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Flask of Hindering&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_flaskhinder						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
===Traits===									&lt;br /&gt;
The author of this article does not recommend buying traits from crate.									&lt;br /&gt;
====Core====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Athletic&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_athletic	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Aviator&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_aviator		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Cardiotonic&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_cardiotonic	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Command Operator&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_commandoperator		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Criticality&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_criticality	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Escape Artist&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_escapeartist		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Extreme Focus&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_extremefocus	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Firearms Training&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_firearmstraining		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Fleet Footed&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_fleetfooted	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Forager&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_forager		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Guardian&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_guardian	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Master Chef&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_masterchef		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Parry&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_parry	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Perpetual Motion&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_perpetualmotion		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Reaper&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_reaper	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Seething Blood&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_seethingblood		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Seeker&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_seeker	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Slayer&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_slayer		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Tactical Movement&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_tacticalmovement	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Undeniable&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_undeniable		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Bundles====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Agile&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_agile	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Battler&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_battler		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Biologist&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_biologist	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Blast-Proof&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_blast-proof		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Capacity&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_capacity	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Fast Metabolism&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_fastmetabolism		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Field Technician&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_fieldtechnician	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Focus&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_focus		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Fleet&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_fleet	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Gourmet&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_gourmet		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Hammer Discipline&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_hammerdiscipline	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Handy&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_handy		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Heavy Strikes&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_heavystrikes	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Knuckle Master&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_knucklemaster		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Olympian&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_olympian	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Paladin&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_paladin		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_quickdraw	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Regenerator&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_regenerator		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Resistant&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_resistant	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Safefall&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_safefall		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Sanguine&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_sanguine	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Speed&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_speed		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Solid Blows&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_solidblows	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Stoic&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_stoic		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Superior Construction&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_superiorconstruction	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Surged&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_surged		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Surgeon&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_surgeon	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Virtuosity&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_virtuosity		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;									&lt;br /&gt;
====Trade-Offs====									&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;table style=&amp;quot;text-align: center;background-color:#595959;border: 1px solid black&amp;quot;&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Cannonball&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_cannonball	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Converge&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_converge		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Combustibles&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_combustibles	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Delivery&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_delivery		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Electro Device&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_electrodevice	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Haemostasis&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_haemostasis		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Impetus&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_impetus	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Jouster&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_jouster		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Orphic Focus&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_orphicfocus	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Rash Targetting&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_rashtargetting		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Repose&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_repose	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Resolute&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_resolute		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Turret Unlock&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_turretunlock	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Twin Volley&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_twinvolley		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Impulsive&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_impulsive	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Wooism&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_wooism		&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;tr style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid black;&amp;quot;&amp;gt;	&amp;lt;span style=&amp;quot;color:orange;font-weight:bold&amp;quot;&amp;gt;Wimpy&amp;lt;/span&amp;gt;	&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color:#4c4c4c;border: 1px solid black;&amp;quot;&amp;gt;	sps_trait_wimpy						&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/center&amp;gt;																		&lt;br /&gt;
====Returns====									&lt;br /&gt;
==Banished==									&lt;br /&gt;
This section is about buying Banished items with bind.	&amp;lt;br&amp;gt;								&lt;br /&gt;
Currently, players are not able to buy items from the [[Banished_Sigil|Banished Sigil]].&amp;lt;br&amp;gt;								&lt;br /&gt;
[https://sunrust.org/wiki/index.php?title=Wandering_Thoughts# Back to Table of Content]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://sunrust.org/wiki/index.php?title=Zombie_Survival Back to Zombie Survival]&lt;br /&gt;
[https://sunrust.org/wiki/index.php?title=Main_Page Back to Main Page]&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Banished_Sigil&amp;diff=3640</id>
		<title>Banished Sigil</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Banished_Sigil&amp;diff=3640"/>
		<updated>2021-10-09T20:27:24Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BanishedSigil.png|thumb|right|upright=1.05|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The Banished Sigil.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
''For items available in the banished sigil, see [[List of items in the Banished Sigil]].''&lt;br /&gt;
&lt;br /&gt;
The Banished Sigil is a type of sigil that can appear at any time during wave 1 at a random position on any non-objective [[Maps|map]], which allows humans to purchase high quality items and rare items, However, when the player spends more points in the banished sigil, the player will gain [[Insanity|insanity]].&lt;br /&gt;
&lt;br /&gt;
The price of items in Banished Sigil decreases in higher [[Round#Waves|waves]], at highest wave, the price is lowered. It also allows the player to purchase [[Ammo|ammunition]] at a lower price.&lt;br /&gt;
&lt;br /&gt;
The first human who presses the &amp;quot;USE&amp;quot; key on the banished sigil gets a bounty, depending on which wave is it (wave 1/2 = 1 bounty reward, wave 3/4 = 2 bounty rewards, and wave 5/6 = 3 bounty rewards).&lt;br /&gt;
&lt;br /&gt;
== [[File:Note icon.png|frameless|60px]] Notes ==&lt;br /&gt;
&lt;br /&gt;
* Unlike [[Sigils]], the Banished Sigil cannot be teleported or corrupted.&lt;br /&gt;
* You do not obtain any insanity progress if you loot banished items and not buy them&lt;br /&gt;
* Price modifiers affect the insanity gain.&lt;br /&gt;
* Although the Banished Sigil can give two or three [[Bounty|bounties]] in higher waves, the Banished Sigil is commonly found in wave 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Bulb icon.png|frameless|60px]] Tips ==&lt;br /&gt;
&lt;br /&gt;
'''FINDING THE SIGIL''' — Finding the banished sigil can be hard, but can also be easy if correct items are utilized. Drones such as Hauler Drone are perfect tools to utilize since you do not run a risk of getting yourself or your teammates killed and are simply cheap to buy the drone (10 points) or use sigil scope to find the banished sigil location itself. After you find the sigil, help others find it by placing a message beacon at the sigil and set the text with right click to &amp;quot;BANISHED SIGIL HERE&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
'''REMEMBER WHERE THE ITEMS ARE AT''' — Most of the items in the shop are going to be in stock, some items can only have one stock so be the first person to buy the item before everybody else.&lt;br /&gt;
&lt;br /&gt;
'''BE THE FIRST PERSON TO USE BANISHED SIGIL''' — As mentioned before, pressing &amp;quot;USE&amp;quot; on the banished sigil first will award you with a [[Bounty Box|bounty]]. These bounties are considered best, if not, powerful in early games as you would regularly get bounties in mid-game.&lt;br /&gt;
 &lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Insanity]]&lt;br /&gt;
* [[Sigils]]&lt;br /&gt;
[[Category:Need Help in Expanding the Articles]][[Category:Gameplay]] {{Zombie Survival}}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Performance/Settings&amp;diff=3295</id>
		<title>Performance/Settings</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Performance/Settings&amp;diff=3295"/>
		<updated>2021-07-04T17:50:03Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: hitting up the final touch b4 the votes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Introduction''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
In both Garry's Mod and Zombie Survival, performance can be on a case-to-case basis. However, regardless of what specs you have. Performance can already start to be plummeting and there are several reasons why (such as map optimization, game optimization, and much more). There is nothing you can do in terms of map optimization as it really depends on the mapper to optimize it. However, there are settings in this guide that you can use in order to regain most of your FPS.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gmod.jpg|frameless|60px]] '''Garry's Mod General Performance'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Garry's Mod is a CPU-bound game, therefore it does not use your GPU fully. It really depends on your CPU along with other factors of performance. The more cores and speed the CPU has, the better performance it offers. There are other options as well that also improves your performance such as multicore rendering, graphics settings, and more. However, some of those options may not work as you may think of, simply because of this game is very old and ancient enough to run. However, you may use these settings in your autoexec.cfg (to find it, go to your Garry's Mod folder in your steamapps, garrysmod, and cfg, there you should find the autoexec.cfg in there, start editing it and also, make a backup just in case). After that, type &amp;quot;-exec autoexec&amp;quot; on your Steam launch options for Garry's Mod. This way, it will execute the autoexec.cfg to the game. &lt;br /&gt;
&lt;br /&gt;
* This, in theory, should work as this should improve your performance by 25-40%, depending on your hardware, but there are more options on the server to gain more performance.&lt;br /&gt;
&lt;br /&gt;
[[File:Firefox 1kPjuLd70x.png]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''[[File:730894657692631090.png|frameless|60px]] Sunrust Cosmetics'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The cosmetics system that Sunrust uses is PAC3 which uses props to create hats and cosmetics for your character. Depends on the person, how many props they are using, and what they are creating, it can create unnecessary performance drops since it has to render all of the props on screen. By disabling hats, you will gain most of your performance back around 60%. &lt;br /&gt;
&lt;br /&gt;
* This affects all Sunrust servers so you do not need to turn it off again if you have it disabled on main and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[File:Turningoffhats.gif]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''[[File:Zombieheadshot.png|frameless|60px]] Zombie Survival Settings'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
In Zombie Survival, most of the custom weapons are created with SCK (SWEP Construction Kit) which is similar to PAC3 but for weapons. Most developers will try to use fewer props for performance and even so, it will drop your performance once more. You cannot disable SCK stuff in-person for gameplay purposes (unless you hide your view models in other settings).&lt;br /&gt;
&lt;br /&gt;
* In performance settings, you will actually find most of the settings that do affect your performance such as enabling multicore rendering, disabling world weapons lights, and much more.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod LgtJo2pPtk.png|400px|]]&lt;br /&gt;
&lt;br /&gt;
The most hitting performance settings are &amp;quot;SCK world radius, particle amount, draw distance, and worldmodel on dropped item render type&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* SCK world radius determines to render the SCK props to see somebody's weapon, set this to 0 to more performance if you don't care seeing other people weapons.&lt;br /&gt;
* Particle amount and draw distance determine to render the particles that are happening around you. It is best to keep some particles, this is important as some particles give you information, especially if they can damage or affect you.&lt;br /&gt;
* Worldmodel on dropped item render type makes it so that you can see items on the ground. If you don't care about getting the loot on the ground or just spamming E on the ground until you can get it, then it is best to set it to &amp;quot;ENABLE weapon kill icons and DISABLE SCK Worldmodels (more FPS)&amp;quot;, otherwise you can set it to other options to see the actual loot worldmodel for a tradeoff of your FPS.&lt;br /&gt;
&lt;br /&gt;
[[File:Firefox iHq7QLGkUx.png|thumb|left|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt; Options that improves your performance while retaining gameplay features&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also in the gameplay settings, there is a new setting named &amp;quot;Transparency Radius (Server)&amp;quot; which moving it to a higher number than 1 will make it so that it won't render human players and gain a ton of performance, both for network and FPS performance.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod U26uGbQP2R.png]]&lt;br /&gt;
&lt;br /&gt;
* Please note that this feature is brand new and is a bit buggy (such as the scoreboard not being updated sometimes, etc). If you see anything weird, you may revert it back or set to these settings.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod SI9QO775eE.png]]&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; '''Conclusion''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
At the end of the day, while Zombie Survival can be taxing on your computer. Once you start changing your settings and fine-tune your game, your performance should be around 60+ during medium tense and 30+ during heavy tense of gameplay. &lt;br /&gt;
&lt;br /&gt;
* Following all of these steps should at least let you have a smooth experience in Zombie Survival.&lt;br /&gt;
* Your performance really depends on your hardware (CPU is important), the settings for both Garry's Mod (autoexec.cfg and more) and Zombie Survival (turning off several things and tuning them down for better performance).&lt;br /&gt;
* On my personal rig with i7-7700k, GTX 1060 3GB, and 16GB RAM, I have been able to receive 144+ fps during peace to low tense fights and 70+ during medium tense of ZS, ever since changing the settings.&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:User icon.png|frameless|60px]] '''Credits''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''Firestorm''' - creating the guide and provided pictures&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Performance/Settings&amp;diff=3223</id>
		<title>Performance/Settings</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Performance/Settings&amp;diff=3223"/>
		<updated>2021-06-26T04:51:00Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Introduction''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
In both Garry's Mod and Zombie Survival, performance can be on a case-to-case basis. However, regardless of what specs you have. Performance can already start to be plummeting and there are several reasons why (such as map optimization, game optimization, and much more). There is nothing you can do in terms of map optimization as it really depends on the mapper to optimize it. However, there are settings in this guide that you can use in order to regain most of your FPS.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gmod.jpg|frameless|60px]] '''Garry's Mod General Performance'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Garry's Mod is a CPU-bound game, therefore it does not use your GPU fully. It really depends on your CPU along with other factors of performance. The more cores and speed the CPU has, the better performance it offers. There are other options as well that also improves your performance such as multicore rendering, graphics settings, and more. However, some of those options may not work as you may think of, simply because of this game is very old and ancient enough to run. However, you may use these settings in your autoexec.cfg (to find it, go to your Garry's Mod folder in your steamapps, garrysmod, and cfg, there you should find the autoexec.cfg in there, start editing it and also, make a backup just in case). After that, type &amp;quot;-exec autoexec&amp;quot; on your Steam launch options for Garry's Mod. This way, it will execute the autoexec.cfg to the game. &lt;br /&gt;
&lt;br /&gt;
* This, in theory, should work as this should improve your performance by 25-40%, depending on your hardware, but there are more options on the server to gain more performance.&lt;br /&gt;
&lt;br /&gt;
[[File:Firefox 1kPjuLd70x.png]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''[[File:730894657692631090.png|frameless|60px]] Sunrust Cosmetics'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The cosmetics system that Sunrust uses is PAC3 which uses props to create hats and cosmetics for your character. Depends on the person, how many props they are using, and what they are creating, it can create unnecessary performance drops. By disabling hats, you will gain most of your performance back by going to the Sunrust settings (via chat or console) and turning off cosmetics. &lt;br /&gt;
&lt;br /&gt;
* This affects all Sunrust servers so you do not need to turn it off again if you have it disabled on main and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[File:Turningoffhats.gif]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''[[File:Zombieheadshot.png|frameless|60px]] Zombie Survival Settings'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
In Zombie Survival, most of the custom weapons are created with SCK (SWEP Construction Kit) which is similar to PAC3 but for weapons. Most developers will try to use fewer props for performance and even so, it will drop your performance once more. You cannot disable SCK stuff in-person for gameplay purposes (unless you hide your view models in other settings).&lt;br /&gt;
&lt;br /&gt;
* In performance settings, you will actually find most of the settings that do affect your performance such as enabling multicore rendering, disabling world weapons lights, and much more.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod LgtJo2pPtk.png|400px|]]&lt;br /&gt;
&lt;br /&gt;
The most hitting performance settings are &amp;quot;SCK world radius, particle amount, draw distance, and worldmodel on dropped item render type&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* SCK world radius determines to render the SCK props to see somebody's weapon, set this to 0 to more performance if you don't care seeing other people weapons.&lt;br /&gt;
* Particle amount and draw distance determine to render the particles that are happening around you. It is best to keep some particles, this is important as some particles give you information, especially if they can damage or affect you.&lt;br /&gt;
* Worldmodel on dropped item render type makes it so that you can see items on the ground. If you don't care about getting the loot on the ground or just spamming E on the ground until you can get it, then it is best to set it to &amp;quot;ENABLE weapon kill icons and DISABLE SCK Worldmodels (more FPS)&amp;quot;, otherwise you can set it to other options to see the actual loot worldmodel for a tradeoff of your FPS.&lt;br /&gt;
&lt;br /&gt;
[[File:Firefox iHq7QLGkUx.png|thumb|left|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt; Options that improves your performance while retaining gameplay features&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also in the gameplay settings, there is a new setting named &amp;quot;Transparency Radius (Server)&amp;quot; which moving it to a higher number than 1 will make it so that it won't render human players and gain a ton of performance, both for network and FPS performance.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod U26uGbQP2R.png]]&lt;br /&gt;
&lt;br /&gt;
* Please note that this feature is brand new and is a bit buggy (such as the scoreboard not being updated sometimes, etc). If you see anything weird, you may revert it back or set to these settings.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod SI9QO775eE.png]]&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; '''Conclusion''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
At the end of the day, while Zombie Survival can be taxing on your computer. Once you start changing your settings and fine-tune your game, your performance should be around 60+ during medium tense and 30+ during heavy tense of gameplay. &lt;br /&gt;
&lt;br /&gt;
* Following all of these steps should aleast let you have a smooth experience in Zombie Survival.&lt;br /&gt;
* Your performance really depends on your hardware (CPU is important), the settings for both Garry's Mod (autoexec.cfg and more) and Zombie Survival (turning off several things and tuning them down for better performance).&lt;br /&gt;
* On my personal rig with i7-7700k, GTX 1060 3GB, and 16GB RAM, I have 144+ fps during peace to low tense fights and 70+ during medium tense of ZS ever since changing the settings.&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:User icon.png|frameless|60px]] '''Credits''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''Firestorm''' - creating the guide and provided pictures&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Performance/Settings&amp;diff=3222</id>
		<title>Performance/Settings</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Performance/Settings&amp;diff=3222"/>
		<updated>2021-06-26T04:36:02Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Introduction''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
In both Garry's Mod and Zombie Survival, performance can be on a case-to-case basis. However, regardless of what specs you have. Performance can already start to be plummeting and there are several reasons why (such as map optimization, game optimization, and much more). There is nothing you can do in terms of map optimization as it really depends on the mapper to optimize it. However, there are settings in this guide that you can use in order to regain most of your FPS.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gmod.jpg|frameless|60px]] '''Garry's Mod General Performance'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Garry's Mod is a CPU-bound game, therefore it does not use your GPU fully. It really depends on your CPU along with other source games. The more cores and speed the CPU has, the better performance it offers. There are other options as well that also improves your performance such as multicore rendering, graphics settings, and more. However, some of those options may not work as you may think of, simply because of this game is very old and ancient enough to run. However, you may use these settings in your autoexec.cfg (to find it, go to your Garry's Mod folder in your steamapps, garrysmod, and cfg, there you should find the autoexec.cfg in there, start editing it and also, make a backup just in case). After that, type &amp;quot;-exec autoexec&amp;quot; on your Steam launch options for Garry's Mod. This way, it will execute the autoexec.cfg to the game, This, in theory, should work as this should improve your performance but there are more options on the server to gain more performance.&lt;br /&gt;
&lt;br /&gt;
[[File:Firefox 1kPjuLd70x.png]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''[[File:730894657692631090.png|frameless|60px]] Sunrust Cosmetics'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The cosmetics system that Sunrust uses is PAC3 which uses props to create hats and cosmetics for your character. Depends on the person, how many props they are using, and what they are creating, it can create unnecessary performance drops. By disabling hats, you will gain most of your performance back by going to the Sunrust settings (via chat or console) and turning off cosmetics. &lt;br /&gt;
&lt;br /&gt;
* This affects all Sunrust servers so you do not need to turn it off again if you have it disabled on main and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[File:Turningoffhats.gif]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''[[File:Zombieheadshot.png|frameless|60px]] Zombie Survival Settings'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
In Zombie Survival, most of the custom weapons are created with SCK (SWEP Construction Kit) which is similar to PAC3 but for weapons. Most developers will try to use fewer props for performance and even so, it will drop your performance once more. You cannot disable SCK stuff in-person for gameplay purposes (unless you hide your view models in other settings).&lt;br /&gt;
&lt;br /&gt;
In performance settings, you will actually find most of the settings that do affect your performance such as enabling multicore rendering, disabling world weapons lights, and much more.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod LgtJo2pPtk.png|400px|]]&lt;br /&gt;
&lt;br /&gt;
The most hitting performance settings are &amp;quot;SCK world radius, particle amount, draw distance, and worldmodel on dropped item render type&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* SCK world radius determines to render the SCK props to see somebody's weapon, set this to 0 to more performance if you don't care seeing other people weapons.&lt;br /&gt;
* Particle amount and draw distance determine to render the particles that are happening around you. It is best to keep some particles, this is important as some particles give you information, especially if they can damage or affect you.&lt;br /&gt;
* Worldmodel on dropped item render type makes it so that you can see items on the ground. If you don't care about getting the loot on the ground or just spamming E on the ground until you can get it, then it is best to set it to &amp;quot;ENABLE weapon kill icons and DISABLE SCK Worldmodels (more FPS)&amp;quot;, otherwise you can set it to other options to see the actual loot worldmodel for a tradeoff of your FPS.&lt;br /&gt;
&lt;br /&gt;
[[File:Firefox iHq7QLGkUx.png|thumb|left|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt; Options that improves your performance while retaining gameplay features&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also in the gameplay settings, there is a new setting named &amp;quot;Transparency Radius (Server)&amp;quot; which moving it to a higher number than 1 will make it so that it won't render human players and gain a ton of performance, both for network and FPS performance.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod U26uGbQP2R.png]]&lt;br /&gt;
&lt;br /&gt;
* Please note that this feature is brand new and is a bit buggy (such as the scoreboard not being updated sometimes, etc). If you see anything weird, you may revert it back or set to these settings.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod SI9QO775eE.png]]&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; '''Conclusion''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
At the end of the day, while Zombie Survival can be taxing to your performance, once you start changing your settings and fine-tune your game, your performance should be around 60+ during medium tense and 30+ during heavy tense of gameplay. You should do the same on your end as it will be one of the smoothest experience you will ever have. &lt;br /&gt;
&lt;br /&gt;
* Your performance really depends on the settings for both Garry's Mod (autoexec.cfg and more) and Zombie Survival (turning off several things and tuning them down for better performance)&lt;br /&gt;
* (On my personal rig with i7-7700k, GTX 1060 3GB, and 16GB RAM, I have 144+ fps during peace to low tense fights and 70+ during medium fights ever since changing the settings)&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:User icon.png|frameless|60px]] '''Credits''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''Firestorm''' - creating the guide and provided pictures&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Performance/Settings&amp;diff=3221</id>
		<title>Performance/Settings</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Performance/Settings&amp;diff=3221"/>
		<updated>2021-06-26T04:31:23Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: added more icons and likely finishing up more stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Introduction''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
In both Garry's Mod and Zombie Survival, performance can be on a case-to-case basis. However, regardless of what specs you have. Performance can already start to be plummeting and there are several reasons why (such as map optimization, game optimization, and much more). There is nothing you can do in terms of map optimization as it really depends on the mapper to optimize it. However, there are settings in this guide that you can use in order to regain most of your FPS.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gmod.jpg|frameless|60px]] '''Garry's Mod General Performance'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Garry's Mod is a CPU-bound game, therefore it does not use your GPU fully. It really depends on your CPU along with other source games. The more cores and speed the CPU has, the better performance it offers. There are other options as well that also improves your performance such as multicore rendering, grahpics settings, and more. However, some of those options may not work as you may think of, simply because this game in very old and ancient enough to run. However, you may use these settings in your autoexec.cfg (to find it, go to your Garry's Mod folder in your steamapps, garrysmod, and cfg, there you should find the autoexec.cfg in there, start editing it and also, make a backup just in case). After that, type &amp;quot;-exec autoexec&amp;quot; on your Steam launch options for Garry's Mod. This way, it will execute the autoexec.cfg to the game, This, in theory, should work as this should improve your performance but there are more options on the server to gain more performance.&lt;br /&gt;
&lt;br /&gt;
[[File:Firefox 1kPjuLd70x.png]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''[[File:730894657692631090.png|frameless|60px]] Sunrust Cosmetics'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The cosmetics system that Sunrust uses is PAC3 which uses props to create hats and cosmetics for your character. Depends on the person, how many props they are using, and what they are creating, it can create unnecessary performance drops. By disabling hats, you will gain most of your performance back by going to the Sunrust settings (via chat or console) and turning off cosmetics. NOTE: This affects all Sunrust servers so you do not need to turn it off again if you have it disabled on main and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[File:Turningoffhats.gif]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''[[File:Zombieheadshot.png|frameless|60px]] Zombie Survival Settings'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
In Zombie Survival, most of the custom weapons are created with SCK (SWEP Construction Kit) which is similar to PAC3 but for weapons. Most developers will try to use fewer props for performance and even so, it will drop your performance once more. You cannot disable SCK stuff in-person for gameplay purposes (unless you hide your view models in other settings).&lt;br /&gt;
&lt;br /&gt;
In performance settings, you will actually find most of the settings that do affect your performance such as enabling multicore rendering, disabling world weapons lights, and much more.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod LgtJo2pPtk.png|400px|]]&lt;br /&gt;
&lt;br /&gt;
The most hitting performance settings are &amp;quot;SCK world radius, particle amount, draw distance, and worldmodel on dropped item render type&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* SCK world radius determines to render the SCK props to see somebody weapon, set this to 0 to more performance if you don't care seeing other people weapons.&lt;br /&gt;
* Particle amount and draw distance determines to render the particles that is happening around you. It is best to keep some particles, this is important as some particles give you information, especially if they can damage or affect you.&lt;br /&gt;
* Worldmodel on dropped item render type makes it so that you can see items on the ground. If you don't care about getting the loot on the ground or just spamming E on the ground until you can get it, then it is best to set it to &amp;quot;ENABLE weapon killcons and DISABLE SCK Worldmodels (more FPS)&amp;quot;, otherwise you can set it to other options to see the actual loot worldmodel for a tradeoff of your FPS.&lt;br /&gt;
&lt;br /&gt;
[[File:Firefox iHq7QLGkUx.png|thumb|left|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt; Options that improves your performance while retaining gameplay features&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also in the gameplay settings, there is a new setting named &amp;quot;Transparency Radius (Server)&amp;quot; which moving it to higher number than 1 will make it so that it won't render human players and gain a ton of performance, both for network and FPS performance.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod U26uGbQP2R.png]]&lt;br /&gt;
&lt;br /&gt;
* Please note that this feature is brand new and is abit buggy (such as scoreboard not being updated sometimes, etc). If you see anything weird, you may revert it back or set to these settings.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod SI9QO775eE.png]]&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; '''Conclusion''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
At the end of the day, while Zombie Survival can be taxing to your performance, once you start changing your settings and fine tune your game, your performance should be around 60+ during medium tense and 30+ during heavy tense of gameplay. You should do the same on your end as it should be one of the smoothest gameplay you will ever have. (On my personal rig with i7-7700k, GTX 1060 3GB, and 16GB RAM, I have 144+ fps during peace to low tense fights and 70+ during medium fights ever since changing the settings)&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:User icon.png|frameless|60px]] '''Credits''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''Firestorm''' - creating the guide and provided pictures&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:730894657692631090.png&amp;diff=3220</id>
		<title>File:730894657692631090.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:730894657692631090.png&amp;diff=3220"/>
		<updated>2021-06-26T04:25:28Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Zombieheadshot.png&amp;diff=3219</id>
		<title>File:Zombieheadshot.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Zombieheadshot.png&amp;diff=3219"/>
		<updated>2021-06-26T04:23:32Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Zombiehead2.jpg&amp;diff=3218</id>
		<title>File:Zombiehead2.jpg</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Zombiehead2.jpg&amp;diff=3218"/>
		<updated>2021-06-26T04:19:25Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Zombiehead.jpg&amp;diff=3217</id>
		<title>File:Zombiehead.jpg</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Zombiehead.jpg&amp;diff=3217"/>
		<updated>2021-06-26T04:18:14Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: FirestormTM uploaded a new version of File:Zombiehead.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Zombiehead.jpg&amp;diff=3216</id>
		<title>File:Zombiehead.jpg</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Zombiehead.jpg&amp;diff=3216"/>
		<updated>2021-06-26T03:52:33Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Gmod.jpg&amp;diff=3215</id>
		<title>File:Gmod.jpg</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Gmod.jpg&amp;diff=3215"/>
		<updated>2021-06-26T03:18:51Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Performance/Settings&amp;diff=3132</id>
		<title>Performance/Settings</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Performance/Settings&amp;diff=3132"/>
		<updated>2021-06-17T21:37:32Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction == &lt;br /&gt;
&lt;br /&gt;
In Zombie Survival, performance can be on a case-to-case basis. However, regardless of what specs you have. Performance can already start to be plummeting and there are several reasons why (such as map optimization, game optimization, and much more). There is nothing you can do in terms of map optimization as it really depends on the mapper to optimize it. However, there are settings in this guide that you can use in order to regain most of your FPS.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Garry's Mod General Performance'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Garry's Mod is a CPU-bound game, therefore it does not use your GPU fully. It really depends on your CPU along with other source games. The more cores and speed the CPU has, the better performance it offers. There are other options as well that also improves your performance such as multicore rendering, texture detail, and more. However, some of these options may not work as you may think of. However, you may use these settings in your autoexec.cfg (to find it, go to your Garry's Mod folder in your steamapps, garrysmod, and cfg, there you should find the autoexec.cfg in there, start editing it and also, make a backup just in case). After that, type &amp;quot;-exec autoexec&amp;quot; on your Steam launch options for Garry's Mod. This way, it will execute the autoexec.cfg to the game, This, in theory, should work as this should improve your performance but there are more options on the server to gain more performance..&lt;br /&gt;
&lt;br /&gt;
[[File:Firefox 1kPjuLd70x.png]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Sunrust Cosmetics'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The cosmetics system that Sunrust uses is PAC3 which uses props to create hats and cosmetics for your character. Depends on the person, how many props they are using, and what they are creating, it can create unnecessary performance drops. By disabling hats, you will gain most of your performance back by going to the Sunrust settings (via chat or console) and turning off cosmetics. NOTE: This affects all Sunrust servers so you do not need to turn it off again if you have it disabled on main and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[File:Turningoffhats.gif]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Zombie Survival Settings'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
In Zombie Survival, most of the custom weapons are created with SCK (SWEP Construction Kit) which is similar to PAC3 but for weapons. Most developers will try to use fewer props for performance and even so, it will drop your performance once more. You cannot disable SCK stuff in-person for gameplay purposes (unless you hide your view models in other settings).&lt;br /&gt;
&lt;br /&gt;
In performance settings, you will actually find most of the settings that do affect your performance such as enabling multicore rendering, disabling world weapons lights, and much more.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod LgtJo2pPtk.png|400px|]]&lt;br /&gt;
&lt;br /&gt;
The most hitting performance settings are &amp;quot;SCK world radius, particle amount, draw distance, and worldmodel on dropped item render type&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* SCK world radius determines to render the SCK props to see somebody weapon, set this to 0 to more performance if you don't care seeing other people weapons.&lt;br /&gt;
* Particle amount and draw distance determines to render the particles that is happening around you. It is best to keep some particles, this is important as some particles give you information, especially if they can damage or affect you.&lt;br /&gt;
* Worldmodel on dropped item render type makes it so that you can see items on the ground. If you don't care about getting the loot on the ground or just spamming E on the ground until you can get it, then it is best to set it to &amp;quot;ENABLE weapon killcons and DISABLE SCK Worldmodels (more FPS)&amp;quot;, otherwise you can set it to other options to see the actual loot worldmodel for a tradeoff of your FPS.&lt;br /&gt;
[[File:Firefox iHq7QLGkUx.png|thumb|left|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt; Options that improves your performance while retaining gameplay features&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also in the gameplay settings, there is a new setting named &amp;quot;Transparency Radius (Server)&amp;quot; which moving it to higher number than 1 will make it so that it won't render human players and gain a ton of performance, both for network and FPS performance.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod U26uGbQP2R.png]]&lt;br /&gt;
&lt;br /&gt;
Please note that this feature is brand new and is abit buggy (such as scoreboard not being updated sometimes, etc). If you see anything weird, you may revert it back or set to these settings.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod SI9QO775eE.png]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:User icon.png|frameless|60px]] '''Credits''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''Firestorm''' - creating the guide and provided pictures&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Firefox_1kPjuLd70x.png&amp;diff=3131</id>
		<title>File:Firefox 1kPjuLd70x.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Firefox_1kPjuLd70x.png&amp;diff=3131"/>
		<updated>2021-06-17T21:22:41Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Firefox_iHq7QLGkUx.png&amp;diff=3130</id>
		<title>File:Firefox iHq7QLGkUx.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Firefox_iHq7QLGkUx.png&amp;diff=3130"/>
		<updated>2021-06-17T21:07:20Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=2999</id>
		<title>Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=2999"/>
		<updated>2021-05-31T18:45:31Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{col-begin|width=80%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[Point Shop]]&lt;br /&gt;
*[[Barricading]] &amp;lt;!-- This is not a guide and has nothing with a guide! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
&lt;br /&gt;
*[[Survivors]]&lt;br /&gt;
*[[The Undead]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
*[[Guns]]&lt;br /&gt;
*[[Ammo]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*[[Deployables]]&lt;br /&gt;
*[[Trinkets]]&lt;br /&gt;
*[[Other]]&lt;br /&gt;
*[[Traits]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=35%|gap=4em}}&lt;br /&gt;
== Guides == &lt;br /&gt;
*[[Developer Console]]&lt;br /&gt;
*[[Performance/Settings]]&lt;br /&gt;
*[[Parry Skill]] &amp;lt;!-- Need be improved or removed! --&amp;gt;&lt;br /&gt;
*[[Self Knockback]]&lt;br /&gt;
*[[Worth Cart]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay == &amp;lt;!-- or &amp;quot;Glossary &amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Area of Effect]]&lt;br /&gt;
*[[Damage Resistance]]&lt;br /&gt;
*[[Sigils]]&lt;br /&gt;
*[[Banished Sigil]]&lt;br /&gt;
*[[Supply Crate]]&lt;br /&gt;
*[[Insanity]]&lt;br /&gt;
*[[Bonus Crates]]&lt;br /&gt;
*[[World Drops]]&lt;br /&gt;
*[[Control Points]]&lt;br /&gt;
*[[Objective (Gamemode)]]&lt;br /&gt;
*[[Zombie Escape (Gamemode)]]&lt;br /&gt;
*[[Events]]&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=35%|gap=4em}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*[[Health]] / [[Blood Armor]]&lt;br /&gt;
*[[Damage]] / [[Heal]]&lt;br /&gt;
*[[Status Effects]]&lt;br /&gt;
*[[Stamina]]&lt;br /&gt;
*[[Points]]&lt;br /&gt;
*[[Round Timer]]&lt;br /&gt;
*[[Z-Director]]&lt;br /&gt;
*[[Metagame]]&lt;br /&gt;
*[[Movement]]&lt;br /&gt;
*[[Phasing]]&lt;br /&gt;
&lt;br /&gt;
== Function Keys ==&lt;br /&gt;
*F1 - [[Zombie Survival Menu]]&lt;br /&gt;
*F2 - [[Worth Menu]] / [[Point Shop]] / [[Dark Market]]&lt;br /&gt;
*F3 - [[Skills]]&lt;br /&gt;
*F4 - [[Options]]&lt;br /&gt;
*F5/F12 - Screenshot&lt;br /&gt;
&lt;br /&gt;
== Servers ==&lt;br /&gt;
&lt;br /&gt;
* [[Main Server]]&lt;br /&gt;
* [[Point Save Server]]&lt;br /&gt;
{{col-end}}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=2998</id>
		<title>Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=2998"/>
		<updated>2021-05-31T18:45:03Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{col-begin|width=80%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[Point Shop]]&lt;br /&gt;
*[[Barricading]] &amp;lt;!-- This is not a guide and has nothing with a guide! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
&lt;br /&gt;
*[[Survivors]]&lt;br /&gt;
*[[The Undead]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
*[[Guns]]&lt;br /&gt;
*[[Ammo]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*[[Deployables]]&lt;br /&gt;
*[[Trinkets]]&lt;br /&gt;
*[[Other]]&lt;br /&gt;
*[[Traits]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=35%|gap=4em}}&lt;br /&gt;
== Guides == &lt;br /&gt;
*[[Developer Console]]&lt;br /&gt;
*[[Performance/Settings]]&lt;br /&gt;
*[[Parry Skill]] &amp;lt;!-- Need be improved or removed! --&amp;gt;&lt;br /&gt;
*[[Self Knockback]]&lt;br /&gt;
*[[Worth Cart]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay == &amp;lt;!-- or &amp;quot;Glossary &amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Area of Effect]]&lt;br /&gt;
*[[Damage Resistance]]&lt;br /&gt;
*[[Sigils]]&lt;br /&gt;
*[[Banished Sigil]]&lt;br /&gt;
*[[Supply Crate]]&lt;br /&gt;
*[[Insanity]]&lt;br /&gt;
*[[Bonus Crates]]&lt;br /&gt;
*[[World Drops]]&lt;br /&gt;
*[[Control Points]]&lt;br /&gt;
*[[Objective (Gamemode)]]&lt;br /&gt;
*[[Zombie Escape (Gamemode)]]&lt;br /&gt;
*[[Events]]&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=35%|gap=4em}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*[[Health]] / [[Blood Armor]]&lt;br /&gt;
*[[Damage]] / [[Heal]]&lt;br /&gt;
*[[Status Effects]]&lt;br /&gt;
*[[Stamina]]&lt;br /&gt;
*[[Points]]&lt;br /&gt;
*[[Round Timer]]&lt;br /&gt;
*[[Z-Director]]&lt;br /&gt;
*[[Metagame]]&lt;br /&gt;
*[[Movement Speed]]&lt;br /&gt;
*[[Phasing Speed]]&lt;br /&gt;
&lt;br /&gt;
== Function Keys ==&lt;br /&gt;
*F1 - [[Zombie Survival Menu]]&lt;br /&gt;
*F2 - [[Worth Menu]] / [[Point Shop]] / [[Dark Market]]&lt;br /&gt;
*F3 - [[Skills]]&lt;br /&gt;
*F4 - [[Options]]&lt;br /&gt;
*F5/F12 - Screenshot&lt;br /&gt;
&lt;br /&gt;
== Servers ==&lt;br /&gt;
&lt;br /&gt;
* [[Main Server]]&lt;br /&gt;
* [[Point Save Server]]&lt;br /&gt;
{{col-end}}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=2997</id>
		<title>Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Zombie_Survival&amp;diff=2997"/>
		<updated>2021-05-31T18:44:09Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: Added speed (both in general and phasing)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{col-begin|width=80%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
*[[Introduction]]&lt;br /&gt;
*[[Point Shop]]&lt;br /&gt;
*[[Barricading]] &amp;lt;!-- This is not a guide and has nothing with a guide! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
&lt;br /&gt;
*[[Survivors]]&lt;br /&gt;
*[[The Undead]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
*[[Guns]]&lt;br /&gt;
*[[Ammo]]&lt;br /&gt;
*[[Melee]]&lt;br /&gt;
*[[Tools]]&lt;br /&gt;
*[[Deployables]]&lt;br /&gt;
*[[Trinkets]]&lt;br /&gt;
*[[Other]]&lt;br /&gt;
*[[Traits]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=35%|gap=4em}}&lt;br /&gt;
== Guides == &lt;br /&gt;
*[[Developer Console]]&lt;br /&gt;
*[[Performance/Settings]]&lt;br /&gt;
*[[Parry Skill]] &amp;lt;!-- Need be improved or removed! --&amp;gt;&lt;br /&gt;
*[[Self Knockback]]&lt;br /&gt;
*[[Worth Cart]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay == &amp;lt;!-- or &amp;quot;Glossary &amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Area of Effect]]&lt;br /&gt;
*[[Damage Resistance]]&lt;br /&gt;
*[[Sigils]]&lt;br /&gt;
*[[Banished Sigil]]&lt;br /&gt;
*[[Supply Crate]]&lt;br /&gt;
*[[Insanity]]&lt;br /&gt;
*[[Bonus Crates]]&lt;br /&gt;
*[[World Drops]]&lt;br /&gt;
*[[Control Points]]&lt;br /&gt;
*[[Objective (Gamemode)]]&lt;br /&gt;
*[[Zombie Escape (Gamemode)]]&lt;br /&gt;
*[[Events]]&lt;br /&gt;
*[[Maps]]&lt;br /&gt;
&lt;br /&gt;
{{col-break|width=35%|gap=4em}}&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
*[[Health]] / [[Blood Armor]]&lt;br /&gt;
*[[Damage]] / [[Heal]]&lt;br /&gt;
*[[Status Effects]]&lt;br /&gt;
*[[Stamina]]&lt;br /&gt;
*[[Points]]&lt;br /&gt;
*[[Round Timer]]&lt;br /&gt;
*[[Z-Director]]&lt;br /&gt;
*[[Metagame]]&lt;br /&gt;
*[[Movement Speed]&lt;br /&gt;
*[[Phasing Speed]]&lt;br /&gt;
&lt;br /&gt;
== Function Keys ==&lt;br /&gt;
*F1 - [[Zombie Survival Menu]]&lt;br /&gt;
*F2 - [[Worth Menu]] / [[Point Shop]] / [[Dark Market]]&lt;br /&gt;
*F3 - [[Skills]]&lt;br /&gt;
*F4 - [[Options]]&lt;br /&gt;
*F5/F12 - Screenshot&lt;br /&gt;
&lt;br /&gt;
== Servers ==&lt;br /&gt;
&lt;br /&gt;
* [[Main Server]]&lt;br /&gt;
* [[Point Save Server]]&lt;br /&gt;
{{col-end}}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Events&amp;diff=2878</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Events&amp;diff=2878"/>
		<updated>2021-05-23T19:56:50Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: Created page with &amp;quot;&amp;lt;div style=&amp;quot;font-size: 20px; font-family: Remington Noiseless, Palatino Linotype, sans-serif;&amp;quot;&amp;gt;&amp;lt;blockquote&amp;gt;Seasonal Events are updates that are part of an season (such as Summ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-size: 20px; font-family: Remington Noiseless, Palatino Linotype, sans-serif;&amp;quot;&amp;gt;&amp;lt;blockquote&amp;gt;Seasonal Events are updates that are part of an season (such as Summer, Halloween, etc.).&lt;br /&gt;
&lt;br /&gt;
Events can provide new content, including a new currency to grind, new maps, weapons, zombies classes, and more to enhance the Zombie Survival Experience.&amp;lt;/blockquote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Introduction'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Seasonal Events are events that would change the Zombie Survival experience as a whole. This includes new weapons, zombies to fight against, a brand new currency to grind for event shop items, and features that are introduced. Because these events are part of seasonal events, it means that there is the only amount of time before the event comes to an end, and then you will have a few more weeks to spend your event currency before it gets converted into Ember.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Halloween Mode'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
In October 2019, Pufulet created the very first seasonal event, named &amp;quot;Halloween Mode&amp;quot;. It would be the first time the server would receive a new event currency to grind event-exclusive items such as Halloween exclusive playermodels, hats, and more, a new melee weapon that drops only from bosses when dying and gives you a speed boost upon killing a zombie, and more would come. This event also introduced a balance update that reworked most of the gameplay features such as stamina and items in Zombie Survival that would continue to be reworked with.&lt;br /&gt;
&lt;br /&gt;
You could earn candy by simply winning rounds, or getting the last bite (kill) as a zombie at the very beginning. However, developers would make it so that you could earn candy by just surviving a round as a human and introduced the currency difficulty bonus which allows the person to get more candy if they were playing a hard map. &lt;br /&gt;
&lt;br /&gt;
This event started on October 10th and lasted until November 3th with double candy being active on the 31st of October.&lt;br /&gt;
&lt;br /&gt;
[[File:Halloween mode.png|thumb|left|450px|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The very first event update for Zombie Survival.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
[[File:20191013005118 1.jpg|left|thumb|450px|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The first set of items into the event shop.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
[[File:FALL UPDATE 2019-1.jpg|thumb|right|450px|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The Zombie Survival balance update on October 12th.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Winter Wonders'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
In December of 2019, Pufulet made the Christmas event named the &amp;quot;Winter Wonders&amp;quot; which focused on Christmas-themed items and features that would stay into future events.&lt;br /&gt;
&lt;br /&gt;
These features such as demibosses dropping coals, supply drops being reskinned into presents, and more would come with this event that would be later used in the future events.&lt;br /&gt;
&lt;br /&gt;
You could earn presents by grabbing a candy cane from dead bosses, surviving, being on honorable mention, and more. These presents would allow you to buy Christmas themed stuff in the event shop such as hats and playermodels.&lt;br /&gt;
&lt;br /&gt;
This event began on December 1st and lasted until January 1st with double presents active on 24th to 26th.&lt;br /&gt;
&lt;br /&gt;
[[File:V3.jpg|thumb|left|450px|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The Christmas event of 2019 for Zombie Survival.''&amp;lt;/div&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:V3.jpg&amp;diff=2877</id>
		<title>File:V3.jpg</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:V3.jpg&amp;diff=2877"/>
		<updated>2021-05-23T19:47:35Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:20191013005118_1.jpg&amp;diff=2876</id>
		<title>File:20191013005118 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:20191013005118_1.jpg&amp;diff=2876"/>
		<updated>2021-05-23T19:33:08Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:FALL_UPDATE_2019-1.jpg&amp;diff=2875</id>
		<title>File:FALL UPDATE 2019-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:FALL_UPDATE_2019-1.jpg&amp;diff=2875"/>
		<updated>2021-05-23T19:30:03Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Halloween_mode.png&amp;diff=2874</id>
		<title>File:Halloween mode.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Halloween_mode.png&amp;diff=2874"/>
		<updated>2021-05-23T19:21:39Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Bonus_Crates&amp;diff=2826</id>
		<title>Bonus Crates</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Bonus_Crates&amp;diff=2826"/>
		<updated>2021-05-18T15:01:16Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bonus Crates for Humans ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Humans Bonus Crates&lt;br /&gt;
|-&lt;br /&gt;
!  Name!! Description!! Rarity&lt;br /&gt;
|-&lt;br /&gt;
|  Extra Ammo||Receive an ammo package.||&lt;br /&gt;
|-&lt;br /&gt;
|  Double Health||Double the current health points. (Example: 100 to 200, vice versa)||&lt;br /&gt;
|-&lt;br /&gt;
|  Multiplied Ammo|| A random chance to mulitplied all ammo types in inventory by 2 to 4, often 2.||&lt;br /&gt;
|-&lt;br /&gt;
|  Double Damage|| Double the damage dealt to zombies (Example: 84 damage weapon is now 168 damage).||&lt;br /&gt;
|-&lt;br /&gt;
|  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bonus Crates for Zombies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Bonus Crate&lt;br /&gt;
|-&lt;br /&gt;
!  Name!! Description!! Rarity&lt;br /&gt;
|-&lt;br /&gt;
|  Dark Gift|| ||&lt;br /&gt;
|-&lt;br /&gt;
|  Demiboss Progress|| Fills the demiboss progression bar.||&lt;br /&gt;
|-&lt;br /&gt;
|  Double Health||Double the current health points. (Example: 100 to 200, vice versa)||&lt;br /&gt;
|-&lt;br /&gt;
|  Multi Jump|| Jump multi times, can fly with this bonus.||&lt;br /&gt;
|-&lt;br /&gt;
|  Ironman|| Your defense increased, 66% damage received reduction.||&lt;br /&gt;
|-&lt;br /&gt;
|  Force Boss|| Spawn as a random boss.||&lt;br /&gt;
|-&lt;br /&gt;
|  Mutation|| Get an random mutation such as dark nova, acid nova, etc.||&lt;br /&gt;
|-&lt;br /&gt;
|  Battle Cry|| Your roar trembled, shaken nearby humans. Affects their aiming ability. Can also buff zombies with this buff and if near humans and are tremored by your battle cry, zombies can receive shields.||&lt;br /&gt;
|-&lt;br /&gt;
|  || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To go back to previous page: [[Zombie_Survival]]&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Supply_Crate&amp;diff=2825</id>
		<title>Supply Crate</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Supply_Crate&amp;diff=2825"/>
		<updated>2021-05-18T14:53:54Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: changed how escapes now work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gmod HO7dmNrNCP.png|thumb|right|450px|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''A uncorrupted supply crate.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size: 20px; font-family: Remington Noiseless, Palatino Linotype, sans-serif;&amp;quot;&amp;gt;&amp;lt;blockquote&amp;gt;The supply crate is a pointsave exclusive crate and is very significant to humans as it contains pointsave-exclusive weapons, equipment, ammo regeneration, damage resistance, and the ability to escape.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Sigils|sigils]] which can spawn in 2-3 different spots. The supply crate only spawns on pointsave and only one location, meaning humans are forced to cade the supply crate and camp there if the humans want to buy special weapons from it as well as escaping from the zombies. Not protecting it means that humans will need to find a way to both overcome the damage resistance that zombies will have and getting back to the crate.&amp;lt;/blockquote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Supply Crate Mechanics'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The supply crate acts as a sigil but unlike the sigils you see on main, the supply crate spawns only one location, meaning you will need to cade there as a way to fend off the zombies (unless you have found the escape hatch). &lt;br /&gt;
&lt;br /&gt;
Because it is pointsave exclusive, it means that there are special weapons, equipment as well as buying bounty trinkets and trinkets in the crate you can purchase. These special weapons are considered above average as they are unique themselves, depending on the situation. You can also auto-generate ammo from it as long you are near the crate.&lt;br /&gt;
&lt;br /&gt;
Because it's the only crate. If you want to survive and escape, you must by all means cade within the crate and fend off the zombies in order to survive. Not doing so will make all zombies have damage resistance by 50% (by default, uncorrupted is 25%), Also, note that you will not be able to teleport back to the crate with a sigil fragment and still follows the phase orb placement (cannot place it near the crate). &lt;br /&gt;
&lt;br /&gt;
It can also act as a defense in wave 1 and somewhat in wave 2 as it will slow zombies and reduce all damages when the zombie gets too close to the crate.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[File:Bulb icon.png|frameless|45px]] '''Tips'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''MAKE USE OF THE POINTSAVE WEAPONS, EQUIPMENT, BOUNTIES, ETC.''' - As stated before, there are weapons and equipment that are pointsave exclusive (unless you find one from the supply drop on main). They are more unique as each weapon can find its purpose in the meta. Also, note that some equipment such as [[Blitz|Blitz]] is also very powerful if used right. Make sure you also buy some bounties if you know that you are going to profit (because those bounty trinkets are not cheap but they are powerful and can still make a profit if used right).&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod 84O4Qa7tEj.png|thumb|center|500px|&amp;lt;div style=&amp;quot;font-size:14px; text-align:center;&amp;quot;&amp;gt;The supply crate UI.&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
'''DON'T LOSE CONTROL OF THE SUPPLY CRATE''' - This is the one of the ways to escape from the zombies, when losing it means it will be harder to escape (unless you go to the escape hatch, spawned randomly around the map) but also that if you lose control of the supply crate, zombies will receive 50% of damage resistance as well that anti-stall will kick in to kill all humans if almost all the humans are dead (note; wave 6 prevents anti-stall).&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod hnNa9wgnLb.png|thumb|center|500px|&amp;lt;div style=&amp;quot;font-size:14px; text-align:center;&amp;quot;&amp;gt;A corrupted supply crate.&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|45px]] '''Gallery''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%; margin-top: 1.5%&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Supplycrate.png|frameless|220px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Supply crate icon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Credits''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Firestorm''' - creating the page and pictures&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=User:Clamcy&amp;diff=2824</id>
		<title>User:Clamcy</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=User:Clamcy&amp;diff=2824"/>
		<updated>2021-05-18T14:47:00Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: Created page with &amp;quot;wait who is dis&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;wait who is dis&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Supply_Crate&amp;diff=2737</id>
		<title>Supply Crate</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Supply_Crate&amp;diff=2737"/>
		<updated>2021-05-05T00:24:36Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gmod HO7dmNrNCP.png|thumb|right|450px|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''A uncorrupted supply crate.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 20px; font-family: Remington Noiseless, Palatino Linotype, sans-serif;&amp;quot;&amp;gt;&amp;lt;blockquote&amp;gt;The supply crate is a pointsave exclusive crate and is very significant to humans as it contains pointsave-exclusive weapons, equipment, ammo regeneration, damage resistance, and the ability to escape.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Sigils|sigils]] which can spawn in 2-3 different spots. The supply crate only spawns on pointsave and only one location, meaning humans are forced to cade the supply crate and camp there if the humans want to buy special weapons from it as well as escaping from the zombies. Not protecting it means that humans will need to find a way to both overcome the damage resistance that zombies will have and getting back to the crate.&amp;lt;/blockquote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Supply Crate Mechanics'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The supply crate acts as a sigil but unlike the sigils you see on main, the supply crate spawns only one, meaning you will need to cade there as a way to fend off the zombies. &lt;br /&gt;
&lt;br /&gt;
Because it is pointsave exclusive, it means that there are special weapons, equipment as well as buying bounty trinkets and trinkets in the crate you can purchase. These special weapons are considered above average as they are unique themselves, depending on the situation. You can also auto-generate ammo from it as long you are near the crate.&lt;br /&gt;
&lt;br /&gt;
Because it's the only crate. If you want to survive and escape, you must by all means cade within the crate and fend off the zombies in order to survive. Not doing so will make all zombies have damage resistance by 50% (by default, uncorrupted is 25%), and escaping will be impossible since it is the only way to escape via the crate. Also, note that you will not be able to teleport back to the crate with a sigil fragment and still follows the phase orb placement (cannot place it near the crate). &lt;br /&gt;
&lt;br /&gt;
It can also act as a defense in wave 1 and somewhat in wave 2 as it will slow zombies and reduce all damages when the zombie gets too close to the crate.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[File:Bulb icon.png|frameless|45px]] '''Tips'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''MAKE USE OF THE POINTSAVE WEAPONS, EQUIPMENT, BOUNTIES, ETC.''' - As stated before, there are weapons and equipment that are pointsave exclusive (unless you find one from the supply drop on main). They are more unique as each weapon can find its purpose in the meta. Also, note that some equipment such as [[Blitz|Blitz]] is also very powerful if used right. Make sure you also buy some bounties if you know that you are going to profit (because those bounty trinkets are not cheap but they are powerful and can still make a profit if used right).&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod 84O4Qa7tEj.png|thumb|center|500px|&amp;lt;div style=&amp;quot;font-size:14px; text-align:center;&amp;quot;&amp;gt;The supply crate UI.&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
'''DON'T LOSE CONTROL OF THE SUPPLY CRATE''' - Not only that this is the only way to escape from the zombies but also that if you lose control of the supply crate, zombies will receive 50% of damage resistance as well that anti-stall will kick in to kill all humans if almost all the humans are dead (note; wave 6 prevents anti-stall).&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod hnNa9wgnLb.png|thumb|center|500px|&amp;lt;div style=&amp;quot;font-size:14px; text-align:center;&amp;quot;&amp;gt;A corrupted supply crate.&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|45px]] '''Gallery''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%; margin-top: 1.5%&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Supplycrate.png|frameless|220px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Supply crate icon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Credits''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Firestorm''' - creating the page and pictures&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Gmod_hnNa9wgnLb.png&amp;diff=2736</id>
		<title>File:Gmod hnNa9wgnLb.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Gmod_hnNa9wgnLb.png&amp;diff=2736"/>
		<updated>2021-05-05T00:23:03Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Supply_Crate&amp;diff=2728</id>
		<title>Supply Crate</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Supply_Crate&amp;diff=2728"/>
		<updated>2021-05-04T10:41:54Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gmod HO7dmNrNCP.png|thumb|right|450px|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''A uncorrupted supply crate.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 20px; font-family: Remington Noiseless, Palatino Linotype, sans-serif;&amp;quot;&amp;gt;&amp;lt;blockquote&amp;gt;The supply crate is a pointsave exclusive crate and is very significant to humans as it contains pointsave-exclusive weapons, equipment, ammo regeneration, damage resistance, and the ability to escape.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Sigils|sigils]] which can spawn in 2-3 different spots. The supply crate only spawns on pointsave and only one location, meaning humans are forced to cade the supply crate and camp there if the humans want to buy special weapons from it as well as escaping from the zombies. Not protecting it means that humans will need to find a way to both overcome the damage resistance that zombies will have and getting back to the crate.&amp;lt;/blockquote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Supply Crate Mechanics'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The supply crate acts as a sigil but unlike the sigils you see on main, the supply crate spawns only one, meaning you will need to cade there as a way to fend off the zombies. &lt;br /&gt;
&lt;br /&gt;
Because it is pointsave exclusive, it means that there are special weapons, equipment as well as buying bounty trinkets and trinkets in the crate you can purchase. These special weapons are considered above average as they are unique themselves, depending on the situation. You can also auto-generate ammo from it as long you are near the crate.&lt;br /&gt;
&lt;br /&gt;
Because it's the only crate. If you want to survive and escape, you must by all means cade within the crate and fend off the zombies in order to survive. Not doing so will make all zombies have damage resistance by 50% (by default, uncorrupted is 25%), and escaping will be impossible since it is the only way to escape via the crate. Also, note that you will not be able to teleport back to the crate with a sigil fragment and still follows the phase orb placement (cannot place it near the crate). &lt;br /&gt;
&lt;br /&gt;
It can also act as a defense in wave 1 and somewhat in wave 2 as it will slow zombies and reduce all damages when the zombie gets too close to the crate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;[[File:Bulb icon.png|frameless|45px]] '''Tips'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''MAKE ADVANTAGE OF THE POINTSAVE WEAPONS, EQUIPMENT, BOUNTIES, ETC.''' - As stated before, there are weapons and equipment that are pointsave exclusive (unless you find one from the supply drop on main). They are more unique as each weapon can find its purpose in the meta. Also, note that some equipment such as [[Blitz|Blitz]] is also very powerful if used right. Make sure you also buy some bounties if you know that you are going to profit (because those bounty trinkets are not cheap but they are powerful and can still make a profit if used right).&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%; margin-top: 1.5%&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Gmod 84O4Qa7tEj.png|frameless|450px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | The supply crate UI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''DON'T LOSE CONTROL OF THE SUPPLY CRATE''' - Not only that this is the only way to escape from the zombies but also that if you lose control of the supply crate, zombies will receive 50% of damage resistance as well that anti-stall will kick in to kill all humans if almost all the humans are dead (note; wave 6 prevents anti-stall).&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|45px]] '''Gallery''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%; margin-top: 1.5%&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Supplycrate.png|frameless|220px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Supply crate icon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Credits''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Firestorm''' - creating the page and pictures&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Gmod_84O4Qa7tEj.png&amp;diff=2727</id>
		<title>File:Gmod 84O4Qa7tEj.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Gmod_84O4Qa7tEj.png&amp;diff=2727"/>
		<updated>2021-05-04T10:19:04Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Supply_Crate&amp;diff=2724</id>
		<title>Supply Crate</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Supply_Crate&amp;diff=2724"/>
		<updated>2021-05-04T03:18:00Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gmod HO7dmNrNCP.png|thumb|right|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''A uncorrupted supply crate.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
&lt;br /&gt;
The supply crate is a pointsave exclusive crate and is very significant to humans as it contains pointsave-exclusive weapons, equipment, ammo regeneration, damage resistance, and the ability to escape.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Sigils|sigils]] which can spawn in 2-3 different spots. The supply crate only spawns on pointsave and only one location, meaning humans are forced to cade the supply crate and camp there if the humans want to buy special weapons from it as well as escaping from the zombies. Not protecting it means that humans will need to find a way to both overcome the damage resistance that zombies will have and getting back to the crate.&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Supply Crate Mechanics'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The supply crate acts as a sigil but unlike the sigils you see on main, the supply crate only spawns in one location, meaning you will need to cade there as a way to fend off the zombies. &lt;br /&gt;
&lt;br /&gt;
Because it is pointsave exclusive, it means that there are special weapons and equipment as well of buying bounty trinkets in the crate you can purchase. These special weapons are considered above average as they are unique themselves, depending on the situation. You can also auto-generate ammo from it as long you are near the crate.&lt;br /&gt;
&lt;br /&gt;
Because it's the only crate. If you want to survive and escape, you must by all means cade within the crate and fend off the zombies in order to survive. Not doing so will make all zombies have damage resistance by 50% (by default, uncorrupted is 25%), and escaping will be impossible since it is the only way to escape via the crate. Also, note that you will not be able to teleport back to the crate with a sigil fragment and still follows the phase orb placement (cannot place it near the crate). &lt;br /&gt;
&lt;br /&gt;
It can also act as a defense in wave 1 and somewhat in wave 2 as it will slow zombies and reduce all damages when the zombie gets too close to the crate.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Tips'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''MAKE ADVANTAGE OF THE POINTSAVE WEAPONS, EQUIPMENT, BOUNTIES, ETC.''' - As stated before, there are weapons and equipment that are pointsave exclusive (unless you find one from the supply drop on main). They are more unique as each weapon can find its purpose in the meta. Also, note that some equipment such as [[Blitz|Blitz]] is also very powerful if used right. Make sure you also buy some bounties if you know that you are going to profit (because those bounty trinkets are not cheap but they are powerful if used right).&lt;br /&gt;
&lt;br /&gt;
'''DON'T LOSE CONTROL OF THE SUPPLY CRATE''' - Not only that this is the only way to escape from the zombies but also that if you lose control of the supply crate, zombies will receive 50% of damage resistance as well that anti-stall will kick in to kill all humans if almost all the humans are dead (note; wave 6 prevents anti-stall).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|45px]] '''Gallery''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%; margin-top: 1.5%&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Supplycrate.png|frameless|220px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Supply crate icon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Credits''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''Firestorm''' - creating the page and pictures&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Performance/Settings&amp;diff=2723</id>
		<title>Performance/Settings</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Performance/Settings&amp;diff=2723"/>
		<updated>2021-05-04T03:17:38Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction == &lt;br /&gt;
&lt;br /&gt;
In Zombie Survival, performance can be on a case-to-case basis. However, regardless of what specs you have. Performance can already start to be plummeting and there are several reasons why (such as map optimization, game optimization, and much more). There is nothing you can do in terms of map optimization as it really depends on the mapper to optimize it. However, there are settings in this guide that you can use in order to regain most of your FPS.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Sunrust Cosmetics'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The cosmetics system that Sunrust uses is PAC3 which uses props to create hats and cosmetics for your character. Depends on the person, how many props they are using, and what they are creating, it can create unnecessary performance drops. By disabling hats, you will gain most of your performance back by going to the Sunrust settings (via chat or console) and turning off cosmetics. NOTE: This affects all Sunrust servers so you do not need to turn it off again if you have it disabled on main and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[File:Turningoffhats.gif]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Zombie Survival Settings'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
In Zombie Survival, most of the custom weapons are created with SCK (SWEP Construction Kit) which is similar to PAC3 but for weapons. Most developers will try to use fewer props for performance and even so, it will drop your performance once more. You cannot disable SCK stuff in-person for gameplay purposes (unless you hide your view models in other settings).&lt;br /&gt;
&lt;br /&gt;
In performance settings, you will actually find most of the settings that do affect your performance such as enabling multicore rendering, disabling world weapons lights, and much more.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod LgtJo2pPtk.png|400px|]]&lt;br /&gt;
&lt;br /&gt;
The most hitting performance settings are &amp;quot;SCK world radius, particle amount, draw distance, and worldmodel on dropped item render type&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Set the &amp;quot;SCK World Radius&amp;quot; to 0 for improved performance.&lt;br /&gt;
&lt;br /&gt;
[[File:SCK World Radius performance.png]]&lt;br /&gt;
&lt;br /&gt;
Set &amp;quot;worldmodel on dropped item render type&amp;quot; to option 1 or 3 for better performance.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod HzKn6UZ7pX.png]]&lt;br /&gt;
&lt;br /&gt;
For particle amount and draw distance, while they do cost a ton of performance, it is also noted that it is wise to keep some particles on so it is wise to keep it on while having it on a balanced performance.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod fOfgMnnaaH.png]]&lt;br /&gt;
&lt;br /&gt;
Also in the gameplay settings, there is a new setting named &amp;quot;Transparency Radius (Server)&amp;quot; which moving it to higher number than 1 will make it so that it won't render human players and gain a ton of performance, both for network and FPS performance.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod U26uGbQP2R.png]]&lt;br /&gt;
&lt;br /&gt;
Please note that this feature is brand new and is abit buggy (such as scoreboard not being updated sometimes, etc). If you see anything weird, you may revert it back or set to these settings.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod SI9QO775eE.png]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; '''Credits''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''Firestorm''' - creating the guide and provided pictures&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Supply_Crate&amp;diff=2722</id>
		<title>Supply Crate</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Supply_Crate&amp;diff=2722"/>
		<updated>2021-05-04T03:15:56Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gmod HO7dmNrNCP.png|thumb|right|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''A uncorrupted supply crate.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
&lt;br /&gt;
The supply crate is a pointsave exclusive crate and is very significant to humans as it contains pointsave-exclusive weapons, equipment, ammo regeneration, damage resistance, and the ability to escape.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Sigils|sigils]] which can spawn in 2-3 different spots. The supply crate only spawns on pointsave and only one location, meaning humans are forced to cade the supply crate and camp there if the humans want to buy special weapons from it as well as escaping from the zombies. Not protecting it means that humans will need to find a way to both overcome the damage resistance that zombies will have and getting back to the crate.&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Supply Crate Mechanics'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The supply crate acts as a sigil but unlike the sigils you see on main, the supply crate only spawns in one location, meaning you will need to cade there as a way to fend off the zombies. &lt;br /&gt;
&lt;br /&gt;
Because it is pointsave exclusive, it means that there are special weapons and equipment as well of buying bounty trinkets in the crate you can purchase. These special weapons are considered above average as they are unique themselves, depending on the situation. You can also auto-generate ammo from it as long you are near the crate.&lt;br /&gt;
&lt;br /&gt;
Because it's the only crate. If you want to survive and escape, you must by all means cade within the crate and fend off the zombies in order to survive. Not doing so will make all zombies have damage resistance by 50% (by default, uncorrupted is 25%), and escaping will be impossible since it is the only way to escape via the crate. Also, note that you will not be able to teleport back to the crate with a sigil fragment and still follows the phase orb placement (cannot place it near the crate). &lt;br /&gt;
&lt;br /&gt;
It can also act as a defense in wave 1 and somewhat in wave 2 as it will slow zombies and reduce all damages when the zombie gets too close to the crate.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Tips'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''MAKE ADVANTAGE OF THE POINTSAVE WEAPONS, EQUIPMENT, BOUNTIES, ETC.''' - As stated before, there are weapons and equipment that are pointsave exclusive (unless you find one from the supply drop on main). They are more unique as each weapon can find its purpose in the meta. Also, note that some equipment such as [[Blitz|Blitz]] is also very powerful if used right. Make sure you also buy some bounties if you know that you are going to profit (because those bounty trinkets are not cheap but they are powerful if used right).&lt;br /&gt;
&lt;br /&gt;
'''DON'T LOSE CONTROL OF THE SUPPLY CRATE''' - Not only that this is the only way to escape from the zombies but also that if you lose control of the supply crate, zombies will receive 50% of damage resistance as well that anti-stall will kick in to kill all humans if almost all the humans are dead (note; wave 6 prevents anti-stall).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|45px]] '''Gallery''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%; margin-top: 1.5%&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Supplycrate.png|frameless|220px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Supply crate icon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Credits''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Firestorm - creating the page and pictures&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Performance/Settings&amp;diff=2721</id>
		<title>Performance/Settings</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Performance/Settings&amp;diff=2721"/>
		<updated>2021-05-04T03:13:16Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction == &lt;br /&gt;
&lt;br /&gt;
In Zombie Survival, performance can be on a case-to-case basis. However, regardless of what specs you have. Performance can already start to be plummeting and there are several reasons why (such as map optimization, game optimization, and much more). There is nothing you can do in terms of map optimization as it really depends on the mapper to optimize it. However, there are settings in this guide that you can use in order to regain most of your FPS.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Sunrust Cosmetics'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The cosmetics system that Sunrust uses is PAC3 which uses props to create hats and cosmetics for your character. Depends on the person, how many props they are using, and what they are creating, it can create unnecessary performance drops. By disabling hats, you will gain most of your performance back by going to the Sunrust settings (via chat or console) and turning off cosmetics. NOTE: This affects all Sunrust servers so you do not need to turn it off again if you have it disabled on main and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[File:Turningoffhats.gif]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Zombie Survival Settings'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
In Zombie Survival, most of the custom weapons are created with SCK (SWEP Construction Kit) which is similar to PAC3 but for weapons. Most developers will try to use fewer props for performance and even so, it will drop your performance once more. You cannot disable SCK stuff in-person for gameplay purposes (unless you hide your view models in other settings).&lt;br /&gt;
&lt;br /&gt;
In performance settings, you will actually find most of the settings that do affect your performance such as enabling multicore rendering, disabling world weapons lights, and much more.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod LgtJo2pPtk.png|400px|]]&lt;br /&gt;
&lt;br /&gt;
The most hitting performance settings are &amp;quot;SCK world radius, particle amount, draw distance, and worldmodel on dropped item render type&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Set the &amp;quot;SCK World Radius&amp;quot; to 0 for improved performance.&lt;br /&gt;
&lt;br /&gt;
[[File:SCK World Radius performance.png]]&lt;br /&gt;
&lt;br /&gt;
Set &amp;quot;worldmodel on dropped item render type&amp;quot; to option 1 or 3 for better performance.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod HzKn6UZ7pX.png]]&lt;br /&gt;
&lt;br /&gt;
For particle amount and draw distance, while they do cost a ton of performance, it is also noted that it is wise to keep some particles on so it is wise to keep it on while having it on a balanced performance.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod fOfgMnnaaH.png]]&lt;br /&gt;
&lt;br /&gt;
Also in the gameplay settings, there is a new setting named &amp;quot;Transparency Radius (Server)&amp;quot; which moving it to higher number than 1 will make it so that it won't render human players and gain a ton of performance, both for network and FPS performance.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod U26uGbQP2R.png]]&lt;br /&gt;
&lt;br /&gt;
Please note that this feature is brand new and is abit buggy (such as scoreboard not being updated sometimes, etc). If you see anything weird, you may revert it back or set to these settings.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod SI9QO775eE.png]]&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Development&amp;diff=2720</id>
		<title>Development</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Development&amp;diff=2720"/>
		<updated>2021-05-04T03:10:10Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: Added importing playermodel for sunrust stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{col-begin|width=30%}}&lt;br /&gt;
{{col-break}}&lt;br /&gt;
== Development ==&lt;br /&gt;
*[[Mapping]]&lt;br /&gt;
*[[Navmeshing]]&lt;br /&gt;
*[[Programming]]&lt;br /&gt;
*[[Modeling and SWEP]]&lt;br /&gt;
*[[Wiki Formatting]]&lt;br /&gt;
*[[Importing Playermodel for Sunrust]]&lt;br /&gt;
&lt;br /&gt;
{{col-end}}&lt;br /&gt;
__NOTOC____NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Performance/Settings&amp;diff=2719</id>
		<title>Performance/Settings</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Performance/Settings&amp;diff=2719"/>
		<updated>2021-05-04T03:02:33Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: Added transparency radius server and moved some stuff with the new settings UI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction == &lt;br /&gt;
&lt;br /&gt;
In Zombie Survival, performance can be on a case-to-case basis. However, regardless of what specs you have. Performance can already start to be plummeting and there are several reasons why (such as map optimization, game optimization, and much more). There is nothing you can do in terms of map optimization as it really depends on the mapper to optimize it. However, there are settings in this guide that you can use in order to regain most of your FPS.&lt;br /&gt;
&lt;br /&gt;
== Sunrust Cosmetics ==&lt;br /&gt;
&lt;br /&gt;
The Cosmetics System that Sunrust uses is PAC3 which uses props to create hats and cosmetics for your character. Depends on the person, how many props they are using, and what they are creating, it can create unnecessary performance drops. By disabling hats, you will gain most of your performance back by going to the Sunrust settings and turning off cosmetics. NOTE: This affects all Sunrust servers so you do not need to turn it off again if you have it disabled on Main and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[File:Turningoffhats.gif]]&lt;br /&gt;
&lt;br /&gt;
== Zombie Survival Settings ==&lt;br /&gt;
&lt;br /&gt;
In Zombie Survival, most of the custom weapons are made with SCK (SWEP Construction Kit) which is similar to PAC3 but for weapons. Most developers will try to use fewer props for performance and even so, it will drop your performance once more. You cannot disable SCK stuff in-person (unless you hide your view models in other settings)&lt;br /&gt;
&lt;br /&gt;
In performance settings, you will actually find most of the settings that do affect your performance such as enabling multicore rendering, disabling world weapons lights, and much more.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod LgtJo2pPtk.png|400px|]]&lt;br /&gt;
&lt;br /&gt;
The most hitting performance settings are &amp;quot;SCK world radius, particle amount, draw distance, and worldmodel on dropped item render type&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Set the &amp;quot;SCK World Radius&amp;quot; to 0 for improved performance&lt;br /&gt;
&lt;br /&gt;
[[File:SCK World Radius performance.png]]&lt;br /&gt;
&lt;br /&gt;
Set &amp;quot;worldmodel on dropped item render type&amp;quot; to option 1 or 3 for better performance.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod HzKn6UZ7pX.png]]&lt;br /&gt;
&lt;br /&gt;
For particle amount and draw distance, while they do cost a ton of performance, it is also noted that it is wise to keep some particles on so it is wise to keep it on while having it on a balanced performance.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod fOfgMnnaaH.png]]&lt;br /&gt;
&lt;br /&gt;
Also in the gameplay settings, there is a new setting named &amp;quot;Transparency Radius (Server)&amp;quot; which moving it to higher number than 1 will make it so that it won't render human players and gain a ton of performance, both for network and FPS performance.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod U26uGbQP2R.png]]&lt;br /&gt;
&lt;br /&gt;
Please note that this feature is brand new and is abit buggy (such as scoreboard not being updated sometimes, etc). If you see anything weird, you may revert it back or set to these settings.&lt;br /&gt;
&lt;br /&gt;
[[File:Gmod SI9QO775eE.png]]&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Gmod_SI9QO775eE.png&amp;diff=2718</id>
		<title>File:Gmod SI9QO775eE.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Gmod_SI9QO775eE.png&amp;diff=2718"/>
		<updated>2021-05-04T03:01:56Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Gmod_U26uGbQP2R.png&amp;diff=2717</id>
		<title>File:Gmod U26uGbQP2R.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Gmod_U26uGbQP2R.png&amp;diff=2717"/>
		<updated>2021-05-04T03:00:22Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Lightbulb.jpeg&amp;diff=2716</id>
		<title>File:Lightbulb.jpeg</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Lightbulb.jpeg&amp;diff=2716"/>
		<updated>2021-05-04T02:44:08Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Supply_Crate&amp;diff=2715</id>
		<title>Supply Crate</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Supply_Crate&amp;diff=2715"/>
		<updated>2021-05-04T02:43:15Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gmod HO7dmNrNCP.png|thumb|right|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''A uncorrupted supply crate.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
&lt;br /&gt;
The supply crate is a pointsave exclusive crate and is very significant to humans as it contains pointsave-exclusive weapons, equipment, ammo regeneration, damage resistance, and the ability to escape.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Sigils|sigils]] which can spawn in 2-3 different spots. The supply crate only spawns on pointsave and only one location, meaning humans are forced to cade the supply crate and camp there if the humans want to buy special weapons from it as well as escaping from the zombies. Not protecting it means that humans will need to find a way to both overcome the damage resistance that zombies will have and getting back to the crate.&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Supply Crate Mechanics'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The supply crate acts as a sigil but unlike the sigils you see on main, the supply crate only spawns in one location, meaning you will need to cade there as a way to fend off the zombies. &lt;br /&gt;
&lt;br /&gt;
Because it is pointsave exclusive, it means that there are special weapons and equipment as well of buying bounty trinkets in the crate you can purchase. These special weapons are considered above average as they are unique themselves, depending on the situation. You can also auto-generate ammo from it as long you are near the crate.&lt;br /&gt;
&lt;br /&gt;
Because it's the only crate. If you want to survive and escape, you must by all means cade within the crate and fend off the zombies in order to survive. Not doing so will make all zombies have damage resistance by 50% (by default, uncorrupted is 25%), and escaping will be impossible since it is the only way to escape via the crate. Also, note that you will not be able to teleport back to the crate with a sigil fragment and still follows the phase orb placement (cannot place it near the crate). &lt;br /&gt;
&lt;br /&gt;
It can also act as a defense in wave 1 and somewhat in wave 2 as it will slow zombies and reduce all damages when the zombie gets too close to the crate.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Tips'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''MAKE ADVANTAGE OF THE POINTSAVE WEAPONS, EQUIPMENT, BOUNTIES, ETC.''' - As stated before, there are weapons and equipment that are pointsave exclusive (unless you find one from the supply drop on main). They are more unique as each weapon can find its purpose in the meta. Also, note that some equipment such as [[Blitz|Blitz]] is also very powerful if used right. Make sure you also buy some bounties if you know that you are going to profit (because those bounty trinkets are not cheap but they are powerful if used right).&lt;br /&gt;
&lt;br /&gt;
'''DON'T LOSE CONTROL OF THE SUPPLY CRATE''' - Not only that this is the only way to escape from the zombies but also that if you lose control of the supply crate, zombies will receive 50% of damage resistance as well that anti-stall will kick in to kill all humans if almost all the humans are dead (note; wave 6 prevents anti-stall).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|45px]] '''Gallery''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%; margin-top: 1.5%&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Supplycrate.png|frameless|220px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Supply crate icon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Supply_Crate&amp;diff=2714</id>
		<title>Supply Crate</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Supply_Crate&amp;diff=2714"/>
		<updated>2021-05-04T02:42:50Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gmod HO7dmNrNCP.png|thumb|right|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''A uncorrupted supply crate.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
&lt;br /&gt;
The supply crate is a pointsave exclusive crate and is very significant to humans as it contains pointsave-exclusive weapons, equipment, ammo regeneration, damage resistance, and the ability to escape.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Sigils|sigils]] which can spawn in 2-3 different spots. The supply crate only spawns on pointsave and only one location, meaning humans are forced to cade the supply crate and camp there if the humans want to buy special weapons from it as well as escaping from the zombies. Not protecting it means that humans will need to find a way to both overcome the damage resistance that zombies will have and getting back to the crate.&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Supply Crate Mechanics'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The supply crate acts as a sigil but unlike the sigils you see on main, the supply crate only spawns in one location, meaning you will need to cade there as a way to fend off the zombies. &lt;br /&gt;
&lt;br /&gt;
Because it is pointsave exclusive, it means that there are special weapons and equipment as well of buying bounty trinkets in the crate you can purchase. These special weapons are considered above average as they are unique themselves, depending on the situation. You can also auto-generate ammo from it as long you are near the crate.&lt;br /&gt;
&lt;br /&gt;
Because it's the only crate. If you want to survive and escape, you must by all means cade within the crate and fend off the zombies in order to survive. Not doing so will make all zombies have damage resistance by 50% (by default, uncorrupted is 25%), and escaping will be impossible since it is the only way to escape via the crate. Also, note that you will not be able to teleport back to the crate with a sigil fragment and still follows the phase orb placement (cannot place it near the crate). &lt;br /&gt;
&lt;br /&gt;
It can also act as a defense in wave 1 and somewhat in wave 2 as it will slow zombies and reduce all damages when the zombie gets too close to the crate.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Tips'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''MAKE ADVANTAGE OF THE POINTSAVE WEAPONS, EQUIPMENT, BOUNTIES, ETC.''' - As stated before, there are weapons and equipment that are pointsave exclusive (unless you find one from the supply drop on main). They are more unique as each weapon can find its purpose in the meta. Also, note that some equipment such as [[Blitz|Blitz]] is also very powerful if used right. Make sure you also buy some bounties if you know that you are going to profit (because those bounty trinkets are not cheap but they are powerful if used right).&lt;br /&gt;
&lt;br /&gt;
'''DON'T LOSE CONTROL OF THE SUPPLY CRATE''' - Not only that this is the only way to escape from the zombies but also that if you lose control of the supply crate, zombies will receive 50% of damage resistance as well that anti-stall will kick in to kill all humans if almost all the humans are dead (note; wave 6 prevents anti-stall).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|45px]] '''Gallery''' &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%; margin-top: 1.5%&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Supplycrate.png|frameless|220px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Supply crate icon&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Supply_Crate&amp;diff=2713</id>
		<title>Supply Crate</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Supply_Crate&amp;diff=2713"/>
		<updated>2021-05-04T02:35:22Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: Created page with &amp;quot;&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''A uncorrupted supply crate.''&amp;lt;/div&amp;gt;  == Overview ==   The supply crate is a pointsave exclusive crate...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gmod HO7dmNrNCP.png|thumb|right|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''A uncorrupted supply crate.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
== Overview == &lt;br /&gt;
&lt;br /&gt;
The supply crate is a pointsave exclusive crate and is very significant to humans as it contains pointsave-exclusive weapons, equipment, ammo regeneration, damage resistance, and the ability to escape.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Sigils|sigils]] which can spawn in 2-3 different spots. The supply crate only spawns on pointsave and only one location, meaning humans are forced to cade the supply crate and camp there if the humans want to buy special weapons from it as well as escaping from the zombies. Not protecting it means that humans will need to find a way to both overcome the damage resistance that zombies will have and getting back to the crate.&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Supply Crate Mechanics'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The supply crate acts as a sigil but unlike the sigils you see on main, the supply crate only spawns in one location, meaning you will need to cade there as a way to fend off the zombies. &lt;br /&gt;
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Because it is pointsave exclusive, it means that there are special weapons and equipment as well of buying bounty trinkets in the crate you can purchase. These special weapons are considered above average as they are unique themselves, depending on the situation. You can also auto-generate ammo from it as long you are near the crate.&lt;br /&gt;
&lt;br /&gt;
Because it's the only crate. If you want to survive and escape, you must by all means cade within the crate and fend off the zombies in order to survive. Not doing so will make all zombies have damage resistance by 50% (by default, uncorrupted is 25%), and escaping will be impossible since it is the only way to escape via the crate. Also, note that you will not be able to teleport back to the crate with a sigil fragment and still follows the phase orb placement (cannot place it near the crate). &lt;br /&gt;
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It can also act as a defense in wave 1 and somewhat in wave 2 as it will slow zombies and reduce all damages when the zombie gets too close to the crate.&lt;br /&gt;
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== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Tips'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''MAKE ADVANTAGE OF THE POINTSAVE WEAPONS, EQUIPMENT, BOUNTIES, ETC.''' - As stated before, there are weapons and equipment that are pointsave exclusive (unless you find one from the supply drop on main). They are more unique as each weapon can find its purpose in the meta. Also, note that some equipment such as [[Blitz|Blitz]] is also very powerful if used right. Make sure you also buy some bounties if you know that you are going to profit (because those bounty trinkets are not cheap but they are powerful if used right).&lt;br /&gt;
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'''DON'T LOSE CONTROL OF THE SUPPLY CRATE''' - Not only that this is the only way to escape from the zombies but also that if you lose control of the supply crate, zombies will receive 50% of damage resistance as well that anti-stall will kick in to kill all humans if almost all the humans are dead (note; wave 6 prevents anti-stall).&lt;br /&gt;
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== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|45px]] Gallery &amp;lt;/div&amp;gt; ==&lt;br /&gt;
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{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%; margin-top: 1.5%&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Supplycrate.png|frameless|220px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Supply crate icon&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Gmod_HO7dmNrNCP.png&amp;diff=2712</id>
		<title>File:Gmod HO7dmNrNCP.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Gmod_HO7dmNrNCP.png&amp;diff=2712"/>
		<updated>2021-05-04T02:20:28Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
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		<author><name>FirestormTM</name></author>
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		<id>https://sunrust.org/wiki/index.php?title=File:Supplycrate.png&amp;diff=2711</id>
		<title>File:Supplycrate.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Supplycrate.png&amp;diff=2711"/>
		<updated>2021-05-04T02:19:18Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
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		<author><name>FirestormTM</name></author>
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	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Banished_Sigil&amp;diff=2709</id>
		<title>Banished Sigil</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Banished_Sigil&amp;diff=2709"/>
		<updated>2021-05-03T20:57:08Z</updated>

		<summary type="html">&lt;p&gt;FirestormTM: &lt;/p&gt;
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&lt;div&gt;[[File:BanishedSigil.png|thumb|right|upright=1.05|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''The Banished Sigil.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Banished Sigil Mechanics'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
The Banished Sigil is considered to be a cursed sigil as it obtains the rarest items in its own shop. Because of this, you cannot obtain these items that are part of the banished sigil unless you are willing to find it and buy stuff from it...&lt;br /&gt;
&lt;br /&gt;
The Banished Sigil will spawn anywhere on the map on wave 1 at any time, meaning that the humans will have to scout out the map to find the banished sigil.&lt;br /&gt;
&lt;br /&gt;
Once found, humans can either wait to buy items from it in a safer way or take the risk and buy items from it while zombies coming up to it...&lt;br /&gt;
&lt;br /&gt;
However, be aware of buying items from the banished sigil as it will increase your insanity which can run the risk of going crazy or even death...&lt;br /&gt;
&lt;br /&gt;
The first person to press E on the Banished Sigil will receive a banished bounty, depending on what wave is it (wave 1/2 = 1 bounty reward, wave 3/4 = 2 bounty rewards, and wave 5/6 = 3 bounty rewards).&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt;'''Tips'''&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
'''FINDING THE SIGIL''' - Finding the banished sigil can be hard, but can also be easy if correct items are utilized. Drones such as Hauler Drone are perfect tools to utilize since you do not run a risk of getting yourself or your teammates killed and are simply cheap to buy the drone (10 points).&lt;br /&gt;
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'''REMEMBER WHERE THE ITEMS ARE AT''' - Most of the items in the shop are going to be on stock, some items can only have one stock so be the first person to buy the item before everybody else.&lt;br /&gt;
&lt;br /&gt;
'''BE THE FIRST PERSON TO USE BANISHED SIGIL''' - As mentioned before, pressing E on the banished sigil first will award you with the banished bounty. These bounties are considered best, if not, powerful in early games as you would regularly get bounties in mid-game.&lt;br /&gt;
 &lt;br /&gt;
[[Category:Need Help in Expanding the Articles]]&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>FirestormTM</name></author>
	</entry>
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