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	<id>https://sunrust.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blanke</id>
	<title>Sunrust Wiki - User contributions [en]</title>
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	<updated>2026-05-15T21:16:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Melee&amp;diff=708</id>
		<title>Melee</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Melee&amp;diff=708"/>
		<updated>2020-03-31T19:39:56Z</updated>

		<summary type="html">&lt;p&gt;Blanke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Melee]] weapons are weapons that are generally limited to short range, almost always consume [[stamina]] and don't often use any [[ammo]]. They can be supplemented with various [[Melee Tree|skills]] in order to change how they operate, how much damage they deal and how much stamina they consume. Melee weapons usually provide someway to provide [[healing]] or [[blood armor]] to players who use them, since they end up encouraging players to enter melee range.&lt;br /&gt;
&lt;br /&gt;
== List of Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 ===&lt;br /&gt;
&lt;br /&gt;
* [[Knife]]&lt;br /&gt;
* [[Plank]]&lt;br /&gt;
* [[Pot]]&lt;br /&gt;
* [[Frying Pan]]&lt;br /&gt;
** [[Wide Pan]]&lt;br /&gt;
* [[Axe]]&lt;br /&gt;
* [[Crowbar]]&lt;br /&gt;
* [[Ladel]]&lt;br /&gt;
* [[Meat Hook]]&lt;br /&gt;
* [[Lamp]]&lt;br /&gt;
* [[Lead Pipe]]&lt;/div&gt;</summary>
		<author><name>Blanke</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=704</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=704"/>
		<updated>2020-03-31T19:33:38Z</updated>

		<summary type="html">&lt;p&gt;Blanke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.&lt;br /&gt;
&lt;br /&gt;
== List of Negative Status Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
[[Poison]] causes you to take 3 damage every 2 seconds. [[Poison]] stacks up to 50, but has no special effect upon reaching max [[Poison]].&lt;br /&gt;
===Bleed===&lt;br /&gt;
[[Bleed]] causes you to take 2 damage every 1.5 seconds. Rends upon reaching 49 stacks, consuming 20 [[Bleed]] to inflict 10 damage and 10 [[Wounds]].&lt;br /&gt;
===Wounds===&lt;br /&gt;
[[Wounds]] cause damage that overlaps your regular health and must be eliminated through healing before your regular health can be healed again. Wounds heal slowly over time.&lt;br /&gt;
===Enfeeble===&lt;br /&gt;
[[Enfeeble]] increases damage taken by 40% from all sources.&lt;br /&gt;
===Gunk===&lt;br /&gt;
[[Gunk]] reduces your accuracy and firing speed [[Guns]].&lt;br /&gt;
===Frost===&lt;br /&gt;
[[Frost]] reduces your impact delay, swing delay with [[Melee]], as well as reducing your stamina regeneration delay, all by 20%.&lt;br /&gt;
===Sickened===&lt;br /&gt;
[[Sickened]] causes you to be healed less from a medical source. It also prevents food items from being used.&lt;br /&gt;
===Dim Vision===&lt;br /&gt;
[[Dim Vision]] reduces your ability to see.&lt;br /&gt;
&lt;br /&gt;
== List of Positive Status Effects ==&lt;br /&gt;
===Cleanse===&lt;br /&gt;
[[Cleanse]] blocks you from getting one or more negative status effects depending.&lt;br /&gt;
===Shield===&lt;br /&gt;
[[Shield]] greatly reduces the amount of damage taken on melee hit, consumed on use.&lt;br /&gt;
===Fervor===&lt;br /&gt;
[[Fervor]] increases fire rate with each stack.&lt;br /&gt;
===Reaper===&lt;br /&gt;
[[Reaper]] increases damage with each stack.&lt;br /&gt;
===Renegade===&lt;br /&gt;
[[Renegade]] pierces damage resistances and grants additional headshot damage with each stack.&lt;br /&gt;
===Adrenaline===&lt;br /&gt;
[[Adrenaline]] causes you to move at full speed even at low health. &lt;br /&gt;
&lt;br /&gt;
== List of Zombie Status Effects ==&lt;br /&gt;
===Soften===&lt;br /&gt;
[[Soften]] causes zombies to take additional damage.&lt;br /&gt;
===Fire===&lt;br /&gt;
[[Fire]] causes zombies to take damage over time.&lt;br /&gt;
===Shock===&lt;br /&gt;
[[Shock]] slows zombies down and causes them to take damage over time.&lt;br /&gt;
===Frost===&lt;br /&gt;
[[Frost]] slows down zombie movement.&lt;br /&gt;
===Acid===&lt;br /&gt;
[[Acid]] reduces zombie damage resistance and deals damage over time after building up.&lt;br /&gt;
===Sap===&lt;br /&gt;
[[Sap]] reduces zombie damage and grants health to humans who melee it.&lt;/div&gt;</summary>
		<author><name>Blanke</name></author>
	</entry>
	<entry>
		<id>https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=703</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://sunrust.org/wiki/index.php?title=Status_Effects&amp;diff=703"/>
		<updated>2020-03-31T19:27:14Z</updated>

		<summary type="html">&lt;p&gt;Blanke: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Status Effects]] are timed buffs or debuffs that may last for a set duration, they can either affect [[zombies]] or [[humans]]. They have a wide variety of effects, some as simple as increasing damage done while others slow down movement and the like. Some status effects may be affected by skills or trinkets.&lt;br /&gt;
&lt;br /&gt;
== List of Negative Status Effects ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
[[Poison]] causes you to take 3 damage every 2 seconds. [[Poison]] stacks up to 50, but has no special effect upon reaching max [[Poison]].&lt;br /&gt;
===Bleed===&lt;br /&gt;
[[Bleed]] causes you to take 2 damage every 1.5 seconds. Rends upon reaching 49 stacks, consuming 20 [[Bleed]] to inflict 10 damage and 10 [[Wounds]].&lt;br /&gt;
===Wounds===&lt;br /&gt;
[[Wounds]] cause damage that overlaps your regular health and must be eliminated through healing before your regular health can be healed again. Wounds heal slowly over time.&lt;br /&gt;
===Enfeeble===&lt;br /&gt;
[[Enfeeble]] increases damage taken by 40% from all sources.&lt;br /&gt;
===Gunk===&lt;br /&gt;
[[Gunk]] causes you to have decreased accuracy and fire-rate with [[Guns]].&lt;br /&gt;
===Sickened===&lt;br /&gt;
[[Sickened]] causes you to be healed less from a medical source. It also prevents food items from being used.&lt;br /&gt;
===Dim Vision===&lt;br /&gt;
[[Dim Vision]] reduces your ability to see.&lt;br /&gt;
&lt;br /&gt;
== List of Positive Status Effects ==&lt;br /&gt;
===Cleanse===&lt;br /&gt;
[[Cleanse]] blocks you from getting one or more negative status effects depending.&lt;br /&gt;
===Shield===&lt;br /&gt;
[[Shield]] greatly reduces the amount of damage taken on melee hit, consumed on use.&lt;br /&gt;
===Fervor===&lt;br /&gt;
[[Fervor]] increases fire rate with each stack.&lt;br /&gt;
===Reaper===&lt;br /&gt;
[[Reaper]] increases damage with each stack.&lt;br /&gt;
===Renegade===&lt;br /&gt;
[[Renegade]] pierces damage resistances and grants additional headshot damage with each stack.&lt;br /&gt;
===Adrenaline===&lt;br /&gt;
[[Adrenaline]] causes you to move at full speed even at low health. &lt;br /&gt;
&lt;br /&gt;
== List of Zombie Status Effects ==&lt;br /&gt;
===Soften===&lt;br /&gt;
[[Soften]] causes zombies to take additional damage.&lt;br /&gt;
===Fire===&lt;br /&gt;
[[Fire]] causes zombies to take damage over time.&lt;br /&gt;
===Shock===&lt;br /&gt;
[[Shock]] slows zombies down and causes them to take damage over time.&lt;br /&gt;
===Frost===&lt;br /&gt;
[[Frost]] slows down zombie movement.&lt;br /&gt;
===Acid===&lt;br /&gt;
[[Acid]] reduces zombie damage resistance and deals damage over time after building up.&lt;br /&gt;
===Sap===&lt;br /&gt;
[[Sap]] reduces zombie damage and grants health to humans who melee it.&lt;/div&gt;</summary>
		<author><name>Blanke</name></author>
	</entry>
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