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	<title>Sunrust Wiki - User contributions [en]</title>
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	<updated>2026-04-20T00:46:31Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Carrion%27_Mine_Layer&amp;diff=3420</id>
		<title>'Carrion' Mine Layer</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Carrion%27_Mine_Layer&amp;diff=3420"/>
		<updated>2021-09-09T19:20:34Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|weapon = 'Carrion' Mine Layer&lt;br /&gt;
|tier = 1&lt;br /&gt;
|cost = 15&lt;br /&gt;
|damage = 26.67&lt;br /&gt;
|reload = 1.67&lt;br /&gt;
|attackdelay = 1&lt;br /&gt;
|clipsize = 1&lt;br /&gt;
|minspread = 0&lt;br /&gt;
|maxspread = 0&lt;br /&gt;
|movespeed = 184.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A mine layer that shoots out simple tripmines that attach to surfaces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The 'Carrion' Mine Layer resembles that of the Resistance RPG from the Half Life Series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The 'Carrion' Mine Layer is a Tier 1 [[Guns|gun]] that requires Explosive [[Ammo|ammo]] to fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Primary fire shoots a small laser tripmine that automatically explodes once a zombie passes the laser. Aiming at a mine while using Secondary fire allows the user to deactivate the mine and collect it as raw explosive ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Check icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:#00CC66&amp;quot;&amp;gt;Pros&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Carrion' is a &amp;quot;fire and forget&amp;quot; weapon, meaning that it can be only fired once and can be set off once zombies touch the laser tripwire, ensuring the user guaranteed points for every use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mines have the ability to do headshot damage on zombies should the laser collide on the zombie's head hitbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cross icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Carrion' is a explosive weapon, requiring the user to score multiple kills or only headshot damage to earn minimal profit to sustain the already expensive explosive ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mines are counted as a destructible entity, allowing zombies to destroy them if they're within reach, free from damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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At its basic form the user can only place six mines at a time, forcing the user to remantle it to honed or better to increase mine capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|45px]] Gallery &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Carrion%27_Mine_Layer&amp;diff=3419</id>
		<title>'Carrion' Mine Layer</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Carrion%27_Mine_Layer&amp;diff=3419"/>
		<updated>2021-09-09T19:19:27Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: wip pics needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|weapon = 'Carrion' Mine Layer&lt;br /&gt;
|tier = 1&lt;br /&gt;
|cost = 15&lt;br /&gt;
|damage = 26.67&lt;br /&gt;
|reload = 1.67&lt;br /&gt;
|attackdelay = 1&lt;br /&gt;
|clipsize = 1&lt;br /&gt;
|minspread = 0&lt;br /&gt;
|maxspread = 0&lt;br /&gt;
|movespeed = 184.5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A mine layer that shoots out simple tripmines that attach to surfaces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The 'Carrion' Mine Layer resembles that of the Resistance RPG from the Half Life Series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The 'Carrion' Mine Layer is a Tier 1 [[Guns|gun]] that requires Explosive [[Ammo|ammo]] to fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Primary fire shoots a small laser tripmine that automatically explodes once a zombie passes the laser. Aiming at a mine while using Secondary fire allows the user to deactivate the mine and collect it as raw explosive ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Check icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:#00CC66&amp;quot;&amp;gt;Pros&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Carrion' is a &amp;quot;fire and forget&amp;quot; weapon, meaning that it can be only fired once and can be set off once zombies touch the laser tripwire, ensuring the user guaranteed points for every use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mines have the ability to do headshot damage on zombies should the laser collide on the zombie's head hitbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cross icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Carrion' is a explosive weapon, requiring the user to score multiple kills or only headshot damage to earn minimal profit to sustain the already expensive explosive ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mines are counted as a destructible entity, allowing zombies to destroy them if they're within reach, free from damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At its basic form the user can only place six mines at a time, forcing the user to remantle it to honed or better to increase mine capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|45px]] Gallery &amp;lt;/div&amp;gt; ==&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Daggeraxe%27_USP&amp;diff=3415</id>
		<title>'Daggeraxe' USP</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Daggeraxe%27_USP&amp;diff=3415"/>
		<updated>2021-09-09T18:25:58Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: wip pics needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|weapon = 'Daggeraxe' USP&lt;br /&gt;
|tier = 1&lt;br /&gt;
|cost = 15&lt;br /&gt;
|damage = 31.2&lt;br /&gt;
|reload = 2.7&lt;br /&gt;
|attackdelay = 0.42&lt;br /&gt;
|clipsize = 10&lt;br /&gt;
|minspread = 1.2&lt;br /&gt;
|maxspread = 3.2&lt;br /&gt;
|movespeed = 225&lt;br /&gt;
|respierce = 15&lt;br /&gt;
|nbpierces = 1&lt;br /&gt;
|piercetaper = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Increased damage and can pierce 1 target. Reduced firerate, clip size, and accuracy.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Daggeraxe' USP resembles that of the K&amp;amp;M .45 Tactical USP from Counter Strike: Source, albeit dirtier and jagged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Daggeraxe' USP is a Tier 1 [[Guns|gun]] that requires Pistol [[Ammo|ammo]] to fire. &lt;br /&gt;
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Primary fire shoots a single piercing bullet that can pierce two zombies, Secondary fire allows user to aim down sights increasing accuracy.&lt;br /&gt;
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== [[File:Check icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:#00CC66&amp;quot;&amp;gt;Pros&amp;lt;/span&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
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Its primary function is to act as a piercing weapon, allowing the user the ability to take down multiple zombies with ammo saved more efficiently due to piercing power.&lt;br /&gt;
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=== [[File:Cross icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Daggeraxe' USP has a doubled increased fire delay as oppose of [['Battleaxe' USP]], meaning it is twice as slow to fire creating situations of being hit unintentionally due to not killing zombies fast enough.&lt;br /&gt;
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Moderately inaccurate and carries 2 rounds less per magazine than its [['Battleaxe' USP|standard form]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|45px]] Gallery &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Blaster%27_Super-Shoty&amp;diff=3414</id>
		<title>'Blaster' Super-Shoty</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Blaster%27_Super-Shoty&amp;diff=3414"/>
		<updated>2021-09-09T17:50:08Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: wip pics need&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|weapon = 'Blaster' Super Shorty&lt;br /&gt;
|tier = 1&lt;br /&gt;
|cost = 15&lt;br /&gt;
|damage = 7.3 x 9&lt;br /&gt;
|reload = 0.4 &lt;br /&gt;
|attackdelay = 0.85 &lt;br /&gt;
|clipsize = 6&lt;br /&gt;
|minspread = 5.1&lt;br /&gt;
|maxspread = 5.6&lt;br /&gt;
|movespeed = 211&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=== Appearance === &lt;br /&gt;
The 'Blaster' Super-Shorty is based on the real life shotgun 'Serbu Super-Shory' and also shows up as a weapon for Zombie Panic: Source&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The 'Blaster' Super-Shorty is a Tier 1 [[guns|gun]] that requires shotgun [[Ammo|ammo]] to fire. It's primary fire shoots 9 pellets doing 7.3 damage. The gun reloads one shell at a time so, you have to hold down your reload button to reload per shell to it's maximum capacity. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Check icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:#00CC66&amp;quot;&amp;gt;Pros&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Blaster' can deliver devastating damage should the user fire at close range with all pellets hitting the zombie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cross icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like other shotguns it has static accuracy meaning crouching and jumping will not affect its spread, however at its basic form it is largely inaccurate.&lt;br /&gt;
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&lt;br /&gt;
Very slow reloading speed due to it being a pump shotgun, user must manually reload each shell into the gun.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|45px]] Gallery &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Surviving_Zombie_Survival&amp;diff=3304</id>
		<title>Surviving Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Surviving_Zombie_Survival&amp;diff=3304"/>
		<updated>2021-07-05T04:53:20Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Szs titlepic.png|600x900px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Introduction|Overview]] ==&lt;br /&gt;
&lt;br /&gt;
Zombie Survival, ZS, is an Team Deathmatch, survival horror gamemode for Garry’s Mod that features two teams, [[The Undead|Zombies]] and [[Survivors]]. Before the game begins Survivors have three minutes to prepare for the zombie invasion, once the timer runs out 14% of survivors closest to the zombie spawn will be forced to volunteer as a zombie. A full game will last approximately 40 minutes.&lt;br /&gt;
[[File:Szs humanhud.png|800px|thumb|center|The general hud for humans]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;span style=&amp;quot;font-family: 'Lucida Console';&amp;quot;&amp;gt; As the game begins Survivors must endure six waves of increasingly difficult zombie attacks and escape through [[Sigils]] in order to win; while zombies have unlimited lives, the survivors only have one life to spare. This tutorial will focus on the basis of surviving as a human. &amp;lt;/span&amp;gt;&lt;br /&gt;
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== [[File:Szs worthmenu.png|400px|thumb|left|Part 1: Proving your worth with [[Points|The Worth Menu]] ]]==&lt;br /&gt;
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Once you spawn in as a human during preparation you will be first provided with a menu called The Worth Menu. In this menu, you will be given 100 worth points to buy out your beginning loadout.  &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''Choose wisely however, for once you have checkout of The Worth Menu, or if the round is starting, you will no longer be able to buy again from the menu'''&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note, some skills like [[Worthiness]] can help increase the amount of worth given in exchange to starting with negative [[Points|point]] profit. Also, if you had accidentally closed out the menu simply press (F2) to bring it back up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;!--col1--&amp;gt;[[File:Szs worthy1.png|frameless|150px|center]]&lt;br /&gt;
|&amp;lt;!--col2--&amp;gt;[[File:Szs worthy2 (2).png|frameless|120px|center]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--col1--&amp;gt;Example of [[Worthiness 1]] providing +5 extra Worth for -3 starting Points.&lt;br /&gt;
|&amp;lt;!--col2--&amp;gt;Example of a [[Worthiness 2]] providing +10 extra Worth for -6 starting Points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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===&amp;lt;span style=&amp;quot;color:cyan&amp;gt; &amp;lt;p style=&amp;quot;font-size:25px&amp;quot;&amp;gt; ''''' &amp;lt;u&amp;gt; Part 2: Setting shop supporting [[Sigils|Sigil]] Square&amp;lt;/u&amp;gt; ''''' &amp;lt;/p&amp;gt; &amp;lt;/span&amp;gt; [[File:Sigil.png|50px]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although [[Sigils]] are win conditions humans must defend to win, it will be nigh impossible to save them all in the end. When attempting to find the perfect sigil one must determine the many &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; '''&amp;lt;em&amp;gt; negative factors: '''&amp;lt;/em&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
[[File:Szs altbadsigil.png|300px|thumb|right|Example of being required to run to defend entryways due to troubling line of sight.]] &lt;br /&gt;
* ''''' ”Are you required to run back and forth to every entryway?” '''''&lt;br /&gt;
 If so, the sigil will be extremely difficult to defend and may soon be destroyed later should the zombies decide to [[Starving in Human Survival|nest switch]], for the moment nests are made zombies will instantaneously spawn on top of it allowing them to attack an unguarded entryway for a few seconds; enough time for a mass horde to demolish the barricade.&lt;br /&gt;
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*&amp;lt;u&amp;gt;'''Exclusionary:'''&amp;lt;/u&amp;gt; Having line of sight to all the entryways whilst staying in the middle of conflict is vital towards defending a sigil room that helps prevent the 'Nest switching' strategy becoming soundproof for zombies, for survivors can instantly know where which location the zombies would be attacking just by the sudden drop in zombie activity in one entryway to the sudden increase to another, while being able to only point and shoot and not unnecessarily run towards said entryway.&lt;br /&gt;
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* ''''' “Is the sigil room spacious?” '''''&lt;br /&gt;
 If not, then expect the sigil to fall in the last couple of waves. As though the common belief is to barricade sigil rooms with one entryway because of chokepoints, one must take consideration to what props the Barricader is forced to use in that scenario. This will create a situation of the sigil room falling due to the barricader being forced to use small props, and lack of space to make [[Barricading#What_are_.E2.80.9CLayers.E2.80.9D_of_the_barricade.3F|layers]] for the barricade. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Good sigil room example &amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Bad sigil room example &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Szs goodsigil.png|frameless|450x400px|center]]&lt;br /&gt;
| [[File:Szs tinybathroom.png|frameless|400x300px|center]]&lt;br /&gt;
|-&lt;br /&gt;
| Notice the table props in the corner not touching the ceiling, indicating how the Barricader has enough height to establish as many layers needed to make a successful barricade.&lt;br /&gt;
| Notice the Supply Crate sigil taking a quarter width of the closet room, demonstrating how most common foundation props like the blue shelving cabinets won't fit into the closet sigil, yet alone [[Deployables|deployables]] like the Remantler taking more barricading space in the already cramped room. &lt;br /&gt;
|}&lt;br /&gt;
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If you’ve never encountered any of these negative factors then you may have found the perfect sigil to defend and may be able to win the game, but remember perfect sigils can fall as well if there’s no one willing to defend it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;p style=&amp;quot;font-size:25px&amp;quot;&amp;gt; ''''' &amp;lt;u&amp;gt; Part 3: Picking fights on your own size &amp;lt;/u&amp;gt; ''''' &amp;lt;/p&amp;gt; ====&lt;br /&gt;
[[File:Szs darwinaward.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As stated before, humans only have one life to spare, meaning you must precisely decide when and where to attack the zombies, or die a quick horrific death. Follow these simple guidelines on whenever not you should attack those zombies:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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* ''''' Pay attention to your surroundings. ''''' &lt;br /&gt;
 Most zombies will hide in dark corners and attack when close to humans, always stick to lighted areas and if you’re expected to be ambushed move to the otherside of the zombie and attack from there whilst moving backwards for extra breathing room. Stick together in groups and occasionally focus on your [[Fear-o-Meter]], for it will help in determining if there are zombies in the nearby area. &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt; '''Note: [[Wraith|Wraiths]] will not be picked up on your Fear-o-Meter due to their role as an invisible ambush class.''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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* ''''' Watch out for loose props. '''''&lt;br /&gt;
 Zombies can attack through a mechanic called [[Propkilling]]. Propkilling is a uncommon attack in which zombies can hurl objects at deadly force, either [[Status Effects#Debuff|immobilizing humans for a few seconds]], or outright instantly killing humans.&lt;br /&gt;
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[[File:Szs scoreboard (2).png|300px|thumb|right| Notice the active zombie only being the [[Wraith]] whilst the rest of the zombie team are crows.]]&lt;br /&gt;
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* ''''' Always look at the wave counter and scoreboard. '''''&lt;br /&gt;
 After wave 1 every time a new wave begins, zombies are granted a player controlled zombie boss, do not attempt to take down the boss unless you’re in a group or can outrun it. Holding down the (Tab) key shows the scoreboard, the scoreboard not only provides info on how many points the survivor team have but also what type of zombies are out there in the field. This is extremely useful during intermission time, for you can determine if there are still active zombies or harmless spectator crows; in the latter, you will be free from harm and be able to scavenge loot off of dead survivors.&lt;br /&gt;
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* ''''' Be aware of your current [[Status Effects]]. '''''&lt;br /&gt;
 It is vital to always check your well being every so often as most zombies have the ability to give you debilitating weaknesses that can drastically lower your chances of survival. Examples such as; [[File:H debuff sickness.jpg|frameless|20px]][[Sickness]] lowering health gains by 20% and prevents you from eating any food item causing you to bleed out or die from poison, and [[File: H debuff enfeeble.jpg|frameless|20px]][[Enfeeble]] increases all damage taken sources by 40%. While if a survivor has lethal amounts of [[File:H debuff poison.jpg|frameless|20px]][[Poison]] and [[File:H debuff bleed.jpg|frameless|20px]][[Bleed]] and there’s no medics around one can either buy [[Other|Antidotes]] on removing poison, or [[Other|Bandages]] to remove the bleeding and [[File:H debuff wound.jpg|frameless|20px]][[Wounds]].&lt;br /&gt;
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[[File:Szs buff.png|500px|thumb|left| Active buffs shown on top of the health gauge.]]&lt;br /&gt;
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''' &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; However, survivors such as medic mains have the potential to give you buffs that can heavily increase your chance of survival. Examples like [[Cleanse]] that absorbs all forms of Sickness, [[File:H buff def.jpg|frameless|20px]][[Defense]] lowering all damage taken by 30%, and [[File:H buff strength.jpg|frameless|20px]][[Strength]] increasing all damage given by 25% &amp;lt;/span&amp;gt; '''&lt;br /&gt;
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* '''&amp;lt;u&amp;gt;Addendum:&amp;lt;/u&amp;gt;''' Skills like [[Haemostatis]] located in the [[Health Tree]] can help survivors resist all forms of debuffs in exchange to spending current [[Health|Blood Armor]] on them, useful if one is using a melee weapon to start the 'Leeching' buff into absorbing more Blood armor from recently hit zombies.&lt;br /&gt;
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==[[File:Note icon.png|frameless|50px]] Conclusion ==&lt;br /&gt;
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The entire concept of ‘Surviving in Zombie Survival’ is essentially determining if one is able to fully understand and overcome unforeseen situations folded in place after every round. While keeping in mind that the only way to win is work together as a team, or else this tutorial will be all for naught.&lt;br /&gt;
&lt;br /&gt;
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==[[File:User icon.png|frameless|50px]] Credits == &lt;br /&gt;
&lt;br /&gt;
zmains/humains, why can't we be allmains :l 08:57, 3 July 2021 (UTC)Kingazteca A.K.A [[BraisedNuggets]] -Creator of the wiki article.&lt;br /&gt;
&lt;br /&gt;
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__noeditsection__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Surviving_Zombie_Survival&amp;diff=3303</id>
		<title>Surviving Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Surviving_Zombie_Survival&amp;diff=3303"/>
		<updated>2021-07-05T04:51:20Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: more info added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Szs titlepic.png|600x900px|center]]&lt;br /&gt;
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== [[Introduction|Overview]] ==&lt;br /&gt;
&lt;br /&gt;
Zombie Survival, ZS, is an Team Deathmatch, survival horror gamemode for Garry’s Mod that features two teams, [[The Undead|Zombies]] and [[Survivors]]. Before the game begins Survivors have three minutes to prepare for the zombie invasion, once the timer runs out 14% of survivors closest to the zombie spawn will be forced to volunteer as a zombie. A full game will last approximately 40 minutes.&lt;br /&gt;
[[File:Szs humanhud.png|800px|thumb|center|The general hud for humans]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;span style=&amp;quot;font-family: 'Lucida Console';&amp;quot;&amp;gt; As the game begins Survivors must endure six waves of increasingly difficult zombie attacks and escape through [[Sigils]] in order to win; while zombies have unlimited lives, the survivors only have one life to spare. This tutorial will focus on the basis of surviving as a human. &amp;lt;/span&amp;gt;&lt;br /&gt;
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== [[File:Szs worthmenu.png|400px|thumb|left|Part 1: Proving your worth with [[Points|The Worth Menu]] ]]==&lt;br /&gt;
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Once you spawn in as a human during preparation you will be first provided with a menu called The Worth Menu. In this menu, you will be given 100 worth points to buy out your beginning loadout.  &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''Choose wisely however, for once you have checkout of The Worth Menu, or if the round is starting, you will no longer be able to buy again from the menu'''&amp;lt;/span&amp;gt;.&lt;br /&gt;
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Note, some skills like [[Worthiness]] can help increase the amount of worth given in exchange to starting with negative [[Points|point]] profit. Also, if you had accidentally closed out the menu simply press (F2) to bring it back up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;!--col1--&amp;gt;[[File:Szs worthy1.png|frameless|150px|center]]&lt;br /&gt;
|&amp;lt;!--col2--&amp;gt;[[File:Szs worthy2 (2).png|frameless|120px|center]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;!--col1--&amp;gt;Example of [[Worthiness 1]] providing +5 extra Worth for -3 starting Points.&lt;br /&gt;
|&amp;lt;!--col2--&amp;gt;Example of a [[Worthiness 2]] providing +10 extra Worth for -6 starting Points.&lt;br /&gt;
|}&lt;br /&gt;
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===&amp;lt;span style=&amp;quot;color:cyan&amp;gt; &amp;lt;p style=&amp;quot;font-size:25px&amp;quot;&amp;gt; ''''' &amp;lt;u&amp;gt; Part 2: Setting shop supporting [[Sigils|Sigil]] Square&amp;lt;/u&amp;gt; ''''' &amp;lt;/p&amp;gt; &amp;lt;/span&amp;gt; [[File:Sigil.png|50px]] ===&lt;br /&gt;
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Although [[Sigils]] are win conditions humans must defend to win, it will be nigh impossible to save them all in the end. When attempting to find the perfect sigil one must determine the many &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; '''&amp;lt;em&amp;gt; negative factors: '''&amp;lt;/em&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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[[File:Szs altbadsigil.png|300px|thumb|right|Example of being required to run to defend entryways due to troubling line of sight.]] &lt;br /&gt;
* ''''' ”Are you required to run back and forth to every entryway?” '''''&lt;br /&gt;
 If so, the sigil will be extremely difficult to defend and may soon be destroyed later should the zombies decide to [[Starving in Human Survival|nest switch]], for the moment nests are made zombies will instantaneously spawn on top of it allowing them to attack an unguarded entryway for a few seconds; enough time for a mass horde to demolish the barricade.&lt;br /&gt;
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*&amp;lt;u&amp;gt;'''Exclusionary:'''&amp;lt;/u&amp;gt; Having line of sight to all the entryways whilst staying in the middle of conflict is vital towards defending a sigil room that helps prevent the 'Nest switching' strategy becoming soundproof for zombies, for survivors can instantly know where which location the zombies would be attacking just by the sudden drop in zombie activity in one entryway to the sudden increase to another, while being able to only point and shoot and not unnecessarily run towards said entryway.&lt;br /&gt;
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* ''''' “Is the sigil room spacious?” '''''&lt;br /&gt;
 If not, then expect the sigil to fall in the last couple of waves. As though the common belief is to barricade sigil rooms with one entryway because of chokepoints, one must take consideration to what props the Barricader is forced to use in that scenario. This will create a situation of the sigil room falling due to the barricader being forced to use small props, and lack of space to make [[Barricading#What_are_.E2.80.9CLayers.E2.80.9D_of_the_barricade.3F|layers]] for the barricade. &lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; Good sigil room example &amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Bad sigil room example &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Szs goodsigil.png|frameless|450x400px]]&lt;br /&gt;
| [[File:Szs tinybathroom.png|frameless|400x300px]]&lt;br /&gt;
|-&lt;br /&gt;
| Notice the table props in the corner not touching the ceiling, indicating how the Barricader has enough height to establish as many layers needed to make a successful barricade.&lt;br /&gt;
| Notice the Supply Crate sigil taking a quarter width of the closet room, demonstrating how most common foundation props like the blue shelving cabinets won't fit into the closet sigil, yet alone [[Deployables|deployables]] like the Remantler taking more barricading space in the already cramped room. &lt;br /&gt;
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If you’ve never encountered any of these negative factors then you may have found the perfect sigil to defend and may be able to win the game, but remember perfect sigils can fall as well if there’s no one willing to defend it.&lt;br /&gt;
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==== &amp;lt;p style=&amp;quot;font-size:25px&amp;quot;&amp;gt; ''''' &amp;lt;u&amp;gt; Part 3: Picking fights on your own size &amp;lt;/u&amp;gt; ''''' &amp;lt;/p&amp;gt; ====&lt;br /&gt;
[[File:Szs darwinaward.png|400px|center]]&lt;br /&gt;
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As stated before, humans only have one life to spare, meaning you must precisely decide when and where to attack the zombies, or die a quick horrific death. Follow these simple guidelines on whenever not you should attack those zombies:&lt;br /&gt;
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* ''''' Pay attention to your surroundings. ''''' &lt;br /&gt;
 Most zombies will hide in dark corners and attack when close to humans, always stick to lighted areas and if you’re expected to be ambushed move to the otherside of the zombie and attack from there whilst moving backwards for extra breathing room. Stick together in groups and occasionally focus on your [[Fear-o-Meter]], for it will help in determining if there are zombies in the nearby area. &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt; '''Note: [[Wraith|Wraiths]] will not be picked up on your Fear-o-Meter due to their role as an invisible ambush class.''' &amp;lt;/span&amp;gt;&lt;br /&gt;
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* ''''' Watch out for loose props. '''''&lt;br /&gt;
 Zombies can attack through a mechanic called [[Propkilling]]. Propkilling is a uncommon attack in which zombies can hurl objects at deadly force, either [[Status Effects#Debuff|immobilizing humans for a few seconds]], or outright instantly killing humans.&lt;br /&gt;
&lt;br /&gt;
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[[File:Szs scoreboard (2).png|300px|thumb|right| Notice the active zombie only being the [[Wraith]] whilst the rest of the zombie team are crows.]]&lt;br /&gt;
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* ''''' Always look at the wave counter and scoreboard. '''''&lt;br /&gt;
 After wave 1 every time a new wave begins, zombies are granted a player controlled zombie boss, do not attempt to take down the boss unless you’re in a group or can outrun it. Holding down the (Tab) key shows the scoreboard, the scoreboard not only provides info on how many points the survivor team have but also what type of zombies are out there in the field. This is extremely useful during intermission time, for you can determine if there are still active zombies or harmless spectator crows; in the latter, you will be free from harm and be able to scavenge loot off of dead survivors.&lt;br /&gt;
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* ''''' Be aware of your current [[Status Effects]]. '''''&lt;br /&gt;
 It is vital to always check your well being every so often as most zombies have the ability to give you debilitating weaknesses that can drastically lower your chances of survival. Examples such as; [[File:H debuff sickness.jpg|frameless|20px]][[Sickness]] lowering health gains by 20% and prevents you from eating any food item causing you to bleed out or die from poison, and [[File: H debuff enfeeble.jpg|frameless|20px]][[Enfeeble]] increases all damage taken sources by 40%. While if a survivor has lethal amounts of [[File:H debuff poison.jpg|frameless|20px]][[Poison]] and [[File:H debuff bleed.jpg|frameless|20px]][[Bleed]] and there’s no medics around one can either buy [[Other|Antidotes]] on removing poison, or [[Other|Bandages]] to remove the bleeding and [[File:H debuff wound.jpg|frameless|20px]][[Wounds]].&lt;br /&gt;
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[[File:Szs buff.png|500px|thumb|left| Active buffs shown on top of the health gauge.]]&lt;br /&gt;
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''' &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; However, survivors such as medic mains have the potential to give you buffs that can heavily increase your chance of survival. Examples like [[Cleanse]] that absorbs all forms of Sickness, [[File:H buff def.jpg|frameless|20px]][[Defense]] lowering all damage taken by 30%, and [[File:H buff strength.jpg|frameless|20px]][[Strength]] increasing all damage given by 25% &amp;lt;/span&amp;gt; '''&lt;br /&gt;
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* '''&amp;lt;u&amp;gt;Addendum:&amp;lt;/u&amp;gt;''' Skills like [[Haemostatis]] located in the [[Health Tree]] can help survivors resist all forms of debuffs in exchange to spending current [[Health|Blood Armor]] on them, useful if one is using a melee weapon to start the 'Leeching' buff into absorbing more Blood armor from recently hit zombies.&lt;br /&gt;
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==[[File:Note icon.png|frameless|50px]] Conclusion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The entire concept of ‘Surviving in Zombie Survival’ is essentially determining if one is able to fully understand and overcome unforeseen situations folded in place after every round. While keeping in mind that the only way to win is work together as a team, or else this tutorial will be all for naught.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:User icon.png|frameless|50px]] Credits == &lt;br /&gt;
&lt;br /&gt;
zmains/humains, why can't we be allmains :l 08:57, 3 July 2021 (UTC)Kingazteca A.K.A [[BraisedNuggets]] -Creator of the wiki article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Surviving_Zombie_Survival&amp;diff=3294</id>
		<title>Surviving Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Surviving_Zombie_Survival&amp;diff=3294"/>
		<updated>2021-07-04T02:05:30Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Resized most images.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Szs titlepic.png|600x900px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Introduction|Overview]] ==&lt;br /&gt;
&lt;br /&gt;
Zombie Survival, ZS, is an Team Deathmatch, survival horror gamemode for Garry’s Mod that features two teams, [[The Undead|Zombies]] and [[Survivors]]. Before the game begins Survivors have three minutes to prepare for the zombie invasion, once the timer runs out 14% of survivors closest to the zombie spawn will be forced to volunteer as a zombie. A full game will last approximately 40 minutes.&lt;br /&gt;
[[File:Szs humanhud.png|800px|thumb|center|The general hud for humans]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;span style=&amp;quot;font-family: 'Lucida Console';&amp;quot;&amp;gt; As the game begins Survivors must endure six waves of increasingly difficult zombie attacks and escape through [[Sigils]] in order to win; while zombies have unlimited lives, the survivors only have one life to spare. This tutorial will focus on the basis of surviving as a human. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Szs worthmenu.png|400px|thumb|left|Part 1: Proving your worth with [[Points|The Worth Menu]] ]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you spawn in as a human during preparation you will be first provided with a menu called The Worth Menu. In this menu, you will be given 100 worth points to buy out your beginning loadout.  &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''Choose wisely however, for once you have checkout of The Worth Menu, or if the round is starting, you will no longer be able to buy again from the menu'''&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
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Note, some skills like [[Worthiness]] can help increase the amount of worth given in exchange to starting with negative [[Points|point]] profit. Also, if you had accidentally closed out the menu simply press (F2) to bring it back up.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%; margin-top: 1.5%&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Szs worthy1.png|frameless|150px]]&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Szs worthy2 (2).png|frameless|120px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1% 0.5%;&amp;quot; | Example of [[Worthiness 1]].&lt;br /&gt;
| style=&amp;quot;padding: 1% 0.5%;&amp;quot; | Example of a [[Worthiness 2]].&lt;br /&gt;
|}&lt;br /&gt;
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===&amp;lt;span style=&amp;quot;color:cyan&amp;gt; &amp;lt;p style=&amp;quot;font-size:25px&amp;quot;&amp;gt; ''''' &amp;lt;u&amp;gt; Part 2: Setting shop supporting [[Sigils|Sigil]] Square&amp;lt;/u&amp;gt; ''''' &amp;lt;/p&amp;gt; &amp;lt;/span&amp;gt; [[File:Sigil.png|50px]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although [[Sigils]] are win conditions humans must defend to win, it will be nigh impossible to save them all in the end. When attempting to find the perfect sigil one must determine the many &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; '''&amp;lt;em&amp;gt; negative factors: '''&amp;lt;/em&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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[[File:Szs altbadsigil.png|300px|thumb|right|Example of being required to run to defend entryways due to troubling line of sight.]] &lt;br /&gt;
* ''''' ”Are you required to run back and forth to every entryway?” '''''&lt;br /&gt;
 If so, the sigil will be extremely difficult to defend and may soon be destroyed later should the zombies decide to [[Starving in Human Survival|nest switch]], for the moment nests are made zombies will instantaneously spawn on top of it allowing them to attack an unguarded entryway for a few seconds; enough time for a mass horde to demolish the barricade.&lt;br /&gt;
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* ''''' “Is the sigil room spacious?” '''''&lt;br /&gt;
 If not, then expect the sigil to fall in the last couple of waves. As though the common belief is to barricade sigil rooms with one entryway because of chokepoints, one must take consideration to what props the Barricader is forced to use in that scenario. This will create a situation of the sigil room falling due to the barricader being forced to use small props, and lack of space to make [[Barricading#What_are_.E2.80.9CLayers.E2.80.9D_of_the_barricade.3F|layers]] for the barricade. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%; margin-top: 1.5%&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Szs goodsigil.png|frameless|400px]]&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Szs tinybathroom.png|frameless|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1% 0.5%;&amp;quot; | Example of a good spacious sigil.&lt;br /&gt;
| style=&amp;quot;padding: 1% 0.5%;&amp;quot; | Example of a very small terrible sigil room.&lt;br /&gt;
|}&lt;br /&gt;
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If you’ve never encountered any of these negative factors then you may have found the perfect sigil to defend and may be able to win the game, but remember perfect sigils can fall as well if there’s no one willing to defend it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;p style=&amp;quot;font-size:25px&amp;quot;&amp;gt; ''''' &amp;lt;u&amp;gt; Part 3: Picking fights on your own size &amp;lt;/u&amp;gt; ''''' &amp;lt;/p&amp;gt; ====&lt;br /&gt;
[[File:Szs darwinaward.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As stated before, humans only have one life to spare, meaning you must precisely decide when and where to attack the zombies, or die a quick horrific death. Follow these simple guidelines on whenever not you should attack those zombies:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''''' Pay attention to your surroundings. ''''' &lt;br /&gt;
 Most zombies will hide in dark corners and attack when close to humans, always stick to lighted areas and if you’re expected to be ambushed move to the otherside of the zombie and attack from there whilst moving backwards for extra breathing room. Stick together in groups and occasionally focus on your [[Fear-o-Meter]], for it will help in determining if there are zombies in the nearby area. &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt; '''Note: [[Wraith|Wraiths]] will not be picked up on your Fear-o-Meter due to their role as an invisible ambush class.''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''''' Watch out for loose props. '''''&lt;br /&gt;
 Zombies can attack through a mechanic called [[Propkilling]]. Propkilling is a uncommon attack in which zombies can hurl objects at deadly force, either [[Status Effects#Debuff|immobilizing humans for a few seconds]], or outright instantly killing humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Szs scoreboard (2).png|300px|thumb|right| Notice the active zombie only being the [[Wraith]] whilst the rest of the zombie team are crows.]]&lt;br /&gt;
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* ''''' Always look at the wave counter and scoreboard. '''''&lt;br /&gt;
 After wave 1 every time a new wave begins, zombies are granted a player controlled zombie boss, do not attempt to take down the boss unless you’re in a group or can outrun it. Holding down the (Tab) key shows the scoreboard, the scoreboard not only provides info on how many points the survivor team have but also what type of zombies are out there in the field. This is extremely useful during intermission time, for you can determine if there are still active zombies or harmless spectator crows; in the latter, you will be free from harm and be able to scavenge loot off of dead survivors.&lt;br /&gt;
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* ''''' Be aware of your current [[Status Effects]]. '''''&lt;br /&gt;
 It is vital to always check your well being every so often as most zombies have the ability to give you debilitating weaknesses that can drastically lower your chances of survival. Examples such as; [[File:H debuff sickness.jpg|frameless|20px]][[Sickness]] lowering health gains by 20% and prevents you from eating any food item causing you to bleed out or die from poison, and [[File: H debuff enfeeble.jpg|frameless|20px]][[Enfeeble]] increases all damage taken sources by 40%. While if a survivor has lethal amounts of [[File:H debuff poison.jpg|frameless|20px]][[Poison]] and [[File:H debuff bleed.jpg|frameless|20px]][[Bleed]] and there’s no medics around one can either buy [[Other|Antidotes]] on removing poison, or [[Other|Bandages]] to remove the bleeding and [[File:H debuff wound.jpg|frameless|20px]][[Wounds]].&lt;br /&gt;
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[[File:Szs buff.png|500px|thumb|left| Active buffs shown on top of the health gauge.]]&lt;br /&gt;
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''' &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; However, survivors such as medic mains have the potential to give you buffs that can heavily increase your chance of survival. Examples like [[Cleanse]] that absorbs all forms of Sickness, [[File:H buff def.jpg|frameless|20px]][[Defense]] lowering all damage taken by 30%, and [[File:H buff strength.jpg|frameless|20px]][[Strength]] increasing all damage given by 25% &amp;lt;/span&amp;gt; '''&lt;br /&gt;
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==[[File:Note icon.png|frameless|50px]] Conclusion ==&lt;br /&gt;
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&lt;br /&gt;
The entire concept of ‘Surviving in Zombie Survival’ is essentially determining if one is able to fully understand and overcome unforeseen situations folded in place after every round. While keeping in mind that the only way to win is work together as a team, or else this tutorial will be all for naught.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:User icon.png|frameless|50px]] Credits == &lt;br /&gt;
&lt;br /&gt;
zmains/humains, why can't we be allmains :l 08:57, 3 July 2021 (UTC)Kingazteca A.K.A [[BraisedNuggets]] -Creator of the wiki article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Surviving_Zombie_Survival&amp;diff=3292</id>
		<title>Surviving Zombie Survival</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Surviving_Zombie_Survival&amp;diff=3292"/>
		<updated>2021-07-03T08:57:39Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: ~~~~ Here is my final edit and publication for my wiki article for the wiki tournament its sucks that my mini gif vid example doesn't work despite it being 1.4 mb :(&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Szs titlepic.png]]&lt;br /&gt;
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== [[Introduction|Overview]] ==&lt;br /&gt;
&lt;br /&gt;
Zombie Survival, ZS, is an Team Deathmatch, survival horror gamemode for Garry’s Mod that features two teams, [[The Undead|Zombies]] and [[Survivors]]. Before the game begins Survivors have three minutes to prepare for the zombie invasion, once the timer runs out 14% of survivors closest to the zombie spawn will be forced to volunteer as a zombie. A full game will last approximately 40 minutes.&lt;br /&gt;
[[File:Szs humanhud.png|800px|thumb|center|The general hud for humans]]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;span style=&amp;quot;font-family: 'Lucida Console';&amp;quot;&amp;gt; As the game begins Survivors must endure six waves of increasingly difficult zombie attacks and escape through [[Sigils]] in order to win; while zombies have unlimited lives, the survivors only have one life to spare. This tutorial will focus on the basis of surviving as a human. &amp;lt;/span&amp;gt;&lt;br /&gt;
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== [[File:Szs worthmenu.png|400px|thumb|left|Part 1: Proving your worth with [[Points|The Worth Menu]] ]]==&lt;br /&gt;
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Once you spawn in as a human during preparation you will be first provided with a menu called The Worth Menu. In this menu, you will be given 100 worth points to buy out your beginning loadout.  &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;'''Choose wisely however, for once you have checkout of The Worth Menu, or if the round is starting, you will no longer be able to buy again from the menu'''&amp;lt;/span&amp;gt;.&lt;br /&gt;
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Note, some skills like [[Worthiness]] can help increase the amount of worth given in exchange to starting with negative [[Points|point]] profit. Also, if you had accidentally closed out the menu simply press (F2) to bring it back up.&lt;br /&gt;
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[[File:Szs worthy1.png|frameless|150px]] [[File:Szs worthy2 (2).png|frameless|120px]]&lt;br /&gt;
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===&amp;lt;span style=&amp;quot;color:cyan&amp;gt; &amp;lt;p style=&amp;quot;font-size:25px&amp;quot;&amp;gt; ''''' &amp;lt;u&amp;gt; Part 2: Setting shop supporting [[Sigils|Sigil]] Square&amp;lt;/u&amp;gt; ''''' &amp;lt;/p&amp;gt; &amp;lt;/span&amp;gt; [[File:Sigil.png]] ===&lt;br /&gt;
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Although [[Sigils]] are win conditions humans must defend to win, it will be nigh impossible to save them all in the end. When attempting to find the perfect sigil one must determine the many &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; '''&amp;lt;em&amp;gt; negative factors: '''&amp;lt;/em&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
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[[File:Szs altbadsigil.png|300px|thumb|right|Example of being required to run to defend entryways due to troubling line of sight.]] &lt;br /&gt;
* ''''' ”Are you required to run back and forth to every entryway?” '''''&lt;br /&gt;
 If so, the sigil will be extremely difficult to defend and may soon be destroyed later should the zombies decide to [[Starving in Human Survival|nest switch]], for the moment nests are made zombies will instantaneously spawn on top of it allowing them to attack an unguarded entryway for a few seconds; enough time for a mass horde to demolish the barricade.&lt;br /&gt;
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* ''''' “Is the sigil room spacious?” '''''&lt;br /&gt;
 If not, then expect the sigil to fall in the last couple of waves. As though the common belief is to barricade sigil rooms with one entryway because of chokepoints, one must take consideration to what props the Barricader is forced to use in that scenario. This will create a situation of the sigil room falling due to the barricader being forced to use small props, and lack of space to make [[Barricading#What_are_.E2.80.9CLayers.E2.80.9D_of_the_barricade.3F|layers]] for the barricade. &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%; margin-top: 1.5%&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Szs goodsigil.png|frameless|400px]]&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Szs tinybathroom.png|frameless|400px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 1% 0.5%;&amp;quot; | Example of a good spacious sigil.&lt;br /&gt;
| style=&amp;quot;padding: 1% 0.5%;&amp;quot; | Example of a very small terrible sigil room.&lt;br /&gt;
|}&lt;br /&gt;
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If you’ve never encountered any of these negative factors then you may have found the perfect sigil to defend and may be able to win the game, but remember perfect sigils can fall as well if there’s no one willing to defend it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;p style=&amp;quot;font-size:25px&amp;quot;&amp;gt; ''''' &amp;lt;u&amp;gt; Part 3: Picking fights on your own size &amp;lt;/u&amp;gt; ''''' &amp;lt;/p&amp;gt; ====&lt;br /&gt;
[[File:Szs darwinaward.png|600px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As stated before, humans only have one life to spare, meaning you must precisely decide when and where to attack the zombies, or die a quick horrific death. Follow these simple guidelines on whenever not you should attack those zombies:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''''' Pay attention to your surroundings. ''''' &lt;br /&gt;
 Most zombies will hide in dark corners and attack when close to humans, always stick to lighted areas and if you’re expected to be ambushed move to the otherside of the zombie and attack from there whilst moving backwards for extra breathing room. Stick together in groups and occasionally focus on your [[Fear-o-Meter]], for it will help in determining if there are zombies in the nearby area. &amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt; '''Note: [[Wraith|Wraiths]] will not be picked up on your Fear-o-Meter due to their role as an invisible ambush class.''' &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''''' Watch out for loose props. '''''&lt;br /&gt;
 Zombies can attack through a mechanic called [[Propkilling]]. Propkilling is a uncommon attack in which zombies can hurl objects at deadly force, either [[Status Effects#Debuff|immobilizing humans for a few seconds]], or outright instantly killing humans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Szs scoreboard (2).png|300px|thumb|right| Notice the active zombie only being the [[Wraith]] whilst the rest of the zombie team are crows.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
* ''''' Always look at the wave counter and scoreboard. '''''&lt;br /&gt;
 After wave 1 every time a new wave begins, zombies are granted a player controlled zombie boss, do not attempt to take down the boss unless you’re in a group or can outrun it. Holding down the (Tab) key shows the scoreboard, the scoreboard not only provides info on how many points the survivor team have but also what type of zombies are out there in the field. This is extremely useful during intermission time, for you can determine if there are still active zombies or harmless spectator crows; in the latter, you will be free from harm and be able to scavenge loot off of dead survivors.&lt;br /&gt;
&lt;br /&gt;
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* ''''' Be aware of your current [[Status Effects]]. '''''&lt;br /&gt;
 It is vital to always check your well being every so often as zombies have the ability to give you debilitating weaknesses that can drastically lower your chances of survival. Examples such as; [[File:H debuff sickness.jpg|frameless|20px]][[Sickness]] lowering health gains by 20% and prevents you from eating any food item causing you to bleed out or die from poison, and [[File: H debuff enfeeble.jpg|frameless|20px]][[Enfeeble]] increases all damage taken sources by 40%. While if a survivor has lethal amounts of [[File:H debuff poison.jpg|frameless|20px]][[Poison]] and [[File:H debuff bleed.jpg|frameless|20px]][[Bleed]] and there’s no medics around one can either buy [[Other|Antidotes]] on removing poison, or [[Other|Bandages]] to remove the bleeding and [[File:H debuff wound.jpg|frameless|20px]][[Wounds]].&lt;br /&gt;
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[[File:Szs buff.png|600px|thumb|left| Active buffs shown on top of the health gauge.]]&lt;br /&gt;
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''' &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt; However, survivors such as medic mains have the potential to give you buffs that can heavily increase your chance of survival. Examples like [[Cleanse]] that absorbs all forms of Sickness, [[File:H buff def.jpg|frameless|20px]][[Defense]] lowering all damage taken by 30%, and [[File:H buff strength.jpg|frameless|20px]][[Strength]] increasing all damage given by 25% &amp;lt;/span&amp;gt; '''&lt;br /&gt;
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==[[File:Note icon.png|frameless|50px]] Conclusion ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The entire concept of ‘Surviving in Zombie Survival’ is essentially determining if one is able to fully understand and overcome unforeseen situations folded in place after every round. While keeping in mind that the only way to win is work together as a team, or else this tutorial will be all for naught.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:User icon.png|frameless|50px]] Credits == &lt;br /&gt;
&lt;br /&gt;
zmains/humains, why can't we be allmains :l 08:57, 3 July 2021 (UTC)Kingazteca A.K.A [[BraisedNuggets]] -Creator of the wiki article.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Szs_badsigil.gif.gif&amp;diff=3291</id>
		<title>File:Szs badsigil.gif.gif</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Szs_badsigil.gif.gif&amp;diff=3291"/>
		<updated>2021-07-03T07:36:53Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: BraisedNuggets uploaded a new version of File:Szs badsigil.gif.gif&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
GIF showing example of bad sigil spot.&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Sigil.png&amp;diff=3290</id>
		<title>File:Sigil.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Sigil.png&amp;diff=3290"/>
		<updated>2021-07-03T07:08:02Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Example picture of sigil icon for wiki tourny.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Example picture of sigil icon for wiki tourny.&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Szs_worthmenu.png&amp;diff=3289</id>
		<title>File:Szs worthmenu.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Szs_worthmenu.png&amp;diff=3289"/>
		<updated>2021-07-03T07:04:13Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Example picture for The worth menu for wiki tourny.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Example picture for The worth menu for wiki tourny.&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Szs_worthy2_(2).png&amp;diff=3288</id>
		<title>File:Szs worthy2 (2).png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Szs_worthy2_(2).png&amp;diff=3288"/>
		<updated>2021-07-03T07:00:34Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Example picture for Worthiness 2 for wiki tourny.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Example picture for Worthiness 2 for wiki tourny.&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Szs_worthy1.png&amp;diff=3287</id>
		<title>File:Szs worthy1.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Szs_worthy1.png&amp;diff=3287"/>
		<updated>2021-07-03T06:59:52Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Example picture of Worthiness 1 for wiki tourny.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Example picture of Worthiness 1 for wiki tourny.&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Szs_tinybathroom.png&amp;diff=3286</id>
		<title>File:Szs tinybathroom.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Szs_tinybathroom.png&amp;diff=3286"/>
		<updated>2021-07-03T06:58:54Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Example of small bad sigil spot for wiki tourny.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Example of small bad sigil spot for wiki tourny.&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Szs_scoreboard_(2).png&amp;diff=3285</id>
		<title>File:Szs scoreboard (2).png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Szs_scoreboard_(2).png&amp;diff=3285"/>
		<updated>2021-07-03T06:58:05Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Example of scoreboard for wiki tourny.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Example of scoreboard for wiki tourny.&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Szs_humanhud.png&amp;diff=3284</id>
		<title>File:Szs humanhud.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Szs_humanhud.png&amp;diff=3284"/>
		<updated>2021-07-03T06:57:04Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: The human hud for wiki tourny.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The human hud for wiki tourny.&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Szs_goodsigil.png&amp;diff=3283</id>
		<title>File:Szs goodsigil.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Szs_goodsigil.png&amp;diff=3283"/>
		<updated>2021-07-03T06:56:19Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Example of a good sigil spot for wiki tourny.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Example of a good sigil spot for wiki tourny.&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Szs_darwinaward.png&amp;diff=3282</id>
		<title>File:Szs darwinaward.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Szs_darwinaward.png&amp;diff=3282"/>
		<updated>2021-07-03T06:55:37Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Subtitle picture for wiki tourny.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Subtitle picture for wiki tourny.&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Szs_buff.png&amp;diff=3281</id>
		<title>File:Szs buff.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Szs_buff.png&amp;diff=3281"/>
		<updated>2021-07-03T06:54:23Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Picture of active buffs on user for wiki tourny.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Picture of active buffs on user for wiki tourny.&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Szs_altbadsigil.png&amp;diff=3280</id>
		<title>File:Szs altbadsigil.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Szs_altbadsigil.png&amp;diff=3280"/>
		<updated>2021-07-03T06:53:21Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Second picture for bad sigil spot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Second picture for bad sigil spot&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Szs_badsigil.gif.gif&amp;diff=3279</id>
		<title>File:Szs badsigil.gif.gif</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Szs_badsigil.gif.gif&amp;diff=3279"/>
		<updated>2021-07-03T06:52:26Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: GIF showing example of bad sigil spot.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
GIF showing example of bad sigil spot.&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Szs_titlepic.png&amp;diff=3278</id>
		<title>File:Szs titlepic.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Szs_titlepic.png&amp;diff=3278"/>
		<updated>2021-07-03T06:51:41Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Title picture for wiki tourny.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Title picture for wiki tourny.&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Renegade%27_Rifle&amp;diff=1985</id>
		<title>'Renegade' Rifle</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Renegade%27_Rifle&amp;diff=1985"/>
		<updated>2020-11-07T05:09:47Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: changed appearance section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:Renegade.WV.png|frameless|center|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Weapon Infobox&lt;br /&gt;
|weapon = 'Renegade' Rifle&lt;br /&gt;
|tier = 5&lt;br /&gt;
|cost = 170&lt;br /&gt;
|damage = 127&lt;br /&gt;
|headshotmulti = 2.45&lt;br /&gt;
|reload = 3.79&lt;br /&gt;
|attackdelay = 1.06&lt;br /&gt;
|clipsize = 6&lt;br /&gt;
|minspread = 0&lt;br /&gt;
|maxspread = 6&lt;br /&gt;
|movespeed = 205&lt;br /&gt;
|respierce = 55&lt;br /&gt;
|overkill = 5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A rifle with high headshot damage and a decent clip size. Receives a resistance penetration buff if you score enough headshot kills with it.&lt;br /&gt;
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&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
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The 'Renegade' Rifle resembles that of the 'Sniper Rifle System 99 Anti-Material (SRS99-AM)' sniper rifle from the Halo Series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
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The 'Renegade' Rifle is a tier 5 [[Guns|gun]] that requires rifle [[Ammo|ammo]] to fire.&lt;br /&gt;
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[[File:Renegade ex.gif.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Renegade scope features.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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Secondary fire allows the user to use the scope to engage in long range combat against zombies. The weapon has alternate firemodes that allows user to change the scope zoom range from 'Full-Zoom' to 'Half-Zoom'.&lt;br /&gt;
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[[ File:Renegade ex2.gif.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Renegade collecting [[status Effects|Renegade Stacks.]]''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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Killing a zombie with the 'Renegade' grants user [[Status Effects|Renegade stacks]], can stack up to three at maximum.&lt;br /&gt;
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=== [[File:Check icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:#00CC66&amp;quot;&amp;gt;Pros&amp;lt;/span&amp;gt; ===&lt;br /&gt;
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The 'Renegade' Rifle can be heavily affected by the [[Circle of Sin]] bounty trinket, for perfecting the trinket gives the user a potential extra stack of Renegade. However, with the nature of the weapon giving Renegade stacks for each kill, it is possible to hold four Renegade stacks indefinitely.&lt;br /&gt;
&lt;br /&gt;
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Renegade stacks boosts the headshot damage by 8% and pierce zombie resist by 10% for each stack, which means the user can have a total max headshot damage of 24% and pierce zombie resist by 30% overall (32% headshot damage and 40% zombie resist pierce if holding 4 renegade stacks at the ready.)&lt;br /&gt;
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The 'Renegade' can synergize with [[Soul Rounds]] giving the player a heavy projectile attack for every combat stack (renegade) collected.&lt;br /&gt;
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Like other scoped weapons, setting the scope to 'Half-Zoom' gives the user a large accuracy bonus while providing enough field of view for increased awareness.&lt;br /&gt;
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The weapon has a small chance to create [[Overkill|Overkills]] (5%), which means the user is granted small extra points should they waste shots on a extremely weaken zombie.&lt;br /&gt;
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=== [[File:Cross icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; ===&lt;br /&gt;
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Despite it being a positive, the 'Renegade' is a bloodlust weapon, meaning kills are required to make it powerful long term. Otherwise at its basic form the firerate and reload speeds are horrifically slow.&lt;br /&gt;
&lt;br /&gt;
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== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|45px]] Gallery &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%; margin-top: 1.5%&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Weapon zs renegade 2.png|frameless|220px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Kill icon for the 'Renegade' Rifle&lt;br /&gt;
|}&lt;br /&gt;
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__noeditsection__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Guns&amp;diff=1983</id>
		<title>Guns</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Guns&amp;diff=1983"/>
		<updated>2020-11-01T05:24:03Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: added killicon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guns]]&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Guns are the main weapons of ZS that almost every human will have. Humans can use guns from a safe distance to kill zombies. Guns can consume ammo and can have their role on the field such as shooting zombies in close range, dealing AoE (Area of Effect) damage to a horde, or can even hide your aura from the zombies. Some guns such as the 'Apostle' Medical AR or 'Cardinal' Strength AR can also shoot zombies and buff humans without having to spend more points to other items.&lt;br /&gt;
&lt;br /&gt;
Guns can be remantled to perform better such as improved damage, reload speed, or can have pieces once reached to their proper upgrade path.&lt;br /&gt;
&lt;br /&gt;
== List of Guns ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
* [['Battleaxe' USP]]&lt;br /&gt;
** [['Daggeraxe' USP]]&lt;br /&gt;
* [['Blareduct' Zip Gun]]&lt;br /&gt;
** [['Cinderrod' Zip Gun]]&lt;br /&gt;
* [['Blaster' Shotgun]]&lt;br /&gt;
** [['Blaster' Slug Gun]]&lt;br /&gt;
** [['Buster' Shotgun]]&lt;br /&gt;
* [['Carrion' Mine Layer]]&lt;br /&gt;
** [['Sparkler' Laser Miner]]&lt;br /&gt;
* [['Crackler' Assault Rifle]]&lt;br /&gt;
** [['Snapper' Combat Rifle]]&lt;br /&gt;
** [['Fizzler' Twin Rifle]]&lt;br /&gt;
* [['Douser' Chemical Pistol]]&lt;br /&gt;
** [['Splitter' Chemical Pistol]]&lt;br /&gt;
* [['Flaremast' Grenade Pistol]]&lt;br /&gt;
** [['Firestarter' Incendiary Pistol']]&lt;br /&gt;
* [['Owens' Handgun]]&lt;br /&gt;
** [['Jay' Burst Handgun]]&lt;br /&gt;
** [['Evans' Handgun]]&lt;br /&gt;
* [['Peashooter' Handgun]]&lt;br /&gt;
** [['Hornet' Auto Pistol]]&lt;br /&gt;
* [['Slinger' Bolt Pistol]]&lt;br /&gt;
** [['Hurler' Bolt Pistol]]&lt;br /&gt;
* [['Stubber' Rifle]]&lt;br /&gt;
** [['Two-Touch' Rifle]]&lt;br /&gt;
* [['Tosser' SMG]]&lt;br /&gt;
** [['Thrower' Burst SMG]]&lt;br /&gt;
* [['Z9000' Pulse Pistol]]&lt;br /&gt;
* [['Redeemers' Dual Handguns]]&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
* [['Amigo' Assault Rifle]] &lt;br /&gt;
** [['Comrade' Micronaut Rifle]]&lt;br /&gt;
** [['Horizon' Battle Rifle]]&lt;br /&gt;
* [['Anabelle' Rifle]]&lt;br /&gt;
** [['Annabelle' Birdshot Rifle]]&lt;br /&gt;
** [['Clarinet' Scoped Rifle]]&lt;br /&gt;
* [['Crossfire' Glock]]&lt;br /&gt;
** [['Collider' Glock 3]]&lt;br /&gt;
** [['Waraxe' Pistol]]&lt;br /&gt;
* [['Eraser' Tactical Pistol]] &lt;br /&gt;
** [['Cleanser' Tactical Pistol]]&lt;br /&gt;
** [['Shroud' SOCOM Mark 23]]&lt;br /&gt;
* [['Hurricane' Pulse SMG]]&lt;br /&gt;
** [['Typhoon' Pulse SMG]]&lt;br /&gt;
** [['Monsoon' Pulse SMG]]&lt;br /&gt;
* [['Inquisitor' Crossbow]]&lt;br /&gt;
** [['Absolver' Crossbow]]&lt;br /&gt;
* [['Nemesis' Assault Rifle]]&lt;br /&gt;
** [['Confidant' Precision Rifle]]&lt;br /&gt;
* [['Nova Blaster' Pulse Revolver]]&lt;br /&gt;
** [['Nova Helix' Pulse Revolver]]&lt;br /&gt;
* [['Richochet' Magnum]]&lt;br /&gt;
** [['Backlash' Magnum]]&lt;br /&gt;
** [['Blue Orchid' Double-Barrel Magnum]]&lt;br /&gt;
* [['Splinter' Sawed-Off Shotgun]]&lt;br /&gt;
** [['Splinter' Slug Gun]]&lt;br /&gt;
** [['Ruster' Sawed-Off Shotgun]]&lt;br /&gt;
* [['Sprayer' MAC-10]] &lt;br /&gt;
** [['Recycler' MAC-10]]&lt;br /&gt;
** [['Whirlwind' Shower Rifle]]&lt;br /&gt;
** [['Galestorm' SMG]]&lt;br /&gt;
* [['Stabber' M1 Garand]]&lt;br /&gt;
** [['Puncture' M1 Garand]]&lt;br /&gt;
* [['Sunder' Shotgun]]&lt;br /&gt;
** [['Fracture' Shotgun]]&lt;br /&gt;
** [['Quake' Shotgun]]&lt;br /&gt;
* [['Thumper' Grenade Launcher]] &lt;br /&gt;
** [['Donker' M79 Dud Launcher]]&lt;br /&gt;
* [['Virulence' Chemical Rifle]] &lt;br /&gt;
** [['Hemophage' Chemical Rifle]]&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
&lt;br /&gt;
*[['Akbar' Assault Rifle]]&lt;br /&gt;
**[['Mecca' Twin Burst Rifle]]&lt;br /&gt;
**[['Annihilator' Hybird AK-12]]&lt;br /&gt;
*[['Charon' Repeating Crossbow]]&lt;br /&gt;
**[['Styx' Repeating Crossbow]]&lt;br /&gt;
**[['Zealot' Bounty Tri-Bow]]&lt;br /&gt;
*[['Ender' Automatic Shotgun]]&lt;br /&gt;
**[['Ender' Automatic Slug Rifle]]&lt;br /&gt;
**[['Reckoner' Shield Shotgun]]&lt;br /&gt;
*[['Fuse' Grenade Launcher]]&lt;br /&gt;
**[['Fissure' Grenade Launcher]]&lt;br /&gt;
*[['Hand Cannons' Dual Desert Eagles]]&lt;br /&gt;
*[['Hunter' Rifle]]&lt;br /&gt;
**[['Eruptor' Explosive Rifle]]&lt;br /&gt;
**[['Thrasher' Birdshot Rifle]]&lt;br /&gt;
*[['Hyena' Sticky Bomb Launcher]]&lt;br /&gt;
**[['Lynx' Cryo Sticky Launcher]]&lt;br /&gt;
**[['Eminence' Particle Launcher]]&lt;br /&gt;
*[['Kestrel' Assault Rifle]]&lt;br /&gt;
*[['Oberon' Pulse Shotgun]]&lt;br /&gt;
**[['Servitor' Pulse Slugger]]&lt;br /&gt;
**[['Tithonus' Plasma Shotgun]]&lt;br /&gt;
*[['Opal' Rifle]]&lt;br /&gt;
**[['Sprearhead' Rifle]]&lt;br /&gt;
*[['Pollutor' Acid Rifle]]&lt;br /&gt;
**[['Scorch' Napalm Rifle]]&lt;br /&gt;
**[['Glaze' Cryo Rifle]]&lt;br /&gt;
*[['Showstopper' Sawed-Off Shotgun]]&lt;br /&gt;
**[['Highlander' Sawed-Off Shotgun]]&lt;br /&gt;
*[['Shredder' SMG]]&lt;br /&gt;
**[['Smasher' SMG]]&lt;br /&gt;
**[['Pathfinder' Silenced SMG]]&lt;br /&gt;
*[['Silencer' SMG]]&lt;br /&gt;
**[['Prolifertor' SMG]]&lt;br /&gt;
*[['Striker' Minigun]]&lt;br /&gt;
*[['Tempest' Burst Pistol]]&lt;br /&gt;
**[['Callisto' Handgun]]&lt;br /&gt;
**[['Cosmos' Pulse Blaster]]&lt;br /&gt;
*[['Zombie Drill' Desert Eagle]]&lt;br /&gt;
**[['Auger' High-Power Deagle]]&lt;br /&gt;
**[['Blood Trove' CZ-75 Auto]]&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
*[['Artemis' Dual Crossbows]]&lt;br /&gt;
**[['Actaeon' Dual Crossbows]]&lt;br /&gt;
*[['Arzael' Gas Bolt Bow]]&lt;br /&gt;
**[['Tiamat' X-Spark Bow]]&lt;br /&gt;
**[['Borea' Cryogas Bow]]&lt;br /&gt;
*[['Barrage' Grenade Launcher]]&lt;br /&gt;
**[['Enkindler' Fire Mine Layer]]&lt;br /&gt;
*[['Bullet Storm' SMG]]&lt;br /&gt;
**[['Thompson' SMG]]&lt;br /&gt;
**[['Ausdauser' MP 40]]&lt;br /&gt;
*[[Dragon's Breath]]&lt;br /&gt;
*[['Ethernal' Double Shotgun]]&lt;br /&gt;
**[['Ethernal' Slug Gun]]&lt;br /&gt;
*[['Fulminator' Lightning Gun]]&lt;br /&gt;
**[['Azimuth' Lightning Rifle]]&lt;br /&gt;
*[['Inferno' AUG]]&lt;br /&gt;
**[['Inferno' Incendiary Rifle]]&lt;br /&gt;
**[['Bras de Fer' FAL]]&lt;br /&gt;
*[['Long Arm' Handgun]]&lt;br /&gt;
**[['Shortstock' Handgun]]&lt;br /&gt;
**[['Gunslingers' Akimbo Magnums]]&lt;br /&gt;
*[['Patriot' M1911]]&lt;br /&gt;
**[['Seditionist' Handgun]]&lt;br /&gt;
*[['Quasar' Pulse Rifle]]&lt;br /&gt;
**[['Blazar' Pulse Tri-Rifle]]&lt;br /&gt;
*[['Quicksilver' Semi-Auto Rifle]]&lt;br /&gt;
**[['Mercurial' Birdshot Rifle]]&lt;br /&gt;
*[['Reaper' SMG]]&lt;br /&gt;
**[['Greaser' Command SMG]]&lt;br /&gt;
**[['Collector' Burst UMP]]&lt;br /&gt;
*[['Stalker' M4]]&lt;br /&gt;
**[['Aspirant' Burst M4]]&lt;br /&gt;
**[['Cold Steel' M4]]&lt;br /&gt;
*[['Sweeper' Shotgun]]&lt;br /&gt;
*[['Tiny' Slug Rifle]]&lt;br /&gt;
**[['Dwarf' Explosive Rifle]]&lt;br /&gt;
**[['Rifter' XM1014]]&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 ===&lt;br /&gt;
*[['Adonis' AR2-M2]]&lt;br /&gt;
**[['Cyniras' AR2-M1]]&lt;br /&gt;
**[['Innervator' Voltgun]]&lt;br /&gt;
**[['Stellarator' Plasma Rifle]]&lt;br /&gt;
*[['Apostle' Medical AR]]&lt;br /&gt;
**[['Cardinal' Strength AR]]&lt;br /&gt;
*[[Boomstick]]&lt;br /&gt;
**[[Lithe Stick]]&lt;br /&gt;
**[[Mercury Shotgun]]&lt;br /&gt;
**[['Gladiator' Super Shotgun]]&lt;br /&gt;
*[['Broadside' Missile Launcher]]&lt;br /&gt;
**[['Salvo' M202 Micro-Missile Launcher]]&lt;br /&gt;
**[['Icarus' Rocket Launcher]]&lt;br /&gt;
*[[File:Weapon zs asmd (equinox).png|frameless|64px]] [['Equinox' Shock Rifle]]&lt;br /&gt;
**[['Hyperion' Heavy Laser]]&lt;br /&gt;
*[['Impaler' Crossbow]]&lt;br /&gt;
**[['Crucifier' Acid Crossbow]]&lt;br /&gt;
**[['Avelyn' Multi Crossbow]]&lt;br /&gt;
*[['Jackhammer' Drum Shotgun]]&lt;br /&gt;
**[['Anvil' Drum Shotgun]]&lt;br /&gt;
**[['Cannonball' AA12]]&lt;br /&gt;
*[['Nebula' Ray Gun]]&lt;br /&gt;
**[['Starrail' Mark II Ray Gun]]&lt;br /&gt;
*[['Kill-a-Watt' Raygun Mark II-W]]&lt;br /&gt;
*[['Cyrofreeze' Raygun Mark II-X]]&lt;br /&gt;
*[['Fire Bomb' Raygun Mark II-Y]]&lt;br /&gt;
*[['Brain Rot' Raygun Mark II-Z]]&lt;br /&gt;
*[['Nova Colt' Handcannon]]&lt;br /&gt;
**[['Sparkwerk' Handcannon]]&lt;br /&gt;
*[['Onyx &amp;amp; Silver' Dual Handguns]]&lt;br /&gt;
**[['Windfall' Dual Auto Handguns]]&lt;br /&gt;
*[['Razor' Kriss Vector]]&lt;br /&gt;
**[['Union' PPSH]]&lt;br /&gt;
*[[File:Weapon zs renegade 2.png|frameless|64px]] [['Renegade' Rifle]]&lt;br /&gt;
**[['Perforator' Anti Materiel Rifle]]&lt;br /&gt;
**[['Desecrator' Ghost Rifle]]&lt;br /&gt;
*[['Smelter' Flak Cannon]]&lt;br /&gt;
**[['Ripper' Disk Launcher]]&lt;br /&gt;
*[['Terminus' SCAR-L]]&lt;br /&gt;
**[['Limbo' SCAR-L]]&lt;br /&gt;
**[['Flatline' Twin Burst Rifle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 ===&lt;br /&gt;
*[['Bulwark' Minigun]]&lt;br /&gt;
**[['Citadel' Minicannon]]&lt;br /&gt;
*[['Colossus' Mass Driver]]&lt;br /&gt;
**[['Dominator' Gauss Cannon]]&lt;br /&gt;
*[['Deathdealers' Dual Shotguns]]&lt;br /&gt;
*[['Deus' Rifle]]&lt;br /&gt;
*[['Enforcers' Dual Handguns]]&lt;br /&gt;
*[['Helios' Gluon Gun]]&lt;br /&gt;
**[['Hades' Higgs Gun]]&lt;br /&gt;
**[['Tartarus' Muon Gun]]&lt;br /&gt;
**[['Thanatos' Quark Gun]]&lt;br /&gt;
*[['Hephaestus' Tau Cannon]]&lt;br /&gt;
**[['Prometheus' Orb Array]]&lt;br /&gt;
*[['Juggernaut' M249]]&lt;br /&gt;
**[[M1919 Browning]]&lt;br /&gt;
**[['Blackout' Burst Rifle]]&lt;br /&gt;
*[[Lunar Gluon]]&lt;br /&gt;
*[['Radiance' Proton Blasters]]&lt;br /&gt;
*[[Solar Spinfusor]]&lt;br /&gt;
*[['Spinfusor' Pulse Disk Launcher]]&lt;br /&gt;
*[['Vindicator' Grenade Launcher]]&lt;br /&gt;
**[['Morningstar' Missile Launcher]]&lt;br /&gt;
*[['Warrior' OICW]]&lt;br /&gt;
*[['Zeus' Voltaic Crossbow]]&lt;br /&gt;
**[['Jupiter' Arc Projector]]&lt;br /&gt;
**[[Wunderwaffe DG-2]]&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Renegade%27_Rifle&amp;diff=1982</id>
		<title>'Renegade' Rifle</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Renegade%27_Rifle&amp;diff=1982"/>
		<updated>2020-11-01T05:20:59Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Finished making wiki article for the Renegade Rifle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:Renegade.WV.png|frameless|center|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Weapon Infobox&lt;br /&gt;
|weapon = 'Renegade' Rifle&lt;br /&gt;
|tier = 5&lt;br /&gt;
|cost = 170&lt;br /&gt;
|damage = 127&lt;br /&gt;
|headshotmulti = 2.45&lt;br /&gt;
|reload = 3.79&lt;br /&gt;
|attackdelay = 1.06&lt;br /&gt;
|clipsize = 6&lt;br /&gt;
|minspread = 0&lt;br /&gt;
|maxspread = 6&lt;br /&gt;
|movespeed = 205&lt;br /&gt;
|respierce = 55&lt;br /&gt;
|overkill = 5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A rifle with high headshot damage and a decent clip size. Receives a resistance penetraction buff if you score enough headshot kills with it.&lt;br /&gt;
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== Appearance ==&lt;br /&gt;
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The 'Renegade' Rifle resembles that of the 'Vervack R59 Pierce Sniper Rifle' from the Command and Conquer Tiberium Series.&lt;br /&gt;
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== Gameplay ==&lt;br /&gt;
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The 'Renegade' Rifle is a tier 5 [[Guns|gun]] that requires rifle [[Ammo|ammo]] to fire.&lt;br /&gt;
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[[File:Renegade ex.gif.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Renegade scope feautres.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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Secondary fire allows the user to use the scope to engage in long range combat against zombies. The weapon has alternate firemodes that allows user to change the scope zoom range from 'Full-Zoom' to 'Half-Zoom'.&lt;br /&gt;
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[[ File:Renegade ex2.gif.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Renegade collecting [[status Effects|Renegade Stacks.]]''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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Killing a zombie with the 'Renegade' grants user [[Status Effects|Renegade stacks]], can stack up to three at maximum.&lt;br /&gt;
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=== [[File:Check icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:#00CC66&amp;quot;&amp;gt;Pros&amp;lt;/span&amp;gt; ===&lt;br /&gt;
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The 'Renegade' Rifle can be heavily affected by the [[Circle of Sin]] bounty trinket, for perfecting the trinket gives the user a potential extra stack of Renegade. However, with the nature of the weapon giving Renegade stacks for each kill, it is possible to hold four Renegade stacks indefinitely.&lt;br /&gt;
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Renegade stacks boosts the headshot damage by 8% and pierce zombie resist by 10% for each stack, which means the user can have a total max headshot damage of 24% and pierce zombie resist by 30% overall (32% headshot damage and 40% zombie resist pierce if holding 4 renegade stacks at the ready.)&lt;br /&gt;
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The 'Renegade' can synergize with [[Soul Rounds]] giving the player a heavy projectile attack for every combat stack (renegade) collected.&lt;br /&gt;
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Like other scoped weapons, setting the scope to 'Half-Zoom' gives the user a large accuracy bonus while providing enough field of view for increased awareness.&lt;br /&gt;
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The weapon has a small chance to create [[Overkill|Overkills]] (5%), which means the user is granted small extra points should they waste shots on a extremely weaken zombie.&lt;br /&gt;
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=== [[File:Cross icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; ===&lt;br /&gt;
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Despite it being a positive, the 'Renegade' is a bloodlust weapon, meaning kills are required to make it powerful long term. Otherwise at its basic form the firerate and reload speeds are horrifically slow.&lt;br /&gt;
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== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|45px]] Gallery &amp;lt;/div&amp;gt; ==&lt;br /&gt;
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{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%; margin-top: 1.5%&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Weapon zs renegade 2.png|frameless|220px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Kill icon for the 'Renegade' Rifle&lt;br /&gt;
|}&lt;br /&gt;
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__noeditsection__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Weapon_zs_renegade_2.png&amp;diff=1981</id>
		<title>File:Weapon zs renegade 2.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Weapon_zs_renegade_2.png&amp;diff=1981"/>
		<updated>2020-11-01T05:06:13Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Renegade killicon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Renegade killicon&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Renegade_ex2.gif.gif&amp;diff=1980</id>
		<title>File:Renegade ex2.gif.gif</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Renegade_ex2.gif.gif&amp;diff=1980"/>
		<updated>2020-11-01T05:03:19Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Renegade stacking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Renegade stacking&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Renegade_ex.gif.gif&amp;diff=1979</id>
		<title>File:Renegade ex.gif.gif</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Renegade_ex.gif.gif&amp;diff=1979"/>
		<updated>2020-11-01T05:02:36Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: zoom feature for Renegade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
zoom feature for Renegade&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Renegade.WV.png&amp;diff=1978</id>
		<title>File:Renegade.WV.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Renegade.WV.png&amp;diff=1978"/>
		<updated>2020-11-01T05:01:53Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Worldview model for Renegade.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Worldview model for Renegade.&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Guns&amp;diff=1977</id>
		<title>Guns</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Guns&amp;diff=1977"/>
		<updated>2020-11-01T04:14:46Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guns]]&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Guns are the main weapons of ZS that almost every human will have. Humans can use guns from a safe distance to kill zombies. Guns can consume ammo and can have their role on the field such as shooting zombies in close range, dealing AoE (Area of Effect) damage to a horde, or can even hide your aura from the zombies. Some guns such as the 'Apostle' Medical AR or 'Cardinal' Strength AR can also shoot zombies and buff humans without having to spend more points to other items.&lt;br /&gt;
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Guns can be remantled to perform better such as improved damage, reload speed, or can have pieces once reached to their proper upgrade path.&lt;br /&gt;
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== List of Guns ==&lt;br /&gt;
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=== Tier 1 ===&lt;br /&gt;
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* [['Battleaxe' USP]]&lt;br /&gt;
** [['Daggeraxe' USP]]&lt;br /&gt;
* [['Blareduct' Zip Gun]]&lt;br /&gt;
** [['Cinderrod' Zip Gun]]&lt;br /&gt;
* [['Blaster' Shotgun]]&lt;br /&gt;
** [['Blaster' Slug Gun]]&lt;br /&gt;
** [['Buster' Shotgun]]&lt;br /&gt;
* [['Carrion' Mine Layer]]&lt;br /&gt;
** [['Sparkler' Laser Miner]]&lt;br /&gt;
* [['Crackler' Assault Rifle]]&lt;br /&gt;
** [['Snapper' Combat Rifle]]&lt;br /&gt;
** [['Fizzler' Twin Rifle]]&lt;br /&gt;
* [['Douser' Chemical Pistol]]&lt;br /&gt;
** [['Splitter' Chemical Pistol]]&lt;br /&gt;
* [['Flaremast' Grenade Pistol]]&lt;br /&gt;
** [['Firestarter' Incendiary Pistol']]&lt;br /&gt;
* [['Owens' Handgun]]&lt;br /&gt;
** [['Jay' Burst Handgun]]&lt;br /&gt;
** [['Evans' Handgun]]&lt;br /&gt;
* [['Peashooter' Handgun]]&lt;br /&gt;
** [['Hornet' Auto Pistol]]&lt;br /&gt;
* [['Slinger' Bolt Pistol]]&lt;br /&gt;
** [['Hurler' Bolt Pistol]]&lt;br /&gt;
* [['Stubber' Rifle]]&lt;br /&gt;
** [['Two-Touch' Rifle]]&lt;br /&gt;
* [['Tosser' SMG]]&lt;br /&gt;
** [['Thrower' Burst SMG]]&lt;br /&gt;
* [['Z9000' Pulse Pistol]]&lt;br /&gt;
* [['Redeemers' Dual Handguns]]&lt;br /&gt;
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=== Tier 2 ===&lt;br /&gt;
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* [['Amigo' Assault Rifle]] &lt;br /&gt;
** [['Comrade' Micronaut Rifle]]&lt;br /&gt;
** [['Horizon' Battle Rifle]]&lt;br /&gt;
* [['Anabelle' Rifle]]&lt;br /&gt;
** [['Annabelle' Birdshot Rifle]]&lt;br /&gt;
** [['Clarinet' Scoped Rifle]]&lt;br /&gt;
* [['Crossfire' Glock]]&lt;br /&gt;
** [['Collider' Glock 3]]&lt;br /&gt;
** [['Waraxe' Pistol]]&lt;br /&gt;
* [['Eraser' Tactical Pistol]] &lt;br /&gt;
** [['Cleanser' Tactical Pistol]]&lt;br /&gt;
** [['Shroud' SOCOM Mark 23]]&lt;br /&gt;
* [['Hurricane' Pulse SMG]]&lt;br /&gt;
** [['Typhoon' Pulse SMG]]&lt;br /&gt;
** [['Monsoon' Pulse SMG]]&lt;br /&gt;
* [['Inquisitor' Crossbow]]&lt;br /&gt;
** [['Absolver' Crossbow]]&lt;br /&gt;
* [['Nemesis' Assault Rifle]]&lt;br /&gt;
** [['Confidant' Precision Rifle]]&lt;br /&gt;
* [['Nova Blaster' Pulse Revolver]]&lt;br /&gt;
** [['Nova Helix' Pulse Revolver]]&lt;br /&gt;
* [['Richochet' Magnum]]&lt;br /&gt;
** [['Backlash' Magnum]]&lt;br /&gt;
** [['Blue Orchid' Double-Barrel Magnum]]&lt;br /&gt;
* [['Splinter' Sawed-Off Shotgun]]&lt;br /&gt;
** [['Splinter' Slug Gun]]&lt;br /&gt;
** [['Ruster' Sawed-Off Shotgun]]&lt;br /&gt;
* [['Sprayer' MAC-10]] &lt;br /&gt;
** [['Recycler' MAC-10]]&lt;br /&gt;
** [['Whirlwind' Shower Rifle]]&lt;br /&gt;
** [['Galestorm' SMG]]&lt;br /&gt;
* [['Stabber' M1 Garand]]&lt;br /&gt;
** [['Puncture' M1 Garand]]&lt;br /&gt;
* [['Sunder' Shotgun]]&lt;br /&gt;
** [['Fracture' Shotgun]]&lt;br /&gt;
** [['Quake' Shotgun]]&lt;br /&gt;
* [['Thumper' Grenade Launcher]] &lt;br /&gt;
** [['Donker' M79 Dud Launcher]]&lt;br /&gt;
* [['Virulence' Chemical Rifle]] &lt;br /&gt;
** [['Hemophage' Chemical Rifle]]&lt;br /&gt;
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=== Tier 3 ===&lt;br /&gt;
&lt;br /&gt;
*[['Akbar' Assault Rifle]]&lt;br /&gt;
**[['Mecca' Twin Burst Rifle]]&lt;br /&gt;
**[['Annihilator' Hybird AK-12]]&lt;br /&gt;
*[['Charon' Repeating Crossbow]]&lt;br /&gt;
**[['Styx' Repeating Crossbow]]&lt;br /&gt;
**[['Zealot' Bounty Tri-Bow]]&lt;br /&gt;
*[['Ender' Automatic Shotgun]]&lt;br /&gt;
**[['Ender' Automatic Slug Rifle]]&lt;br /&gt;
**[['Reckoner' Shield Shotgun]]&lt;br /&gt;
*[['Fuse' Grenade Launcher]]&lt;br /&gt;
**[['Fissure' Grenade Launcher]]&lt;br /&gt;
*[['Hand Cannons' Dual Desert Eagles]]&lt;br /&gt;
*[['Hunter' Rifle]]&lt;br /&gt;
**[['Eruptor' Explosive Rifle]]&lt;br /&gt;
**[['Thrasher' Birdshot Rifle]]&lt;br /&gt;
*[['Hyena' Sticky Bomb Launcher]]&lt;br /&gt;
**[['Lynx' Cryo Sticky Launcher]]&lt;br /&gt;
**[['Eminence' Particle Launcher]]&lt;br /&gt;
*[['Kestrel' Assault Rifle]]&lt;br /&gt;
*[['Oberon' Pulse Shotgun]]&lt;br /&gt;
**[['Servitor' Pulse Slugger]]&lt;br /&gt;
**[['Tithonus' Plasma Shotgun]]&lt;br /&gt;
*[['Opal' Rifle]]&lt;br /&gt;
**[['Sprearhead' Rifle]]&lt;br /&gt;
*[['Pollutor' Acid Rifle]]&lt;br /&gt;
**[['Scorch' Napalm Rifle]]&lt;br /&gt;
**[['Glaze' Cryo Rifle]]&lt;br /&gt;
*[['Showstopper' Sawed-Off Shotgun]]&lt;br /&gt;
**[['Highlander' Sawed-Off Shotgun]]&lt;br /&gt;
*[['Shredder' SMG]]&lt;br /&gt;
**[['Smasher' SMG]]&lt;br /&gt;
**[['Pathfinder' Silenced SMG]]&lt;br /&gt;
*[['Silencer' SMG]]&lt;br /&gt;
**[['Prolifertor' SMG]]&lt;br /&gt;
*[['Striker' Minigun]]&lt;br /&gt;
*[['Tempest' Burst Pistol]]&lt;br /&gt;
**[['Callisto' Handgun]]&lt;br /&gt;
**[['Cosmos' Pulse Blaster]]&lt;br /&gt;
*[['Zombie Drill' Desert Eagle]]&lt;br /&gt;
**[['Auger' High-Power Deagle]]&lt;br /&gt;
**[['Blood Trove' CZ-75 Auto]]&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
*[['Artemis' Dual Crossbows]]&lt;br /&gt;
**[['Actaeon' Dual Crossbows]]&lt;br /&gt;
*[['Arzael' Gas Bolt Bow]]&lt;br /&gt;
**[['Tiamat' X-Spark Bow]]&lt;br /&gt;
**[['Borea' Cryogas Bow]]&lt;br /&gt;
*[['Barrage' Grenade Launcher]]&lt;br /&gt;
**[['Enkindler' Fire Mine Layer]]&lt;br /&gt;
*[['Bullet Storm' SMG]]&lt;br /&gt;
**[['Thompson' SMG]]&lt;br /&gt;
**[['Ausdauser' MP 40]]&lt;br /&gt;
*[[Dragon's Breath]]&lt;br /&gt;
*[['Ethernal' Double Shotgun]]&lt;br /&gt;
**[['Ethernal' Slug Gun]]&lt;br /&gt;
*[['Fulminator' Lightning Gun]]&lt;br /&gt;
**[['Azimuth' Lightning Rifle]]&lt;br /&gt;
*[['Inferno' AUG]]&lt;br /&gt;
**[['Inferno' Incendiary Rifle]]&lt;br /&gt;
**[['Bras de Fer' FAL]]&lt;br /&gt;
*[['Long Arm' Handgun]]&lt;br /&gt;
**[['Shortstock' Handgun]]&lt;br /&gt;
**[['Gunslingers' Akimbo Magnums]]&lt;br /&gt;
*[['Patriot' M1911]]&lt;br /&gt;
**[['Seditionist' Handgun]]&lt;br /&gt;
*[['Quasar' Pulse Rifle]]&lt;br /&gt;
**[['Blazar' Pulse Tri-Rifle]]&lt;br /&gt;
*[['Quicksilver' Semi-Auto Rifle]]&lt;br /&gt;
**[['Mercurial' Birdshot Rifle]]&lt;br /&gt;
*[['Reaper' SMG]]&lt;br /&gt;
**[['Greaser' Command SMG]]&lt;br /&gt;
**[['Collector' Burst UMP]]&lt;br /&gt;
*[['Stalker' M4]]&lt;br /&gt;
**[['Aspirant' Burst M4]]&lt;br /&gt;
**[['Cold Steel' M4]]&lt;br /&gt;
*[['Sweeper' Shotgun]]&lt;br /&gt;
*[['Tiny' Slug Rifle]]&lt;br /&gt;
**[['Dwarf' Explosive Rifle]]&lt;br /&gt;
**[['Rifter' XM1014]]&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 ===&lt;br /&gt;
*[['Adonis' AR2-M2]]&lt;br /&gt;
**[['Cyniras' AR2-M1]]&lt;br /&gt;
**[['Innervator' Voltgun]]&lt;br /&gt;
**[['Stellarator' Plasma Rifle]]&lt;br /&gt;
*[['Apostle' Medical AR]]&lt;br /&gt;
**[['Cardinal' Strength AR]]&lt;br /&gt;
*[[Boomstick]]&lt;br /&gt;
**[[Lithe Stick]]&lt;br /&gt;
**[[Mercury Shotgun]]&lt;br /&gt;
**[['Gladiator' Super Shotgun]]&lt;br /&gt;
*[['Broadside' Missile Launcher]]&lt;br /&gt;
**[['Salvo' M202 Micro-Missile Launcher]]&lt;br /&gt;
**[['Icarus' Rocket Launcher]]&lt;br /&gt;
*[[File:Weapon zs asmd (equinox).png|frameless|64px]] [['Equinox' Shock Rifle]]&lt;br /&gt;
**[['Hyperion' Heavy Laser]]&lt;br /&gt;
*[['Impaler' Crossbow]]&lt;br /&gt;
**[['Crucifier' Acid Crossbow]]&lt;br /&gt;
**[['Avelyn' Multi Crossbow]]&lt;br /&gt;
*[['Jackhammer' Drum Shotgun]]&lt;br /&gt;
**[['Anvil' Drum Shotgun]]&lt;br /&gt;
**[['Cannonball' AA12]]&lt;br /&gt;
*[['Nebula' Ray Gun]]&lt;br /&gt;
**[['Starrail' Mark II Ray Gun]]&lt;br /&gt;
*[['Kill-a-Watt' Raygun Mark II-W]]&lt;br /&gt;
*[['Cyrofreeze' Raygun Mark II-X]]&lt;br /&gt;
*[['Fire Bomb' Raygun Mark II-Y]]&lt;br /&gt;
*[['Brain Rot' Raygun Mark II-Z]]&lt;br /&gt;
*[['Nova Colt' Handcannon]]&lt;br /&gt;
**[['Sparkwerk' Handcannon]]&lt;br /&gt;
*[['Onyx &amp;amp; Silver' Dual Handguns]]&lt;br /&gt;
**[['Windfall' Dual Auto Handguns]]&lt;br /&gt;
*[['Razor' Kriss Vector]]&lt;br /&gt;
**[['Union' PPSH]]&lt;br /&gt;
*[['Renegade' Rifle]]&lt;br /&gt;
**[['Perforator' Anti Materiel Rifle]]&lt;br /&gt;
**[['Desecrator' Ghost Rifle]]&lt;br /&gt;
*[['Smelter' Flak Cannon]]&lt;br /&gt;
**[['Ripper' Disk Launcher]]&lt;br /&gt;
*[['Terminus' SCAR-L]]&lt;br /&gt;
**[['Limbo' SCAR-L]]&lt;br /&gt;
**[['Flatline' Twin Burst Rifle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 ===&lt;br /&gt;
*[['Bulwark' Minigun]]&lt;br /&gt;
**[['Citadel' Minicannon]]&lt;br /&gt;
*[['Colossus' Mass Driver]]&lt;br /&gt;
**[['Dominator' Gauss Cannon]]&lt;br /&gt;
*[['Deathdealers' Dual Shotguns]]&lt;br /&gt;
*[['Deus' Rifle]]&lt;br /&gt;
*[['Enforcers' Dual Handguns]]&lt;br /&gt;
*[['Helios' Gluon Gun]]&lt;br /&gt;
**[['Hades' Higgs Gun]]&lt;br /&gt;
**[['Tartarus' Muon Gun]]&lt;br /&gt;
**[['Thanatos' Quark Gun]]&lt;br /&gt;
*[['Hephaestus' Tau Cannon]]&lt;br /&gt;
**[['Prometheus' Orb Array]]&lt;br /&gt;
*[['Juggernaut' M249]]&lt;br /&gt;
**[[M1919 Browning]]&lt;br /&gt;
**[['Blackout' Burst Rifle]]&lt;br /&gt;
*[[Lunar Gluon]]&lt;br /&gt;
*[['Radiance' Proton Blasters]]&lt;br /&gt;
*[[Solar Spinfusor]]&lt;br /&gt;
*[['Spinfusor' Pulse Disk Launcher]]&lt;br /&gt;
*[['Vindicator' Grenade Launcher]]&lt;br /&gt;
**[['Morningstar' Missile Launcher]]&lt;br /&gt;
*[['Warrior' OICW]]&lt;br /&gt;
*[['Zeus' Voltaic Crossbow]]&lt;br /&gt;
**[['Jupiter' Arc Projector]]&lt;br /&gt;
**[[Wunderwaffe DG-2]]&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Guns&amp;diff=1976</id>
		<title>Guns</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Guns&amp;diff=1976"/>
		<updated>2020-11-01T04:14:03Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Fixed donk link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Guns]]&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Guns are the main weapons of ZS that almost every human will have. Humans can use guns from a safe distance to kill zombies. Guns can consume ammo and can have their role on the field such as shooting zombies in close range, dealing AoE (Area of Effect) damage to a horde, or can even hide your aura from the zombies. Some guns such as the 'Apostle' Medical AR or 'Cardinal' Strength AR can also shoot zombies and buff humans without having to spend more points to other items.&lt;br /&gt;
&lt;br /&gt;
Guns can be remantled to perform better such as improved damage, reload speed, or can have pieces once reached to their proper upgrade path.&lt;br /&gt;
&lt;br /&gt;
== List of Guns ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
* [['Battleaxe' USP]]&lt;br /&gt;
** [['Daggeraxe' USP]]&lt;br /&gt;
* [['Blareduct' Zip Gun]]&lt;br /&gt;
** [['Cinderrod' Zip Gun]]&lt;br /&gt;
* [['Blaster' Shotgun]]&lt;br /&gt;
** [['Blaster' Slug Gun]]&lt;br /&gt;
** [['Buster' Shotgun]]&lt;br /&gt;
* [['Carrion' Mine Layer]]&lt;br /&gt;
** [['Sparkler' Laser Miner]]&lt;br /&gt;
* [['Crackler' Assault Rifle]]&lt;br /&gt;
** [['Snapper' Combat Rifle]]&lt;br /&gt;
** [['Fizzler' Twin Rifle]]&lt;br /&gt;
* [['Douser' Chemical Pistol]]&lt;br /&gt;
** [['Splitter' Chemical Pistol]]&lt;br /&gt;
* [['Flaremast' Grenade Pistol]]&lt;br /&gt;
** [['Firestarter' Incendiary Pistol']]&lt;br /&gt;
* [['Owens' Handgun]]&lt;br /&gt;
** [['Jay' Burst Handgun]]&lt;br /&gt;
** [['Evans' Handgun]]&lt;br /&gt;
* [['Peashooter' Handgun]]&lt;br /&gt;
** [['Hornet' Auto Pistol]]&lt;br /&gt;
* [['Slinger' Bolt Pistol]]&lt;br /&gt;
** [['Hurler' Bolt Pistol]]&lt;br /&gt;
* [['Stubber' Rifle]]&lt;br /&gt;
** [['Two-Touch' Rifle]]&lt;br /&gt;
* [['Tosser' SMG]]&lt;br /&gt;
** [['Thrower' Burst SMG]]&lt;br /&gt;
* [['Z9000' Pulse Pistol]]&lt;br /&gt;
* [['Redeemers' Dual Handguns]]&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 ===&lt;br /&gt;
&lt;br /&gt;
* [['Amigo' Assault Rifle]] &lt;br /&gt;
** [['Comrade' Micronaut Rifle]]&lt;br /&gt;
** [['Horizon' Battle Rifle]]&lt;br /&gt;
* [['Anabelle' Rifle]]&lt;br /&gt;
** [['Annabelle' Birdshot Rifle]]&lt;br /&gt;
** [['Clarinet' Scoped Rifle]]&lt;br /&gt;
* [['Crossfire' Glock]]&lt;br /&gt;
** [['Collider' Glock 3]]&lt;br /&gt;
** [['Waraxe' Pistol]]&lt;br /&gt;
* [['Eraser' Tactical Pistol]] &lt;br /&gt;
** [['Cleanser' Tactical Pistol]]&lt;br /&gt;
** [['Shroud' SOCOM Mark 23]]&lt;br /&gt;
* [['Hurricane' Pulse SMG]]&lt;br /&gt;
** [['Typhoon' Pulse SMG]]&lt;br /&gt;
** [['Monsoon' Pulse SMG]]&lt;br /&gt;
* [['Inquisitor' Crossbow]]&lt;br /&gt;
** [['Absolver' Crossbow]]&lt;br /&gt;
* [['Nemesis' Assault Rifle]]&lt;br /&gt;
** [['Confidant' Precision Rifle]]&lt;br /&gt;
* [['Nova Blaster' Pulse Revolver]]&lt;br /&gt;
** [['Nova Helix' Pulse Revolver]]&lt;br /&gt;
* [['Richochet' Magnum]]&lt;br /&gt;
** [['Backlash' Magnum]]&lt;br /&gt;
** [['Blue Orchid' Double-Barrel Magnum]]&lt;br /&gt;
* [['Splinter' Sawed-Off Shotgun]]&lt;br /&gt;
** [['Splinter' Slug Gun]]&lt;br /&gt;
** [['Ruster' Sawed-Off Shotgun]]&lt;br /&gt;
* [['Sprayer' MAC-10]] &lt;br /&gt;
** [['Recycler' MAC-10]]&lt;br /&gt;
** [['Whirlwind' Shower Rifle]]&lt;br /&gt;
** [['Galestorm' SMG]]&lt;br /&gt;
* [['Stabber' M1 Garand]]&lt;br /&gt;
** [['Puncture' M1 Garand]]&lt;br /&gt;
* [['Sunder' Shotgun]]&lt;br /&gt;
** [['Fracture' Shotgun]]&lt;br /&gt;
** [['Quake' Shotgun]]&lt;br /&gt;
* [['Thumper' Grenade Launcher]] &lt;br /&gt;
** [['Donker' M79]]&lt;br /&gt;
* [['Virulence' Chemical Rifle]] &lt;br /&gt;
** [['Hemophage' Chemical Rifle]]&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 ===&lt;br /&gt;
&lt;br /&gt;
*[['Akbar' Assault Rifle]]&lt;br /&gt;
**[['Mecca' Twin Burst Rifle]]&lt;br /&gt;
**[['Annihilator' Hybird AK-12]]&lt;br /&gt;
*[['Charon' Repeating Crossbow]]&lt;br /&gt;
**[['Styx' Repeating Crossbow]]&lt;br /&gt;
**[['Zealot' Bounty Tri-Bow]]&lt;br /&gt;
*[['Ender' Automatic Shotgun]]&lt;br /&gt;
**[['Ender' Automatic Slug Rifle]]&lt;br /&gt;
**[['Reckoner' Shield Shotgun]]&lt;br /&gt;
*[['Fuse' Grenade Launcher]]&lt;br /&gt;
**[['Fissure' Grenade Launcher]]&lt;br /&gt;
*[['Hand Cannons' Dual Desert Eagles]]&lt;br /&gt;
*[['Hunter' Rifle]]&lt;br /&gt;
**[['Eruptor' Explosive Rifle]]&lt;br /&gt;
**[['Thrasher' Birdshot Rifle]]&lt;br /&gt;
*[['Hyena' Sticky Bomb Launcher]]&lt;br /&gt;
**[['Lynx' Cryo Sticky Launcher]]&lt;br /&gt;
**[['Eminence' Particle Launcher]]&lt;br /&gt;
*[['Kestrel' Assault Rifle]]&lt;br /&gt;
*[['Oberon' Pulse Shotgun]]&lt;br /&gt;
**[['Servitor' Pulse Slugger]]&lt;br /&gt;
**[['Tithonus' Plasma Shotgun]]&lt;br /&gt;
*[['Opal' Rifle]]&lt;br /&gt;
**[['Sprearhead' Rifle]]&lt;br /&gt;
*[['Pollutor' Acid Rifle]]&lt;br /&gt;
**[['Scorch' Napalm Rifle]]&lt;br /&gt;
**[['Glaze' Cryo Rifle]]&lt;br /&gt;
*[['Showstopper' Sawed-Off Shotgun]]&lt;br /&gt;
**[['Highlander' Sawed-Off Shotgun]]&lt;br /&gt;
*[['Shredder' SMG]]&lt;br /&gt;
**[['Smasher' SMG]]&lt;br /&gt;
**[['Pathfinder' Silenced SMG]]&lt;br /&gt;
*[['Silencer' SMG]]&lt;br /&gt;
**[['Prolifertor' SMG]]&lt;br /&gt;
*[['Striker' Minigun]]&lt;br /&gt;
*[['Tempest' Burst Pistol]]&lt;br /&gt;
**[['Callisto' Handgun]]&lt;br /&gt;
**[['Cosmos' Pulse Blaster]]&lt;br /&gt;
*[['Zombie Drill' Desert Eagle]]&lt;br /&gt;
**[['Auger' High-Power Deagle]]&lt;br /&gt;
**[['Blood Trove' CZ-75 Auto]]&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 ===&lt;br /&gt;
*[['Artemis' Dual Crossbows]]&lt;br /&gt;
**[['Actaeon' Dual Crossbows]]&lt;br /&gt;
*[['Arzael' Gas Bolt Bow]]&lt;br /&gt;
**[['Tiamat' X-Spark Bow]]&lt;br /&gt;
**[['Borea' Cryogas Bow]]&lt;br /&gt;
*[['Barrage' Grenade Launcher]]&lt;br /&gt;
**[['Enkindler' Fire Mine Layer]]&lt;br /&gt;
*[['Bullet Storm' SMG]]&lt;br /&gt;
**[['Thompson' SMG]]&lt;br /&gt;
**[['Ausdauser' MP 40]]&lt;br /&gt;
*[[Dragon's Breath]]&lt;br /&gt;
*[['Ethernal' Double Shotgun]]&lt;br /&gt;
**[['Ethernal' Slug Gun]]&lt;br /&gt;
*[['Fulminator' Lightning Gun]]&lt;br /&gt;
**[['Azimuth' Lightning Rifle]]&lt;br /&gt;
*[['Inferno' AUG]]&lt;br /&gt;
**[['Inferno' Incendiary Rifle]]&lt;br /&gt;
**[['Bras de Fer' FAL]]&lt;br /&gt;
*[['Long Arm' Handgun]]&lt;br /&gt;
**[['Shortstock' Handgun]]&lt;br /&gt;
**[['Gunslingers' Akimbo Magnums]]&lt;br /&gt;
*[['Patriot' M1911]]&lt;br /&gt;
**[['Seditionist' Handgun]]&lt;br /&gt;
*[['Quasar' Pulse Rifle]]&lt;br /&gt;
**[['Blazar' Pulse Tri-Rifle]]&lt;br /&gt;
*[['Quicksilver' Semi-Auto Rifle]]&lt;br /&gt;
**[['Mercurial' Birdshot Rifle]]&lt;br /&gt;
*[['Reaper' SMG]]&lt;br /&gt;
**[['Greaser' Command SMG]]&lt;br /&gt;
**[['Collector' Burst UMP]]&lt;br /&gt;
*[['Stalker' M4]]&lt;br /&gt;
**[['Aspirant' Burst M4]]&lt;br /&gt;
**[['Cold Steel' M4]]&lt;br /&gt;
*[['Sweeper' Shotgun]]&lt;br /&gt;
*[['Tiny' Slug Rifle]]&lt;br /&gt;
**[['Dwarf' Explosive Rifle]]&lt;br /&gt;
**[['Rifter' XM1014]]&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 ===&lt;br /&gt;
*[['Adonis' AR2-M2]]&lt;br /&gt;
**[['Cyniras' AR2-M1]]&lt;br /&gt;
**[['Innervator' Voltgun]]&lt;br /&gt;
**[['Stellarator' Plasma Rifle]]&lt;br /&gt;
*[['Apostle' Medical AR]]&lt;br /&gt;
**[['Cardinal' Strength AR]]&lt;br /&gt;
*[[Boomstick]]&lt;br /&gt;
**[[Lithe Stick]]&lt;br /&gt;
**[[Mercury Shotgun]]&lt;br /&gt;
**[['Gladiator' Super Shotgun]]&lt;br /&gt;
*[['Broadside' Missile Launcher]]&lt;br /&gt;
**[['Salvo' M202 Micro-Missile Launcher]]&lt;br /&gt;
**[['Icarus' Rocket Launcher]]&lt;br /&gt;
*[[File:Weapon zs asmd (equinox).png|frameless|64px]] [['Equinox' Shock Rifle]]&lt;br /&gt;
**[['Hyperion' Heavy Laser]]&lt;br /&gt;
*[['Impaler' Crossbow]]&lt;br /&gt;
**[['Crucifier' Acid Crossbow]]&lt;br /&gt;
**[['Avelyn' Multi Crossbow]]&lt;br /&gt;
*[['Jackhammer' Drum Shotgun]]&lt;br /&gt;
**[['Anvil' Drum Shotgun]]&lt;br /&gt;
**[['Cannonball' AA12]]&lt;br /&gt;
*[['Nebula' Ray Gun]]&lt;br /&gt;
**[['Starrail' Mark II Ray Gun]]&lt;br /&gt;
*[['Kill-a-Watt' Raygun Mark II-W]]&lt;br /&gt;
*[['Cyrofreeze' Raygun Mark II-X]]&lt;br /&gt;
*[['Fire Bomb' Raygun Mark II-Y]]&lt;br /&gt;
*[['Brain Rot' Raygun Mark II-Z]]&lt;br /&gt;
*[['Nova Colt' Handcannon]]&lt;br /&gt;
**[['Sparkwerk' Handcannon]]&lt;br /&gt;
*[['Onyx &amp;amp; Silver' Dual Handguns]]&lt;br /&gt;
**[['Windfall' Dual Auto Handguns]]&lt;br /&gt;
*[['Razor' Kriss Vector]]&lt;br /&gt;
**[['Union' PPSH]]&lt;br /&gt;
*[['Renegade' Rifle]]&lt;br /&gt;
**[['Perforator' Anti Materiel Rifle]]&lt;br /&gt;
**[['Desecrator' Ghost Rifle]]&lt;br /&gt;
*[['Smelter' Flak Cannon]]&lt;br /&gt;
**[['Ripper' Disk Launcher]]&lt;br /&gt;
*[['Terminus' SCAR-L]]&lt;br /&gt;
**[['Limbo' SCAR-L]]&lt;br /&gt;
**[['Flatline' Twin Burst Rifle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 ===&lt;br /&gt;
*[['Bulwark' Minigun]]&lt;br /&gt;
**[['Citadel' Minicannon]]&lt;br /&gt;
*[['Colossus' Mass Driver]]&lt;br /&gt;
**[['Dominator' Gauss Cannon]]&lt;br /&gt;
*[['Deathdealers' Dual Shotguns]]&lt;br /&gt;
*[['Deus' Rifle]]&lt;br /&gt;
*[['Enforcers' Dual Handguns]]&lt;br /&gt;
*[['Helios' Gluon Gun]]&lt;br /&gt;
**[['Hades' Higgs Gun]]&lt;br /&gt;
**[['Tartarus' Muon Gun]]&lt;br /&gt;
**[['Thanatos' Quark Gun]]&lt;br /&gt;
*[['Hephaestus' Tau Cannon]]&lt;br /&gt;
**[['Prometheus' Orb Array]]&lt;br /&gt;
*[['Juggernaut' M249]]&lt;br /&gt;
**[[M1919 Browning]]&lt;br /&gt;
**[['Blackout' Burst Rifle]]&lt;br /&gt;
*[[Lunar Gluon]]&lt;br /&gt;
*[['Radiance' Proton Blasters]]&lt;br /&gt;
*[[Solar Spinfusor]]&lt;br /&gt;
*[['Spinfusor' Pulse Disk Launcher]]&lt;br /&gt;
*[['Vindicator' Grenade Launcher]]&lt;br /&gt;
**[['Morningstar' Missile Launcher]]&lt;br /&gt;
*[['Warrior' OICW]]&lt;br /&gt;
*[['Zeus' Voltaic Crossbow]]&lt;br /&gt;
**[['Jupiter' Arc Projector]]&lt;br /&gt;
**[[Wunderwaffe DG-2]]&lt;br /&gt;
&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Renegade%27_Rifle&amp;diff=1974</id>
		<title>'Renegade' Rifle</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Renegade%27_Rifle&amp;diff=1974"/>
		<updated>2020-10-23T06:03:39Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|weapon = 'Renegade' Rifle&lt;br /&gt;
|tier = 5&lt;br /&gt;
|cost = 170&lt;br /&gt;
|damage = 127&lt;br /&gt;
|headshotmulti = 2.45&lt;br /&gt;
|reload = 3.79&lt;br /&gt;
|attackdelay = 1.06&lt;br /&gt;
|clipsize = 6&lt;br /&gt;
|minspread = 0&lt;br /&gt;
|maxspread = 6&lt;br /&gt;
|movespeed = 205&lt;br /&gt;
|respierce = 55&lt;br /&gt;
|overkill = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A rifle with high headshot damage and a decent clip size. Receives a resistance penetraction buff if you score enough headshot kills with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Renegade' Rifle resembles that of the 'Vervack R59 Pierce Sniper Rifle' from the Command and Conquer Tiberium Series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Renegade' Rifle is a tier 5 [[Guns|gun]] that requires rifle [[Ammo|ammo]] to fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Secondary fire allows the user to use the scope to engage in long range combat against zombies. The weapon has alternate firemodes that allows user to change the scope zoom range from 'Full-Zoom' to 'Half-Zoom'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Killing a zombie with the 'Renegade' grants user [[Status Effects|Renegade stacks]], can stack up to three at maximum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Check icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:#00CC66&amp;quot;&amp;gt;Pros&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Renegade' Rifle can be heavily affected by the [[Circle of Sin]] bounty trinket, for perfecting the trinket gives the user a potential extra stack of Renegade. However, with the nature of the weapon giving Renegade stacks for each kill, it is possible to hold four Renegade stacks indefinitely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Renegade stacks boosts the headshot damage by 8% and pierce zombie resist by 10% for each stack, which means the user can have a total max headshot damage of 24% and pierce zombie resist by 30% overall (32% headshot damage and 40% zombie resist pierce if holding 4 renegade stacks at the ready.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Renegade' can synergize with [[Soul Rounds]] giving the player a heavy projectile attack for every combat stack (renegade) collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like other scoped weapons, setting the scope to 'Half-Zoom' gives the user a large accuracy bonus while providing enough field of view for increased awareness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The weapon has a small chance to create [[Overkill|Overkills]] (5%), which means the user is granted small extra points should they waste shots on a extremely weaken zombie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cross icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite it being a positive, the 'Renegade' is a bloodlust weapon, meaning kills are required to make it powerful long term. Otherwise at its basic form the firerate and reload speeds are horrifically slow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Renegade%27_Rifle&amp;diff=1973</id>
		<title>'Renegade' Rifle</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Renegade%27_Rifle&amp;diff=1973"/>
		<updated>2020-10-22T19:00:30Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: added some stuffs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|weapon = 'Renegade' Rifle&lt;br /&gt;
|tier = 5&lt;br /&gt;
|cost = 170&lt;br /&gt;
|damage = 127&lt;br /&gt;
|headshotmulti = 2.45&lt;br /&gt;
|reload = 3.79&lt;br /&gt;
|attackdelay = 1.06&lt;br /&gt;
|clipsize = 6&lt;br /&gt;
|minspread = 0&lt;br /&gt;
|maxspread = 6&lt;br /&gt;
|movespeed = 205&lt;br /&gt;
|respierce = 55&lt;br /&gt;
|overkill = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A rifle with high headshot damage and a decent clip size. Receives a resistance penetraction buff if you score enough headshot kills with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Renegade' Rifle resembles that of the 'Vervack R59 Pierce Sniper Rifle' from the Command and Conquer Tiberium Series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Renegade' Rifle is a tier 5 [[Guns|gun]] that requires rifle [[Ammo|ammo]] to fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Secondary fire allows the user to use the scope to engage in long range combat against zombies. The weapon has alternate firemodes that allows user to change the scope zoom range from 'Full-Zoom' to 'Half-Zoom'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Killing a zombie with the 'Renegade' grants user [[Status Effects|Renegade stacks]], can stack up to three at maximum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Check icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:#00CC66&amp;quot;&amp;gt;Pros&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Renegade' has the highest known headshot multiplier ever presented to [[Guns|guns]] with it set at 2.45x extra damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Renegade' Rifle can be heavily affected by the [[Circle of Sin]] bounty trinket, for perfecting the trinket gives the user a potential extra stack of Renegade. However, with the nature of the weapon giving Renegade stacks for each kill, it is possible to hold four Renegade stacks indefinitely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Renegade stacks boosts the headshot damage by 8% and pierce zombie resist by 10% for each stack, which means the user can have a total max headshot damage of 24% and pierce zombie resist by 30% overall (32% headshot damage and 40% zombie resist pierce if holding 4 renegade stacks at the ready.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Renegade' can synergize with [[Soul Rounds]] giving the player a heavy projectile attack for every combat stack (renegade) collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like other scoped weapons, setting the scope to 'Half-Zoom' gives the user a large accuracy bonus while providing enough field of view for increased awareness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The weapon has a small chance to create [[Overkill|Overkills]] (5%), which means the user is granted small extra points should they waste shots on a extremely weaken zombie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cross icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite it being a positive, the 'Renegade' is a bloodlust weapon, meaning kills are required to make it powerful long term. Otherwise at its basic form the firerate and reload speeds are horrifically slow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Renegade%27_Rifle&amp;diff=1972</id>
		<title>'Renegade' Rifle</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Renegade%27_Rifle&amp;diff=1972"/>
		<updated>2020-10-21T07:08:03Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: 70% done with Renegade need pictures now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|weapon = 'Renegade' Rifle&lt;br /&gt;
|tier = 5&lt;br /&gt;
|cost = 170&lt;br /&gt;
|damage = 127&lt;br /&gt;
|headshotmulti = 2.45&lt;br /&gt;
|reload = 3.79&lt;br /&gt;
|attackdelay = 1.06&lt;br /&gt;
|clipsize = 6&lt;br /&gt;
|minspread = 0&lt;br /&gt;
|maxspread = 6&lt;br /&gt;
|movespeed = 205&lt;br /&gt;
|respierce = 55&lt;br /&gt;
|overkill = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A rifle with high headshot damage and a decent clip size. Receives a resistance penetraction buff if you score enough headshot kills with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Renegade' Rifle resembles that of the 'Vervack R59 Pierce Sniper Rifle' from the Command and Conquer Tiberium Series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Renegade' Rifle is a tier 5 [[Guns|gun]] that requires rifle [[Ammo|ammo]] to fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Secondary fire allows the user to use the scope to engage in long range combat against zombies. The weapon has alternate firemodes that allows user to change the scope zoom range from 'Full-Zoom' to 'Half-Zoom'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Killing a zombie with the 'Renegade' grants user [[Status Effects|Renegade stacks]], can stack up to three at maximum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Check icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:#00CC66&amp;quot;&amp;gt;Pros&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Renegade' Rifle can be heavily affected by the [[Circle of Sin]] bounty trinket, for perfecting the trinket gives the user a potential extra stack of Renegade. However, with the nature of the weapon giving Renegade stacks for each kill, it is possible to hold four Renegade stacks indefinitely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Renegade stacks boosts the headshot damage by 8% and pierce zombie resist by 10% for each stack, which means the user can have a total max headshot damage of 24% and pierce zombie resist by 30% overall (32% headshot damage and 40% zombie resist pierce if holding 4 renegade stacks at the ready.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Renegade' can synergize with [[Soul Rounds]] giving the player a heavy projectile attack for every combat stack (renegade) collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like other scoped weapons, setting the scope to 'Half-Zoom' gives the user a large accuracy bonus while providing enough field of view for increased awareness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cross icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite it being a positive, the 'Renegade' is a bloodlust weapon, meaning kills are required to make it powerful long term. Otherwise at its basic form the firerate and reload speeds are horrifically slow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Quicksilver%27_Semi-Auto_Rifle&amp;diff=1971</id>
		<title>'Quicksilver' Semi-Auto Rifle</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Quicksilver%27_Semi-Auto_Rifle&amp;diff=1971"/>
		<updated>2020-10-21T05:55:48Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Finished finalizing the Quicksilver need to do Renegade now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:Quicksilver WV.png|frameless|center|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Weapon Infobox&lt;br /&gt;
|weapon = 'Quicksilver' Semi-Auto Rifle&lt;br /&gt;
|tier = 4&lt;br /&gt;
|cost = 125&lt;br /&gt;
|damage = 86&lt;br /&gt;
|reload = 3.92&lt;br /&gt;
|attackdelay = 0.45&lt;br /&gt;
|clipsize = 8&lt;br /&gt;
|minspread = 0&lt;br /&gt;
|maxspread = 6.5&lt;br /&gt;
|movespeed = 218&lt;br /&gt;
|respierce = 70&lt;br /&gt;
|overkill = 5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A semi automatic sniper rifle. Has good fire rate, large clip size and a decent damage per shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' Semi-Auto Rifle resembles that of the G3SG/1 Semi-Automatic Rifle from the Counter Strike Series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' Semi-Auto Rifle is a tier 4 [[Guns|gun]] that requires rifle [[Ammo|ammo]] to fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Quicksilver zoom.gif.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Quicksilver scope feautres.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Secondary fire allows the user to use the scope to engage in long range combat against zombies. The weapon has alternate firemodes that allows user to change the scope zoom range from 'Full-Zoom' to 'Half-Zoom'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Quicksilver ex1.gif.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Quicksilver Fervor stack counter.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Killing a zombie with the weapon gives fervor stacks for the user, can stack up to three at maximum. Fervor stacks can be seen as &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''green (X) marks'''&amp;lt;/span&amp;gt;  when viewing the 3D gun ammo counter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Check icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:#00CC66&amp;quot;&amp;gt;Pros&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
[[File:Quicksilver ex2.gif.gif|thumb|right|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating the 'Quicksilver' ice build at full power.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' can be heavily affected by the [[Festering Scourge]] bounty trinket, for perfecting the trinket gives the user a potential extra stack of fervor. However, with the nature of the weapon giving fervor stacks for each kill, it is possible to hold four fervor stacks indefinitely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The weapon has a slim chance to create [[Overkill|overkills]] against zombies, allowing the user to earn small bonus points should they waste a bullet on a extremely weaken zombie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like the other scoped weapons, setting the scope to 'Half-Zoom' gives the user a large accuracy bonus while providing enough field of view for increased awareness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' can synergize with [[Soul Rounds]] giving the player a heavy projectile attack for every combat stack (fervor) collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cross icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite it being a positive, the 'Quicksilver' is a bloodlust weapon, meaning kills are required to make it powerful long term. Otherwise at its basic form the firerate and reload speed is incredibly slow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|45px]] Gallery &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%; margin-top: 1.5%&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Quicksilver killiconMS.png|frameless|220px]]&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Fervor.png|frameless|220px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Kill icon for the 'Quicksilver'&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Fervor stacks shown when using the 'Quicksilver'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Quicksilver_WV.png&amp;diff=1970</id>
		<title>File:Quicksilver WV.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Quicksilver_WV.png&amp;diff=1970"/>
		<updated>2020-10-21T05:50:20Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Worldmodel for Quicksilver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Worldmodel for Quicksilver&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Reaper%27_SMG&amp;diff=1969</id>
		<title>'Reaper' SMG</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Reaper%27_SMG&amp;diff=1969"/>
		<updated>2020-10-21T05:16:26Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: I've finally finished making wiki article for the Reaper SMG.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;floatright&amp;quot; style=&amp;quot;text-align: center; margin-left: 2%; border: 1.5px solid gray; margin-right: auto;&amp;quot;&lt;br /&gt;
! style=&amp;quot;border-bottom: 1px solid gray; padding: 1.5% 0.5% 1.5% 0.5%;&amp;quot; | [[File:Reaper WV.png|frameless|center|270px]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;padding: 0.5% 2% 0.5% 2%;&amp;quot; | {{Weapon Infobox&lt;br /&gt;
|weapon = 'Reaper' SMG&lt;br /&gt;
|tier = 4&lt;br /&gt;
|cost = 125&lt;br /&gt;
|damage = 19.8&lt;br /&gt;
|reload = 3.08&lt;br /&gt;
|attackdelay = 0.12&lt;br /&gt;
|clipsize = 30&lt;br /&gt;
|minspread = 2.2&lt;br /&gt;
|maxspread = 4&lt;br /&gt;
|movespeed = 225&lt;br /&gt;
|bufftime = 10&lt;br /&gt;
|respierce = 15}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A hard hitting SMG that provides a short duration stacking damage buff if you earn a kill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Reaper' SMG resembles that of the &amp;quot;HK&amp;quot; UMP-45 SMG from the Counter Strike series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Reaper' SMG is a tier 4 [[Guns|gun]] that requires SMG [[Ammo|ammo]] to fire. &lt;br /&gt;
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The weapon has alternate firemodes that changes the firerate to fully automatic with &amp;quot;Full-Auto&amp;quot;, or one bullet at a time with &amp;quot;Semi-Auto&amp;quot;.&lt;br /&gt;
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[[File:Reaper ex.gif.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Reaper stacks counter on the Reaper SMG.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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Killing a zombie with the 'Reaper' gives Reaper stacks for the user, can stack up to three at maximum. Reaper stacks can be seen as &amp;lt;span style=&amp;quot;color:Purple&amp;quot;&amp;gt;'''Purple (+) marks'''&amp;lt;/span&amp;gt;  when viewing the 3D gun ammo counter.&lt;br /&gt;
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=== [[File:Check icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:#00CC66&amp;quot;&amp;gt;Pros&amp;lt;/span&amp;gt; ===&lt;br /&gt;
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[[File:Reaper ex2.gif.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating reaper stacks limit at 4 due to perfected [[Abyssal Eye]] (Note: weapon counter doesn't count the 4th stack due to graphical bug).''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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The 'Reaper' can be heavily affected by the [[Abyssal Eye]] bounty trinket, for perfecting the trinket gives the user a potential extra stack of Reaper. However, with the nature of the weapon giving Reaper stacks for each kill, it is possible to hold four Reaper stacks indefinitely.&lt;br /&gt;
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[[Status Effects|Reaper stacks]] boosts the damage of all types by 8% and can stack up to 3 by default, which means the user can have a total max bonus damage of 24% overall (32% damage boost if user has 4 reaper stacks at the ready).&lt;br /&gt;
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The 'Reaper' can synergize with [[Soul Rounds]] giving the player a heavy projectile attack for every combat stack (reaper) collected.&lt;br /&gt;
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=== [[File:Cross icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite it being a positive, the 'Reaper' is a bloodlust weapon, meaning kills are required to make it powerful long term. Otherwise at its basic form the firerate and damage is moderately low.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div style=&amp;quot;text-align: center&amp;quot;&amp;gt; [[File:Gallery icon.png|frameless|45px]] Gallery &amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align: center; margin-left: auto; border: none; margin-right: auto; width:100%; margin-top: 1.5%&amp;quot;&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Reaper killiconMS.png|frameless|220px]]&lt;br /&gt;
! style=&amp;quot;vertical-align: bottom;&amp;quot; | [[File:Reaper.png|frameless|220px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Kill icon for Reaper SMG&lt;br /&gt;
| style=&amp;quot;padding: 2% 0.5%;&amp;quot; | Reaper stacks shown when using the Reaper SMG&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Reaper_ex2.gif.gif&amp;diff=1968</id>
		<title>File:Reaper ex2.gif.gif</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Reaper_ex2.gif.gif&amp;diff=1968"/>
		<updated>2020-10-21T04:59:47Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: GIF showing reaper stacks held up to 4 with reaper smg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
GIF showing reaper stacks held up to 4 with reaper smg&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Reaper_ex.gif.gif&amp;diff=1967</id>
		<title>File:Reaper ex.gif.gif</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Reaper_ex.gif.gif&amp;diff=1967"/>
		<updated>2020-10-21T04:58:34Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: GIF showing reaper stack counter on Reaper smg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
GIF showing reaper stack counter on Reaper smg&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Reaper.png&amp;diff=1966</id>
		<title>File:Reaper.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Reaper.png&amp;diff=1966"/>
		<updated>2020-10-21T04:31:28Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Reaper stack image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Reaper stack image&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Fervor.png&amp;diff=1965</id>
		<title>File:Fervor.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Fervor.png&amp;diff=1965"/>
		<updated>2020-10-21T04:29:38Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Fervor stack image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Fervor stack image&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Quicksilver_killiconMS.png&amp;diff=1964</id>
		<title>File:Quicksilver killiconMS.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Quicksilver_killiconMS.png&amp;diff=1964"/>
		<updated>2020-10-21T04:27:16Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Makeshift killicon for the quicksilver since I can't find it on workshop folder.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Makeshift killicon for the quicksilver since I can't find it on workshop folder.&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Reaper_killiconMS.png&amp;diff=1963</id>
		<title>File:Reaper killiconMS.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Reaper_killiconMS.png&amp;diff=1963"/>
		<updated>2020-10-21T04:23:28Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: Makeshift killicon for reaper since i couldn't find it what so ever in the workshop folder.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Makeshift killicon for reaper since i couldn't find it what so ever in the workshop folder.&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Reaper_WV.png&amp;diff=1962</id>
		<title>File:Reaper WV.png</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Reaper_WV.png&amp;diff=1962"/>
		<updated>2020-10-21T04:19:29Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: worldmodel for the Reaper SMG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
worldmodel for the Reaper SMG&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Quicksilver%27_Semi-Auto_Rifle&amp;diff=1960</id>
		<title>'Quicksilver' Semi-Auto Rifle</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Quicksilver%27_Semi-Auto_Rifle&amp;diff=1960"/>
		<updated>2020-10-19T20:44:18Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|weapon = 'Quicksilver' Semi-Auto Rifle&lt;br /&gt;
|tier = 4&lt;br /&gt;
|cost = 125&lt;br /&gt;
|damage = 86&lt;br /&gt;
|reload = 3.92&lt;br /&gt;
|attackdelay = 0.45&lt;br /&gt;
|clipsize = 8&lt;br /&gt;
|minspread = 0&lt;br /&gt;
|maxspread = 6.5&lt;br /&gt;
|movespeed = 218&lt;br /&gt;
|respierce = 70&lt;br /&gt;
|overkill = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A semi automatic sniper rifle. Has good fire rate, large clip size and a decent damage per shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' Semi-Auto Rifle resembles that of the G3SG/1 Semi-Automatic Rifle from the Counter Strike Series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' Semi-Auto Rifle is a tier 4 [[Guns|gun]] that requires rifle [[Ammo|ammo]] to fire.&lt;br /&gt;
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[[File:Quicksilver zoom.gif.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Quicksilver scope feautres.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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Secondary fire allows the user to use the scope to engage in long range combat against zombies. The weapon has alternate firemodes that allows user to change the scope zoom range from 'Full-Zoom' to 'Half-Zoom'.&lt;br /&gt;
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[[File:Quicksilver ex1.gif.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Quicksilver Fervor stack counter.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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Killing a zombie with the weapon gives fervor stacks for the user, can stack up to three at maximum. Fervor stacks can be seen as &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''green (X) marks'''&amp;lt;/span&amp;gt;  when viewing the 3D gun ammo counter.&lt;br /&gt;
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=== [[File:Check icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:#00CC66&amp;quot;&amp;gt;Pros&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
[[File:Quicksilver ex2.gif.gif|thumb|right|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating the 'Quicksilver' ice build at full power.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' can be heavily affected by the [[Festering Scourge]] bounty trinket, for perfecting the trinket gives the user a potential extra stack of fervor. However, with the nature of the weapon giving fervor stacks for each kill, it is possible to hold four fervor stacks indefinitely.&lt;br /&gt;
&lt;br /&gt;
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The weapon has a slim chance to create [[Overkill|overkills]] against zombies, allowing the user to earn small bonus points should they waste a bullet on a extremely weaken zombie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like the other scoped weapons, setting the scope to 'Half-Zoom' gives the user a large accuracy bonus while providing enough field of view for increased awareness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' can synergize with [[Soul Rounds]] giving the player a heavy projectile attack for every combat stack (fervor) collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cross icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite it being a positive, the 'Quicksilver' is a bloodlust weapon, meaning kills are required to make it powerful long term. Otherwise at its basic form the firerate and reload speed is incredibly slow.&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Quicksilver%27_Semi-Auto_Rifle&amp;diff=1959</id>
		<title>'Quicksilver' Semi-Auto Rifle</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Quicksilver%27_Semi-Auto_Rifle&amp;diff=1959"/>
		<updated>2020-10-18T19:45:24Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|weapon = 'Quicksilver' Semi-Auto Rifle&lt;br /&gt;
|tier = 4&lt;br /&gt;
|cost = 125&lt;br /&gt;
|damage = 86&lt;br /&gt;
|reload = 3.92&lt;br /&gt;
|attackdelay = 0.45&lt;br /&gt;
|clipsize = 8&lt;br /&gt;
|minspread = 0&lt;br /&gt;
|maxspread = 6.5&lt;br /&gt;
|movespeed = 218&lt;br /&gt;
|respierce = 70&lt;br /&gt;
|overkill = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A semi automatic sniper rifle. Has good fire rate, large clip size and a decent damage per shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' Semi-Auto Rifle resembles that of the G3SG/1 Semi-Automatic Rifle from the Counter Strike Series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' Semi-Auto Rifle is a tier 4 [[Guns|gun]] that requires rifle [[Ammo|ammo]] to fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Quicksilver zoom.gif.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Quicksilver scope feautres.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Secondary fire allows the user to use the scope to engage in long range combat against zombies. The weapon has alternate firemodes that allows user to change the scope zoom range from 'Full-Zoom' to 'Half-Zoom'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
[[File:Quicksilver ex1.gif.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Quicksilver Fervor stack counter.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Killing a zombie with the weapon gives fervor stacks for the user, can stack up to three at maximum. Fervor stacks can be seen as &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''green (X) marks'''&amp;lt;/span&amp;gt;  when viewing the 3D gun ammo counter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
=== [[File:Check icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:#00CC66&amp;quot;&amp;gt;Pros&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
[[File:Quicksilver ex2.gif.gif|thumb|right|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating the 'Quicksilver' ice build at full power.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' can be heavily affected by the [[Festering Scourge]] bounty trinket, for perfecting the trinket gives the user a potential extra stack of fervor. However, with the nature of the weapon giving fervor stacks for each kill, it is possible to hold four fervor stacks indefinitely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The weapon has a slim chance to create [[Overkill|overkills]] against zombies, allowing the user to earn small bonus points should they waste a bullet on a extremely weaken zombie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like the other scoped weapons, setting the scope to 'Half-Scope' gives the user a large accuracy bonus while providing enough field of view for increased awareness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' can synergize with [[Soul Rounds]] giving the player a heavy projectile attack for every combat stack (fervor) collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cross icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite it being a positive, the 'Quicksilver' is a bloodlust weapon, meaning kills are required to make it powerful long term. Otherwise at its basic form the firerate and reload speed is incredibly slow.&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Reaper%27_SMG&amp;diff=1957</id>
		<title>'Reaper' SMG</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Reaper%27_SMG&amp;diff=1957"/>
		<updated>2020-10-05T06:53:07Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: 70% done with 'Reaper' SMG need pictures now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|weapon = 'Reaper' SMG&lt;br /&gt;
|tier = 4&lt;br /&gt;
|cost = 125&lt;br /&gt;
|damage = 19.8&lt;br /&gt;
|reload = 3.08&lt;br /&gt;
|attackdelay = 0.12&lt;br /&gt;
|clipsize = 30&lt;br /&gt;
|minspread = 2.2&lt;br /&gt;
|maxspread = 4&lt;br /&gt;
|movespeed = 225&lt;br /&gt;
|bufftime = 10&lt;br /&gt;
|respierce = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A hard hitting SMG that provides a short duration stacking damage buff if you earn a kill&lt;br /&gt;
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== Appearance ==&lt;br /&gt;
&lt;br /&gt;
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The 'Reaper' SMG resembles that of the &amp;quot;HK&amp;quot; UMP-45 SMG from the Counter Strike series.&lt;br /&gt;
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== Gameplay == &lt;br /&gt;
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The 'Reaper' SMG is a tier 4 [[Guns|gun]] that requires SMG [[Ammo|ammo]] to fire. &lt;br /&gt;
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The weapon has alternate firemodes that changes the firerate to fully automatic with &amp;quot;Full-Auto&amp;quot;, or one bullet at a time with &amp;quot;Semi-Auto&amp;quot;.&lt;br /&gt;
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Killing a zombie with the 'Reaper' gives Reaper stacks for the user, can stack up to three at maximum. Reaper stacks can be seen as &amp;lt;span style=&amp;quot;color:Purple&amp;quot;&amp;gt;'''Purple (X) marks'''&amp;lt;/span&amp;gt;  when viewing the 3D gun ammo counter.&lt;br /&gt;
&lt;br /&gt;
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=== [[File:Check icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:#00CC66&amp;quot;&amp;gt;Pros&amp;lt;/span&amp;gt; ===&lt;br /&gt;
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The 'Reaper' can be heavily affected by the [[Abyssal Eye]] bounty trinket, for perfecting the trinket gives the user a potential extra stack of Reaper. However, with the nature of the weapon giving Reaper stacks for each kill, it is possible to hold four Reaper stacks indefinitely.&lt;br /&gt;
&lt;br /&gt;
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[[Status Effects|Reaper stacks]] boosts the damage of all types by 8% and can stack up to 3 by default, which means the user can have a total max bonus damage of 24% overall (32% damage boost if user has 4 reaper stacks at the ready).&lt;br /&gt;
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The 'Reaper' can synergize with Soul Rounds giving the player a heavy projectile attack for every combat stack (reaper) collected.&lt;br /&gt;
&lt;br /&gt;
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=== [[File:Cross icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite it being a positive, the 'Reaper' is a bloodlust weapon, meaning kills are required to make it powerful long term. Otherwise at its basic form the firerate and damage is moderately low.&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Quicksilver%27_Semi-Auto_Rifle&amp;diff=1956</id>
		<title>'Quicksilver' Semi-Auto Rifle</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Quicksilver%27_Semi-Auto_Rifle&amp;diff=1956"/>
		<updated>2020-10-04T07:29:37Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|weapon = 'Quicksilver' Semi-Auto Rifle&lt;br /&gt;
|tier = 4&lt;br /&gt;
|cost = 125&lt;br /&gt;
|damage = 86&lt;br /&gt;
|reload = 3.92&lt;br /&gt;
|attackdelay = 0.45&lt;br /&gt;
|clipsize = 8&lt;br /&gt;
|minspread = 0&lt;br /&gt;
|maxspread = 6.5&lt;br /&gt;
|movespeed = 218&lt;br /&gt;
|respierce = 70&lt;br /&gt;
|overkill = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A semi automatic sniper rifle. Has good fire rate, large clip size and a decent damage per shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' Semi-Auto Rifle resembles that of the G3SG/1 Semi-Automatic Rifle from the Counter Strike Series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' Semi-Auto Rifle is a tier 4 [[Guns|gun]] that requires rifle [[Ammo|ammo]] to fire.&lt;br /&gt;
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[[File:Quicksilver zoom.gif.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Quicksilver scope feautres.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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Secondary fire allows the user to use the scope to engage in long range combat against zombies. The weapon has alternate firemodes that allows user to change the scope zoom range from 'Full-Scope' to 'Half-Scope'.&lt;br /&gt;
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[[File:Quicksilver ex1.gif.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Quicksilver Fervor stack counter.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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Killing a zombie with the weapon gives fervor stacks for the user, can stack up to three at maximum. Fervor stacks can be seen as &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''green (X) marks'''&amp;lt;/span&amp;gt;  when viewing the 3D gun ammo counter.&lt;br /&gt;
&lt;br /&gt;
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=== [[File:Check icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:#00CC66&amp;quot;&amp;gt;Pros&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
[[File:Quicksilver ex2.gif.gif|thumb|right|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating the 'Quicksilver' ice build at full power.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' can be heavily affected by the [[Festering Scourge]] bounty trinket, for perfecting the trinket gives the user a potential extra stack of fervor. However, with the nature of the weapon giving fervor stacks for each kill, it is possible to hold four fervor stacks indefinitely.&lt;br /&gt;
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The weapon has a slim chance to create [[Overkill|overkills]] against zombies, allowing the user to earn small bonus points should they waste a bullet on a extremely weaken zombie.&lt;br /&gt;
&lt;br /&gt;
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Like the other scoped weapons, setting the scope to 'Half-Scope' gives the user a large accuracy bonus while providing enough field of view for increased awareness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' can synergize with [[Soul Rounds]] giving the player a heavy projectile attack for every combat stack (fervor) collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cross icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite it being a positive, the 'Quicksilver' is a bloodlust weapon, meaning kills are required to make it powerful long term. Otherwise at its basic form the firerate and reload speed is incredibly slow.&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=%27Quicksilver%27_Semi-Auto_Rifle&amp;diff=1955</id>
		<title>'Quicksilver' Semi-Auto Rifle</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=%27Quicksilver%27_Semi-Auto_Rifle&amp;diff=1955"/>
		<updated>2020-10-04T07:22:45Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: 90% done with 'Quicksilver' need gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Infobox&lt;br /&gt;
|weapon = 'Quicksilver' Semi-Auto Rifle&lt;br /&gt;
|tier = 4&lt;br /&gt;
|cost = 125&lt;br /&gt;
|damage = 86&lt;br /&gt;
|reload = 3.92&lt;br /&gt;
|attackdelay = 0.45&lt;br /&gt;
|clipsize = 8&lt;br /&gt;
|minspread = 0&lt;br /&gt;
|maxspread = 6.5&lt;br /&gt;
|movespeed = 218&lt;br /&gt;
|respierce = 70&lt;br /&gt;
|overkill = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A semi automatic sniper rifle. Has good fire rate, large clip size and a decent damage per shot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' Semi-Auto Rifle resembles that of the G3SG/1 Semi-Automatic Rifle from the Counter Strike Series.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' Semi-Auto Rifle is a tier 4 [[Guns|gun]] that requires rifle [[Ammo|ammo]] to fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Quicksilver zoom.gif.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Quicksilver scope feautres.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Secondary fire allows the user to use the scope to engage in long range combat against zombies. The weapon has alternate firemodes that allows user to change the scope zoom range from 'Full-Scope' to 'Half-Scope'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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[[File:Quicksilver ex1.gif.gif|thumb|left|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating Quicksilver Fervor stack counter.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Killing a zombie with the weapon gives fervor stacks for the user, can stack up to three at maximum. Fervor stacks can be seen as &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;'''green (X) marks'''&amp;lt;/span&amp;gt;  when viewing the 3D gun ammo counter.&lt;br /&gt;
&lt;br /&gt;
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=== [[File:Check icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:#00CC66&amp;quot;&amp;gt;Pros&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
[[File:Quicksilver ex2.gif.gif|thumb|right|upright=1.0|&amp;lt;div style=&amp;quot;text-align: right&amp;quot;&amp;gt;''GIF demonstrating the 'Quicksilver' ice build at full power.''&amp;lt;/div&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' can be heavily affected by the [[Festering Scourge]] bounty trinket, for perfecting the trinket gives the user a potential extra stack of fervor. However, with the nature of the weapon giving fervor stacks for each kill, it is possible to hold four fervor stacks indefinitely.&lt;br /&gt;
&lt;br /&gt;
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The weapon has a slim chance to create [[Overkill|overkills]] against zombies, allowing the user to earn small bonus points should they waste a bullet on a extremely weaken zombie.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like the other scoped weapons, setting the scope to 'Half-Scope' gives the user a large accuracy bonus while providing enough field of view for increased awareness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 'Quicksilver' can synergize with [[Soul Rounds]] giving the player a heavy projectile attack for every combat stack (fervor) collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cross icon.png|frameless|45px]] &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cons&amp;lt;/span&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite it being a positive, the 'Quicksilver' is a bloodlust weapon, meaning kills are required to make it powerful long term. Otherwise at it's basic form the firerate and reload speed is incredibly slow.&lt;br /&gt;
&lt;br /&gt;
__noeditsection__&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=File:Quicksilver_ex2.gif.gif&amp;diff=1954</id>
		<title>File:Quicksilver ex2.gif.gif</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=File:Quicksilver_ex2.gif.gif&amp;diff=1954"/>
		<updated>2020-10-04T06:57:32Z</updated>

		<summary type="html">&lt;p&gt;BraisedNuggets: GIF showing full powered quicksilver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
GIF showing full powered quicksilver&lt;/div&gt;</summary>
		<author><name>BraisedNuggets</name></author>
	</entry>
</feed>